m (文本替换 - 替换“Research Speed: ”为“研究速度:”) |
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|{{iconbox|Jeune École|Destroyers are the future!|extension=png}} | |{{iconbox|Jeune École|Destroyers are the future!|extension=png}} | ||
| | | | ||
* {{iconify|Destroyer}} | * {{iconify|Destroyer}} 研究速度:{{Green|+20%}} | ||
* Light Ship Design Cost: {{Green|−60%}} | * Light Ship Design Cost: {{Green|−60%}} | ||
|35 | |35 | ||
| Line 391: | Line 391: | ||
|{{iconbox|Integrated Designers|Constantly adapting our designs is top priority.|extension=png}} | |{{iconbox|Integrated Designers|Constantly adapting our designs is top priority.|extension=png}} | ||
| | | | ||
* Ship Modules | * Ship Modules 研究速度:{{Green|+20%}} | ||
* [[File:Research speed.png|x22px]] Naval | * [[File:Research speed.png|x22px]] Naval 研究速度:{{Green|+20%}} | ||
|35 | |35 | ||
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| Line 410: | Line 410: | ||
|{{iconbox|Global Presence|Our ships shall patrol the oceans around the globe.|extension=png}} | |{{iconbox|Global Presence|Our ships shall patrol the oceans around the globe.|extension=png}} | ||
| | | | ||
* {{iconify|Battleship}} | * {{iconify|Battleship}} 研究速度:{{Green|+20%}} | ||
* {{iconify|Heavy Cruiser|link=Naval_technology#Cruisers}} | * {{iconify|Heavy Cruiser|link=Naval_technology#Cruisers}} 研究速度:{{Green|+20%}} | ||
* Heavy Ship Design Cost: {{Green|−60%}} | * Heavy Ship Design Cost: {{Green|−60%}} | ||
|35 | |35 | ||
| Line 418: | Line 418: | ||
|{{iconbox|Submarine Primacy|Without supplies, a country cannot fight a war.|extension=png}} | |{{iconbox|Submarine Primacy|Without supplies, a country cannot fight a war.|extension=png}} | ||
| | | | ||
* {{iconify|Submarine}} | * {{iconify|Submarine}} 研究速度:{{Green|+20%}} | ||
* {{iconify|Submarine}} Design Cost: {{Green|−60%}} | * {{iconify|Submarine}} Design Cost: {{Green|−60%}} | ||
|35 | |35 | ||
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|{{iconbox|Mobile Force|Being able to strike anywhere, anytime.|extension=png}} | |{{iconbox|Mobile Force|Being able to strike anywhere, anytime.|extension=png}} | ||
| | | | ||
* {{iconify|Carrier}} | * {{iconify|Carrier}} 研究速度:{{Green|+20%}} | ||
* {{iconify|Carrier}} Design Cost: {{Green|−60%}} | * {{iconify|Carrier}} Design Cost: {{Green|−60%}} | ||
|35 | |35 | ||
| Line 546: | Line 546: | ||
|{{iconbox|Industrial Destruction|1000 bombers can change the course of the war in a single strike.|extension=png}} | |{{iconbox|Industrial Destruction|1000 bombers can change the course of the war in a single strike.|extension=png}} | ||
| | | | ||
* Heavy Aircraft | * Heavy Aircraft 研究速度:{{Green|+5%}} | ||
* {{iconify|Strategic Bomber|file=strategic bomber|link=Strategic bomber}} Design Cost: {{Green|−75%}} | * {{iconify|Strategic Bomber|file=strategic bomber|link=Strategic bomber}} Design Cost: {{Green|−75%}} | ||
* [[File:Strategic bomber.png||x22px|link=Strategic bomber]] Jet Strategic Bomber Design Cost: {{Green|−75%}} | * [[File:Strategic bomber.png||x22px|link=Strategic bomber]] Jet Strategic Bomber Design Cost: {{Green|−75%}} | ||
| Line 554: | Line 554: | ||
|{{iconbox|Dive Bombing|Scratch one flat top.|image=Dive_Bombing2.png}} | |{{iconbox|Dive Bombing|Scratch one flat top.|image=Dive_Bombing2.png}} | ||
| | | | ||
* {{iconify|Close Air Support|file=CAS|link=Close air support}} | * {{iconify|Close Air Support|file=CAS|link=Close air support}} 研究速度:{{Green|+5%}} | ||
* [[File:CAS.png|x22px|link=Close air support]] Close Air Support Design Cost: {{Green|−75%}} | * [[File:CAS.png|x22px|link=Close air support]] Close Air Support Design Cost: {{Green|−75%}} | ||
* [[File:CAS.png|x22px|link=Close air support]] Carrier Close Air Support Design Cost: {{Green|−75%}} | * [[File:CAS.png|x22px|link=Close air support]] Carrier Close Air Support Design Cost: {{Green|−75%}} | ||
| Line 562: | Line 562: | ||
|{{iconbox|Material Destruction|Destruction of equipment and disruption of the enemy's lines of communication shall seal victory faster than any number of inflicted casualties.|extension=png}} | |{{iconbox|Material Destruction|Destruction of equipment and disruption of the enemy's lines of communication shall seal victory faster than any number of inflicted casualties.|extension=png}} | ||
| | | | ||
* {{iconify|Tactical Bomber|file=Tactical bomber|link=Tactical bomber}} | * {{iconify|Tactical Bomber|file=Tactical bomber|link=Tactical bomber}} 研究速度:{{Green|+5%}} | ||
* [[File:Tactical bomber.png||x22px|link=Tactical bomber]] Tactical Bomber Design Cost: {{Green|−75%}} | * [[File:Tactical bomber.png||x22px|link=Tactical bomber]] Tactical Bomber Design Cost: {{Green|−75%}} | ||
* [[File:Tactical bomber.png||x22px|link=Tactical bomber]] Jet Tactical Bomber Design Cost: {{Green|−75%}} | * [[File:Tactical bomber.png||x22px|link=Tactical bomber]] Jet Tactical Bomber Design Cost: {{Green|−75%}} | ||
Latest revision as of 13:15, 14 May 2024
管理顾问和理论家,选择你的陆军、海军和空军精神,并解锁学说。
The officer corps tab
gives an overall summary of the status of the armed forces and allows management of the military leadership and way of warfare. It was added in Patch 1.11 (Barbarossa).
