海军学说是一个科技组,允许一个国家专门化其海军进行海战的道路。科技树由三种提供不同奖励的独占分支组成。
基础研究时间
每个单独的学说条目需要255天的基础研究时间,通过花费100次海军经验,研究速度可提高100%。所有其他的研究速度修正都可以加成到这个科技上。
研究时间实例:
100的 海军经验提供100%的研究速度加成。
同时自由贸易法案提供10%的研究速度加成,
则最后的研究所需时间
[math]\displaystyle{ \text{研究时间} = 255 / (1 + 100\% + 10\%) = 255 / 2.1 \approx 121 \text{ days} }[/math]
学说分支
- 存在舰队:“一支以战列舰为核心的强大舰队意味着我方在海上不容被忽视。”
这是大多数海军使用的一套全面的通用海军学说。它增强了主力舰的索敌和摧毁能力,屏卫舰的对潜探测能力,但还有对所有舰船通用的增益,虽然潜艇似乎不受偏爱。这是水面作战时最有力的学说,也是对反潜作战和相应护航需求最有效的。
- 贸易封锁: “应对强势敌海军时,我方可以着眼于让敌舰队陷入疲惫并打击补给线来敌方的战争机器陷入困顿。”
这是一个具有攻击性的理论,重点是在于协调秘密的水面舰艇和潜艇袭击者来攻击敌人的运输船队,有优越的能力在躲避敌方舰队侦察时发现敌方并摧毁敌方船只。这种能力在正常交战和逃避交战中都十分的有价值,这通常是最好的办法。潜艇对敌人来说会非常的危险。由于这个海军学说,轻巡洋舰和驱逐舰的反潜作战能力一般,护航效率加成较弱,因此脆弱的友军舰艇可能需要付出更多的努力来防御。德国在两次世界大战中都采取了突袭战略,通过切断英国的航运来扼杀英国,也适合海军小国以中等风险和费用袭击敌方贸易路线以寻求海军存在。
- 基地打击: "大幅侧重于航母与其支援,无论在海洋或是陆地都没有我方触及不到的敌人。"
This is similar to the approach of Japan and the United States. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Having at least a few fast heavy cruisers that can keep pace with the carriers for bombardment and surface action is advisable, but it is possible to focus just on research and production of carriers, screens and carrier aircraft to make the best use of limited resources.
Some nations start the game with a pre-enabled naval doctrine:
Doctrine | Countries |
---|---|
Base Strike | |
Fleet in Being | |
Trade Interdiction | 德意志国 |
Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree.
Definitions and terminology
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- Capital ship attack Capital ship attack is a value that represents a capital ship's firepower or damage capability due to it's gun size, quantity, rate of fire, etc. This value adds a positive modifier to the "to hit" dice of a large friendly ship. The higher the number, the better. Reference naval combat details.
- Submarine attack Submarine attack is a value that represents ??? (placeholder)
- Submarine defense Submarine defense is a value that represents ??? (placeholder)
- Sortie efficiency: Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. A higher sortie efficiency rating results in greater numbers of carrier based planes (not land based) joining in a fight. Sortie efficiency typically starts at 50% (reference Defines NNavy BASE_CARRIER_SORTIE_EFFICIENCY = 0.5) meaning that only half of your carrier planes may fly at the same time. Sortie efficiency can be increased via Naval doctrines and by adding a Navy Carrier specialist (+10%), Navy Carrier expert (+15%), or Navy Carrier genius (+20%) to your military staff.
全部学说列表
存在舰队
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Fleet In Being
- Battleship, Battlecruiser, Heavy Cruiser:
- Light Cruiser, Destroyer:
- Fleet: Naval minelaying efficiency +10%
Convoy Sailing
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +5%
Submarine Operations
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: Torpedo reveal chance -5%
Subsidiary Carrier Role
- Carrier: Organization +10
- Carrier Planes: Sortie efficiency +10%
Convoy Escorts
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +10%
Undersea Blockade
- Submarine: Organization +10
- Submarine: surface detection +20%
Hunter Killer Groups
- Destroyer: Organization +20
- Destroyer: sub detection +10%
- Light Cruiser: Organization +10
- Light Cruiser: sub detection +20%
- Fleet: Escort efficiency +5%
Escort Carriers
- Fleet: Escort efficiency +15%
- Carrier: sub detection +25%
Convoy Interdiction
- Submarine Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +5%
- Submarine: Torpedo reveal chance -10%
Floating Fortress
- Battleship: Organization +20
- Capital ship: armor +10%
Integrated Convoy Defense
- Destroyer: Organization +20
- Destroyer: sub detection +10%
- Light Cruiser: Organization +10
- Light Cruiser: sub detection +15%
- Carrier: sub detection +25%
- Fleet: Escort efficiency +10%
Submarine Offensive
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +10%
Floating Airfield
- Carrier: Organization +20
- Carrier Planes: Sortie efficiency +10%
Grand Battlefleet
- Battleship, battlecruiser, heavy cruiser:
- Organization +20
贸易封锁
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Trade Interdiction
- Heavy Cruiser, Light Cruiser, Submarine:
- Organization +10
- surface detection +5%
Raider Patrols
- Heavy Cruiser, Light Cruiser:
- Organization +10
- Surface visibility −10%
- raiding efficiency +15%
- surface detection +10%
Not only submarines can hunt.
