法律与顾问:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.8
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*Does ''not''  经济法案:
* '''没有''' 经济法案:
**{{icon|Undisturbed Isolation|1}} 不受干扰的孤立
**{{icon|Undisturbed Isolation}} 不受干扰的孤立
**{{icon|Isolation|1}}}}
**{{icon|Isolation|1}}}}
| style="text-align:left; vertical-align: top;" |{{plainlist|
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* 超过 10% {{icon|战争支持度|1}}
* 超过 10% {{icon|War support}}  战争支持度
* Does ''not'' have the Economy law:
* '''没有''' 经济法案:
** {{icon|Undisturbed Isolation|1}}
** {{icon|Undisturbed Isolation}} 不受干扰的孤立
**{{icon|Isolation|1}}}}
**{{icon|Isolation|1}}}}
| style="text-align:left; vertical-align: top;" |More than 20% {{icon|War Support|1}}.<br />One of the following must be true:
| style="text-align:left; vertical-align: top;" | 拥有至少 '''20%''' {{icon|War Support}} 战争支持度.<br /> 下列条件满足其一:


*Current [[ruling party]] is {{icon|Fascist|1}} or {{icon|Communist|1}}.
* 当前[[ 意识形态]] {{icon|Fascist}} 法西斯主义或 {{icon|Communist}} 共产主义
*All of the following must be true:
* 满足所有条件:
**At war.
** 处于战时
**Enemy has an estimated army strength ratio of 50% or more compared to this country.
** 敌军兵力是己方的至少 '''50%'''
| style="text-align:left; vertical-align: top;" |One of the following must be true:
| style="text-align:left; vertical-align: top;" | 下列条件满足其一:


*Current [[ruling party]] is {{icon|Fascist|1}} or {{icon|Communist|1}}.
* 当前[[ 意识形态]] {{icon|Fascist}} 法西斯主义或 {{icon|Communist}} 共产主义
*All of the following must be true:
* 满足所有条件:
**At war.
** 处于战时
**Enemy has an estimated army strength ratio of 60% or more compared to this country.
** 敌军兵力至少为己方的 '''60%'''


One of the following must be true:
下列条件满足其一:


*More than 60% {{icon|War Support|1}}.
* 至少 '''60%''' {{icon|War Support}} 战争支持度
*More than 0% surrender progress.
* 投降进度高于 '''0%'''
| style="text-align:left; vertical-align: top;" |{{plainlist|
| style="text-align:left; vertical-align: top;" |{{plainlist|
* At war.
* 处于战时
* Enemy has an estimated army strength ratio of 70% or more compared to this country.}}
* 敌军兵力至少为己方的 '''70%''' }}
One of the following must be true:
下列条件满足其一:


*More than 70% {{icon|War Support|1}}.
* 至少 '''70%''' {{icon|War Support}} 战争支持度
*More than 0% surrender progress.
* 投降进度高于 '''0%'''
| style="text-align:left; vertical-align: top;" |{{plainlist|
| style="text-align:left; vertical-align: top;" |{{plainlist|
* At war.
* 处于战时
* Enemy has an estimated army strength ratio of 100% or more compared to this country.}}
* 敌军兵力与己方对比至少为 '''100%''' }}
One of the following must be true:


*More than 85% {{icon|War Support|1}}.
下列条件满足其一:
*More than 25% surrender progress.
 
* 至少 '''85%''' {{icon|War Support}} 战争支持度
* 投降进度高于 25%
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2020年8月17日 (一) 11:07的版本

内阁

所有国家都有机会利用政治点数政治点数来挑选内阁Idea)。这些内阁可带来各种增益,并分为以下几类:

  • 征兵法案:影响该国可用人力的多少,工厂产出,海军船坞产出,建造速度和训练时间。
  • 贸易法案:影响该国出售到市场的资源,工厂产出,海军船坞产出,建造速度和研究时间。
  • 经济法案:影响生产生活消费品的工厂数量,燃油转换效率,民用和军用工厂的建造速度以及军用民用工厂的转换速度。
  • 政治顾问:给予各种修正,并可用于改变一个国家的政治环境。
  • 研究和生产企业:减少研究时间,并提升已研发装备的能力。
  • 军事参谋:给予陆军、海军和空军一定的修正。

