Joezedlone(讨论 | 贡献) 无编辑摘要 |
Joezedlone(讨论 | 贡献) 无编辑摘要 |
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这条路线专注于机械化部队和装甲部队,也是德意志国的默认路径。该路径对装甲部队和摩托化/机械化部队增益最大。它也减少了作战计划增益达到最大值的时间This path focuses on mobile mechanized and armored units and is the default German path. Armor and motorized/mechanized units will have the largest gains in this path. It also reduces the time needed for planning bonuses to reach maximum. This path is somewhat frontloaded with early bonuses. The first branching in this tree allows you to choose between Mobile Infantry or Armor as your main focus. While Mobile Infantry isn't as effective in combat, it is cheaper and can be used in greater numbers, so it could be an alternative strategy for Germany, or be used by a less industrially powerful nation. The second split offers the choice between switching over to a defensive posture, maximizing Manpower gains and improving partisans, as Germany historically did, or continuing to develop offensive mobile doctrines. | 这条路线专注于机械化部队和装甲部队,也是德意志国的默认路径。该路径对装甲部队和摩托化/机械化部队增益最大。它也减少了作战计划增益达到最大值的时间This path focuses on mobile mechanized and armored units and is the default German path. Armor and motorized/mechanized units will have the largest gains in this path. It also reduces the time needed for planning bonuses to reach maximum. This path is somewhat frontloaded with early bonuses. The first branching in this tree allows you to choose between Mobile Infantry or Armor as your main focus. While Mobile Infantry isn't as effective in combat, it is cheaper and can be used in greater numbers, so it could be an alternative strategy for Germany, or be used by a less industrially powerful nation. The second split offers the choice between switching over to a defensive posture, maximizing Manpower gains and improving partisans, as Germany historically did, or continuing to develop offensive mobile doctrines. | ||
{{tree/startbox | {{tree/startbox | ||
|{{Techcell| | |{{Techcell| 机动作战| 机动作战 is a focus on speed and maneuver to cut off and disorganize enemy forces.|modifiers=*Enables tactic: [[Unexpected Thrust]] | ||
*[[Planning Speed]]: {{green|+50%}} | *[[Planning Speed]]: {{green|+50%}} | ||
*[[Land warfare#Base stats|Divisions speed]]: {{green|+10%}} | *[[Land warfare#Base stats|Divisions speed]]: {{green|+10%}} |
2021年5月15日 (六) 11:10的版本
陆军学说是一个科研类别,允许一个国家特化其陆军进行陆战的方式。学说一共由四种提供不同类型加成的分支组成。
基础研究时间
第一个学说科技的基础研究时间是191天。所有的后续学说则为382天。也可以通过花费100陆军经验让研究加速100%。所有其他研究速度加成也会被叠加进来。
研究时间例子:
使用100陆军经验获得100%加速,并且通过自由贸易获得10%科研加速,最终的研究时间为:
[math]\displaystyle{ \text{Research Time} = 382 / (1 + 100\% + 10\%) = 382 / 2.1 \approx 182 \text{ days} }[/math]
学说分支
- 机动作战学说
- 机动作战专注于以速度和机动分割并瓦解敌军。
- 优势火力学说
- 优势火力学说重视以倾斜炮火而非投入士兵来制敌。人命关天,但子弹价廉。
- 决战计划学说
- 周密策划和充分准备后再展开作战是决胜关键
- 人海突击学说
- "完美无缺" 的武器被高估了, 海量“可堪一用”的武器才能将我军导向胜利!
一些国家在游戏开始时拥有预设的陆军学说:
陆军学说 | Countries |
---|---|
机动作战 | |
优势火力 | |
决战计划 | |
人海突击 |
提示:在整个游戏中改变陆军学说是可能的,但是当开始科研不同的学说科技树时,旧学说的所有加成增益都会移除,就像完全被放弃一样。
陆军学说列表
机动作战
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
这条路线专注于机械化部队和装甲部队,也是德意志国的默认路径。该路径对装甲部队和摩托化/机械化部队增益最大。它也减少了作战计划增益达到最大值的时间This path focuses on mobile mechanized and armored units and is the default German path. Armor and motorized/mechanized units will have the largest gains in this path. It also reduces the time needed for planning bonuses to reach maximum. This path is somewhat frontloaded with early bonuses. The first branching in this tree allows you to choose between Mobile Infantry or Armor as your main focus. While Mobile Infantry isn't as effective in combat, it is cheaper and can be used in greater numbers, so it could be an alternative strategy for Germany, or be used by a less industrially powerful nation. The second split offers the choice between switching over to a defensive posture, maximizing Manpower gains and improving partisans, as Germany historically did, or continuing to develop offensive mobile doctrines.
