外交:修订间差异

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 在很大程度上,钢铁雄心4的'''外交'''是双边的,这意味着所有的关系、提议和请求都是一对一的,发生在玩家和目标国家之间或者两个AI国家之间。但有一个例外是,当一个[[阵营]]被创建时。这个阵营的所有成员国都将一起参加防御战争,也可以邀请其他阵营成员国和侵略者一起参加侵略战争。
 在很大程度上,钢铁雄心4的'''外交''' ('''Diplomacy''') 是双边的,这意味着所有的关系、提议和请求都是一对一的,发生在玩家和目标国家之间或者两个AI国家之间。但有一个例外是,当一个[[阵营]]被创建时。这个阵营的所有成员国都将一起参加防御战争,也可以邀请其他阵营成员国和侵略者一起参加侵略战争。
 此外,外交并不是对等的。这意味着,影响另一国的关系或接受请求的可能性的所有变量对每个国家都是完全独立的。例如,玩家国家可能与另一个国家有正面关系,而这个国家却可能与玩家有负面关系。外交关系可以通过处于同一阵营、属于同一[[意识形态]], 保障独立,[[贸易|贸易]]或者[[外交#外交行动|改善关系]]来增进。
 此外,外交并不是对等的。这意味着,影响另一国的关系或接受请求的可能性的所有变量对每个国家都是完全独立的。例如,玩家国家可能与另一个国家有正面关系,而这个国家却可能与玩家有负面关系。外交关系可以通过处于同一阵营、属于同一[[意识形态]], 保障独立,[[贸易|贸易]]或者[[外交#外交行动|改善关系]]来增进。



2020年8月16日 (日) 08:31的版本

在很大程度上,钢铁雄心4的外交Diplomacy)是双边的,这意味着所有的关系、提议和请求都是一对一的,发生在玩家和目标国家之间或者两个AI国家之间。但有一个例外是,当一个阵营被创建时。这个阵营的所有成员国都将一起参加防御战争,也可以邀请其他阵营成员国和侵略者一起参加侵略战争。 此外,外交并不是对等的。这意味着,影响另一国的关系或接受请求的可能性的所有变量对每个国家都是完全独立的。例如,玩家国家可能与另一个国家有正面关系,而这个国家却可能与玩家有负面关系。外交关系可以通过处于同一阵营、属于同一意识形态, 保障独立,贸易或者改善关系来增进。

外交行动 

游戏中有许多外交行动。下表中的所有外交行动都是基本行动,所有可取消的行动都有一个相关的外交行动,一旦采取基本行动,这些行动就变得可用,它也将取代外交列表中的基本行动。唯一的例外是“派遣远征军”,可以被“撤回远征军”取消;还有“接管占领区”,可被“移交占领区”所取消。

