人力:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
第10行: 第10行:
 可以通过多种方式增加:
 可以通过多种方式增加:
* 从已经控制的地区中获取更多的人力。
* 从已经控制的地区中获取更多的人力。
** 颁布新的[[conscription law|征兵法案]]或以其他方式提高[[recruitable population|适役人口]]比例(例如通过某些[[国策]])。通常,这可以提供大量的剩余人力,但是需要提前计划,因为要花费时间去[[适役人口#动员|动员]]新兵。
** 颁布新的[[ 法律与顾问#征兵法案|征兵法案]]或以其他方式提高[[recruitable population|适役人口]]比例(例如通过某些[[国策]])。通常,这可以提供大量的剩余人力,但是需要提前计划,因为要花费时间去[[适役人口#动员|动员]]新兵。
** 一些国策和决议(例如美国对阿拉斯加授予独立建国资格的决议)允许将地区的核心更改,将非核心惩罚从其适役人口比率中去除。
** 一些国策和决议(例如美国对阿拉斯加授予独立建国资格的决议)允许将地区的核心更改,将非核心惩罚从其适役人口比率中去除。
** 政治顾问'''恐怖的巨头'''将非核心地区的适役人口惩罚从 {{red|-98%}} 更改为 {{red|-96%}} 。
** 政治顾问'''恐怖的巨头'''将非核心地区的适役人口惩罚从 {{red|-98%}} 更改为 {{red|-96%}} 。

2020年8月23日 (日) 11:42的版本

一个国家的人力显示了按单位划分的剩余人力和使用的人力的细目以及其他相关信息

人力 人力Manpower)包括在不同军事部门服役的人力和剩余人力。由于所有军队都需要人力,因此管理其可用性至关重要。屏幕左上方显示了玩家国家的可用人力。将鼠标悬停在数字上时,工具提示会显示更详细的分类。

剩余人力

参见:地区#人口

剩余人力可用于部署新部队,例如陆军师空军单位陆军单位,以及用作部队增援。通常,这是该国控制的所有地区的适役人口总数,但是一个国家也可以在必要时在控制台使用指令增加剩余人力。

可以通过多种方式增加:

  • 从已经控制的地区中获取更多的人力。
    • 颁布新的征兵法案或以其他方式提高适役人口比例(例如通过某些国策)。通常,这可以提供大量的剩余人力,但是需要提前计划,因为要花费时间去动员新兵。
    • 一些国策和决议(例如美国对阿拉斯加授予独立建国资格的决议)允许将地区的核心更改,将非核心惩罚从其适役人口比率中去除。
    • 政治顾问恐怖的巨头将非核心地区的适役人口惩罚从 -98% 更改为 -96%
    • 选择温和的占领法案会增加被占领的非核心地区的适役人口。在和平会议上兼并一个国家将完全消除占领惩罚。
  • Monthly population growth in states passively contributes a small amount of recruitable population each month
  • Taking control of additional states, especially if they are cores.
  • Some events and focuses grant flat amounts of manpower.
  • Less important units can be disbanded, deleted, or reduced in size to gain back some free manpower instantly.

Manpower gained through one of the last two options will be stored in controlled states or off-map if all states are at capacity.

Recruitable manpower in states can be lost if they are captured by the enemy.

Used manpower

The used manpower is split into the three branches of military.

Army

The army manpower includes all divisions of the country. The army manpower in the field, used as a condition in some focuses, includes all divisions that have been deployed and have not been sent as volunteers. Army manpower in training includes all divisions that have not yet been deployed. The amount of manpower that can be used for training new divisions is restricted to 75% of the manpower in the field or 100000, whichever is higher. Divisions can start training partially while just a fraction of the required manpower is available.

Manpower is needed for every battalion or support company in your land units. For example:

  • Infantry battalions need 1000 manpower to be full strength.
  • Engineer support companies need 300 manpower to be full strength.

The division designer shows the total manpower required by a division template.

Air force and navy

For the air force and navy, the total service manpower of their units is shown in the manpower tooltip respectively. Ships and air wings can only be deployed if the required service manpower is available.

For example:

  • Destroyers 1s (1922) require 250 naval service manpower
  • Carriers 3s (1940) require 5.5K naval service manpower
  • Air wings with tactical bombers require 40 air wing service manpower for each plane
  • Air wings with fighters require 20 air wing service manpower for each plane

Total manpower

This is the sum of the country's off-map free manpower and all controlled states' recruitable population caps, additionally itemized by core and non-core states. It has no practical purpose for the game and importantly is not the sum of any of the other manpower numbers.

Loss

Division manpower reinforcement.jpg

Manpower can be lost as casualties of war. When damage taken by units during accidents or combat results in casualties, they are instantly removed from the units manpower pool, which may reduce the units combat effectiveness. If a division gets overrun or disbanded/destroyed in an encirclement, 20% of its remaining manpower gets returned, the rest is lost.

Divisions that lack full manpower request reinforcements from the free manpower pool as long as they have a supply line back to the capital. Reinforcements arrive in increments of 10% of the division's full manpower. Ships can replenish lost crew at a rate of 5% daily.

Exercising divisions, air wings, or task forces does not cause casualties, nor does any kind of attrition on divisions.


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