机动作战
- Enables tactic: Unexpected Thrust
- Planning Speed: +50%
- Divisions speed: +10%
- Org Loss when Moving: −10%
- Tanks & Armor Variants:
- Breakthrough: +20%
Delay
- Enables tactic: Delay
- All Infantry & Mot/Mech:
- Organization: +15
Elastic Defense
- Enables tactic: Elastic Defense
- Reinforce rate: +2%
- Tanks:
- Organization: +1
- Tanks & Armor Variants:
- Max speed: +10%
⇐ | 二选一 | ⇒ |
Mobile Infantry
- Motorized Infantry, Motorized Artillery/AA/AT, Amphibious Infantry, Mechanized Infantry:
- Max speed: +10%
- Recovery Rate: +0.20
Armored Spearhead
- Enables tactic: Blitz
- Tanks:
- Organization: +3
- Breakthrough: +20%
Mass Motorization
- All Infantry & Mot/Mech:
- Organization: +10
Mechanized Offensive
- Enables tactic: Blitz
- Motorized Infantry, Mechanized Infantry, Amphibious Infantry:
- Organization: +15
- Tanks:
- Organization: +3
Blitzkrieg
- Enables tactic: Breakthrough
- Tanks:
- Organization: +1
- Tanks & Armor Variants:
- Recovery Rate: +0.10
- Motorized Infantry, Mechanized Infantry, Amphibious Infantry:
- Organization: +5
Kampfgruppe
- Enables tactic: Overwhelming Fire
- Planning Speed: +20%
- All Infantry & Mot/Mech:
- Organization: +10
- Recovery Rate: +0.20
⇐ | 二选一 | ⇒ |
Backhand Blow
- Enables tactic: Backhand Blow
Werwolf Guerrillas
- Enables tactic: Guerrilla Tactics
- Damage to Enemy Garrisons: +10%
优势火力
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
The American default path, this doctrine focuses on well-equipped divisions with a lot of support companies and artillery which gain additional bonuses when fighting in areas with friendly air superiority. The first split offers the choice between improving support companies or focusing on line artillery. The second split will let you pick between Airland battle for combined arms warfare, or Shock and Awe historically used by United States long after WW2 (particularly the Gulf War and Iraq War), which keeps the majority of your focus on ground-based firepower.
Superior Firepower
- Enables tactic: Suppressive Barrage
- All Frontline Battalions:
- Soft attack: +10%
Delay
- Enables tactic: Delay
- Leg infantry:
- Organization: +10
Mobile Defense
- Enables tactic: Elastic Defense
- All Infantry & Mot/Mech:
- Defense: +10%
⇐ | 二选一 | ⇒ |
Dispersed Support
- Line Artillery:
- Recovery Rate: +0.20
Integrated Support
- Support Companies:
- Organization: +10
- Soft attack: +25%
Overwhelming Firepower
- Enables tactic: Overwhelming Fire
- Line Artillery:
- Soft attack: +10%
Regimental Combat Teams
- Enables tactic: Overwhelming Fire
- Support Companies:
- Organization: +10
- Soft attack: +25%
Mechanized Offensive
- Enables tactic: Blitz
- Tanks & Armor Variants:
- Breakthrough: +10%
⇐ | 二选一 | ⇒ |
Concentrated Fire Plans
- Army:
- Hard attack: +10%
Combined Arms
- Enables tactic: Breakthrough
- Tanks & Armor Variants:
- Hard attack: +10%
- Soft attack: +10%
Forward Observers
- Reinforce rate: +2%
- Recon Company Reconnaissance: +1
Tactical Control
- Enables tactic: Tactical Withdrawal
- Reinforce rate: +2%
Advanced Firebases
- Enables tactic: Tactical Withdrawal
- All Infantry & Mot/Mech:
- Organization: +10
- Recovery Rate: +0.05
- Organization: +2
- Recovery Rate: +0.05
AirLand Battle
- Air Superiority: +20%
- All Frontline Battalions:
- Organization: +5
Shock and Awe
- Enables tactic: Breakthrough
- All Frontline Battalions:
- Soft attack: +5%
- Soft attack: +5%
- Hard attack: +5%
- Soft attack: +5%
- Hard attack: +5%
决战计划
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
This could be thought of as the traditional doctrine path, and is the default choice for the British Commonwealth, France, Italy, Japan, and Poland. This doctrine path gives divisions larger planning bonuses and boosts Infantry and Artillery. It is a bit weak on the offense to begin with, but has some defensive bonuses. The split offers the choice between increased offensive potential and steadily improving all unit types with the Assault path, or focusing heavily on Infantry with the more front-loaded Infiltration path (Note that the reduced supply consumption and night-battle bonus the right split offers could be particularly useful for the in-depth operations of Paratroopers). Grand Battleplan's strong point is its superior planning bonus, and using this advantage effectively takes patience and a compatible national strategic timetable, tempo of warfare, and style of command.
