- 参见:Air units
- 参见:Naval units
装备是军队行动必需品,决定了军队的战斗数值。装备依靠科研解锁,在生产线上生产。例子:支援装备。
装备类型
单位所需的装备指一种类型的装备。例如一个需要100辆中型坦克的德国装甲师可以混合使用三号、四号、豹式或外国的各型中型坦克。相对的,不同类型的装备不能混用,例如轻型坦克和中型坦克。
装备型号
一个装备会被分类至某个装备类型,且可以形成多个改进型号。
前代型号
一个装备的前代型号,是解锁该装备所需的上一个与其本身类型相同的装备。例如步兵装备1是步兵装备2的前代型号,但重型坦克3不是现代坦克的前代型号(因为不是一个类型)。这影响生产效率保持 。
族
A family of equipment types share common mechanical parts that make transitioning production between them easier. Each tank equipment type and the armored vehicles based on it form a family. 一族装备共用相同的机械零件,这使得同一族装备之间的转换生产更为简单。所有坦克及其衍生型(自行反坦克炮、自行火炮、自行防空炮)形成一族装备(装甲车辆)。其他的还有步兵与炮兵装备族和飞行器装备族,可以在生产页面看到。这些也影响(切换生产线上的装备时的)生产效率保持。
Variant
- 主条目:Variant
Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. With 玉碎瓦全 equipment variants can alternatively be licensed from other countries. In either case, countries can further modify several types of equipment by spending the respective kind of experience. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Ship variants (ship classes) have a particular set of modules attached to them. 炮手就位 makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves.
Designer
When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type.
Statistics
这部分内容可能已不适合当前版本,最后更新于1.8。 |
Statistics, stats, or equipment values are values that equipment types can carry. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc.
Army values
- Recovery Rate (or morale): How much extra organization can be regained hourly when not in combat.
- Defense: How many enemy attacks a division can attempt to avoid while on the defensive, effectively allowing it to hold the line longer.
- Breakthrough: How many enemy attacks a division can attempt to avoid while on the offensive, effectively allowing it to stay on the offense longer.
- Hardness: Hardness represents how much of a division is made up of armored or at least protected vehicles. It decreases the ratio of soft attacks received, while increasing the ratio of hard attacks.
- Soft attack: How many attacks a division can make versus enemies with low hardness.
- Hard attack: How many attacks a division can make versus enemies with high hardness.
- Reconnaissance: The ability to scout ahead and anticipate the enemy. Increases the chance that a division can pick better tactics in battle.
- Entrenchment: The ability to make proper defensive entrenchments before a hostile attack.
- Initiative: The higher the Initiative a unit has, the quicker it can reinforce into a battle, and the quicker it gets its planning done.
- Trickleback: The proportion of losses in combat that can be saved and returned to the manpower pool.
- Supply use: How much supply a unit consumes per day.
- Supply Usage: A modifier applied to Supply use.
- Suppression: Ability to suppress local resistance.
- Suppression Bonus: A modifier applied to Suppression.
- Exp. Loss: How much experience is lost in a division when they take casualties and have to replace them.
- Eq. Capture Ratio: Percentage of the equipment that will be captured from enemy loses.
- Fuel Capacity: How much fuel this unit can store. Higher fuel capacity means that the unit will be able to operate at full capacity longer when it lacks the fuel supply.
- Surface detection: Ability to detect surface vessels.
- Sub detection: Ability to detect submarines.
- Surface Visibility: How hard to find this ship is.
- Sub Visibility: How easy to detect a submarine is.
- Light Attack: Damage done by light guns. Light guns are better at targetting smaller ships.
- Light Piercing: Armor piercing of the light guns.
- Heavy Attack: Damage done by the heavy guns. Heavy guns are better at targetting bigger ships.
- Heavy Piercing: Armor piercing of the heavy guns.
- Torpedo attack: How much damage we can do when using the ship's torpedoes.
