傀儡国:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.8
(文本替换 - 替换“科研速度”为“研究速度”)
 
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 当一个国家被他国傀儡,它的原政府就会被一个意识形态与宗主国相同,由宗主国重组的政府所替代。而如果宗主国陷入战争,则其可召唤傀儡国加入战争。作为战胜国,在战后的和会中[[peace conference]],傀儡国不能自己提出要求,除非宗主国选择帮傀儡国提出要求。因此,一个傀儡国无法外交傀儡他国,但某些国策可以(比如社会主义西班牙)。
 当一个国家被他国傀儡,它的原政府就会被一个意识形态与宗主国相同,由宗主国重组的政府所替代。而如果宗主国陷入战争,则其可召唤傀儡国加入战争。作为战胜国,在战后的和会中[[peace conference]],傀儡国不能自己提出要求,除非宗主国选择帮傀儡国提出要求。因此,一个傀儡国无法外交傀儡他国,但某些国策可以(比如社会主义西班牙)。


 在阵营中没有其他主要国家的情况下,一旦宗主国 被迫 投降,傀儡国也将随之投降。如果仍有主要国家未投降,则傀儡国获得自治点(共赴胜利/唤醒 虎/玉碎瓦全DLC开启情况下)。战胜一个拥有傀儡的宗主国(以及其阵营中其他主要国家)后,可以选择夺取傀儡国 自己成为宗主国或解放它们为独立自主的国家。 社会 主义国家傀儡他国 的花费 有70%的 减成
 在阵营中没有其他主要国家的情况下,一旦宗主国投降,傀儡国也将随之投降。如果 阵营中 仍有主要国家未投降,则傀儡国获得自治点(共赴胜利/唤醒 虎/玉碎瓦全DLC开启情况下)。战胜一个拥有傀儡的宗主国(以及其阵营中其他主要国家)后,可以选择夺取傀儡国 自己成为宗主国或解放它们为独立自主的国家。 共产 主义国家傀儡他国 有70%的 分数折扣
If a puppet master is forced to capitulate, its puppets will automatically capitulate as well if it isn't in a faction with a major country that has yet to capitulate. If a puppet master capitulates but there are still majors in a puppets faction, the puppet will earn autonomy points if TFV/DOD/WTT is enabled. Upon defeating a puppet master (and other majors in faction with it), the victorious nations can choose to detach puppeted countries from their puppet master, making them free-standing nations again. Communist countries get a 70% cost reduction for puppeting other countries.


== 宗主国 ==
PS:说白了就是一个傀儡国总共有4000点自治度,不同政体的宗主国将其分为不同的几个阶段。
 
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==  作为 宗主国 ==
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=== 拥有傀儡国的 好处 ===
=== 拥有傀儡国的 优势 ===
*The puppet master nation may [[trade|import]] goods from its puppet or subject state at a rate discounted below the standard trade rate of up to 8 loads of a resource per factory. If the {{icon|tfv|1}} DLC is active, a puppet or an integrated puppet (such as Malaya) provides 80 loads per factory to its British master (90% discount), while British Raj colony offers 16 loads (50% discount) and British dominions offer 10 loads per factory (25% discount). Without the DLC, the Raj is a puppet and the only discount is for puppets.
*
*The puppet master may access far more of the puppet's resources than it could otherwise with its own trade laws if directly annexed. Extra Trade for overlord provides a bonus on top of the puppet's Trade Law to market rate. So if a Puppet would have 200 Steel available and have Free Trade, typically only 80% of their resources go to Export (160 steel) the rest can be kept for themselves. With the Extra trade bonus of +25% (from Dominion level autonomy) this brings the total steel available to export from a puppet to 170 (160 + 10, where 10 is 25% of 40, where 40 is 200 - 160) out of their total of 200. This can mean with Integrated Puppets the puppet master may purchase all of their resources even if they switch to 'Closed Economy'. Indeed, the extra trade to overlord is applied to the resources not exported.
 
*Integrated Puppets, Reichskommissariats/Reichsprotektorates and Imperial Associates/Protectorates give a small share of their civilian factories and a major share of their military factories to the puppet master. Naval dockyards are unaffected. See charts for details.
*宗主国可以从其傀儡国或半吞并傀儡国以每工厂最多8单位的战略资源资源的标准进行贸易以[[ 贸易#进口| 进口]] 战略资源。当 {{icon|tfv}} [[共赴胜利]] 被激活时,一个傀儡国或者半吞并傀儡国(例如英属马来亚),宗主国联合王国的每个工厂可进口80单位战略资源(90% 的贸易加成);对于其殖民地而言,联合王国的每个工厂可进口16单位的战略资源(50% 的贸易加成);对于联合王国的自治领而言,联合王国的每个工厂则仅可进口10单位的战略资源(25% 的贸易加成)。当没有 {{icon|tfv}} [[共赴胜利]] 时,殖民地与傀儡国待遇基本相同,唯一的区别是贸易加成仅对于傀儡国适用。
*At certain levels of autonomy a puppet master may request license production of a puppet's equipment, at a discount or even completely free. In addition to being given access to equipment without needing to research it, there is also a bonus conferred to researching that equipment while the license is in effect. Speeding up research for domestic equipment.
* 相比于直接吞并后使用宗主国自己的贸易政策,傀儡国在使用相同贸易政策的情况下总能向宗主国提供更多的资源。宗主国额外的贸易加成也将基于傀儡国贸易法案给傀儡国提供额外贸易加成。因此,如果一个傀儡国拥有200单位的钢铁并且贸易法案是“自由贸易”,通常情况下(指作为主权国家时)将有80% 份额的战略资源用于出口(即160单位的钢铁),剩下的部分则由该国自行使用。但是,由于傀儡国可以获得25% 的额外贸易加成(取决于傀儡国的自治等级),傀儡国可出口的钢铁资源将由原来的160单位提升至170单位(160单位+10 单位,增加的10单位钢铁来自于原先傀儡国自留的40单位钢铁中的25% )。这意味着即使傀儡国转而采用“封闭经济”的贸易法案,宗主国也可以进口该傀儡国所拥有的战略资源。事实上,额外的贸易加成用于进口没有出口的战略资源。
*It is possible to "request" control over the troops of the puppet; this provides additional divisions for the puppet master, although puppet divisions may not be very well designed.
* 半吞并傀儡国,德属德国总督辖区/ 帝国保护领以及合作政府/ 保护国需要将本国一小部分的民用工厂和大部分的军用工厂交予宗主国使用。海军船坞的使用权不受以上条件影响。详细数据请见游戏内部图表。
*When doing so, it is desirable for the player to [[lend-lease]] appropriate equipment to the puppet nation which will allow for faster division training as well as combat any existing puppet equipment shortages. Alternatively, the master may request lend-lease equipment from the puppet to drain its equipment stocks.
* 傀儡国达到一定的自治等级后,宗主国可以通过加成或无需任何代价地获得傀儡国所拥有装备的生产许可。获得生产许可后,宗主国除了可以不需要完成科技树内装备的科研就使用、生产该装备,在生产许可有效期间进行科研还可以获得额外的科研加成,从而加快本国(即获得生产许可的宗主国)的装备研究速度。
* The master can effectively boost their own manpower by raising units including a mix of master and puppet manpower (70% for a Colony, 90% for a Puppet, and 100% for an Integrated Puppet). Such colonial divisions are controlled by the puppet master. The templates for such colonial divisions are those taken or adapted from the puppet's own template list (open by clicking the Crown icon at the top of the Division Designer in the Recruit/Deploy menu). If a puppet is newly released, it will receive templates of the puppet master. 
* 宗主国有权要求调用傀儡国的军队;这一权力为宗主国提供了额外的可使用军队,尽管傀儡国的部队配置可能会很不合理。
* Puppeting countries can often be safer than annexing them as it generates less {{icon|world tension|1}} than territorial annexation, reducing the risk of foreign intervention by other potentially hostile countries.
* 当需要快速获取傀儡国部队时,玩家最好向傀儡国起草[[ 装备|租借法案]] 为其提供适量的装备,这样可以使傀儡国更快地训练部队,同时也可以应对傀儡国存在的装备短缺问题。另外,宗主国可以通过要求傀儡国为宗主国提供租借法案(请求租借),从而从傀儡国获取装备,并可以将其库存一扫而空。
* Puppeting allows countries to retain any fleets. As capital ships take a long time to construct, this can drastically aid naval supremacy.
* 宗主国可以通过增加包括了宗主国本身和傀儡国的人力(殖民地70% 的人力,傀儡国90% 的人力,半吞并傀儡国100% 的人力),从而有效地增加所拥有的人力。例如殖民地师可由宗主国来控制。对于招募军队时适役人口的来源可以在“招募与部署”界面中进行更改(通过单击“招募与部署”菜单中“编制”栏顶部的皇冠图标打开)。如果有新的傀儡国产生,其相关人力信息也将被收入该栏中并可供宗主国调控。
* With {{icon|Lar}}, Satellites , Dominions, Imperial Subjects, and Supervised States can contribute spies to a spymaster.
* 直接吞并战败国相比于扶植一个傀儡政权将使得 {{icon|world tension|1}}[[全球紧张度]]提高得更多,因此扶植一个傀儡政权可以减少其它潜在的敌对国家进行干涉的可能性,从而在一定程度上保护战胜国的安全。
* 傀儡国被允许保留所有的海军舰队,但是其建造主力舰所需要的时间将大大增加,这将有利于宗主国保持对傀儡国的海军优势。
* 拥有 {{icon|lar}} [[抵抗运动]] 时,卫星国,自治领,联合政府以及傀儡国可以向间谍主管(即宗主国的间谍部门)提供间谍人员。