Trench Warfare
- Max Entrenchment: +10
- Entrenchment speed: +25%
Grand Battle Plan
- Max planning: +10%
Prepared Defense
- All Infantry & Mot/Mech:
- Organization: +10
- Defense: +10%
Grand Assault
- Enables tactic: Well-Planned Attack
- Army:
- Breakthrough: +10%
- Soft attack: +5%
⇐ | 二选一 | ⇒ |
Mechanized Offensive
Infantry Offensive
- Enables tactic: Infiltration Assault
- Leg infantry:
- Organization: +5
- Breakthrough: +10%
Assault Concentration
- Enables tactic: Overwhelming Fire
- Max planning: +10%
Armored Operations
- Enables tactic: Blitz
- Enables tactic: Elastic Defense
- Tanks:
- Organization: +2
- Recovery Rate: +0.10
Infiltration Assault
- Supply consumption: −10%
Assault Breakthrough
- Enables tactic: Breakthrough
- Army:
- Breakthrough: +10%
Night Assault Tactics
- Land Night Attack: +25%
Central Planning
- Max planning: +10%
Infiltration in Depth
- Reinforce rate: +2%
- Recon company:
- Reconnaissance: +1
人海突击
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
The default doctrine for the USSR and China. It focuses on using large amounts of Manpower and offers increased morale, reinforce speed and reduced effective combat width, allowing more men to fight at once to take advantage of large divisions. Getting Radio to speed reinforcements by +5% is key to take advantage of this. The early techs give some defensive bonuses and Infantry boosts. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units.
The Mass Mobilization path is shorter than the others; this is because it's more of a series of stopgap measures for nations in dire straits than a real doctrine, and encourages nations to swap out of it when/if their military technological and industrial situation improves. Mass Mobilization divisions often have more men than weapons to arm them, but this just means that the living will pick up the weapons of the dead and carry on the fight, an approach that tends to work better on defense than attack.
