情报机构

本页面适用于最新的版本(1.9)。
Main screen of your intelligence agency, where you can upgrade your agency, choose operations or decrypt enemy's ciphers.

任何间谍活动都离不开 情报机构 (intelligence agency),玩家可以通过投入 Civilian factory 5-15个民用工厂,持续 Time 30天,来解锁一项新的间谍行动。

情报机构升级

情报机构共有 5 个分支可供升级:情报部门、国家防御、间谍行动、间谍训练和密码部门 每项升级都需要投入一定数量的 Civilian factory 民用工厂,并持续运转 30天,但是可以通过拥有特质 “诡谲的绅士” 的顾问来获得 -15% 升级时间的加成

情报分支

情报分支共有 4 项升级,全部列在下表中。

图标 名称 效果  Civilian factory 民用工厂
需求
前提条件
Agency upgrade economy department.png 经济\民政 民政情报:+25% 5 -
Agency upgrade army department.png 陆军部 陆军情报:+25% 5 -
Agency upgrade naval department.png 海军部 海军情报:+25% 5 -
Agency upgrade airforce department.png 空军部 空军情报:+25% 5 -

防御分支

该分支的升级能够提升本国应对别国间谍以及占领区抵抗的能力。 升级 被动防御(Passive Defence) 能够提升本国的反间谍能力,同时提高成功阻止别国间谍行动的几率。 升级 “反抵抗运动(Anti-partisan)” 可以提升本国特工根除占领区抵抗的效率。

图标 名称 效果 Civilian factory民用工厂
需求
前提条件
Agency upgrade defense department.png 被动防御
  • 反间谍:第一次升级时 +1.5
  • 反间谍:第二次升级时 +1.25
  • 反间谍:第三次升级时 +1
  • 反间谍:第四次升级时 +1
5 -
Agency upgrade anti partisan.png 反抵抗运动
  • 根除抵抗运动效率:第一次升级时 +25%
  • 根除抵抗运动效率:第二次升级时 +25%
5 -

行动分支

升级行动分支能够增加间谍行动的成功概率并减少暴露的危险。

图标 名称 效果 Civilian factory民用工厂
需求
前提条件
Agency ugrade steal blueprints.png 盗取蓝图 盗取蓝图效率: +25% 5 -
Agency upgrade portable radios.png 便携式无线电设备 协同打击效率:+100% 8 Yes.png需要研究无线电
Agency upgrade invisible ink.png 隐形墨水

特工与线人获得情报:+20%

盗取蓝图风险:-25%

5 -
Agency upgrade plastic explosives.png 塑胶炸药

目标破坏效率:+25%

加强抵抗组织效率:+25%

8 -
Agency upgrade suicide pills.png 自杀药物

特工被捕时死亡概率:+10%

己方特工被发现几率抵消:-0.05%

5 -

间谍训练分支

间谍训练分支能够增加特定任务的效率并且能够提升间谍的能力以及拓展可招募间谍选项。

图标 名称 效果 Civilian factory民用工厂
需求 
前提条件
Agency upgrade localized training center.png 本地化训练中心

敌国国籍间谍招募几率:+25%

占领区友方国籍间谍招募几率:+25%

间谍招募选项:+1

解锁决议 招募当地特工

10 -
Agency upgrade commando training.png 特种作战训练 拥有特质 特战专家 间谍招募概率: +100% 5 -
Agency upgrade interrogation techniques.png 审问技术

敌方间谍被捕概率:+100%

敌方情报获取效率:+25%

5 -
Agency upgrade diplomatic training.png 外交训练

控制贸易任务效果:+25%

外交施压任务效果:+25%

5 -
Agency upgrade psychological warfare.png 心理战

政治宣传效果:+25%

加强意识形态效果:+25%

8 -

密码部门分支

升级密码部门分支将解锁和增加破译别国密码的能力,同时增加敌方破译己方密码的难度。

图标 名称 效果 Civilian factory民用工厂
需求
前提条件
Agency upgrade form department.png 成立部门

破译能力:+25

加密等级:+1

解锁密码部门:

8
Agency upgrade decryption boost 1.png 无线电监听组
  • 破译能力:第一次升级时 +25
  • 破译能力:第二次升级时 +10
5 Yes.png需要先完成 成立部门
Agency upgrade decryption boost 2.png 机械辅助破译
  • 破译能力:第一次升级时 +25
  • 破译能力:第二次升级时 +15
  • 破译能力:第三次升级时 +10
10

