法律与顾问:修订间差异

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=== 征兵法案 ===
=== 征兵法案 ===


 一个国家的征兵法案主要决定了该国家的可用 人力 [[manpower|人力]]。如果满足先决条件,改变一级征兵法案只需要150[[political power |政治点数]](若跨越一级如直接由'''“志愿兵役制”'''改变为'''“广泛征兵”''',则需要300[[political power |政治点数]])。一般默认国家的征兵法案是'''“志愿兵役制”'''。
 一个国家的征兵法案主要决定了该国家的可用[[manpower|人力]]。如果满足先决条件,改变一级征兵法案只需要150[[political power |政治点数]](若跨越一级如直接由'''“志愿兵役制”'''改变为'''“广泛征兵”''',则需要300[[political power |政治点数]])。一般默认国家的征兵法案是'''“志愿兵役制”'''。
The conscription law of a country mainly determines the available {{iconify|manpower}} for the armed forces. It can be changed for 150 {{iconify|political power}} per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.


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| style="text-align:left" | '''训练时间''' |{{-}}|{{-}}|{{-}}|| {{red|+10%}} || {{red|+20%}} || {{red|+30%}} || {{red|+50%}}
| style="text-align:left" | '''训练时间''' |{{-}}|{{-}}|{{-}}|| {{red|+10%}} || {{red|+20%}} || {{red|+30%}} || {{red|+50%}}
|-
|-
|style="text-align:left; vertical-align: top;" | ''' 先决 条件'''
|style="text-align:left; vertical-align: top;" | ''' 前提 条件'''
|style="text-align:center; vertical-align: top;" | –
|style="text-align:center; vertical-align: top;" | –
|style="text-align:left; vertical-align: top;" | {{plainlist|
|style="text-align:left; vertical-align: top;" | {{plainlist|
*Does ''not'' 有经济法案:
*Does ''not'' 有经济法案:
**{{icon|Undisturbed Isolation|1}} 
**{{icon|Undisturbed Isolation|1}} 不受干扰的孤立
**{{icon|Isolation|1}}}}
**{{icon|Isolation|1}}}}
|style="text-align:left; vertical-align: top;" |{{plainlist|
|style="text-align:left; vertical-align: top;" |{{plainlist|

2020年8月16日 (日) 21:22的版本

内阁

所有国家都有机会利用政治点数政治点数来挑选内阁Idea)。这些内阁可带来各种增益,并分为以下几类:

  • 征兵法案:影响该国可用人力的多少,工厂产出,海军船坞产出,建造速度和训练时间。
  • 贸易法案:影响该国出售到市场的资源,工厂产出,海军船坞产出,建造速度和研究时间。
  • 经济法案:影响生产生活消费品的工厂数量,燃油转换效率,民用和军用工厂的建造速度以及军用民用工厂的转换速度。
  • 政治顾问:给予各种修正,并可用于改变一个国家的政治环境。
  • 研究和生产企业:减少研究时间,并提升已研发装备的能力。
  • 军事参谋:给予陆军、海军和空军一定的修正。

法案

一个国家在不同效果的法案中只能选择其中的一种。

征兵法案

一个国家的征兵法案主要决定了该国家的可用人力。如果满足先决条件,改变一级征兵法案只需要150政治点数(若跨越一级如直接由“志愿兵役制”改变为“广泛征兵”,则需要300政治点数)。一般默认国家的征兵法案是“志愿兵役制”

Modifier Disarmed Nation.png
非军事化国家
Volunteer Only.png
志愿兵役制
Limited Conscription.png
有限征兵
Extensive Conscription.png
广泛征兵
Service by Requirement.png
按需服兵役
All Adults Serve.png
所有成年人
服兵役
Scraping the Barrel.png
Scraping
the Barrel
适役人口 1.0% 1.5% 2.5% 5.0% 10.0% 20.0% 25.0%
工厂产出 -10% -30% -40%
海军船坞产出 -10% -30% -40%
建造速度 -10% -30% -40%
训练时间 +10% +20% +30% +50%
前提条件
More than 20% 战争支持度战争支持度.
One of the following must be true:
One of the following must be true:

One of the following must be true:

  • At war.
  • Enemy has an estimated army strength ratio of 70% or more compared to this country.