外交行动 说明 要求 取消条件
宣战 发动一场新战争的唯一途径 在目标国拥有有效的战争目标
  • 战争持续时间超过6个月。
  • 必须是阵营领袖。
  • 必须是战败的一方
  • 胜方的战争分数至少为50%
正当化战争目标 开始正当化对另一个国家的战争目标。
  • 目标国家不能是盟友。
  • 花费一定数量的Political power.png. 点数花费会随着世界紧张度世界紧张度 的增加而减少,花费也受颠覆活动修正影响。 最少需要花费2Political power.png.
保障独立 保证另一个国家的独立。如果任何人对一个被保障国宣战,该被保障国将自动加入保障国的阵营。
  • 目标国家也有同样的意识形态。.
  • 花费25Political power.png 每多保障一个国家都会使成本+25Political power.png
  • 世界紧张度世界紧张度 达到要求的阈值
召唤盟友 召唤一个盟友参加本国的战争 目标国家与本国必须是一个阵营中的成员 无法取消
要求军事通行权 军事通行权允许本国军队通过另一个国家的领土,无论是否结盟。军事通行权将会自动授予同一阵营的成员国。 必须得到目标国家的接受 目标国领土上没有本国军队。
提供军事通行权 给另一个国家提供军事通行权。如果该国接受,并不会自动授予你军事通行权 必须得到目标国家的接受 目标国家在被允许进入的国家领土上没有军队
请求驻港权 驻港权允许船只进入另一个国家的港口,不管是否结盟。驻港权将自动授予同一阵营的成员国。 必须得到目标国家的接受
给予驻港权 向另一个国家提供驻港权。如果该国接受,并不会自动授予你驻港权。 必须得到目标国家的接受
改善关系 开始改善你和目标国家之间的关系,随着时间的推移达到+100。关系影响贸易影响和其他外交行动成功的可能性。
  • Must not be at war with target country.
  • Costs 10Political power.png +0.2Political power.png/day if both countries have the same ideology and +0.4Political power.png/day with differing ideology.
Send Attaché Sends an attache to a country. This gives the sender additional 陆军经验陆军经验 and 战争支持度战争支持度. They can also see the receiver's military positioning.
  • 唤醒勇虎 DLC required.
  • Target must be at war.
  • 政治点数 100 to send the attache.
  • Command power.png 50 command power is used to maintain the attache.
Non-aggression pact Having a non-aggression pact (NAP) disables "Justify War goal" and "Declare war" diplomatic actions. Target country must accept. Not cancellable without having a common border or within the first 12 months of the pact. After 12 months, the ability to break a NAP will depend on the relative size of armies along the common border. Up to 18 months past the NAP, the country will require a 2:1 ratio of troops compared to its opponent on the common border. Between 18 and 24 months, a 1:1 ratio is required. Past 24 months after the NAP, a 1:2 ratio is required to break the pact. NAPs dissolve after four years.
Invite to faction Invite another country to your faction.
  • Target country must accept
  • Requires popularity of inviting country's ideology > 30%
  • Must not be faction leader.
  • Must not be in war with other faction members.
  • Three months must pass between a country joining a faction and them being kicked.
Request License Production Licenses equipment from target country, allowing you to produce target equipment and research target technology faster. Civilian factories are used to pay for license. Target country must accept. 玉碎瓦全玉碎瓦全 is required. Two months minimum must pass before a license can be cancelled.
Create faction If you are not already in a faction and a National focus allows you to create a faction, you may invite another country to create a new faction.
  • Same ideology.
  • Target country must accept.
  • Must not be faction leader.
  • Must not be in war with other faction members.
Join faction Allows you to join a faction. Will automatically join existing war(s).
  • Target country must be faction leader.
  • Must not be in a faction.
  • World TensionWorld Tension threshold reached.
  • Faction leader must accept.
  • Must not be in war with other faction members.
  • May not Leave Faction if already in a war as part of the faction.
Start Lend lease Send any equipment to another non-enemy country currently at war. It's possible to send a single shipment of a specified amount, or set a specified monthly amount or percentage of monthly production to be sent. Shipments occur once per month and information on past and present shipments is available in a tooltip for the Lend-Lease section at the top of the Recruit/Deploy window.
  • Target country must have enough convoys to receive the equipment, unless there's an unobstructed land path.
  • World TensionWorld Tension threshold reached.
None. Click on the Lend Lease action to modify or cancel Lend Lease instructions.
Request lend lease Ask a country to send lend-lease of specific equipment archetypes. The selection screen shows the stockpile and production rates of the target country.
  • Requires 共赴胜利共赴胜利.
  • Target country must accept.
  • Must be at war.
Join wars Allows you to join the war of another faction member.
  • Must not already be in war with allies.
  • Target country must be faction leader.
Not cancellable
Send Volunteers Send a limited number of divisions to a country. Control over the units is retained, but return only when donor is at war.
  • Target country must be at war.
  • Must be at peace.
  • Must not be in the same faction as the target country.
  • Total number of divisions threshold reached.
  • World TensionWorld Tension threshold reached.
None
Expeditionary Force Send an unlimited number of divisions to a fellow member of the faction. Control over the units is transferred.
  • Must be fighting a war together.
  • Target country must be an ally.
  • Target country must accept.
  • Divisions must be on land.
Donor must activate Return Expeditions to recover Divisions. A target country Disband order to Expeditions returns them to donor.
Return Expeditions Recovers control over all units currently sent as Expeditionary force to the target country. None
Request forces Gives control over a selected number of divisions that are part of the military of the target country. Target country must be our puppet. A Disband order to the requested forces returns them to the puppet.
Boost party popularity Increases the popularity of the target country's local party with the same ideology. With La Resistance icon.png La Resistance enabled, this diplomatic action is moved to a mission an operative can do. Costs 0.25Political power.png per day
Stage a coup Starts preparations for a Coup d'État in the target country. The most common effect is to start a civil war in the country. The result of this action will depend on the popularity of the political party belonging to your ideology. With La Resistance icon.png La Resistance enabled, this diplomatic action is moved to an operation.
  • 200Political power.png or more, accumulating at a maximum rate of 0.50Political power.png per day. This cost is modified by Subversive Activities modifiers.
  • Thousands of infantry equipment.
Ask for control of state Ask current controller of an occupied State to give up control.
  • Must be in a war together.
  • Must have sufficient war contribution.
  • Target country must accept.
  • Target State must not be considered a Core of the target country.
Can (in theory) be canceled through the "Give control of state" action. Otherwise not cancellable.
Give control of state Give control of one or multiple occupied States. Target country must accept. Can (in theory) be canceled through the "Ask for control of state" action. Otherwise not cancellable.
Reduce subject autonomy Reduces a subject's autonomy level.
  • The subject's autonomy is low enough to be reduced a level.
  • Can afford the 政治点数政治点数 cost.
Cannot be cancelled.
Request Garrison support Ask a puppet or faction member to provide manpower to fill garrisons. Target country must accept.