法案

一个国家在不同效果的法案中只能选择其中的一种。

征兵法案

一个国家的征兵法案主要决定了该国家的可用人力。如果满足先决条件,改变一级征兵法案只需要150政治点数(若跨越一级如直接由“志愿兵役制”改变为“广泛征兵”,则需要300政治点数)。一般默认国家的征兵法案是“志愿兵役制”

Modifier Disarmed Nation.png
非军事化国家
Volunteer Only.png
志愿兵役制
Limited Conscription.png
有限征兵
Extensive Conscription.png
广泛征兵
Service by Requirement.png
按需服兵役
All Adults Serve.png
所有成年人
服兵役
Scraping the Barrel.png
Scraping
the Barrel
适役人口 1.0% 1.5% 2.5% 5.0% 10.0% 20.0% 25.0%
工厂产出 || style="text-align:center"| – -10% -30% -40%
海军船坞产出 || style="text-align:center"| – -10% -30% -40%
建造速度 || style="text-align:center"| – -10% -30% -40%
训练时间 || style="text-align:center"| – +10% +20% +30% +50%
前提条件
  • 没有 经济法案:
  • 超过 10% 战争支持度 战争支持度
  • 没有 经济法案:
拥有至少 20% 战争支持度 战争支持度.
下列条件满足其一:
  • 当前意识形态 法西斯主义 法西斯主义或 共产主义 共产主义
  • 满足所有条件:
    • 处于战时
    • 敌军兵力是己方的至少 50%
下列条件满足其一:
  • 当前意识形态法西斯主义 法西斯主义或 共产主义 共产主义
  • 满足所有条件:
    • 处于战时
    • 敌军兵力至少为己方的 60%

下列条件满足其一:

  • 至少 60% 战争支持度 战争支持度
  • 投降进度高于 0%
  • 处于战时
  • 敌军兵力至少为己方的 70%

下列条件满足其一:

  • 至少 70% 战争支持度 战争支持度
  • 投降进度高于 0%
  • 处于战时
  • 敌军兵力与己方对比至少为 100%

下列条件满足其一:

  • 至少 85% 战争支持度 战争支持度
  • 投降进度高于 25%

Trade laws

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more free trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150 政治点数政治点数 if the prerequisites are met. The default trade law is “Export Focus”.

Modifier Free Trade.png
Free Trade
Export Focus.png
Export Focus
Limited Exports.png
Limited Exports
Closed Economy.png
Closed Economy
Resources to Market 80% 50% 25% 0%
Factory Output 15% 10% 5%
Dockyard Output 15% 10% 5%
Construction Speed 15% 10% 5%
Research Speed 10% 5% 1%
Civilian Intel to Others -40% -20% -10%
Navy Intel to Others -20% -10% -5%
Prerequisites One of the following must be true: One of the following must be true:

Economy laws

The economy law of a country defines how many Civilian factoriescivilian factories of all factories are needed to produce Consumer GoodsConsumer Goods. It also affects the Construction SpeedConstruction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150 Political powerpolitical power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.

Modifier Undisturbed Isolation.png
Undisturbed
Isolation
Isolation.png
Isolation

Civilian Economy.png
Civilian
Economy
Early Mobilization.png
Early
Mobilization
Partial Mobilization.png
Partial
Mobilization
War Economy.png
War
Economy
Total Mobilization.png
Total
Mobilization
Collectivized Society.png
Collectivized
Society
Consumer Goods Factories 50% 40% 35% 30% 25% 20% 10% 15%
Civilian Factory Construction Speed -50% -40% -30% -10% +15%
Military Factory Construction Speed -50% -40% -30% -10% +10% +20% +30% +30%
Dockyard Construction Speed -50% -40%
Civilian Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Military Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Factory Output || style="text-align:center"| – +70%
Dockyard Output || style="text-align:center"| – +70%
Max Factories In A State || style="text-align:center"| – +10%
Free Repair || style="text-align:center"| – +50%
Production Efficiency Retention || style="text-align:center"| – +10%
Production Efficiency Cap || style="text-align:center"| – -20%
Production Efficiency Growth || style="text-align:center"| – -20%
Recruitable Population || style="text-align:center"| – -3%
Fuel Gain Per Oil -60% -50% -40% -25% -10%
Fuel Capacity -45% -35% -25%
Agency Upgrade Speed -100% -80%
Resistance Target || style="text-align:center"| – -20%
Research Speed || style="text-align:center"| – -10%
Prerequisites Only for the 美利坚合众国的国旗 美利坚合众国 at 1936 game start. Only for the 美利坚合众国的国旗 美利坚合众国 at 1939 game start or after change from Undisturbed IsolationUndisturbed Isolation with a 1936 game start. One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 15% 战争支持度战争支持度.
One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 25% 战争支持度战争支持度.
All of the following must be true:
  • More than 50% 战争支持度战争支持度.
  • One of the following must be true:
    • Current ruling party is Fascist or Communist.
    • All of the following must be true:
      • At war.
      • Any enemy country has more than 40% of this country’s total number of factories.
All of the following must be true:
  • At war.
  • More than 80% 战争支持度战争支持度.
  • Any enemy country has more than 50% of this country’s total number of factories.
Only available when 没有结果 completes the All Must Bear the Torch focus All Must Bear the Torch national focus

