陆军学说

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Land doctrine is a technology group that allows a nation to specialize the way its army conducts land warfare. The doctrine tree consists of four exclusive branches that provide different bonuses.

Land doctrine research tree
Land doctrine research tree.png

Base time to research

The first doctrine research has a base time to research of 191 days. All following doctrines researches have 382 days. By spending 100 陆军经验 Army experience the research speed can be increased by 100%. All other research speed modifiers are added to this.
Research time example:
With the 100% research speed bonus from 100 陆军经验 Army experience spent,
and the 10% research speed bonus from Free Trade,
the resulting research time is:
[math]\displaystyle{ \text{Research Time} = 382 / (1 + 100% + 10%) = 382 / 2.1 \approx 182 \text{ days} }[/math]

Doctrine branches

Mobile Warfare
Mobile Warfare is a focus on speed and maneuver to cut off and disorganize enemy forces.
Superior Firepower
This doctrine focuses on throwing shells, not men, at the enemy. Our manpower is precious, bullets are cheap.
Grand Battleplan
Extensive planning and preparation before engaging in battle is the key to success.
Mass Assault
"Perfect" weapons are overrated, a large number of "good enough" weapons is the path to victory!

Some nations start the game with a pre-enabled army doctrine:

Doctrine Countries
Mobile Warfare.png Mobile Warfare
Superior Firepower.png Superior Firepower
Grand Battle Plan.png Grand Battle Plan
Mass Assault.png Mass Assault

Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree.

List of all doctrines

Mobile Warfare

This path focuses on mobile mechanized and armored units and is the default German path. Armor and motorized/mechanized units will have the largest gains in this path. It also reduces the time needed for planning bonuses to reach maximum. This path is somewhat frontloaded with early bonuses. The first branching in this tree allows you to choose between Mobile Infantry or Armor as your main focus. While Mobile Infantry isn't as effective in combat, it is cheaper and can be used in greater numbers, so it could be an alternative strategy for Germany, or be used by a less industrially powerful nation. The second split offers the choice between switching over to a defensive posture, maximizing Manpower gains and improving partisans, as Germany historically did, or continuing to develop offensive mobile doctrines.

Mobile Warfare icon

Mobile Warfare

Mobile Warfare is a focus on speed and maneuver to cut off and disorganize enemy forces.
Delay icon

Delay

  • Enables tactic: Delay
  • All Infantry & Mot/Mech:
Even when a battle cannot be won, it can be advantageous to slow the progress of attacking forces with ambushes and delaying tactics.
Elastic Defense icon

Elastic Defense

  • Tanks & Armor Variants:
  • Rather than focusing all strength on the front line, an elastic defense creates a 'deeper' layer of defenses which allows the defender more time to react and counter-attack while the attacker is spread out and bogged down.
    Mobile Infantry
    Blitzkrieg
    ⇐  二选一  ⇒
    Mobile Infantry icon

    Mobile Infantry

    • Motorized Infantry, Motorized Artillery/AA/AT, Amphibious Infantry, Mechanized Infantry:
    Regular Infantry is often too slow to keep up with, react to, or escape from rapidly moving Armored forces. The answer is to focus on Motorized or Mechanized Infantry which can keep up with the pace of modern warfare.
    Armored Spearhead icon

    Armored Spearhead

    • Enables tactic: Blitz
    • Tanks:
    To use Tanks to their fullest potential they cannot be tied down supporting Infantry. Instead they must be formed into fast moving, independent units which can spearhead attacks.
    Mass Motorization icon

    Mass Motorization

    • All Infantry & Mot/Mech:
    An even greater focus on Motorized troops.
    Schwerpunkt icon

    Schwerpunkt

    • Tanks:
  • Tanks & Armor Variants:
  • In any operation the Schwerpunkt, or Focal point, must be identified and maximum force concentrated to win at that point.
    Mechanized Offensive icon

    Mechanized Offensive

    • Enables tactic: Blitz
    • Motorized Infantry, Mechanized Infantry, Amphibious Infantry:
  • Tanks:
  • Motorized troops are well and good, but to lead offensives we need Infantry that can ride into battle in armored transports which protect them and carry heavy weapons.
    Blitzkrieg icon

    Blitzkrieg

  • Tanks & Armor Variants:
  • Motorized Infantry, Mechanized Infantry, Amphibious Infantry:
  • Blitzkrieg refers to the strategy of fast moving Armored forces supported by Mobile Infantry and air support breaking through enemy lines to disorganize and encircle them.
    Kampfgruppe icon