- Depth charges: How much damage we can do to the enemy submarines with depth charges.
- Anti-air: How much anti-air firepower the ship carries for shooting down enemy planes.
- : A faster ship has an easier time disengaging from pursuers when attempting to retreat from combat. It is also less likely to be hit by enemy fire, can pursue contacts easier when spotting the enemy, and moves faster outside of battle.
- : A ship's range represents its onboard stores of fuel and foodstuffs, which limit how far it can travel from the nearest friendly Naval Base.
- Minelaying: Efficiency in laying the sea mines.
- Minesweeping: Efficiency in finding and neutralizing the sea mines.
Air values
- Range: How far away missions the plane can perform.
- Air Defense: How many hits a plane can take before being shot down.
- Air Attack: How much damage we can do against airplanes. High Air Attack also helps to counter enemy Air Superiority effects.
- Agility: How agile a plane is. Agility affects how easy it is to hit another plane, and how easily it can avoid being hit.
- Strategic Bombing: How good a plane is at strategic bombing.
- Air Superiority: How much the plane helps the overall air superiority of a strategic area.
- : How much damage the plane inflicts upon hitting a ship.
- : How likely the plane is to hit a ship.
- Ground Attack: How much damage the plane can do to enemy divisions on the ground when helping out in combat.
Common values
- Organization: Organization indicates combat readiness and how organized a unit is. A unit with no organization can't fight or move effectively.
- HP: Strength represents how much damage this unit can suffer before it is destroyed.
- Max Speed: How quickly this division can traverse terrain under optimal circumstances. How quickly this unit can fly under optimal circumstances.
- Armor: Having armor that is higher than the opponents piercing value makes you take less damage and also makes it possible to perform more attacks in combat as the unit has more freedom of movement.
- Piercing: Having equal or greater §HPiercing§! to the targets §HArmor§! value allow you to do more damage and more effectively pin down their armored forces
- Reliability: The lower the value the more likely the equipment is of suffering random failure, accidents or exploding in a fiery ball of death when lightly bumped.
- Reliability: An extra reliability bonus from support companies. This bonus is applied to an equipment type's reliability and reduces the chance of breakdowns and accidents.
- Weight: How much the unit will weigh. Heavier units will require more transports to ship and perform invasions effectively.
- Fuel Usage: How much fuel this unit uses while it is operating. Air and Sea units will consume fuel while on active missions or during training. Land units with fuel consumption will consume fuel in idle as well, but the combat, movement or training will further increase the consumption.
- Fuel Usage: A modifier for Fuel Usage.
Special values
- Deck size: How many planes a carrier can fit on board.
- Hot acclimatization gain factor: The speed at which a unit acclimatizes in a warm climate.
- Cold acclimatization gain factor: The speed at which a unit acclimatizes in a cold climate.
- Production Cost: How much Factory Output a piece of equipment needs.
