- This page is about the ratio, for the absolute number in a state, see State#Population, for free manpower of a country, see manpower#Free_manpower.
Recruitable population is a ratio that divides the population of states into available recruits and civilians. The ratio depends on laws and ideas of a country, the political situation of the respective states the country controls, and the mobilization speed. Changing conscription laws is the main way to control the ratio. Ignoring mobilization, the overall formula for a particular state is:
- [math]\displaystyle{ {\text{Recruitable ratio} = \text{Recruitable Population modifier}} * (\text{Recruitable Population Factor modifier}) * \text{non-core modifier} * \text{occupation modifier} }[/math]
Recruitable population
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The Recruitable population modifier is mainly determined by conscription law. Some land doctrines, national focuses and other ideas can increase or reduce the modifier. Values stack additively.
Conscription Law | Recruitable population |
Prerequisites |
---|---|---|
Disarmed Nation | 1.00% | |
Volunteer Only | 1.50% | Does not have the Economy law Undisturbed Isolation or Isolation |
Limited Conscription | 2.50% | Does not have the Economy law Undisturbed Isolation or Isolation
More than 10% War Support |
Extensive Conscription | 5.00% | 必须满足下列条件之一:
More than 20% War Support |
Service by Requirement | 10.00% | 必须满足下列条件之一:
必须满足下列条件之一:
|
All Adults Serve | 20.00% | At war
必须满足下列条件之一:
Estimated enemies strength ratio of 75% or more compared to this country |
Scraping the Barrel | 25.00% | At war
必须满足下列条件之一:
Estimated enemies strength ratio of 100% or more compared to this country |
Land Doctrine | Recruitable population |
Branch |
---|---|---|
Volkssturm | 2.00% | Mobile Warfare Doctrine |
Non-Discriminatory Conscription | 3.00% | Mobile Warfare Doctrine |
Human Wave Offensive | 5.00% | Mass Assault Doctrine |
Recruitable population factor
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Recruitable Population Factor refers to additional, nation-specific modifiers that are multiplicative with the recruitable percentage. These are usually penalties. For example, the USA gets -50% from its "Great Depression" national spirit until removed, so if it has Volunteer Only conscription law it will have an effective recruitable percentage of 0.75% (1.5% [from the law] * 50%).
Non-core states
- 参见:Core
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Non-core states have a base penalty of -98%. This means that the manpower of countries comes almost entirely from their core states. The Prince of Terror advisor gives a +2% offset to recruitable non-core manpower, reducing the penalty to -96%.
Creating puppet states is a possibility to avoid this penalty, as the puppet will have full access to the manpower of its own cores.
占领区
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如果一个无核心的地区被占领,会受到高达-98%的适役人口惩罚,但该惩罚可以被顺从度减轻: [math]\displaystyle{ \text {可用人力} = 100\% - 98\% + 18\% \cdot \text {顺从度} }[/math]
在一个被占领国家区域内地区的平均顺从度到达一定程度会提供额外的人力加成
名称 | 需要顺从度 | 效果 |
---|---|---|
地方警察 | 25% | 额外适役人口:+0.5% |
志愿军计划 | 60% | 适役人口:+20% |
因此占领区可征募的最大人力池为[math]\displaystyle{ \text {可用人力} = (100\% - 98\% + 18\% \cdot 100\%)\cdot (\text {征兵法案} + 0.5\% )\cdot(1 + 20\%) }[/math]
动员
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适役人口修正和适役人口系数的变化不是立即适用的。取而代之的是,该值根据动员速度朝新目标改变。基本动员速度为 0.01% 每天。例如,在 50% 的战争支持度下,要从有限征兵到广泛征兵需要250天。战争支持度和一些民族精神可以改变基本值。
适役人口比例每天仅以 0.1% 的变化增长,因此取决于动员速度,大约需要一周到一个月的时间才能提供新的人力。