    Kampfgruppe

    A Kampfgruppe was an ad hoc formation which was organized to carry out a specific task.
    Desperate Defense
    Modern Blitzkrieg
    ⇐  二选一  ⇒
    Volkssturm icon

    Volkssturm

    The Volkssturm, or People's Militia, consisted of men who were too old, too young, or otherwise unfit for regular military service.
    Fire brigades icon

    Fire brigades

    • All Infantry & Mot/Mech:
  • Tanks:
  • 'Fire brigades' were hastily scrambled forces thrown together to react to enemy breakthroughs or other critical issues.
    Non-Discriminatory Conscription icon

    Non-Discriminatory Conscription

    Even invalids and cripples must be drafted, there can be no such thing as a civilian.
    Backhand Blow icon

    Backhand Blow

    Rather than fighting for every inch of ground, enemy penetrations are largely avoided until they have extended themselves, at which point they can be cut off and destroyed by counterattacks.
    Werwolf Guerrillas icon

    Werwolf Guerrillas

    The Werwolves were a planned German resistance group that would fight on against the occupying powers when the war was lost.
    Modern Blitzkrieg icon

    Modern Blitzkrieg

    • Tanks:
  • Tanks & Armor Variants:
  • The pinnacle of Mobile Warfare, Modern Blitzkrieg incorporates all the latest advances of technology and the lessons learned from previous doctrines.

    Superior Firepower

    The American default path, this doctrine focuses on well-equipped divisions with a lot of support companies and artillery which gain additional bonuses when fighting in areas with friendly air superiority. The first split offers the choice between improving support companies or focusing on line artillery. The second split will let you pick between Airland battle for combined arms warfare, or Shock and Awe historically used by United States long after WW2 (particularly the Gulf War and Iraq War), which keeps the majority of your focus on ground-based firepower.

    Superior Firepower icon

    Superior Firepower

    This doctrine focuses on throwing shells, not men, at the enemy. Our manpower is precious, bullets are cheap.
    Delay icon

    Delay

    • Enables tactic: Delay
    • Leg infantry:
    Even when a battle cannot be won, it can be advantageous to slow the progress of attacking forces with ambushes and delaying tactics.
    Mobile Defense icon

    Mobile Defense

    Mobile forces can be used to reinforce the defense wherever the enemy may attack.
    Dispersed Support
    Integrated Support
    ⇐  二选一  ⇒
    Dispersed Support icon

    Dispersed Support

    • Line Artillery:
    By dispersing our Support units they can cover a wider area while remaining out of the line of fire, resulting in divisions with greater defense.
    Integrated Support icon

    Integrated Support

    • Support Companies:
    Closely integrating support forces with combat troops results in divisions which are stronger on the attack.
    Overwhelming Firepower icon

    Overwhelming Firepower

    Calling on all available support units to give overwhelming firepower can greatly soften up a target, or better yet, seriously ruin an attacker's day.
    Regimental Combat Teams icon

    Regimental Combat Teams

    A regimental combat team is an Infantry regiment closely integrated with supporting units such as Artillery, Tanks, and Reconnaissance elements to form a small self-sufficient unit which allows for greater flexibility when attacking.
    Mechanized Offensive icon

    Mechanized Offensive

    • Enables tactic: Blitz
    • Tanks & Armor Variants:
    Motorized troops are well and good, but to lead offensives we need Infantry that can ride into battle in armored transports which protect them and carry heavy weapons.
    Airland Battle
    Shock & Awe
    ⇐  二选一  ⇒
    Concentrated Fire Plans icon

    Concentrated Fire Plans

    • Army:
    By concentrating the fire of different batteries into a synchronized bombardment much greater damage can be inflicted on the enemy.
    Centralized Fire Control icon

    Centralized Fire Control

    • All Infantry & Mot/Mech:
  • Artillery (Support & Line):
  • A Centralized Fire Control system allows all calls for artillery support to be evaluated in one location, and if needed, a division's entire firepower to be concentrated on a target rather than a unit only being able to request fire from the artillery assigned to them.
    Combined Arms icon

    Combined Arms

    Armor, Infantry, and Support units working together in well organized teams are far more effective than the same forces used separately.
    Forward Observers icon

    Forward Observers

    Forward Observers take up positions where they can directly observe the accuracy and effects of artillery fire, and relay the results back to the guns for correction.
    Tactical Control icon

    Tactical Control

    Officers familiar with combined arms operations in forward positions can now directly control all branch's operations.
    Advanced Firebases icon

