(→征兵法案) |
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== Ministers == | == Ministers == | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
=== | === 政治顾问 === | ||
{{ | {{ 参见:| 内阁成员表}} | ||
一个国家可以选择至多三个政治顾问. 每个政治顾问至少有一个特质, 他们中的大多数有着下列常见特质中的其中一个: | |||
{|class = "wikitable sortable" | {|class = "wikitable sortable" | ||
! | ! 特质 | ||
! | ! 效果 | ||
|- | |- | ||
| | | 军备组织者 | ||
| | | | ||
{{green|−20%}} {{icon|civilian factory}} | {{green|−20%}} 民{{icon|civilian factory}} 转军{{icon|military factory}} 消耗 | ||
| Backroom Backstabber | | Backroom Backstabber | ||
| | | | ||
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{{green|+15%}} Ideology drift defense | {{green|+15%}} Ideology drift defense | ||
|- | |- | ||
| | | 工业领袖 | ||
| | | | ||
{{green|+10%}} {{icon|civilian factory}} | {{green|+10%}} {{icon|civilian factory}} 民用工厂建设速度<br> | ||
{{green|+10%}} | {{green|+10%}} 基础设施建设速度<br> | ||
{{green|+10%}} | {{green|+10%}} 炼油厂建设速度 | ||
|- | |- | ||
| | | 共产主义革命者 | ||
| | | | ||
{{green|+0.10}} | {{green|+0.10}} 每日 {{icon|communism}} 共产主义支持度 | ||
|- | |- | ||
| Compassionate Gentleman | | Compassionate Gentleman |
2020年8月16日 (日) 19:45的版本
内阁
所有国家都有机会利用政治点数政治点数来挑选内阁(Idea)。这些内阁可带来各种好处,并分为以下几类:
- 征兵法案:影响该国可用人力的多少,工厂产出,海军船坞产出,建造速度和训练时间。
- 贸易法案:影响该国出售到市场的资源,工厂产出,海军船坞产出,建造速度和研究时间。
- 经济法案:影响生产生活消费品的工厂数量,燃油转换效率,民用和军用工厂的建造速度以及军用民用工厂的转换速度。
- 政治顾问:给予各种修正,并可用于改变一个国家的政治环境。
- 研究和生产企业:减少研究时间,并提升已研发装备的能力。
- 军事参谋:给予陆军、海军和空军一定的修正。
法案
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
一个国家在不同效果的法案中只能选择其中的一种。
征兵法案
一个国家的征兵法案主要决定了该国家的可用人力 人力。如果满足先决条件,改变一级征兵法案只需要150政治点数(若跨越一级如直接由“志愿兵役制”改变为“广泛征兵”,则需要300政治点数)。一般默认国家的征兵法案是“志愿兵役制”。 The conscription law of a country mainly determines the available manpower for the armed forces. It can be changed for 150 political power per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.
Modifier | 非军事化国家 |
志愿兵役制 |
有限征兵 |
广泛征兵 |
按需服兵役 |
所有成年人 服兵役 |
Scraping the Barrel |
---|---|---|---|---|---|---|---|
适役人口 | 1.0% | 1.5% | 2.5% | 5.0% | 10.0% | 20.0% | 25.0% |
工厂产出 | – | – | – | – | -10% | -30% | -40% |
海军船坞产出 | – | – | – | – | -10% | -30% | -40% |
建造速度 | – | – | – | – | -10% | -30% | -40% |
训练时间 | – | – | – | +10% | +20% | +30% | +50% |
先决条件 | – |
|
|
More than 20% 战争支持度. One of the following must be true:
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One of the following must be true:
One of the following must be true:
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One of the following must be true:
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One of the following must be true:
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Trade laws
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more free trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150 政治点数 if the prerequisites are met. The default trade law is “Export Focus”.
Modifier | Free Trade |
Export Focus |
Limited Exports |
Closed Economy |
---|---|---|---|---|
Resources to Market | 80% | 50% | 25% | 0% |
Factory Output | 15% | 10% | 5% | – |
Dockyard Output | 15% | 10% | 5% | – |
Construction Speed | 15% | 10% | 5% | – |
Research Speed | 10% | 5% | 1% | – |
Civilian Intel to Others | -40% | -20% | -10% | – |
Navy Intel to Others | -20% | -10% | -5% | – |
Prerequisites | – | – | One of the following must be true:
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One of the following must be true:
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Economy laws
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
The economy law of a country defines how many civilian factories of all factories are needed to produce Consumer Goods. It also affects the Construction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150 political power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.