Land equipment
这部分内容可能已不适合当前版本,最后更新于1.9。 |
Equipment type | Equipment | Speed (km/h)[1][2] | Attack | Armor | Pierc. | Hness. | Fuel Usage | Reli. | Resources Per Factory | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infantry Eq. | Basic Eq. | 4 | 3 | 0.5 | 20 | 2 | 1 | 90% | 0.4 | 2 | ||||||||
Weapons I | 4 | 6 | 1 | 22 | 3 | 4 | 90% | 0.5 | 2 | |||||||||
Weapons II | 4 | 9 | 1.5 | 28 | 4 | 5 | 90% | 0.6 | 3 | |||||||||
Weapons III | 4 | 12 | 2 | 34 | 5 | 10 | 80% | 0.7 | 4 | |||||||||
Motorized | Motorized | 12 | 10% | 1.2 | 80% | 2.5 | 1 | 1 | ||||||||||
Motorized | Armor Car 1 | 9 | 6 | 2 | 2 | 12 | 3 | 6 | 65% | 0.8 | 80% | 4 | 2 | |||||
Armor Car 2 | 12 | 13 | 4 | 3 | 16 | 10 | 8 | 65% | 1.8 | 80% | 6 | 2 | ||||||
Armor Car 3 | 15 | 16 | 8 | 5 | 28 | 20 | 36 | 70% | 1.8 | 80% | 8 | 2 | 1 | |||||
Mot. R. Artillery | Mot. R. Artillery | – | 36 | 1 | 15 | 12 | 2 | 0.1 | 80% | 12 | 1 | 1 | ||||||
Mechanized | Mechanized I | 8 | 26 | 4 | 10 | 11 | 60% | 2.4 | 80% | 8 | 2 | 1 | ||||||
Mechanized II | 10 | 30 | 5 | 15 | 16 | 70% | 2.4 | 80% | 10 | 3 | 1 | |||||||
Mechanized III | 12 | 34 | 6 | 20 | 21 | 80% | 2.4 | 80% | 12 | 4 | 1 | |||||||
Mechanized | Amphibious Mechanized 1 | 7 | 26 | 4 | 10 | 11 | 60% | 4 | 80% | 8 | 2 | 1 | ||||||
Amphibious Mechanized 2 | 10 | 30 | 5 | 15 | 16 | 70% | 4 | 80% | 10 | 3 | 1 | |||||||
Artillery | Artillery | – | 25 | 2 | 10 | 6 | 5 | 80% | 3.5 | 2 | 1 | |||||||
Improved Artillery | – | 30 | 2 | 15 | 7 | 5 | 80% | 4 | 2 | 1 | ||||||||
Advanced Artillery | – | 34 | 2 | 18 | 8 | 5 | 80% | 4.5 | 3 | 1 | ||||||||
Rocket Artillery | Rocket Artillery | – | 30 | 1 | 12 | 9 | 2 | 80% | 4 | 1 | 2 | |||||||
Advanced Rocket Artillery | – | 38 | 1 | 15 | 12 | 2 | 80% | 5 | 1 | 2 | ||||||||
Anti-Tank | Anti-Tank | – | 4 | 15 | 4 | 75 | 80% | 4 | 2 | 2 | ||||||||
Improved Anti-Tank | – | 4 | 22 | 4 | 88 | 80% | 5 | 2 | 2 | |||||||||
Advanced Anti-Tank | – | 4 | 30 | 4 | 108 | 80% | 6 | 3 | 2 | |||||||||
Anti-Air | Anti-Air | – | 3 | 7 | 19 | 4 | 1 | 25 | 80% | 4 | 2 | |||||||
Improved Anti-Air | – | 3.5 | 11 | 25 | 4 | 1 | 60 | 80% | 5 | 2 | ||||||||
Advanced Anti-Air | – | 4 | 15 | 32 | 4 | 1 | 88 | 80% | 6 | 3 | ||||||||
Support Eq. | Support Eq. | – | 80% | 4 | 2 | 1 |
Armor equipment
这部分内容可能已不适合当前版本,最后更新于1.9。 |