    Advanced Firebases

  • Tanks:
  • Tanks & Armor Variants:
  • Artillery camps can be positioned close to the front lines in fortified bases in order to give the maximum possible support to advancing forces.
    AirLand Battle icon

    AirLand Battle

    With the ground forces already operating in combined arms formations, AirLand Battle now also emphasizes close coordination between land forces and air forces, merging the Air and Land battlefields into a seamless whole.
    Shock and Awe icon

    Shock and Awe

  • All Infantry & Mot/Mech:
  • Artillery (Support & Line):
  • A massive concentration of firepower will impose this overwhelming level of Shock and Awe against an adversary on an immediate or sufficiently timely basis to paralyze its will to carry on.

    Grand Battleplan

    This could be thought of as the traditional doctrine path, and is the default choice for the British Commonwealth, France, Italy, Japan, and Poland. This doctrine path gives divisions larger planning bonuses and boosts Infantry and Artillery. It is a bit weak on the offense to begin with, but has some defensive bonuses. The split offers the choice between increased offensive potential and steadily improving all unit types with the Assault path, or focusing heavily on Infantry with the more front-loaded Infiltration path (Note that the reduced supply consumption and night-battle bonus the right split offers could be particularly useful for the in-depth operations of Paratroopers). Grand Battleplan's strong point is its superior planning bonus, and using this advantage effectively takes patience and a compatible national strategic timetable, tempo of warfare, and style of command.

    Trench Warfare icon

    Trench Warfare

    A shovel is often the best weapon of the infantry. Units learn the value of entrenching in any position they take up.
    Grand Battle Plan icon

    Grand Battle Plan

    Extensive planning and preparation before engaging in battle is the key to success.
    Prepared Defense icon

    Prepared Defense

    • All Infantry & Mot/Mech:
    More extensive systems of field fortification greatly improve a unit's defense.
    Grand Assault icon

    Grand Assault

    Once sufficient forces have been built up and their objectives well planned out, a powerful assault cannot help but to destroy the enemy.
    Assault
    Infiltration
    ⇐  二选一  ⇒
    Mechanized Offensive icon

    Mechanized Offensive

    • Enables tactics:
  • Motorized Infantry, Mechanized Infantry, Amphibious Infantry:
  • Motorized troops are well and good, but to lead offensives we need Infantry that can ride into battle in armored transports which protect them and carry heavy weapons.
    Infantry Offensive icon

    Infantry Offensive

    The offensive spirit of the infantry is the decisive element of winning battles. Our infantry must lead the way.
    Assault Concentration icon

    Assault Concentration

    Before an attack, the leading elements are carefully prepared and placed in forward positions, ensuring maximum force can be applied in the opening moments.
    Armored Operations icon

    Armored Operations

  • Tanks & Armor Variants:
  • Tanks and other armored vehicles are highly useful for delivering infantry to battlefields and offering direct support in combat.
    Branch Inter-Operation icon

    Branch Inter-Operation

    • All Infantry & Mot/Mech:
  • Tanks:
  • Increased coordination between the different branches of the armed forces allows them to work better in combined arms operations.
    Infiltration Assault icon

    Infiltration Assault

    In the opening moves of an attack infantry must target weak points in the enemy line to bypass and isolate the more well-defended sections, which can then be wiped out by the rest of the attacking forces.
    Assault Breakthrough icon

    Assault Breakthrough

    Rather than launching a grand assault across the entire front, it can be much more effective to concentrate the strike on only one, or a few, points of the enemy line and achieve a breakthrough there.
    Night Assault Tactics icon

    Night Assault Tactics

    Soldiers who are used to moving and fighting at night can either pre-position themselves for an attack, or directly attack unsuspecting enemy forces.
    Central Planning icon

    Central Planning

    Officers from all branches now contribute to the planning of a given operation to make sure it operates at maximum efficiency.
    Attritional Containment icon

    Attritional Containment

    • All Infantry & Mot/Mech:
  • Tanks:
  • If we are unable to launch an attack to remove an enemy position it must nonetheless be subjected to constant minor attacks which will cause losses and prevent the enemy from launching attacks of their own.
    C3I icon

    C3I

    All Infantry & Mot/Mech:

    Tanks:

    Effective staff officers ensure the flow of Command, Control, Communications & Intelligence between a commanding officer and the units he controls.
    Infiltration in Depth icon

    Infiltration in Depth

    Our forces are now trained to bypass and isolate enemy strongpoints to a much greater depth, ideally our assault forces should not stop until they reach the enemy's rear areas and their forces are completely cut off.