附加信息 

  • 军事通行权:如果你和其他一个国家都在与一个共同的敌人交战,你不需要给予这个国家军事通行权。例如,如果美国、英国和苏联都与德国交战,那么苏联将有权进入英国和美国的领土来攻击/防御德国,而英国和美国也可以进入苏联控制的领土。当交战国家有了共同的敌人时,这种情况就会自动发生,而且无法以任何方式加以阻止。
  • 保障独立: 第一次政治点数政治点数的花费从25Political power.png开始,然后每一次保障都会增加25政治点数。其规则如下:第二次保障花费50Political power.png, 第三次花费75Political power.png,第四次花费100Political power.png,以此类推。
  • 创建和加入阵营: 取消这两外交行动的条件基本相同,它们都是激活 离开阵营 外交行动的条件,除非当你在阵营中即将失去阵营领袖地位时,在其他时候提示工具并不会向你发出警告。但如果你和这个阵营一起加入战争,那么你将不可能离开这个阵营,所以最好及时在被召唤参加战争的时候离开阵营。
  • 起草租借法案: 租借到目标国家的装备可以是每月固定数量的,也可以是每月本国产量的一定百分比,但两种方法不能同时使用。你可以随意修改租借法案。有关租借的进一步讨论,请参阅装备部分。
  • 策划政变: 这一外交行动还要求选择内战的发起地区。在内战开始时,叛乱地区将加入其他国家,在政治点数Political power.png 满足要求的同时,叛乱地区的数量将根据政党支持度而变化。因此,“策划政变”与“提高党派支持率”相结合,达到50%以上更为有效。政变所需步兵装备的数量似乎与目标国平民人口成函数关系。一个国家的人口越多,为其准备内战所需的步兵装备就越多。如果政变在一个只有一个地区的国家里进行,并且获得超过40%的政党支持率,政变将自动成功。一场成功的政变将引发一场内战。有关内战的更多信息,请参阅关于内战的文章.

世界紧张度 

主条目:世界紧张度

世界紧张度世界紧张度 作为衡量这场游戏有多接近一场世界大战的尺度,它限制着许多外交行动。像吞并国家、加入阵营、对其他国家宣战,都是加剧世界紧张度的典型。 一般来说, 轴心国势力希望世界紧张度保持在较低水平,这样他们就不会受到一个庞大的联盟来反对他们,而像美国这样的民主国家可能希望世界紧张局势加剧,以便他们能够进行干预。

当世界紧张度很高时,一个受到宣战的国家很可能接受来自同一意识形态阵营的邀请。


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