=== Disadvantages of having a puppet ===
=== 拥有傀儡国的劣势 ===
* If {{icon|tfv|1}} is not active, a puppet retains full control of the territory you grant it, meaning that the master cannot build anything in a puppet's territory. It is then also not possible to annex a puppet, meaning that creating a puppet causes the mother nation to lose the ability to utilize the puppet's territory for construction.
* 如果 {{icon|tfv}} [[共赴胜利]] 未开启,傀儡国完全掌控宗主国给予的领土,这意味着宗主国无法在傀儡国的领土上进行建设。同时也无法吞并傀儡国,意味着建立傀儡国会致使宗主国无法将傀儡国的领土资源用于自己的建设。
* Puppeting small countries with few resources is less efficient than simply annexing the country, especially if the puppet has less than 8 units of the resource, as factories still have to be paid.
* 傀儡化缺乏资源的小国家的效果不如简单吞并之,特别是当傀儡国的资源少于8个单位的情况,因为仍需要使用工厂贸易获得。
* If you give too much land to a puppet, it may refuse to give you your land back.
* 如果给予傀儡国太多领土,傀儡国之后可能会拒绝归还。


== Being a puppet ==
== 作为傀儡国 ==
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=== Advantages of being a puppet ===
=== 作为傀儡国的优势 ===
* Puppets can receive lend lease from their master, even in peacetime. This may help in multiplayer games to grant a puppet a head-start in multiplayer games with a 1936 start date.
* 傀儡国即使处于非战争状态下也可以接受来自宗主国的租借法案。在开始于1936年的多人模式游戏中,这将有利于帮助傀儡国的发展领先于他国。
* If a nation declares war on a puppet, its master will automatically turn hostile towards the nation that declared war on it, bringing them as well as all their other puppets into the fight. <!--This means that a puppet master will protect its puppets from attacks from other countries but puppets have limitations imposed on them so the advantage of this is debatable.-->
* 当其他国家向一个傀儡国宣战时,傀儡国的宗主国会立即将与该国的关系变为敌对状态并且带领本国的所有傀儡国一同对该国作战。


=== Disadvantages of being a puppet ===
=== 作为傀儡国的劣势 ===
* A puppet receives a reduced number of factories for giving resources to its master. This can hinder early-game industry development.
* 由于需要向宗主国提供物力与资源,傀儡国可使用的工厂数量将会减少,这会导致傀儡国的工业在游戏的初期时发展困难。
* A puppet can neither justify war goals nor can it declare war on another country, in addition to that, puppets cannot make demands in a peace conference, meaning that a puppet's territorial expansion is entirely decided by the puppet master.
* 傀儡国不能对他国进行正当化战争目标操作或者对他国宣战。除此之外,傀儡国不能在和谈会议中提出自己的要求,这使得傀儡国的领土扩张完全取决于其宗主国。
* If a puppet master declares war on a nation, they can freely force the puppet into the war. If matched up against a stronger opponent and fighting alone, the odds are clearly not in its favor. Even if the puppet proves stronger and defeats that enemy, it gets nothing but glory (and autonomy points) from the war unless the puppet master provides something in the peace or thereafter.
* 当宗主国向他国宣战后,宗主国有权力强制要求附庸于自己的傀儡国加入对该国的战争。与一个强大的国家单独作战,胜算显然很小,但是即使傀儡国击败了敌人证明了自己的强大,它能从战争中获得的也仅有荣耀( 和自治度点数) ,除非宗主国愿意在和平时期或之后为其提供一些额外的好处。
* A puppet has to deal with autonomy or risk further disadvantages in favor of its overlord. One of the quickest and most reliable ways to raise autonomy is to use a continous focus, wasting time that could be used for completeing other national focuses. However, puppets with unique focus trees usually have a national focus that is even quicker than said method.
* 一个傀儡国必须处理自治的问题,否则就会使自己的宗主国面临更多的负面问题。提高自治度的最快、最可靠的方法之一是使用持续性国策,但是这将会浪费了本可以用于完成其他国策的时间。然而,具有独特国策树的傀儡国通常有一个有关自治度的国策,相比于持续性国策使用这些独特的国策可以更快地提升该国的自治度。


== 自治度系统 ==
== 自治度系统 ==
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=== 自治度等级 ===
=== 自治度等级 ===
{{expansion|tfv}}
 某个傀儡也许可以比其他傀儡有更多或更少的独立性,为了表示像加拿大或澳大利亚一样,拥有独立自主体系的大自治领,又或者像英属印度一样的自治殖民地,以及像英属马来亚一样依附母国的傀儡国家,游戏将以“自治等级”这个机制区分它们。在该机制下{{icon|autonomy| 自治度}} 有从0到1000的数值(法西斯国家的傀儡略有不同,详见下表)
 某个傀儡也许可以比其他傀儡有更多或更少的独立性,为了表示像加拿大或澳大利亚一样,拥有独立自主体系的大自治领,又或者像英属印度一样的自治殖民地,以及像英属马来亚一样依附母国的傀儡国家,游戏将以“自治等级”这个机制区分它们。 在该机制下{{icon|autonomy|1}} 有从0到1000的数值(法西斯国家的傀儡略有不同,详见下表)在拥有1000自治度后,这个附庸可以选择提高自己的等级甚至在已是自治领的情况下和平独立。反之,在自治度达到0的时候,宗主国可以选择降低附庸的等级甚至在它们已经是半吞并傀儡的时候彻底吞并它们(会同时吞并附庸的军队于你的控制下但是不会给予核心)。降低或减少自治度等级都需要50{{icon|political power|1}},而吞并或独立时则需要300{{icon|political power|1}}.
 
在拥有1000自治度后,这个附庸可以选择提高自己的等级甚至在已是自治领的情况下和平独立。反之,在自治度达到0的时候,宗主国可以选择降低附庸的等级甚至在它们已经是半吞并傀儡的时候彻底吞并它们(会同时吞并附庸的军队于你的控制下但是不会给予核心)。降低或减少自治度等级都需要50{{icon|political power| 政治点数}},而吞并或独立时则需要300{{icon|political power| 政治点数}}.


{| class="wikitable"
{| class="wikitable"
第57行: 第62行:
* {{icon|yes}} 为间谍首领贡献间谍
* {{icon|yes}} 为间谍首领贡献间谍
* {{icon|yes}} 可以创建合作政府 }}
* {{icon|yes}} 可以创建合作政府 }}
| '''不再是傀儡国!'''
|
|
|-
|-
! Dominion<br>[[File:Autonomy dominion icon.png|link=]]
! 自治领<br>[[File:Autonomy dominion icon.png|link=]]
| {{Plainlist|* {{icon|no}}禁止对其他国家宣战
| {{Plainlist|* {{icon|no}}禁止对其他国家宣战
* {{icon|no}} 不可以拒绝参战
* {{icon|no}} 不可以拒绝参战
第74行: 第79行:
{{plainlist|*{{icon|Autonomy}} 1000}}
{{plainlist|*{{icon|Autonomy}} 1000}}
|-
|-
! 殖民 <br>[[File:Autonomy colony icon.png|link=]]
! 殖民 <br>[[File:Autonomy colony icon.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars
| {{Plainlist|
* {{icon|no}} 不可以拒绝参战
* {{icon|no}} 不可以拒绝参战
* {{icon|no}} 宗主不可以控制其单位
* {{icon|no}} 宗主不可以控制其单位
第81行: 第86行:
* {{icon|no}} 不可以成为间谍首领
* {{icon|no}} 不可以成为间谍首领
* {{icon|no}} 不为间谍首领贡献间谍
* {{icon|no}} 不为间谍首领贡献间谍
* {{icon|no}}  不可以创建合作政府
* {{icon|no}}  不可以创建合作政府}}
|
|
* 为宗主国的额外贸易: {{Green|+50%}}
* 为宗主国的额外贸易: {{Green|+50%}}
第90行: 第95行:
{{plainlist|*{{icon|Autonomy}} 1000}}
{{plainlist|*{{icon|Autonomy}} 1000}}
|-
|-
! 傀儡<br>[[File:Autonomy puppet icon.png|link=]]
! 傀儡 <br>[[File:Autonomy puppet icon.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars
| {{Plainlist|
* {{icon|no}} 不可以拒绝参战
* {{icon|no}} 不可以拒绝参战
* {{icon|no}} 宗主不可以控制其单位
* {{icon|no}} 宗主不可以控制其单位
第98行: 第103行:
* {{icon|no}} 不为间谍首领贡献间谍
* {{icon|no}} 不为间谍首领贡献间谍
* {{icon|no}}  不可以创建合作政府
* {{icon|no}}  不可以创建合作政府
}}
|
|
* 为宗主国的额外贸易: {{Green|+100%}}
* 为宗主国的额外贸易: {{Green|+100%}}
第106行: 第112行:
{{plainlist|*{{icon|Autonomy}} 1000}}
{{plainlist|*{{icon|Autonomy}} 1000}}
|-
|-
! 半吞并傀儡<br>[[File:Autonomy integrated puppet icon.png|link=]]
! 半吞并傀儡 <br>[[File:Autonomy integrated puppet icon.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars
| {{Plainlist|
* {{icon|no}} 不可以拒绝参战
* {{icon|no}} 不可以拒绝参战
* {{icon|yes}} 宗主可以控制其单位
* {{icon|yes}} 宗主可以控制其单位
第114行: 第120行:
* {{icon|no}} 不为间谍首领贡献间谍
* {{icon|no}} 不为间谍首领贡献间谍
* {{icon|no}}  不可以创建合作政府
* {{icon|no}}  不可以创建合作政府
}}
|
|
* 为宗主国的额外贸易: {{Green|+100%}}
* 为宗主国的额外贸易: {{Green|+100%}}
第125行: 第132行:
|}
|}


=== Autonomy levels (fascism) ===
=== [[File:Fascism.png|30px]] 法西斯主义 ===
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意识形态是法西斯主义的傀儡国拥有一套不同的自治度系统,当然也有一些相似性。虽然等级数量更少,只有3个等级,但总体上需要提高更多的自治度点数才能独立(或者降低更多的自治度点数来被吞并)。除去卫星国,其余每个等级的自治度点数都是从0至1500。改变自治度等级的操作同其它意识形态的傀儡国相同,单纯改变等级需要50点政治点数,独立或吞并傀儡需要300点政治点数。
Fascist countries that are subjects have a different system, with some similarities. While there are fewer levels of autonomy (3), more autonomy has to be increased overall to break free (or decreased to annex), as autonomy is now numerically classified from 0 to 1500 at each level except Satellite. Changing levels is the same as in other puppets, with a 50 political power requirement to change, and 300 political power to gain freedom or annex the subject.
 
PS:如果你是在民主阶段放出的傀儡国,然后变身法西斯政体,那么该傀儡国自治系统的最后一级“专员辖区”将被替换为“半吞并傀儡”。(因为民主国家放出的傀儡国初始有总共1500点自治点)


{| class="wikitable"
{| class="wikitable"
! style="width:10em;" | Autonomy level !! Rules !! Modifiers !! Autonomy Cost
! style="width:10em;" | 自治度等级 !! 规则 !! 修正 !! 自治度花费
|-
|-
! Independent<br>[[File:Autonomy freedom icon.png|link=]]
! 独立<br>[[File:Autonomy freedom icon.png|link=]]
| {{Plainlist|* {{icon|yes}} May declare wars
| {{Plainlist|* {{icon|yes}} 可以宣战
* {{icon|yes}} May decline call to war
* {{icon|yes}} 可以拒绝宣战
* {{icon|no}} Units are deployed to overlord
* {{icon|no}} 宗主不可以控制其单位
* {{icon|no}} Overlord can build in provinces
* {{icon|no}} 宗主不可以在其省份建造建筑
* {{icon|yes}} Can be spymaster
* {{icon|yes}} 可以成为间谍首领
* {{icon|yes}} Generates spies for spymaster
* {{icon|yes}} 可以为间谍首领贡献间谍
* {{icon|yes}} Can create collaboration governments }}
* {{icon|yes}} 可以创建合作政府 }}
| '''不再是傀儡国!'''
|
|
|-
|-
! Satellite<br>[[File:Autonomy satellite.png|link=]]
! 卫星国<br>[[File:Autonomy satellite.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars
| {{Plainlist|* {{icon|no}} 禁止对其他国家宣战
* {{icon|no}} May decline call to war
* {{icon|no}} 不可以拒绝参战
* {{icon|no}} Units are deployed to overlord
* {{icon|no}} 宗主不可以控制其单位
* {{icon|no}} Overlord can build in provinces
* {{icon|no}} 宗主不可以在其省份建造建筑
* {{icon|no}} Can be spymaster
* {{icon|no}} 可以成为间谍首领
* {{icon|yes}} Generates spies for spymaster
* {{icon|yes}} 为间谍首领贡献间谍
* {{icon|no}} Can create collaboration governments}}
* {{icon|no}} 可以创建合作政府}}
|
|
* Subject manpower requirement: {{Green|+40%}}
* 为宗主国提供人力: {{Green|+40%}}
* Extra trade for overlord: {{Green|+40%}}
* 为宗主国的额外贸易: {{Green|+40%}}
* Overlord trade cost: {{Green| –40%}}
* 宗主国的贸易花费: {{Green| −40%}}
* License cost between subject and master: {{Green|–100%}}
* 宗主国和附属国间生产许可花费: {{Green|–100%}}
* All autonomy gain: {{red| –30%}}
* 所有自治度增长:{{Red|-30%}}
|
|
{{plainlist|*{{icon|Autonomy}} 1500}}
{{plainlist|*{{icon|Autonomy}} 1500}}
|-
|-
! Reichsprotectorate<br>[[File:Autonomy reichsprotectorate.png|link=]]
! 保护国<br>[[File:Autonomy reichsprotectorate.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars
| {{Plainlist|* {{icon|no}} 禁止对其他国家宣战
* {{icon|no}} May decline call to war
* {{icon|no}} 不可以拒绝参战
* {{icon|no}} Units are deployed to overlord
* {{icon|no}} 宗主不可以控制其单位
* {{icon|yes}} Overlord can build in provinces
* {{icon|yes}} 宗主可以在其省份建造建筑
* {{icon|no}} Can be spymaster
* {{icon|no}} 可以成为间谍首领
* {{icon|no}} Generates spies for spymaster
* {{icon|no}} 不为间谍首领贡献间谍
* {{icon|no}} Can create collaboration governments}}
* {{icon|no}} 可以创建合作政府}}
|
|
* Subject manpower requirement: {{Green|+70%}}
* 为宗主国提供的人力: {{Green|+70%}}
* Recruitable population factor: {{Red|-25%}}
* 适役人口系数: {{Red|-25%}}
* Extra trade for overlord: {{Green|+60%}}
* 为宗主国额外贸易: {{Green|+60%}}
* Overlord trade cost: {{Green|–60%}}
* 宗主国的贸易花费: {{Green|–60%}}
* Civilian Industry controlled by overlord: {{Green|+25%}}
* 贡献给宗主国的民用工厂: {{Green|+25%}}
* License cost between subject and master: {{Green|–100%}}
* 宗主国与附庸国间生产许可花费: {{Green|–100%}}
* All autonomy gain: {{red|–30%}}
* 所有自治度增长: {{red|–30%}}
|
|
{{plainlist|*{{icon|Autonomy}} 1500}}
{{plainlist|*{{icon|Autonomy}} 1500}}
|-
|-
! Reichskomissariat<br>[[File:Autonomy reichskommissariat.png|link=]]
! 专员辖区<br>[[File:Autonomy reichskommissariat.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars
| {{Plainlist|* {{icon|no}} 禁止对其他国家宣战
* {{icon|no}} May decline call to war
* {{icon|no}} 不可以拒绝参战
* {{icon|yes}} Units are deployed to overlord
* {{icon|yes}} 宗主可以控制其单位
* {{icon|yes}} Overlord can build in provinces
* {{icon|yes}} 宗主可以在其省份建造建筑
* {{icon|no}} Can be spymaster
* {{icon|no}} 可以成为间谍首领
* {{icon|no}} Generates spies for spymaster
* {{icon|no}} 不为间谍首领贡献间谍
* {{icon|no}} Can create collaboration governments}}
* {{icon|no}} 可以创建合作政府}}
|
|
* Subject manpower requirement: {{Green|+90%}}
* 为宗主国提供的人力: {{Green|+90%}}
* Recruitable population factor: {{Red|-50%}}
* 适役人口系数: {{Red|-50%}}
* Extra trade for overlord: {{Green|+100%}}
* 为宗主国的额外贸易: {{Green|+100%}}
* Overlord trade cost: {{Green|–90%}}
* 宗主国的贸易花费: {{Green|–90%}}
* Civilian Industry controlled by overlord: {{Green|+25%}}
* 被宗主国控制民用工厂: {{Green|+25%}}
* Military Industry controlled by overlord: {{Green|+65%}}
* 被宗主国控制军用工厂: {{Green|+65%}}
* License cost between subject and master: {{Green|–100%}}
* 宗主国与附庸国之间的生产许可花费: {{Green|–100%}}
* All autonomy gain: {{red|–30%}}
* 所有自治度增长: {{red|–30%}}
|
|
{{plainlist|*{{icon|Autonomy}} 1000}}
{{plainlist|*{{icon|Autonomy}} 1000}}
|}
|}


=== Autonomy levels (Imperial Japan) ===
=== [[File:Japan.png|30px]] 大日本帝国 ===
{{expansion|wtt}}
{{ 国旗|Japan}} 的法西斯主义傀儡国以及独立的{{ 国旗|Manchukuo}} 的法西斯主义或中立主义傀儡国拥有另一套自治度系统。该系统只有2个基础自治度等级,而在{{ 国旗|Manchukuo}} 点出[[Manchu_national_focus_tree#Assertiveness| 自立]] 国策后还有另外一个等级(皇国属国)。从皇国保护国升级到皇国胁从领需要2500自治点数和50政治点数,而从皇国胁从领走向独立需要1500自治点数和300政治点数。皇国属国的自治点数上限是1000,且无法通过自治度系统独立,只有在国策“独立战争”完成后才能够独立。
Fascist subjects of {{flag|Japan}} (and Fascist or Nonaligned subjects of {{flag|Manchukuo}} if it becomes independent) have yet another system. There are only 2 basic autonomy levels, with an alternative level unique to {{flag|Manchukuo}} (Imperial Subject) with the [[Manchu_national_focus_tree#Assertiveness|Assertiveness national focus]]. Moving from Imperial Protectorate to Imperial Associate requires 2500 autonomy and 50 political power, whereas moving from Imperial Associate to freedom requires 1500 autonomy and 300 political power. The Imperial Subject level caps at 1000 autonomy, and disallows freedom until the national focus "Independence War" is completed.


{| class="wikitable"
{| class="wikitable"
! style="width:10em;" | Autonomy level !! Rules !! Modifiers !! Autonomy Cost
! style="width:10em;" | 自治度等级 !! 规则 !! 修正 !! 自治度花费
|-
|-
! Independent<br>[[File:Autonomy freedom icon.png|link=]]
! 独立<br>[[File:Autonomy freedom icon.png|link=]]
| {{Plainlist|* {{icon|yes}} May declare wars 
| {{Plainlist|* {{icon|yes}} May declare wars 
* {{icon|yes}} May decline call to war
* {{icon|yes}} May decline call to war
第215行: 第222行:
* {{icon|yes}} Generates spies for spymaster
* {{icon|yes}} Generates spies for spymaster
* {{icon|yes}} Can create collaboration governments}}
* {{icon|yes}} Can create collaboration governments}}
| '''不再是傀儡国!'''
|
|
|-
|-
! Imperial Subject<br>[[File:Autonomy imperial associate.png|link=]]
! 皇国臣属国<br>[[File:Autonomy imperial associate.png|link=]]
| {{Plainlist|* {{icon|yes}} May declare wars 
| {{Plainlist|* {{icon|yes}} May declare wars 
* {{icon|yes}} May decline call to war 
* {{icon|yes}} May decline call to war 
第235行: 第242行:
{{plainlist|*{{icon|Autonomy}} 1000 ({{flag|Manchukuo|0}}[[Manchu_national_focus_tree#Assertiveness|Assertiveness national focus]])}}
{{plainlist|*{{icon|Autonomy}} 1000 ({{flag|Manchukuo|0}}[[Manchu_national_focus_tree#Assertiveness|Assertiveness national focus]])}}
|-
|-
! Imperial Associate<br>[[File:Autonomy imperial associate.png|link=]]
! 皇国协从国<br>[[File:Autonomy imperial associate.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars 
| {{Plainlist|* {{icon|no}} May declare wars 
* {{icon|no}} May decline call to war 
* {{icon|no}} May decline call to war 
第253行: 第260行:
*{{icon|Autonomy}} 500 ({{flag|Manchukuo|0}}[[Manchu_national_focus_tree#Assertiveness|Assertiveness national focus]])}}
*{{icon|Autonomy}} 500 ({{flag|Manchukuo|0}}[[Manchu_national_focus_tree#Assertiveness|Assertiveness national focus]])}}
|-
|-
! Imperial Protectorate<br>[[File:Autonomy imperial protectorate.png|link=]]
! 皇国保护国<br>[[File:Autonomy imperial protectorate.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars 
| {{Plainlist|* {{icon|no}} May declare wars 
* {{icon|no}} May decline call to war 
* {{icon|no}} May decline call to war 
第272行: 第279行:
|}
|}


=== Supervised State (democratic) ===
=== [[File:Democracy.png|30px]] 监管国 ===
{{expansion|mtg}}
The Supervised State subject is created in a peace deal by a nation in a faction founded by a democratic nation. This subject type boosts the overlord's ideology in the subject and dissallows the appointment of any government minister that may alter the ideological makeup of the nation. The overlord cannot annex this subject nation and the subject gains more autonomy over time, eventually allowing them to become free from their overlord. Note that a democratic nation may still gain ordinary puppets by annexing the defeated nations in the peace deal and releasing them as puppets.
The Supervised State subject is created in a peace deal by a nation in a faction founded by a democratic nation. This subject type boosts the overlord's ideology in the subject.  After some time, the subject nation may become free from its overlord. The overlord cannot annex this subject nation.
 
{| class="wikitable"
{| class="wikitable"
! style="width:10em;" | Autonomy level !! Rules !! Modifiers !! Autonomy Cost
! style="width:10em;" | 自治度等级 !! 规则 !! 修正 !! 自治度花费
|-
|-
! Independent<br>[[File:Autonomy freedom icon.png|link=]]
! Independent<br>[[File:Autonomy freedom icon.png|link=]]
第286行: 第293行:
* {{icon|yes}} Generates spies for spymaster
* {{icon|yes}} Generates spies for spymaster
* {{icon|yes}} Can create collaboration governments}}
* {{icon|yes}} Can create collaboration governments}}
| '''不再是傀儡国!'''
|
|
|-
|-
第306行: 第313行:
|}
|}


=== Collaboration Government ===
=== 合作政府 ===
{{expansion|lar}}
{{expansion|lar}}
{{main|Occupation#Collaboration_government}}
{{main| 占领区# 合作政府}}
Fascist, Communist and Non-Aligned countries may form collaboration governments. If the average local collaboration in all occupied states for a certain core rises to 80%, the occupying nation will be given the opportunity to install a collaboration government formed from loyal and sympathetic local civilians, to administer and govern the occupied territories. When created, this autonomy level is placed below Integrated Puppet, Reichskomissariat, or Imperial Protectorate depending on what kind of subject the overlord can make. If this subject increases their autonomy, it must go through the Collaboration Government level in order to be annexed, however, the AI will not increase nor decrease their autonomy level. It may be re-annexed by the overlord nation.
Fascist, Communist and Non-Aligned countries may form collaboration governments. If the average local collaboration in all occupied states for a certain core rises to 80%, the occupying nation will be given the opportunity to install a collaboration government formed from loyal and sympathetic local civilians, to administer and govern the occupied territories. When created, this autonomy level is placed below Integrated Puppet, Reichskomissariat, or Imperial Protectorate depending on what kind of subject the overlord can make. 
 
If this subject increases their autonomy, it will be elevated to the lowest autonomy level (Integrated Puppet/Reichskomissariat/Imperial Protectorate) and must then progress through all subsequent autonomy levels before it may become independent. Likewise, the overlord must lower the Collaboration Government through the autonomy level of the same name in order to annex it. However, the AI will not increase nor decrease their autonomy level. It may be re-annexed by the overlord nation.
{| class="wikitable"
{| class="wikitable"
! style="width:10em;" | Autonomy level !! Rules !! Modifiers !! Autonomy Cost
! style="width:10em;" | 自治度等级 !! 规则 !! 修正 !! 自治度花费
|-
|-
! Collaboration Government<br>[[File:Collaboration Government.png|link=]]
! Collaboration Government<br>[[File:Collaboration Government.png|link=]]
第330行: 第339行:
|
|
{{plainlist|*{{icon|Autonomy}} 1000}}
{{plainlist|*{{icon|Autonomy}} 1000}}
|}
=== [[File:Polish-Lithuanian Commonwealth.png|30px]] 共主邦联 ===
{{expansion|nsb}}
Personal Unions are currently available only for {{flag|Poland}} through their focus tree. You can only create Personal Unions with {{flag|Czechoslovakia}}, {{flag|Lithuania}}, {{flag|Romania}} and {{flag|Kingdom of Hungary}}. In order to create a Personal Union with {{flag|Czechoslovakia}} you need to complete the focus "The King Of Bohemia". To create a Personal Union with {{flag|Lithuania}} you need to complete the focus "The Kingdom of Lithuania". To create a Personal Union with [[Romania]] you need to complete the focus "King Michael's Coup". To create a Personal Union with {{flag|Kingdom of Hungary}} you need to complete the focus "Restore Poland-Hungary".
{| class="wikitable"
! style="width:10em;" | 自治度等级 !! 规则 !! 修正 !! 自治度花费
|-
! Independent<br>[[File:Autonomy freedom icon.png|link=]]
| {{Plainlist|* {{icon|yes}} May declare wars
* {{icon|yes}} May decline call to war
* {{icon|no}} Units are deployed to overlord
* {{icon|no}} Overlord can build in provinces
* {{icon|yes}} Can be spymaster
* {{icon|yes}} Generates spies for spymaster
* {{icon|yes}} Can create collaboration governments}}
|
|
|-
! Personal Union<br>[[File:Autonomy personal union puppet.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars
* {{icon|no}} May decline call to war
* {{icon|no}} Units are deployed to overlord
* {{icon|yes}} Overlord can build in provinces
* {{icon|no}} Can be spymaster
* {{icon|yes}} Generates spies for spymaster
* {{icon|no}} Can create collaboration governments}}
|
* Extra trade for overlord: {{Green|+50%}}
* Overlord trade cost: {{Green|–50%}}
|
{{plainlist|*{{icon|Autonomy}} 0}}
|}
|}


=== Changing autonomy ===
=== [[File:Scandinavia.png|30px]] 北欧防务理事会成员国 ===
Both overlord and subject actions can change autonomy. In general, the subject helping the overlord increases its autonomy, while the overlord helping the subject decreases it.
{{expansion|aat}}
 
The Nordic defense council member autonomy level is only available if {{flag|Sweden}} takes the focus {{focus|SWE|Centralized Nordic Army Command|link=yes}} and if {{flag|Denmark}}, {{flag|Iceland}}, {{flag|Finland}} or {{flag|Norway}} agrees to it. Those countries will become a subject of {{Flag|Sweden}}. Their autonomy level can be increased, following the [[#Autonomy levels|regular autonomy levels]], however, these subjects' autonomy levels cannot be decreased, thus they cannot be annexed. They will also change their names to {{flag|Denmark|The Southern Deterrent Sector}}, {{flag|Iceland|The Icelandic Defense Zone}}, {{flag|Finland|The Finnish Nordic Bulwark}} and {{flag|Norway|The Norwegian Atlantic Wall}}.
 
{| class="wikitable"
! style="width:10em;" | 自治度等级 !! 规则 !! 修正 !! 自治度花费
|-
! Nordic defense council member<br>[[File:Colony.png|link=]]
| {{Plainlist|* {{icon|no}} May declare wars
* {{icon|no}} May decline call to war
* {{icon|yes}} Units are deployed to overlord
* {{icon|yes}} Overlord can build in provinces
* {{icon|no}} Can be spymaster
* {{icon|yes}} Generates spies for spymaster
* {{icon|no}} Can create collaboration governments}}
|
*Lend-lease tension limit from puppet: {{green|-40.0%}}
*Subject manpower requirement: '''100.00%'''
* Extra trade for overlord: {{Green|+100%}}
* Overlord trade cost: {{Green|–80%}}
*Civilian industry to overlord: {{green|+35.00%}}
*Military industry to overlord: {{green|+65.00%}}
*All autonomy gain: {{red|-30.0%}}
*Peace Score transferred to Overlord: {{red|+50.00%}}
|
{{plainlist|*{{icon|Autonomy}} 1000}}
|}
=== 改变自治度 ===
宗主国和傀儡国的行为都可以改变自治度。大体上,傀儡国帮助宗主国的行为会提高其自治度,而宗主国帮助傀儡国的行为会降低傀儡国的自治度。


* [[Lend-lease| Lend-leasing]] equipment to the subject lowers autonomy by 1 for every 100 production cost of the transferred equipment. For example, giving 1000 Infantry Weapons I (unit cost 0.5) will lower autonomy by (1000 * 0.5 / 100) = 5 units. The equipment must be at least as good as the best equipment of that type the subject can produce with its own technology, so ''dumping obsolete equipment will have no effect'' (lend leasing obsolete equipment from a master to a puppet might decrease the puppet's autonomy. This master-to-puppet effect needs to be confirmed. In one posting in the Bug Report forum, the British lend-leased 10,000 basic infantry equipment to the British Raj, lowering the Raj's autonomy by 30).
* 签订[[ 租借法案]] ,将装备租借给傀儡国,每移交100点工业花费的装备降低傀儡国1点自治度。例如,租借给傀儡过1000单位的步兵装备I型(单位工业花费0.5 )可以降低傀儡国自治度(1000 * 0.5 / 100) = 5 点。租借的装备需要至少达到傀儡国能够制造的最高水平,所以''' 把过期的装备一股脑扔给傀儡国是没有作用的''' (将过期装备租借给傀儡国可能会降低傀儡国的自治度。宗主和傀儡之间的影响需要进一步确认。论坛错误报告的一个帖子中的情况是,英国租借给英属印度10000单位的基础步兵装备,降低了印度30点自治度)。
* Similarly, the subject lend-leasing equipment to the overlord will raise autonomy by 1 for every 100 production cost. The equipment must be as good as the best the overlord can produce, so draining a puppet of obsolete equipment does not weaken authority over the puppet.
* 相似的是,傀儡国将装备租借给宗主国,每100点工业花费提高其1点自治度。租借的装备必须至少与宗主国能够制造的最高水平相当,所以即便把傀儡国所有过期的装备全都进贡给宗主国,也不会提高傀儡国的自治度。
* The overlord building factories or other constructions in the subject lowers autonomy by 0.7 for every 100 production output invested. For example, building a military factory, with a cost of 7200 units, will lower autonomy by (7200 * 0.7 / 100 = ) 50.4. Note that it's not possible to build in a dominion's territory, except through focus construction that provides an autonomy reduction.
* 宗主国在傀儡国境内建造工厂或其它建筑,每投资100点费用降低傀儡国自治度0.7 点。例如,建造一座耗资7200点的军用工厂会降低自治度(7200 * 0.7 / 100 = ) 50.4 点。请注意,不可以在自治领的领土上建造,这种情况只能利用国策中的建设工程降低其自治度。
* If the overlord trades for the subject's resources, the subject gains 0.04 autonomy per day for every 8 resources taken.
* 宗主国从傀儡国处购买资源,每天每交易8点资源提高傀儡国自治度0.04 点。
* The subject gains autonomy for its contributions to the overlord's wars<sup>Exact formula TBD</sup>
* 傀儡国通过参加宗主国的战争提高其自治度<sup> 具体的计算公式还需讨论</sup>
* The continuous focus "Suppress subjects" lowers all subjects' autonomy by 0.5 daily, while the focus "Increase autonomy" raises it by 0.5 daily for the subject taking the focus.
* 持续性国策" 压制附庸" 每天降低所有傀儡国0.5 点自治度,而持续性国策" 提高自治度" 每天提高傀儡国0.5 点自治度。
* Several nation-specific focuses and [[National Spirit]]s increase or decrease autonomy - currently, these are limited to the United Kingdom, Commonwealth nations, the Netherlands, and Manchukuo.
* 一些国家特定的国策和[[ 民族精神]] 可以提高或降低自治度。目前只有联合王国、英联邦国家、荷兰和满洲国存在这类国策。
* If the overlord capitulates (to anyone), the subject immediately gains 500 autonomy.
* 如果宗主国投降(向任何国家),傀儡国立刻获得500点自治度。
** If the overlord is fascist and capitulates, the subject gains 800 autonomy instead (only occurs with Death or Dishonor DLC enabled).
** 如果宗主国是法西斯主义政体,在宗主国投降后,傀儡国立刻获得800点自治度(仅当玉碎瓦全DLC开启时)。
* Send attache generates 0.05.
* 派遣军事顾问产生0.05 点自治度变化。


== Achieving Independence ==
== 走向独立 ==
{{SVersion|1.8}}
{{SVersion|1.8}}
Puppets can break free from their puppet masters, however, this cannot be done peacefully if the player wishes to do it swiftly. In vanilla, increasing support for a different ideology than the current government through political advisors and triggering a civil war is the only way of breaking free; once the war starts, the newly independent government will be at war with the original puppet government who may still call the puppet master for help. Once that happens, the fate of this struggle for independence depends on whether the rebels are able to overpower both the master and the loyalists. If the puppet succeeds, they will get the chance to puppet their former overlord.
傀儡国可以摆脱宗主国的控制,但是如果玩家想要快速独立就不能通过和平的方式。在原版游戏中,独立的唯一方式是聘用一位与当前政府意识形态相左的顾问来提高对应意识形态的支持率,然后引发一场内战。当战争打响之后,新成立的独立政府会与原傀儡政府敌对,而原傀儡政府可能请求宗主国的帮助。一旦出现这种情况,为独立而斗争的一方是否能够生存就要看他们能不能战胜敌对的宗主和傀儡政权了。如果独立政府获胜,则其还会有机会将原来的宗主国傀儡掉。


If the player owns {{icon|tfv|1}}, one can also become independent by increasing autonomy enough. The puppet master can counter this, however, by decreasing autonomy through the above methods. This means that breaking free peacefully is possible with Together For Victory, but it is a slow and complicated process.
如果玩家开启了{{icon|tfv| 共赴胜利}} ,就可以通过提高自治度来独立。宗主国也可以用上述方式降低傀儡国的自治度。这意味着开启共赴胜利DLC后,通过和平方式摆脱宗主控制是可行的,但过程会是缓慢且曲折的了。


== Modding ==
== Modding ==
第412行: 第481行:
{{Mechanics_Navbox}}
{{Mechanics_Navbox}}


[[Category:Game concepts]]
[[ 分类:Game concepts]]


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2024年5月14日 (二) 13:17的最新版本

“傀儡国”是一个法理上独立,却或多或少地为他国——常常是强国,所控制的国家,并拥有一个被组建起来的忠于宗主国的政府

当一个国家被他国傀儡,它的原政府就会被一个意识形态与宗主国相同,由宗主国重组的政府所替代。而如果宗主国陷入战争,则其可召唤傀儡国加入战争。作为战胜国,在战后的和会中peace conference,傀儡国不能自己提出要求,除非宗主国选择帮傀儡国提出要求。因此,一个傀儡国无法外交傀儡他国,但某些国策可以(比如社会主义西班牙)。

在阵营中没有其他主要国家的情况下,一旦宗主国投降,傀儡国也将随之投降。如果阵营中仍有主要国家未投降,则傀儡国获得自治点(共赴胜利/唤醒勇虎/玉碎瓦全DLC开启情况下)。战胜一个拥有傀儡的宗主国(以及其阵营中其他主要国家)后,可以选择夺取傀儡国让自己成为宗主国或解放它们为独立自主的国家。共产主义国家傀儡他国享有70%的分数折扣。

PS:说白了就是一个傀儡国总共有4000点自治度,不同政体的宗主国将其分为不同的几个阶段。

作为宗主国

拥有傀儡国的优势

  • 宗主国可以从其傀儡国或半吞并傀儡国以每工厂最多8单位的战略资源资源的标准进行贸易以进口战略资源。当 共赴胜利 共赴胜利 被激活时,一个傀儡国或者半吞并傀儡国(例如英属马来亚),宗主国联合王国的每个工厂可进口80单位战略资源(90%的贸易加成);对于其殖民地而言,联合王国的每个工厂可进口16单位的战略资源(50%的贸易加成);对于联合王国的自治领而言,联合王国的每个工厂则仅可进口10单位的战略资源(25%的贸易加成)。当没有 共赴胜利 共赴胜利 时,殖民地与傀儡国待遇基本相同,唯一的区别是贸易加成仅对于傀儡国适用。
  • 相比于直接吞并后使用宗主国自己的贸易政策,傀儡国在使用相同贸易政策的情况下总能向宗主国提供更多的资源。宗主国额外的贸易加成也将基于傀儡国贸易法案给傀儡国提供额外贸易加成。因此,如果一个傀儡国拥有200单位的钢铁并且贸易法案是“自由贸易”,通常情况下(指作为主权国家时)将有80%份额的战略资源用于出口(即160单位的钢铁),剩下的部分则由该国自行使用。但是,由于傀儡国可以获得25%的额外贸易加成(取决于傀儡国的自治等级),傀儡国可出口的钢铁资源将由原来的160单位提升至170单位(160单位+10单位,增加的10单位钢铁来自于原先傀儡国自留的40单位钢铁中的25%)。这意味着即使傀儡国转而采用“封闭经济”的贸易法案,宗主国也可以进口该傀儡国所拥有的战略资源。事实上,额外的贸易加成用于进口没有出口的战略资源。
  • 半吞并傀儡国,德属德国总督辖区/帝国保护领以及合作政府/保护国需要将本国一小部分的民用工厂和大部分的军用工厂交予宗主国使用。海军船坞的使用权不受以上条件影响。详细数据请见游戏内部图表。
  • 傀儡国达到一定的自治等级后,宗主国可以通过加成或无需任何代价地获得傀儡国所拥有装备的生产许可。获得生产许可后,宗主国除了可以不需要完成科技树内装备的科研就使用、生产该装备,在生产许可有效期间进行科研还可以获得额外的科研加成,从而加快本国(即获得生产许可的宗主国)的装备研究速度。
  • 宗主国有权要求调用傀儡国的军队;这一权力为宗主国提供了额外的可使用军队,尽管傀儡国的部队配置可能会很不合理。
  • 当需要快速获取傀儡国部队时,玩家最好向傀儡国起草租借法案为其提供适量的装备,这样可以使傀儡国更快地训练部队,同时也可以应对傀儡国存在的装备短缺问题。另外,宗主国可以通过要求傀儡国为宗主国提供租借法案(请求租借),从而从傀儡国获取装备,并可以将其库存一扫而空。
  • 宗主国可以通过增加包括了宗主国本身和傀儡国的人力(殖民地70%的人力,傀儡国90%的人力,半吞并傀儡国100%的人力),从而有效地增加所拥有的人力。例如殖民地师可由宗主国来控制。对于招募军队时适役人口的来源可以在“招募与部署”界面中进行更改(通过单击“招募与部署”菜单中“编制”栏顶部的皇冠图标打开)。如果有新的傀儡国产生,其相关人力信息也将被收入该栏中并可供宗主国调控。
  • 直接吞并战败国相比于扶植一个傀儡政权将使得 全球紧张度全球紧张度全球紧张度提高得更多,因此扶植一个傀儡政权可以减少其它潜在的敌对国家进行干涉的可能性,从而在一定程度上保护战胜国的安全。
  • 傀儡国被允许保留所有的海军舰队,但是其建造主力舰所需要的时间将大大增加,这将有利于宗主国保持对傀儡国的海军优势。
  • 拥有 抵抗运动 抵抗运动 时,卫星国,自治领,联合政府以及傀儡国可以向间谍主管(即宗主国的间谍部门)提供间谍人员。

拥有傀儡国的劣势

  • 如果 共赴胜利 共赴胜利 未开启,傀儡国完全掌控宗主国给予的领土,这意味着宗主国无法在傀儡国的领土上进行建设。同时也无法吞并傀儡国,意味着建立傀儡国会致使宗主国无法将傀儡国的领土资源用于自己的建设。
  • 傀儡化缺乏资源的小国家的效果不如简单吞并之,特别是当傀儡国的资源少于8个单位的情况,因为仍需要使用工厂贸易获得。
  • 如果给予傀儡国太多领土,傀儡国之后可能会拒绝归还。

作为傀儡国

作为傀儡国的优势

  • 傀儡国即使处于非战争状态下也可以接受来自宗主国的租借法案。在开始于1936年的多人模式游戏中,这将有利于帮助傀儡国的发展领先于他国。
  • 当其他国家向一个傀儡国宣战时,傀儡国的宗主国会立即将与该国的关系变为敌对状态并且带领本国的所有傀儡国一同对该国作战。

作为傀儡国的劣势

  • 由于需要向宗主国提供物力与资源,傀儡国可使用的工厂数量将会减少,这会导致傀儡国的工业在游戏的初期时发展困难。
  • 傀儡国不能对他国进行正当化战争目标操作或者对他国宣战。除此之外,傀儡国不能在和谈会议中提出自己的要求,这使得傀儡国的领土扩张完全取决于其宗主国。
  • 当宗主国向他国宣战后,宗主国有权力强制要求附庸于自己的傀儡国加入对该国的战争。与一个强大的国家单独作战,胜算显然很小,但是即使傀儡国击败了敌人证明了自己的强大,它能从战争中获得的也仅有荣耀(和自治度点数),除非宗主国愿意在和平时期或之后为其提供一些额外的好处。
  • 一个傀儡国必须处理自治的问题,否则就会使自己的宗主国面临更多的负面问题。提高自治度的最快、最可靠的方法之一是使用持续性国策,但是这将会浪费了本可以用于完成其他国策的时间。然而,具有独特国策树的傀儡国通常有一个有关自治度的国策,相比于持续性国策使用这些独特的国策可以更快地提升该国的自治度。

自治度系统

自治度等级

某个傀儡也许可以比其他傀儡有更多或更少的独立性,为了表示像加拿大或澳大利亚一样,拥有独立自主体系的大自治领,又或者像英属印度一样的自治殖民地,以及像英属马来亚一样依附母国的傀儡国家,游戏将以“自治等级”这个机制区分它们。在该机制下Autonomy自治度 有从0到1000的数值(法西斯国家的傀儡略有不同,详见下表)。

在拥有1000自治度后,这个附庸可以选择提高自己的等级甚至在已是自治领的情况下和平独立。反之,在自治度达到0的时候,宗主国可以选择降低附庸的等级甚至在它们已经是半吞并傀儡的时候彻底吞并它们(会同时吞并附庸的军队于你的控制下但是不会给予核心)。降低或减少自治度等级都需要50政治点数政治点数,而吞并或独立时则需要300政治点数政治点数.