    Mass Assault

    The default doctrine for the USSR and China. It focuses on using large amounts of Manpower and offers increased morale, reinforce speed and reduced effective combat width, allowing more men to fight at once to take advantage of large divisions. Getting RadioRadio to speed reinforcements by +5% is key to take advantage of this. The early techs give some defensive bonuses and Infantry boosts. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units.

    The Mass Mobilization path is shorter than the others; this is because it's more of a series of stopgap measures for nations in dire straits than a real doctrine, and encourages nations to swap out of it when/if their military technological and industrial situation improves. Mass Mobilization divisions often have more men than weapons to arm them, but this just means that the living will pick up the weapons of the dead and carry on the fight, an approach that tends to work better on defense than attack.

    Mass Assault icon

    Mass Assault

    'Perfect' weapons are overrated, a large number of 'good enough' weapons is the path to victory!
    Pocket Defense icon

    Pocket Defense

    It is possible that, on the defensive, our troops may be caught in a pocket. In this case they must merely hold out until the inevitable counter-attack relieves them.
    Defense in Depth icon

    Defense in Depth

    By offering relatively light resistance and temporarily giving ground we can trade space for time and allow attacking forces to exhaust themselves before counter-attacking.
    Deep Battle
    Mass Mobilization
    ⇐  二选一  ⇒
    Large Front Operations icon

    Large Front Operations

    Fighting over a large front involves coordinating the efforts of multiple units over long distances: At an operational level, rather than tactical.
    People's Army icon

    People's Army

    The People's Army believes in the primacy of men over weapons, with superior motivation compensating for inferior technology, and enjoys widespread support from the civilian population.
    Deep Operations icon

    Deep Operations

    • Enables tactic: Blitz
    • Tanks:
    The concept of Deep Operations, or Deep Battle, is to break through the enemy's defensive lines at multiple points and destroy his operational reserves, his operational depth, and occupy as much of his strategic depth as possible.
    Infantry Offensive icon

    Infantry Offensive

    • Infantry:
    Reinforce rate: +5%
    The offensive spirit of the infantry is the decisive element of winning battles. Our infantry must lead the way.
    Operational Concentration icon

    Operational Concentration

    Reinforce rate: +5%
    The key to any military action is overwhelming local superiority. Short of being overwhelmingly superior along the entire front, this involves weakening parts of your front line to concentrate troops where needed rather than trying to be strong everywhere.
    Large Front Offensive icon

    Large Front Offensive

    • All Infantry & Mot/Mech:
  • Tanks:
  • By conducting, or threatening, Human Wave Offensives across multiple areas of the front we can prevent the enemy from concentrating his firepower against any single attack.
    Vast Offensives icon

    Vast Offensives

    If a breakthrough can be achieved it must be exploited strongly as possible: A vast offensive pushing through enemy lines as deeply as possible will render the defense of their front more difficult, impossible, or irrelevant.
    Human Wave Offensive icon

    Human Wave Offensive

    Reinforce rate: +15%
    A Human Wave Offensive is an infantry tactic in which an attacker conducts a frontal assault with densely concentrated infantry formations against the enemy line, with the intent to overrun the defenders by engaging in melee combat.
    Breakthrough Priority icon

    Breakthrough Priority

  • All Infantry & Mot/Mech:
  • Expanding upon Operational Concentration, all needs of the front are subordinated to the need to concentrate forces for Breakthroughs. Local defeats are inconsequential compared to striking a decisive blow.
    Guerrilla Warfare icon

    Guerrilla Warfare

    The enemy advances, we retreat; the enemy camps, we harass; the enemy tires, we attack; the enemy retreats, we pursue.
    Mechanized Wave icon

    Mechanized Wave

    • Mechanized Infantry, Motorized Infantry, Amphibious Infantry:
  • Tanks:
  • Tanks & Armor Variants:
  • Mechanized forces are ideal for conducting the rapid advances needed to properly exploit Breakthroughs, both for supporting the Armored forces and for securing the flanks of the breach.
    Continuous Offensive icon

    Continuous Offensive

    Reinforce rate: +5%
    While properly exploited Breakthroughs are often very effective, sooner or later the attacker always becomes exhausted and the defender is able to reorganize and reform new defensive lines. However, with enough reserves and the right organization, an offensive could be continued to a much greater depth with devastating results to the enemy.

    Comparison of doctrines

    The following tables will compare the differences between every possible path of the selected land doctrines. The two tables separate army and overall bonuses from division unit bonuses. To calculate the overall bonus a unit type receives add the army bonus, the general support/frontline battalion bonus, the unit type bonus, and the equipment bonus.