Cannot Remove

The starting economy laws of the United States also modifies the 全球紧张度全球紧张度 threshold of some diplomatic actions:

Law Tension limit
Join Faction Send Volunteers Lend-Lease Guarantee Generate war goal
Undisturbed IsolationUndisturbed Isolation 20% 20% 50% 75% 100%
IsolationIsolation 20% 20% 50% 100%

内阁成员

政治顾问

内阁成员列表

一个国家可以选择至多三个政治顾问. 每个政治顾问至少有一个特质, 他们中的大多数有着下列常见特质中的其中一个:

特质 效果
军备组织者

−20% 民用工厂民用工厂转 军用工厂军用工厂消耗

密谋的暗害者

+5% 政治点数 政治点数
+15% 意识形态变化抵制力度

工业领袖

+10% 民用工厂 民用工厂建设速度
+10% 基础设施建设速度
+10% 炼油厂建设速度

共产主义革命者

+0.10 每日 共产主义 共产主义理念支持率

慈悲的绅士

+15% 改善关系 关系

民主主义改革者

+0.10 每日 民主主义 民主主义理念支持率

经济学家

+5% 生产效率上限

编辑

+5% 政治点数 政治点数
+5% 稳定度 稳定度

法西斯煽动者

+0.10 每日 法西斯主义 法西斯主义支持度

经济专家

-5% 生活消费品工厂

筑垒工程师

+20% 陆上要塞建设速度
+20% 海岸要塞建设速度
+20% 防空炮建设速度

意识形态十字军

+100% 相同意识形态关系 关系 变化.

诡谲的绅士

+1 特工槽位.