One of the following must be true:

  • At war.
  • Enemy has an estimated army strength ratio of 100% or more compared to this country.

One of the following must be true:

Trade laws

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more free trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150 政治点数政治点数 if the prerequisites are met. The default trade law is “Export Focus”.

Modifier Free Trade.png
Free Trade
Export Focus.png
Export Focus
Limited Exports.png
Limited Exports
Closed Economy.png
Closed Economy
Resources to Market 80% 50% 25% 0%
Factory Output 15% 10% 5%
Dockyard Output 15% 10% 5%
Construction Speed 15% 10% 5%
Research Speed 10% 5% 1%
Civilian Intel to Others -40% -20% -10%
Navy Intel to Others -20% -10% -5%
Prerequisites One of the following must be true: One of the following must be true:

Economy laws

The economy law of a country defines how many Civilian factoriescivilian factories of all factories are needed to produce Consumer GoodsConsumer Goods. It also affects the Construction SpeedConstruction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150 Political powerpolitical power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.

Modifier Undisturbed Isolation.png
Undisturbed
Isolation
Isolation.png
Isolation

Civilian Economy.png
Civilian
Economy
Early Mobilization.png
Early
Mobilization
Partial Mobilization.png
Partial
Mobilization
War Economy.png
War
Economy
Total Mobilization.png
Total
Mobilization
Collectivized Society.png
Collectivized
Society
Consumer Goods Factories 50% 40% 35% 30% 25% 20% 10% 15%
Civilian Factory Construction Speed -50% -40% -30% -10% +15%
Military Factory Construction Speed -50% -40% -30% -10% +10% +20% +30% +30%
Dockyard Construction Speed -50% -40%
Civilian Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Military Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Factory Output +70%
Dockyard Output +70%
Max Factories In A State +10%
Free Repair +50%
Production Efficiency Retention +10%
Production Efficiency Cap -20%
Production Efficiency Growth -20%
Recruitable Population -3%
Fuel Gain Per Oil -60% -50% -40% -25% -10%
Fuel Capacity -45% -35% -25%
Agency Upgrade Speed -100% -80%
Resistance Target -20%
Research Speed -10%
Prerequisites Only for the 美利坚合众国的国旗 美利坚合众国 at 1936 game start. Only for the 美利坚合众国的国旗 美利坚合众国 at 1939 game start or after change from Undisturbed IsolationUndisturbed Isolation with a 1936 game start. One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 15% 战争支持度战争支持度.
One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 25% 战争支持度战争支持度.
All of the following must be true:
  • More than 50% 战争支持度战争支持度.
  • One of the following must be true:
    • Current ruling party is Fascist or Communist.
    • All of the following must be true:
      • At war.
      • Any enemy country has more than 40% of this country’s total number of factories.
All of the following must be true:
  • At war.
  • More than 80% 战争支持度战争支持度.
  • Any enemy country has more than 50% of this country’s total number of factories.
Only available when 没有结果 completes the All Must Bear the Torch focus All Must Bear the Torch national focus

Cannot Remove

The starting economy laws of the United States also modifies the 全球紧张度全球紧张度 threshold of some diplomatic actions:

Law Tension limit
Join Faction Send Volunteers Lend-Lease Guarantee Generate war goal
Undisturbed IsolationUndisturbed Isolation 20% 20% 50% 75% 100%
IsolationIsolation 20% 20% 50% 100%

Ministers

政治顾问

Template:参见:

一个国家可以选择至多三个政治顾问. 每个政治顾问至少有一个特质, 他们中的大多数有着下列常见特质中的其中一个:

特质 效果
军备组织者

−20%民用工厂 转军军用工厂 消耗

Backroom Backstabber

+5% 政治点数 Political Power gain
+15% Ideology drift defense

工业领袖

+10% 民用工厂 民用工厂建设速度
+10% 基础设施建设速度
+10% 炼油厂建设速度

共产主义革命者

+0.10 每日 共产主义 共产主义支持度

Compassionate Gentleman

+15% Monthly 关系 opinion

Democratic Reformer

+0.10 Daily 民主主义 Democracy Support

Economist

+5% Production efficiency cap

Editor

+5% 政治点数 Political Power gain
+5% 稳定度 Stability

Fascist Demagogue

+0.10 Daily 法西斯主义 Fascism Support

Financial Expert

-5% Consumer Goods Factories

Fortification Engineer

+20% Land Fort construction speed
+20% Coastal Fort construction speed
+20% Anti Air construction speed

意识形态十字军

+100% Same ideology monthly 关系 opinion.

诡谲的绅士

+1特工槽位.

自由记者

+0.05 Daily 民主主义 Democratic Support
+5% 政治点数 Political Power gain

Popular Figurehead

+15% 稳定度 Stability

恐怖的巨头

−25% Resistance damage to garrisons
−30% Foreign subversive activities efficiency
+2% Non-core Manpower

Propaganda Expert

+10% 战争支持度 War Support

Quartermaster General

+15% Air Base construction speed
+15% Naval base construction speed
+15% Rocket Site construction speed
+15% Radar Station construction speed
+15% Nuclear Reactor construction speed

Silent Workhorse

+15% 政治点数 Political Power gain

Smooth-Talking Charmer

+10% Trade deal 关系 opinion factor

Technocrat

+5% 民用工厂 Civilian Factory construction speed
+5% Research speed

Traditionalist Theorist

+0.05 Daily 中立主义 Unaligned Support
+15% 政治点数 Political Power gain

War Industrialist

+10% 军用工厂 Military Factory construction speed
+10% 海军船坞 Dockyard construction speed
+10% Fuel silo.png Fuel Silo construction speed

Besides these common traits certain personalities can have unique traits.

Trait Effects Advisor
Adventurous Daredevil

+5% 战争支持度 War Support
+5% 政治点数 Political Power gain
+10% Army Morale
+3% Experience Gain Air Factor

荷兰的国旗 荷兰 Prince Bernhard
Ambitious Union Boss

+0.10 Daily 共产主义 Communism Support
-5% Consumer Goods Factories

墨西哥的国旗 墨西哥 Vicente Lombardo
Anti-Communist Crusader

+5% 稳定度 Stability
-0.10 Daily 共产主义 Communism Support

美利坚合众国的国旗 美利坚合众国 Joseph McCarthy
Anti-Fascist Agent

-0.02 Daily 法西斯主义 Fascism Support
+10% 稳定度 Stability

德意志国的国旗 德意志国 Hans Oster
Colonial Communist

+2% Non-core Manpower
+250 Weekly Manpower
+0.05 Daily 共产主义 Communism Support

荷兰的国旗 荷兰 Anton de Kom
Connected Citizen

+5% 政治点数 Political Power gain
+5% 稳定度 Stability

德意志国的国旗 德意志国 Julius Leber
Council Communist

-30% 政治点数 Political Power gain
+10% Factory Output
+10% Dockyard Output

荷兰的国旗 荷兰 Antonie Panekoek
Economic Organizer

+5% 稳定度 Stability
-5% Consumer Goods Factories

联合王国的国旗 联合王国 Oswald Mosley
Education Reformer

+5% Research

西班牙共和国的国旗 西班牙共和国 Jesus Hernandez Tomas
Falangist Figurehead

+0.10 Daily 法西斯主义 Fascism Support
+10% Daily 政治点数 Political Power gain

西班牙国的国旗 西班牙国 Jose Antonio Primo de Rivera
Falangist Industrialist

+10% 民用工厂 Civilian Factory construction speed
+10% Infrastructure construction speed
+10% Refinery construction speed