    For example, a tank in the superior firepower doctrine (L&L) has a total soft attack bonus of 20% (0%[army] + 10%[frontline battalion] + 10%[tank battalion] + 0% [equipment bonus]).

    Army Modifiers
    Doctrine with variation Army
    Soft attack Hard attack Land Night Attack Air superiority Breakthrough Max Entrenchment Entrenchment speed Recovery Rate Org Loss when Moving Reconnaissance Max planning Planning Speed Reinforce Rate Divisions speed Division Attrition Supply Consumption Supply Grace Out of supply Damage to Enemy Garrisons Resistance Growth Speed Manpower Minimum training level Offensive tactics Defensive tactics
    Mobile Warfare L&L −10% +70% +2% +10% +10% +5% Unexpected_Thrust
    Blitz
    Delay
    Elastic_Defense
    Overwhelming_Fire
    Guerrilla_Tactics
    Mobile Warfare L&R −10% +70% +2% +10% Unexpected_Thrust
    Blitz
    Delay
    Elastic_Defense
    Overwhelming_Fire
    Backhand_Blow
    Mobile Warfare R&L −10% +70% +2% +10% +10% +5% Unexpected_Thrust
    Blitz
    Breakthrough
    Delay
    Elastic_Defense
    Overwhelming_Fire
    Guerrilla_Tactics
    Mobile Warfare R&R −10% +70% +2% +10% Unexpected_Thrust
    Blitz
    Breakthrough
    Delay
    Elastic_Defense
    Overwhelming_Fire
    Backhand_Blow
    Superior Firepower L&L +10% +20% +2% Suppressive_Barrage
    Blitz
    Breakthrough
    Delay
    Elastic_Defense
    Overwhelming_Fire
    Tactical_Withdrawal
    Superior Firepower L&R +1 requires Recon company +2% Suppressive_Barrage
    Blitz
    Breakthrough
    Delay
    Elastic_Defense
    Overwhelming_Fire
    Tactical_Withdrawal
    Superior Firepower R&L +10% +20% +2% Suppressive_Barrage
    Blitz
    Breakthrough
    Delay
    Elastic_Defense
    Overwhelming_Fire
    Tactical_Withdrawal
    Superior Firepower R&R +1 requires Recon company +2% Suppressive_Barrage
    Blitz
    Breakthrough
    Delay
    Elastic_Defense
    Overwhelming_Fire
    Tactical_Withdrawal
    Grand Battleplan L +5% +20% +10 +25% +30% +2% Well_Planned_Attack
    Blitz
    Breakthrough
    Elastic_Defense
    Overwhelming_Fire
    Grand Battleplan R +5% +25% +10% +10 +25% +1 requires Recon company +10% +2% −10% Well_Planned_Attack
    Infiltration_Assault
    Blitz
    Elastic_Defense
    Mass Assault L +5 −25% +10% +12% −20% +48 −10% −10% Relentless_Assault
    Blitz
    Breakthrough
    Elastic_Defense
    Overwhelming_Fire
    Backhand_Blow
    Mass Assault R +5 +0.20 +22% −10% +48 −40% +10% +25% +5% −10% Mass_Charge Guerilla_Tactics
    Division Modifiers
    Doctrine with Variation Front line Battalions Support Companies Line Artillery Artillery Support & Line Leg Infantry Infantry Mechanized & Motorized Infantry Tanks Armor Variants
    Soft Attack Organization Soft Attack Organization Soft Attack Recovery Rate Soft Attack Hard Attack Soft Attack Hard Attack Defense Breakthrough Organization Recovery Rate Recovery Rate Combat Width Soft Attack Hard Attack Defense Breakthrough Organization Recovery Rate Max Speed Soft Attack Hard Attack Breakthrough Organization Recovery Rate Max Speed Soft Attack Hard Attack Breakthrough Recovery Rate Max Speed
    Mobile Warfare L&L +35 +0.20 +50 +0.40 +10% +20% +4 +10% +20% +10%
    Mobile Warfare L&R +45 +0.20 +60 +0.40 +10% +40% +9 +0.20 +10% +20% +0.20 +10%
    Mobile Warfare R&L +25 +0.20 +30 +0.20 +40% +7 +0.20 +10% +20% +0.20 +10%
    Mobile Warfare R&R +35 +0.20 +40 +0.20 +60% +12 +0.40 +10% +20% +0.40 +10%
    Superior Firepower L&L +10% +5 +10% +0.20 +10% +10 +10% +10% +10% +10% +10% +10% +10%
    Superior Firepower L&R +15% +10% +0.20 +10% +5% +10% +5% +10% +20 +0.05 +10% +5% +10% +10 +0.05 +10% +2 +0.05 +10% +0.05
    Superior Firepower R&L +10% +5 +50% +20 +10% +10 +10% +10% +10% +10% +10% +10% +10%
    Superior Firepower R&R +15% +50% +20 +10% +5% +10% +5% +10% +20 +0.05 +10% +5% +10% +10 +0.05 +10% +2 +0.05 +10% +0.05
    Grand Battleplan L +10% +20 +10% +25 +2
    Grand Battleplan R +10% +10% +20 +10% +15 +3 +0.10 +0.10
    Mass Assault L +10% +10 −0.4 +10% +15 +0.10 +10% +5 +0.10 +0.10
    Mass Assault R +15 +0.30 −0.4 +10 +2

