法律与顾问:修订间差异

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{{version|1.8}}
== 内阁 ==
==内阁==
 所有国家都有机会利用政治点数[[political power|政治点数]]来挑选'''内阁'''('''Idea''')。这些内阁可带来各种增益,并分为以下几类: 
 所有国家都有机会利用政治点数[[political power|政治点数]]来挑选'''内阁'''('''Idea''')。这些内阁可带来各种增益,并分为以下几类: 
* 征兵法案:影响该国可用人力的多少,工厂产出,海军船坞产出,建造速度和训练时间。
* 贸易法案:影响该国出售到市场的资源,工厂产出,海军船坞产出,建造速度和研究时间。
* 经济法案:影响生产生活消费品的工厂数量,燃油转换效率,民用和军用工厂的建造速度以及军用民用工厂的转换速度。
* 政治顾问:给予各种修正,并可用于改变一个国家的政治环境。
* 研究和生产企业:减少研究时间,并提升已研发装备的能力。
* 军事参谋:给予陆军、海军和空军一定的修正。


== 法案 ==
*征兵法案:影响该国可用人力的多少,工厂产出,海军船坞产出,建造速度和训练时间。
*贸易法案:影响该国出售到市场的资源,工厂产出,海军船坞产出,建造速度和研究时间。
*经济法案:影响生产生活消费品的工厂数量,燃油转换效率,民用和军用工厂的建造速度以及军用民用工厂的转换速度。
*政治顾问:给予各种修正,并可用于改变一个国家的政治环境。
*研究和生产企业:减少研究时间,并提升已研发装备的能力。
*军事参谋:给予陆军、海军和空军一定的修正。
 
==法案==
{{SVersion|1.9}}
{{SVersion|1.9}}
 一个国家在不同效果的法案中只能选择其中的一种。
 一个国家在不同效果的法案中只能选择其中的一种。


=== 征兵法案 ===
===征兵法案===


 一个国家的征兵法案主要决定了该国家的可用[[manpower|人力]]。如果满足先决条件,改变一级征兵法案只需要150[[political power |政治点数]](若跨越一级如直接由'''“志愿兵役制”'''改变为'''“广泛征兵”''',则需要300[[political power |政治点数]])。一般默认国家的征兵法案是'''“志愿兵役制”'''。
 一个国家的征兵法案主要决定了该国家的可用[[manpower|人力]]。如果满足先决条件,改变一级征兵法案只需要150[[political power |政治点数]](若跨越一级如直接由'''“志愿兵役制”'''改变为'''“广泛征兵”''',则需要300[[political power |政治点数]])。一般默认国家的征兵法案是'''“志愿兵役制”'''。


{|class = "wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
!width="10%"| Modifier !!width="7%" style="text-align:center" | <span style="white-space:nowrap;>[[File:Disarmed Nation.png|40px]]<br/>非军事化国家 !!width="11%" style="text-align:center" | [[File:Volunteer Only.png|40px]]<br/>志愿兵役制 !!width="11%" style="text-align:center" | [[File:Limited Conscription.png|40px]]<br/>有限征兵 !!width="11%" style="text-align:center" | [[File:Extensive Conscription.png|40px]]<br/>广泛征兵 !!width="11%" style="text-align:center" | [[File:Service by Requirement.png|40px]]<br/>按需服兵役 !!width="11%" style="text-align:center" | [[File:All Adults Serve.png|40px]]<br/>所有成年人<br/> 服兵役 !!width="11%" style="text-align:center" | [[File:Scraping the Barrel.png|40px]]<br/>Scraping <br/>the Barrel
! width="10%" |Modifier!! style="text-align:center" width="7%" |<span style="white-space:nowrap;">[[File:Disarmed Nation.png|40px]]<br />非军事化国家 !! style="text-align:center" width="11%" |[[File:Volunteer Only.png|40px]]<br />志愿兵役制!! style="text-align:center" width="11%" |[[File:Limited Conscription.png|40px]]<br />有限征兵!! style="text-align:center" width="11%" |[[File:Extensive Conscription.png|40px]]<br />广泛征兵!! style="text-align:center" width="11%" |[[File:Service by Requirement.png|40px]]<br />按需服兵役!! style="text-align:center" width="11%" |[[File:All Adults Serve.png|40px]]<br />所有成年人<br /> 服兵役!! style="text-align:center" width="11%" |[[File:Scraping the Barrel.png|40px]]<br />Scraping <br />the Barrel
|-
|-
| style="text-align:left" | '''适役人口''' || 1.0% || 1.5% || 2.5% || 5.0% || 10.0% || 20.0% || 25.0% 
| style="text-align:left" |'''适役人口'''||1.0%||1.5%||2.5%||5.0%||10.0%||20.0%||25.0%
|-
|-
| style="text-align:left" | '''工厂产出''' |{{-}}|{{-}}|{{-}}|{{-}}|| {{red|-10%}} || {{red|-30%}} || {{red|-40%}}
| style="text-align:left" |'''工厂产出'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}||{{red|-10%}}||{{red|-30%}}||{{red|-40%}}
|-
|-
| style="text-align:left" | '''海军船坞产出''' |{{-}}|{{-}}|{{-}}|{{-}}|| {{red|-10%}} || {{red|-30%}} || {{red|-40%}}
| style="text-align:left" |'''海军船坞产出'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}||{{red|-10%}}||{{red|-30%}}||{{red|-40%}}
|-
|-
| style="text-align:left" | '''建造速度''' |{{-}}|{{-}}|{{-}}|{{-}}|| {{red|-10%}} || {{red|-30%}} || {{red|-40%}}
| style="text-align:left" |'''建造速度'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}||{{red|-10%}}||{{red|-30%}}||{{red|-40%}}
|-
|-
| style="text-align:left" | '''训练时间''' |{{-}}|{{-}}|{{-}}|| {{red|+10%}} || {{red|+20%}} || {{red|+30%}} || {{red|+50%}}
| style="text-align:left" |'''训练时间'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}||{{red|+10%}}||{{red|+20%}}||{{red|+30%}}||{{red|+50%}}
|-
|-
|style="text-align:left; vertical-align: top;" | '''前提条件'''
| style="text-align:left; vertical-align: top;" |'''前提条件'''
|style="text-align:center; vertical-align: top;" |
| style="text-align:center; vertical-align: top;" |–
|style="text-align:left; vertical-align: top;" | {{plainlist|
| style="text-align:left; vertical-align: top;" |{{plainlist|
*Does ''not'' 有经济法案:
*Does ''not'' 有经济法案:
**{{icon|Undisturbed Isolation|1}} 不受干扰的孤立
**{{icon|Undisturbed Isolation|1}} 不受干扰的孤立
**{{icon|Isolation|1}}}}
**{{icon|Isolation|1}}}}
|style="text-align:left; vertical-align: top;" |{{plainlist|
| style="text-align:left; vertical-align: top;" |{{plainlist|
* 超过 10% {{icon|战争支持度|1}}
* 超过 10% {{icon|战争支持度|1}}
* Does ''not'' have the Economy law:
* Does ''not'' have the Economy law:
** {{icon|Undisturbed Isolation|1}}
** {{icon|Undisturbed Isolation|1}}
**{{icon|Isolation|1}}}}
**{{icon|Isolation|1}}}}
|style="text-align:left; vertical-align: top;" | More than 20% {{icon|War Support|1}}.<br/>One of the following must be true:
| style="text-align:left; vertical-align: top;" |More than 20% {{icon|War Support|1}}.<br />One of the following must be true:
* Current [[ruling party]] is {{icon|Fascist|1}} or {{icon|Communist|1}}.
 
* All of the following must be true:
*Current [[ruling party]] is {{icon|Fascist|1}} or {{icon|Communist|1}}.
** At war.
*All of the following must be true:
** Enemy has an estimated army strength ratio of 50% or more compared to this country.
**At war.
|style="text-align:left; vertical-align: top;" |One of the following must be true:
**Enemy has an estimated army strength ratio of 50% or more compared to this country.
* Current [[ruling party]] is {{icon|Fascist|1}} or {{icon|Communist|1}}.
| style="text-align:left; vertical-align: top;" |One of the following must be true:
* All of the following must be true:
 
** At war.
*Current [[ruling party]] is {{icon|Fascist|1}} or {{icon|Communist|1}}.
** Enemy has an estimated army strength ratio of 60% or more compared to this country.
*All of the following must be true:
**At war.
**Enemy has an estimated army strength ratio of 60% or more compared to this country.
 
One of the following must be true:
One of the following must be true:
* More than 60% {{icon|War Support|1}}.
 
* More than 0% surrender progress.
*More than 60% {{icon|War Support|1}}.
|style="text-align:left; vertical-align: top;" |{{plainlist|
*More than 0% surrender progress.
| style="text-align:left; vertical-align: top;" |{{plainlist|
* At war.
* At war.
* Enemy has an estimated army strength ratio of 70% or more compared to this country.}}
* Enemy has an estimated army strength ratio of 70% or more compared to this country.}}
One of the following must be true:
One of the following must be true:
* More than 70% {{icon|War Support|1}}.
 
* More than 0% surrender progress.
*More than 70% {{icon|War Support|1}}.
|style="text-align:left; vertical-align: top;" | {{plainlist|
*More than 0% surrender progress.
| style="text-align:left; vertical-align: top;" |{{plainlist|
* At war.
* At war.
* Enemy has an estimated army strength ratio of 100% or more compared to this country.}}
* Enemy has an estimated army strength ratio of 100% or more compared to this country.}}
One of the following must be true:
One of the following must be true:
* More than 85% {{icon|War Support|1}}.
 
* More than 25% surrender progress.
*More than 85% {{icon|War Support|1}}.
*More than 25% surrender progress.
|}
|}


=== Trade laws ===
===Trade laws===
{{SVersion|1.9}}
{{SVersion|1.9}}
The trade law of a country determines how many [[resources]] of the controlled provinces are exported. Only the remaining part of the resources can be used for [[production]] or [[trade]]. Other nations can trade the exported resources versus [[civilian factories]]. The more free trade is, however, the greater are the benefits for [[Factory Output]], [[Construction Speed]] and [[Research]] speed. The trade law can be changed for 150 {{icon|political power|1}} if the prerequisites are met. The default trade law is “Export Focus”.
The trade law of a country determines how many [[resources]] of the controlled provinces are exported. Only the remaining part of the resources can be used for [[production]] or [[trade]]. Other nations can trade the exported resources versus [[civilian factories]]. The more free trade is, however, the greater are the benefits for [[Factory Output]], [[Construction Speed]] and [[Research]] speed. The trade law can be changed for 150 {{icon|political power|1}} if the prerequisites are met. The default trade law is “Export Focus”.
<section begin=trade_law/>
<section begin="trade_law" />
{|class = "wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! Modifier !!style="text-align:center" | <span style="white-space:nowrap;>[[File:Free Trade.png|40px]]<br/>Free Trade !!style="text-align:center" | [[File:Export Focus.png|40px]]<br/>Export Focus !! style="text-align:center" | [[File:Limited Exports.png|40px]]<br/>Limited Exports !! style="text-align:center" | [[File:Closed Economy.png|40px]]<br/>Closed Economy
!Modifier!! style="text-align:center" |<span style="white-space:nowrap;">[[File:Free Trade.png|40px]]<br />Free Trade !! style="text-align:center" |[[File:Export Focus.png|40px]]<br />Export Focus!! style="text-align:center" |[[File:Limited Exports.png|40px]]<br />Limited Exports!! style="text-align:center" |[[File:Closed Economy.png|40px]]<br />Closed Economy
|-
|-
| style="text-align:left" | '''Resources to Market''' || 80% || 50% || 25% || 0% 
| style="text-align:left" |'''Resources to Market'''||80%||50%||25%||0%
|-
|-
| style="text-align:left" | '''Factory Output''' || {{green|15%}} || {{green|10%}} || {{green|5%}} |{{-}}
| style="text-align:left" |'''Factory Output'''||{{green|15%}}||{{green|10%}}|| {{green|5%}} |{{-}}
|-
|-
| style="text-align:left" | '''Dockyard Output''' || {{green|15%}} || {{green|10%}} || {{green|5%}} |{{-}}
| style="text-align:left" |'''Dockyard Output'''||{{green|15%}}||{{green|10%}}|| {{green|5%}} |{{-}}
|-
|-
| style="text-align:left" | '''Construction Speed''' || {{green|15%}} || {{green|10%}} || {{green|5%}} |{{-}}
| style="text-align:left" |'''Construction Speed'''||{{green|15%}}||{{green|10%}}|| {{green|5%}} |{{-}}
|-
|-
| style="text-align:left" | '''Research Speed''' || {{green|10%}} || {{green|5%}} || {{green|1%}} |{{-}}
| style="text-align:left" |'''Research Speed'''||{{green|10%}}||{{green|5%}}|| {{green|1%}} |{{-}}
|-
|-
| style="text-align:left" | '''Civilian Intel to Others''' || {{red|-40%}} || {{red|-20%}} || {{red|-10%}} |{{-}}
| style="text-align:left" |'''Civilian Intel to Others'''||{{red|-40%}}||{{red|-20%}}|| {{red|-10%}} |{{-}}
|-
|-
| style="text-align:left" | '''Navy Intel to Others''' || {{red|-20%}} || {{red|-10%}} || {{red|-5%}} |{{-}}
| style="text-align:left" |'''Navy Intel to Others'''||{{red|-20%}}||{{red|-10%}}|| {{red|-5%}} |{{-}}
|-
|-
|style="text-align:left; vertical-align: top;" | '''Prerequisites'''
| style="text-align:left; vertical-align: top;" |'''Prerequisites'''
|style="text-align:center; vertical-align: top;" |
| style="text-align:center; vertical-align: top;" |–
|style="text-align:center; vertical-align: top;" |
| style="text-align:center; vertical-align: top;" |–
|style="text-align:left; vertical-align: top;" | One of the following must be true:
| style="text-align:left; vertical-align: top;" |One of the following must be true:
* All of the following must be true:
 
** At war.
*All of the following must be true:
** Current [[ruling party]] is {{icon|Democratic|1}}.
**At war.
** Any enemy country has more than 20% of this<br/> country's total number of factories.
**Current [[ruling party]] is {{icon|Democratic|1}}.
* All of the following must be true:
**Any enemy country has more than 20% of this<br /> country's total number of factories.
** Current ruling party is ''not'' {{icon|Democratic|1}}.
*All of the following must be true:
** has one of the following economy laws: 
**Current ruling party is ''not'' {{icon|Democratic|1}}.
**has one of the following economy laws: 
***{{icon|Partial Mobilization|1}}
***{{icon|Partial Mobilization|1}}
***{{icon|War Economy|1}}
***{{icon|War Economy|1}}
***{{icon|Total Mobilization|1}}
***{{icon|Total Mobilization|1}}
|style="text-align:left; vertical-align: top;" | One of the following must be true:
| style="text-align:left; vertical-align: top;" |One of the following must be true:
* At war
 
* Current [[ruling party]] is {{icon|Fascist|1}} ''or'' {{icon|Communist|1}}.
*At war
* has one of the following economy laws: 
*Current [[ruling party]] is {{icon|Fascist|1}} ''or'' {{icon|Communist|1}}.
*has one of the following economy laws: 
**{{icon|War Economy|1}}
**{{icon|War Economy|1}}
**{{icon|Total Mobilization|1}}.
**{{icon|Total Mobilization|1}}.
* If this country is the {{flag|Soviet Union}},<br/> it should ''not'' have the ‘Molotov-Ribbentrop Pact’.
*If this country is the {{flag|Soviet Union}},<br /> it should ''not'' have the ‘Molotov-Ribbentrop Pact’.
* If this country is {{flag|China}} and {{icon|wtt}} DLC, Waking the Tiger,<br/> it should ''not'' have the 'Nine Power Treaty'.
*If this country is {{flag|China}} and {{icon|wtt}} DLC, Waking the Tiger,<br /> it should ''not'' have the 'Nine Power Treaty'.
|}<section end=trade_law/>
|}<section end="trade_law" />


=== Economy laws ===
===Economy laws===
{{SVersion|1.9}}
{{SVersion|1.9}}
The economy law of a country defines how many {{iconify|civilian factories}} of all [[factories]] are needed to produce {{iconify|Consumer Goods}}. It also affects the {{iconify|Construction Speed}} of factories and the conversion cost of factories, as well as altering [[fuel]] production. 150 {{iconify|political power}} are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.
The economy law of a country defines how many {{iconify|civilian factories}} of all [[factories]] are needed to produce {{iconify|Consumer Goods}}. It also affects the {{iconify|Construction Speed}} of factories and the conversion cost of factories, as well as altering [[fuel]] production. 150 {{iconify|political power}} are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.


