User:天津风不是天津的风/沙盒:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.11
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{{version|1.11}}
'''Engineering technology''' unlocks radar, nuclear weapons, jet and rocket engines, and improves research speed, encryption, decryption, and rocket artillery attack.


== Overview ==
Engineering technology is separate from industrial technology, meaning the player must hire an engineering design company such as the USA's General Electric {{green|(+15%)}} in order to get research bonuses for engineering technology research.  A nation may also be offered political decisions, for example "Give refuge to German scientists {{green|(+5%)}}" or "Give refuge to Italian scientists {{green|(+5%)}}", that give a bonus to engineering technology research for a {{icon|Political power}} (PP) cost.
Should be the go-to for inline text-sized icons on this wiki.


== Parameters ==
{{ToC|right}}
<code><nowiki>{{Icon|icon name|text|width=22px}}</nowiki></code>
{{anchor|Engineering research tree}}
{| class="wikitable"
<div style="text-align:center">
|-
'''Engineering research tree'''
! Parameter !! Info!! Required!! Notes !! Examples
<div style="font-size: small;">Clicking on a technology icon leads to the appropriate table row.</div>
|-
<imagemap>
| 1 || icon name||Required||The concept you want an icon for|| <code>infantry</code>, <code>heavy tank</code>
File:Engineering_research_tree.png|1000px
|-
rect  355 170  425 240 [[#Electronic mechanical engineering|Electronic mechanical engineering]]
| 2 || text||Optional||Text linked to be displayed alongside the icon. Leave it blank if you don't want any text. Write <code>1</code> if you want the default text that goes with the icon || <code>1</code>, <code>Paradox</code>
 
|-
rect  235 290 305 360 [[#Radio|Radio]]
| width || size || Optional || The size of the image, as in MediaWiki image syntax. Defaults to <code>22px</code>, except for unit icons, which default to <code>x22px</code> (22px height) instead. || <code>30px</code>
rect  475 290  545 360 [[#Mechanical computing|Mechanical computing]]
|}
rect  960 290 1030 360 [[#Atomic research|Atomic research]]
 
rect  235 410  305 480 [[#Radio detection|Radio detection]]
rect  355 410  425 480 [[#Basic fire control system|Basic fire control system]]
rect  960 410 1030 480 [[#Nuclear reactor|Nuclear reactor]]
rect 1155 410 1225 480 [[#Experimental rockets|Experimental rockets]]
 
rect  235 530  305 600 [[#Decimetric radar|Decimetric radar]]
rect  355 530  425 600 [[#Encryption - polyalphabetical ciphers|Encryption - polyalphabetical ciphers]]
rect  475 530  545 600 [[#Computing machine|Computing machine]]
rect  595 530  665 600 [[#Decryption - frequency analysis|Decryption - frequency analysis]]
rect 1155 530 1225 600 [[#Rocket engines|Rocket engines]]
rect 1275 530 1345 600 [[#Jet engines|Jet engines]]
 
rect  235 650  305 720 [[#Improved decimetric radar|Improved decimetric radar]]
rect  355 650  425 720 [[#Improved fire control system|Improved fire control system]]
rect  960 650 1030 720 [[#Nuclear bombs|Nuclear bombs]]
rect 1155 650 1225 720 [[#Improved rocket engines|Improved rocket engines]]
 
rect  235 770  305 840 [[#Centimetric radar|Centimetric radar]]
rect  355 770  425 840 [[#Encryption - cyclic permutations|Encryption - cyclic permutations]]
rect  475 770  545 840 [[#Improved computing machine|Improved computing machine]]
rect  595 770  665 840 [[#Decryption - side-channel attack|Decryption - side-channel attack]]
rect 1155 770 1225 840 [[#Advanced rocket engines|Advanced rocket engines]]
 
rect  235 890  305 960 [[#Improved centimetric radar|Improved centimetric radar]]
rect  355 890  425 960 [[#Advanced fire control system|Advanced fire control system]]
 
rect  235 1010  305 1080 [[#Advanced centimetric radar|Advanced centimetric radar]]
rect  355 1010  425 1080 [[#Encryption - pulse-code modulation|Encryption - pulse-code modulation]]
rect  475 1010  545 1080 [[#Advanced computing machine|Advanced computing machine]]
rect  595 1010  665 1080 [[#Decryption - automated deduction|Decryption - automated deduction]]