    Sample divisions with bonuses

    Below are a few example 20 combat width divisions with 1939 technologies applied. Do note that Mass Assault doctrine changes width of infantry battalions, so the resulting division may be under 20 width. You can either use more battalions in the template to compensate, or let the game fill the front with more divisions. Either way, the specific numbers shown below may be slightly deceptive in case of Mass Assault.

    All divisions have support companies: engineer, artillery, anti-tank, and anti-air.

    10x Infantry (1939)
    Doctrine with Variation Base Values Max. Planning (Attacker) Max. Entrenchment (Defender)
    Soft Attack Hard Attack Breakthrough Defense Avg. Org. Soft Attack Hard Attack Breakthrough Soft Attack Hard Attack Defense
    Mobile Warfare L&L 123.8 30.9 54.8 352.2 69.2 160.9 40.2 71.2 153.5 38.3 436.7
    Mobile Warfare L&R 123.8 30.9 54.8 352.2 76.4 160.9 40.2 71.2 153.5 38.3 436.7
    Mobile Warfare R&L 123.8 30.9 54.8 352.2 62.1 160.9 40.2 71.2 153.5 38.3 436.7
    Mobile Warfare R&R 123.8 30.9 54.8 352.2 69.2 160.9 40.2 71.2 153.5 38.3 436.7
    Superior Firepower L&L 134.1 34.9 54.8 380.2 55.7 174.3 45.4 71.2 166.3 43.3 471.4
    Superior Firepower L&R 151.2 31.7 54.8 380.2 58.5 196.6 41.2 71.2 187.5 39.3 471.4
    Superior Firepower R&L 157.1 34.9 54.8 380.2 61.4 204.2 45.4 71.2 194.8 43.3 471.4
    Superior Firepower R&R 174.2 31.7 54.8 380.2 64.2 226.5 41.2 71.2 216.0 39.3 471.4
    Grand Battleplan L 130.6 30.9 65.2 380.2 58.5 209.0 49.4 104.3 188.1 44.5 547.5
    Grand Battleplan R 130.6 30.9 64.0 380.2 58.5 182.8 43.3 89.6 188.1 44.5 547.5
    Mass Assault L 123.8 30.9 58.8 352.2 51.4 173.3 43.3 82.3 165.9 41.4 471.9
    Mass Assault R 123.8 30.9 54.8 352.2 55.0 160.9 40.2 71.2 165.9 41.4 471.9
    10x Motorized Infantry (1939)
    Doctrine with Variation Base Values Max. Planning (Attacker) Max. Entrenchment (Defender)
    Soft Attack Hard Attack Breakthrough Defense Avg. Org. Soft Attack Hard Attack Breakthrough Soft Attack Hard Attack Defense
    Mobile Warfare L&L 123.8 30.9 54.8 352.2 80.0 160.9 40.2 71.2 153.5 38.3 436.7
    Mobile Warfare L&R 123.8 30.9 54.8 352.2 87.1 160.9 40.2 71.2 153.5 38.3 436.7
    Mobile Warfare R&L 123.8 30.9 54.8 352.2 65.7 160.9 40.2 71.2 153.5 38.3 436.7
    Mobile Warfare R&R 123.8 30.9 54.8 352.2 72.8 160.9 40.2 71.2 153.5 38.3 436.7
    Superior Firepower L&L 134.1 34.9 54.8 380.2 48.5 174.3 45.4 71.2 166.3 43.3 471.4
    Superior Firepower L&R 151.2 31.7 54.8 380.2 51.4 196.6 41.2 71.2 187.5 39.3 471.4
    Superior Firepower R&L 157.1 34.9 54.8 380.2 54.2 204.2 45.4 71.2 194.8 43.3 471.4
    Superior Firepower R&R 174.2 31.7 54.8 380.2 57.1 226.5 41.2 71.2 216.0 39.3 471.4
    Grand Battleplan L 130.6 30.9 65.2 380.2 62.1 209.0 49.4 104.3 188.1 44.5 547.5