Equipment type | Equipment | Speed (km/h)[2] | Attack | Armor | Pierc. | Hness. | Fuel Usage | Reli. | Resources Per Factory | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light Tank | Great War Tank | 6 | 8 | 4 | 4 | 18 | 5 | 15 | 80% | 1.0 | 80% | 7 | 2 | |||||
L. Tank I | 10 | 13 | 4 | 4 | 26 | 10 | 10 | 80% | 2.4 | 80% | 8 | 2 | ||||||
L. Tank II | 12 | 16 | 6 | 5 | 36 | 15 | 30 | 80% | 2.4 | 80% | 9 | 3 | ||||||
L. Tank III | 14 | 22 | 9 | 6 | 46 | 30 | 50 | 80% | 2.4 | 80% | 10 | 4 | ||||||
Light SP Artillery | L. SPG I | 10 | 34 | 0.5 | 4 | 2 | 5 | 4 | 50% | 1.2 | 80% | 8 | 2 | 1 | ||||
L. SPG II | 12 | 42 | 1 | 5 | 2.5 | 10 | 4 | 50% | 1.2 | 80% | 9 | 3 | 1 | |||||
L. SPG III | 14 | 46 | 1.5 | 7 | 3.5 | 25 | 4 | 50% | 1.2 | 80% | 10 | 4 | 1 | |||||
L. Tank Destroyer | L. TD I | 10 | 6 | 10 | 4 | 1 | 10 | 50 | 80% | 1.2 | 80% | 8 | 2 | 2 | ||||
L. TD II | 12 | 6 | 16 | 5 | 1.3 | 15 | 77 | 80% | 1.2 | 80% | 9 | 3 | 2 | |||||
L. TD III | 14 | 8 | 24 | 7 | 1.8 | 30 | 99 | 80% | 1.2 | 80% | 10 | 4 | 2 | |||||
Light SP Anti-Air | L. AA I | 10 | 2 | 1 | 15 | 2 | 2 | 5 | 5 | 50% | 0.6 | 80% | 10 | 2 | ||||
L. AA II | 12 | 3 | 1.5 | 17 | 2.5 | 2.5 | 10 | 20 | 50% | 0.6 | 80% | 11 | 3 | |||||
L. AA III | 14 | 4.5 | 4 | 32 | 3.5 | 3.5 | 25 | 35 | 50% | 0.6 | 80% | 12 | 4 | |||||
Medium Tank | M. Tank I | 8 | 19 | 14 | 5 | 36 | 60 | 61 | 90% | 3.6 | 80% | 12 | 2 | 2 | ||||
M. Tank II | 9 | 25 | 19 | 7 | 51 | 80 | 81 | 90% | 3.6 | 80% | 13 | 3 | 2 | |||||
M. Tank III | 10 | 32 | 24 | 9 | 66 | 90 | 91 | 90% | 3.6 | 80% | 14 | 4 | 2 | |||||
M. SPG | M. SPG I | 8 | 42 | 1 | 5 | 3 | 45 | 5 | 65% | 1.8 | 80% | 12 | 2 | 3 | ||||
M. SPG II | 9 | 50 | 1.5 | 6 | 3 | 50 | 5 | 65% | 1.8 | 80% | 13 | 3 | 3 | |||||
M. SPG III | 10 | 55 | 2 | 7 | 4 | 58 | 5 | 65% | 1.8 | 80% | 14 | 4 | 3 | |||||
M. Tank Destroyer | M. TD I | 8 | 5 | 20 | 5 | 1.3 | 60 | 88 | 90% | 1.8 | 80% | 12 | 2 | 4 | ||||
M. TD II | 9 | 6 | 26 | 6 | 1.5 | 80 | 110 | 90% | 1.8 | 80% | 13 | 3 | 4 | |||||
M. TD III | 10 | 8 | 32 | 7 | 1.8 | 90 | 120 | 90% | 1.8 | 80% | 14 | 4 | 4 | |||||
Medium SP Anti-Air | M. AA I | 8 | 4.5 | 3 | 22 | 2.5 | 2.5 | 45 | 40 | 65% | 0.9 | 80% | 12 | 2 | 2 | |||
M. AA II | 9 | 6 | 4.5 | 32 | 3 | 3 | 50 | 60 | 65% | 0.9 | 80% | 13 | 3 | 2 | ||||
M. AA III | 10 | 7.5 | 6 | 43 | 3.5 | 3.5 | 58 | 70 | 65% | 0.9 | 80% | 14 | 4 | 2 | ||||
Heavy Tank | H. Tank I | 5 | 15 | 12 | 6 | 36 | 70 | 35 | 95% | 4.4 | 80% | 25 | 3 | 3 | ||||
H. Tank II | 6 | 27 | 30 | 8 | 52 | 110 | 111 | 95% | 4.4 | 80% | 27 | 3 | 3 | |||||
H. Tank III | 6 | 35 | 40 | 9 | 67 | 130 | 131 | 95% | 4.4 | 80% | 30 | 4 | 3 | |||||
Heavy SP Artillery | H. SPG I | 5 | 55 | 1 | 4 | 2 | 45 | 8 | 80% | 2.2 | 80% | 25 | 3 | 3 | ||||
H. SPG II | 6 | 74 | 2 | 6 | 3 | 68 | 8 | 80% | 2.2 | 80% | 27 | 4 | 3 | |||||
H. SPG III | 6 | 80 | 2.5 | 7 | 3.5 | 90 | 8 | 80% | 2.2 | 80% | 30 | 5 | 3 | |||||
H. Tank Destroyer | H. TD I | 5 | 6 | 25 | 4 | 1 | 70 | 96 | 95% | 2.2 | 80% | 25 | 3 | 3 | ||||
H. TD II | 6 | 8 | 42 | 6 | 1.5 | 110 | 140 | 95% | 2.2 | 80% | 27 | 4 | 3 | |||||
H. TD III | 6 | 10 | 60 | 7 | 1.8 | 130 | 160 | 95% | 2.2 | 80% | 30 | 4 | 4 | |||||
Heavy SP Anti-Air | H. AA I | 5 | 4.5 | 4 | 17 | 2 | 2 | 45 | 25 | 80% | 1.1 | 80% | 25 | 3 | 3 | |||
H. AA II | 6 | 6 | 4.5 | 33 | 3 | 3 | 68 | 60 | 80% | 1.1 | 80% | 27 | 3 | 3 | ||||
H. AA III | 6 | 7.5 | 6 | 44 | 3.5 | 3.5 | 90 | 88 | 80% | 1.1 | 80% | 30 | 4 | 3 | ||||
Super Heavy Tank | SH. Tank | 4 | 38 | 45 | 10 | 74 | 145 | 146 | 99% | 10.0 | 80% | 100 | 3 | 4 | ||||
SH. SP Artillery | SH. SPG | 4 | 85 | 3 | 7 | 3.5 | 100 | 9 | 90% | 5.0 | 80% | 100 | 3 | 4 | ||||
SH. Tank Destroyer | SH. TD | 4 | 12 | 70 | 7 | 1.8 | 145 | 170 | 99% | 5.0 | 80% | 100 | 3 | 4 | ||||
Super Heavy SP Anti-Air | SH. AA | 4 | 11.5 | 9 | 50 | 3.5 | 3.5 | 100 | 98 | 90% | 2.5 | 80% | 100 | 3 | 4 | |||
Modern Tank | Mod. Tank | 10 | 40 | 32 | 10 | 84 | 130 | 131 | 98% | 5.0 | 80% | 28 | 3 | 4 | ||||
Modern SP Artillery | Modern SPG | 10 | 80 | 3 | 8 | 4 | 90 | 10 | 85% | 2.5 | 80% | 28 | 3 | 4 | ||||
Modern Tank Destroyer | Modern TD | 10 | 10 | 42 | 8 | 2 | 130 | 165 | 98% | 2.5 | 80% | 28 | 3 | 4 | ||||
Modern SP Anti-Air | Modern AA | 10 | 9 | 7.5 | 50 | 4 | 4 | 90 | 100 | 85% | 1.25 | 80% | 28 | 3 | 4 | |||
Amphibious Tank | Amphibious Tank 1 | 7 | 13 | 4 | 4 | 26 | 20 | 10 | 80% | 4 | 80% | 10 | 2 | |||||
Amphibious Tank 2 | 8 | 19 | 14 | 5 | 36 | 80 | 61 | 90% | 4 | 80% | 13 | 2 | 2 |
Footnotes
- ↑ These values for the maximum speed do not apply to support companies.
- ↑ 2.0 2.1 Battalions have a maximum speed no slower than 4, regardless of equipment
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