== Usage Examples==
desc none
</imagemap>
</div>


== Electronics ==
{{anchor|Electronic engineering}}{{SVersion|1.11}}
This tree unlocks radar, radio, and improves research speed, encryption, and decryption. Electronics is also named electronic engineering.
{| class="wikitable"
{| class="wikitable"
! Code
! style="width:25em;" | Technology
! Result
! Year
! {{nowrap|Base time}}
! style="width:320px;" | Effects
! style="width:350px;" | Equipment modules
|-
|-
| <code><nowiki>{{Icon|infantry}}</nowiki></code>
| {{iconbox|Electronic mechanical engineering|We live in an age when electrical machines can no longer only warm and light us, but help us think and communicate. Electronics will be key to military intelligence in the coming century.|extension=png}}
| {{Icon|infantry}}
| 1936
|-
| 100 days
| <code><nowiki>{{Icon|lighttank|1}}</nowiki></code>
| [[File:Research_speed.png]] Research speed: {{green|+3%}}
| {{Icon|lighttank|1}}
| {{Equipment
|-
|version=1.11
| <code><nowiki>{{Icon|super heavy tank|Bananas}}</nowiki></code>
|width=340px
| {{Icon|super heavy tank|Bananas}}
|name=Central rangefinding
|file=Fire_control_system
|desc=A central station high up in the ship's mast determines the range to the target and transmits that information to the gun mounts.
|left={{Equipment/row|Light attack|+5.0%}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|60}}
|right={{Equipment/row|Heavy attack|+5.0%}}
}}
|}
|}


==Index==
=== RADAR technology ===
The following icons are understood by the template. Feel free to add more in the source!
{| class="wikitable"
! style="width:25em;" | Technology
! Year
! {{nowrap|Base time}}
! Prerequisites
! style="width:320px;" | Effects
! style="width:350px;" | Equipment modules


=== Common ===
{{box wrapper}}
{| class="wikitable" style="margin-right: 1em"
|+ Expansions
! Icon
! Concept
! Code
|-
|-
| style="text-align: center" | {{icon|hoi4}}
| {{iconbox|Radio|Adopting the inventions of amateur radio operators and extending the use of FM radio will reduce radio interference and allow us to find new uses for radio technology.|extension=png}}
| Hearts of Iron 4
| 1936
| <code>hoi4</code>
| 175 days
| [[#Electronic mechanical engineering|Electronic mechanical engineering]]
| {{plainlist|
* [[File:Reinforce_rate.png]] Reinforce rate: {{green|+5%}}
* Coordination: {{green|+4%}}
}}
| {{Equipment
|version=1.11
|width=340px
|name=Basic radio
|desc=A basic two-way radio allows tanks to coordinate their tactical maneuvers on a small scale.
|left={{Equipment/row|Defense|+25.0%}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|0.5}}
|right={{Equipment/row|Breakthrough|+15.0%}}
}}
 
|-
|-
| style="text-align: center" | {{icon|tfv}}
| {{iconbox|Radio detection|Adopting the inventions of amateur radio operators and extending the use of FM radio will reduce radio interference and allow us to find new uses for radio technology.|extension=png}}
| Together for Victory
| 1936
| <code>tfv</code>
| 175 days
| [[#Radio|Radio]]
| {{plainlist|
* Coordination: {{green|+1%}}
* Unlocks {{iconify|radar station}} with a limit of '''1''' per state
}}
{{-}}
 