    Grand Battleplan R 130.6 30.9 60.0 380.2 55.0 182.8 43.3 84.0 188.1 44.5 547.5
    Mass Assault L 123.8 30.9 58.8 352.2 55.0 173.3 43.3 82.3 165.9 41.4 471.9
    Mass Assault R 123.8 30.9 54.8 352.2 51.4 160.9 40.2 71.2 165.9 41.4 471.9
    7x Infantry (1939) 2x Artillery (1939)
    Doctrine with Variation Base Values Max. Planning (Attacker) Max. Entrenchment (Defender)
    Soft Attack Hard Attack Breakthrough Defense Avg. Org. Soft Attack Hard Attack Breakthrough Soft Attack Hard Attack Defense
    Mobile Warfare L&L 161.4 30.4 55.6 289.8 52.6 209.8 39.5 72.3 200.1 37.7 359.4
    Mobile Warfare L&R 161.4 30.4 55.6 289.8 58.0 209.8 39.5 72.3 200.1 37.7 359.4
    Mobile Warfare R&L 161.4 30.4 55.6 289.8 47.3 209.8 39.5 72.3 200.1 37.7 359.4
    Mobile Warfare R&R 161.4 30.4 55.6 289.8 52.6 209.8 39.5 72.3 200.1 37.7 359.4
    Superior Firepower L&L 175.0 34.4 55.6 309.4 42.6 227.5 44.7 72.3 217.0 42.7 383.7
    Superior Firepower L&R 194.1 31.2 55.6 309.4 44.6 252.3 40.6 72.3 240.7 38.7 383.7
    Superior Firepower R&L 192.0 34.4 55.6 309.4 48.8 249.6 44.7 72.3 238.1 42.7 383.7
    Superior Firepower R&R 211.1 31.2 55.6 309.4 50.7 274.4 40.6 72.3 261.8 38.7 383.7
    Grand Battleplan L 169.9 30.4 66.4 309.4 44.6 271.8 48.6 106.2 244.7 43.8 445.5
    Grand Battleplan R 169.9 30.4 63.8 309.4 44.6 237.9 42.6 89.3 244.7 43.8 445.5
    Mass Assault L 161.4 30.4 58.4 289.8 39.2 226.0 42.6 81.8 216.3 40.7 388.3
    Mass Assault R 161.4 30.4 55.6 289.8 41.9 209.8 39.5 72.3 216.3 40.7 388.3
    7x Motorized Infantry (1939) 2x Motorized Rocket Artillery (1939)
    Doctrine with Variation Base Values Max. Planning (Attacker) Max. Entrenchment (Defender)
    Soft Attack Hard Attack Breakthrough Defense Avg. Org. Soft Attack Hard Attack Breakthrough Soft Attack Hard Attack Defense
    Mobile Warfare L&L 167.4 28.4 65.6 289.8 60.7 217.6 36.9 85.3 207.6 35.2 359.4
    Mobile Warfare L&R 167.4 28.4 65.6 289.8 66.1 217.6 36.9 85.3 207.6 35.2 359.4
    Mobile Warfare R&L 167.4 28.4 65.6 289.8 50.0 217.6 36.9 85.3 207.6 35.2 359.4
    Mobile Warfare R&R 167.4 28.4 65.6 289.8 55.3 217.6 36.9 85.3 207.6 35.2 359.4
    Superior Firepower L&L 182.2 32.2 65.6 309.4 37.3 236.9 41.9 85.3 225.9 39.9 383.7
    Superior Firepower L&R 202.5 29.1 65.6 309.4 39.2 263.3 37.8 85.3 251.1 36.1 383.7
    Superior Firepower R&L 198.0 32.2 65.6 309.4 43.4 257.4 41.9 85.3 245.5 39.9 383.7
    Superior Firepower R&R 218.3 29.1 65.6 309.4 45.3 283.8 37.8 85.3 270.7 36.1 383.7
    Grand Battleplan L 176.5 28.4 78.4 309.4 47.3 282.4 45.4 125.4 254.2 40.9 445.5
    Grand Battleplan R 176.5 28.4 72.0 309.4 41.9 247.1 39.8 100.8 254.2 40.9 445.5
    Mass Assault L 167.4 28.4 68.4 289.8 41.9 234.4 39.8 95.8 224.3 38.1 388.3
