海军学说:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.5
无编辑摘要
第13行: 第13行:
 同时[[Free Trade|自由贸易]]法案提供10%的研究速度加成,<br>
 同时[[Free Trade|自由贸易]]法案提供10%的研究速度加成,<br>
 则最后的研究所需时间<br>
 则最后的研究所需时间<br>
<math>\text{研究时间} = 255 / (1 + 100\% + 10\%) = 255 / 2.1 \approx 121 \text{ days}</math>
<math>\text{研究时间} = 255 / (1 + 100\% + 10\%) = 255 / 2.1 \approx 121 \text{ }</math>


== 学说分支 ==
== 学说分支 ==
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* '''基地打击:''' "大幅侧重于航母与其支援,无论在海洋或是陆地都没有我方触及不到的敌人。"
* '''基地打击:''' "大幅侧重于航母与其支援,无论在海洋或是陆地都没有我方触及不到的敌人。"
This is similar to the approach of Japan and the United States. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Having at least a few fast heavy cruisers that can keep pace with the carriers for bombardment and surface action is advisable, but it is possible to focus just on research and production of carriers, screens and carrier aircraft to make the best use of limited resources.
  这和历史上美国和日本的做法类似,它的重点在于一个蓝水海军的航母及其轻型巡洋舰和驱逐舰的屏卫,潜艇也可以获得可观的增益用于支援航母行动。战列舰、战列巡洋舰或重型巡洋舰根本没有特定的对舰增益,但如果建造了它们,它们将分享这一学说下的一系列全局增益。拥有至少几艘能跟上航母进行轰炸和水面行动的快速重型巡洋舰是可取的,但也有可能只专注于航母、屏风和舰载机的研发和生产,以充分利用有限的资源。


Some nations start the game with a pre-enabled naval doctrine:
一些国家在开始游戏时拥有预设的海军学说:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Doctrine !! width=510px | Countries
! 海军学说 !! width="510px" | 国家
|-
|-
| [[File:Base Strike.png|link=#Base strike|24px]] Base Strike
| [[File:Base Strike.png|link=#Base strike|24px]] 基地打击
| {{MultiColumn|
| {{MultiColumn|
* {{flag|Japan}}
* {{flag|Japan}}
* {{flag|United States}} |3}}
* {{flag|United States}} |3}}
|-
|-
| [[File:Fleet In Being.png|link=#Fleet in Being|24px]] Fleet in Being
| [[File:Fleet In Being.png|link=#Fleet in Being|24px]] 存在舰队
| {{MultiColumn|
| {{MultiColumn|
* {{flag|Australia}}
* {{flag|Australia}}
第48行: 第48行:
* {{flag|United Kingdom}} |3}}
* {{flag|United Kingdom}} |3}}
|-
|-
| [[File:Trade Interdiction.png|link=#Trade interdiction|24px]] Trade Interdiction
| [[File:Trade Interdiction.png|link=#Trade interdiction|24px]] 贸易袭击
| {{flag|Germany}}
| {{flag|Germany}}
|}
|}


Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree.
提示:在整个游戏中改变海军学说是可能的,但是当开始研究不同的学说科技树时,旧学说的所有增益都会移除,就像完全被放弃一样。


== Definitions and terminology ==
== 定义和术语 ==
{{SVersion|1.5}}
{{SVersion|1.5}}
* '''Capital ship attack''' Capital ship attack is a value that represents a capital ship's firepower or damage capability due to it's gun size, quantity, rate of fire, etc. This value adds a positive modifier to the "to hit" dice of a large friendly ship.  The higher the number, the better.  Reference [[Naval warfare#Naval combat details|naval combat details]]
* ''' 主力舰攻击'''  主力舰攻击是一个代表主力舰火力或毁伤能力的值,取决于它的火炮大小、数量、射速等。这个值对一艘大型友舰的“命中”骰子增加一个正修正。数字越高越好。参考[[Naval warfare#Naval combat details| 海军战斗细节]]
*'''Submarine attack''' Submarine attack is a value that represents ??? (placeholder)
*''' 潜艇攻击''' Submarine attack is a value that represents ??? (placeholder)
*'''Submarine defense''' Submarine defense is a value that represents ??? (placeholder)
*''' 潜艇防御''' Submarine defense is a value that represents ??? (placeholder)
* '''Sortie efficiency''': Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. A higher sortie efficiency rating results in greater numbers of carrier based planes (not land based) joining in a fight. Sortie efficiency typically starts at 50% (reference [[Defines#NNavy|Defines NNavy BASE_CARRIER_SORTIE_EFFICIENCY = 0.5]]) meaning that only half of your carrier planes may fly at the same time. Sortie efficiency can be increased via Naval doctrines and by adding a Navy Carrier specialist {{green|(+10%)}}, Navy Carrier expert {{green|(+15%)}}, or Navy Carrier genius {{green|(+20%)}} to your military staff.
* ''' 出击效率''' 出击(出击是指从航空母舰上出动的空军任务)效率代表在战斗中为航空母舰上的飞机加油和重新武装的速度。Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. A higher sortie efficiency rating results in greater numbers of carrier based planes (not land based) joining in a fight. Sortie efficiency typically starts at 50% (reference [[Defines#NNavy|Defines NNavy BASE_CARRIER_SORTIE_EFFICIENCY = 0.5]]) meaning that only half of your carrier planes may fly at the same time. Sortie efficiency can be increased via Naval doctrines and by adding a Navy Carrier specialist {{green|(+10%)}}, Navy Carrier expert {{green|(+15%)}}, or Navy Carrier genius {{green|(+20%)}} to your military staff.


== 全部学说列表 ==
== 全部学说列表 ==

2021年3月6日 (六) 22:03的版本

海军学说是一个科技组,允许一个国家专门化其海军进行海战的道路。科技树由三种提供不同奖励的独占分支组成。

海军学说科技树
Naval doctrine research tree.png

基础研究时间

每个单独的学说条目需要255天的基础研究时间,通过花费100次海军经验,研究速度可提高100%。所有其他的研究速度修正都可以加成到这个科技上。
研究时间实例:
100的海军经验 海军经验提供100%的研究速度加成。
同时自由贸易法案提供10%的研究速度加成,
则最后的研究所需时间
[math]\displaystyle{ \text{研究时间} = 255 / (1 + 100\% + 10\%) = 255 / 2.1 \approx 121 \text{天} }[/math]

学说分支

  • 存在舰队:“一支以战列舰为核心的强大舰队意味着我方在海上不容被忽视。”

这是大多数海军使用的一套全面的通用海军学说。它增强了主力舰的索敌和摧毁能力,屏卫舰的对潜探测能力,但还有对所有舰船通用的增益,虽然潜艇似乎不受偏爱。这是水面作战时最有力的学说,也是对反潜作战和相应护航需求最有效的。

  • 贸易封锁: “应对强势敌海军时,我方可以着眼于让敌舰队陷入疲惫并打击补给线来敌方的战争机器陷入困顿。”

这是一个具有攻击性的理论,重点是在于协调秘密的水面舰艇和潜艇袭击者来攻击敌人的运输船队,有优越的能力在躲避敌方舰队侦察时发现敌方并摧毁敌方船只。这种能力在正常交战和逃避交战中都十分的有价值,这通常是最好的办法。潜艇对敌人来说会非常的危险。由于这个海军学说,轻巡洋舰和驱逐舰的反潜作战能力一般,护航效率加成较弱,因此脆弱的友军舰艇可能需要付出更多的努力来防御。德国在两次世界大战中都采取了突袭战略,通过切断英国的航运来扼杀英国,也适合海军小国以中等风险和费用袭击敌方贸易路线以寻求海军存在。

  • 基地打击: "大幅侧重于航母与其支援,无论在海洋或是陆地都没有我方触及不到的敌人。"

这和历史上美国和日本的做法类似,它的重点在于一个蓝水海军的航母及其轻型巡洋舰和驱逐舰的屏卫,潜艇也可以获得可观的增益用于支援航母行动。战列舰、战列巡洋舰或重型巡洋舰根本没有特定的对舰增益,但如果建造了它们,它们将分享这一学说下的一系列全局增益。拥有至少几艘能跟上航母进行轰炸和水面行动的快速重型巡洋舰是可取的,但也有可能只专注于航母、屏风和舰载机的研发和生产,以充分利用有限的资源。

一些国家在开始游戏时拥有预设的海军学说:

海军学说 国家
Base Strike.png 基地打击
Fleet In Being.png 存在舰队
Trade Interdiction.png 贸易袭击 德意志国的国旗 德意志国

提示:在整个游戏中改变海军学说是可能的,但是当开始研究不同的学说科技树时,旧学说的所有增益都会移除,就像完全被放弃一样。

定义和术语

  • 主力舰攻击 主力舰攻击是一个代表主力舰火力或毁伤能力的值,取决于它的火炮大小、数量、射速等。这个值对一艘大型友舰的“命中”骰子增加一个正修正。数字越高越好。参考海军战斗细节
  • 潜艇攻击 Submarine attack is a value that represents ??? (placeholder)
  • 潜艇防御 Submarine defense is a value that represents ??? (placeholder)
  • 出击效率 出击(出击是指从航空母舰上出动的空军任务)效率代表在战斗中为航空母舰上的飞机加油和重新武装的速度。Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. A higher sortie efficiency rating results in greater numbers of carrier based planes (not land based) joining in a fight. Sortie efficiency typically starts at 50% (reference Defines NNavy BASE_CARRIER_SORTIE_EFFICIENCY = 0.5) meaning that only half of your carrier planes may fly at the same time. Sortie efficiency can be increased via Naval doctrines and by adding a Navy Carrier specialist (+10%), Navy Carrier expert (+15%), or Navy Carrier genius (+20%) to your military staff.

全部学说列表

存在舰队

Fleet In Being icon

Fleet In Being

  • Battleship, Battlecruiser, Heavy Cruiser:
  • Light Cruiser, Destroyer:
  • Fleet: Naval minelaying efficiency +10%
Ships stay in port where they are safer and only engage enemies at opportune moments. The presence of our ships will make enemies more reluctant to take our ports.
Battlefleet Concentration icon

Battlefleet Concentration

  • Battleship, Battlecruiser, Heavy Cruiser:
Fleet: Strike Force Org loss +10%
Call in nearby ships as soon as an enemy vessel is spotted. Coordinated focused fire quickly render enemy ships useless. Hunt them down one by one.
Convoy Sailing icon

Convoy Sailing

Introducing compulsory convoy sailing will make it easier to spot enemy raids and respond in time. Safety in numbers is the way to go.
Submarine Operations icon

Submarine Operations

We do not need to engage the enemy fleet head on to win the war. Strike at their trade convoys before they can react and disappear below the surface again. You cannot fight what you cannot see.
Subsidiary Carrier Role icon

Subsidiary Carrier Role

Carriers support Battleships, improving their readiness in switching from defense to offense. The utility of the Carrier as both an eye in the sky and powerful quick strikeforce complement the slower Battleships well.
Convoy Escorts icon

Convoy Escorts

Fast surface ships as part of our convoys will allow us to spot enemy submarines and respond in time. Detection is they key to eliminating the submarine nuisance.
Undersea Blockade icon

Undersea Blockade

Submarines are the perfect tool for cutting of the enemy's inflow of important raw materials. We will cripple the enemy's production and win by starving them out.
Hunter Killer Groups icon

Hunter Killer Groups

Destroyers form groups to hunt down enemy submarines. The combined efforts of scouting and hunting specialists make a fantastic killing team.
Escort Carriers icon

Escort Carriers

The area covered by a Carrier's aircraft makes escorting trade convoys a much easier task. Securing the flow of resources is essential.
Convoy Interdiction icon

Convoy Interdiction

Improved coordination of our submarines will let them strike at trade convoys en route. Disrupting the enemy's supply lines will give us the strategic advantage.
Floating Fortress icon

Floating Fortress

With battleships on highest alert we will always be prepared to respond if the enemy dares threaten our waters. Any fleet needs a solid foundation and the power of the battleship is unparallelled.
Integrated Convoy Defense icon

Integrated Convoy Defense

Better navy and air coordination allow us to strike at enemies from miles away before they are near our trade convoys. This will drastically increase the effectiveness of convoy sailing.
Submarine Offensive icon

Submarine Offensive

Reaching the pinnacle of communication between our submarines allows them to go on the offensive. Let us destroy the enemy trade convoys faster than they can replace them.
Floating Airfield icon

Floating Airfield

Improved integration of Carriers into our fleet keeps us prepared to strike from both sea and air. It is key that we dominate the air wherever we go.
Grand Battlefleet icon

Grand Battlefleet

  • Battleship, battlecruiser, heavy cruiser:
  • Fleet: Naval AA attack +10%
  • Fleet: Naval minelaying efficiency +10%
  • Capital ship: attack +10%
  • Leadership training allow our commanders to keep calm in the heat of battle even when commanding immense fleets. Our fleet will crush any opposition head on.