{|class = "wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
!width="20%"| Modifier !!width="10%" style="text-align:center" | <span style="white-space:nowrap;>[[File:Undisturbed Isolation.png|40px]]<br/>Undisturbed<br/> Isolation<span> !!width="10%" style="text-align:center" | [[File:Isolation.png|40px]]<br/>Isolation<br/><br/> !!width="5%" style="text-align:center" | [[File:Civilian Economy.png|40px]]<br/>Civilian<br/> Economy !!width="10%" style="text-align:center" | [[File:Early Mobilization.png|40px]]<br/>Early<br/> Mobilization !!width="10%" style="text-align:center" | [[File:Partial Mobilization.png|40px]]<br/>Partial<br/>Mobilization !!width="15%" style="text-align:center" | [[File:War Economy.png|40px]]<br/>War<br/> Economy !!width="10%" style="text-align:center" | [[File:Total Mobilization.png|40px]]<br/>Total<br/> Mobilization !!width="10%" style="text-align:center" | [[File:Collectivized Society.png|40px]]<br/>Collectivized<br/> Society
! width="20%" |Modifier!! style="text-align:center" width="10%" |<span style="white-space:nowrap;">[[File:Undisturbed Isolation.png|40px]]<br />Undisturbed<br /> Isolation<span> !! style="text-align:center" width="10%" |[[File:Isolation.png|40px]]<br />Isolation<br /><br />!! style="text-align:center" width="5%" |[[File:Civilian Economy.png|40px]]<br />Civilian<br /> Economy!! style="text-align:center" width="10%" |[[File:Early Mobilization.png|40px]]<br />Early<br /> Mobilization!! style="text-align:center" width="10%" |[[File:Partial Mobilization.png|40px]]<br />Partial<br />Mobilization!! style="text-align:center" width="15%" |[[File:War Economy.png|40px]]<br />War<br /> Economy!! style="text-align:center" width="10%" |[[File:Total Mobilization.png|40px]]<br />Total<br /> Mobilization!! style="text-align:center" width="10%" |[[File:Collectivized Society.png|40px]]<br />Collectivized<br /> Society
|-
|-
| style="text-align:left" | '''Consumer Goods Factories''' || 50% || 40% || 35% || 30% || 25% || 20% || 10% || 15%
| style="text-align:left" |'''Consumer Goods Factories'''||50%||40%||35%||30%||25%||20%||10%||15%
|-
|-
| style="text-align:left" | '''Civilian Factory Construction Speed''' || {{red|-50%}} || {{red|-40%}} || {{red|-30%}} || {{red|-10%}} |{{-}}|{{-}}|{{-}}|| {{green|+15%}}
| style="text-align:left" |'''Civilian Factory Construction Speed'''||{{red|-50%}}||{{red|-40%}}||{{red|-30%}}|| {{red|-10%}} |{{-}}|{{-}}|{{-}}||{{green|+15%}}
|-
|-
| style="text-align:left" | '''Military Factory Construction Speed''' || {{red|-50%}} || {{red|-40%}} || {{red|-30%}} || {{red|-10%}} || {{Green|+10%}} || {{Green|+20%}} || {{green|+30%}} || {{green|+30%}}
| style="text-align:left" |'''Military Factory Construction Speed'''||{{red|-50%}}||{{red|-40%}}||{{red|-30%}}||{{red|-10%}}||{{Green|+10%}}||{{Green|+20%}}||{{green|+30%}}||{{green|+30%}}
|-
|-
| style="text-align:left" | '''Dockyard Construction Speed''' || {{red|-50%}} || {{red|-40%}} |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}
| style="text-align:left" |'''Dockyard Construction Speed'''||{{red|-50%}}|| {{red|-40%}} |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}
|-
|-
| style="text-align:left" | '''Civilian Factory Conversion Cost''' || {{red|+50%}} || {{red|+40%}} || {{red|+30%}} |{{-}}|| {{Green|-10%}} || {{Green|-20%}} || {{green|-30%}} || {{green|-30%}}
| style="text-align:left" |'''Civilian Factory Conversion Cost'''||{{red|+50%}}||{{red|+40%}}|| {{red|+30%}} |{{-}}||{{Green|-10%}}||{{Green|-20%}}||{{green|-30%}}||{{green|-30%}}
|-
|-
| style="text-align:left" | '''Military Factory Conversion Cost''' || {{red|+50%}} || {{red|+40%}} || {{red|+30%}} |{{-}}|| {{Green|-10%}} || {{Green|-20%}} || {{green|-30%}} || {{green|-30%}}
| style="text-align:left" |'''Military Factory Conversion Cost'''||{{red|+50%}}||{{red|+40%}}|| {{red|+30%}} |{{-}}||{{Green|-10%}}||{{Green|-20%}}||{{green|-30%}}||{{green|-30%}}
|-
|-
| style="text-align:left" | '''Factory Output''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Green|+70%}}
| style="text-align:left" |'''Factory Output'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Green|+70%}}
|-
|-
| style="text-align:left" | '''Dockyard Output''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Green|+70%}}
| style="text-align:left" |'''Dockyard Output'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Green|+70%}}
|-
|-
| style="text-align:left" | '''Max Factories In A State''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Green|+10%}}
| style="text-align:left" |'''Max Factories In A State'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Green|+10%}}
|-
|-
| style="text-align:left" | '''Free Repair''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Green|+50%}}
| style="text-align:left" |'''Free Repair'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Green|+50%}}
|-
|-
| style="text-align:left" | '''Production Efficiency Retention''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Green|+10%}}
| style="text-align:left" |'''Production Efficiency Retention'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Green|+10%}}
|-
|-
| style="text-align:left" | '''Production Efficiency Cap''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Red|-20%}}
| style="text-align:left" |'''Production Efficiency Cap'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Red|-20%}}
|-
|-
| style="text-align:left" | '''Production Efficiency Growth''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Red|-20%}}
| style="text-align:left" |'''Production Efficiency Growth'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Red|-20%}}
|-
|-
| style="text-align:left" | '''Recruitable Population''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Red|-3%}}|{{-}} 
| style="text-align:left" |'''Recruitable Population'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Red|-3%}}|{{-}} 
|-
|-
| style="text-align:left" | '''Fuel Gain Per Oil''' || {{red|-60%}} || {{red|-50%}} || {{red|-40%}} || {{red|-25%}} || {{red|-10%}} |{{-}}|{{-}}|{{-}}
| style="text-align:left" |'''Fuel Gain Per Oil'''||{{red|-60%}}||{{red|-50%}}||{{red|-40%}}||{{red|-25%}}|| {{red|-10%}} |{{-}}|{{-}}|{{-}}
|-
|-
| style="text-align:left" | '''Fuel Capacity''' || {{red|-45%}} || {{red|-35%}} || {{red|-25%}} |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}
| style="text-align:left" |'''Fuel Capacity'''||{{red|-45%}}||{{red|-35%}}|| {{red|-25%}} |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}
|-
|-
| style="text-align:left" | '''Agency Upgrade Speed''' || {{red|-100%}} || {{red|-80%}} |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}
| style="text-align:left" |'''Agency Upgrade Speed'''||{{red|-100%}}|| {{red|-80%}} |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}
|-
|-
| style="text-align:left" | '''Resistance Target''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Green|-20%}}
| style="text-align:left" |'''Resistance Target'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Green|-20%}}
|-
|-
| style="text-align:left" | '''Research Speed''' |{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|| {{Red|-10%}}
| style="text-align:left" |'''Research Speed'''<nowiki> |</nowiki>{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}|{{-}}||{{Red|-10%}}
|-
|-
| style="text-align:left; vertical-align: top;" | '''Prerequisites'''
| style="text-align:left; vertical-align: top;" |'''Prerequisites'''
|style="text-align:left; vertical-align: top;" | Only for the {{flag|United States}} at 1936 game start.
| style="text-align:left; vertical-align: top;" |Only for the {{flag|United States}} at 1936 game start.
|style="text-align:left; vertical-align: top;" | Only for the {{flag|United States}} at 1939 game start or after change from {{icon|Undisturbed Isolation|1}} with a 1936 game start.
| style="text-align:left; vertical-align: top;" |Only for the {{flag|United States}} at 1939 game start or after change from {{icon|Undisturbed Isolation|1}} with a 1936 game start.
|style="text-align:center; vertical-align: top;" |
| style="text-align:center; vertical-align: top;" |–
|style="text-align:left; vertical-align: top;" | One of the following must be true:
| style="text-align:left; vertical-align: top;" |One of the following must be true:
* Current ruling party is Fascist or Communist.
 
* At war.
*Current ruling party is Fascist or Communist.
* More than 15% {{icon|War Support|1}}.
*At war.
|style="text-align:left; vertical-align: top;" | One of the following must be true:
*More than 15% {{icon|War Support|1}}.
* Current ruling party is Fascist or Communist.
| style="text-align:left; vertical-align: top;" |One of the following must be true:
* At war.
 
* More than 25% {{icon|War Support|1}}.
*Current ruling party is Fascist or Communist.
|style="text-align:left; vertical-align: top;" | All of the following must be true:
*At war.
* More than 50% {{icon|War Support|1}}.
*More than 25% {{icon|War Support|1}}.
* One of the following must be true:
| style="text-align:left; vertical-align: top;" |All of the following must be true:
** Current ruling party is Fascist or Communist.
 
** All of the following must be true:
*More than 50% {{icon|War Support|1}}.
*** At war.
*One of the following must be true:
*** Any enemy country has more than 40% of this country’s total number of factories.
**Current ruling party is Fascist or Communist.
|style="text-align:left; vertical-align: top;" | All of the following must be true:
**All of the following must be true:
* At war.<br>
***At war.
* More than 80% {{icon|War Support|1}}.
***Any enemy country has more than 40% of this country’s total number of factories.
* Any enemy country has more than 50% of this country’s total number of factories. 
| style="text-align:left; vertical-align: top;" |All of the following must be true:
|style="text-align:left; vertical-align: top;" | Only available when {{Flag|Anarchist Spain}} completes the [[File:Focus spr torchbearers of tomorrow.png|x22px|alt=All Must Bear the Torch focus|link=Republican_Spanish_national_focus_tree#All_Must_Bear_the_Torch]] [[Republican_Spanish_national_focus_tree#All_Must_Bear_the_Torch|All Must Bear the Torch]] national focus<br/>
 
*At war.<br>
*More than 80% {{icon|War Support|1}}.
*Any enemy country has more than 50% of this country’s total number of factories.
| style="text-align:left; vertical-align: top;" |Only available when {{Flag|Anarchist Spain}} completes the [[File:Focus spr torchbearers of tomorrow.png|x22px|alt=All Must Bear the Torch focus|link=Republican_Spanish_national_focus_tree#All_Must_Bear_the_Torch]] [[Republican_Spanish_national_focus_tree#All_Must_Bear_the_Torch|All Must Bear the Torch]] national focus<br />
{{red|Cannot Remove}}
{{red|Cannot Remove}}
|}
|}


The starting economy laws of the United States also modifies the {{icon|World Tension|1}} threshold of some [[diplomatic action]]s:
The starting economy laws of the United States also modifies the {{icon|World Tension|1}} threshold of some [[diplomatic action]]s:
{|class = "wikitable" style="text-align:right"
{| class="wikitable" style="text-align:right"
! rowspan = "2" | Law !! colspan = "5" | Tension limit
! rowspan="2" |Law!! colspan="5" |Tension limit
|-
|-
! Join Faction !! Send Volunteers !! Lend-Lease !! Guarantee !! Generate war goal
!Join Faction!!Send Volunteers!!Lend-Lease!!Guarantee!!Generate war goal
|-
|-
| style="text-align:left" | {{icon|Undisturbed Isolation |1|width=40px}} || 20% || 20% || 50% || 75% || 100%
| style="text-align:left" |{{icon|Undisturbed Isolation |1|width=40px}}||20%||20%||50%||75%||100%
|-
|-
| style="text-align:left" | {{icon|Isolation |1|width=40px}}|| 20% || 20% |{{-}} || 50% || 100%
| style="text-align:left" |{{icon|Isolation |1|width=40px}}||20%|| 20% |{{-}} ||50%||100%
|}
|}


== Ministers ==
== 内阁成员==
{{SVersion|1.9}}
{{SVersion|1.9}}
===政治顾问 ===
===政治顾问===
{{参见:|内阁成员表}}
{{参见:|内阁成员表}}


 一个国家可以选择至多三个政治顾问. 每个政治顾问至少有一个特质, 他们中的大多数有着下列常见特质中的其中一个:
 一个国家可以选择至多三个政治顾问. 每个政治顾问至少有一个特质, 他们中的大多数有着下列常见特质中的其中一个:


{|class = "wikitable sortable"
{| class="wikitable sortable"
! 特质 
!特质
! 效果 
!效果
|-
|-
| 军备组织者
|军备组织者
|
|
{{green|−20%}} 民{{icon|civilian factory}} 转军{{icon|military factory}} 消耗
{{green|−20%}} 民{{icon|civilian factory}} 转军{{icon|military factory}} 消耗
|-
|-
| 密谋的暗害者
|密谋的暗害者
|
|
{{green|+5%}} {{icon|political power}} 政治点数<br>
{{green|+5%}} {{icon|political power}} 政治点数<br>
{{green|+15%}} 意识形态变化抵制力度
{{green|+15%}} 意识形态变化抵制力度
|-
|-
| 工业领袖
|工业领袖
|
|
{{green|+10%}} {{icon|civilian factory}} 民用工厂建设速度<br>
{{green|+10%}} {{icon|civilian factory}} 民用工厂建设速度<br>
第222行: 第235行:
{{green|+10%}} 炼油厂建设速度
{{green|+10%}} 炼油厂建设速度
|-
|-
| 共产主义革命者
|共产主义革命者
|
|
{{green|+0.10}} 每日 {{icon|communism}} 共产主义理念支持率
{{green|+0.10}} 每日 {{icon|communism}} 共产主义理念支持率
|-
|-
| 慈悲的绅士
|慈悲的绅士
|
|
{{green|+15%}} 改善关系 {{icon|opinion}} 
{{green|+15%}} 改善关系 {{icon|opinion}}
|-
|-
| 民主主义改革者
|民主主义改革者
|
|
{{green|+0.10}} 每日 {{icon|democracy}} 民主主义理念支持率
{{green|+0.10}} 每日 {{icon|democracy}} 民主主义理念支持率
|-
|-
| 经济学家
|经济学家
|
|
{{green|+5%}} 生产效率上限
{{green|+5%}} 生产效率上限
第243行: 第256行:
{{green|+5%}} {{icon|stability}} 稳定度
{{green|+5%}} {{icon|stability}} 稳定度
|-
|-
| 法西斯煽动者
|法西斯煽动者
|
|
{{green|+0.10}} 每日 {{icon|fascism}} 法西斯主义支持度
{{green|+0.10}} 每日 {{icon|fascism}} 法西斯主义支持度
|-
|-
| Financial Expert
|Financial Expert
|
|
'''-5%''' 生活消费品工厂
'''-5%''' 生活消费品工厂
|-
|-
| 筑垒工程师
|筑垒工程师
|
|
{{green|+20%}} 陆上要塞建设速度<br>
{{green|+20%}} 陆上要塞建设速度<br>
第257行: 第270行:
{{green|+20%}} 防空炮建设速度
{{green|+20%}} 防空炮建设速度
|-
|-
| 意识形态十字军
|意识形态十字军
|
|
{{green|+100%}} 相同意识形态关系 {{icon|opinion}} 变化.
{{green|+100%}} 相同意识形态关系 {{icon|opinion}} 变化.
|-
|-
| 诡谲的绅士
|诡谲的绅士
|
|
{{green|+1}}特工槽位.
{{green|+1}}特工槽位.
|-
|-
| 自由记者
|自由记者
|
|
{{green|+0.05}} 每日 {{icon|democracy}} 民主主义理念支持率 <br>
{{green|+0.05}} 每日 {{icon|democracy}} 民主主义理念支持率 <br>
{{green|+5%}} {{icon|political power}} 政治点数
{{green|+5%}} {{icon|political power}} 政治点数
|-
|-
| 受欢迎的花瓶
|受欢迎的花瓶
|
|
{{green|+15%}} {{icon|stability}} 稳定度
{{green|+15%}} {{icon|stability}} 稳定度
|-
|-
| 恐怖的巨头
|恐怖的巨头
|
|
{{green|−25%}} 对驻军伤害<br>
{{green|−25%}} 对驻军伤害<br>
第280行: 第293行:
{{green|+2%}} 非核心人力
{{green|+2%}} 非核心人力
|-
|-
| Propaganda Expert
|Propaganda Expert
|
|
{{green|+10%}} {{icon|war support}} 战争支持度
{{green|+10%}} {{icon|war support}} 战争支持度
|-
|-
| 军需将军
|军需将军
|
|
{{green|+15%}} 空军基地建造速度 <br>
{{green|+15%}} 空军基地建造速度 <br>
第292行: 第305行:
{{green|+15%}} 核反应堆建造速度 
{{green|+15%}} 核反应堆建造速度 
|-
|-
| 沉默的实干家
|沉默的实干家
|
|
{{green|+15%}} {{icon|political power}} 政治点数
{{green|+15%}} {{icon|political power}} 政治点数
|-
|-
| 巧言的魔术师
|巧言的魔术师
|
|
{{green|+10%}}贸易协定关系 {{icon|opinion}} 修正
{{green|+10%}}贸易协定关系 {{icon|opinion}} 修正
|-
|-
| Technocrat
|Technocrat
|
|
{{green|+5%}} {{icon|civilian factory}} 民用工厂建造速度<br>
{{green|+5%}} {{icon|civilian factory}} 民用工厂建造速度<br>
{{green|+5%}} 科研速度
{{green|+5%}} 科研速度
|-
|-
| Traditionalist Theorist
|Traditionalist Theorist
|
|
{{green|+0.05}} 每日 {{icon|neutrality}} 中立主义理念支持率 <br>
{{green|+0.05}} 每日 {{icon|neutrality}} 中立主义理念支持率 <br>
{{green|+15%}} {{icon|political power}} 政治点数
{{green|+15%}} {{icon|political power}} 政治点数
|-
|-
| 战争实业家
|战争实业家
|
|
{{green|+10%}} {{icon|military factory}} 军用工厂建造速度<br>
{{green|+10%}} {{icon|military factory}} 军用工厂建造速度<br>
第320行: 第333行:
 除了这些大众特质,某些顾问有着独有的特质
 除了这些大众特质,某些顾问有着独有的特质


{|class = "wikitable sortable"
{| class="wikitable sortable"
! 特质 
!特质
! 效果 
!效果
! 顾问
!顾问
|-
|-
| 胆大的冒险者
|胆大的冒险者
|
|
{{green|+5%}} {{icon|war support}} 战争支持度<br>
{{green|+5%}} {{icon|war support}} 战争支持度<br>
第333行: 第346行:
|{{flag|Netherlands|0}} 伯恩哈德亲王
|{{flag|Netherlands|0}} 伯恩哈德亲王
|-
|-
| 雄心壮志的工会领袖
|雄心壮志的工会领袖
|
|
{{green|+0.10}} 每日 {{icon|communism}} 共产主义理念支持率<br>
{{green|+0.10}} 每日 {{icon|communism}} 共产主义理念支持率<br>
第339行: 第352行:
|{{flag|mexico|0}} 维森特·隆巴多
|{{flag|mexico|0}} 维森特·隆巴多
|-
|-
| 反共斗士
|反共斗士
|
|
{{green|+5%}} {{icon|stability}} 稳定度<br>
{{green|+5%}} {{icon|stability}} 稳定度<br>
第345行: 第358行:
|{{flag|United States|0}} 约瑟夫·麦卡锡
|{{flag|United States|0}} 约瑟夫·麦卡锡
|-
|-
| 反法西斯特工
|反法西斯特工
|
|
{{red|-0.02}} 每日 {{icon|fascism}} 法西斯理念支持率 <br>
{{red|-0.02}} 每日 {{icon|fascism}} 法西斯理念支持率 <br>
第351行: 第364行:
|{{flag|Germany|0}} 汉斯·奥斯特
|{{flag|Germany|0}} 汉斯·奥斯特
|-
|-
| 殖民地共产主义者
|殖民地共产主义者
|
|
{{green|+2%}} 非核心人力<br>
{{green|+2%}} 非核心人力<br>
第358行: 第371行:
|{{flag|Netherlands|0}} 安东·德·科姆
|{{flag|Netherlands|0}} 安东·德·科姆
|-
|-
| 人民纽带
|人民纽带
|
|
{{green|+5%}} {{icon|political power}} 政治点数<br>
{{green|+5%}} {{icon|political power}} 政治点数<br>
第364行: 第377行:
|{{flag|Germany|0}} 尤利乌斯·莱贝尔
|{{flag|Germany|0}} 尤利乌斯·莱贝尔
|-
|-
| 议会共产主义者
|议会共产主义者
|
|
{{red|-30%}} {{icon|political power}} 政治点数<br>
{{red|-30%}} {{icon|political power}} 政治点数<br>
第371行: 第384行:
|{{flag|Netherlands|0}} 安东·潘涅库克
|{{flag|Netherlands|0}} 安东·潘涅库克
|-
|-
| 经济改革家
|经济改革家
|
|
{{green|+5%}} {{icon|stability}} 稳定度<br>
{{green|+5%}} {{icon|stability}} 稳定度<br>
第377行: 第390行:
|{{flag|United Kingdom|0}} 奥斯瓦尔德·莫斯利
|{{flag|United Kingdom|0}} 奥斯瓦尔德·莫斯利
|-
|-
| 教育改革家
|教育改革家
|
|
{{green|+5%}} 科研速度
{{green|+5%}} 科研速度
|{{flag|Republican Spain|0}} 赫苏斯·埃尔南德斯·托马斯
|{{flag|Republican Spain|0}} 赫苏斯·埃尔南德斯·托马斯
|-
|-
| 长枪党领袖
|长枪党领袖
|
|
{{green|+0.10}} 每日 {{icon|fascism}}法西斯主义理念支持率 <br>
{{green|+0.10}} 每日 {{icon|fascism}}法西斯主义理念支持率 <br>
第388行: 第401行:
|{{flag|Nationalist Spain|0}} 何塞·安东尼奥·普里奥·德·里维拉
|{{flag|Nationalist Spain|0}} 何塞·安东尼奥·普里奥·德·里维拉
|-
|-
| 工业派长枪党人
|工业派长枪党人
|
|
{{green|+10%}} {{icon|civilian factory}} 民用工厂建造速度<br>
{{green|+10%}} {{icon|civilian factory}} 民用工厂建造速度<br>
第395行: 第408行:
|{{flag|Nationalist Spain|0}} 何塞·安东尼奥·吉隆
|{{flag|Nationalist Spain|0}} 何塞·安东尼奥·吉隆
|-
|-
| 工团派长枪党人
|工团派长枪党人
|
|
{{green|+0.10}}每日 {{icon|fascism}} 法西斯主义理念支持率 <br>
{{green|+0.10}}每日 {{icon|fascism}} 法西斯主义理念支持率 <br>
第401行: 第414行:
|{{flag|Nationalist Spain|0}} 曼努埃尔·埃迪拉
|{{flag|Nationalist Spain|0}} 曼努埃尔·埃迪拉
|-
|-
| 共和国的第一夫人
|共和国的第一夫人
|
|
{{green|+5%}} {{icon|war support}} 战争支持度<br>
{{green|+5%}} {{icon|war support}} 战争支持度<br>
第407行: 第420行:
|{{flag|China|0}} 宋美龄
|{{flag|China|0}} 宋美龄
|-
|-
| 温和的反革命者
|温和的反革命者
|
|
{{green|+10%}} {{icon|political power}}政治点数<br>
{{green|+10%}} {{icon|political power}}政治点数<br>
第413行: 第426行:
|{{flag|Netherlands|0}} 雅各布·阿德里安·德·王尔德
|{{flag|Netherlands|0}} 雅各布·阿德里安·德·王尔德
|-
|-
| 武装警察领导
|武装警察领导
|
|
{{green|-2%}} 生活消费品工厂 <br>
{{green|-2%}} 生活消费品工厂 <br>
第420行: 第433行:
|{{flag|Republican Spain|0}} 胡安·内格宁
|{{flag|Republican Spain|0}} 胡安·内格宁
|-
|-
| Hawk
|Hawk
|
|
{{green|+10%}} War Support <br>
{{green|+10%}} War Support <br>
第426行: 第439行:
|{{flag|France|0}} Rene Massigli
|{{flag|France|0}} Rene Massigli
|-
|-
| La Pasionaria
|La Pasionaria
|
|
{{green|+0.05}} Daily {{icon|communism}} Communism Support <br>
{{green|+0.05}} Daily {{icon|communism}} Communism Support <br>
第433行: 第446行:
|{{flag|Republican Spain|0}} Dolores Ibarruri
|{{flag|Republican Spain|0}} Dolores Ibarruri
|-
|-
| Leftist Freemason
|Leftist Freemason
|
|
{{green|+25%}} Ideology drift defense <br>
{{green|+25%}} Ideology drift defense <br>
第439行: 第452行:
|{{flag|Republican Spain|0}} Augusto Barcia Trelles
|{{flag|Republican Spain|0}} Augusto Barcia Trelles
|-
|-
| Lifelong Carlist
|Lifelong Carlist
|
|
{{green|+0.10}} Daily {{icon|neutrality}} Unaligned Support<br>
{{green|+0.10}} Daily {{icon|neutrality}} Unaligned Support<br>
第445行: 第458行:
|{{flag|Nationalist Spain|0}} Tomas Dominguez Arevalo
|{{flag|Nationalist Spain|0}} Tomas Dominguez Arevalo
|-
|-
| Loyal Falangist
|Loyal Falangist
|
|
{{green|+0.10}} Daily {{icon|fascism}} Fascism Support <br>
{{green|+0.10}} Daily {{icon|fascism}} Fascism Support <br>
第451行: 第464行:
|{{flag|Nationalist Spain|0}} Raimundo Fernandez Cuesta
|{{flag|Nationalist Spain|0}} Raimundo Fernandez Cuesta
|-
|-
| Mastermind Codebreaker
|Mastermind Codebreaker
|
|
{{green|+15}} Decryption Power
{{green|+15}} Decryption Power
|{{flag|United Kingdom|0}} Alan Turing
|{{flag|United Kingdom|0}} Alan Turing
|-
|-
| Monarchist Media Mogul
|Monarchist Media Mogul
|
|
{{green|+0.10}} Daily {{icon|neutrality}} Unaligned Support
{{green|+0.10}} Daily {{icon|neutrality}} Unaligned Support
|{{flag|Germany|0}} Alfred Hugenberg
|{{flag|Germany|0}} Alfred Hugenberg
|-
|-
| Old Figurehead
|Old Figurehead
|
|
{{green|+15%}} {{icon|political power}} Political Power gain
{{green|+15%}} {{icon|political power}} Political Power gain
|{{flag|United Kingdom|0}} David Lloyd George
|{{flag|United Kingdom|0}} David Lloyd George
|-
|-
| Princess of Terror
|Princess of Terror
|
|
{{green|−25%}} Resistance damage to garrisons<br>
{{green|−25%}} Resistance damage to garrisons<br>
第473行: 第486行:
|{{flag|United Kingdom|0}} Mary Sophia Allen
|{{flag|United Kingdom|0}} Mary Sophia Allen
|-
|-
| Red Suffragette
|Red Suffragette
|
|
Recruitable population '''2.0%'''<br>
Recruitable population '''2.0%'''<br>
第479行: 第492行:
|{{flag|United Kingdom|0}} Sylvia Pankhurst
|{{flag|United Kingdom|0}} Sylvia Pankhurst
|-
|-
| Resistance Banker
|Resistance Banker
|
|
'''-10%''' Consumer Goods Factories<br>
'''-10%''' Consumer Goods Factories<br>
第485行: 第498行:
|{{flag|Netherlands|0}} Walraven von Hall
|{{flag|Netherlands|0}} Walraven von Hall
|-
|-
| Royalist Bulldog
|Royalist Bulldog
|
|
{{green|+10%}} {{icon|war support}} War Support<br>
{{green|+10%}} {{icon|war support}} War Support<br>
第491行: 第504行:
|{{flag|United Kingdom|0}} Winston Churchill
|{{flag|United Kingdom|0}} Winston Churchill
|-
|-
| Shadow of Calles
|Shadow of Calles
|
|
{{green|+0.10}} Daily {{icon|neutrality}} Unaligned Support <br>
{{green|+0.10}} Daily {{icon|neutrality}} Unaligned Support <br>
第497行: 第510行:
|{{flag|mexico|0}} Aaron Saenz
|{{flag|mexico|0}} Aaron Saenz
|-
|-
| Social Reformer
|Social Reformer
|
|
{{green|+0.10}} Daily {{icon|democracy}} Democratic Support <br>
{{green|+0.10}} Daily {{icon|democracy}} Democratic Support <br>
第503行: 第516行:
|{{flag|mexico|0}} Bartolome Garcia Correa
|{{flag|mexico|0}} Bartolome Garcia Correa
|-
|-
| Social Revolutionary
|Social Revolutionary
|
|
{{green|+0.05}} Daily {{icon|neutrality}} Unaligned Support <br>
{{green|+0.05}} Daily {{icon|neutrality}} Unaligned Support <br>
第510行: 第523行:
|{{flag|Republican Spain|0}} Federica Montseny
|{{flag|Republican Spain|0}} Federica Montseny
|-
|-
| Staunch Monarchist
|Staunch Monarchist
|
|
{{green|+0.10}} Daily {{icon|neutrality}} Unaligned Support
{{green|+0.10}} Daily {{icon|neutrality}} Unaligned Support
|{{flag|hungary|0}} Gusztav Gratz
|{{flag|hungary|0}} Gusztav Gratz
|-
|-
| Socialist Novelist
|Socialist Novelist
|
|
{{green|+10%}} {{icon|war support}} War Support<br>
{{green|+10%}} {{icon|war support}} War Support<br>
第521行: 第534行:
|{{flag|United Kingdom|0}} George Orwell
|{{flag|United Kingdom|0}} George Orwell
|-
|-
| Syncretic Revanchist
|Syncretic Revanchist
|
|
{{green|+0.10}} Daily {{icon|fascism}} Fascism Support <br>
{{green|+0.10}} Daily {{icon|fascism}} Fascism Support <br>
第528行: 第541行:
|{{flag|mexico|0}} Jose Vasconcelos
|{{flag|mexico|0}} Jose Vasconcelos
|-
|-
| Voice of Restraint
|Voice of Restraint
|
|
{{green|+0.05}} Daily {{icon|democratic}} Democratic Support
{{green|+0.05}} Daily {{icon|democratic}} Democratic Support
第537行: 第550行:
With Man the Guns, the British National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:
With Man the Guns, the British National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:


{|class = "wikitable sortable"
{| class="wikitable sortable"
! Trait 
!Trait
! Effects 
!Effects
|-
|-
| Armaments Aficionado
|Armaments Aficionado
|
|
{{green|−10%}} {{icon|civilian factory}} Civilian to {{icon|military factory}} Military Factory conversion cost
{{green|−10%}} {{icon|civilian factory}} Civilian to {{icon|military factory}} Military Factory conversion cost
|-
|-
| Backroom Windbag
|Backroom Windbag
|
|
{{green|+2%}} {{icon|political power}} Political Power gain<br>
{{green|+2%}} {{icon|political power}} Political Power gain<br>
{{green|+5%}} Ideology drift defense
{{green|+5%}} Ideology drift defense
|-
|-
| Baron of Terror
|Baron of Terror
|
|
{{green|-15%}} Resistance damage to garrison <br>
{{green|-15%}} Resistance damage to garrison <br>
第556行: 第569行:
{{green|+1%}} Non-Core manpower
{{green|+1%}} Non-Core manpower
|-
|-
| Compassionate Commoner
|Compassionate Commoner
|
|
{{green|+5%}} Monthly {{icon|opinion}} opinion
{{green|+5%}} Monthly {{icon|opinion}} opinion
|-
|-
| Financial Graduate
|Financial Graduate
|
|
'''-2%''' Consumer Goods Factories
'''-2%''' Consumer Goods Factories
|-
|-
| Fortification Armchair General
|Fortification Armchair General
|
|
{{green|+10%}} Land Fort construction speed<br>
{{green|+10%}} Land Fort construction speed<br>
第570行: 第583行:
{{green|+10%}} Anti Air construction speed
{{green|+10%}} Anti Air construction speed
|-
|-
| Ideological Groupie
|Ideological Groupie
|
|
{{green|+5%}} Same ideology monthly {{icon|opinion}} opinion.
{{green|+5%}} Same ideology monthly {{icon|opinion}} opinion.
|-
|-
| Lieutenant of Industry
|Lieutenant of Industry
|
|
{{green|+5%}} {{icon|civilian factory}} Civilian Factory construction speed<br>
{{green|+5%}} {{icon|civilian factory}} Civilian Factory construction speed<br>
第580行: 第593行:
{{green|+5%}} Refinery construction speed
{{green|+5%}} Refinery construction speed
|-
|-
| Little Rocket Man
|Little Rocket Man
|
|
{{green|+5%}} Rocketry research speed
{{green|+5%}} Rocketry research speed
|-
|-
| Nuclear Enthusiast
|Nuclear Enthusiast
|
|
{{green|+5%}} Nuclear research speed
{{green|+5%}} Nuclear research speed
|-
|-
| Propaganda Bungler
|Propaganda Bungler
|
|
{{green|+5}} War Support
{{green|+5}} War Support
|-
|-
| Quartermaster Trainee
|Quartermaster Trainee
|
|
{{green|+5%}} Air Base construction speed <br>
{{green|+5%}} Air Base construction speed <br>
第600行: 第613行:
{{green|+5%}} Nuclear Reactor construction speed 
{{green|+5%}} Nuclear Reactor construction speed 
|-
|-
| Silent Mule
|Silent Mule
|
|
{{green|+5%}} {{icon|political power}} Political Power gain
{{green|+5%}} {{icon|political power}} Political Power gain
|-
|-
| Smooth-Talking Con-man
|Smooth-Talking Con-man
|
|
{{green|+5%}} Trade deal {{icon|opinion}} opinion factor
{{green|+5%}} Trade deal {{icon|opinion}} opinion factor
|-
|-
| War Profiteer
|War Profiteer
|
|
{{green|+5%}} {{icon|military factory}} Military Factory construction speed<br>
{{green|+5%}} {{icon|military factory}} Military Factory construction speed<br>
第614行: 第627行:
|}
|}


=== Design companies ===
===Design companies===
{{see also|List of design companies}}
{{see also|List of design companies}}


* 1 each of Tank, Naval, Air, Material designers. 
*1 each of Tank, Naval, Air, Material designers.
* 1 Industrial Concern.
*1 Industrial Concern.


Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed ''after'' the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.
Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed ''after'' the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.
第628行: 第641行:
====Armor Design Companies====
====Armor Design Companies====
Traits also have {{green|+15%}} research speed to Armor.
Traits also have {{green|+15%}} research speed to Armor.
{|class = "wikitable sortable"
{| class="wikitable sortable"
! Trait 
!Trait
! Effects 
!Effects
|-
|-
| Armored Car Manufacturer
|Armored Car Manufacturer
|
|
{{green|+5%}} Maximum Speed for armored car <br>
{{green|+5%}} Maximum Speed for armored car <br>
第638行: 第651行:
{{green|+5%}} Hard Attack for armored car
{{green|+5%}} Hard Attack for armored car
|-
|-
| Fast Tank Manufacturer
|Fast Tank Manufacturer
|
|
{{green|+5%}} Speed for armor <br>
{{green|+5%}} Speed for armor <br>
{{green|+10%}} Reliability for armor
{{green|+10%}} Reliability for armor
|-
|-
| Heavy Tank Manufacturer
|Heavy Tank Manufacturer
|
|
{{green|+5%}} Armor for armor <br>
{{green|+5%}} Armor for armor <br>
{{green|+5}} Hard Attack for armor
{{green|+5}} Hard Attack for armor
|-
|-
| Infantry Tank Manufacturer
|Infantry Tank Manufacturer
|
|
{{green|+5%}} Soft Attack for armor <br>
{{green|+5%}} Soft Attack for armor <br>
{{green|+5%}} Armor for armor
{{green|+5%}} Armor for armor
|-
|-
| Medium Tank Manufacturer
|Medium Tank Manufacturer
|
|
{{green|+5%}} Reliability for armor <br>
{{green|+5%}} Reliability for armor <br>
{{green|+5%}} Soft Attack for armor
{{green|+5%}} Soft Attack for armor
|-
|-
| Tank Manufacturer
|Tank Manufacturer
|
|
{{green|+5%}} Reliability for armor
{{green|+5%}} Reliability for armor
第665行: 第678行:
====Naval Design Companies====
====Naval Design Companies====
Traits also have {{green|+15%}} research speed to Naval.
Traits also have {{green|+15%}} research speed to Naval.
{|class = "wikitable sortable"
{| class="wikitable sortable"
! Trait 
!Trait
! Effects 
!Effects
|-
|-
| Atlantic Fleet Naval Manufacturer
|Atlantic Fleet Naval Manufacturer
|
|
{{green|+50%}} Armor for carrier <br>
{{green|+50%}} Armor for carrier <br>
第675行: 第688行:
{{green|+10%}} Armor and Heavy Attack for capital ship
{{green|+10%}} Armor and Heavy Attack for capital ship
|-
|-
| Battlefleet Designer
|Battlefleet Designer
|
|
{{green|+15}} Armor and Heavy Attack for capital ship <br>
{{green|+15}} Armor and Heavy Attack for capital ship <br>
第681行: 第694行:
{{red|-25%}} Sub Detection for screen ship
{{red|-25%}} Sub Detection for screen ship
|-
|-
| Coastal Defense Naval Manufacturer
|Coastal Defense Naval Manufacturer
|
|
{{green|-25%}} Build Cost for naval ship <br>
{{green|-25%}} Build Cost for naval ship <br>
第688行: 第701行:
{{red|-50%}} Range for naval ship
{{red|-50%}} Range for naval ship
|-
|-
| Convoy Escort Naval Manufacturer
|Convoy Escort Naval Manufacturer
|
|
{{green|30%}} Range for screen ship <br>
{{green|30%}} Range for screen ship <br>
第694行: 第707行:
{{red|+10%}} Build Cost
{{red|+10%}} Build Cost
|-
|-
| Mediterranean Naval Manufacturer
|Mediterranean Naval Manufacturer
|
|
{{red|-25%}} Range for capital and screen ship <br>
{{red|-25%}} Range for capital and screen ship <br>
{{green|+10%}} Speed for capital and screen ship
{{green|+10%}} Speed for capital and screen ship
|-
|-
| Naval Manufacturer
|Naval Manufacturer
|
|
|-
|-
| Pacific Fleet Naval Manufacturer
|Pacific Fleet Naval Manufacturer
|
|
{{green|+25%}} Range for naval vessel <br>
{{green|+25%}} Range for naval vessel <br>
第708行: 第721行:
{{red|-15%}} Armor for carrier
{{red|-15%}} Armor for carrier
|-
|-
| Raiding Fleet Naval Manufacturer
|Raiding Fleet Naval Manufacturer
|
|
{{green|+10%}} Speed for naval vessel <br>
{{green|+10%}} Speed for naval vessel <br>
第718行: 第731行:
====Air Design Companies====
====Air Design Companies====
Traits also have {{green|+15%}} research speed to Air.
Traits also have {{green|+15%}} research speed to Air.
{|class = "wikitable sortable"
{| class="wikitable sortable"
! Trait 
!Trait
! Effects 
!Effects
|-
|-
| Aircraft Manufacturer
|Aircraft Manufacturer
|
|
|-
|-
| CAS Manufacturer
|CAS Manufacturer
|
|
{{green|+10%}} Attack and Reliability for CAS and CV CAS
{{green|+10%}} Attack and Reliability for CAS and CV CAS
|-
|-
| Fuel Efficient Aircraft Manufacturer
|Fuel Efficient Aircraft Manufacturer
|
|
{{green|+10%}} Range for fighter and heavy fighter range <br>
{{green|+10%}} Range for fighter and heavy fighter range <br>
{{green|+20%}} Reliability for heavy fighter and tac bomber
{{green|+20%}} Reliability for heavy fighter and tac bomber
|-
|-
| Heavy Aircraft Manufacturer
|Heavy Aircraft Manufacturer
|
|
{{green|+10%}} Air Bombing for Strategic bomber
{{green|+10%}} Air Bombing for Strategic bomber
|-
|-
| Light Aircraft Manufacturer
|Light Aircraft Manufacturer
|
|
{{green|+10%}} Agility and Speed for fighter and CV fighter
{{green|+10%}} Agility and Speed for fighter and CV fighter
|-
|-
| Light Aircraft Manufacturer 2
|Light Aircraft Manufacturer 2
|
|
{{green|+20%}} Agility and Speed for fighter and CV fighter
{{green|+20%}} Agility and Speed for fighter and CV fighter
|-
|-
| Medium Aircraft Manufacturer
|Medium Aircraft Manufacturer
|
|
{{green|+20%}} Reliability for heavy fighter and tac bomber
{{green|+20%}} Reliability for heavy fighter and tac bomber
|-
|-
| Naval Aircraft Manufacturer
|Naval Aircraft Manufacturer
|
|
{{green|+10%}} Range for naval bomber and carrier planes <br>
{{green|+10%}} Range for naval bomber and carrier planes <br>
第758行: 第771行:


====Materiel Design Companies====
====Materiel Design Companies====
{|class = "wikitable sortable"
{| class="wikitable sortable"
! Trait 
!Trait
! Effects 
!Effects
|-
|-
| Artillery Manufacturer
|Artillery Manufacturer
|
|
{{green|+15%}} Artillery Research Speed
{{green|+15%}} Artillery Research Speed
|-
|-
| Infantry Equipment Manufacturer
|Infantry Equipment Manufacturer
|
|
{{green|+15%}} Weapons and Equipment Research Speed
{{green|+15%}} Weapons and Equipment Research Speed
|-
|-
| Motorized Equipment Manufacturer
|Motorized Equipment Manufacturer
|
|
{{green|+15%}} Motorization Research Speed
{{green|+15%}} Motorization Research Speed
|-
|-
| Support Equipment Manufacturer
|Support Equipment Manufacturer
|
|
{{green|+10%}} Support Unit Research Speed
{{green|+10%}} Support Unit Research Speed
第780行: 第793行:


====Industrial Concern====
====Industrial Concern====
{|class = "wikitable sortable"
{| class="wikitable sortable"
! Trait 
!Trait
! Effects 
!Effects
|-
|-
| Construction Company
|Construction Company
|
|
{{green|+10%}} Infrastructure Construction Speed <br>
{{green|+10%}} Infrastructure Construction Speed <br>
{{green|+?%}} ? Research Speed
{{green|+?%}} ? Research Speed
|-
|-
| Electronics Concern
|Electronics Concern
|
|
{{green|+15%}} Electronics Research Speed
{{green|+15%}} Electronics Research Speed
|-
|-
| Electronics Developer|
| Electronics Developer |
|
|
{{green|+10%}} Electronics Research Speed
{{green|+10%}} Electronics Research Speed
|-
|-
| Industrial Concern
|Industrial Concern
|
|
{{green|+10%}} Industrial Research Speed
{{green|+10%}} Industrial Research Speed
|-
|-
| Refinery Concern
|Refinery Concern
|
|
{{green|+5%}} Industrial Research Speed <br>
{{green|+5%}} Industrial Research Speed <br>
第807行: 第820行:
|}
|}


=== Theorist ===
===Theorist===


{{see also|List of theorists}}
{{see also|List of theorists}}
Up to 1 theorist may be chosen.
Up to 1 theorist may be chosen.


{|class = "wikitable sortable"
{| class="wikitable sortable"
! Trait 
!Trait
! Effects 
!Effects
|-
|-
| Air Warfare Theorist
|Air Warfare Theorist
|
|
{{green|+10.0%}} Air Doctrine research speed<br>
{{green|+10.0%}} Air Doctrine research speed<br>
{{green|+0.05}} {{icon|air exp}} Air Experience gain
{{green|+0.05}} {{icon|air exp}} Air Experience gain
|-
|-
| Assault Aviation
|Assault Aviation
|
|
{{green|+15.0%}} ''Operational Integrity'' research speed<br>
{{green|+15.0%}} ''Operational Integrity'' research speed<br>
{{green|+0.05}} {{icon|air exp}} Air Experience gain
{{green|+0.05}} {{icon|air exp}} Air Experience gain
|-
|-
| Blitzkrieg Theorist
|Blitzkrieg Theorist
|
|
{{green|+10.0%}} Land Doctrine research speed<br>
{{green|+10.0%}} Land Doctrine research speed<br>
第832行: 第846行:
{{green|+0.05}} {{icon|army exp}} Army Experience gain 
{{green|+0.05}} {{icon|army exp}} Army Experience gain 
|-
|-
| Close Air Support Proponent
|Close Air Support Proponent
|
|
{{green|+15.0%}} ''Battlefield Support'' research speed<br>
{{green|+15.0%}} ''Battlefield Support'' research speed<br>
{{green|+0.05}} {{icon|air exp}} Air Experience gain
{{green|+0.05}} {{icon|air exp}} Air Experience gain
|-
|-
| Council of Theorists
|Council of Theorists
|
|
{{green|?}} ? research speed<br>
{{green|?}} ? research speed<br>
第844行: 第858行:
{{green|+0.02}} {{icon|navy exp}} Navy Experience gain <br>
{{green|+0.02}} {{icon|navy exp}} Navy Experience gain <br>
|-
|-
| Dive Bomber
|Dive Bomber
|
|
{{green|+10.0%}} Air Doctrine research speed<br>
{{green|+10.0%}} Air Doctrine research speed<br>
第850行: 第864行:
{{green|+0.05}} {{icon|air exp}} Air Experience gain
{{green|+0.05}} {{icon|air exp}} Air Experience gain
|-
|-
| Grand Battleplan Expert
|Grand Battleplan Expert
|
|
{{green|+15.0%}} ''Grand Battle Plan'' research speed<br>
{{green|+15.0%}} ''Grand Battle Plan'' research speed<br>
{{green|+0.05}} {{icon|army exp}} Army Experience gain
{{green|+0.05}} {{icon|army exp}} Army Experience gain
|-
|-
| Grand Fleet Proponent
|Grand Fleet Proponent
|
|
{{green|+15.0%}} ''Fleet In Being'' research speed<br>
{{green|+15.0%}} ''Fleet In Being'' research speed<br>
{{green|+0.05}} {{icon|navy exp}} Navy Experience gain
{{green|+0.05}} {{icon|navy exp}} Navy Experience gain
|-
|-
| Little Rocket Man
|Little Rocket Man
|
|
{{green|+?.0%}} Rocket research speed
{{green|+?.0%}} Rocket research speed
|-
|-
| Mass Assault Expert
|Mass Assault Expert
|
|
{{green|+15.0%}} ''Mass Assault'' research speed<br>
{{green|+15.0%}} ''Mass Assault'' research speed<br>
{{green|+0.05}} {{icon|army exp}} Army Experience gain
{{green|+0.05}} {{icon|army exp}} Army Experience gain
|-
|-
| Military Theorist
|Military Theorist
|
|
{{green|+10.0%}} Land Doctrine research speed<br>
{{green|+10.0%}} Land Doctrine research speed<br>
{{green|+0.05}} {{icon|army exp}} Army Experience gain
{{green|+0.05}} {{icon|army exp}} Army Experience gain
|-
|-
| Mobile Warfare Expert
|Mobile Warfare Expert
|
|
{{green|+15.0%}} ''Mobile Warfare'' research speed<br>
{{green|+15.0%}} ''Mobile Warfare'' research speed<br>
{{green|+0.05}} {{icon|army exp}} Army Experience gain
{{green|+0.05}} {{icon|army exp}} Army Experience gain
|-
|-
| Naval Aviation Pioneer
|Naval Aviation Pioneer
|
|
{{green|+15.0%}} ''Base Strike'' research speed<br>
{{green|+15.0%}} ''Base Strike'' research speed<br>
{{green|+0.05}} {{icon|navy exp}} Navy Experience gain
{{green|+0.05}} {{icon|navy exp}} Navy Experience gain
|-
|-
| Naval Theorist
|Naval Theorist
|
|
{{green|+10.0%}} Naval Doctrine research speed<br>
{{green|+10.0%}} Naval Doctrine research speed<br>
{{green|+0.05}} {{icon|navy exp}} Navy Experience gain
{{green|+0.05}} {{icon|navy exp}} Navy Experience gain
|-
|-
| Nuclear Enthusiast
|Nuclear Enthusiast
|
|
{{green|+?.0%}} Nuclear research speed
{{green|+?.0%}} Nuclear research speed
|-
|-
| Nuclear Scientist
|Nuclear Scientist
|
|
{{green|+15.0%}} Nuclear research speed
{{green|+15.0%}} Nuclear research speed
|-
|-
| Rocket Scientist
|Rocket Scientist
|
|
{{green|+15.0%}} Rocket research speed
{{green|+15.0%}} Rocket research speed
|-
|-
| Submarine Specialist
|Submarine Specialist
|
|
{{green|+25.0%}} ''Trade Interdiction'' research speed<br>
{{green|+25.0%}} ''Trade Interdiction'' research speed<br>
{{green|+0.05}} {{icon|navy exp}} Navy Experience gain
{{green|+0.05}} {{icon|navy exp}} Navy Experience gain
|-
|-
| Superior Firepower Expert
|Superior Firepower Expert
|
|
{{green|+15.0%}} ''Superior Firepower'' research speed<br>
{{green|+15.0%}} ''Superior Firepower'' research speed<br>
{{green|+0.05}} {{icon|army exp}} Army Experience gain
{{green|+0.05}} {{icon|army exp}} Army Experience gain
|-
|-
| Victory Through Airpower
|Victory Through Airpower
|
|
{{green|+15.0%}} ''Strategic Destruction'' research speed<br>
{{green|+15.0%}} ''Strategic Destruction'' research speed<br>
第917行: 第931行:
|}
|}


=== Military chiefs ===
===Military chiefs===
{{see also|List of military chiefs}}
{{see also|List of military chiefs}}


* 1 each of Chief of Army, Navy, and Air Force.
*1 each of Chief of Army, Navy, and Air Force.


{|class = "wikitable sortable"
{| class="wikitable sortable"
! Position
!Position
! Trait
!Trait
! Effects
!Effects
|-
|-
|Chief of Army
|Chief of Army
第1,152行: 第1,166行:
|}
|}


=== Military high command ===
===Military high command===
{{see also|List of military high command}}
{{see also|List of military high command}}


第1,159行: 第1,173行:
Some military high command advisers give bonuses to particular types of divisions as defined by the overall [[Division#Division unit type|division unit type]]. In some cases two advisers may offer the same type of bonus, and these are additive.
Some military high command advisers give bonuses to particular types of divisions as defined by the overall [[Division#Division unit type|division unit type]]. In some cases two advisers may offer the same type of bonus, and these are additive.


