海军学说是一个科技组,允许一个国家专门化其海军进行海战的道路。科技树由三种提供不同奖励的独占分支组成。
基础研究时间
每个单独的学说条目需要255天的基础研究时间,通过花费100次海军经验,研究速度可提高100%。所有其他的研究速度修正都可以加成到这个科技上。
研究时间实例:
100的 海军经验提供100%的研究速度加成。
同时自由贸易法案提供10%的研究速度加成,
则最后的研究所需时间
[math]\displaystyle{ \text{研究时间} = 255 / (1 + 100\% + 10\%) = 255 / 2.1 \approx 121 \text{天} }[/math]
学说分支
- 存在舰队:“一支以战列舰为核心的强大舰队意味着我方在海上不容被忽视。”
这是大多数海军使用的一套全面的通用海军学说。它增强了主力舰的索敌和摧毁能力,屏卫舰的对潜探测能力,但还有对所有舰船通用的增益,虽然潜艇似乎不受偏爱。这是水面作战时最有力的学说,也是对反潜作战和相应护航需求最有效的。
- 贸易封锁: “应对强势敌海军时,我方可以着眼于让敌舰队陷入疲惫并打击补给线来敌方的战争机器陷入困顿。”
这是一个具有攻击性的理论,重点是在于协调秘密的水面舰艇和潜艇袭击者来攻击敌人的运输船队,有优越的能力在躲避敌方舰队侦察时发现敌方并摧毁敌方船只。这种能力在正常交战和逃避交战中都十分的有价值,这通常是最好的办法。潜艇对敌人来说会非常的危险。由于这个海军学说,轻巡洋舰和驱逐舰的反潜作战能力一般,护航效率加成较弱,因此脆弱的友军舰艇可能需要付出更多的努力来防御。德国在两次世界大战中都采取了突袭战略,通过切断英国的航运来扼杀英国,也适合海军小国以中等风险和费用袭击敌方贸易路线以寻求海军存在。
- 基地打击: "大幅侧重于航母与其支援,无论在海洋或是陆地都没有我方触及不到的敌人。"
这和历史上美国和日本的做法类似,它的重点在于一个蓝水海军的航母及其轻型巡洋舰和驱逐舰的屏卫,潜艇也可以获得可观的增益用于支援航母行动。战列舰、战列巡洋舰或重型巡洋舰根本没有特定的对舰增益,但如果建造了它们,它们将分享这一学说下的一系列全局增益。拥有至少几艘能跟上航母进行轰炸和水面行动的快速重型巡洋舰是可取的,但也有可能只专注于航母、屏风和舰载机的研发和生产,以充分利用有限的资源。
一些国家在开始游戏时拥有预设的海军学说:
海军学说 | 国家 |
---|---|
基地打击 | |
存在舰队 | |
贸易袭击 | 德意志国 |
提示:在整个游戏中改变海军学说是可能的,但是当开始研究不同的学说科技树时,旧学说的所有增益都会移除,就像完全被放弃一样。
定义和术语
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- 主力舰攻击 主力舰攻击是一个代表主力舰火力或毁伤能力的值,取决于它的火炮大小、数量、射速等。这个值对一艘大型友舰的“命中”骰子增加一个正修正。数字越高越好。参考海军战斗细节。
- 潜艇攻击 Submarine attack is a value that represents ??? (placeholder)
- 潜艇防御 Submarine defense is a value that represents ??? (placeholder)
- 出击效率 出击(出击是指从航空母舰上出动的空军任务)效率代表在战斗中为航空母舰上的飞机加油和重新武装的速度。Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. A higher sortie efficiency rating results in greater numbers of carrier based planes (not land based) joining in a fight. Sortie efficiency typically starts at 50% (reference Defines NNavy BASE_CARRIER_SORTIE_EFFICIENCY = 0.5) meaning that only half of your carrier planes may fly at the same time. Sortie efficiency can be increased via Naval doctrines and by adding a Navy Carrier specialist (+10%), Navy Carrier expert (+15%), or Navy Carrier genius (+20%) to your military staff.
全部学说列表
存在舰队
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Fleet In Being
- Battleship, Battlecruiser, Heavy Cruiser:
- Light Cruiser, Destroyer:
- Fleet: Naval minelaying efficiency +10%
Convoy Sailing
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +5%
Submarine Operations
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: Torpedo reveal chance -5%
Subsidiary Carrier Role
- Carrier: Organization +10
- Carrier Planes: Sortie efficiency +10%
Convoy Escorts
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +10%
Undersea Blockade
- Submarine: Organization +10
- Submarine: surface detection +20%
Hunter Killer Groups
- Destroyer: Organization +20
- Destroyer: sub detection +10%
- Light Cruiser: Organization +10
- Light Cruiser: sub detection +20%
- Fleet: Escort efficiency +5%
Escort Carriers
- Fleet: Escort efficiency +15%
- Carrier: sub detection +25%
Convoy Interdiction
- Submarine Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +5%
- Submarine: Torpedo reveal chance -10%
Floating Fortress
- Battleship: Organization +20
- Capital ship: armor +10%
Integrated Convoy Defense
- Destroyer: Organization +20
- Destroyer: sub detection +10%
- Light Cruiser: Organization +10
- Light Cruiser: sub detection +15%
- Carrier: sub detection +25%
- Fleet: Escort efficiency +10%
Submarine Offensive
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +10%
Floating Airfield
- Carrier: Organization +20
- Carrier Planes: Sortie efficiency +10%
Grand Battlefleet
- Battleship, battlecruiser, heavy cruiser:
- Organization +20
贸易封锁
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Trade Interdiction
- Heavy Cruiser, Light Cruiser, Submarine:
- Organization +10
- surface detection +5%
Raider Patrols
- Heavy Cruiser, Light Cruiser:
- Organization +10
- Surface visibility −10%
- raiding efficiency +15%
- surface detection +10%
Not only submarines can hunt.
