军官团: Difference between revisions

本页面所适用的版本可能已经过时,最后更新于1.11
m (文本替换 - 替换“Research Speed: ”为“研究速度:”)
 
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|{{iconbox|Jeune École|Destroyers are the future!|extension=png}}
|{{iconbox|Jeune École|Destroyers are the future!|extension=png}}
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* {{iconify|Destroyer}} Research Speed: {{Green|+20%}}
* {{iconify|Destroyer}} 研究速度:{{Green|+20%}}
* Light Ship Design Cost: {{Green|−60%}}
* Light Ship Design Cost: {{Green|−60%}}
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|{{iconbox|Integrated Designers|Constantly adapting our designs is top priority.|extension=png}}
|{{iconbox|Integrated Designers|Constantly adapting our designs is top priority.|extension=png}}
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* Ship Modules Research Speed: {{Green|+20%}}
* Ship Modules 研究速度:{{Green|+20%}}
* [[File:Research speed.png|x22px]] Naval Research Speed: {{Green|+20%}}
* [[File:Research speed.png|x22px]] Naval 研究速度:{{Green|+20%}}
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|{{iconbox|Global Presence|Our ships shall patrol the oceans around the globe.|extension=png}}
|{{iconbox|Global Presence|Our ships shall patrol the oceans around the globe.|extension=png}}
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* {{iconify|Battleship}} Research Speed: {{Green|+20%}}
* {{iconify|Battleship}} 研究速度:{{Green|+20%}}
* {{iconify|Heavy Cruiser|link=Naval_technology#Cruisers}} Research Speed: {{Green|+20%}}
* {{iconify|Heavy Cruiser|link=Naval_technology#Cruisers}} 研究速度:{{Green|+20%}}
* Heavy Ship Design Cost: {{Green|−60%}}
* Heavy Ship Design Cost: {{Green|−60%}}
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|{{iconbox|Submarine Primacy|Without supplies, a country cannot fight a war.|extension=png}}
|{{iconbox|Submarine Primacy|Without supplies, a country cannot fight a war.|extension=png}}
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* {{iconify|Submarine}} Research Speed: {{Green|+20%}}
* {{iconify|Submarine}} 研究速度:{{Green|+20%}}
* {{iconify|Submarine}} Design Cost: {{Green|−60%}}
* {{iconify|Submarine}} Design Cost: {{Green|−60%}}
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|{{iconbox|Mobile Force|Being able to strike anywhere, anytime.|extension=png}}
|{{iconbox|Mobile Force|Being able to strike anywhere, anytime.|extension=png}}
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* {{iconify|Carrier}} Research Speed: {{Green|+20%}}
* {{iconify|Carrier}} 研究速度:{{Green|+20%}}
* {{iconify|Carrier}} Design Cost: {{Green|−60%}}
* {{iconify|Carrier}} Design Cost: {{Green|−60%}}
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|{{iconbox|Industrial Destruction|1000 bombers can change the course of the war in a single strike.|extension=png}}
|{{iconbox|Industrial Destruction|1000 bombers can change the course of the war in a single strike.|extension=png}}
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* Heavy Aircraft Research Speed: {{Green|+5%}}
* Heavy Aircraft 研究速度:{{Green|+5%}}
* {{iconify|Strategic Bomber|file=strategic bomber|link=Strategic bomber}} Design Cost: {{Green|−75%}}
* {{iconify|Strategic Bomber|file=strategic bomber|link=Strategic bomber}} Design Cost: {{Green|−75%}}
* [[File:Strategic bomber.png||x22px|link=Strategic bomber]] Jet Strategic Bomber Design Cost: {{Green|−75%}}
* [[File:Strategic bomber.png||x22px|link=Strategic bomber]] Jet Strategic Bomber Design Cost: {{Green|−75%}}
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|{{iconbox|Dive Bombing|Scratch one flat top.|image=Dive_Bombing2.png}}
|{{iconbox|Dive Bombing|Scratch one flat top.|image=Dive_Bombing2.png}}
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* {{iconify|Close Air Support|file=CAS|link=Close air support}} Research Speed: {{Green|+5%}}
* {{iconify|Close Air Support|file=CAS|link=Close air support}} 研究速度:{{Green|+5%}}
* [[File:CAS.png|x22px|link=Close air support]] Close Air Support Design Cost: {{Green|−75%}}
* [[File:CAS.png|x22px|link=Close air support]] Close Air Support Design Cost: {{Green|−75%}}
* [[File:CAS.png|x22px|link=Close air support]] Carrier Close Air Support Design Cost: {{Green|−75%}}
* [[File:CAS.png|x22px|link=Close air support]] Carrier Close Air Support Design Cost: {{Green|−75%}}
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|{{iconbox|Material Destruction|Destruction of equipment and disruption of the enemy's lines of communication shall seal victory faster than any number of inflicted casualties.|extension=png}}
|{{iconbox|Material Destruction|Destruction of equipment and disruption of the enemy's lines of communication shall seal victory faster than any number of inflicted casualties.|extension=png}}
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* {{iconify|Tactical Bomber|file=Tactical bomber|link=Tactical bomber}} Research Speed: {{Green|+5%}}
* {{iconify|Tactical Bomber|file=Tactical bomber|link=Tactical bomber}} 研究速度:{{Green|+5%}}
* [[File:Tactical bomber.png||x22px|link=Tactical bomber]] Tactical Bomber Design Cost: {{Green|−75%}}
* [[File:Tactical bomber.png||x22px|link=Tactical bomber]] Tactical Bomber Design Cost: {{Green|−75%}}
* [[File:Tactical bomber.png||x22px|link=Tactical bomber]] Jet Tactical Bomber Design Cost: {{Green|−75%}}
* [[File:Tactical bomber.png||x22px|link=Tactical bomber]] Jet Tactical Bomber Design Cost: {{Green|−75%}}