自治度等级 规则 修正 自治度花费
独立
Autonomy freedom icon.png
  • 是 可以宣战
  • 是 可以拒绝参战
  • No 宗主不可以控制其单位
  • No 宗主不可以在其省份建造建筑
  • 是 可以成为间谍首领
  • 是 为间谍首领贡献间谍
  • 是 可以创建合作政府
不再是傀儡国!
自治领
Autonomy dominion icon.png
  • No禁止对其他国家宣战
  • No 不可以拒绝参战
  • No 宗主不可以控制其单位
  • No 宗主不可以在其省份建造建筑
  • 是 可以成为间谍首领
  • 是 为间谍首领贡献间谍
  • No 可以创建合作政府
  • 为宗主国的额外贸易: +25%
  • 宗主国的贸易花费: −25%
  • Autonomy 1000
殖民地
Autonomy colony icon.png
  • No 不可以拒绝参战
  • No 宗主不可以控制其单位
  • 是 宗主可以在其省份建造建筑
  • No 不可以成为间谍首领
  • No 不为间谍首领贡献间谍
  • No 不可以创建合作政府
  • 为宗主国的额外贸易: +50%
  • 宗主国的贸易花费: −50%
  • 共享科技修正: −50%
  • 为宗主国提供人力: +70%
  • Autonomy 1000
傀儡国
Autonomy puppet icon.png
  • No 不可以拒绝参战
  • No 宗主不可以控制其单位
  • 是 宗主可以在其省份建造建筑
  • No 不可以成为间谍首领
  • No 不为间谍首领贡献间谍
  • No 不可以创建合作政府
  • 为宗主国的额外贸易: +100%
  • 宗主国的贸易花费: −90%
  • 共享科技修正: −50%
  • 为宗主国提供人力: +90%
  • Autonomy 1000
半吞并傀儡国
Autonomy integrated puppet icon.png
  • No 不可以拒绝参战
  • 是 宗主可以控制其单位
  • 是 宗主可以在其省份建造建筑
  • No 不可以成为间谍首领
  • No 不为间谍首领贡献间谍
  • No 不可以创建合作政府
  • 为宗主国的额外贸易: +100%
  • 宗主国的贸易花费: −90%
  • 共享科技修正: −50%
  • 为宗主国提供人力: +100%
  • 被宗主国控制民用工厂: +25%
  • 被宗主国控制军用工厂: +75%
  • Autonomy 1000

Fascism.png 法西斯主义

意识形态是法西斯主义的傀儡国拥有一套不同的自治度系统,当然也有一些相似性。虽然等级数量更少,只有3个等级,但总体上需要提高更多的自治度点数才能独立(或者降低更多的自治度点数来被吞并)。除去卫星国,其余每个等级的自治度点数都是从0至1500。改变自治度等级的操作同其它意识形态的傀儡国相同,单纯改变等级需要50点政治点数,独立或吞并傀儡需要300点政治点数。

PS:如果你是在民主阶段放出的傀儡国,然后变身法西斯政体,那么该傀儡国自治系统的最后一级“专员辖区”将被替换为“半吞并傀儡”。(因为民主国家放出的傀儡国初始有总共1500点自治点)

自治度等级 规则 修正 自治度花费
独立
Autonomy freedom icon.png
  • 是 可以宣战
  • 是 可以拒绝宣战
  • No 宗主不可以控制其单位
  • No 宗主不可以在其省份建造建筑
  • 是 可以成为间谍首领
  • 是 可以为间谍首领贡献间谍
  • 是 可以创建合作政府
不再是傀儡国!
卫星国
Autonomy satellite.png
  • No 禁止对其他国家宣战
  • No 不可以拒绝参战
  • No 宗主不可以控制其单位
  • No 宗主不可以在其省份建造建筑
  • No 可以成为间谍首领
  • 是 为间谍首领贡献间谍
  • No 可以创建合作政府
  • 为宗主国提供人力: +40%
  • 为宗主国的额外贸易: +40%
  • 宗主国的贸易花费: −40%
  • 宗主国和附属国间生产许可花费: –100%
  • 所有自治度增长:-30%
  • Autonomy 1500
保护国
Autonomy reichsprotectorate.png
  • No 禁止对其他国家宣战
  • No 不可以拒绝参战
  • No 宗主不可以控制其单位
  • 是 宗主可以在其省份建造建筑
  • No 可以成为间谍首领
  • No 不为间谍首领贡献间谍
  • No 可以创建合作政府
  • 为宗主国提供的人力: +70%
  • 适役人口系数: -25%
  • 为宗主国额外贸易: +60%
  • 宗主国的贸易花费: –60%
  • 贡献给宗主国的民用工厂: +25%
  • 宗主国与附庸国间生产许可花费: –100%
  • 所有自治度增长: –30%
  • Autonomy 1500
专员辖区
Autonomy reichskommissariat.png
  • No 禁止对其他国家宣战
  • No 不可以拒绝参战
  • 是 宗主可以控制其单位
  • 是 宗主可以在其省份建造建筑
  • No 可以成为间谍首领
  • No 不为间谍首领贡献间谍
  • No 可以创建合作政府
  • 为宗主国提供的人力: +90%
  • 适役人口系数: -50%
  • 为宗主国的额外贸易: +100%
  • 宗主国的贸易花费: –90%
  • 被宗主国控制民用工厂: +25%
  • 被宗主国控制军用工厂: +65%
  • 宗主国与附庸国之间的生产许可花费: –100%
  • 所有自治度增长: –30%
  • Autonomy 1000

Japan.png 大日本帝国

日本的国旗 日本的法西斯主义傀儡国以及独立的满洲国的国旗 满洲国的法西斯主义或中立主义傀儡国拥有另一套自治度系统。该系统只有2个基础自治度等级,而在满洲国的国旗 满洲国点出自立国策后还有另外一个等级(皇国属国)。从皇国保护国升级到皇国胁从领需要2500自治点数和50政治点数,而从皇国胁从领走向独立需要1500自治点数和300政治点数。皇国属国的自治点数上限是1000,且无法通过自治度系统独立,只有在国策“独立战争”完成后才能够独立。

自治度等级 规则 修正 自治度花费
独立
Autonomy freedom icon.png
  • 是 May declare wars
  • 是 May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • 是 Can be spymaster
  • 是 Generates spies for spymaster
  • 是 Can create collaboration governments
不再是傀儡国!
皇国臣属国
Autonomy imperial associate.png
  • 是 May declare wars
  • 是 May decline call to war
  • No Units are deployed to overlord
  • 是 Overlord can build in provinces
  • No Can be spymaster
  • 是 Generates spies for spymaster
  • No Can create collaboration governments
  • Subject manpower requirement: +50%
  • Extra trade for overlord: +25%
  • Overlord trade cost: –25%
  • Civilian Industry controlled by overlord: +10%
  • Military Industry controlled by overlord: +25%
皇国协从国
Autonomy imperial associate.png
  • No May declare wars
  • No May decline call to war
  • No Units are deployed to overlord
  • 是 Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Subject manpower requirement: +70%
  • Extra trade for overlord: +60%
  • Overlord trade cost: –60%
  • Civilian Industry controlled by overlord: +25%
  • All autonomy gain: –30%
皇国保护国
Autonomy imperial protectorate.png
  • No May declare wars
  • No May decline call to war
  • 是 Units are deployed to overlord
  • 是 Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Subject manpower requirement: +90%
  • Extra trade for overlord: +100%
  • Overlord trade cost: –90%
  • Civilian Industry controlled by overlord: +25%
  • Military Industry controlled by overlord: +65%
  • All autonomy gain: –30%
  • Autonomy 2500

Democracy.png 监管国

The Supervised State subject is created in a peace deal by a nation in a faction founded by a democratic nation. This subject type boosts the overlord's ideology in the subject and dissallows the appointment of any government minister that may alter the ideological makeup of the nation. The overlord cannot annex this subject nation and the subject gains more autonomy over time, eventually allowing them to become free from their overlord. Note that a democratic nation may still gain ordinary puppets by annexing the defeated nations in the peace deal and releasing them as puppets.

自治度等级 规则 修正 自治度花费
Independent
Autonomy freedom icon.png
  • 是 May declare wars
  • 是 May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • 是 Can be spymaster
  • 是 Generates spies for spymaster
  • 是 Can create collaboration governments
不再是傀儡国!
Supervised State
Supervised state.png
  • No May declare wars
  • No May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • No Can be spymaster
  • 是 Generates spies for spymaster
  • No Can create collaboration governments
  • Master ideology drift: +0.30
  • Extra trade for overlord: +25%
  • Overlord trade cost: –25%
  • Daily autonomy progress gain: +2.0
  • Autonomy 1250

合作政府

Fascist, Communist and Non-Aligned countries may form collaboration governments. If the average local collaboration in all occupied states for a certain core rises to 80%, the occupying nation will be given the opportunity to install a collaboration government formed from loyal and sympathetic local civilians, to administer and govern the occupied territories. When created, this autonomy level is placed below Integrated Puppet, Reichskomissariat, or Imperial Protectorate depending on what kind of subject the overlord can make.

If this subject increases their autonomy, it will be elevated to the lowest autonomy level (Integrated Puppet/Reichskomissariat/Imperial Protectorate) and must then progress through all subsequent autonomy levels before it may become independent. Likewise, the overlord must lower the Collaboration Government through the autonomy level of the same name in order to annex it. However, the AI will not increase nor decrease their autonomy level. It may be re-annexed by the overlord nation.

自治度等级 规则 修正 自治度花费
Collaboration Government
Collaboration Government.png
  • No May declare wars
  • No May decline call to war
  • 是 Units are deployed to overlord
  • 是 Overlord can build in provinces
  • No Can be spymaster
  • No Generates spies for spymaster
  • No Can create collaboration governments
  • Subject manpower requirement: +100%
  • Extra trade for overlord: +100%
  • Overlord trade cost: –90%
  • Civilian Industry controlled by overlord: +75%
  • Military Industry controlled by overlord: +75%
  • Research sharing bonus factor: −50%
  • Autonomy 1000

Polish-Lithuanian Commonwealth.png 共主邦联


Personal Unions are currently available only for 波兰的国旗 波兰 through their focus tree. You can only create Personal Unions with 捷克斯洛伐克的国旗 捷克斯洛伐克, 立陶宛的国旗 立陶宛, 罗马尼亚王国的国旗 罗马尼亚王国 and 匈牙利王国的国旗 匈牙利王国. In order to create a Personal Union with 捷克斯洛伐克的国旗 捷克斯洛伐克 you need to complete the focus "The King Of Bohemia". To create a Personal Union with 立陶宛的国旗 立陶宛 you need to complete the focus "The Kingdom of Lithuania". To create a Personal Union with Romania you need to complete the focus "King Michael's Coup". To create a Personal Union with 匈牙利王国的国旗 匈牙利王国 you need to complete the focus "Restore Poland-Hungary".