西班牙国的国旗 西班牙国 Jose Antonio Giron
Falangist Syndicalist

+0.10 Daily 法西斯主义 Fascism Support
-5% Consumer Goods

西班牙国的国旗 西班牙国 Manuel Hedilla
First Lady of the Republic

+5% 战争支持度 War Support
+5% 稳定度 Stability

中华民国的国旗 中华民国 Soong Mei-Ling
Genial Anti-Revolutionary

+10% 政治点数 Political Power gain
+5% 稳定度 Stability

荷兰的国旗 荷兰 Jacob Adriaan de Wilde
Gran Carabinero

-2% Consumer Goods
+5% Stability
+0.5% Conscription

西班牙共和国的国旗 西班牙共和国 Juan Negrin
Hawk

+10% War Support
-5% Stability

法国的国旗 法国 Rene Massigli
La Pasionaria

+0.05 Daily 共产主义 Communism Support
+10% War Support
+10% Stability

西班牙共和国的国旗 西班牙共和国 Dolores Ibarruri
Leftist Freemason

+25% Ideology drift defense
+10% Intelligence

西班牙共和国的国旗 西班牙共和国 Augusto Barcia Trelles
Lifelong Carlist

+0.10 Daily 中立主义 Unaligned Support
+10% Stability

西班牙国的国旗 西班牙国 Tomas Dominguez Arevalo
Loyal Falangist

+0.10 Daily 法西斯主义 Fascism Support
+5% Daily 政治点数 Political Power gain

西班牙国的国旗 西班牙国 Raimundo Fernandez Cuesta
Mastermind Codebreaker

+15 Decryption Power

联合王国的国旗 联合王国 Alan Turing
Monarchist Media Mogul

+0.10 Daily 中立主义 Unaligned Support

德意志国的国旗 德意志国 Alfred Hugenberg
Old Figurehead

+15% 政治点数 Political Power gain

联合王国的国旗 联合王国 David Lloyd George
Princess of Terror

−25% Resistance damage to garrisons
−30% Foreign subversive activities efficiency
+2% Non-core Manpower

联合王国的国旗 联合王国 Mary Sophia Allen
Red Suffragette

Recruitable population 2.0%
-10% 稳定度 Stability

联合王国的国旗 联合王国 Sylvia Pankhurst
Resistance Banker

-10% Consumer Goods Factories
+10% Resistance growth speed in our occupied states

荷兰的国旗 荷兰 Walraven von Hall
Royalist Bulldog

+10% 战争支持度 War Support
+0.10 Daily 中立主义 Unaligned Support

联合王国的国旗 联合王国 Winston Churchill
Shadow of Calles

+0.10 Daily 中立主义 Unaligned Support
+15% 政治点数 Political Power gain

墨西哥的国旗 墨西哥 Aaron Saenz
Social Reformer

+0.10 Daily 民主主义 Democratic Support
+15% 稳定度 Stability

墨西哥的国旗 墨西哥 Bartolome Garcia Correa
Social Revolutionary

+0.05 Daily 中立主义 Unaligned Support
+10% 政治点数 Political Power gain
+10% War Support

西班牙共和国的国旗 西班牙共和国 Federica Montseny
Staunch Monarchist

+0.10 Daily 中立主义 Unaligned Support

匈牙利王国的国旗 匈牙利王国 Gusztav Gratz
Socialist Novelist

+10% 战争支持度 War Support
+0.10 Daily 共产主义 Communism Support

联合王国的国旗 联合王国 George Orwell
Syncretic Revanchist

+0.10 Daily 法西斯主义 Fascism Support
-50% Generate war goal tension limit
-25% war goal justification time.

墨西哥的国旗 墨西哥 Jose Vasconcelos
Voice of Restraint

+0.05 Daily 民主主义 Democratic Support +10% Stability

西班牙共和国的国旗 西班牙共和国 Indalecio Prieto

With Man the Guns, the British National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:

Trait Effects
Armaments Aficionado

−10% 民用工厂 Civilian to 军用工厂 Military Factory conversion cost

Backroom Windbag

+2% 政治点数 Political Power gain
+5% Ideology drift defense

Baron of Terror

-15% Resistance damage to garrison
-15% Foreign subversive activities
+1% Non-Core manpower

Compassionate Commoner

+5% Monthly 关系 opinion

Financial Graduate

-2% Consumer Goods Factories

Fortification Armchair General

+10% Land Fort construction speed
+10% Coastal Fort construction speed
+10% Anti Air construction speed

Ideological Groupie

+5% Same ideology monthly 关系 opinion.