Pocket Defense
- Supply Grace: +48 Hours
- Out of supply: −10%
Defense in Depth
- Max entrenchment: +5
- Leg infantry:
- Organization: +5
⇐ | 二选一 | ⇒ |
Large Front Operations
- Enables tactic: Relentless Assault
- Supply consumption: −10%
People's Army
- Enables tactic: Mass Charge
- Damage to Enemy Garrisons: +10%
- Division attrition: −10%
Deep Operations
- Enables tactic: Blitz
- Tanks:
- Organization: +2
Vast Offensives
- Enables tactic: Overwhelming Fire
- Supply consumption: −10%
- Infantry:
- Combat width: −0.4
Breakthrough Priority
- Enables tactic: Breakthrough
- Tanks:
- Organization: +1
- Breakthrough: +10%
- Organization: +5
- Breakthrough: +10%
Guerrilla Warfare
- Enables tactic: Guerrilla Tactics
- Out of supply: −30%
- Resistance Growth Speed: +25%
- Army:
- Recovery Rate: +0.20
Mechanized Wave
- Mechanized Infantry, Motorized Infantry, Amphibious Infantry:
- Organization: +10
- Recovery Rate: +0.10
- Organization: +2
- Recovery Rate: +0.10
学说比较
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.10。 |
接下来的表格将会比较不同的陆军学说效果。这两张表分别列出了对陆军全体的增益和对特定编制(作战营/支援连及师种类)的增益。为了计算某个单位总的增益,需要考虑它所受到的陆军增益,作战营/支援连增益,师种类增益和装备增益。例如走优势火力左+左线的坦克拥有20%的软攻加成(0%[陆军] + 10%[作战营] + 10%[坦克师] + 0% [装备])。
不同的陆军学说 | 军队 | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
软攻 | 硬攻 | 夜战攻击 | 空优 | 突破 | 最大堑壕 | 堑壕速度 | 组织度回复 | 移动时组织度损失 | 侦察(需侦察连) | 计划上限 | 计划速度 | 支援率 | 移动速度 | 损耗 | 补给消耗 | 补给携带 | 补给耗尽惩罚 | 对敌方驻军伤害 | 抵抗速度增长 | 人力 | 最小训练程度 | 进攻战术 | 防守战术 | |
机动作战
左+左 |
−10% | +70% | +2% | +10% | +10% | +5% | Unexpected_Thrust Blitz |
Delay Elastic_Defense Overwhelming_Fire Guerrilla_Tactics | ||||||||||||||||
机动作战
左+右 |
−10% | +70% | +2% | +10% | Unexpected_Thrust Blitz |
Delay Elastic_Defense Overwhelming_Fire Backhand_Blow | ||||||||||||||||||
机动作战
右+左 |
−10% | +70% | +2% | +10% | +10% | +5% | Unexpected_Thrust Blitz Breakthrough |
Delay Elastic_Defense Overwhelming_Fire Guerrilla_Tactics | ||||||||||||||||
机动作战
右+右 |
−10% | +70% | +2% | +10% | Unexpected_Thrust Blitz Breakthrough |
Delay Elastic_Defense Overwhelming_Fire Backhand_Blow | ||||||||||||||||||
优势火力
左+左 |
+10% | +20% | +2% | Suppressive_Barrage Blitz Breakthrough |
Delay Elastic_Defense Overwhelming_Fire Tactical_Withdrawal | |||||||||||||||||||
优势火力
左+右 |
+1 | +2% | Suppressive_Barrage Blitz Breakthrough |
Delay Elastic_Defense Overwhelming_Fire Tactical_Withdrawal | ||||||||||||||||||||
优势火力
右+左 |
+10% | +20% | +2% | Suppressive_Barrage Blitz Breakthrough |
Delay Elastic_Defense Overwhelming_Fire Tactical_Withdrawal | |||||||||||||||||||
优势火力
右+右 |
+1 | +2% | Suppressive_Barrage Blitz Breakthrough |