自治度等级 规则 修正 自治度花费
Independent
Autonomy freedom icon.png
  • 是 May declare wars
  • 是 May decline call to war
  • No Units are deployed to overlord
  • No Overlord can build in provinces
  • 是 Can be spymaster
  • 是 Generates spies for spymaster
  • 是 Can create collaboration governments
Personal Union
Autonomy personal union puppet.png
  • No May declare wars
  • No May decline call to war
  • No Units are deployed to overlord
  • 是 Overlord can build in provinces
  • No Can be spymaster
  • 是 Generates spies for spymaster
  • No Can create collaboration governments
  • Extra trade for overlord: +50%
  • Overlord trade cost: –50%
  • Autonomy 0

Scandinavia.png 北欧防务理事会成员国


The Nordic defense council member autonomy level is only available if 瑞典的国旗 瑞典 takes the focus Centralized Nordic Army CommandCentralized Nordic Army Command and if 丹麦的国旗 丹麦, 冰岛的国旗 冰岛, 芬兰的国旗 芬兰 or 挪威的国旗 挪威 agrees to it. Those countries will become a subject of 瑞典的国旗 瑞典. Their autonomy level can be increased, following the regular autonomy levels, however, these subjects' autonomy levels cannot be decreased, thus they cannot be annexed. They will also change their names to 丹麦的国旗 丹麦, 冰岛的国旗 冰岛, 芬兰的国旗 芬兰 and 挪威的国旗 挪威.

自治度等级 规则 修正 自治度花费
Nordic defense council member
Colony.png
  • No May declare wars
  • No May decline call to war
  • 是 Units are deployed to overlord
  • 是 Overlord can build in provinces
  • No Can be spymaster
  • 是 Generates spies for spymaster
  • No Can create collaboration governments
  • Lend-lease tension limit from puppet: -40.0%
  • Subject manpower requirement: 100.00%
  • Extra trade for overlord: +100%
  • Overlord trade cost: –80%
  • Civilian industry to overlord: +35.00%
  • Military industry to overlord: +65.00%
  • All autonomy gain: -30.0%
  • Peace Score transferred to Overlord: +50.00%
  • Autonomy 1000

改变自治度

宗主国和傀儡国的行为都可以改变自治度。大体上,傀儡国帮助宗主国的行为会提高其自治度,而宗主国帮助傀儡国的行为会降低傀儡国的自治度。

  • 签订租借法案,将装备租借给傀儡国,每移交100点工业花费的装备降低傀儡国1点自治度。例如,租借给傀儡过1000单位的步兵装备I型(单位工业花费0.5)可以降低傀儡国自治度(1000 * 0.5 / 100) = 5点。租借的装备需要至少达到傀儡国能够制造的最高水平,所以把过期的装备一股脑扔给傀儡国是没有作用的(将过期装备租借给傀儡国可能会降低傀儡国的自治度。宗主和傀儡之间的影响需要进一步确认。论坛错误报告的一个帖子中的情况是,英国租借给英属印度10000单位的基础步兵装备,降低了印度30点自治度)。
  • 相似的是,傀儡国将装备租借给宗主国,每100点工业花费提高其1点自治度。租借的装备必须至少与宗主国能够制造的最高水平相当,所以即便把傀儡国所有过期的装备全都进贡给宗主国,也不会提高傀儡国的自治度。
  • 宗主国在傀儡国境内建造工厂或其它建筑,每投资100点费用降低傀儡国自治度0.7点。例如,建造一座耗资7200点的军用工厂会降低自治度(7200 * 0.7 / 100 = ) 50.4点。请注意,不可以在自治领的领土上建造,这种情况只能利用国策中的建设工程降低其自治度。
  • 宗主国从傀儡国处购买资源,每天每交易8点资源提高傀儡国自治度0.04点。
  • 傀儡国通过参加宗主国的战争提高其自治度具体的计算公式还需讨论
  • 持续性国策"压制附庸"每天降低所有傀儡国0.5点自治度,而持续性国策"提高自治度"每天提高傀儡国0.5点自治度。
  • 一些国家特定的国策和民族精神可以提高或降低自治度。目前只有联合王国、英联邦国家、荷兰和满洲国存在这类国策。
  • 如果宗主国投降(向任何国家),傀儡国立刻获得500点自治度。
    • 如果宗主国是法西斯主义政体,在宗主国投降后,傀儡国立刻获得800点自治度(仅当玉碎瓦全DLC开启时)。
  • 派遣军事顾问产生0.05点自治度变化。

走向独立

傀儡国可以摆脱宗主国的控制,但是如果玩家想要快速独立就不能通过和平的方式。在原版游戏中,独立的唯一方式是聘用一位与当前政府意识形态相左的顾问来提高对应意识形态的支持率,然后引发一场内战。当战争打响之后,新成立的独立政府会与原傀儡政府敌对,而原傀儡政府可能请求宗主国的帮助。一旦出现这种情况,为独立而斗争的一方是否能够生存就要看他们能不能战胜敌对的宗主和傀儡政权了。如果独立政府获胜,则其还会有机会将原来的宗主国傀儡掉。

如果玩家开启了共赴胜利共赴胜利,就可以通过提高自治度来独立。宗主国也可以用上述方式降低傀儡国的自治度。这意味着开启共赴胜利DLC后,通过和平方式摆脱宗主控制是可行的,但过程会是缓慢且曲折的了。

Modding

By modding, most aspects of the autonomy mechanic can be altered.

Autonomy Score and Types of Subjects

Every subject has an autonomy rating from 0 (annexed) to 1 (free). This is subdivided into 4000 autonomy points, which are the points seen in-game. The 4000 figure can be edited at row 247 in:

C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\common\defines\00_defines.lua

The scale can be thought to go from 0 to 4000 or from 0 to 1, but as almost all program files use the 0 to 1 scale, the rest of this section will consider 0 to be annexed and 1 to be free. In the game files, all of the different types of subjects can be found at:

C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\common\autonomous_states

For now, two mechanics need to be understood about subjects, each found in the subject_type.txt files in this folder:

  • allowed = { }
  • min_freedom_level = (value 0 to 0.99, it is advisable to give every subject a unique value)

The allowed value determines whether a subject type is allowed for a country, a reichskommisariat for example uses:

allowed = { has_government = fascism }

Any puppet places all of its allowed puppet types on the 0-1 autonomy scale, with min_freedom_level representing a subject type's lowest possible autonomy score (given as 0 in-game) and the highest possible autonomy being the min_freedom_level of the puppet type directly above.

Rules and Modifiers

Every subject type has rules, which restrict their behavior, and modifiers, which modify stats.

Rules

Rules are defined by the rule = { } function, some examples of rules include:

  • can_decline_call_to_war = yes (allows subject to decline call to arms).
  • units_deployed_to_overlord = yes (causes recruited divisions to automatically come under the control of the overlord).

Most rules default to "no".

Modifiers

Modifiers are placed in the modifier = { } block, and include all modifiers on the Modifiers page. Some common examples include:

  • cic_to_overlord_factor = number 0 to 1 (determines percentage of civilian factories that go to overlord)
  • mic_to_overlord_factor = number 0 to 1 (determines percentage of military factories that go to overlord)
  • autonomy_manpower_share = number 0 to 1 (manpower to overlord)
  • can_master_build_for_us = 0 or 1 (1 means they can, 0 means they can't)
  • extra_trade_to_overlord_factor = ≥-1 (0 means unmodified, 1 means 100% more resources per increment, -1 means 100% less)
  • overlord_trade_cost_factor = ≥-1 (0 means unmodified, 1 means 100% more expensive, -1 means 100% less)
  • license_subject_master_purchase_cost = ≥-1 (0 means unmodified, 1 means 100% more expensive, -1 means 100% less)
  • autonomy_gain_global_factor = ≥-1 (all fascist subjects have -0.3 meaning 30% less gain)
  • research_sharing_per_country_bonus_factor = ≥-1

Most of these values default to 0 when not specified.

AI

It seems to be possible to modify how desperate subjects and overlords are to reduce or increase autonomy.

ai_subject_wants_higher = {
factor = 1.0
}
ai_overlord_wants_lower = {
factor = 1.0
}

This is for example the values of a regular puppet. It is unknown exactly how these factors work.

Conditions for Changing Autonomy Level

It is possible to add additional conditions for changing autonomy level, for example:

can_take_level = {
always = no
}

This will forever forbid subjects of that type from gaining an autonomy level, even with maximum autonomy score.

can_lose_level = {
  1. trigger here
}

This is what the condition for losing an autonomy level. Most default subject types have "#trigger here" in both brackets, adding no conditions.

History

Subjects can be established through the history files, however there is a quirk of the game which can reset the subjects politics.
To avoid this issue, make sure that the overlord's tag comes before the puppet's tag in common/countries_tags