|-
|-
| style="text-align: center" | {{icon|dod}}
| {{iconbox|Decimetric radar|Many units rely on the element of surprise for their efficiency. Development of decimetric radar allows us to deprive them of this advantage.|extension=png}}
| Death or Dishonor
| 1938
| <code>dod</code>
| 125 days
| [[#Radio detection|Radio detection]]
| {{plainlist|
* Coordination: {{green|+1%}}
* Increases {{iconify|radar station}} limit to '''2''' per state
}}
| {{Equipment
|version=1.11
|width=340px
|name=Decimetric naval search radar
|file=Radar_1
|desc=A central station high up in the ship's mast determines the range to the target and transmits that information to the gun mounts.
|left={{Equipment/row|Surface detection|+5}}
|right={{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|80}}
}}
{{Equipment
|version=1.11
|width=340px
|name=Improved radio
|desc=An improved radio allows commanders effective control over larger formations of tanks, permitting large-scale operational maneuvers.
|left={{Equipment/row|Defense|+45.0%}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|1.5}}
|right={{Equipment/row|Breakthrough|+30.0%}}
}}
 
|-
|-
| style="text-align: center" | {{icon|wtt}}
| {{iconbox|Improved decimetric radar|The use of radar has already proven crucial, but our decimetric radar sets are too few to ensure good coverage. Fitting more units with radar will allow us to maximize our technological edge.|extension=png}}
| Waking the Tiger
| 1939
| <code>wtt</code>
| 125 days
| [[#Decimetric radar|Decimetric radar]]
| {{plainlist|
* Coordination: {{green|+1%}}
* Increases {{iconify|radar station}} limit to '''3''' per state
}}
| {{Equipment
|version=1.11
|width=340px
|name=Improved decimetric naval search radar
|file=Radar_2
|desc=An improved radar set working in the 30cm wavelength range can accurately measure the range and bearing of even a small ship at ranges of over 25 kilometers.
|left={{Equipment/row|Surface detection|+7}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|110}}
|right={{Equipment/row|Sub detection|+2}}
}}
 
|-
|-
| style="text-align: center" | {{icon|mtg}}
| {{iconbox|Centimetric radar|New radar operating in the microwave bands enable us to detect objects too small for previous radars to pick up.|extension=png}}
| Man the Guns
| 1940
| <code>mtg</code>
| 125 days
| [[#Improved decimetric radar|Improved decimetric radar]]
| {{plainlist|
* Coordination: {{green|+1%}}
* Static anti air hit chance factor: {{green|+20%}}
* Increases {{iconify|radar station}} limit to '''4''' per state
}}
| {{Equipment
|version=1.11
|width=340px
|name=Centrimetric gunnery radar
|file=Radar_3
|desc=Equipped with cavity magnetrons, this radar set allows not only the detection of very small targets but even detecting the splashes of shells. This allows for true blind-fire against targets, even at night or in bad weather.
|left={{Equipment/row|Light attack|+5.0%}}
{{Equipment/row|Naval AA attack|+5.0%}}
{{Equipment/row|Sub detection|+6}}
|right={{Equipment/row|Heavy attack|+5.0%}}
{{Equipment/row|Surface detection|+12}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|140}}
}}
{{Equipment
|version=1.11
|width=340px
|name=Advanced radio
|desc=With a more powerful transmitter and better reception, this radio allows communications over dozens of kilometers and in the face of enemy jamming.
|left={{Equipment/row|Defense|+65.0%}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|2.5}}
|right={{Equipment/row|Breakthrough|+45.0%}}
}}
 
|-
|-
| style="text-align: center" | {{icon|lar}}
| {{iconbox|Improved centimetric radar|New radar operating in the microwave bands enable us to detect objects too small for previous radars to pick up.|extension=png}}
| La Résistance
| 1941
| <code>lar</code>
| 125 days
| [[#Centimetric radar|Centimetric radar]]
| {{plainlist|
* Coordination: {{green|+1%}}
* Static anti air hit chance factor: {{green|+20%}}
* Increases {{iconify|radar station}} limit to '''5''' per state
}}
{{-}}
 
