唤醒勇虎

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(重定向自Waking the Tiger
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类别
发布时间 / 补丁
2018-03-08 / 1.5

唤醒勇虎 是钢铁雄心4的第一个成熟的扩展包。 它于2017年11月15日宣布,并于2018年3月8日发布,与1.5版本更新同步发售。

自1.14.3版本(2024-3-21)起,唤醒勇虎扩展包被整合进了基础游戏,不再作为单独分销品来提供。[1]

扩展功能

  • 中国新国策树:在你对未来的憧憬指引下领导中共或中华民国赢得战争。
  • 修改了德国和日本的国策树:两个轴心国现在有了不同的历史走向,包括推翻希特勒或在日本建立共产主义或民主。
  • 将军特质和能力:将军的特质现在可以解锁强大的指挥能力,允许极大的灵活性和创造力。
  • 决策和任务:历史决策和国家任务为政治点数的使用提供了新的场所,从国内政治开始的特殊项目。
  • 增加了发送志愿军到其他国家的能力,让你看到他们的军队,以及基于国家军事经验,和接收国少量的组织和计划速度。
  • 更多:从战场上缴获装备,使用志愿航空队,以及新的音乐和美术。
  • 增加了一种中国军阀独有的新货币:政治支持点。作为军阀积累足够的政治支持点来夺取控制中国的命运。

Free features

主条目:Patch 1.5
  • 新的 “稳定度 ”和 “战争支持度 ”机制取代了 “凝聚度 ”机制,以更好地模拟您的国家的状态,以及与之相适应的许多决策和更改。
  • 日本的新国策树
  • 全面修改并扩展了德国的国策树:为工业、航空、海军和法西斯道路添加了新国策,并改进了某些现有国策。
  • 增加了指挥链 * 现在可以让元帅指挥将军率领的军队,以获得两者的奖励
  • 将军现在有 4 种技能值:攻击、防御、计划、后勤,而不是单一技能。
  • 指挥官晋升时不再丢失特质
  • 指挥官可以(而且通常会)从新的个性特征开始
  • 添加了 “决策”,它是国策和事件之间的中间地带,允许大量的可修改性和机制
  • 添加了许多决策,以配合新的决策机制。
  • 添加了 “适应 ”核心机制,让部队适应恶劣气候
  • 现在可以使用 “额外地面部队 ”能力,将部分指挥力量用于提高区域内的空中效率
  • 添加了 “踢出派系 ”外交行动(for SPAAAAARTA!!! /Podcat am I 2011 meme:ing again?)
  • 新的历史模板列表。增强了与 AI 会面时的沉浸感,让玩家控制事情如何命名的权力大大增加。
  • 新的撤退机制。我们现在将撤退和强制撤退区分开来,这意味着你在命令部队撤退时不会被压制,而且撤退将减少许多微操
  • 用于查看损失和击沉船只的新界面
  • 大规模改进生产界面,增加了过滤器、折叠、拖放功能,并允许将 15 家以上的工厂分配到一条生产线上。
  • 新的战争总览,具有派别、过滤器和排序功能。此外,我们还推荐使用汇总战争概述。现在的战争更加流畅,可以处理三方战争,避免了过去战争合并等问题。
  • 几种新的炼油技术允许您控制橡胶和石油的产出量。
  • 基础设施现在会影响资源的开采量。建设一个区域可以解锁更多资源,轰炸则会降低资源产出。
  • 特种部队现在受限于军队的百分比或最低营数
  • 几项新技术可为特种部队提供奖励或控制数量与质量
  • 现在可以为军队附加航空翼,航空翼将跟随军队执行任务

Developer diaries

主条目:Developer diaries

All developer diaries about the Waking the Tiger expansion and patch 1.5 (aka Cornflakes).

No. Title and Link Description Date
1 Future and Cornflakes Podcat shares the team's (non-exhaustive) list of features to act as a future development roadmap for HoI4 2017-08-23
2 Our development process Sofia "KimchiViking" Höglund, HoI4's project lead, explains the development cycle, from design to implementation. 2017-08-30
3 A Product Manager's Role "Firebolt", HoI4's product manager, on the intricacies of budgeting a game development. 2017-09-06
4 Chain of Command Podcat on spicing things up in the HoI4 chain of command as part of patch 1.5 2017-09-13
5 Stability and War Support Stability and War support to replace National unity in the next patch 2017-09-20
6 Division Namelists Pallidum, HoI4's game designer, inserting some flavor (and logic) to division names. 2017-09-27
7 Synthetic Dawn Refinements to synthetic refineries and inter-linking infrastructure with resources 2017-10-04
8 Bag of Tricks #1 Smaller improvements to the game: control groups, divisions consolidation, removal from faction, mini-map & pinging. 2017-10-11
9 A New Germany Revised focus tree for Germany as part of requested alternate history options 2017-10-18
10 Bag of Tricks #2 Another small features and improvements, this time with relation to equipment 2017-10-25
11 Airplanes and Lootboxes Further improvement of air related aspects 2017-11-01
12 Decisive Action Adding decisions, missions, crises and special projects to the game 2017-11-08
13 Nationalist China The 1st focus tree for China (the nationalist path) as well as the announcement of Waking the Tiger expansion. 2017-11-15
14 Communist China The 2nd focus tree for China (the communist path) along with an example of the new decision system in action. 2017-11-22
15 Leaders, abilities and Traits Revamped and expanded trait system and the mysterious "red phone" icon (aka command power). 2017-11-29
16 Acclimatization and Special Forces Troops are now affected by hot and cold climates, and new changes to special forces. 2017-12-06
17 Border Wars: The Last Warlord More detail on the Chinese warlords. 2017-12-13
18 Christmas & Modding Modding guide for the new decisions & missions system in patch 1.5. 2017-12-20
19 New German Divisional Namelist Further improvement of incoming German unit namelist. 2017-12-27
20 Japan rework A rework of the Japanese national focus tree. 2018-01-03
21 Bag of Tricks #3 3rd assortment of small improvements: attachés, extra ground crews, historical army insignias, and volunteer air wings. 2018-01-10
22 Manchukuo The last unrevealed focus tree for Waking the Tiger: "Manchukuo". 2018-01-17
23 War Changes and game Difficulty Changes to 3-way war handling and addition of 2 more difficulty settings. 2018-01-24
24 Sound, Music and Art for Tiger On the topic of the artistic additions to Waking the Tiger. 2018-01-31
25 Naval Updates Improvements of naval matters: losses and kills overview, convoys raiding, transports interception, and more. 2018-02-07
26 Formable Nations and Achievements New goals to strive for: formable nations and some 18 achievements. 2018-02-14
27 Performance and AI Performance and AI. 2018-02-21
28 Recap Episode What is coming in Waking the Tiger and the 1.5 Cornflakes. 2018-02-28
29 Pre-Release and International Women's Day Women's contribution during the second world war. 2018-03-07
30 Post-Release patch Info about patch 1.5.1 2018-03-14
31 1.5.2 Update #1 Info about patch 1.5.2: German border changes, commander XP gain changes, multiplayer desyncs, and more. 2018-03-21
32 1.5.2 Update #2 and Modding Goodies Info about patch 1.5.2: Air Balance and Changes, Nukes and Surrender, Manchukuo, Modding and more. 2018-03-28
33 1.5.2 Update #3 and Telemetry An updated beta and multiplayer telemetry 2018-04-04
34 1.5.2, Future Roadmap and Ironclad The return of the bullet list and possible future development roadmap 2018-04-11

References

hoi4fr:Waking the Tiger