(→剩余人力) |
小 (→剩余人力) |
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第10行: | 第10行: | ||
可以通过多种方式增加: | 可以通过多种方式增加: | ||
* 从已经控制的地区中获取更多的人力。 | * 从已经控制的地区中获取更多的人力。 | ||
** 颁布新的[[ | ** 颁布新的[[ 法律与顾问#征兵法案|征兵法案]]或以其他方式提高[[recruitable population|适役人口]]比例(例如通过某些[[国策]])。通常,这可以提供大量的剩余人力,但是需要提前计划,因为要花费时间去[[适役人口#动员|动员]]新兵。 | ||
** 一些国策和决议(例如美国对阿拉斯加授予独立建国资格的决议)允许将地区的核心更改,将非核心惩罚从其适役人口比率中去除。 | ** 一些国策和决议(例如美国对阿拉斯加授予独立建国资格的决议)允许将地区的核心更改,将非核心惩罚从其适役人口比率中去除。 | ||
** 政治顾问'''恐怖的巨头'''将非核心地区的适役人口惩罚从 {{red|-98%}} 更改为 {{red|-96%}} 。 | ** 政治顾问'''恐怖的巨头'''将非核心地区的适役人口惩罚从 {{red|-98%}} 更改为 {{red|-96%}} 。 |
2020年8月23日 (日) 11:42的版本
人力(Manpower)包括在不同军事部门服役的人力和剩余人力。由于所有军队都需要人力,因此管理其可用性至关重要。屏幕左上方显示了玩家国家的可用人力。将鼠标悬停在数字上时,工具提示会显示更详细的分类。
剩余人力
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
- 参见:地区#人口
剩余人力可用于部署新部队,例如陆军师,空军单位和陆军单位,以及用作部队增援。通常,这是该国控制的所有地区的适役人口总数,但是一个国家也可以在必要时在控制台使用指令增加剩余人力。
可以通过多种方式增加:
- 从已经控制的地区中获取更多的人力。
- Monthly population growth in states passively contributes a small amount of recruitable population each month
- Taking control of additional states, especially if they are cores.
- Some events and focuses grant flat amounts of manpower.
- Less important units can be disbanded, deleted, or reduced in size to gain back some free manpower instantly.
Manpower gained through one of the last two options will be stored in controlled states or off-map if all states are at capacity.
Recruitable manpower in states can be lost if they are captured by the enemy.
Used manpower
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The used manpower is split into the three branches of military.
Army
The army manpower includes all divisions of the country. The army manpower in the field, used as a condition in some focuses, includes all divisions that have been deployed and have not been sent as volunteers. Army manpower in training includes all divisions that have not yet been deployed. The amount of manpower that can be used for training new divisions is restricted to 75% of the manpower in the field or 100000, whichever is higher. Divisions can start training partially while just a fraction of the required manpower is available.
Manpower is needed for every battalion or support company in your land units. For example:
- Infantry battalions need 1000 manpower to be full strength.
- Engineer support companies need 300 manpower to be full strength.
The division designer shows the total manpower required by a division template.
For the air force and navy, the total service manpower of their units is shown in the manpower tooltip respectively. Ships and air wings can only be deployed if the required service manpower is available.
For example:
- Destroyers 1s (1922) require 250 naval service manpower
- Carriers 3s (1940) require 5.5K naval service manpower
- Air wings with tactical bombers require 40 air wing service manpower for each plane
- Air wings with fighters require 20 air wing service manpower for each plane
Total manpower
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This is the sum of the country's off-map free manpower and all controlled states' recruitable population caps, additionally itemized by core and non-core states. It has no practical purpose for the game and importantly is not the sum of any of the other manpower numbers.
Loss
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Manpower can be lost as casualties of war. When damage taken by units during accidents or combat results in casualties, they are instantly removed from the units manpower pool, which may reduce the units combat effectiveness. If a division gets overrun or disbanded/destroyed in an encirclement, 20% of its remaining manpower gets returned, the rest is lost.
Divisions that lack full manpower request reinforcements from the free manpower pool as long as they have a supply line back to the capital. Reinforcements arrive in increments of 10% of the division's full manpower. Ships can replenish lost crew at a rate of 5% daily.
Exercising divisions, air wings, or task forces does not cause casualties, nor does any kind of attrition on divisions.
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |
hoi4de:Manpower hoi4es:Manpower hoi4fr:Manpower hoi4pl:Manpower hoi4pt:Manpower hoi4ru:Manpower