Modifier | Undisturbed Isolation |
Isolation |
Civilian Economy |
Early Mobilization |
Partial Mobilization |
War Economy |
Total Mobilization |
Collectivized Society |
---|---|---|---|---|---|---|---|---|
Consumer Goods Factories | 50% | 40% | 35% | 30% | 25% | 20% | 10% | 15% |
Civilian Factory Construction Speed | -50% | -40% | -30% | -10% | – | – | – | +15% |
Military Factory Construction Speed | -50% | -40% | -30% | -10% | +10% | +20% | +30% | +30% |
Dockyard Construction Speed | -50% | -40% | – | – | – | – | – | – |
Civilian Factory Conversion Cost | +50% | +40% | +30% | – | -10% | -20% | -30% | -30% |
Military Factory Conversion Cost | +50% | +40% | +30% | – | -10% | -20% | -30% | -30% |
Factory Output | – | – | – | – | – | – | – | +70% |
Dockyard Output | – | – | – | – | – | – | – | +70% |
Max Factories In A State | – | – | – | – | – | – | – | +10% |
Free Repair | – | – | – | – | – | – | – | +50% |
Production Efficiency Retention | – | – | – | – | – | – | – | +10% |
Production Efficiency Cap | – | – | – | – | – | – | – | -20% |
Production Efficiency Growth | – | – | – | – | – | – | – | -20% |
Recruitable Population | – | – | – | – | – | – | -3% | – |
Fuel Gain Per Oil | -60% | -50% | -40% | -25% | -10% | – | – | – |
Fuel Capacity | -45% | -35% | -25% | – | – | – | – | – |
Agency Upgrade Speed | -100% | -80% | – | – | – | – | – | – |
Resistance Target | – | – | – | – | – | – | – | -20% |
Research Speed | – | – | – | – | – | – | – | -10% |
Prerequisites | Only for the 美利坚合众国 at 1936 game start. | Only for the 美利坚合众国 at 1939 game start or after change from Undisturbed Isolation with a 1936 game start. | – | One of the following must be true:
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One of the following must be true:
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All of the following must be true:
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All of the following must be true:
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Only available when 没有结果 completes the All Must Bear the Torch national focus Cannot Remove |
The starting economy laws of the United States also modifies the 全球紧张度 threshold of some diplomatic actions:
Law | Tension limit | ||||
---|---|---|---|---|---|
Join Faction | Send Volunteers | Lend-Lease | Guarantee | Generate war goal | |
Undisturbed Isolation | 20% | 20% | 50% | 75% | 100% |
Isolation | 20% | 20% | – | 50% | 100% |
Ministers
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
政治顾问
一个国家可以选择至多三个政治顾问. 每个政治顾问至少有一个特质, 他们中的大多数有着下列常见特质中的其中一个:
Besides these common traits certain personalities can have unique traits.
Trait | Effects | Advisor |
---|---|---|
Adventurous Daredevil |
+5% War Support |
荷兰 Prince Bernhard |
Ambitious Union Boss | 墨西哥 Vicente Lombardo | |
Anti-Communist Crusader | 美利坚合众国 Joseph McCarthy | |
Anti-Fascist Agent | 德意志国 Hans Oster | |
Colonial Communist |
+2% Non-core Manpower |
荷兰 Anton de Kom |
Connected Citizen | 德意志国 Julius Leber | |
Council Communist |
-30% Political Power gain |
荷兰 Antonie Panekoek |
Economic Organizer | 联合王国 Oswald Mosley | |
Education Reformer |
+5% Research |
西班牙共和国 Jesus Hernandez Tomas |
Falangist Figurehead | 西班牙国 Jose Antonio Primo de Rivera | |
Falangist Industrialist |
+10% Civilian Factory construction speed |
西班牙国 Jose Antonio Giron |
Falangist Syndicalist | 西班牙国 Manuel Hedilla | |
First Lady of the Republic | 中华民国 Soong Mei-Ling | |
Genial Anti-Revolutionary | 荷兰 Jacob Adriaan de Wilde | |
Gran Carabinero |
-2% Consumer Goods |
西班牙共和国 Juan Negrin |
Hawk |
+10% War Support |
法国 Rene Massigli |
La Pasionaria |
+0.05 Daily Communism Support |
西班牙共和国 Dolores Ibarruri |
Leftist Freemason |
+25% Ideology drift defense |
西班牙共和国 Augusto Barcia Trelles |
Lifelong Carlist | 西班牙国 Tomas Dominguez Arevalo | |
Loyal Falangist | 西班牙国 Raimundo Fernandez Cuesta | |
Mastermind Codebreaker |
+15 Decryption Power |
联合王国 Alan Turing |
Monarchist Media Mogul | 德意志国 Alfred Hugenberg | |
Old Figurehead | 联合王国 David Lloyd George | |
Princess of Terror |
−25% Resistance damage to garrisons |
联合王国 Mary Sophia Allen |
Red Suffragette | 联合王国 Sylvia Pankhurst | |
Resistance Banker |
-10% Consumer Goods Factories |
荷兰 Walraven von Hall |
Royalist Bulldog | 联合王国 Winston Churchill | |
Shadow of Calles | 墨西哥 Aaron Saenz | |
Social Reformer | 墨西哥 Bartolome Garcia Correa | |
Social Revolutionary |
+0.05 Daily Unaligned Support |
西班牙共和国 Federica Montseny |
Staunch Monarchist | 匈牙利王国 Gusztav Gratz | |
Socialist Novelist | 联合王国 George Orwell | |
Syncretic Revanchist |
+0.10 Daily Fascism Support |
墨西哥 Jose Vasconcelos |
Voice of Restraint | 西班牙共和国 Indalecio Prieto |
With Man the Guns, the British National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:
Design companies
- 1 each of Tank, Naval, Air, Material designers.