Lieutenant of Industry

+5% 民用工厂 Civilian Factory construction speed
+5% Infrastructure construction speed
+5% Refinery construction speed

Little Rocket Man

+5% Rocketry research speed

Nuclear Enthusiast

+5% Nuclear research speed

Propaganda Bungler

+5 War Support

Quartermaster Trainee

+5% Air Base construction speed
+5% Naval base construction speed
+5% Rocket Site construction speed
+5% Radar Station construction speed
+5% Nuclear Reactor construction speed

Silent Mule

+5% 政治点数 Political Power gain

Smooth-Talking Con-man

+5% Trade deal 关系 opinion factor

War Profiteer

+5% 军用工厂 Military Factory construction speed
+5% 海军船坞 Dockyard construction speed

Design companies

  • 1 each of Tank, Naval, Air, Material designers.
  • 1 Industrial Concern.

Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed after the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.

Bonuses will not be applied to equipment that was fully researched prior to hiring the design company.

Design company bonuses also apply to variants.

Armor Design Companies

Traits also have +15% research speed to Armor.

Trait Effects
Armored Car Manufacturer

+5% Maximum Speed for armored car
+5% Soft Attack for armored car
+5% Hard Attack for armored car

Fast Tank Manufacturer

+5% Speed for armor
+10% Reliability for armor

Heavy Tank Manufacturer

+5% Armor for armor
+5 Hard Attack for armor

Infantry Tank Manufacturer

+5% Soft Attack for armor
+5% Armor for armor

Medium Tank Manufacturer

+5% Reliability for armor
+5% Soft Attack for armor

Tank Manufacturer

+5% Reliability for armor

Naval Design Companies

Traits also have +15% research speed to Naval.

Trait Effects
Atlantic Fleet Naval Manufacturer

+50% Armor for carrier
+10% HP for carrier
+10% Armor and Heavy Attack for capital ship

Battlefleet Designer

+15 Armor and Heavy Attack for capital ship
+25% Torpedo Attack for screen ship
-25% Sub Detection for screen ship

Coastal Defense Naval Manufacturer

-25% Build Cost for naval ship
-20% Deck Size for carrier
-20% Armor for capital ship
-50% Range for naval ship

Convoy Escort Naval Manufacturer

30% Range for screen ship
+10% Sub Detection and Speed for screen ship
+10% Build Cost

Mediterranean Naval Manufacturer

-25% Range for capital and screen ship
+10% Speed for capital and screen ship

Naval Manufacturer
Pacific Fleet Naval Manufacturer

+25% Range for naval vessel
+25% Deck Size for carrier
-15% Armor for carrier

Raiding Fleet Naval Manufacturer

+10% Speed for naval vessel
-10% Visibility for naval vessel
-10% Deck Size for carrier
-10% Heavy Attack for capital ship

Air Design Companies

Traits also have +15% research speed to Air.

Trait Effects
Aircraft Manufacturer
CAS Manufacturer

+10% Attack and Reliability for CAS and CV CAS

Fuel Efficient Aircraft Manufacturer

+10% Range for fighter and heavy fighter range
+20% Reliability for heavy fighter and tac bomber

Heavy Aircraft Manufacturer

+10% Air Bombing for Strategic bomber

Light Aircraft Manufacturer

+10% Agility and Speed for fighter and CV fighter

Light Aircraft Manufacturer 2

+20% Agility and Speed for fighter and CV fighter

Medium Aircraft Manufacturer

+20% Reliability for heavy fighter and tac bomber

Naval Aircraft Manufacturer

+10% Range for naval bomber and carrier planes
+10% Naval Strike Attack for naval bomber, carrier naval bomber, and Carrier CAS
+10% Air Agility for carrier fighter