    Mass Assault R 167.4 28.4 65.6 289.8 39.2 217.6 36.9 85.3 224.3 38.1 388.3
    3x Motorized Infantry (1939) 7x Medium Tank (1939)
    Doctrine with Variation Base Values Max. Planning (Attacker) Max. Entrenchment (Defender)
    Soft Attack Hard Attack Breakthrough Defense Avg. Org. Soft Attack Hard Attack Breakthrough Soft Attack Hard Attack Defense
    Mobile Warfare L&L 190.6 118.4 326.4 171.6 32.0 247.8 153.9 424.3 236.3 146.8 212.8
    Mobile Warfare L&R 190.6 118.4 376.8 171.6 36.6 247.8 153.9 489.8 236.3 146.8 212.8
    Mobile Warfare R&L 190.6 118.4 376.8 171.6 29.2 247.8 153.9 489.8 236.3 146.8 212.8
    Mobile Warfare R&R 190.6 118.4 427.2 171.6 33.8 247.8 153.9 555.4 236.3 146.8 212.8
    Superior Firepower L&L 221.2 141.0 301.2 180.0 23.5 287.6 183.3 391.6 274.3 174.8 223.2
    Superior Firepower L&R 222.3 118.7 301.2 180.0 22.4 289.0 154.3 391.6 275.7 147.2 223.2
    Superior Firepower R&L 244.2 141.0 301.2 180.0 29.2 317.5 183.3 391.6 302.8 174.8 223.2
    Superior Firepower R&R 245.3 118.7 301.2 180.0 28.1 318.9 154.3 391.6 304.2 147.2 223.2
    Grand Battleplan L 200.9 118.4 331.2 180.0 25.6 321.4 189.4 529.9 289.3 170.5 259.2
    Grand Battleplan R 200.9 118.4 303.6 180.0 24.0 281.3 165.8 425.0 289.3 170.5 259.2
    Mass Assault L 190.6 118.4 302.4 171.6 25.0 266.8 165.8 423.4 255.4 158.7 229.9
    Mass Assault R 190.6 118.4 276.0 171.6 22.4 247.8 153.9 358.8 255.4 158.7 229.9
    3x Motorized Infantry (1939) 4x Medium Tank (1939) 2x Medium SP Artillery
    Doctrine with Variation Base Values Max. Planning (Attacker) Max. Entrenchment (Defender)
    Soft Attack Hard Attack Breakthrough Defense Avg. Org. Soft Attack Hard Attack Breakthrough Soft Attack Hard Attack Defense
    Mobile Warfare L&L 217.6 78.4 204.0 166.6 31.2 282.9 101.9 265.2 269.8 97.2 206.6
    Mobile Warfare L&R 217.6 78.4 232.8 166.6 35.0 282.9 101.9 302.6 269.8 97.2 206.6
    Mobile Warfare R&L 217.6 78.4 232.8 166.6 27.5 282.9 101.9 302.6 269.8 97.2 206.6
    Mobile Warfare R&R 217.6 78.4 261.6 166.6 31.3 282.9 101.9 340.1 269.8 97.2 206.6
    Superior Firepower L&L 245.2 93.0 189.0 175.0 21.9 318.8 120.9 245.7 304.0 115.3 217.0
    Superior Firepower L&R 240.7 78.7 189.0 175.0 21.3 312.9 102.3 245.7 298.5 97.6 217.0
    Superior Firepower R&L 268.2 93.0 189.0 175.0 28.0 348.7 120.9 245.7 332.6 115.3 217.0
    Superior Firepower R&R 263.7 78.7 189.0 175.0 27.5 342.8 102.3 245.7 327.0 97.6 217.0
    Grand Battleplan L 229.3 78.4 208.8 175.0 24.8 366.9 125.4 334.1 330.2 112.9 252.0
    Grand Battleplan R 229.3 78.4 191.4 175.0 22.8 321.0 109.8 268.0 330.2 112.9 252.0
    Mass Assault L 217.6 78.4 189.6 166.6 23.4 304.6 109.8 265.4 291.6 105.1 223.2
    Mass Assault R 217.6 78.4 174.0 166.6 21.3 282.9 101.9 226.2 291.6 105.1 223.2




    hoi4fr:Doctrine_terrestre