火炮科技:修订间差异

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=== {{Anchor|Anti-Air}}{{Anchor|AA}}Anti-Air ===
=== {{Anchor|Anti-Air}}{{Anchor|AA}} 防空火炮 ===
{{hatnote|Back to [[#Artillery research tree|Artillery research tree]]}}
{{hatnote|Back to [[#Artillery research tree|Artillery research tree]]}}
Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). Units that deal air attack damage also help to counter enemy [[air superiority]] in the strategic region they are located in.
Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). Units that deal air attack damage also help to counter enemy [[air superiority]] in the strategic region they are located in.

2020年12月4日 (五) 15:52的版本

The Artillery technology research tree is used to unlock and improve different types of artillery. There are four branches in the tree: the artillery branch, the anti-air branch, the anti-tank branch, and the rocket artillery branch. Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer.

Artillery research tree
Artillery research tree.png

Artillery

Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles.

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Art 1 comintern.png Towed Artillery 1934 127 days Artillery refers to large-caliber weapons, such as cannons and howitzers that are operated by crews, which can project munitions far beyond the effective range of personal weapons.
1 Tungsten.png 2 Steel.png
Artillery
Defense: 10.0 Breakthrough 6.0
Soft attack: 25.0 Hard attack: 2.0
Piercing: 5.0 Reliability: 80.0%
Production cost.png Production Cost: 3.50
Interwar Artillery Interwar Artillery 1936 127 days Artillery Lessons learned in the development of different types of artillery can be cross-applied to the design of other pieces.
Upgrades
Support artillery.png Artillery.png
Soft attack: +10%
Improved Artillery Improved Artillery 1939 85 days Interwar Artillery New howitzer designs, taking advantage of new hydraulic recoil devices and longer barrels.
1 Tungsten.png 2 Steel.png
Improved Artillery
Defense: 15.0 Breakthrough 7.0
Soft attack: 30.0 Hard attack: 2.0
Piercing: 5.0 Reliability: 80.0%
Production cost.png Production Cost: 4.00
Improved Artillery Upgrade I Improved Artillery Upgrade I 1940 85 days Improved Artillery Upgrading old pieces can only get us so far. New howitzer designs will be needed, taking advantage of new hydraulic recoil devices and longer barrels.
Upgrades
Support artillery.png Artillery.png
Soft attack: +10%
Improved Artillery Upgrade II Improved Artillery Upgrade II 1941 85 days Improved Artillery Upgrade I To enable heavier guns on lighter carriages, muzzle brakes can be included in howitzer designs.
Upgrades
Support artillery.png Artillery.png
Soft attack: +10%
Advanced Artillery Advanced Artillery 1942 170 days Improved Artillery Upgrade II Light-weight artillery capable of being broken down for transport, making it possible to bring artillery support to areas previously difficult to reach.
1 Tungsten.png 3 Steel.png
Advanced Artillery
Defense: 18.0 Breakthrough 8.0
Soft attack: 34.0 Hard attack: 2.0
Piercing: 5.0 Reliability: 80.0%
Production cost.png Production Cost: 4.50
Advanced Artillery Upgrade Advanced Artillery Upgrade 1943 85 days Advanced Artillery Artillery designs with lower silhouettes will be more difficult for the enemy to target.
Upgrades
Support artillery.png Artillery.png
Soft attack: +10%

防空火炮

Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). Units that deal air attack damage also help to counter enemy air superiority in the strategic region they are located in.

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Anti-Air Towed Anti-Air 1936 127 days Artillery Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets.
2 Steel.png
Anti-Air
Defense: 4.0 Breakthrough 1.0
Soft attack: 3.0 Hard attack: 7.0
Air attack: 19.0 Piercing: 25.0
Reliability: 80.0% Production cost.png Production Cost: 4.00
Anti-Air Upgrade Anti-Air Upgrade 1939 85 days Towed Anti-Air With faster reloading mechanisms, anti-air guns carrying large rounds can still maintain necessary firing rates.
Factory Bomb Vulnerability (global stat; not a unit stat): -8%
Upgrades
Support anti-air.png Anti-air.png
Air attack: +10%
Improved Anti-Air Improved Anti-Air 1940 85 days Anti-Air Upgrade Anti-air guns with longer cartridges and barrels, able to target high-flying aircraft.
Static Anti Air damage factor (global stat; not a unit stat): +10%
2 Steel.png
Improved Anti-Air
Defense: 4.0 Breakthrough 1.0
Soft attack: 3.5 Hard attack: 11.0
Air attack: 25.0 Piercing: 60.0
Reliability: 80.0% Production cost.png Production Cost: 5.00
Improved Anti-Air Upgrade I Improved Anti-Air Upgrade I 1941 85 days Improved Anti-Air As radar systems improve, employing radar direction of anti-aircraft guns becomes more viable. Keeping up with this technology will allow us to make some of the most accurate anti-air systems available.
Factory Bomb Vulnerability (global stat; not a unit stat): -8%
Upgrades
Support anti-air.png Anti-air.png
Air attack: +10%
Improved Anti-Air Upgrade II Improved Anti-Air Upgrade II 1942 85 days Improved Anti-Air Upgrade I Combining modern systems of radar, computerization and autoloaders will be necessary to react quickly against faster aircraft.
Factory Bomb Vulnerability (global stat; not a unit stat): -8%
Upgrades
Support anti-air.png Anti-air.png
Air attack: +10%
Advanced Anti-Air Advanced Anti-Air 1943 85 days Improved Anti-Air Upgrade II An advanced mobile flak gun with greater reach and firing capacity, to combat even the fastest and highest-flying enemy aircraft.
Static Anti Air damage factor (global stat; not a unit stat): +10%
3 Steel.png
Advanced Anti-Air
Defense: 4.0 Breakthrough 1.0
Soft attack: 4.0 Hard attack: 15.0
Air attack: 32.0 Piercing: 88.0
Reliability: 80.0% Production cost.png Production Cost: 6.00

Anti-Tank

Anti-tank artillery deals a lot of hard damage and has high piercing, making them excel in taking out vehicles on the ground. However, their low soft attack means they are not very effective against softer targets, such as infantry.

Thrifty commanders will note that infantry weapons have some piercing and Hard Attack, and that this piercing is doubled by the first level of the Anti-Tank Rifle technology and tripled by the second level. Each level also adds +25% to the infantry Hard Attack. This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks.

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Anti-Tank Towed Anti-Tank 1936 127 days Artillery Artillery specialized in defeating armored targets like Tanks, it generally fires armor piercing shells.
2 Tungsten.png 2 Steel.png
Anti-Tank
Defense: 4.0 Soft attack: 4.0
Hard attack: 15.0 Piercing: 75.0
Reliability: 80.0% Production cost.png Production Cost: 4.00
Anti-Tank Upgrade Anti-Tank Upgrade 1939 85 days Towed Anti-Tank The importance of effective anti-tank weapons was established in the Great War. Introducing a new generation of these weapons will be necessary to combat modern tank designs.
Upgrades
Support anti-tank.png Anti-tank.png
Hard attack: +10%
Piercing: +20%
Improved Anti-Tank Improved Anti-Tank 1940 85 days Anti-Tank Upgrade Larger caliber guns to combat heavier tanks with sloped armor.
2 Tungsten.png 2 Steel.png
Improved Anti-Tank
Defense: 4.0 Soft attack: 4.0
Hard attack: 22.0 Piercing: 88.0
Reliability: 80.0% Production cost.png Production Cost: 5.00
Improved Anti-Tank Upgrade I Improved Anti-Tank Upgrade I 1941 85 days Improved Anti-Tank HEAT (high-explosive anti-tank) rounds can be used in anti-tank artillery to make up for limited muzzle velocity.
Upgrades
Support anti-tank.png Anti-tank.png
Hard attack: +10%
Piercing: +10%
Improved Anti-Tank Upgrade II Improved Anti-Tank Upgrade II 1942 85 days Improved Anti-Tank
Upgrade I
New versatile anti-tank guns employing armored-piercing discarding sabot shots can penetrate the armor of nearly any tank.
Upgrades
Support anti-tank.png Anti-tank.png
Hard attack: +10%
Piercing: +10%
Advanced Anti-Tank Advanced Anti-Tank 1943 85 days Improved Anti-Tank
Upgrade II
Combining different kinds of new ammunition technology with guns with higher muzzle velocities, these anti-tank guns are prepared for whatever new armor our enemies may develop.
2 Tungsten.png 3 Steel.png
Advanced Anti-Tank
Defense: 4.0 Soft attack: 4.0
Hard attack: 30.0 Piercing: 108.0
Reliability: 80.0% Production cost.png Production Cost: 6.00

Rocket Artillery

Although slightly more expensive, rocket artillery deals more soft damage and has a much greater breakthrough than normal artillery, but are even less effective against armored vehicles.

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Rocket Artillery Towed Rocket Artillery 1940 170 days Improved Artillery Upgrade I Rocket artillery is less accurate and has a much lower sustained rate of fire than batteries of traditional artillery guns. However, they have the capability of simultaneously hitting a target with multiple rockets with devastating effect.
2 Tungsten.png 1 Steel.png
Rocket Artillery
Defense: 12.0 Breakthrough: 9.0
Soft attack: 30.0 Hard attack: 1.0
Piercing: 2.0 Reliability: 80.0%
Production cost.png Production Cost: 4.00
Rocket Artillery Upgrade I Rocket Artillery Upgrade I 1941 85 days Towed Rocket Artillery Self-propelled artillery utilizing multiple rockets will be able to cause large-scale destruction rapidly, while maintaining mobility to avoid counter-fire.
Upgrades
Support rocket artillery.png Rocket artillery.png Motorized rocket brigade.png
Soft attack: +15%
Rocket Artillery Upgrade II Rocket Artillery Upgrade II 1942 85 days Rocket Artillery Upgrade I Sacrificing range for impact, we can mount heavier rockets on larger vehicles. Operating in teams, these artillery batteries can cooperate to reload and relocate quickly.
Upgrades
Support rocket artillery.png Rocket artillery.png Motorized rocket brigade.png
Soft attack: +15%
Advanced Rocket Artillery Advanced Rocket Artillery 1943 85 days Rocket Artillery Upgrade II Spin-stabilized rockets, increasing the range of lighter artillery batteries.
2 Tungsten.png 1 Steel.png
Advanced Rocket Artillery
Defense: 15.0 Breakthrough: 12.0
Soft attack: 38.0 Hard attack: 1.0
Piercing: 2.0 Reliability: 80.0%
Production cost.png Production Cost: 5.00
Upgrades
Motorized rocket brigade.png
Soft Attack: +30%



hoi4fr:Technologie d'artillerie