Latest revision as of 13:15, 14 May 2024

管理顾问和理论家,选择你的陆军、海军和空军精神,并解锁学说。

File:Officer corps.png
Officer Corps menu.

The officer corps tab Officer corps button.png gives an overall summary of the status of the armed forces and allows management of the military leadership and way of warfare. It was added in Patch 1.11 (Barbarossa).

In this tab,all players can see their allocated command power, as well as daily army, navy, and air experience gain. Hovering over any of these will display a tooltip with more details.

You may review and edit your military advisors from this tab, just as you would from your political tab.

Additionally, this area displays the modifiers that affect the whole of the army, navy, and air force, such as army reinforce rate, max planning, sortie efficiency, air support efficiency, etc.

However, the primary purpose of this tab is to review and unlock land, naval, and air doctrines. Players with

  1. 重定向 Template:图标 can also boost their armies, navies, and air wings with brand new 'spirits'. The army and navy commands may have up to three spirits each, while the air force command may have up to two. There are many options to choose from, and many different combinations are possible. There are also spirits which are only accessible depending on the doctrines that have been selected, or even the nation's ideology. Any and all of these choices can be made in exchange for a varying amount of army, navy, or air experience. The bonuses and de-buffs from doctrines and spirits take effect immediately.

Players who have access to divisional commanders (with

  1. 重定向 Template:图标) can also access a window that allows them to review and promote those officers.

Doctrines

See also: Land doctrine, Naval doctrine, Air doctrine

Doctrines are research paths that allow a country to specialize its army, navy, and air forces. Each doctrine has a base cost of 100 of its respective experience, which can be modified by spirits, advisors, and special bonuses from focuses, events, or decisions.

Spirits

Not to be confused with: National spirits

Army spirits

Army spirits provide bonuses to land commanders, land battles, and the army generally.

Spirit of the Academy

These spirits provide bonuses to land commanders, such as increasing XP gain for certain traits, an improved chance of gaining stats, or reduced hiring cost.

Spirit Effects XP Prerequisites
  1. 重定向 Template:图标框
Officers:
  1. 重定向 Template:绿字 of +1 Attack on level up.
20
  1. 重定向 Template:图标框
Officers:
  1. 重定向 Template:绿字 of +1 Defense on level up.
20
  1. 重定向 Template:图标框
Officers:
  1. 重定向 Template:绿字 of +1 Planning and Logistics on level up.
20
  1. 重定向 Template:图标框
  • Starting level of new army leaders:
  1. 重定向 Template:绿字
  • Army intelligence to others:
  1. 重定向 Template:绿字
  • New Officers: no personality traits gained on hiring.
20
  1. 重定向 Template:图标
  1. 重定向 Template:图标框
  • Army Leader Cost:
  1. 重定向 Template:绿字
  • Starting level of new army leaders:
  1. 重定向 Template:绿字
  • Commander as Advisor Cost:
  1. 重定向 Template:绿字
  • New Officers: no personality traits gained on hiring.
20
  1. 重定向 Template:图标
  1. 重定向 Template:图标框
  • Military Leader Cost:
  1. 重定向 Template:绿字
  • Party Popularity Stability Modifier:
  1. 重定向 Template:绿字
20
  1. 重定向 Template:图标 or
  2. 重定向 Template:图标
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  • New Officers:
  1. 重定向 Template:绿字 to begin with either CommandoCommando, TricksterTrickster or InvaderInvader traits.
20
  1. 重定向 Template:图标框
  • New Officers:
  1. 重定向 Template:绿字 chance to begin with Armor OfficerArmor Officer trait.
  1. 重定向 Template:绿字
20 Mobile WarfareMobile Warfare
  1. 重定向 Template:图标框
  • New Officers:
  1. 重定向 Template:绿字 to begin with Engineer OfficerEngineer Officer trait.
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
20 Superior FirepowerSuperior Firepower
  1. 重定向 Template:图标框
  • New Officers:
  1. 重定向 Template:绿字 chance to begin with Brilliant StrategistBrilliant Strategist or Inflexible StrategistInflexible Strategist trait.
  • 地形特质[1] XP gain:
  1. 重定向 Template:绿字
20 Grand Battle PlanGrand Battle Plan
  1. 重定向 Template:图标框
  • New Officers:
  1. 重定向 Template:绿字 chance to begin with Infantry OfficerInfantry Officer trait.
  1. 重定向 Template:绿字
20 Mass AssaultMass Assault

Spirit of the Army

These spirits provide general bonuses to the army or allow for specializing toward certain battalion types.

Spirit Effects XP Prerequisites
  1. 重定向 Template:图标框
  1. 重定向 Template:图标 gain:
  2. 重定向 Template:绿字
  1. 重定向 Template:绿字
  • Land Doctrine Cost:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  • Supply Combat Penalties on Core Territory:
  1. 重定向 Template:绿字
  • Cavalry cropped.png Cavalry Attack:
  1. 重定向 Template:绿字
  • Cavalry cropped.png Cavalry Unit Design Cost:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  • Entrenchment speed.png Entrenchment speed:
  1. 重定向 Template:绿字
  • Railway Gun Bombardment:
  1. 重定向 Template:绿字
  • Engineer cropped.png Engineer Company Unit Design Cost:
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  • Planning Speed.png Planning Speed:
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  • Commander Abilities Cost:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  1. 重定向 Template:图标 gain:
  2. 重定向 Template:绿字
  • Army Advisor Cost:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标
  1. 重定向 Template:图标框
  1. 重定向 Template:图标 Weekly Manpower:
  2. 重定向 Template:绿字
  • Encirclement penalty:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标
  1. 重定向 Template:图标框
  1. 重定向 Template:图标 gain:
  2. 重定向 Template:绿字
  • Conscription Law Cost:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标
  1. 重定向 Template:图标框
  • Naval Invasion Capacity.png Naval Invasion Capacity:
  1. 重定向 Template:绿字
  • Extra Paratroop cropped.png Paratrooper/Marine cropped.png Marine Supply Grace:
  1. 重定向 Template:绿字 Hour(s)
  • Naval Invasion Planning:
  1. 重定向 Template:绿字
  • Marine cropped.png Marine/Mountain cropped.png Mountaineer/Paratroop cropped.png Paratroop Unit Design Cost:
  1. 重定向 Template:绿字
35 Grand Battle PlanGrand Battle Plan
  1. 重定向 Template:图标框
  1. 重定向 Template:图标 experience gain from combat:
  2. 重定向 Template:绿字
  1. 重定向 Template:图标Support/Line/Motorized Artillery Unit Design Cost:
  2. 重定向 Template:绿字
  • Infantry cropped.png Infantry Unit Design Cost:
  1. 重定向 Template:绿字
  1. 重定向 Template:图标All SP Artillery (except Modern) Unit Design Cost:
  2. 重定向 Template:绿字
35 Superior FirepowerSuperior Firepower
  1. 重定向 Template:图标框
  • Infantry cropped.png Infantry experience gain from combat:
  1. 重定向 Template:绿字
  • Infantry cropped.png Infantry Unit Design Cost:
  1. 重定向 Template:绿字
  • Motorized cropped.png Motorized/Mechanized cropped.png Mechanized Infantry Unit Design Cost:
  1. 重定向 Template:绿字
35 Mass AssaultMass Assault
  1. 重定向 Template:图标框
  • Motorized cropped.png Motorized/Mechanized cropped.png Mechanized experience gain from combat:
  1. 重定向 Template:绿字
  • Medium tank cropped.png All Tank Unit Design Cost:
  1. 重定向 Template:绿字
  • Motorized cropped.png Motorized/Mechanized cropped.png Mechanized Infantry Unit Design Cost:
  1. 重定向 Template:绿字
35 Mobile WarfareMobile Warfare
  1. 重定向 Template:图标框
  • Grant Medal Cost:
  1. 重定向 Template:绿字
  • Field Officer Division Penalty:
  1. 重定向 Template:绿字
35 By Blood Alone icon.png By Blood Alone DLC