    贸易封锁

    Trade Interdiction icon

    Trade Interdiction

    • Heavy Cruiser, Light Cruiser, Submarine:
    The sooner we spot the enemy ships, the sooner we can destroy them. Hit their trade convoys and escape before they have time to react.
    Raider Patrols icon

    Raider Patrols

    • Heavy Cruiser, Light Cruiser:
    Patrols of both fast and gun heavy ships leave the enemy trade convoys nowhere to hide.
    Not only submarines can hunt.
    Carrier Operations icon

    Carrier Operations

    Carriers will allow our pilots to strike at sea faster and easier than from our airbases on land. We will strike before they have time to react.
    Convoy Interdiction icon

    Convoy Interdiction

    Improved coordination of our submarines will let them strike at trade convoys en route. Disrupting the enemy's supply lines will give us the strategic advantage.
    Capital Ship Raiders icon

    Capital Ship Raiders

    • Fleet: Enemy fleet size penalty +10%
    • Battleship, battlecruiser:
    With our most powerful ships on the hunt for trade convoys, the enemy will no longer find safety in numbers. They are sitting ducks praying we will not find them.
    Convoy Sailing icon

    Convoy Sailing

    Introducing compulsory convoy sailing will make it easier to spot enemy raids and respond in time. Safety in numbers is the way to go.
    Unrestricted Submarine Warfare icon

    Unrestricted Submarine Warfare

    Let our submarines sink any vessel without warning, civilian or not. While some consider this a breach of the rules of war, there is no denying its effectiveness.
    Battlefleet Concentration icon

    Battlefleet Concentration

    • Battleship, battlecruiser, heavy cruiser:
    • Fleet: Strike Force Org loss -20%
    Call in nearby ships as soon as an enemy vessel is spotted. Coordinated focused fire quickly render enemy ships useless. Hunt them down one by one.
    Subsidiary Carrier Role icon

    Subsidiary Carrier Role

    Carriers support Battleships, improving their readiness in switching from defense to offense. The utility of the Carrier as both an eye in the sky and powerful quick strikeforce complement the slower Battleships well.
    Wolfpacks icon

    Wolfpacks

    With our submarines organized into packs the coordination between them is greatly improved. Once an enemy is located our submarine lies in wait until the rest of the pack arrives. Attacking only when the odds are overwhelmingly in our favour.
    Floating Fortress icon

    Floating Fortress

    With battleships on highest alert we will always be prepared to respond if the enemy dares threaten our waters. Any fleet needs a solid foundation and the power of the battleship is unparallelled.
    Naval Air Operations icon

    Naval Air Operations

    Pilots trained to perform missions from carriers opens a new way for us to dominate the seas. Airplanes are an efficient way of thinning out the enemy fleet.
    Advanced Submarine Warfare icon

    Advanced Submarine Warfare

    A massive improvement on communication between our submarines lets them time attacks to perfection. When they finally see us it will be from a sinking ship.
    Floating Airfield icon

    Floating Airfield

    Improved integration of Carriers into our fleet keeps us prepared to strike from both sea and air. It is key that we dominate the air wherever we go.
    Combined Operations Raiding icon

    Combined Operations Raiding

    • Battlecruiser, Heavy Cruiser, Light Cruiser Submarine:
    Designating all resources to hunt for enemy trade convoys. Coordination between our main fleet and submarines makes our fleet ever alert. No ship will go unnoticed in our waters.

    基地打击

    Base Strike icon

    Base Strike

    Striking at the enemy's ports will cripple their ability to rebuild their fleet. This will allow us to dominate the seas by sheer numbers.
    Convoy Escorts icon

    Convoy Escorts

    Fast surface ships as part of our convoys will allow us to spot enemy submarines and respond in time. Detection is they key to eliminating the submarine nuisance.
    Submarine Operations icon

    Submarine Operations

    We do not need to engage the enemy fleet head on to win the war. Strike at their trade convoys before they can react and disappear below the surface again. You cannot fight what you cannot see.
    Carrier Primacy icon

    Carrier Primacy

    Modern airplanes have greater range and precision than ordinary naval guns. Integrate carriers into our fleet and dominate the seas from the sky.
    Escort Patrols icon