Carrier Operations
- Carrier: Organization +20
- Planes: Naval targeting +10%
Convoy Interdiction
- Submarine Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +5%
- Submarine: Torpedo reveal chance -10%
Capital Ship Raiders
- Fleet: Enemy fleet size penalty +10%
- Battleship, battlecruiser:
- Organization +10
- Surface visibility BB -25% BC −20%
- raiding efficiency BB +50% BC +15%
- surface detection BB +25% BC +15%
Convoy Sailing
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +5%
Unrestricted Submarine Warfare
- Submarine: surface detection +10%
- Submarine: raiding efficiency +5%
- Submarine: attack +10%
Subsidiary Carrier Role
- Carrier: Organization +10
- Carrier Planes: Sortie efficiency +10%
Wolfpacks
- Submarine: Organization +10
- Submarine: surface detection +10%
- Submarine: raiding efficiency +15%
- Submarine: Torpedo reveal chance -15%
Floating Fortress
- Battleship: Organization +20
- Capital ship: armor +10%
- Carrier: Organization +10
- Planes: Naval targeting: +10%
Advanced Submarine Warfare
- Submarine: Organization +10
- Submarine: surface detection +10%
- Submarine: raiding efficiency +20%
- Submarine: HP +20%
Floating Airfield
- Carrier: Organization +20
- Carrier Planes: Sortie efficiency +20%
Combined Operations Raiding
- Battlecruiser, Heavy Cruiser, Light Cruiser Submarine:
- Organization +10
- surface detection BC,CA,CL +15% SS +10%
- raiding efficiency BC,CA,CL +25% SS +5%
基地打击
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Base Strike
- Carrier: Organization +20
- Planes: Port strikes +50%
Convoy Escorts
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +10%
Submarine Operations
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: Torpedo reveal chance +5%
Carrier Primacy
- Carrier: Organization +20
- Carrier Planes: Sortie efficiency +10%
- Planes: Naval targeting +10%
Escort Patrols
- Fleet: Escort efficiency +10%
- Light cruiser, destroyer:
- Organization +10
- sub detection DD +5% CL +10%
Undersea Blockade
- Submarine: Organization +10
- Submarine: surface detection +10%
Convoy Sailing
- Destroyer: Organization +10
- Destroyer: sub detection +5%
- Fleet: Escort efficiency +5%
Convoy Interdiction
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +5%
Floating Airfield
- Carrier: Organization +20
- Carrier Planes: Sortie efficiency +20%
Integrated Convoy Defense
- Destroyer: Organization +20
- Destroyer: sub detection +10%
- Light Cruiser: Organization +10
- Light Cruiser: sub detection +15%
- Carrier: sub detection +25%
- Fleet: Escort efficiency +10%
Submarine Offensive
- Submarine: Organization +10
- Submarine: surface detection +5%
- Submarine: raiding efficiency +10%
Massed Strikes
- Carrier: Organization +20
- Carrier overcrowding −20%
- Carrier Planes: Sortie efficiency +20%
- Planes: Naval targeting +20%
Floating Fortress
- Battleship: Organization +20
- Capital ship: armor +10%
Comparison table by unit
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Doctrine | Organization | Surface Detection | Raiding Efficiency | Attack | HP% |
---|---|---|---|---|---|
Fleet in Being | +40 | +25% | +15% | ||
Trade Interdiction | +50 | +50% | +50% | +10% | +20% |
Base Strike | +40 | +25% | +15% |
Doctrine | Organization | Surface Detection | Sub Detection |
---|---|---|---|
Fleet in Being | +60 | +10% | +30% |
Trade Interdiction | +10 | +5% | |
Base Strike | +50 | +25% |
Doctrine | Organization | Surface Detection | Sub Detection | Surface Visibility | Raiding Efficiency
|
---|---|---|---|---|---|
Fleet in Being | +20 | +10% | +35% | ||
Trade Interdiction | +30 | +30% | -10% | 50% | |
Base Strike | +60 | +25% |
Doctrine | Organization | Surface Detection | Raiding Coordination |
---|---|---|---|
Fleet in Being | +40 | ||
Trade Interdiction | +40 | +30% | +50% |
Base Strike |
Doctrine | Organization | Surface Detection | Surface Visibility | Raiding Coordination |
---|---|---|---|---|
Fleet in Being | +40 | |||
Trade Interdiction | +40 | +40% | -20% | +50% |
Base Strike |
Doctrine | Organization | Surface Detection | Surface Visibility | Raiding Coordination |
---|---|---|---|---|
Fleet in Being | +60 | |||
Trade Interdiction | +50 | +25% | -25% | +50% |
Base Strike | +20 |
Doctrine | Organization | Naval Air Agility* | Sortie Efficiency | Carrier Overcrowding | Sub Detection |
---|---|---|---|---|---|
Fleet in Being | +30 | +30% | +50% | ||
Trade Interdiction | +60 | +30% | |||
Base Strike | +120 | +10% | +50% | -20% |
- Applies only to airplanes based on carriers
Doctrine | Naval Targeting |
Port Strikes | Naval AA Attack (All Ships) |
Capital ship attack |
Capital ship armor |
Minelaying Efficiency |
Escort Efficiency |
Strikeforce Org Loss |
Torpedo Reveal Chance |
Enemy Fleet Size Penalty |
---|---|---|---|---|---|---|---|---|---|---|
Fleet in Being | +10% | +10% | +10% | +20% | +45% | +20% | -15% | |||
Trade Interdiction | +20% | +10% | +15% | +20% | -25% | +10% | ||||
Base Strike | +40% | +50% | +10% | +30% | -15% |
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |