内战:修订间差异

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(傻狗本狗~移动页面Civil war内战
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{{Version|1.8}}
{{Version|1.9}}
'''Civil wars''' are a feature in which a [[country]], divided over [[Ideology|ideological]] differences, breaks into two separate warring states, each with the goal of the complete annexation of the other. As long as the conditions are met, any country in the game may experience a civil war with any give ideologies pitted against each other.
''' 内战(Civil War)''' ,是由于一个国家的[[ 意识形态]] 分歧所造成的国家分裂,并因此引发两个独立国家之间的战争,每个交战国的目的都是完全吞并另一个交战国。只要条件满足,游戏中的任何国家都可能因为彼此之间意识形态的相互抵触,而触发内战。


[[File:Spanish civil war borders.png|thumb|[[Spain]] during the pre-scripted Spanish Civil War.]]
[[File:Spanish civil war borders.png|thumb| 西班牙内战期间的[[ 西班牙]]]]
==Starting the war==
{{SVersion|1.8}}
Civil wars may occur based on the popular support for a certain [[Ideology|ideology]]. If the support for a certain ideology that is not currently ruling in a country grows too large, they will start demanding a change of government. If the player ignores the clamor for reform or actively refuses to allow reform the chance of a civil war breaking out will grow. It will then start with an event allowing the player to choose their side. It is also possible for the growing ideology to start a coup, which would allow for a peaceful transition.


===Influencing popular opinion===
== 引发内战==
A country may influence ideological makeup of its own population by selecting the appropriate [[Ministers|minister]], this will result in an event in which they may choose between pushing internal support for a coup or popular support which will speed up the rate at which the ideology in question grows. Although choosing popular support does not make it impossible to have a coup committed, it does improve the chances of the civil war event firing before the coup. While a minister promoting a certain ideology is active, occasional events may occur that influence the ideological make-up of the country or add [[National Spirit|National Spirits]] that will speed up ideological conversion.
{{SVersion|1.9}}
内战可能基于某种非政府主流[[ 意识形态]] 的多数支持而发生。如果一个国家目前的某种非政府主流意识形态的支持率变得过高,那么他们将会要求改革政府。如果玩家无视或拒绝改革政府,内战爆发的机率就会增加。某种日益增长的[[ 意识形态]] 的政党也有可能会发动政变,从而实现和平过渡,而不是引发内战。


Alternatively, a country may also influence the ideological makeup of a another country by supporting it at the cost of [[Politics|Political Power]]. Other countries can do the same thing as well; this means civil wars may be actively pursued, but can happen even if not desired, if political support for a different ideology reaches high enough levels.
===民意和政府顾问影响===
Certain National Spirits and government ministers apply a percentage-based "Ideology Drift defense" stat to their country. This stat reduces the efficiency of ideology-boosting actions, which can reduce the chances of a civil war breaking out due to foreign ideology support.
一个国家可以通过选择相应的[[ 内阁#政治顾问| 政治顾问]]来影响其本国的[[意识形态]] 的支持率,这将导致他们在选择政府内部支持政变或民众支持之间做出选择,从而加快意识形态的支持率增长速度。尽管选择民众支持并非不可能导致政变的发生,但确实增加了政变发生前内战事件触发的几率。当宣传某种[[意识形态]]的[[内阁#政治顾问|政治顾问]]很活跃时,将偶尔会出发一些影响该国意识形态支持率的事件,或者增加某些[[民族精神]],这将加快意识形态的转变。


Civil wars can also be triggered by foreign-funded attempted coups. For this, a country must supply 200 [[Politics|Political Power]] (0.5 per day) and Infantry [[Equipment]].
内战也可能由外国企图发动的政变引发。为此,一个国家必须提供 {{red|200}}点[[ 政治点数]] (每天0.5 点)和步兵[[ 装备]] 。其所需的步兵装备数量似乎与目标国家的核心人口有关。这个国家的人口越多,一个国家为内战做准备就必须提供更多的步兵装备。
The amount of infantry equipment required appears to be a function of the target country's civilian population. The more populous the country, the more infantry equipment a nation has to give in preparation for the civil war.


Once a civil war breaks out, the country breaks into two separate entities. How it divides varies for non-scripted civil wars; the amount of land given to a side depends on the popular support for the ideology leading it. For this reason, for effective coups, it is recommended that the "Stage a coup" action is coupled with the "Boost party popularity", as increasing the support for an ideology higher will also increase the size of the break-away state. The two sides, the loyalists and the rebels, immediately enter a state of war with each other, fighting to unite the country under their flag. Once started, a civil war will act as a normal war with victory points eventually leading to capitulation as they fall. The only difference being that there are no occupation laws for occupied territory owned by the other side.
内战爆发后,该国将会分裂为两个独立的国家。给予一方的领土数量取决于主导该国的意识形态的支持率。交战双方,在内战爆发后将立即彼此进入战争状态,为自己的国家而战。一旦内战爆发,内战将演变为一场正常的战争,某一方胜利点的多少将最终决定双方的最终去向。唯一的区别是,在内战中胜利一方所占领的领土没有占领法案可供选择,因为已经成为该国的核心领土。


== Splitting the country ==
== 分裂国家 ==
{{SVersion|1.8}}
{{SVersion|1.9}}
When the civil war starts, the country is split in two, in proportion either according to a pre-scripted event, or to relative support of warring factions. For example, the pre-scripted French Civil War is an 80%/20% split and the pre-scripted Soviet Civil War can be a 82%/18% split, a 70%/30% split or a 50%/50% split depending on the circumstances.
内战爆发后,根据预先设定的事件或交战双方意识形态的支持率,原先国家的军队将被分为两部分。例如, {{flag|法国}}内战双方的比例是80%和20%, {{flag|苏维埃联盟}}内战双方的比例可以是82%和18%,70%和30%或50%和50% ,其根据相应的情况拆分。


Divisions, ships, air forces, stockpiled equipment and divisions in training are split according to the percentage.
训练中的陆军师,海军舰艇,空军,储存的装备等也将按照百分比划分。内战中的两国都继承了所有已完成和进行中的[[科研#科技|科技]]。


Both countries inherit all completed and in progress focuses and research.
交战双方被认为是不平等的,其中一个被认为是'''原始国家''',另一个被认为是'''分裂国家'''。即使原来的国家具有不同的意识形态,但它的原始国家也会保留其原[[国家#国家列表|国家Tag]],而分裂国家将会获得一个新的国家Tag。


The countries are not created equal though. One of them is considered the original, and another one the splinter nation. The original nation keeps its [[Country tags|country tag]] even if it now has a different ideology and name, whereas the splinter nation gets a new tag.
原始国家国家保留所有雇用的政治顾问,设计企业和理论家以及陆军和海军的将领。它还保留了所有积累的[[ 政治点数]] ,陆军/海军/空军经验和未使用的科研加成;而分裂国家则一无所获。


The original nation gets to keep all hired political advisors, research and military staff, as well as generals and admirals. It also keeps all accumulated political power, army/navy/air xp, and unspent research bonuses. The splinter faction gets none of that.
==影响正在进行的内战==
{{SVersion|1.9}}
内战可以在许多方面受到外国势力的影响,其中最值得注意的两个是[[外交#外交行动|派遣志愿军]]和[[外交#外交行动|起草租借法案]]。


==Influencing ongoing civil wars==
内战爆发后,为反叛军提供步兵装备的国家可以通过借租提供额外的装备,从而提供进一步的支持。一个国家除了提供诸如步兵装备之类的基本装备外,还可以选择为反叛军提供诸如坦克或火炮之类的先进装备。这可以使反叛军更有效地增强其军事力量,从而使他们比对手更有优势。
{{SVersion|1.8}}
Civil wars can be influenced by foreign nations in many ways. The two most notable include sending volunteers and lend-leasing equipment.
Once a civil war breaks out, the nation that supplied Infantry equipment for the rebels can offer further support by providing additional equipment through Lend-Lease. In addition to supplying basic things such like Infantry Equipment, a nation can also choose to provide advanced equipment like Tanks and/or Artillery for the rebels. This can allow the rebels to more effectively supply their military which can grant them an edge over their opponents.


Sending volunteers is another way to influence the progression of a civil war and can also be used to gain combat experience without actively joining the war. In order for a nation to be able to send volunteers to aid one side in a civil war, the sending nation must be at peace with the target side (though not necessarily the opposing side) and must not be in a faction with the side they intend to support. In addition to that, the sending nation must have enough army divisions deployed to send volunteers.
派遣志愿军是影响内战进程的另一种方式,也可以用于在没有主动加入战争的情况下获得战斗经验。为了使一个国家能够派遣志愿军在内战中帮助一方,派遣国必须与目标方保持和平(尽管不一定是对立的一方),并且不得加入其阵营。除此之外,派遣国必须部署足够的陆军师来派遣志愿军。


The number of divisions that can be deployed is 1 division for every 20 active divisions (rounded down, so with 19 or fewer no Volunteers can be sent). For example 176 active divisions means 8 divisions where 181 would mean 9 divisions could be deployed as volunteers. Note that a division with only 1 battalion in it counts as much as one that has 25. The minimum of 20 divisions with 1 infantry will enable 1 volunteer division to be sent. The sending country must have at least 30 divisions to send volunteers at all. Added to this is one division per 20 provinces in the destination country.
可以派遣的陆军师的数量比是20:1,即每20个师可派遣1个师作为志愿军(向下取整,因此19个师或更少,将意味着无法派遣志愿军)。例如,176个现役师意味着可派遣8个师,而181个师则意味着9个师可以被用作志愿军。请注意,只有1个营的一个师与拥有25个营的一个师是一样的计算方式;派遣国必须至少拥有30个师的基数才能派遣志愿军。此外,目标国家的每20个[[省份]]中必须要有一个师。


==Pre-scripted civil wars==
== 预先设定的内战==
Historical civil wars usually occur when it did historically, currently the [[Wikipedia:Spanish Civil War|Spanish Civil War]] is the only example of this. In this case the division of the country is based on historical circumstances. Although pre-scripted, these civil wars may also be affected by foreign influence and support, [[volunteers and expeditionary forces]], and may force other countries to intervene.
有些内战通常是在历史上发生的,因此,目前'''西班牙内战'''是预先设定内战的唯一的例子。在这种情况下,国家的领土划分是基于历史情况的。这些内战虽然有预先设定,但也可能受到外国势力影响或通过[[ 外交#外交行动| 派遣志愿军]] [[ 外交#外交行动|起草租借法案]] 从而进行干预。


==Strategy==
== 战略==
{{SVersion|1.8}}
{{SVersion|1.9}}
Civil wars can be incorporated into military strategy if one so chooses. A nation can choose to start a civil war in a another nation to weaken them prior to invading them. An example could be {{flag|Germany}} starting a civil war in the {{flag|Soviet Union}} to weaken the country before invading it.
如果您选择的话,您可以将内战纳入您的军事战略指正。一个国家可以选择在另一个国家发动内战,以在入侵之前削弱它们。例如, {{flag| 德意志国}} {{flag|Soviet Union}} 发动内战,以在入侵前削弱该国。


However, one should be mindful that if a break-away state is fighting a civil war and its opponents are taken out by a foreign power, the break-away state will retain control of its initial territory while the foreign powers will only be able to make demands on the nation they targeted, due to them being separate entities. This means you will not be able to make any demands on territory controlled by the rebels once the peace conference starts, meaning that starting a civil war to safeguard an invasion turns the conquest into a two-stage affair. Invading and defeating the target nation first, then invading and defeating the rebels after that.
但是,您也应该牢记,如果一个外国正在加入内战的一方作战,由于他们是独立的国家,因此在另一方投降后,您无法对投降的一方提出任何要求。这意味着一旦和平会议开始,您将无法对您占领的任何领土提出任何要求。





2020年11月7日 (六) 21:36的版本

内战(Civil War),是由于一个国家的意识形态分歧所造成的国家分裂,并因此引发两个独立国家之间的战争,每个交战国的目的都是完全吞并另一个交战国。只要条件满足,游戏中的任何国家都可能因为彼此之间意识形态的相互抵触,而触发内战。

西班牙内战期间的西班牙

引发内战

内战可能基于某种非政府主流意识形态的多数支持而发生。如果一个国家目前的某种非政府主流意识形态的支持率变得过高,那么他们将会要求改革政府。如果玩家无视或拒绝改革政府,内战爆发的机率就会增加。某种日益增长的意识形态的政党也有可能会发动政变,从而实现和平过渡,而不是引发内战。