Delay Elastic_Defense Overwhelming_Fire Tactical_Withdrawal | ||||||||||||||||||||
决战计划
左 |
+5% | +20% | +10 | +25% | +30% | +2% | Well_Planned_Attack Blitz Breakthrough |
Elastic_Defense Overwhelming_Fire | ||||||||||||||||
决战计划
右 |
+5% | +25% | +10% | +10 | +25% | +1 | +10% | +2% | −10% | Well_Planned_Attack Infiltration_Assault Blitz |
Elastic_Defense | |||||||||||||
人海突击
左 |
+5 | −25% | +10% | +12% | −20% | +48 | −10% | −10% | Relentless_Assault Blitz Breakthrough |
Elastic_Defense Overwhelming_Fire Backhand_Blow | ||||||||||||||
人海突击
右 |
+5 | +0.20 | +22% | −10% | +48 | −40% | +10% | +25% | +5% | −10% | Mass_Charge | Guerilla_Tactics |
不同的陆军学说 | 作战营 | 支援连 | 作战营属火炮 | 火炮(作战营&支援连) | 徒步步兵 | 步兵 | 机步/摩步 | 坦克 | 坦克变体 | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
软攻 | 组织度 | 软攻 | 组织度 | 软攻 | 组织度 | 软攻 | 硬攻 | 软攻 | 硬攻 | 防御 | 突破 | 组织度 | 组织度回复 | 组织度回复 | 战斗宽度 | 软攻 | 硬攻 | 防御 | 突破 | 组织度 | 组织度回复 | 最大速度 | 软攻 | 硬攻 | 突破 | 组织度 | 组织度回复 | 最大速度 | 软攻 | 硬攻 | 突破 | 组织度回复 | 最大速度 | |
机动作战
左+左 |
+35 | +0.20 | +50 | +0.40 | +10% | +20% | +4 | +10% | +20% | +10% | ||||||||||||||||||||||||
机动作战
左+右 |
+45 | +0.20 | +60 | +0.40 | +10% | +40% | +9 | +0.20 | +10% | +20% | +0.20 | +10% | ||||||||||||||||||||||
机动作战
右+左 |
+25 | +0.20 | +30 | +0.20 | +40% | +7 | +0.20 | +10% | +20% | +0.20 | +10% | |||||||||||||||||||||||
机动作战
右+右 |
+35 | +0.20 | +40 | +0.20 | +60% | +12 | +0.40 | +10% | +20% | +0.40 | +10% | |||||||||||||||||||||||
优势火力
左+左 |
+10% | +5 | +10% | +0.20 | +10% | +10 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | |||||||||||||||||||||
优势火力
左+右 |
+15% | +10% | +0.20 | +10% | +5% | +10% | +5% | +10% | +20 | +0.05 | +10% | +5% | +10% | +10 | +0.05 | +10% | +2 | +0.05 | +10% | +0.05 | ||||||||||||||
优势火力
右+左 |
+10% | +5 | +50% | +20 | +10% | +10 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | |||||||||||||||||||||
优势火力
右+右 |
+15% | +50% | +20 | +10% | +5% | +10% | +5% | +10% | +20 | +0.05 | +10% | +5% | +10% | +10 | +0.05 | +10% | +2 | +0.05 | +10% | +0.05 | ||||||||||||||
决战计划
左 |
+10% | +20 | +10% | +25 | +2 | |||||||||||||||||||||||||||||
决战计划
右 |
+10% | +10% | +20 | +10% | +15 | +3 | +0.10 | +0.10 | ||||||||||||||||||||||||||
人海突击
左 |
+10% | +10 | −0.4 | +10% | +15 | +0.10 | +10% | +5 | +0.10 | +0.10 | ||||||||||||||||||||||||
人海突击
右 |
+15 | +0.30 | −0.4 | +10 | +2 |
部分模板师所受增益示例
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
以下是一些20宽的师在1939年科技下所受增益的示例。注意人海突击学说减少徒步步兵宽度,所以一些师实际宽度可能小于20。你可以用更多营来补满师的宽度,或者用更多的师填满前线。无论如何,下列这些数据在使用人海突击学说时可能有少许欺骗性。所有编制都拥有以下支援连:工兵连,火炮连,反坦克连和防空连。
Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
Mobile Warfare L&L | 123.8 | 30.9 | 54.8 | 352.2 | 69.2 | 160.9 | 40.2 | 71.2 | 153.5 | 38.3 | 436.7 |