Materiel Design Companies

Trait Effects
Artillery Manufacturer

+15% Artillery Research Speed

Infantry Equipment Manufacturer

+15% Weapons and Equipment Research Speed

Motorized Equipment Manufacturer

+15% Motorization Research Speed

Support Equipment Manufacturer

+10% Support Unit Research Speed

Industrial Concern

Trait Effects
Construction Company

+10% Infrastructure Construction Speed
+?% ? Research Speed

Electronics Concern

+15% Electronics Research Speed

+10% Electronics Research Speed

Industrial Concern

+10% Industrial Research Speed

Refinery Concern

+5% Industrial Research Speed
+15% Synthetic Research Speed

Theorist

Up to 1 theorist may be chosen.

Trait Effects
Air Warfare Theorist

+10.0% Air Doctrine research speed
+0.05 空军经验 Air Experience gain

Assault Aviation

+15.0% Operational Integrity research speed
+0.05 空军经验 Air Experience gain

Blitzkrieg Theorist

+10.0% Land Doctrine research speed
+10.0% Armor Maximum Speed +0.05 陆军经验 Army Experience gain

Close Air Support Proponent

+15.0% Battlefield Support research speed
+0.05 空军经验 Air Experience gain

Council of Theorists

? ? research speed
+0.02 陆军经验 Army Experience gain
+0.02 空军经验 Air Experience gain
+0.02 海军经验 Navy Experience gain

Dive Bomber

+10.0% Air Doctrine research speed
+10.0% Close Air Support Ground Attack
+0.05 空军经验 Air Experience gain

Grand Battleplan Expert

+15.0% Grand Battle Plan research speed
+0.05 陆军经验 Army Experience gain

Grand Fleet Proponent

+15.0% Fleet In Being research speed
+0.05 海军经验 Navy Experience gain

Little Rocket Man

+?.0% Rocket research speed

Mass Assault Expert

+15.0% Mass Assault research speed
+0.05 陆军经验 Army Experience gain

Military Theorist

+10.0% Land Doctrine research speed
+0.05 陆军经验 Army Experience gain

Mobile Warfare Expert

+15.0% Mobile Warfare research speed
+0.05 陆军经验 Army Experience gain

Naval Aviation Pioneer

+15.0% Base Strike research speed
+0.05 海军经验 Navy Experience gain

Naval Theorist

+10.0% Naval Doctrine research speed
+0.05 海军经验 Navy Experience gain

Nuclear Enthusiast

+?.0% Nuclear research speed

Nuclear Scientist

+15.0% Nuclear research speed

Rocket Scientist

+15.0% Rocket research speed

Submarine Specialist

+25.0% Trade Interdiction research speed
+0.05 海军经验 Navy Experience gain

Superior Firepower Expert

+15.0% Superior Firepower research speed
+0.05 陆军经验 Army Experience gain

Victory Through Airpower

+15.0% Strategic Destruction research speed
+0.05 空军经验 Air Experience gain

Military chiefs

  • 1 each of Chief of Army, Navy, and Air Force.
Position Trait Effects
Chief of Army Army Defense (Specialist)
  • Army Defence Factor: +5.0%
Chief of Army Army Defense (Expert)
  • Army Defence Factor: +10.0%
Chief of Army Army Defense (Genius)
  • Army Defence Factor: +15.0%
Chief of Army Army Offense (Specialist)
  • Army Attack Factor: +5.0%
Chief of Army Army Offense (Expert)
  • Army Attack Factor: +10.0%
Chief of Army Army Offense (Genius)
  • Army Attack Factor: +15.0%
Chief of Army Old Guard
  • Experience Gain Army Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Army Army Drill (Specialist)
  • Division training time: -5.0%
Chief of Army Army Drill (Expert)
  • Division training time: -10.0%
Chief of Army Army Drill (Genius)
  • Division training time: -15.0%
Chief of Army Army Reformer (Specialist)
  • Experience Gain Army Factor: +5.0%
Chief of Army Army Reformer (Expert)
  • Experience Gain Army Factor: +10.0%
Chief of Army Army Reformer (Genius)
  • Experience Gain Army Factor: +15.0%
Chief of Army Army Organization (Specialist)
  • Division Organization: +4.0%
Chief of Army Army Organization (Expert)
  • Division Organization: +8.0%
Chief of Army Army Organization (Genius)
  • Division Organization: +12.0%
Chief of Army Army Planning (Specialist)
  • Planning Speed: +5.0%
Chief of Army Army Planning (Expert)
  • Planning Speed: +10.0%
Chief of Army Army Planning (Genius)
  • Planning Speed: +15.0%
Chief of Army Army Morale (Specialist)
  • Division Recovery Rate: +4.0%
Chief of Army Army Morale (Expert)
  • Division Recovery Rate: +8.0%
Chief of Army Army Morale (Genius)
  • Division Recovery Rate: +12.0%
Chief of Army Army Maneuver (Specialist)
  • Divisions speed: +5.0%
Chief of Army Army Maneuver (Expert)
  • Divisions speed: +10.0%
Chief of Army Army Maneuver (Genius)
  • Divisions speed: +15.0%
Chief of Air Force Air Reformer (Specialist)
  • Experience Gain Air Factor: +5.0%
Chief of Air Force Air Reformer (Expert)
  • Experience Gain Air Factor: +10.0%
Chief of Air Force Air Reformer (Genius)
  • Experience Gain Air Factor: +15.0%
Chief of Air Force Air Safety (Specialist)
  • Air Accidents Chance: -5.0%
Chief of Air Force Air Safety (Expert)
  • Air Accidents Chance: -10.0%
Chief of Air Force Air Safety (Genius)
  • Air Accidents Chance: -15.0%
Chief of Air Force Night Operations (Specialist)
  • Night Operations Penalty: -10.0%
Chief of Air Force Night Operations (Expert)
  • Night Operations Penalty: -20.0%
Chief of Air Force Night Operations (Genius)
  • Night Operations Penalty: -30.0%
Chief of Air Force Ground Support (Specialist)
  • Air Support: +5.0%
Chief of Air Force Ground Support (Expert)
  • Air Support: +10.0%
Chief of Air Force Ground Support (Genius)
  • Air Support: +15.0%
Chief of Air Force All-Weather (Specialist)
  • Bad Weather Penalty: -10.0%
Chief of Air Force All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
Chief of Air Force All-Weather (Genius)
  • Bad Weather Penalty: -30.0%
Chief of Navy Naval Aviation (Specialist)
  • Navy Carrier Air Attack Factor: +3.0%
  • Navy Carrier Air Targetting Factor: +3.0%
  • Navy Carrier Air Agility Factor: +4.0%
Chief of Navy Naval Aviation (Expert)
  • Navy Carrier Air Attack Factor: +6.0%
  • Navy Carrier Air Targetting Factor: +7.0%
  • Navy Carrier Air Agility Factor: +8.0%
Chief of Navy Naval Aviation (Genius)
  • Navy Carrier Air Attack Factor: +10.0%
  • Navy Carrier Air Targetting Factor: +12.0%
  • Navy Carrier Air Agility Factor: +15.0%
Chief of Navy Decisive Battle (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%
Chief of Navy Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
Chief of Navy Decisive Battle (Genius)
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
Chief of Navy Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10.0%
Chief of Navy Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
Chief of Navy Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20.0%
Chief of Navy Old Guard
  • Experience Gain Navy Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Navy Naval Reformer (Specialist)
  • Experience Gain Navy Factor: +5.0%
Chief of Navy Naval Reformer (Expert)
  • Experience Gain Navy Factor: +10.0%
Chief of Navy Naval Reformer (Genius)
  • Experience Gain Navy Factor: +15.0%
Chief of Navy Naval Maneuver (Specialist)
  • Naval Speed: +5.0%
Chief of Navy Naval Maneuver (Expert)
  • Naval Speed: +10.0%
Chief of Navy Naval Maneuver (Genius)
  • Naval Speed: +15.0%

Military high command

Up to three members of the military high command may be chosen.

Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.

Trait Effects
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Air Combat Training (Genius)
  • Ace generation chance: +15.0%
Air Superiority (Expert)
  • Air superiority attack: +3.0%
  • Air superiority defense: +3.0%
  • Air superiority agility: +3.0%
Air Superiority (Genius)
  • Air superiority attack: +5.0%
  • Air superiority defense: +5.0%
  • Air superiority agility: +5.0%
Airborne Assault (Expert)
  • Paradrop attack: +2.0%
  • Paradrop defense: +5.0%
  • Paradrop agility: +5.0%
Airborne Assault (Specialist)
  • Paradrop attack: +1.0%
  • Paradrop defense: +3.0%
  • Paradrop agility: +3.0%
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
Amphibious Assault (Genius)
  • Amphibious invasion speed: +15.0%
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
Anti-Submarine (Specialist)
  • Submarine Detection: +10.0%
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Armor (Genius)
  • Armor Division Attack: +15.0%
  • Armor Division Defense: +15.0%
Armor (Specialist)
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
Army Logistics (Expert)
  • Division attrition: -8.0%
Army Logistics (Specialist)
  • Division attrition: -4.0%
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Army Regrouping (Genius)
  • Division Recovery Rate: +12.0%
Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
Artillery (Genius)
  • Artillery Attack: +20.0%
  • Artillery Defense: +15.0%
Bomber Interception (Expert)
  • Interception attack: +3.0%
  • Interception defense: +3.0%
  • Interception agility: +3.0%
Bomber Interception (Specialist)
  • Interception attack: +2.0%
  • Interception defense: +2.0%
  • Interception agility: +2.0%
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Defense: +10.0%
Capital Ships (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Defense: +5.0%
Carriers (Expert)
  • Sortie Efficiency: +15.0%
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
Cavalry (Genius)
  • Cavalry Attack: +15.0%
  • Cavalry Defense: +15.0%
  • Motorized Attack: +15.0%
  • Motorized Defense: +15.0%
Cavalry (Specialist)
  • Cavalry Attack: +5.0%
  • Cavalry Defense: +5.0%
  • Motorized Attack: +5.0%
  • Motorized Defense: +5.0%
Close Air Support (Expert)
  • Close air support attack: +3.0%
  • Close air support defense: +3.0%
  • Close air support agility: +3.0%
Close Air Support (Genius)
  • Close air support attack: +5.0%
  • Close air support defense: +5.0%
  • Close air support agility: +5.0%
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
Concealment (Expert)
  • Enemy Air Support: -10.0%
Concealment (Genius)
  • Enemy Air Support: -15.0%
Concealment (Specialist)
  • Enemy Air Support: -5.0%
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
Naval Air Defense (Specialist)
  • Naval AA attack: +8.0%
Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6.0%
  • Naval Air Targeting from Carriers: +7.0%
  • Naval Air Agility from Carriers: +8.0%
Naval Aviation (Genius)
  • Naval Air Attacks from Carriers: +10.0%
  • Naval Air Targeting from Carriers: +12.0%
  • Naval Air Agility from Carriers: +15.0%
Naval Strike (Expert)
  • Naval bombing: +3.0%
  • Naval targeting: +3.0%
  • Naval agility: +3.0%
Naval Strike (Specialist)
  • Naval bombing: +2.0%
  • Naval targeting: +2.0%
  • Naval agility: +2.0%
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
Strategic Bombing (Expert)
  • Bomber attack: +2.0%
  • Bomber defense: +2.0%
  • Bomber agility: +2.0%
  • Strategic Bombing: +5.0%
Strategic Bombing (Genius)
  • Bomber attack: +3.0%
  • Bomber defense: +3.0%
  • Bomber agility: +3.0%
  • Strategic Bombing: +9.0%
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
Tactical Bombing (Expert)
  • Ground support: +15.0%

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