{|class = "wikitable sortable"
{| class="wikitable sortable"
! Trait 
!Trait
! Effects 
!Effects
|-
|-
| Air Combat Training (Expert)
|Air Combat Training (Expert)
| <ul><li>Ace generation chance: {{green|+10.0%}}</li></ul>
|<ul><li>Ace generation chance: {{green|+10.0%}}</li></ul>
|-
|-
| Air Combat Training (Genius)
|Air Combat Training (Genius)
| <ul><li>Ace generation chance: {{green|+15.0%}}</li></ul>
|<ul><li>Ace generation chance: {{green|+15.0%}}</li></ul>
|-
|-
| Air Superiority (Expert)
|Air Superiority (Expert)
| <ul><li>Air superiority attack: {{green|+3.0%}}</li><li>Air superiority defense: {{green|+3.0%}}</li><li>Air superiority agility: {{green|+3.0%}}</li></ul>
|<ul><li>Air superiority attack: {{green|+3.0%}}</li><li>Air superiority defense: {{green|+3.0%}}</li><li>Air superiority agility: {{green|+3.0%}}</li></ul>
|-
|-
| Air Superiority (Genius)
|Air Superiority (Genius)
| <ul><li>Air superiority attack: {{green|+5.0%}}</li><li>Air superiority defense: {{green|+5.0%}}</li><li>Air superiority agility: {{green|+5.0%}}</li></ul>
|<ul><li>Air superiority attack: {{green|+5.0%}}</li><li>Air superiority defense: {{green|+5.0%}}</li><li>Air superiority agility: {{green|+5.0%}}</li></ul>
|-
|-
| Airborne Assault (Expert)
|Airborne Assault (Expert)
| <ul><li>Paradrop attack: {{green|+2.0%}}</li><li>Paradrop defense: {{green|+5.0%}}</li><li>Paradrop agility: {{green|+5.0%}}</li></ul>
|<ul><li>Paradrop attack: {{green|+2.0%}}</li><li>Paradrop defense: {{green|+5.0%}}</li><li>Paradrop agility: {{green|+5.0%}}</li></ul>
|-
|-
| Airborne Assault (Specialist)
|Airborne Assault (Specialist)
| <ul><li>Paradrop attack: {{green|+1.0%}}</li><li>Paradrop defense: {{green|+3.0%}}</li><li>Paradrop agility: {{green|+3.0%}}</li></ul>
|<ul><li>Paradrop attack: {{green|+1.0%}}</li><li>Paradrop defense: {{green|+3.0%}}</li><li>Paradrop agility: {{green|+3.0%}}</li></ul>
|-
|-
| Amphibious Assault (Expert)
|Amphibious Assault (Expert)
| <ul><li>Amphibious invasion speed: {{green|+10.0%}}</li></ul>
|<ul><li>Amphibious invasion speed: {{green|+10.0%}}</li></ul>
|-
|-
| Amphibious Assault (Genius)
|Amphibious Assault (Genius)
| <ul><li>Amphibious invasion speed: {{green|+15.0%}}</li></ul>
|<ul><li>Amphibious invasion speed: {{green|+15.0%}}</li></ul>
|-
|-
| Anti-Submarine (Expert)
|Anti-Submarine (Expert)
| <ul><li>Submarine Detection: {{green|+15.0%}}</li></ul>
|<ul><li>Submarine Detection: {{green|+15.0%}}</li></ul>
|-
|-
| Anti-Submarine (Specialist)
|Anti-Submarine (Specialist)
| <ul><li>Submarine Detection: {{green|+10.0%}}</li></ul>
|<ul><li>Submarine Detection: {{green|+10.0%}}</li></ul>
|-
|-
| Armor (Expert)
|Armor (Expert)
| <ul><li>Armor Division Attack: {{green|+10.0%}}</li><li>Armor Division Defense: {{green|+10.0%}}</li></ul>
|<ul><li>Armor Division Attack: {{green|+10.0%}}</li><li>Armor Division Defense: {{green|+10.0%}}</li></ul>
|-
|-
| Armor (Genius)
|Armor (Genius)
| <ul><li>Armor Division Attack: {{green|+15.0%}}</li><li>Armor Division Defense: {{green|+15.0%}}</li></ul>
|<ul><li>Armor Division Attack: {{green|+15.0%}}</li><li>Armor Division Defense: {{green|+15.0%}}</li></ul>
|-
|-
| Armor (Specialist)
|Armor (Specialist)
| <ul><li>Armor Division Attack: {{green|+5.0%}}</li><li>Armor Division Defense: {{green|+5.0%}}</li></ul>
|<ul><li>Armor Division Attack: {{green|+5.0%}}</li><li>Armor Division Defense: {{green|+5.0%}}</li></ul>
|-
|-
| Army Logistics (Expert)
|Army Logistics (Expert)
| <ul><li>Division attrition: {{green|-8.0%}}</li></ul>
|<ul><li>Division attrition: {{green|-8.0%}}</li></ul>
|-
|-
| Army Logistics (Specialist)
|Army Logistics (Specialist)
| <ul><li>Division attrition: {{green|-4.0%}}</li></ul>
|<ul><li>Division attrition: {{green|-4.0%}}</li></ul>
|-
|-
| Army Regrouping (Expert)
|Army Regrouping (Expert)
| <ul><li>Division Recovery Rate: {{green|+8.0%}}</li></ul>
|<ul><li>Division Recovery Rate: {{green|+8.0%}}</li></ul>
|-
|-
| Army Regrouping (Genius)
|Army Regrouping (Genius)
| <ul><li>Division Recovery Rate: {{green|+12.0%}}</li></ul>
|<ul><li>Division Recovery Rate: {{green|+12.0%}}</li></ul>
|-
|-
| Army Regrouping (Specialist)
|Army Regrouping (Specialist)
| <ul><li>Division Recovery Rate: {{green|+4.0%}}</li></ul>
|<ul><li>Division Recovery Rate: {{green|+4.0%}}</li></ul>
|-
|-
| Artillery (Expert)
|Artillery (Expert)
| <ul><li>Artillery Attack: {{green|+15.0%}}</li><li>Artillery Defense: {{green|+10.0%}}</li></ul>
|<ul><li>Artillery Attack: {{green|+15.0%}}</li><li>Artillery Defense: {{green|+10.0%}}</li></ul>
|-
|-
| Artillery (Genius)
|Artillery (Genius)
| <ul><li>Artillery Attack: {{green|+20.0%}}</li><li>Artillery Defense: {{green|+15.0%}}</li></ul>
|<ul><li>Artillery Attack: {{green|+20.0%}}</li><li>Artillery Defense: {{green|+15.0%}}</li></ul>
|-
|-
| Bomber Interception (Expert)
|Bomber Interception (Expert)
| <ul><li>Interception attack: {{green|+3.0%}}</li><li>Interception defense: {{green|+3.0%}}</li><li>Interception agility: {{green|+3.0%}}</li></ul>
|<ul><li>Interception attack: {{green|+3.0%}}</li><li>Interception defense: {{green|+3.0%}}</li><li>Interception agility: {{green|+3.0%}}</li></ul>
|-
|-
| Bomber Interception (Specialist)
|Bomber Interception (Specialist)
| <ul><li>Interception attack: {{green|+2.0%}}</li><li>Interception defense: {{green|+2.0%}}</li><li>Interception agility: {{green|+2.0%}}</li></ul>
|<ul><li>Interception attack: {{green|+2.0%}}</li><li>Interception defense: {{green|+2.0%}}</li><li>Interception agility: {{green|+2.0%}}</li></ul>
|-
|-
| Capital Ships (Expert)
|Capital Ships (Expert)
| <ul><li>Capital Ship Attack: {{green|+10.0%}}</li><li>Capital Ship Defense: {{green|+10.0%}}</li></ul>
|<ul><li>Capital Ship Attack: {{green|+10.0%}}</li><li>Capital Ship Defense: {{green|+10.0%}}</li></ul>
|-
|-
| Capital Ships (Specialist)
|Capital Ships (Specialist)
| <ul><li>Capital Ship Attack: {{green|+5.0%}}</li><li>Capital Ship Defense: {{green|+5.0%}}</li></ul>
|<ul><li>Capital Ship Attack: {{green|+5.0%}}</li><li>Capital Ship Defense: {{green|+5.0%}}</li></ul>
|-
|-
| Carriers (Expert)
|Carriers (Expert)
| <ul><li>Sortie Efficiency: {{green|+15.0%}}</li></ul>
|<ul><li>Sortie Efficiency: {{green|+15.0%}}</li></ul>
|-
|-
| Cavalry (Expert)
|Cavalry (Expert)
| <ul><li>Cavalry Attack: {{green|+10.0%}}</li><li>Cavalry Defense: {{green|+10.0%}}</li><li>Motorized Attack: {{green|+10.0%}}</li><li>Motorized Defense: {{green|+10.0%}}</li></ul>
|<ul><li>Cavalry Attack: {{green|+10.0%}}</li><li>Cavalry Defense: {{green|+10.0%}}</li><li>Motorized Attack: {{green|+10.0%}}</li><li>Motorized Defense: {{green|+10.0%}}</li></ul>
|-
|-
| Cavalry (Genius)
|Cavalry (Genius)
| <ul><li>Cavalry Attack: {{green|+15.0%}}</li><li>Cavalry Defense: {{green|+15.0%}}</li><li>Motorized Attack: {{green|+15.0%}}</li><li>Motorized Defense: {{green|+15.0%}}</li></ul>
|<ul><li>Cavalry Attack: {{green|+15.0%}}</li><li>Cavalry Defense: {{green|+15.0%}}</li><li>Motorized Attack: {{green|+15.0%}}</li><li>Motorized Defense: {{green|+15.0%}}</li></ul>
|-
|-
| Cavalry (Specialist)
|Cavalry (Specialist)
| <ul><li>Cavalry Attack: {{green|+5.0%}}</li><li>Cavalry Defense: {{green|+5.0%}}</li><li>Motorized Attack: {{green|+5.0%}}</li><li>Motorized Defense: {{green|+5.0%}}</li></ul>
|<ul><li>Cavalry Attack: {{green|+5.0%}}</li><li>Cavalry Defense: {{green|+5.0%}}</li><li>Motorized Attack: {{green|+5.0%}}</li><li>Motorized Defense: {{green|+5.0%}}</li></ul>
|-
|-
| Close Air Support (Expert)
|Close Air Support (Expert)
| <ul><li>Close air support attack: {{green|+3.0%}}</li><li>Close air support defense: {{green|+3.0%}}</li><li>Close air support agility: {{green|+3.0%}}</li></ul>
|<ul><li>Close air support attack: {{green|+3.0%}}</li><li>Close air support defense: {{green|+3.0%}}</li><li>Close air support agility: {{green|+3.0%}}</li></ul>
|-
|-
| Close Air Support (Genius)
|Close Air Support (Genius)
| <ul><li>Close air support attack: {{green|+5.0%}}</li><li>Close air support defense: {{green|+5.0%}}</li><li>Close air support agility: {{green|+5.0%}}</li></ul>
|<ul><li>Close air support attack: {{green|+5.0%}}</li><li>Close air support defense: {{green|+5.0%}}</li><li>Close air support agility: {{green|+5.0%}}</li></ul>
|-
|-
| Commando (Expert)
|Commando (Expert)
| <ul><li>Special forces Attack: {{green|+15.0%}}</li><li>Special forces Defense: {{green|+15.0%}}</li></ul>
|<ul><li>Special forces Attack: {{green|+15.0%}}</li><li>Special forces Defense: {{green|+15.0%}}</li></ul>
|-
|-
| Concealment (Expert)
|Concealment (Expert)
| <ul><li>Enemy Air Support: {{green|-10.0%}}</li></ul>
|<ul><li>Enemy Air Support: {{green|-10.0%}}</li></ul>
|-
|-
| Concealment (Genius)
|Concealment (Genius)
| <ul><li>Enemy Air Support: {{green|-15.0%}}</li></ul>
|<ul><li>Enemy Air Support: {{green|-15.0%}}</li></ul>
|-
|-
| Concealment (Specialist)
|Concealment (Specialist)
| <ul><li>Enemy Air Support: {{green|-5.0%}}</li></ul>
|<ul><li>Enemy Air Support: {{green|-5.0%}}</li></ul>
|-
|-
| Entrenchment (Expert)
|Entrenchment (Expert)
| <ul><li>Entrenchment speed: {{green|+8.0%}}</li></ul>
|<ul><li>Entrenchment speed: {{green|+8.0%}}</li></ul>
|-
|-
| Fleet Logistics (Expert)
|Fleet Logistics (Expert)
| <ul><li>Naval max range factor: {{green|+10.0%}}</li></ul>
|<ul><li>Naval max range factor: {{green|+10.0%}}</li></ul>
|-
|-
| Fleet Logistics (Specialist)
|Fleet Logistics (Specialist)
| <ul><li>Naval max range factor: {{green|+5.0%}}</li></ul>
|<ul><li>Naval max range factor: {{green|+5.0%}}</li></ul>
|-
|-
| Infantry (Expert)
|Infantry (Expert)
| <ul><li>Infantry Division Attack: {{green|+10.0%}}</li><li>Infantry Division Defense: {{green|+15.0%}}</li></ul>
|<ul><li>Infantry Division Attack: {{green|+10.0%}}</li><li>Infantry Division Defense: {{green|+15.0%}}</li></ul>
|-
|-
| Infantry (Genius)
|Infantry (Genius)
| <ul><li>Infantry Division Attack: {{green|+15.0%}}</li><li>Infantry Division Defense: {{green|+20.0%}}</li></ul>
|<ul><li>Infantry Division Attack: {{green|+15.0%}}</li><li>Infantry Division Defense: {{green|+20.0%}}</li></ul>
|-
|-
| Infantry (Specialist)
|Infantry (Specialist)
| <ul><li>Infantry Division Attack: {{green|+5.0%}}</li><li>Infantry Division Defense: {{green|+10.0%}}</li></ul>
|<ul><li>Infantry Division Attack: {{green|+5.0%}}</li><li>Infantry Division Defense: {{green|+10.0%}}</li></ul>
|-
|-
| Naval Air Defense (Expert)
|Naval Air Defense (Expert)
| <ul><li>Naval AA attack: {{green|+15.0%}}</li></ul>
|<ul><li>Naval AA attack: {{green|+15.0%}}</li></ul>
|-
|-
| Naval Air Defense (Specialist)
|Naval Air Defense (Specialist)
| <ul><li>Naval AA attack: {{green|+8.0%}}</li></ul>
|<ul><li>Naval AA attack: {{green|+8.0%}}</li></ul>
|-
|-
| Naval Aviation (Expert)
|Naval Aviation (Expert)
| <ul><li>Naval Air Attacks from Carriers: {{green|+6.0%}}</li><li>Naval Air Targeting from Carriers: {{green|+7.0%}}</li><li>Naval Air Agility from Carriers: {{green|+8.0%}}</li></ul>
|<ul><li>Naval Air Attacks from Carriers: {{green|+6.0%}}</li><li>Naval Air Targeting from Carriers: {{green|+7.0%}}</li><li>Naval Air Agility from Carriers: {{green|+8.0%}}</li></ul>
|-
|-
| Naval Aviation (Genius)
|Naval Aviation (Genius)
| <ul><li>Naval Air Attacks from Carriers: {{green|+10.0%}}</li><li>Naval Air Targeting from Carriers: {{green|+12.0%}}</li><li>Naval Air Agility from Carriers: {{green|+15.0%}}</li></ul>
|<ul><li>Naval Air Attacks from Carriers: {{green|+10.0%}}</li><li>Naval Air Targeting from Carriers: {{green|+12.0%}}</li><li>Naval Air Agility from Carriers: {{green|+15.0%}}</li></ul>
|-
|-
| Naval Strike (Expert)
|Naval Strike (Expert)
| <ul><li>Naval bombing: {{green|+3.0%}}</li><li>Naval targeting: {{green|+3.0%}}</li><li>Naval agility: {{green|+3.0%}}</li></ul>
|<ul><li>Naval bombing: {{green|+3.0%}}</li><li>Naval targeting: {{green|+3.0%}}</li><li>Naval agility: {{green|+3.0%}}</li></ul>
|-
|-
| Naval Strike (Specialist)
|Naval Strike (Specialist)
| <ul><li>Naval bombing: {{green|+2.0%}}</li><li>Naval targeting: {{green|+2.0%}}</li><li>Naval agility: {{green|+2.0%}}</li></ul>
|<ul><li>Naval bombing: {{green|+2.0%}}</li><li>Naval targeting: {{green|+2.0%}}</li><li>Naval agility: {{green|+2.0%}}</li></ul>
|-
|-
| Screens (Expert)
|Screens (Expert)
| <ul><li>Screen Attack: {{green|+10.0%}}</li><li>Screen Defense: {{green|+15.0%}}</li></ul>
|<ul><li>Screen Attack: {{green|+10.0%}}</li><li>Screen Defense: {{green|+15.0%}}</li></ul>
|-
|-
| Strategic Bombing (Expert)
|Strategic Bombing (Expert)
| <ul><li>Bomber attack: {{green|+2.0%}}</li><li>Bomber defense: {{green|+2.0%}}</li><li>Bomber agility: {{green|+2.0%}}</li><li>Strategic Bombing: {{green|+5.0%}}</li></ul>
|<ul><li>Bomber attack: {{green|+2.0%}}</li><li>Bomber defense: {{green|+2.0%}}</li><li>Bomber agility: {{green|+2.0%}}</li><li>Strategic Bombing: {{green|+5.0%}}</li></ul>
|-
|-
| Strategic Bombing (Genius)
|Strategic Bombing (Genius)
| <ul><li>Bomber attack: {{green|+3.0%}}</li><li>Bomber defense: {{green|+3.0%}}</li><li>Bomber agility: {{green|+3.0%}}</li><li>Strategic Bombing: {{green|+9.0%}}</li></ul>
|<ul><li>Bomber attack: {{green|+3.0%}}</li><li>Bomber defense: {{green|+3.0%}}</li><li>Bomber agility: {{green|+3.0%}}</li><li>Strategic Bombing: {{green|+9.0%}}</li></ul>
|-
|-
| Submarines (Expert)
|Submarines (Expert)
| <ul><li>Submarine Attack: {{green|+15.0%}}</li><li>Submarine Defense: {{green|+10.0%}}</li></ul>
|<ul><li>Submarine Attack: {{green|+15.0%}}</li><li>Submarine Defense: {{green|+10.0%}}</li></ul>
|-
|-
| Tactical Bombing (Expert)
|Tactical Bombing (Expert)
| <ul><li>Ground support: {{green|+15.0%}}</li></ul>
|<ul><li>Ground support: {{green|+15.0%}}</li></ul>
|}
|}



2020年8月17日 (一) 09:01的版本

内阁

所有国家都有机会利用政治点数政治点数来挑选内阁Idea)。这些内阁可带来各种增益,并分为以下几类:

  • 征兵法案:影响该国可用人力的多少,工厂产出,海军船坞产出,建造速度和训练时间。
  • 贸易法案:影响该国出售到市场的资源,工厂产出,海军船坞产出,建造速度和研究时间。
  • 经济法案:影响生产生活消费品的工厂数量,燃油转换效率,民用和军用工厂的建造速度以及军用民用工厂的转换速度。
  • 政治顾问:给予各种修正,并可用于改变一个国家的政治环境。
  • 研究和生产企业:减少研究时间,并提升已研发装备的能力。
  • 军事参谋:给予陆军、海军和空军一定的修正。

法案

一个国家在不同效果的法案中只能选择其中的一种。

征兵法案

一个国家的征兵法案主要决定了该国家的可用人力。如果满足先决条件,改变一级征兵法案只需要150政治点数(若跨越一级如直接由“志愿兵役制”改变为“广泛征兵”,则需要300政治点数)。一般默认国家的征兵法案是“志愿兵役制”

Modifier Disarmed Nation.png
非军事化国家
Volunteer Only.png
志愿兵役制
Limited Conscription.png
有限征兵
Extensive Conscription.png
广泛征兵
Service by Requirement.png
按需服兵役
All Adults Serve.png
所有成年人
服兵役
Scraping the Barrel.png
Scraping
the Barrel
适役人口 1.0% 1.5% 2.5% 5.0% 10.0% 20.0% 25.0%
工厂产出 || style="text-align:center"| – -10% -30% -40%
海军船坞产出 || style="text-align:center"| – -10% -30% -40%
建造速度 || style="text-align:center"| – -10% -30% -40%
训练时间 || style="text-align:center"| – +10% +20% +30% +50%
前提条件
More than 20% 战争支持度战争支持度.
One of the following must be true:
One of the following must be true:

One of the following must be true:

  • At war.
  • Enemy has an estimated army strength ratio of 70% or more compared to this country.