- 1 Industrial Concern.
Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed after the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.
Bonuses will not be applied to equipment that was fully researched prior to hiring the design company.
Design company bonuses also apply to variants.
Armor Design Companies
Traits also have +15% research speed to Armor.
Trait | Effects |
---|---|
Armored Car Manufacturer |
+5% Maximum Speed for armored car |
Fast Tank Manufacturer |
+5% Speed for armor |
Heavy Tank Manufacturer |
+5% Armor for armor |
Infantry Tank Manufacturer |
+5% Soft Attack for armor |
Medium Tank Manufacturer |
+5% Reliability for armor |
Tank Manufacturer |
+5% Reliability for armor |
Traits also have +15% research speed to Naval.
Trait | Effects |
---|---|
Atlantic Fleet Naval Manufacturer |
+50% Armor for carrier |
Battlefleet Designer |
+15 Armor and Heavy Attack for capital ship |
Coastal Defense Naval Manufacturer |
-25% Build Cost for naval ship |
Convoy Escort Naval Manufacturer |
30% Range for screen ship |
Mediterranean Naval Manufacturer |
-25% Range for capital and screen ship |
Naval Manufacturer | |
Pacific Fleet Naval Manufacturer |
+25% Range for naval vessel |
Raiding Fleet Naval Manufacturer |
+10% Speed for naval vessel |
Air Design Companies
Traits also have +15% research speed to Air.
Trait | Effects |
---|---|
Aircraft Manufacturer | |
CAS Manufacturer |
+10% Attack and Reliability for CAS and CV CAS |
Fuel Efficient Aircraft Manufacturer |
+10% Range for fighter and heavy fighter range |
Heavy Aircraft Manufacturer |
+10% Air Bombing for Strategic bomber |
Light Aircraft Manufacturer |
+10% Agility and Speed for fighter and CV fighter |
Light Aircraft Manufacturer 2 |
+20% Agility and Speed for fighter and CV fighter |
Medium Aircraft Manufacturer |
+20% Reliability for heavy fighter and tac bomber |
Naval Aircraft Manufacturer |
+10% Range for naval bomber and carrier planes |
Materiel Design Companies
Trait | Effects |
---|---|
Artillery Manufacturer |
+15% Artillery Research Speed |
Infantry Equipment Manufacturer |
+15% Weapons and Equipment Research Speed |
Motorized Equipment Manufacturer |
+15% Motorization Research Speed |
Support Equipment Manufacturer |
+10% Support Unit Research Speed |
Industrial Concern
Trait | Effects |
---|---|
Construction Company |
+10% Infrastructure Construction Speed |
Electronics Concern |
+15% Electronics Research Speed |
+10% Electronics Research Speed | |
Industrial Concern |
+10% Industrial Research Speed |
Refinery Concern |
+5% Industrial Research Speed |
Theorist
Up to 1 theorist may be chosen.
Military chiefs
- 1 each of Chief of Army, Navy, and Air Force.