Mobile Warfare L&R | 123.8 | 30.9 | 54.8 | 352.2 | 76.4 | 160.9 | 40.2 | 71.2 | 153.5 | 38.3 | 436.7 |
Mobile Warfare R&L | 123.8 | 30.9 | 54.8 | 352.2 | 62.1 | 160.9 | 40.2 | 71.2 | 153.5 | 38.3 | 436.7 |
Mobile Warfare R&R | 123.8 | 30.9 | 54.8 | 352.2 | 69.2 | 160.9 | 40.2 | 71.2 | 153.5 | 38.3 | 436.7 |
Superior Firepower L&L | 134.1 | 34.9 | 54.8 | 380.2 | 55.7 | 174.3 | 45.4 | 71.2 | 166.3 | 43.3 | 471.4 |
Superior Firepower L&R | 151.2 | 31.7 | 54.8 | 380.2 | 58.5 | 196.6 | 41.2 | 71.2 | 187.5 | 39.3 | 471.4 |
Superior Firepower R&L | 157.1 | 34.9 | 54.8 | 380.2 | 61.4 | 204.2 | 45.4 | 71.2 | 194.8 | 43.3 | 471.4 |
Superior Firepower R&R | 174.2 | 31.7 | 54.8 | 380.2 | 64.2 | 226.5 | 41.2 | 71.2 | 216.0 | 39.3 | 471.4 |
Grand Battleplan L | 130.6 | 30.9 | 65.2 | 380.2 | 58.5 | 209.0 | 49.4 | 104.3 | 188.1 | 44.5 | 547.5 |
Grand Battleplan R | 130.6 | 30.9 | 64.0 | 380.2 | 58.5 | 182.8 | 43.3 | 89.6 | 188.1 | 44.5 | 547.5 |
Mass Assault L | 123.8 | 30.9 | 58.8 | 352.2 | 51.4 | 173.3 | 43.3 | 82.3 | 165.9 | 41.4 | 471.9 |
Mass Assault R | 123.8 | 30.9 | 54.8 | 352.2 | 55.0 | 160.9 | 40.2 | 71.2 | 165.9 | 41.4 | 471.9 |
Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
Mobile Warfare L&L | 123.8 | 30.9 | 54.8 | 352.2 | 80.0 | 160.9 | 40.2 | 71.2 | 153.5 | 38.3 | 436.7 |
Mobile Warfare L&R | 123.8 | 30.9 | 54.8 | 352.2 | 87.1 | 160.9 | 40.2 | 71.2 | 153.5 | 38.3 | 436.7 |
Mobile Warfare R&L | 123.8 | 30.9 | 54.8 | 352.2 | 65.7 | 160.9 | 40.2 | 71.2 | 153.5 | 38.3 | 436.7 |
Mobile Warfare R&R | 123.8 | 30.9 | 54.8 | 352.2 | 72.8 | 160.9 | 40.2 | 71.2 | 153.5 | 38.3 | 436.7 |
Superior Firepower L&L | 134.1 | 34.9 | 54.8 | 380.2 | 48.5 | 174.3 | 45.4 | 71.2 | 166.3 | 43.3 | 471.4 |
Superior Firepower L&R | 151.2 | 31.7 | 54.8 | 380.2 | 51.4 | 196.6 | 41.2 | 71.2 | 187.5 | 39.3 | 471.4 |
Superior Firepower R&L | 157.1 | 34.9 | 54.8 | 380.2 | 54.2 | 204.2 | 45.4 | 71.2 | 194.8 | 43.3 | 471.4 |
Superior Firepower R&R | 174.2 | 31.7 | 54.8 | 380.2 | 57.1 | 226.5 | 41.2 | 71.2 | 216.0 | 39.3 | 471.4 |
Grand Battleplan L | 130.6 | 30.9 | 65.2 | 380.2 | 62.1 | 209.0 | 49.4 | 104.3 | 188.1 | 44.5 | 547.5 |
Grand Battleplan R | 130.6 | 30.9 | 60.0 | 380.2 | 55.0 | 182.8 | 43.3 | 84.0 | 188.1 | 44.5 | 547.5 |
Mass Assault L | 123.8 | 30.9 | 58.8 | 352.2 | 55.0 | 173.3 | 43.3 | 82.3 | 165.9 | 41.4 | 471.9 |
Mass Assault R | 123.8 | 30.9 | 54.8 | 352.2 | 51.4 | 160.9 | 40.2 | 71.2 | 165.9 | 41.4 | 471.9 |
Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
Mobile Warfare L&L | 161.4 | 30.4 | 55.6 | 289.8 | 52.6 | 209.8 | 39.5 | 72.3 | 200.1 | 37.7 | 359.4 |