One of the following must be true:

  • At war.
  • Enemy has an estimated army strength ratio of 100% or more compared to this country.

One of the following must be true:

Trade laws

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more free trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150 政治点数政治点数 if the prerequisites are met. The default trade law is “Export Focus”.

Modifier Free Trade.png
Free Trade
Export Focus.png
Export Focus
Limited Exports.png
Limited Exports
Closed Economy.png
Closed Economy
Resources to Market 80% 50% 25% 0%
Factory Output 15% 10% 5%
Dockyard Output 15% 10% 5%
Construction Speed 15% 10% 5%
Research Speed 10% 5% 1%
Civilian Intel to Others -40% -20% -10%
Navy Intel to Others -20% -10% -5%
Prerequisites One of the following must be true: One of the following must be true:

Economy laws

The economy law of a country defines how many Civilian factoriescivilian factories of all factories are needed to produce Consumer GoodsConsumer Goods. It also affects the Construction SpeedConstruction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150 Political powerpolitical power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.

Modifier Undisturbed Isolation.png
Undisturbed
Isolation
Isolation.png
Isolation

Civilian Economy.png
Civilian
Economy
Early Mobilization.png
Early
Mobilization
Partial Mobilization.png
Partial
Mobilization
War Economy.png
War
Economy
Total Mobilization.png
Total
Mobilization
Collectivized Society.png
Collectivized
Society
Consumer Goods Factories 50% 40% 35% 30% 25% 20% 10% 15%
Civilian Factory Construction Speed -50% -40% -30% -10% +15%
Military Factory Construction Speed -50% -40% -30% -10% +10% +20% +30% +30%
Dockyard Construction Speed -50% -40%
Civilian Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Military Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Factory Output || style="text-align:center"| – +70%
Dockyard Output || style="text-align:center"| – +70%
Max Factories In A State || style="text-align:center"| – +10%
Free Repair || style="text-align:center"| – +50%
Production Efficiency Retention || style="text-align:center"| – +10%
Production Efficiency Cap || style="text-align:center"| – -20%
Production Efficiency Growth || style="text-align:center"| – -20%
Recruitable Population || style="text-align:center"| – -3%
Fuel Gain Per Oil -60% -50% -40% -25% -10%
Fuel Capacity -45% -35% -25%
Agency Upgrade Speed -100% -80%
Resistance Target || style="text-align:center"| – -20%
Research Speed || style="text-align:center"| – -10%
Prerequisites Only for the 美利坚合众国的国旗 美利坚合众国 at 1936 game start. Only for the 美利坚合众国的国旗 美利坚合众国 at 1939 game start or after change from Undisturbed IsolationUndisturbed Isolation with a 1936 game start. One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 15% 战争支持度战争支持度.
One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 25% 战争支持度战争支持度.
All of the following must be true:
  • More than 50% 战争支持度战争支持度.
  • One of the following must be true:
    • Current ruling party is Fascist or Communist.
    • All of the following must be true:
      • At war.
      • Any enemy country has more than 40% of this country’s total number of factories.
All of the following must be true:
  • At war.
  • More than 80% 战争支持度战争支持度.
  • Any enemy country has more than 50% of this country’s total number of factories.
Only available when 没有结果 completes the All Must Bear the Torch focus All Must Bear the Torch national focus

Cannot Remove

The starting economy laws of the United States also modifies the 全球紧张度全球紧张度 threshold of some diplomatic actions:

Law Tension limit
Join Faction Send Volunteers Lend-Lease Guarantee Generate war goal
Undisturbed IsolationUndisturbed Isolation 20% 20% 50% 75% 100%
IsolationIsolation 20% 20% 50% 100%

内阁成员

政治顾问

Template:参见:

一个国家可以选择至多三个政治顾问. 每个政治顾问至少有一个特质, 他们中的大多数有着下列常见特质中的其中一个:

特质 效果
军备组织者

−20%民用工厂 转军军用工厂 消耗

密谋的暗害者

+5% 政治点数 政治点数
+15% 意识形态变化抵制力度

工业领袖

+10% 民用工厂 民用工厂建设速度
+10% 基础设施建设速度
+10% 炼油厂建设速度

共产主义革命者

+0.10 每日 共产主义 共产主义理念支持率

慈悲的绅士

+15% 改善关系 关系

民主主义改革者

+0.10 每日 民主主义 民主主义理念支持率

经济学家

+5% 生产效率上限

编辑

+5% 政治点数 政治点数
+5% 稳定度 稳定度

法西斯煽动者

+0.10 每日 法西斯主义 法西斯主义支持度

Financial Expert

-5% 生活消费品工厂

筑垒工程师

+20% 陆上要塞建设速度
+20% 海岸要塞建设速度
+20% 防空炮建设速度

意识形态十字军

+100% 相同意识形态关系 关系 变化.

诡谲的绅士

+1特工槽位.

自由记者

+0.05 每日 民主主义 民主主义理念支持率
+5% 政治点数 政治点数

受欢迎的花瓶

+15% 稳定度 稳定度

恐怖的巨头

−25% 对驻军伤害
−30% 外国颠覆活动效率
+2% 非核心人力

Propaganda Expert

+10% 战争支持度 战争支持度

军需将军

+15% 空军基地建造速度
+15% 海军基地建造速度
+15% 火箭基地建造速度
+15% 雷达站建造速度
+15% 核反应堆建造速度

沉默的实干家

+15% 政治点数 政治点数

巧言的魔术师

+10%贸易协定关系 关系 修正

Technocrat

+5% 民用工厂 民用工厂建造速度
+5% 科研速度

Traditionalist Theorist

+0.05 每日 中立主义 中立主义理念支持率
+15% 政治点数 政治点数

战争实业家

+10% 军用工厂 军用工厂建造速度
+10% 海军船坞 海军船坞建造速度
+10% Fuel silo.png 储油罐建造速度


除了这些大众特质,某些顾问有着独有的特质

特质 效果 顾问
胆大的冒险者

+5% 战争支持度 战争支持度
+5% 政治点数 政治点数
+10% 陆军组织度恢复
+3% 空军经验增长

荷兰的国旗 荷兰 伯恩哈德亲王
雄心壮志的工会领袖

+0.10 每日 共产主义 共产主义理念支持率
-5% 生活消费品工厂

墨西哥的国旗 墨西哥 维森特·隆巴多
反共斗士

+5% 稳定度 稳定度
-0.10 每日 共产主义 共产主义理念支持率

美利坚合众国的国旗 美利坚合众国 约瑟夫·麦卡锡
反法西斯特工

-0.02 每日 法西斯主义 法西斯理念支持率
+10% 稳定度 稳定度

德意志国的国旗 德意志国 汉斯·奥斯特
殖民地共产主义者

+2% 非核心人力
+250 每周人力
+0.05 每日 共产主义 共产主义支持率

荷兰的国旗 荷兰 安东·德·科姆
人民纽带

+5% 政治点数 政治点数
+5% 稳定度 稳定度

德意志国的国旗 德意志国 尤利乌斯·莱贝尔
议会共产主义者

-30% 政治点数 政治点数
+10% 工厂产出
+10% 海军船坞产出

荷兰的国旗 荷兰 安东·潘涅库克
经济改革家

+5% 稳定度 稳定度
-5% 生活消费品工厂

联合王国的国旗 联合王国 奥斯瓦尔德·莫斯利
教育改革家

+5% 科研速度

西班牙共和国的国旗 西班牙共和国 赫苏斯·埃尔南德斯·托马斯
长枪党领袖

+0.10 每日 法西斯主义法西斯主义理念支持率
+10%政治点数政治点数

西班牙国的国旗 西班牙国 何塞·安东尼奥·普里奥·德·里维拉
工业派长枪党人

+10% 民用工厂 民用工厂建造速度
+10% 基础设施建造速度
+10% 化学合成厂建造速度

西班牙国的国旗 西班牙国 何塞·安东尼奥·吉隆
工团派长枪党人

+0.10每日 法西斯主义 法西斯主义理念支持率
-5% 生活消费品工厂

西班牙国的国旗 西班牙国 曼努埃尔·埃迪拉
共和国的第一夫人

+5% 战争支持度 战争支持度
+5% 稳定度 稳定度

中华民国的国旗 中华民国 宋美龄
温和的反革命者

+10% 政治点数政治点数
+5% 稳定度 稳定度

荷兰的国旗 荷兰 雅各布·阿德里安·德·王尔德
武装警察领导

-2% 生活消费品工厂
+5% 稳定度
+0.5% 适役人口

西班牙共和国的国旗 西班牙共和国 胡安·内格宁
Hawk

+10% War Support
-5% Stability

法国的国旗 法国 Rene Massigli
La Pasionaria

+0.05 Daily 共产主义 Communism Support
+10% War Support
+10% Stability

西班牙共和国的国旗 西班牙共和国 Dolores Ibarruri
Leftist Freemason

+25% Ideology drift defense
+10% Intelligence

西班牙共和国的国旗 西班牙共和国 Augusto Barcia Trelles
Lifelong Carlist

+0.10 Daily 中立主义 Unaligned Support
+10% Stability

西班牙国的国旗 西班牙国 Tomas Dominguez Arevalo
Loyal Falangist

+0.10 Daily 法西斯主义 Fascism Support
+5% Daily 政治点数 Political Power gain

西班牙国的国旗 西班牙国 Raimundo Fernandez Cuesta
Mastermind Codebreaker

+15 Decryption Power

联合王国的国旗 联合王国 Alan Turing
Monarchist Media Mogul

+0.10 Daily 中立主义 Unaligned Support

德意志国的国旗 德意志国 Alfred Hugenberg
Old Figurehead

+15% 政治点数 Political Power gain

联合王国的国旗 联合王国 David Lloyd George
Princess of Terror

−25% Resistance damage to garrisons
−30% Foreign subversive activities efficiency
+2% Non-core Manpower

联合王国的国旗 联合王国 Mary Sophia Allen
Red Suffragette

Recruitable population 2.0%
-10% 稳定度 Stability

联合王国的国旗 联合王国 Sylvia Pankhurst
Resistance Banker

-10% Consumer Goods Factories
+10% Resistance growth speed in our occupied states

荷兰的国旗 荷兰 Walraven von Hall
Royalist Bulldog

+10% 战争支持度 War Support
+0.10 Daily 中立主义 Unaligned Support

联合王国的国旗 联合王国 Winston Churchill
Shadow of Calles

+0.10 Daily 中立主义 Unaligned Support
+15% 政治点数 Political Power gain

墨西哥的国旗 墨西哥 Aaron Saenz
Social Reformer

+0.10 Daily 民主主义 Democratic Support
+15% 稳定度 Stability

墨西哥的国旗 墨西哥 Bartolome Garcia Correa
Social Revolutionary

+0.05 Daily 中立主义 Unaligned Support
+10% 政治点数 Political Power gain
+10% War Support

西班牙共和国的国旗 西班牙共和国 Federica Montseny
Staunch Monarchist

+0.10 Daily 中立主义 Unaligned Support

匈牙利王国的国旗 匈牙利王国 Gusztav Gratz
Socialist Novelist

+10% 战争支持度 War Support
+0.10 Daily 共产主义 Communism Support

联合王国的国旗 联合王国 George Orwell
Syncretic Revanchist

+0.10 Daily 法西斯主义 Fascism Support
-50% Generate war goal tension limit
-25% war goal justification time.

墨西哥的国旗 墨西哥 Jose Vasconcelos
Voice of Restraint

+0.05 Daily 民主主义 Democratic Support +10% Stability

西班牙共和国的国旗 西班牙共和国 Indalecio Prieto

With Man the Guns, the British National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:

Trait Effects
Armaments Aficionado

−10% 民用工厂 Civilian to 军用工厂 Military Factory conversion cost

Backroom Windbag

+2% 政治点数 Political Power gain
+5% Ideology drift defense

Baron of Terror

-15% Resistance damage to garrison
-15% Foreign subversive activities
+1% Non-Core manpower

Compassionate Commoner

+5% Monthly 关系 opinion

Financial Graduate

-2% Consumer Goods Factories

Fortification Armchair General

+10% Land Fort construction speed
+10% Coastal Fort construction speed
+10% Anti Air construction speed

Ideological Groupie

+5% Same ideology monthly 关系 opinion.

Lieutenant of Industry

+5% 民用工厂 Civilian Factory construction speed
+5% Infrastructure construction speed
+5% Refinery construction speed

Little Rocket Man

+5% Rocketry research speed

Nuclear Enthusiast

+5% Nuclear research speed

Propaganda Bungler

+5 War Support

Quartermaster Trainee

+5% Air Base construction speed
+5% Naval base construction speed
+5% Rocket Site construction speed
+5% Radar Station construction speed
+5% Nuclear Reactor construction speed

Silent Mule

+5% 政治点数 Political Power gain

Smooth-Talking Con-man

+5% Trade deal 关系 opinion factor

War Profiteer

+5% 军用工厂 Military Factory construction speed
+5% 海军船坞 Dockyard construction speed

Design companies

  • 1 each of Tank, Naval, Air, Material designers.
  • 1 Industrial Concern.

Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed after the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.

Bonuses will not be applied to equipment that was fully researched prior to hiring the design company.

Design company bonuses also apply to variants.

Armor Design Companies

Traits also have +15% research speed to Armor.

Trait Effects
Armored Car Manufacturer

+5% Maximum Speed for armored car
+5% Soft Attack for armored car
+5% Hard Attack for armored car

Fast Tank Manufacturer

+5% Speed for armor
+10% Reliability for armor

Heavy Tank Manufacturer

+5% Armor for armor
+5 Hard Attack for armor

Infantry Tank Manufacturer

+5% Soft Attack for armor
+5% Armor for armor

Medium Tank Manufacturer

+5% Reliability for armor
+5% Soft Attack for armor

Tank Manufacturer

+5% Reliability for armor

Naval Design Companies

Traits also have +15% research speed to Naval.

Trait Effects
Atlantic Fleet Naval Manufacturer

+50% Armor for carrier
+10% HP for carrier
+10% Armor and Heavy Attack for capital ship

Battlefleet Designer

+15 Armor and Heavy Attack for capital ship
+25% Torpedo Attack for screen ship
-25% Sub Detection for screen ship

Coastal Defense Naval Manufacturer

-25% Build Cost for naval ship
-20% Deck Size for carrier
-20% Armor for capital ship
-50% Range for naval ship

Convoy Escort Naval Manufacturer

30% Range for screen ship
+10% Sub Detection and Speed for screen ship
+10% Build Cost

Mediterranean Naval Manufacturer

-25% Range for capital and screen ship
+10% Speed for capital and screen ship

Naval Manufacturer
Pacific Fleet Naval Manufacturer

+25% Range for naval vessel
+25% Deck Size for carrier
-15% Armor for carrier

Raiding Fleet Naval Manufacturer

+10% Speed for naval vessel
-10% Visibility for naval vessel
-10% Deck Size for carrier
-10% Heavy Attack for capital ship

Air Design Companies

Traits also have +15% research speed to Air.

Trait Effects
Aircraft Manufacturer
CAS Manufacturer

+10% Attack and Reliability for CAS and CV CAS

Fuel Efficient Aircraft Manufacturer

+10% Range for fighter and heavy fighter range
+20% Reliability for heavy fighter and tac bomber

Heavy Aircraft Manufacturer

+10% Air Bombing for Strategic bomber

Light Aircraft Manufacturer

+10% Agility and Speed for fighter and CV fighter

Light Aircraft Manufacturer 2

+20% Agility and Speed for fighter and CV fighter

Medium Aircraft Manufacturer

+20% Reliability for heavy fighter and tac bomber

Naval Aircraft Manufacturer

+10% Range for naval bomber and carrier planes
+10% Naval Strike Attack for naval bomber, carrier naval bomber, and Carrier CAS
+10% Air Agility for carrier fighter

Materiel Design Companies

Trait Effects
Artillery Manufacturer

+15% Artillery Research Speed

Infantry Equipment Manufacturer

+15% Weapons and Equipment Research Speed

Motorized Equipment Manufacturer

+15% Motorization Research Speed

Support Equipment Manufacturer

+10% Support Unit Research Speed

Industrial Concern

Trait Effects
Construction Company

+10% Infrastructure Construction Speed
+?% ? Research Speed

Electronics Concern

+15% Electronics Research Speed

+10% Electronics Research Speed

Industrial Concern

+10% Industrial Research Speed

Refinery Concern

+5% Industrial Research Speed
+15% Synthetic Research Speed

Theorist

Up to 1 theorist may be chosen.

Trait Effects
Air Warfare Theorist

+10.0% Air Doctrine research speed
+0.05 空军经验 Air Experience gain

Assault Aviation

+15.0% Operational Integrity research speed
+0.05 空军经验 Air Experience gain

Blitzkrieg Theorist

+10.0% Land Doctrine research speed
+10.0% Armor Maximum Speed +0.05 陆军经验 Army Experience gain

Close Air Support Proponent

+15.0% Battlefield Support research speed
+0.05 空军经验 Air Experience gain

Council of Theorists

? ? research speed
+0.02 陆军经验 Army Experience gain
+0.02 空军经验 Air Experience gain
+0.02 海军经验 Navy Experience gain

Dive Bomber

+10.0% Air Doctrine research speed
+10.0% Close Air Support Ground Attack
+0.05 空军经验 Air Experience gain

Grand Battleplan Expert

+15.0% Grand Battle Plan research speed
+0.05 陆军经验 Army Experience gain

Grand Fleet Proponent

+15.0% Fleet In Being research speed
+0.05 海军经验 Navy Experience gain

Little Rocket Man

+?.0% Rocket research speed

Mass Assault Expert

+15.0% Mass Assault research speed
+0.05 陆军经验 Army Experience gain

Military Theorist

+10.0% Land Doctrine research speed
+0.05 陆军经验 Army Experience gain

Mobile Warfare Expert

+15.0% Mobile Warfare research speed
+0.05 陆军经验 Army Experience gain

Naval Aviation Pioneer

+15.0% Base Strike research speed
+0.05 海军经验 Navy Experience gain

Naval Theorist

+10.0% Naval Doctrine research speed
+0.05 海军经验 Navy Experience gain

Nuclear Enthusiast

+?.0% Nuclear research speed

Nuclear Scientist

+15.0% Nuclear research speed

Rocket Scientist

+15.0% Rocket research speed

Submarine Specialist

+25.0% Trade Interdiction research speed
+0.05 海军经验 Navy Experience gain

Superior Firepower Expert

+15.0% Superior Firepower research speed
+0.05 陆军经验 Army Experience gain

Victory Through Airpower

+15.0% Strategic Destruction research speed
+0.05 空军经验 Air Experience gain

Military chiefs

  • 1 each of Chief of Army, Navy, and Air Force.
Position Trait Effects
Chief of Army Army Defense (Specialist)
  • Army Defence Factor: +5.0%
Chief of Army Army Defense (Expert)
  • Army Defence Factor: +10.0%
Chief of Army Army Defense (Genius)
  • Army Defence Factor: +15.0%
Chief of Army Army Offense (Specialist)
  • Army Attack Factor: +5.0%
Chief of Army Army Offense (Expert)
  • Army Attack Factor: +10.0%
Chief of Army Army Offense (Genius)
  • Army Attack Factor: +15.0%
Chief of Army Old Guard
  • Experience Gain Army Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Army Army Drill (Specialist)
  • Division training time: -5.0%
Chief of Army Army Drill (Expert)
  • Division training time: -10.0%
Chief of Army Army Drill (Genius)
  • Division training time: -15.0%
Chief of Army Army Reformer (Specialist)
  • Experience Gain Army Factor: +5.0%
Chief of Army Army Reformer (Expert)
  • Experience Gain Army Factor: +10.0%
Chief of Army Army Reformer (Genius)
  • Experience Gain Army Factor: +15.0%
Chief of Army Army Organization (Specialist)
  • Division Organization: +4.0%
Chief of Army Army Organization (Expert)
  • Division Organization: +8.0%
Chief of Army Army Organization (Genius)
  • Division Organization: +12.0%
Chief of Army Army Planning (Specialist)
  • Planning Speed: +5.0%
Chief of Army Army Planning (Expert)
  • Planning Speed: +10.0%
Chief of Army Army Planning (Genius)
  • Planning Speed: +15.0%
Chief of Army Army Morale (Specialist)
  • Division Recovery Rate: +4.0%
Chief of Army Army Morale (Expert)
  • Division Recovery Rate: +8.0%
Chief of Army Army Morale (Genius)
  • Division Recovery Rate: +12.0%
Chief of Army Army Maneuver (Specialist)
  • Divisions speed: +5.0%
Chief of Army Army Maneuver (Expert)
  • Divisions speed: +10.0%
Chief of Army Army Maneuver (Genius)
  • Divisions speed: +15.0%
Chief of Air Force Air Reformer (Specialist)
  • Experience Gain Air Factor: +5.0%
Chief of Air Force Air Reformer (Expert)
  • Experience Gain Air Factor: +10.0%
Chief of Air Force Air Reformer (Genius)
  • Experience Gain Air Factor: +15.0%
Chief of Air Force Air Safety (Specialist)
  • Air Accidents Chance: -5.0%
Chief of Air Force Air Safety (Expert)
  • Air Accidents Chance: -10.0%
Chief of Air Force Air Safety (Genius)
  • Air Accidents Chance: -15.0%
Chief of Air Force Night Operations (Specialist)
  • Night Operations Penalty: -10.0%
Chief of Air Force Night Operations (Expert)
  • Night Operations Penalty: -20.0%
Chief of Air Force Night Operations (Genius)
  • Night Operations Penalty: -30.0%
Chief of Air Force Ground Support (Specialist)
  • Air Support: +5.0%
Chief of Air Force Ground Support (Expert)
  • Air Support: +10.0%
Chief of Air Force Ground Support (Genius)
  • Air Support: +15.0%
Chief of Air Force All-Weather (Specialist)
  • Bad Weather Penalty: -10.0%
Chief of Air Force All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
Chief of Air Force All-Weather (Genius)
  • Bad Weather Penalty: -30.0%
Chief of Navy Naval Aviation (Specialist)
  • Navy Carrier Air Attack Factor: +3.0%
  • Navy Carrier Air Targetting Factor: +3.0%
  • Navy Carrier Air Agility Factor: +4.0%
Chief of Navy Naval Aviation (Expert)
  • Navy Carrier Air Attack Factor: +6.0%
  • Navy Carrier Air Targetting Factor: +7.0%
  • Navy Carrier Air Agility Factor: +8.0%
Chief of Navy Naval Aviation (Genius)
  • Navy Carrier Air Attack Factor: +10.0%
  • Navy Carrier Air Targetting Factor: +12.0%
  • Navy Carrier Air Agility Factor: +15.0%
Chief of Navy Decisive Battle (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%
Chief of Navy Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
Chief of Navy Decisive Battle (Genius)
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
Chief of Navy Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10.0%
Chief of Navy Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
Chief of Navy Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20.0%
Chief of Navy Old Guard
  • Experience Gain Navy Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Navy Naval Reformer (Specialist)
  • Experience Gain Navy Factor: +5.0%
Chief of Navy Naval Reformer (Expert)
  • Experience Gain Navy Factor: +10.0%
Chief of Navy Naval Reformer (Genius)
  • Experience Gain Navy Factor: +15.0%
Chief of Navy Naval Maneuver (Specialist)
  • Naval Speed: +5.0%
Chief of Navy Naval Maneuver (Expert)
  • Naval Speed: +10.0%
Chief of Navy Naval Maneuver (Genius)
  • Naval Speed: +15.0%

Military high command

Up to three members of the military high command may be chosen.

Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.

Trait Effects
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Air Combat Training (Genius)
  • Ace generation chance: +15.0%
Air Superiority (Expert)
  • Air superiority attack: +3.0%
  • Air superiority defense: +3.0%
  • Air superiority agility: +3.0%
Air Superiority (Genius)
  • Air superiority attack: +5.0%
  • Air superiority defense: +5.0%
  • Air superiority agility: +5.0%
Airborne Assault (Expert)
  • Paradrop attack: +2.0%
  • Paradrop defense: +5.0%
  • Paradrop agility: +5.0%
Airborne Assault (Specialist)
  • Paradrop attack: +1.0%
  • Paradrop defense: +3.0%
  • Paradrop agility: +3.0%
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
Amphibious Assault (Genius)
  • Amphibious invasion speed: +15.0%
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
Anti-Submarine (Specialist)
  • Submarine Detection: +10.0%
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Armor (Genius)
  • Armor Division Attack: +15.0%
  • Armor Division Defense: +15.0%
Armor (Specialist)
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
Army Logistics (Expert)
  • Division attrition: -8.0%
Army Logistics (Specialist)
  • Division attrition: -4.0%
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Army Regrouping (Genius)
  • Division Recovery Rate: +12.0%
Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
Artillery (Genius)
  • Artillery Attack: +20.0%
  • Artillery Defense: +15.0%
Bomber Interception (Expert)
  • Interception attack: +3.0%
  • Interception defense: +3.0%
  • Interception agility: +3.0%
Bomber Interception (Specialist)
  • Interception attack: +2.0%
  • Interception defense: +2.0%
  • Interception agility: +2.0%
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Defense: +10.0%
Capital Ships (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Defense: +5.0%
Carriers (Expert)
  • Sortie Efficiency: +15.0%
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
Cavalry (Genius)
  • Cavalry Attack: +15.0%
  • Cavalry Defense: +15.0%
  • Motorized Attack: +15.0%
  • Motorized Defense: +15.0%
Cavalry (Specialist)
  • Cavalry Attack: +5.0%
  • Cavalry Defense: +5.0%
  • Motorized Attack: +5.0%
  • Motorized Defense: +5.0%
Close Air Support (Expert)
  • Close air support attack: +3.0%
  • Close air support defense: +3.0%
  • Close air support agility: +3.0%
Close Air Support (Genius)
  • Close air support attack: +5.0%
  • Close air support defense: +5.0%
  • Close air support agility: +5.0%
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
Concealment (Expert)
  • Enemy Air Support: -10.0%
Concealment (Genius)
  • Enemy Air Support: -15.0%
Concealment (Specialist)
  • Enemy Air Support: -5.0%
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
Naval Air Defense (Specialist)
  • Naval AA attack: +8.0%
Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6.0%
  • Naval Air Targeting from Carriers: +7.0%
  • Naval Air Agility from Carriers: +8.0%
Naval Aviation (Genius)
  • Naval Air Attacks from Carriers: +10.0%
  • Naval Air Targeting from Carriers: +12.0%
  • Naval Air Agility from Carriers: +15.0%
Naval Strike (Expert)
  • Naval bombing: +3.0%
  • Naval targeting: +3.0%
  • Naval agility: +3.0%
Naval Strike (Specialist)
  • Naval bombing: +2.0%
  • Naval targeting: +2.0%
  • Naval agility: +2.0%
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
Strategic Bombing (Expert)
  • Bomber attack: +2.0%
  • Bomber defense: +2.0%
  • Bomber agility: +2.0%
  • Strategic Bombing: +5.0%
Strategic Bombing (Genius)
  • Bomber attack: +3.0%
  • Bomber defense: +3.0%
  • Bomber agility: +3.0%
  • Strategic Bombing: +9.0%
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
Tactical Bombing (Expert)
  • Ground support: +15.0%

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