自由记者

+0.05 每日 民主主义 民主主义理念支持率
+5% 政治点数 政治点数

受欢迎的花瓶

+15% 稳定度 稳定度

恐怖的巨头

−25% 对驻军伤害
−30% 外国颠覆活动效率
+2% 非核心人力

宣传专家

+10% 战争支持度 战争支持度

军需将军

+15% 空军基地建造速度
+15% 海军基地建造速度
+15% 火箭基地建造速度
+15% 雷达站建造速度
+15% 核反应堆建造速度

沉默的实干家

+15% 政治点数 政治点数

巧言的魔术师

+10%贸易协定关系 关系 修正

技术官僚

+5% 民用工厂 民用工厂建造速度
+5% 科研速度

传统主义理论家

+0.05 每日 中立主义 中立主义理念支持率
+15% 政治点数 政治点数

战争实业家

+10% 军用工厂 军用工厂建造速度
+10% 海军船坞 海军船坞建造速度
+10% Fuel silo.png 储油罐建造速度


除了这些大众特质,某些顾问有着独有的特质

特质 效果 顾问
胆大的冒险者

+5% 战争支持度 战争支持度
+5% 政治点数 政治点数
+10% 陆军组织度恢复
+3% 空军经验增长

荷兰的国旗 荷兰 伯恩哈德亲王
雄心壮志的工会领袖

+0.10 每日 共产主义 共产主义理念支持率
-5% 生活消费品工厂

墨西哥的国旗 墨西哥 维森特·隆巴多
反共斗士

+5% 稳定度 稳定度
-0.10 每日 共产主义 共产主义理念支持率

美利坚合众国的国旗 美利坚合众国 约瑟夫·麦卡锡
反法西斯特工

-0.02 每日 法西斯主义 法西斯理念支持率
+10% 稳定度 稳定度

德意志国的国旗 德意志国 汉斯·奥斯特
殖民地共产主义者

+2% 非核心人力
+250 每周人力
+0.05 每日 共产主义 共产主义支持率

荷兰的国旗 荷兰 安东·德·科姆
人民纽带

+5% 政治点数 政治点数
+5% 稳定度 稳定度

德意志国的国旗 德意志国 尤利乌斯·莱贝尔
议会共产主义者

-30% 政治点数 政治点数
+10% 工厂产出
+10% 海军船坞产出

荷兰的国旗 荷兰 安东·潘涅库克
经济改革家

+5% 稳定度 稳定度
-5% 生活消费品工厂

联合王国的国旗 联合王国 奥斯瓦尔德·莫斯利
教育改革家

+5% 科研速度

西班牙共和国的国旗 西班牙共和国 赫苏斯·埃尔南德斯·托马斯
长枪党领袖

+0.10 每日 法西斯主义法西斯主义理念支持率
+10%政治点数政治点数

西班牙国的国旗 西班牙国 何塞·安东尼奥·普里奥·德·里维拉
工业派长枪党人

+10% 民用工厂 民用工厂建造速度
+10% 基础设施建造速度
+10% 化学合成厂建造速度

西班牙国的国旗 西班牙国 何塞·安东尼奥·吉隆
工团派长枪党人

+0.10每日 法西斯主义 法西斯主义理念支持率
-5% 生活消费品工厂

西班牙国的国旗 西班牙国 曼努埃尔·埃迪拉
共和国的第一夫人

+5% 战争支持度 战争支持度
+5% 稳定度 稳定度

中华民国的国旗 中华民国 宋美龄
温和的反革命者

+10% 政治点数政治点数
+5% 稳定度 稳定度

荷兰的国旗 荷兰 雅各布·阿德里安·德·王尔德
武装警察领导

-2% 生活消费品工厂
+5% 稳定度
+0.5% 适役人口

西班牙共和国的国旗 西班牙共和国 胡安·内格宁 鹰派

+10% 战争支持度
-5% 稳定度

法国的国旗 法国 勒内·马西利
西番莲

+0.05 每日 共产主义 共产主义理念支持率
+10% 战争支持度
+10%稳定度

西班牙共和国的国旗 西班牙共和国 多洛雷斯·伊巴露丽
左翼共济会

+25% 相同意识形态每月关系变化
+10% 民政情报
+10% 陆军情报
+10% 海军情报
+10% 空军情报

西班牙共和国的国旗 西班牙共和国 奥古斯托·巴西亚·特雷尔斯
终身卡洛斯派

+0.10 每日 中立主义 中立主义理念支持率
+10% 稳定度

西班牙国的国旗 西班牙国 托马斯·多明戈斯·阿雷瓦洛
忠于长枪党

+0.10 每日 法西斯主义法西斯主义理念支持率
+5% 政治点数 政治点数

西班牙国的国旗 西班牙国 雷蒙多·费尔南德斯·库斯塔
译码组长

+15 破译能力

联合王国的国旗 联合王国 艾伦·图灵
君主主义传媒大亨

+0.10 每日 中立主义 中立主义理念支持率

德意志国的国旗 德意志国 阿尔弗雷德·胡根堡
年迈的傀儡

+15% 政治点数 政治点数

联合王国的国旗 联合王国 大卫·劳合·乔治
恐惧女王(恐怖的巨头)

