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Katyusha233(讨论 | 贡献) 小 (Katyusha233移动页面Combat tactics至战术) |
2020年8月16日 (日) 09:45的版本
Combat tactics[1] provide damage, defense, movement speed, and combat width modifiers in land battles.
Tactics get re-selected every 12 hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled.
To determine initiative, the leading generals' skill levels are compared. The side with the highest recon value in one of their divisions (including reserves) gets a bonus of 5 skill levels for this comparison. The side with the higher effective skill level gets Initiative.
The side losing this comparison has to pick their tactic first. The side with initiative will pick their tactic after and if the counter-tactic is available its weight gets a bonus of 35% for every point of advantage in the skill comparison. Initiative does not explicitly decrease the probability of picking a tactic that is countered by the enemy's tactic.
Phases
Default
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Name | Trigger | Weight | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|
Attack | – | 4 | Counter-Attack | +5% | – | – | – | – | – |
Assault | – | 2, in urban terrain else 0.4
4, if has trait Aggressive Assaulter and in urban terrain else 2.4 |
Counter-Attack | +25% | – | – | – | Close combat | – |
Encirclement |
|
4
8, if at least 1 of the following:
|
Tactical Withdrawal | +25% | +5% | +50% | – | – | – |
Shock | – | 4
8, if has trait Aggressive Assaulter |
Ambush | – | −25% | – | – | – | – |
Breakthrough | At least 1 of the following: | 4 | Backhand Blow | +25% | −15% | – | +50% | – | |
Blitz |
|
4
8, if at least 1 of the following:
|
Elastic Defense | +15% | −15% | – | +50% | – | |
Seize Bridge |
|
2 | – | +20% | −5% | −25% | +10% | Seize bridge | – |
Mass Charge |
|
4 | – | +10% | +10% | +50% | – | – | People's Army |
Banzai Charge | Country is 日本. | 4 | Overwhelming Fire | +25% | +10% | – | +10% | – | – |
Infiltration Assault | – | 4 | – | +10% | −5% | – | – | – | Land doctrine#Infantry Offensive |
Well-Planned Attack | – | 4 | – | +15% | – | – | – | – | Grand Assault |
Relentless Assault | – | 4 | – | +20% | +5% | – | +15% | – | Large Front Operations |
Unexpected Thrust | – | 4 | – | +15% | – | – | +15% | – | Land doctrine#Mobile Warfare 2 |
Suppressive Barrage | – | 4 | – | +10% | -20% | – | – | – | Land doctrine#Superior Firepower 2
|
Defend | – | 4 | – | – | +5% | – | – | – | – |
Counter-Attack | Skill advantage is over 0. | 4
8, if has trait Unyielding Defender. |
– | – | +25% | – | – | – | – |
Delay | – | 4 | Shock | −25% | −15% | – | −25% | – | |
Tactical Withdrawal | At least 1 of the following: | 4 | – | −25% | −5% | −25% | – | Tactical withdrawal | – |
Ambush | At least 1 of the following: | 4 | Breakthrough | −25% | – | – | – | – | – |
Elastic Defense | At least 1 of the following:
|
4 | – | −15% | +10% | – | −25% | – | |
Backhand Blow | At least 1 of the following:
|
4 | – | −20% | +25% | – | −30% | – | |
Hold Bridge |
|
2 | – | +20% | −5% | −25% | +10% | Hold bridge | – |
Guerrilla Tactics | At least 1 of the following: | 4 | – | −70% | −60% | −50% | – | – | |
Overwhelming Fire | – | 2 | – | −10% | +10% | – | – | – |
Close combat
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Name | Trigger | Weight | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|
Close Quarters Attack | – | 4 | – | +10% | +5% | – | – | – | – |
Close Quarters Storm | – | 2 | – | +20% | +20% | – | – | – | – |
Close Quarters Withdraw | – | 1 | – | −5% | −5% | – | – | Default | – |
Close Quarters Defense | – | 4 | – | +5% | +10% | – | – | – | – |
Close Quarters Local Strongpoint | – | 2 | – | −20% | – | – | – | – | – |
Tactical withdrawal
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Name | Trigger | Weight | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|
Tactical Withdrawal Attack | – | 4 | – | −25% | −10% | −25% | – | – | – |
Pursuit | – | 4 | – | −15% | −5% | −25% | – | – | – |
Intercept | – | 4 | – | −5% | −10% | – | – | Default | – |
Withdrawal | – | 4 | – | −30% | −5% | −25% | – | – | – |
Evade | – | 4 | – | −40% | −10% | −25% | – | – | – |
Seize bridge
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Name | Trigger | Weight | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|
Hold Bridge | – | 4 | – | +20% | – | −25% | – | – | – |
Defend Bridge | Skill is over 4. | 4 | – | +20% | −10% | −25% | – | – | – |
Assault Bridge | – | 4 | – | – | −5% | −25% | – | – | – |
Reckless Assault | Skill is under 3. | 4 | – | +25% | −10% | −25% | – | – | – |
Recapture Bridge | At least one of the following: | 4 | Defend Bridge | +10% | −5% | −25% | – | Hold bridge | – |
Hold bridge
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
Name | Trigger | Weight | Countered by | Starts battle phase | Requires research | ||||
---|---|---|---|---|---|---|---|---|---|
Attack | – | 4 | – | +10% | – | −25% | – | – | – |
Rush Bridge | Skill is over 4. | 4 | – | +20% | – | −25% | – | – | – |
Storm Bridge | – | 2 | Defend Bridge | +20% | +5% | −25% | – | Seize bridge | – |
Hold Bridge | Skill is under 3. | 2 | – | +20% | −10% | −25% | – | – | – |
Defend Bridge | At least one of the following: | 2 | – | +10% | +5% | −25% | – | – | – |
Footnotes
- ↑ See in /Hearts of Iron IV/common/combat_tactics.txt.
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