In this tab,all players can see their allocated command power, as well as daily army, navy, and air experience gain. Hovering over any of these will display a tooltip with more details.
You may review and edit your military advisors from this tab, just as you would from your political tab.
Additionally, this area displays the modifiers that affect the whole of the army, navy, and air force, such as army reinforce rate, max planning, sortie efficiency, air support efficiency, etc.
However, the primary purpose of this tab is to review and unlock land, naval, and air doctrines. Players with
- 重定向 Template:图标 can also boost their armies, navies, and air wings with brand new 'spirits'. The army and navy commands may have up to three spirits each, while the air force command may have up to two. There are many options to choose from, and many different combinations are possible. There are also spirits which are only accessible depending on the doctrines that have been selected, or even the nation's ideology. Any and all of these choices can be made in exchange for a varying amount of army, navy, or air experience. The bonuses and de-buffs from doctrines and spirits take effect immediately.
Players who have access to divisional commanders (with
- 重定向 Template:图标) can also access a window that allows them to review and promote those officers.
Doctrines
- See also: Land doctrine, Naval doctrine, Air doctrine
Doctrines are research paths that allow a country to specialize its army, navy, and air forces. Each doctrine has a base cost of 100 of its respective experience, which can be modified by spirits, advisors, and special bonuses from focuses, events, or decisions.
Spirits
|
只适用于DLC寸步不退激活时。 |
Not to be confused with: National spirits
Army spirits
Army spirits provide bonuses to land commanders, land battles, and the army generally.
Spirit of the Academy
These spirits provide bonuses to land commanders, such as increasing XP gain for certain traits, an improved chance of gaining stats, or reduced hiring cost.
| Spirit | Effects | XP | Prerequisites |
|---|---|---|---|
|
Officers:
|
20 | |
|
Officers:
|
20 | |
|
Officers:
|
20 | |
|
|
20 |
|
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|
20 |
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|
20 |
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|
20 | |
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20 | |
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20 | |
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|
20 | |
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|
20 |
Spirit of the Army
These spirits provide general bonuses to the army or allow for specializing toward certain battalion types.
| Spirit | Effects | XP | Prerequisites |
|---|---|---|---|
|
|
35 | |
|
|
35 | |
|
|
35 | |
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|
35 | |
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|
35 |
|
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|
35 |
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|
35 |
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|
35 | |
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|
35 | |
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|
35 | |
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|
35 | |
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|
35 |
Spirit of Division Command
These spirits provide bonuses to land battles and increase the chance of certain combat tactics being used
| Spirit | Effects | XP | Prerequisites |
|---|---|---|---|
|
|
50 | |
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|
50 | |
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|
50 | |
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50 | |
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|
50 | |
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50 | |
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|
50 | |
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50 | |
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|
50 |
Navy spirits provide bonuses to admirals, naval battles, and naval research and design.
These spirits provide a bonus to admirals, such as increasing XP gain for certain traits, an improved chance of gaining stats, or reduced hiring cost.
| Spirit | Effects | XP | Prerequisites |
|---|---|---|---|
|
Admirals:
|
20 | |
|
Admirals:
|
20 | |
|
Admirals:
|
20 | |
|
|
20 | |
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|
20 | |
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|
20 | |
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|
20 | |
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|
20 |
These spirits provide bonuses to research speed, design cost, repair and refit speed, or experience gain.
| Spirit | Effects | XP | Prerequisites |
|---|---|---|---|
|
|
35 | |
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35 | |
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35 | |
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35 | |
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35 | |
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35 | |
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35 | |
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|
35 |
These spirits provide bonuses to naval battles.
| Spirit | Effects | XP | Prerequisites |
|---|---|---|---|
|
|
50 | |
|
|
50 | |
|
Positioning:
|
50 | |
|
Bad Weather Penalty:
|
50 | |
|
|
50 | |
|
Torpedo Hit Chance:
|
50 |
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|
50 | |
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|
50 | |
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|
50 |
Air force spirits
Air spirits provide bonuses to aircraft research and air missions
Spirit of the Air Force
| Spirit | Effects | XP | Prerequisites |
|---|---|---|---|
|
Air Advisor Cost:
|
50 | |
|
|
50 | |
|
Air Wing Training experience gain:
|
50 | |
|
|
50 | |
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|
50 | |
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|
50 | |
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|
50 | |
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|
50 |
Spirit of Air Force Command
| Spirit | Effects | XP | Prerequisites |
|---|---|---|---|
|
|
50 | |
|
Air Wing Experience loss when killed:
|
50 | |
|
|
50 | |
|
Ace Effectiveness:
|
50 | |
|
Air power projection factor:
|
50 | |
|
Carrier night penalty reduction:
|
50 |
|
|
Untrained pilots penalty for new Air Wings:
|
50 |
|
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|
50 | |
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|
50 | |
|
Air Superiority:
|
50 |
参考资料
- ↑ 地形特质,包括
Winter Specialist,
Desert Fox,
Swamp Fox,
Mountaineer,
Hill Fighter,
Jungle Rat,
Ranger and
Urban Assault Specialist.