Spirit of Division Command

These spirits provide bonuses to land battles and increase the chance of certain combat tactics being used

Spirit Effects XP Prerequisites
  1. 重定向 Template:图标框
  • Entrenchment speed.png Entrenchment speed:
  1. 重定向 Template:绿字
  • Max Entrenchment.png Max Entrenchment:
  1. 重定向 Template:绿字
  • Additional chance for Preferred tactic:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Divisions speed.png Divisions speed:
  1. 重定向 Template:绿字
  • Org Loss when Moving:
  1. 重定向 Template:绿字
  • Preferred Tactics Selection cost:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Reconnaissance:
  1. 重定向 Template:绿字
  • Intel from combat:
  1. 重定向 Template:绿字
  • Additional chance for Preferred tactic:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Division training time:
  1. 重定向 Template:绿字
  • Additional chance for Preferred tactic:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Organization loss when below 25%:
  1. 重定向 Template:绿字
  • Additional chance for Preferred tactic:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Supply consumption.pngSupply Consumption:
  1. 重定向 Template:绿字
  • Navy/Air Fuel Consumption:
  1. 重定向 Template:绿字
  • Additional chance for Preferred tactic:
  1. 重定向 Template:绿字
50 Grand Battle PlanGrand Battle Plan
  1. 重定向 Template:图标框
  • Breakthrough icon.png Breakthrough:
  1. 重定向 Template:绿字
  • Additional chance for Preferred tactic:
  1. 重定向 Template:绿字
50 Superior FirepowerSuperior Firepower
  1. 重定向 Template:图标框
  • HP:
  1. 重定向 Template:绿字
  • Additional chance for Preferred tactic:
  1. 重定向 Template:绿字
50 Mass AssaultMass Assault
  1. 重定向 Template:图标框
  • Divisions speed.png Divisions Speed:
  1. 重定向 Template:绿字
  • Coordination:
  1. 重定向 Template:绿字
  • Additional chance for Preferred tactic:
  1. 重定向 Template:绿字
50 Mobile WarfareMobile Warfare

Navy spirits

Navy spirits provide bonuses to admirals, naval battles, and naval research and design.

Spirit of Naval Academy

These spirits provide a bonus to admirals, such as increasing XP gain for certain traits, an improved chance of gaining stats, or reduced hiring cost.

Spirit Effects XP Prerequisites
  1. 重定向 Template:图标框
Admirals:
  1. 重定向 Template:绿字 to gain +1 Attack on level up
20
  1. 重定向 Template:图标框
Admirals:
  1. 重定向 Template:绿字 to gain +1 Defense on level up
20
  1. 重定向 Template:图标框
Admirals:
  1. 重定向 Template:绿字 to gain +1 Maneuvering and Coordination on level up
20
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字 Navy Leader Cost
  • Starting level of new navy leaders:
  1. 重定向 Template:绿字
  • New Admirals: no personality traits gained on hiring.
20
  1. 重定向 Template:图标框
  • Starting level of new navy leaders:
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字 Navy intelligence to others
  • New Admirals: no personality traits gained on hiring.
20
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  • New Admirals:
  1. 重定向 Template:绿字 to begin with Gunnery ExpertGunnery Expert trait.
20 Fleet In BeingFleet In Being
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  • New Admirals:
  1. 重定向 Template:绿字 to begin with Sea WolfSea Wolf or Blockade RunnerBlockade Runner traits.
20 Trade InterdictionTrade Interdiction
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  • New Admirals:
  1. 重定向 Template:绿字 chance to begin with Aviation EnthusiastAviation Enthusiast trait.
20 Base StrikeBase Strike

Spirit of the Navy

These spirits provide bonuses to research speed, design cost, repair and refit speed, or experience gain.