Position | Trait | Effects |
---|---|---|
Chief of Army | Army Defense (Specialist) |
|
Chief of Army | Army Defense (Expert) |
|
Chief of Army | Army Defense (Genius) |
|
Chief of Army | Army Offense (Specialist) |
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Chief of Army | Army Offense (Expert) |
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Chief of Army | Army Offense (Genius) |
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Chief of Army | Old Guard |
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Chief of Army | Army Drill (Specialist) |
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Chief of Army | Army Drill (Expert) |
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Chief of Army | Army Drill (Genius) |
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Chief of Army | Army Reformer (Specialist) |
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Chief of Army | Army Reformer (Expert) |
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Chief of Army | Army Reformer (Genius) |
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Chief of Army | Army Organization (Specialist) |
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Chief of Army | Army Organization (Expert) |
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Chief of Army | Army Organization (Genius) |
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Chief of Army | Army Planning (Specialist) |
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Chief of Army | Army Planning (Expert) |
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Chief of Army | Army Planning (Genius) |
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Chief of Army | Army Morale (Specialist) |
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Chief of Army | Army Morale (Expert) |
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Chief of Army | Army Morale (Genius) |
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Chief of Army | Army Maneuver (Specialist) |
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Chief of Army | Army Maneuver (Expert) |
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Chief of Army | Army Maneuver (Genius) |
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Chief of Air Force | Air Reformer (Specialist) |
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Chief of Air Force | Air Reformer (Expert) |
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Chief of Air Force | Air Reformer (Genius) |
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Chief of Air Force | Air Safety (Specialist) |
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Chief of Air Force | Air Safety (Expert) |
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Chief of Air Force | Air Safety (Genius) |
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Chief of Air Force | Night Operations (Specialist) |
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Chief of Air Force | Night Operations (Expert) |
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Chief of Air Force | Night Operations (Genius) |
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Chief of Air Force | Ground Support (Specialist) |
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Chief of Air Force | Ground Support (Expert) |
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Chief of Air Force | Ground Support (Genius) |
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Chief of Air Force | All-Weather (Specialist) |
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Chief of Air Force | All-Weather (Expert) |
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Chief of Air Force | All-Weather (Genius) |
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Chief of Navy | Naval Aviation (Specialist) |
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Chief of Navy | Naval Aviation (Expert) |
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Chief of Navy | Naval Aviation (Genius) |
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Chief of Navy | Decisive Battle (Specialist) |
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Chief of Navy | Decisive Battle (Expert) |
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Chief of Navy | Decisive Battle (Genius) |
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Chief of Navy | Commerce Raiding (Specialist) |
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Chief of Navy | Commerce Raiding (Expert) |
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Chief of Navy | Commerce Raiding (Genius) |
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Chief of Navy | Old Guard |
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Chief of Navy | Naval Reformer (Specialist) |
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Chief of Navy | Naval Reformer (Expert) |
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Chief of Navy | Naval Reformer (Genius) |
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Chief of Navy | Naval Maneuver (Specialist) |
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Chief of Navy | Naval Maneuver (Expert) |
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Chief of Navy | Naval Maneuver (Genius) |
|
Military high command
Up to three members of the military high command may be chosen.
Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.
Trait | Effects |
---|---|
Air Combat Training (Expert) |
|
Air Combat Training (Genius) |
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Air Superiority (Expert) |
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Air Superiority (Genius) |
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Airborne Assault (Expert) |
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Airborne Assault (Specialist) |
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Amphibious Assault (Expert) |
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Amphibious Assault (Genius) |
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Anti-Submarine (Expert) |
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Anti-Submarine (Specialist) |
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Armor (Expert) |
|
Armor (Genius) |
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Armor (Specialist) |
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Army Logistics (Expert) |
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Army Logistics (Specialist) |
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Army Regrouping (Expert) |
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Army Regrouping (Genius) |
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Army Regrouping (Specialist) |
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Artillery (Expert) |
|
Artillery (Genius) |
|
Bomber Interception (Expert) |
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Bomber Interception (Specialist) |
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Capital Ships (Expert) |
|
Capital Ships (Specialist) |
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Carriers (Expert) |
|
Cavalry (Expert) |
|
Cavalry (Genius) |
|
Cavalry (Specialist) |
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Close Air Support (Expert) |
|
Close Air Support (Genius) |
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Commando (Expert) |
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Concealment (Expert) |
|
Concealment (Genius) |
|
Concealment (Specialist) |
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Entrenchment (Expert) |
|
Fleet Logistics (Expert) |
|
Fleet Logistics (Specialist) |
|
Infantry (Expert) |
|
Infantry (Genius) |
|
Infantry (Specialist) |
|
Naval Air Defense (Expert) |
|
Naval Air Defense (Specialist) |
|
Naval Aviation (Expert) |
|
Naval Aviation (Genius) |
|
Naval Strike (Expert) |
|
Naval Strike (Specialist) |
|
Screens (Expert) |
|
Strategic Bombing (Expert) |
|
Strategic Bombing (Genius) |
|
Submarines (Expert) |
|
Tactical Bombing (Expert) |
|
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |
hoi4de:Ideas hoi4es:Ideas hoi4fr:Ideas hoi4pl:Ideas hoi4pt:Ideas hoi4ru:Ideas