Yes.png完成升级 无线电监听小组

Yes.png已经研究 机械式计算机 科技

Agency upgrade cryptology 2.png 政府暗号学校
  • 加密等级:第一次升级时 +1
  • 加密等级:第二次升级时 +1
5 Yes.png需要先完成 成立部门
Agency upgrade cryptology 1.png 机械辅助加密
  • 加密等级:第一次升级时 +2
  • 加密等级:第二次升级时 +2
  • 加密等级:第三次升级时 +2
15

Yes.png需要完成 政府暗号学校

Yes.png需要研究 机械式计算机 科技

Operatives

主条目:Operatives

Operatives are your agents working in the field under your agency. They can perform different missions on map or conduct operations. You gain one operative when you set up your agency, and an additional operative after five agency upgrades. You can get additional operatives from advisors ("Illusive Gentleman"), via national focus or from being the spy master of your faction.

Missions

主条目:Missions

Operatives can perform various missions on the map. The strength and impact of a mission generally depends on the size and strength of your spy network.

Operations

主条目:Operations

Operations become available to you after sufficient intel network has been established in the target country. All available operations can be found under the "Operations" tab in your Intelligence agency.

Cryptology

Cipher decryption mechanic uses two stats: Cryptology level.png Cryptology strength and Decryption power.png Decryption power.

Cryptology strength can be described as a defensive stat for your ciphers, while Decryption power is your offensive stat.

Every day, your Decryption power adds up towards decryption of selected ciphers.

In order to decrypt an enemy's cipher, you have to accumulate your Decryption power until it reaches your opponent's Cryptology strength.

Starting Cryptology level is 0, which requires you to accumulate 12000 Decryption power.

Each upgrade in Cryptology level increases the net pool by 4250, so with Cryptology level 7 your enemy will have to reach 41750 net Decryption power. The formula will look like this:

[math] \text{Total Cryptology strength} = 12000 + 4250 \cdot \text {Cryptology level} [/math]

It is possible to decrypt multiple codes at once, but your Decryption power will be split into even parts as well, i.e. if you have 50 Decryption power and are trying to break the codes of two countries at once, you will invest 25 Decryption power towards decrypting one opponent's cipher and 25 - towards another. However, if you pause the decrypting process for one country, all your Decryption power will be used for the other code.

Additionally, countries not at war suffer a 50% percent decryption penalty.

Cracked code provides you with following passive bonuses against the target country:

  • Air detection: +5.0%
  • Interception Mission Efficiency: +5%
  • Decrypted Civilian Cipher Bonus: +10%
  • Decrypted Army Cipher Bonus: +10%
  • Decrypted Navy Cipher Bonus: +10%
  • Decrypted Airforce Cipher Bonus: +10%


You can also reveal intel about the cracked codes to the enemy, which will grant you active bonuses on top of the passive ones for 30 days:

  • Invasion Penalty: -15%
  • Planning Speed: +50.0%
  • Defense bonus against country: +15.0%
  • Invasion Preparation Speed: +50.0%
  • Breakthrough bonus against country: +15.0%
  • Decrypted Civilian Cipher Bonus: +50%
  • Decrypted Army Cipher Bonus: +50%
  • Decrypted Navy Cipher Bonus: +50%
  • Decrypted Airforce Cipher Bonus: +50%


After 30 days opponent will change cipher and your decryption progress will be reset to 50%.

Becoming the Spy Master

Once you have upgraded your agency at least 3 times, are independent or a Dominion, and you are a part of a faction, you can choose to invest 50 Political PowerPP to become this faction's Spy Master.

Spy Master status provides you with an additional spy for every two independent nations and high autonomy puppets (Dominion, Satellite, Imperial Subject, Supervised State) in your faction and is also dependent on the nation's industry. From 0 - 10 factories the nation will contribute 0 spies, for 10 - 49 factories the nation will contribute 1/4 of a spy, for 50+ factories the nation will contribute 1/2 of a spy, i.e. when Germany is a Spy Master for the Axis and it puppets Slovakia, it will not receive an additional operative, but when Italy joins the Axis because it has more than 50 factories Germany will gain 1/2 of a spy and give you an additional operative but if Romania becomes a satellite and it has 10 - 49 factories then Germany will only get a 1/4 of a spy.

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