−25% 对驻军伤害
−30% 外国颠覆活动效率
+2%非核心人力

联合王国的国旗 联合王国 玛丽·索菲亚·艾伦
红色女权者

+2.0% 适役人口
-10% 稳定度 稳定度

联合王国的国旗 联合王国 西尔维娅·潘克赫斯特
抵抗组织的银行家

-10% 生活消费品工厂
+10% 我们被敌人占领地区的抵抗增长速度

荷兰的国旗 荷兰 沃尔拉文·范·霍尔
保皇党的斗犬

+10% 战争支持度 战争支持度
+0.10 每日中立主义 中立主义理念支持率

联合王国的国旗 联合王国 温斯顿·丘吉尔
卡列斯的影子

+0.10 每日 中立主义中立主义理念支持率
+15% 政治点数政治点数

墨西哥的国旗 墨西哥 阿隆·萨恩兹·加扎
社会改革家

+0.10 每日 民主主义 民主主义理念支持率
+15% 稳定度 稳定度

墨西哥的国旗 墨西哥 巴托洛缪·加西亚·科雷亚
社会革命党

+0.05 每日 中立主义 中立主义理念支持率
+10% 政治点数政治点数
+10% 战争支持度

西班牙共和国的国旗 西班牙共和国 费德丽卡·蒙特瑟尼
坚定的君主制支持者

+0.10 每日 中立主义 中立主义理念支持率

匈牙利王国的国旗 匈牙利王国 古斯塔夫·格拉茨
社会主义小说家

+10% 战争支持度 战争支持度
+0.10 每日 共产主义 共产主义理念支持率

联合王国的国旗 联合王国 乔治·奥威尔

+0.10 每日 法西斯主义 法西斯主义理念支持率
-50% 制造战争目标的紧张度限制
-25% 正当化战争目标所需时间

墨西哥的国旗 墨西哥 何塞·德瓦斯康塞洛斯
克制的声音

+0.05 每日 民主主义 法西斯主义理念支持率 +10% 稳定度

西班牙共和国的国旗 西班牙共和国 因达列西奥·普列托

当加载了炮手就位dlc时, 英国国策 向工会妥协 的国策会创建具有以下特质的顾问 :

特质 效果
Armaments Aficionado

−10% 民用工厂 民转 军用工厂 军消耗

Backroom Windbag

+2% 政治点数政治点数
+5%意识形态变化抵制力度

恐怖的男爵

-15% 对驻军伤害
-15%外国颠覆活动效率
+1% 非核心人力

仁慈的普通人

+5% 改善关系关系

金融研究生

-2% 生活消费品工厂

Fortification Armchair General

+10% 陆上要塞建造速度
+10% 海岸要塞建造速度
+10% 防空炮建造速度

意识形态追星族

+5% 相同意识形态关系 关系 变化 .

Lieutenant of Industry

+5% 民用工厂 民用工厂建造速度
+5% 基础设施建造速度
+5% 储油罐建造速度

小小火箭人

+5% 火箭科技研究速度

核科学爱好者

+5% 核武器研究速度

Propaganda Bungler

+5 战争支持度

军需实习生

+5% 空军基地 建造速度
+5% 海军基地 建造速度
+5% 火箭基地 建造速度
+5% 雷达站 建造速度
+5% 核反应堆建造速度

沉默的穆勒

+5% 政治点数 政治点数

巧言的普通人

+5% Trade deal 关系 opinion factor

War Profiteer

+5% 军用工厂 军用工厂建造速度
+5% 海军船坞 海军船坞建造速度

Design companies

  • 1 each of Tank, Naval, Air, Material designers.
  • 1 Industrial Concern.

Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed after the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.

Bonuses will not be applied to equipment that was fully researched prior to hiring the design company.

Design company bonuses also apply to variants.

Armor Design Companies

Traits also have +15% research speed to Armor.

Trait Effects
Armored Car Manufacturer

+5% Maximum Speed for armored car
+5% Soft Attack for armored car
+5% Hard Attack for armored car

Fast Tank Manufacturer

+5% Speed for armor
+10% Reliability for armor

Heavy Tank Manufacturer

+5% Armor for armor
+5 Hard Attack for armor

Infantry Tank Manufacturer

+5% Soft Attack for armor
+5% Armor for armor

Medium Tank Manufacturer

+5% Reliability for armor
+5% Soft Attack for armor

Tank Manufacturer

+5% Reliability for armor

Naval Design Companies

Traits also have +15% research speed to Naval.

Trait Effects
Atlantic Fleet Naval Manufacturer

+50% Armor for carrier
+10% HP for carrier
+10% Armor and Heavy Attack for capital ship

Battlefleet Designer

+15 Armor and Heavy Attack for capital ship
+25% Torpedo Attack for screen ship
-25% Sub Detection for screen ship

Coastal Defense Naval Manufacturer

-25% Build Cost for naval ship
-20% Deck Size for carrier
-20% Armor for capital ship
-50% Range for naval ship

Convoy Escort Naval Manufacturer

30% Range for screen ship
+10% Sub Detection and Speed for screen ship
+10% Build Cost

Mediterranean Naval Manufacturer

-25% Range for capital and screen ship
+10% Speed for capital and screen ship

Naval Manufacturer
Pacific Fleet Naval Manufacturer

+25% Range for naval vessel
+25% Deck Size for carrier
-15% Armor for carrier

Raiding Fleet Naval Manufacturer

+10% Speed for naval vessel
-10% Visibility for naval vessel
-10% Deck Size for carrier
-10% Heavy Attack for capital ship

Air Design Companies

Traits also have +15% research speed to Air.