Carrier Operations
- Carrier: Organization +20
- Planes: Naval targeting +10%
Convoy Interdiction
- Submarine Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +5%
- Submarine: Torpedo reveal chance -10%
Capital Ship Raiders
- Fleet: Enemy fleet size penalty +10%
- Battleship, battlecruiser:
- Organization +10
- Surface visibility BB -25% BC −20%
- raiding efficiency BB +50% BC +15%
- surface detection BB +25% BC +15%
Convoy Sailing
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +5%
Unrestricted Submarine Warfare
- Submarine: surface detection +10%
- Submarine: raiding efficiency +5%
- Submarine: attack +10%
Subsidiary Carrier Role
- Carrier: Organization +10
- Carrier Planes: Sortie efficiency +10%
Wolfpacks
- Submarine: Organization +10
- Submarine: surface detection +10%
- Submarine: raiding efficiency +15%
- Submarine: Torpedo reveal chance -15%
Floating Fortress
- Battleship: Organization +20
- Capital ship: armor +10%
- Carrier: Organization +10
- Planes: Naval targeting: +10%
Advanced Submarine Warfare
- Submarine: Organization +10
- Submarine: surface detection +10%
- Submarine: raiding efficiency +20%
- Submarine: HP +20%
Floating Airfield
- Carrier: Organization +20
- Carrier Planes: Sortie efficiency +20%
Combined Operations Raiding
- Battlecruiser, Heavy Cruiser, Light Cruiser Submarine:
- Organization +10
- surface detection BC,CA,CL +15% SS +10%
- raiding efficiency BC,CA,CL +25% SS +5%
基地打击
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Base Strike
- Carrier: Organization +20
- Planes: Port strikes +50%
Convoy Escorts
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +10%
Submarine Operations
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: Torpedo reveal chance +5%
Carrier Primacy
- Carrier: Organization +20
- Carrier Planes: Sortie efficiency +10%
- Planes: Naval targeting +10%
Escort Patrols
- Fleet: Escort efficiency +10%
- Light cruiser, destroyer:
- Organization +10
- sub detection DD +5% CL +10%
Undersea Blockade
- Submarine: Organization +10
- Submarine: surface detection +10%
Convoy Sailing
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +5%
Convoy Interdiction
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +5%
Floating Airfield
- Carrier: Organization +20
- Carrier Planes: Sortie efficiency +20%
Integrated Convoy Defense
- Destroyer: Organization +20
- Destroyer: sub detection +10%
- Light Cruiser: Organization +10
- Light Cruiser: sub detection +15%
- Carrier: sub detection +25%
- Fleet: Escort efficiency +10%
Submarine Offensive
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +10%
Massed Strikes
- Carrier: Organization +20
- Carrier overcrowding −20%
- Carrier Planes: Sortie efficiency +20%
- Planes: Naval targeting +20%
Floating Fortress
- Battleship: Organization +20
- Capital ship: armor +10%
Comparison table by unit
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Doctrine | Organization | Surface Detection | Raiding Efficiency | Attack | HP% |
---|---|---|---|---|---|
Fleet in Being | +40 | +25% | +15% | ||
Trade Interdiction | +50 | +50% | +50% | +10% | +20% |
Base Strike | +40 | +25% | +15% |
Doctrine | Organization | Surface Detection | Sub Detection |
---|---|---|---|
Fleet in Being | +60 | +10% | +30% |
Trade Interdiction | +10 | +5% | |
Base Strike | +50 | +25% |
Doctrine | Organization | Surface Detection | Sub Detection | Surface Visibility | Raiding Efficiency
|
---|---|---|---|---|---|
Fleet in Being | +20 | +10% | +35% | ||
Trade Interdiction | +30 | +30% | -10% | 50% | |
Base Strike | +60 | +25% |
Doctrine | Organization | Surface Detection | Raiding Coordination |
---|---|---|---|
Fleet in Being | +40 | ||
Trade Interdiction | +40 | +30% | +50% |
Base Strike |
Doctrine | Organization | Surface Detection | Surface Visibility | Raiding Coordination |
---|---|---|---|---|
Fleet in Being | +40 | |||
Trade Interdiction | +40 | +40% | -20% | +50% |
Base Strike |
Doctrine | Organization | Surface Detection | Surface Visibility | Raiding Coordination |
---|---|---|---|---|
Fleet in Being | +60 | |||
Trade Interdiction | +50 | +25% | -25% | +50% |
Base Strike | +20 |
Doctrine | Organization | Naval Air Agility* | Sortie Efficiency | Carrier Overcrowding | Sub Detection |
---|---|---|---|---|---|
Fleet in Being | +30 | +30% | +50% | ||
Trade Interdiction | +60 | +30% | |||
Base Strike | +120 | +10% | +50% | -20% |
- Applies only to airplanes based on carriers
Doctrine | Naval Targeting |
Port Strikes | Naval AA Attack (All Ships) |
Capital ship attack |
Capital ship armor |
Minelaying Efficiency |
Escort Efficiency |
Strikeforce Org Loss |
Torpedo Reveal Chance |
Enemy Fleet Size Penalty |
---|---|---|---|---|---|---|---|---|---|---|
Fleet in Being | +10% | +10% | +10% | +20% | +45% | +20% | -15% | |||
Trade Interdiction | +20% | +10% | +15% | +20% | -25% | +10% | ||||
Base Strike | +40% | +50% | +10% | +30% | -15% |
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