民意和政府顾问影响

一个国家可以通过选择相应的政治顾问来影响其本国的意识形态的支持率,这将导致他们在选择政府内部支持政变或民众支持之间做出选择,从而加快意识形态的支持率增长速度。尽管选择民众支持并非不可能导致政变的发生,但确实增加了政变发生前内战事件触发的几率。当宣传某种意识形态政治顾问很活跃时,将偶尔会出发一些影响该国意识形态支持率的事件,或者增加某些民族精神,这将加快意识形态的转变。

内战也可能由外国企图发动的政变引发。为此,一个国家必须提供 200政治点数(每天0.5点)和步兵装备。其所需的步兵装备数量似乎与目标国家的核心人口有关。这个国家的人口越多,一个国家为内战做准备就必须提供更多的步兵装备。

内战爆发后,该国将会分裂为两个独立的国家。给予一方的领土数量取决于主导该国的意识形态的支持率。交战双方,在内战爆发后将立即彼此进入战争状态,为自己的国家而战。一旦内战爆发,内战将演变为一场正常的战争,某一方胜利点的多少将最终决定双方的最终去向。唯一的区别是,在内战中胜利一方所占领的领土没有占领法案可供选择,因为已经成为该国的核心领土。

分裂国家

内战爆发后,根据预先设定的事件或交战双方意识形态的支持率,原先国家的军队将被分为两部分。例如, 法国的国旗 法国内战双方的比例是80%和20%, 苏维埃联盟的国旗 苏维埃联盟内战双方的比例可以是82%和18%,70%和30%或50%和50% ,其根据相应的情况拆分。

训练中的陆军师,海军舰艇,空军,储存的装备等也将按照百分比划分。内战中的两国都继承了所有已完成和进行中的科技

交战双方被认为是不平等的,其中一个被认为是原始国家,另一个被认为是分裂国家。即使原来的国家具有不同的意识形态,但它的原始国家也会保留其原国家Tag,而分裂国家将会获得一个新的国家Tag。

原始国家国家保留所有雇用的政治顾问,设计企业和理论家以及陆军和海军的将领。它还保留了所有积累的政治点数,陆军/海军/空军经验和未使用的科研加成;而分裂国家则一无所获。

影响正在进行的内战

内战可以在许多方面受到外国势力的影响,其中最值得注意的两个是派遣志愿军起草租借法案

内战爆发后,为反叛军提供步兵装备的国家可以通过借租提供额外的装备,从而提供进一步的支持。一个国家除了提供诸如步兵装备之类的基本装备外,还可以选择为反叛军提供诸如坦克或火炮之类的先进装备。这可以使反叛军更有效地增强其军事力量,从而使他们比对手更有优势。

派遣志愿军是影响内战进程的另一种方式,也可以用于在没有主动加入战争的情况下获得战斗经验。为了使一个国家能够派遣志愿军在内战中帮助一方,派遣国必须与目标方保持和平(尽管不一定是对立的一方),并且不得加入其阵营。除此之外,派遣国必须部署足够的陆军师来派遣志愿军。

可以派遣的陆军师的数量比是20:1,即每20个师可派遣1个师作为志愿军(向下取整,因此19个师或更少,将意味着无法派遣志愿军)。例如,176个现役师意味着可派遣8个师,而181个师则意味着9个师可以被用作志愿军。请注意,只有1个营的一个师与拥有25个营的一个师是一样的计算方式;派遣国必须至少拥有30个师的基数才能派遣志愿军。此外,目标国家的每20个省份中必须要有一个师。

预先设定的内战

有些内战通常是在历史上发生的,因此,目前西班牙内战是预先设定内战的唯一的例子。在这种情况下,国家的领土划分是基于历史情况的。这些内战虽然有预先设定,但也可能受到外国势力影响或通过派遣志愿军起草租借法案从而进行干预。

战略

如果您选择的话,您可以将内战纳入您的军事战略指正。一个国家可以选择在另一个国家发动内战,以在入侵之前削弱它们。例如, 德意志国的国旗 德意志国苏维埃联盟的国旗 苏维埃联盟发动内战,以在入侵前削弱该国。

但是,您也应该牢记,如果一个外国正在加入内战的一方作战,由于他们是独立的国家,因此在另一方投降后,您无法对投降的一方提出任何要求。这意味着一旦和平会议开始,您将无法对您占领的任何领土提出任何要求。


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