Mobile Warfare L&R | 161.4 | 30.4 | 55.6 | 289.8 | 58.0 | 209.8 | 39.5 | 72.3 | 200.1 | 37.7 | 359.4 |
Mobile Warfare R&L | 161.4 | 30.4 | 55.6 | 289.8 | 47.3 | 209.8 | 39.5 | 72.3 | 200.1 | 37.7 | 359.4 |
Mobile Warfare R&R | 161.4 | 30.4 | 55.6 | 289.8 | 52.6 | 209.8 | 39.5 | 72.3 | 200.1 | 37.7 | 359.4 |
Superior Firepower L&L | 175.0 | 34.4 | 55.6 | 309.4 | 42.6 | 227.5 | 44.7 | 72.3 | 217.0 | 42.7 | 383.7 |
Superior Firepower L&R | 194.1 | 31.2 | 55.6 | 309.4 | 44.6 | 252.3 | 40.6 | 72.3 | 240.7 | 38.7 | 383.7 |
Superior Firepower R&L | 192.0 | 34.4 | 55.6 | 309.4 | 48.8 | 249.6 | 44.7 | 72.3 | 238.1 | 42.7 | 383.7 |
Superior Firepower R&R | 211.1 | 31.2 | 55.6 | 309.4 | 50.7 | 274.4 | 40.6 | 72.3 | 261.8 | 38.7 | 383.7 |
Grand Battleplan L | 169.9 | 30.4 | 66.4 | 309.4 | 44.6 | 271.8 | 48.6 | 106.2 | 244.7 | 43.8 | 445.5 |
Grand Battleplan R | 169.9 | 30.4 | 63.8 | 309.4 | 44.6 | 237.9 | 42.6 | 89.3 | 244.7 | 43.8 | 445.5 |
Mass Assault L | 161.4 | 30.4 | 58.4 | 289.8 | 39.2 | 226.0 | 42.6 | 81.8 | 216.3 | 40.7 | 388.3 |
Mass Assault R | 161.4 | 30.4 | 55.6 | 289.8 | 41.9 | 209.8 | 39.5 | 72.3 | 216.3 | 40.7 | 388.3 |
Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
Mobile Warfare L&L | 167.4 | 28.4 | 65.6 | 289.8 | 60.7 | 217.6 | 36.9 | 85.3 | 207.6 | 35.2 | 359.4 |
Mobile Warfare L&R | 167.4 | 28.4 | 65.6 | 289.8 | 66.1 | 217.6 | 36.9 | 85.3 | 207.6 | 35.2 | 359.4 |
Mobile Warfare R&L | 167.4 | 28.4 | 65.6 | 289.8 | 50.0 | 217.6 | 36.9 | 85.3 | 207.6 | 35.2 | 359.4 |
Mobile Warfare R&R | 167.4 | 28.4 | 65.6 | 289.8 | 55.3 | 217.6 | 36.9 | 85.3 | 207.6 | 35.2 | 359.4 |
Superior Firepower L&L | 182.2 | 32.2 | 65.6 | 309.4 | 37.3 | 236.9 | 41.9 | 85.3 | 225.9 | 39.9 | 383.7 |
Superior Firepower L&R | 202.5 | 29.1 | 65.6 | 309.4 | 39.2 | 263.3 | 37.8 | 85.3 | 251.1 | 36.1 | 383.7 |
Superior Firepower R&L | 198.0 | 32.2 | 65.6 | 309.4 | 43.4 | 257.4 | 41.9 | 85.3 | 245.5 | 39.9 | 383.7 |
Superior Firepower R&R | 218.3 | 29.1 | 65.6 | 309.4 | 45.3 | 283.8 | 37.8 | 85.3 | 270.7 | 36.1 | 383.7 |
Grand Battleplan L | 176.5 | 28.4 | 78.4 | 309.4 | 47.3 | 282.4 | 45.4 | 125.4 | 254.2 | 40.9 | 445.5 |
Grand Battleplan R | 176.5 | 28.4 | 72.0 | 309.4 | 41.9 | 247.1 | 39.8 | 100.8 | 254.2 | 40.9 | 445.5 |
Mass Assault L | 167.4 | 28.4 | 68.4 | 289.8 | 41.9 | 234.4 | 39.8 | 95.8 | 224.3 | 38.1 | 388.3 |
Mass Assault R | 167.4 | 28.4 | 65.6 | 289.8 | 39.2 | 217.6 | 36.9 | 85.3 | 224.3 | 38.1 | 388.3 |
Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
Mobile Warfare L&L | 190.6 | 118.4 | 326.4 | 171.6 | 32.0 | 247.8 | 153.9 | 424.3 | 236.3 | 146.8 | 212.8 |
Mobile Warfare L&R | 190.6 | 118.4 | 376.8 | 171.6 | 36.6 | 247.8 | 153.9 | 489.8 | 236.3 | 146.8 | 212.8 |
Mobile Warfare R&L | 190.6 | 118.4 | 376.8 | 171.6 | 29.2 | 247.8 | 153.9 | 489.8 | 236.3 | 146.8 | 212.8 |
Mobile Warfare R&R | 190.6 | 118.4 | 427.2 | 171.6 | 33.8 | 247.8 | 153.9 | 555.4 | 236.3 | 146.8 | 212.8 |
Superior Firepower L&L | 221.2 | 141.0 | 301.2 | 180.0 | 23.5 | 287.6 | 183.3 | 391.6 | 274.3 | 174.8 | 223.2 |
Superior Firepower L&R | 222.3 | 118.7 | 301.2 | 180.0 | 22.4 | 289.0 | 154.3 | 391.6 | 275.7 | 147.2 | 223.2 |
Superior Firepower R&L | 244.2 | 141.0 | 301.2 | 180.0 | 29.2 | 317.5 | 183.3 | 391.6 | 302.8 | 174.8 | 223.2 |
Superior Firepower R&R | 245.3 | 118.7 | 301.2 | 180.0 | 28.1 | 318.9 | 154.3 | 391.6 | 304.2 | 147.2 | 223.2 |
Grand Battleplan L | 200.9 | 118.4 | 331.2 | 180.0 | 25.6 | 321.4 | 189.4 | 529.9 | 289.3 | 170.5 | 259.2 |
Grand Battleplan R | 200.9 | 118.4 | 303.6 | 180.0 | 24.0 | 281.3 | 165.8 | 425.0 | 289.3 | 170.5 | 259.2 |
Mass Assault L | 190.6 | 118.4 | 302.4 | 171.6 | 25.0 | 266.8 | 165.8 | 423.4 | 255.4 | 158.7 | 229.9 |
Mass Assault R | 190.6 | 118.4 | 276.0 | 171.6 | 22.4 | 247.8 | 153.9 | 358.8 | 255.4 | 158.7 | 229.9 |
Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
Mobile Warfare L&L | 217.6 | 78.4 | 204.0 | 166.6 | 31.2 | 282.9 | 101.9 | 265.2 | 269.8 | 97.2 | 206.6 |
Mobile Warfare L&R | 217.6 | 78.4 | 232.8 | 166.6 | 35.0 | 282.9 | 101.9 | 302.6 | 269.8 | 97.2 | 206.6 |
Mobile Warfare R&L | 217.6 | 78.4 | 232.8 | 166.6 | 27.5 | 282.9 | 101.9 | 302.6 | 269.8 | 97.2 | 206.6 |
Mobile Warfare R&R | 217.6 | 78.4 | 261.6 | 166.6 | 31.3 | 282.9 | 101.9 | 340.1 | 269.8 | 97.2 | 206.6 |
Superior Firepower L&L | 245.2 | 93.0 | 189.0 | 175.0 | 21.9 | 318.8 | 120.9 | 245.7 | 304.0 | 115.3 | 217.0 |
Superior Firepower L&R | 240.7 | 78.7 | 189.0 | 175.0 | 21.3 | 312.9 | 102.3 | 245.7 | 298.5 | 97.6 | 217.0 |
Superior Firepower R&L | 268.2 | 93.0 | 189.0 | 175.0 | 28.0 | 348.7 | 120.9 | 245.7 | 332.6 | 115.3 | 217.0 |
Superior Firepower R&R | 263.7 | 78.7 | 189.0 | 175.0 | 27.5 | 342.8 | 102.3 | 245.7 | 327.0 | 97.6 | 217.0 |
Grand Battleplan L | 229.3 | 78.4 | 208.8 | 175.0 | 24.8 | 366.9 | 125.4 | 334.1 | 330.2 | 112.9 | 252.0 |
Grand Battleplan R | 229.3 | 78.4 | 191.4 | 175.0 | 22.8 | 321.0 | 109.8 | 268.0 | 330.2 | 112.9 | 252.0 |
Mass Assault L | 217.6 | 78.4 | 189.6 | 166.6 | 23.4 | 304.6 | 109.8 | 265.4 | 291.6 | 105.1 | 223.2 |
Mass Assault R | 217.6 | 78.4 | 174.0 | 166.6 | 21.3 | 282.9 | 101.9 | 226.2 | 291.6 | 105.1 | 223.2 |
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