    Escort Patrols

    Improving detection makes our convoy escorts far deadlier to submarines. With nowhere to hide they pose no real threat.
    Undersea Blockade icon

    Undersea Blockade

    Submarines are the perfect tool for cutting of the enemy's inflow of important raw materials. We will cripple the enemy's production and win by starving them out.
    Carrier Task Forces icon

    Carrier Task Forces

    • Carrier, light cruiser:
    Organized task forces with carriers and light cruisers ensures that the enemy will never catch us off guard.
    Convoy Sailing icon

    Convoy Sailing

    Introducing compulsory convoy sailing will make it easier to spot enemy raids and respond in time. Safety in numbers is the way to go.
    Convoy Interdiction icon

    Convoy Interdiction

    Improved coordination of our submarines will let them strike at trade convoys en route. Disrupting the enemy's supply lines will give us the strategic advantage.
    Floating Airfield icon

    Floating Airfield

    Improved integration of Carriers into our fleet keeps us prepared to strike from both sea and air. It is key that we dominate the air wherever we go.
    Integrated Convoy Defense icon

    Integrated Convoy Defense

    Better navy and air coordination allow us to strike at enemies from miles away before they are near our trade convoys. This will drastically increase the effectiveness of convoy sailing.
    Submarine Offensive icon

    Submarine Offensive

    Reaching the pinnacle of communication between our submarines allows them to go on the offensive. Let us destroy the enemy trade convoys faster than they can replace them.
    Massed Strikes icon

    Massed Strikes

    Pilots trained for carrier missions will allow even an overcrowded carrier to function smoothly, swarming the enemy and vastly improving their effectiveness in naval battles. A carrier needs to run like a well oiled machine where everyone knows their role.
    Floating Fortress icon

    Floating Fortress

    With battleships on highest alert we will always be prepared to respond if the enemy dares threaten our waters. Any fleet needs a solid foundation and the power of the battleship is unparallelled.
    Carrier Battlegroups icon

    Carrier Battlegroups

    • Carrier, light cruiser:
    Carriers are able to strike at the enemy from a greater distance than any naval cannon and with eyes in the sky we will never be caught off guard. Carriers in mass is a force to be reckoned with.

    Comparison table by unit

    Submarine (SS) stats
    Doctrine Organization Surface Detection Raiding Efficiency Attack HP%
    Fleet in Being +40 +25% +15%
    Trade Interdiction +50 +50% +50% +10% +20%
    Base Strike +40 +25% +15%
    Destroyer (DD) stats
    Doctrine Organization Surface Detection Sub Detection
    Fleet in Being +60 +10% +30%
    Trade Interdiction +10 +5%
    Base Strike +50 +25%
    Light Cruiser (CL) stats
    Doctrine Organization Surface Detection Sub Detection Surface Visibility Raiding Efficiency


    Fleet in Being +20 +10% +35%
    Trade Interdiction +30 +30% -10% 50%
    Base Strike +60 +25%
    Heavy Cruiser (CA) stats
    Doctrine Organization Surface Detection Raiding Coordination
    Fleet in Being +40
    Trade Interdiction +40 +30% +50%
    Base Strike
    Battlecruiser (BC) stats
    Doctrine Organization Surface Detection Surface Visibility Raiding Coordination
    Fleet in Being +40
    Trade Interdiction +40 +40% -20% +50%
    Base Strike
    Battleship (BB) stats
    Doctrine Organization Surface Detection Surface Visibility Raiding Coordination
    Fleet in Being +60
    Trade Interdiction +50 +25% -25% +50%
    Base Strike +20
    Carrier (CV) stats
    Doctrine Organization Naval Air Agility* Sortie Efficiency Carrier Overcrowding Sub Detection
    Fleet in Being +30 +30% +50%
    Trade Interdiction +60 +30%
    Base Strike +120 +10% +50% -20%
    • Applies only to airplanes based on carriers
    Other bonuses
    Doctrine Naval
    Targeting
    Port Strikes Naval AA Attack
    (All Ships)
    Capital ship
    attack
    Capital ship
    armor
    Minelaying
    Efficiency
    Escort
    Efficiency
    Strikeforce
    Org Loss
    Torpedo Reveal
    Chance
    Enemy Fleet
    Size Penalty
    Fleet in Being +10% +10% +10% +20% +45% +20% -15%
    Trade Interdiction +20% +10% +15% +20% -25% +10%
    Base Strike +40% +50% +10% +30% -15%