Spirit Effects XP Prerequisites
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  • Light Ship Design Cost:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  • Cruiser Design Cost:
  1. 重定向 Template:绿字
  • Naval Designer Cost:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  • Ship Modules 研究速度:
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  1. 重定向 Template:图标 gain:
  2. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  • Ship Refitting Speed:
  1. 重定向 Template:绿字
  • Ship Repair Speed:
  1. 重定向 Template:绿字
35
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  • Heavy Ship Design Cost:
  1. 重定向 Template:绿字
35 Fleet In BeingFleet In Being
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
35 Trade InterdictionTrade Interdiction
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
35 Base StrikeBase Strike

Spirit of Naval Command

These spirits provide bonuses to naval battles.

Spirit Effects XP Prerequisites
  1. 重定向 Template:图标框
  • Screen Attack:
  1. 重定向 Template:绿字
  • Torpedo screen penetration:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Night-time Attack
  1. 重定向 Template:绿字
  • Night-time Spotting
  1. 重定向 Template:绿字
  • Visibility
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
Positioning:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
Bad Weather Penalty:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Retreat Decision Chance:
  1. 重定向 Template:红字
  • Chance to score Critical Hit:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
Torpedo Hit Chance:
  1. 重定向 Template:红字
50
  1. 重定向 Template:国旗
  1. 重定向 Template:图标框
  • Naval Hit chance:
  1. 重定向 Template:绿字
  • Retreat Decision Chance:
  1. 重定向 Template:红字
  • Fleet speed while retreating:
  1. 重定向 Template:红字
  • Torpedo hit chance:
  1. 重定向 Template:绿字
50 Fleet In BeingFleet In Being
  1. 重定向 Template:图标框
  • Retreat Decision Chance:
  1. 重定向 Template:绿字
  • Fleet speed while retreating:
  1. 重定向 Template:绿字
  • Screening bonus when using only capital ships:
  1. 重定向 Template:绿字
50 Trade InterdictionTrade Interdiction
  1. 重定向 Template:图标框
  • Retreat chance after initial stage:
  1. 重定向 Template:绿字
  • Retreat Speed after initial stage:
  1. 重定向 Template:绿字
50 Base StrikeBase Strike

Air force spirits

Air spirits provide bonuses to aircraft research and air missions

Spirit of the Air Force

Spirit Effects XP Prerequisites
  1. 重定向 Template:图标框
Air Advisor Cost:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Light Aircraft Research speed:
  1. 重定向 Template:绿字
  • Medium Aircraft Research speed:
  1. 重定向 Template:绿字
  • Heavy Aircraft Research speed:
  1. 重定向 Template:绿字
  • Naval Aircraft Research speed:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
Air Wing Training experience gain:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  1. 重定向 Template:图标 daily gain:
  2. 重定向 Template:绿字
  • Airforce intelligence to others:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Air Accidents Chance:
  1. 重定向 Template:绿字
  • Air Doctrine Cost:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Heavy Aircraft 研究速度:
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  • Strategic bomber.png Jet Strategic Bomber Design Cost:
  1. 重定向 Template:绿字
50 Strategic DestructionAir doctrine#Strategic Destruction
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  • CAS.png Close Air Support Design Cost:
  1. 重定向 Template:绿字
  • CAS.png Carrier Close Air Support Design Cost:
  1. 重定向 Template:绿字
50 Battlefield SupportAir doctrine#Battlefield Support
  1. 重定向 Template:图标框
  1. 重定向 Template:绿字
  • Tactical bomber.png Tactical Bomber Design Cost:
  1. 重定向 Template:绿字
  • Tactical bomber.png Jet Tactical Bomber Design Cost:
  1. 重定向 Template:绿字
50 Operational IntegrityAir doctrine#Operational Integrity

Spirit of Air Force Command

Spirit Effects XP Prerequisites
  1. 重定向 Template:图标框
  • Escort Efficiency (air).png Escort Efficiency:
  1. 重定向 Template:绿字
  • Ground attack factor:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
Air Wing Experience loss when killed:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
  • Fighter Detection.png Fighter Detection:
  1. 重定向 Template:绿字
  • Air Mission Efficiency:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
Ace Effectiveness:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
Air power projection factor:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:图标框
Carrier night penalty reduction:
  1. 重定向 Template:绿字
50
  1. 重定向 Template:国旗
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Untrained pilots penalty for new Air Wings:
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50
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Strategic bombing.png Strategic Bombing:
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50 Strategic DestructionAir doctrine#Strategic Destruction
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Air Support Mission Efficiency.png Air Support Mission Efficiency:
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50 Battlefield SupportAir doctrine#Battlefield Support
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Air Superiority:
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50 Operational IntegrityAir doctrine#Operational Integrity


参考资料