Trait Effects
Aircraft Manufacturer
CAS Manufacturer

+10% Attack and Reliability for CAS and CV CAS

Fuel Efficient Aircraft Manufacturer

+10% Range for fighter and heavy fighter range
+20% Reliability for heavy fighter and tac bomber

Heavy Aircraft Manufacturer

+10% Air Bombing for Strategic bomber

Light Aircraft Manufacturer

+10% Agility and Speed for fighter and CV fighter

Light Aircraft Manufacturer 2

+20% Agility and Speed for fighter and CV fighter

Medium Aircraft Manufacturer

+20% Reliability for heavy fighter and tac bomber

Naval Aircraft Manufacturer

+10% Range for naval bomber and carrier planes
+10% Naval Strike Attack for naval bomber, carrier naval bomber, and Carrier CAS
+10% Air Agility for carrier fighter

Materiel Design Companies

Trait Effects
Artillery Manufacturer

+15% Artillery Research Speed

Infantry Equipment Manufacturer

+15% Weapons and Equipment Research Speed

Motorized Equipment Manufacturer

+15% Motorization Research Speed

Support Equipment Manufacturer

+10% Support Unit Research Speed

Industrial Concern

Trait Effects
Construction Company

+10% Infrastructure Construction Speed
+?% ? Research Speed

Electronics Concern

+15% Electronics Research Speed

+10% Electronics Research Speed

Industrial Concern

+10% Industrial Research Speed

Refinery Concern

+5% Industrial Research Speed
+15% Synthetic Research Speed

Theorist

Up to 1 theorist may be chosen.

Trait Effects
Air Warfare Theorist

+10.0% Air Doctrine research speed
+0.05 空军经验 Air Experience gain

Assault Aviation

+15.0% Operational Integrity research speed
+0.05 空军经验 Air Experience gain

Blitzkrieg Theorist

+10.0% Land Doctrine research speed
+10.0% Armor Maximum Speed +0.05 陆军经验 Army Experience gain

Close Air Support Proponent

+15.0% Battlefield Support research speed
+0.05 空军经验 Air Experience gain

Council of Theorists

? ? research speed
+0.02 陆军经验 Army Experience gain
+0.02 空军经验 Air Experience gain
+0.02 海军经验 Navy Experience gain

Dive Bomber

+10.0% Air Doctrine research speed
+10.0% Close Air Support Ground Attack
+0.05 空军经验 Air Experience gain

Grand Battleplan Expert

+15.0% Grand Battle Plan research speed
+0.05 陆军经验 Army Experience gain

Grand Fleet Proponent

+15.0% Fleet In Being research speed
+0.05 海军经验 Navy Experience gain

Little Rocket Man

+?.0% Rocket research speed

Mass Assault Expert

+15.0% Mass Assault research speed
+0.05 陆军经验 Army Experience gain

Military Theorist

+10.0% Land Doctrine research speed
+0.05 陆军经验 Army Experience gain

Mobile Warfare Expert

+15.0% Mobile Warfare research speed
+0.05 陆军经验 Army Experience gain

Naval Aviation Pioneer

+15.0% Base Strike research speed
+0.05 海军经验 Navy Experience gain

Naval Theorist

+10.0% Naval Doctrine research speed
+0.05 海军经验 Navy Experience gain

Nuclear Enthusiast

+?.0% Nuclear research speed

Nuclear Scientist

+15.0% Nuclear research speed

Rocket Scientist

+15.0% Rocket research speed

Submarine Specialist

+25.0% Trade Interdiction research speed
+0.05 海军经验 Navy Experience gain

Superior Firepower Expert

+15.0% Superior Firepower research speed
+0.05 陆军经验 Army Experience gain

Victory Through Airpower

+15.0% Strategic Destruction research speed
+0.05 空军经验 Air Experience gain

Military chiefs

  • 1 each of Chief of Army, Navy, and Air Force.
Position Trait Effects
Chief of Army Army Defense (Specialist)
  • Army Defence Factor: +5.0%
Chief of Army Army Defense (Expert)
  • Army Defence Factor: +10.0%
Chief of Army Army Defense (Genius)
  • Army Defence Factor: +15.0%
Chief of Army Army Offense (Specialist)
  • Army Attack Factor: +5.0%
Chief of Army Army Offense (Expert)
  • Army Attack Factor: +10.0%
Chief of Army Army Offense (Genius)
  • Army Attack Factor: +15.0%
Chief of Army Old Guard
  • Experience Gain Army Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Army Army Drill (Specialist)
  • Division training time: -5.0%
Chief of Army Army Drill (Expert)
  • Division training time: -10.0%
Chief of Army Army Drill (Genius)
  • Division training time: -15.0%
Chief of Army Army Reformer (Specialist)
  • Experience Gain Army Factor: +5.0%
Chief of Army Army Reformer (Expert)
  • Experience Gain Army Factor: +10.0%
Chief of Army Army Reformer (Genius)
  • Experience Gain Army Factor: +15.0%
Chief of Army Army Organization (Specialist)
  • Division Organization: +4.0%
Chief of Army Army Organization (Expert)
  • Division Organization: +8.0%
Chief of Army Army Organization (Genius)
  • Division Organization: +12.0%
Chief of Army Army Planning (Specialist)
  • Planning Speed: +5.0%
Chief of Army Army Planning (Expert)
  • Planning Speed: +10.0%
Chief of Army Army Planning (Genius)
  • Planning Speed: +15.0%
Chief of Army Army Morale (Specialist)
  • Division Recovery Rate: +4.0%
Chief of Army Army Morale (Expert)
  • Division Recovery Rate: +8.0%
Chief of Army Army Morale (Genius)
  • Division Recovery Rate: +12.0%
Chief of Army Army Maneuver (Specialist)
  • Divisions speed: +5.0%
Chief of Army Army Maneuver (Expert)
  • Divisions speed: +10.0%
Chief of Army Army Maneuver (Genius)
  • Divisions speed: +15.0%
Chief of Air Force Air Reformer (Specialist)
  • Experience Gain Air Factor: +5.0%
Chief of Air Force Air Reformer (Expert)
  • Experience Gain Air Factor: +10.0%
Chief of Air Force Air Reformer (Genius)
  • Experience Gain Air Factor: +15.0%
Chief of Air Force Air Safety (Specialist)
  • Air Accidents Chance: -5.0%
Chief of Air Force Air Safety (Expert)
  • Air Accidents Chance: -10.0%
Chief of Air Force Air Safety (Genius)
  • Air Accidents Chance: -15.0%
Chief of Air Force Night Operations (Specialist)
  • Night Operations Penalty: -10.0%
Chief of Air Force Night Operations (Expert)
  • Night Operations Penalty: -20.0%
Chief of Air Force Night Operations (Genius)
  • Night Operations Penalty: -30.0%
Chief of Air Force Ground Support (Specialist)
  • Air Support: +5.0%
Chief of Air Force Ground Support (Expert)
  • Air Support: +10.0%
Chief of Air Force Ground Support (Genius)
  • Air Support: +15.0%
Chief of Air Force All-Weather (Specialist)
  • Bad Weather Penalty: -10.0%
Chief of Air Force All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
Chief of Air Force All-Weather (Genius)
  • Bad Weather Penalty: -30.0%
Chief of Navy Naval Aviation (Specialist)
  • Navy Carrier Air Attack Factor: +3.0%
  • Navy Carrier Air Targetting Factor: +3.0%
  • Navy Carrier Air Agility Factor: +4.0%
Chief of Navy Naval Aviation (Expert)
  • Navy Carrier Air Attack Factor: +6.0%
  • Navy Carrier Air Targetting Factor: +7.0%
  • Navy Carrier Air Agility Factor: +8.0%
Chief of Navy Naval Aviation (Genius)
  • Navy Carrier Air Attack Factor: +10.0%
  • Navy Carrier Air Targetting Factor: +12.0%
  • Navy Carrier Air Agility Factor: +15.0%
Chief of Navy Decisive Battle (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%
Chief of Navy Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
Chief of Navy Decisive Battle (Genius)
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
Chief of Navy Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10.0%
Chief of Navy Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
Chief of Navy Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20.0%
Chief of Navy Old Guard
  • Experience Gain Navy Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Navy Naval Reformer (Specialist)
  • Experience Gain Navy Factor: +5.0%
Chief of Navy Naval Reformer (Expert)
  • Experience Gain Navy Factor: +10.0%
Chief of Navy Naval Reformer (Genius)
  • Experience Gain Navy Factor: +15.0%
Chief of Navy Naval Maneuver (Specialist)
  • Naval Speed: +5.0%
Chief of Navy Naval Maneuver (Expert)
  • Naval Speed: +10.0%
Chief of Navy Naval Maneuver (Genius)
  • Naval Speed: +15.0%

Military high command

Up to three members of the military high command may be chosen.

Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.

Trait Effects
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Air Combat Training (Genius)
  • Ace generation chance: +15.0%
Air Superiority (Expert)
  • Air superiority attack: +3.0%
  • Air superiority defense: +3.0%
  • Air superiority agility: +3.0%
Air Superiority (Genius)
  • Air superiority attack: +5.0%
  • Air superiority defense: +5.0%
  • Air superiority agility: +5.0%
Airborne Assault (Expert)
  • Paradrop attack: +2.0%
  • Paradrop defense: +5.0%
  • Paradrop agility: +5.0%
Airborne Assault (Specialist)
  • Paradrop attack: +1.0%
  • Paradrop defense: +3.0%
  • Paradrop agility: +3.0%
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
Amphibious Assault (Genius)
  • Amphibious invasion speed: +15.0%
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
Anti-Submarine (Specialist)
  • Submarine Detection: +10.0%
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Armor (Genius)
  • Armor Division Attack: +15.0%
  • Armor Division Defense: +15.0%
Armor (Specialist)
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
Army Logistics (Expert)
  • Division attrition: -8.0%
Army Logistics (Specialist)
  • Division attrition: -4.0%
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Army Regrouping (Genius)
  • Division Recovery Rate: +12.0%
Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
Artillery (Genius)
  • Artillery Attack: +20.0%
  • Artillery Defense: +15.0%
Bomber Interception (Expert)
  • Interception attack: +3.0%
  • Interception defense: +3.0%
  • Interception agility: +3.0%
Bomber Interception (Specialist)
  • Interception attack: +2.0%
  • Interception defense: +2.0%
  • Interception agility: +2.0%
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Defense: +10.0%
Capital Ships (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Defense: +5.0%
Carriers (Expert)
  • Sortie Efficiency: +15.0%
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
Cavalry (Genius)
  • Cavalry Attack: +15.0%
  • Cavalry Defense: +15.0%
  • Motorized Attack: +15.0%
  • Motorized Defense: +15.0%
Cavalry (Specialist)
  • Cavalry Attack: +5.0%
  • Cavalry Defense: +5.0%
  • Motorized Attack: +5.0%
  • Motorized Defense: +5.0%
Close Air Support (Expert)
  • Close air support attack: +3.0%
  • Close air support defense: +3.0%
  • Close air support agility: +3.0%
Close Air Support (Genius)
  • Close air support attack: +5.0%
  • Close air support defense: +5.0%
  • Close air support agility: +5.0%
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
Concealment (Expert)
  • Enemy Air Support: -10.0%
Concealment (Genius)
  • Enemy Air Support: -15.0%
Concealment (Specialist)
  • Enemy Air Support: -5.0%
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
Naval Air Defense (Specialist)
  • Naval AA attack: +8.0%
Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6.0%
  • Naval Air Targeting from Carriers: +7.0%
  • Naval Air Agility from Carriers: +8.0%
Naval Aviation (Genius)
  • Naval Air Attacks from Carriers: +10.0%
  • Naval Air Targeting from Carriers: +12.0%
  • Naval Air Agility from Carriers: +15.0%
Naval Strike (Expert)
  • Naval bombing: +3.0%
  • Naval targeting: +3.0%
  • Naval agility: +3.0%
Naval Strike (Specialist)
  • Naval bombing: +2.0%
  • Naval targeting: +2.0%
  • Naval agility: +2.0%
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
Strategic Bombing (Expert)
  • Bomber attack: +2.0%
  • Bomber defense: +2.0%
  • Bomber agility: +2.0%
  • Strategic Bombing: +5.0%
Strategic Bombing (Genius)
  • Bomber attack: +3.0%
  • Bomber defense: +3.0%
  • Bomber agility: +3.0%
  • Strategic Bombing: +9.0%
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
Tactical Bombing (Expert)
  • Ground support: +15.0%

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