|-
|-
| style="text-align: center" | {{icon|bfb}}
| {{iconbox|Advanced centimetric radar|Despite our advanced radars, there are still ways for the enemy to avoid detection. New developments like the Pulse-Doppler radar allows us to eliminate many of these limitations in our equipment.|extension=png}}
| Battle for the Bosporus
| 1942
| <code>bfb</code>, <code>bftb</code>
| 125 days
| [[#Improved centimetric radar|Improved centimetric radar]]
| {{plainlist|
* Coordination: {{green|+1%}}
* Static anti air hit chance factor: {{green|+20%}}
* Increases {{iconify|radar station}} limit to '''6''' per state
}}
| {{Equipment
|version=1.11
|width=340px
|name=Integrated fire control radar
|file=Radar_4
|desc=Working in the centimeter wavelength range, this radar set is fully integrated into the ships gunnery control and allows highly accurate gunfire control in all weather conditions.
|left={{Equipment/row|Light attack|+10.0%}}
{{Equipment/row|Naval AA attack|+10.0%}}
{{Equipment/row|Sub detection|+14}}
|right={{Equipment/row|Heavy attack|+10.0%}}
{{Equipment/row|Surface detection|+18}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|170}}
}}
 
|}
|}


{| class="wikitable" style="margin-right: 1em"
=== Computing technology ===
|+ Miscellaneous
{| class="wikitable"
! Icon
! style="width:25em;" | Technology
! Concept
! Year
! Code
! {{nowrap|Base time}}
! Prerequisites
! Effects
 
|-
|-
| style="text-align: center" | {{icon|yes}}
| {{iconbox|Mechanical computing|Constructing machines capable of advanced differential analysis will radically change what sort of machine-assisted calculations can be made.|extension=png}}
| Yes
| 1936
| <code>yes</code>
| 250 days
| [[#Electronic_mechanical_engineering|Electronic mechanical engineering]]
| {{plainlist|
* [[File:Research_speed.png]] Research speed: {{green|+4%}}
}}
 
|-
|-
| style="text-align: center" | {{icon|no}}
| {{iconbox|Computing machine|Developing a theoretical groundwork for modern computers and constructing electromechanical machines to start putting them into practice will be the first steps into this realm of possibilities.|extension=png}}
| No
| 1938
| <code>no</code>
| 250 days
|-
| [[#Mechanical computing|Mechanical computing]]
| style="text-align: center" | {{icon|time}}
| {{plainlist|
| Time
* [[File:Research_speed.png]] Research speed: {{green|+5%}}
| <code>time</code>
}}
|-
 
| style="text-align: center" | {{icon|unknown}}
|- 
| Unknown
| {{iconbox|Improved computing machine|Electronic digital computers can now be made which are programmable. Although still expensive and large, these machines allow for intelligence analysis far beyond human capacity.|extension=png}}
| <code>unknown</code>
| 1940
|-
| 250 days
| style="text-align: center" | {{icon|opinion}}
| [[#Computing machine|Computing machine]]
| Opinion
| {{plainlist|
| <code>opinion</code>
* [[File:Research_speed.png]] Research speed: {{green|+8%}}
|-
}}
| style="text-align: center" | {{icon|war goal}}
| War goal
| <code>cb</code>, <code>war goal</code>
|-
| style="text-align: center" | {{icon|world tension}}
| World Tension
| <code>world tension</code>
|-
| style="text-align: center" | {{icon|nap}}
| Non aggression pact
| <code>nap</code>, <code>non-aggression pact</code>
|-
| style="text-align: center" | {{icon|autonomy}}
| Autonomy
| <code>autonomy</code>
|}


{| class="wikitable" style="margin-right: 1em"
|- 
|+ Autonomy
| {{iconbox|Advanced computing machine|Beginning to work on computers capable of storing programs and making use of transistors will put us on the path to a Digital Revolution where these machines may be used in nearly any field.|extension=png}}
! Icon
| 1942
! Concept
| 250 days
! Code
| [[#Improved computing machine|Improved computing machine]]
|-
| {{plainlist|
| style="text-align: center" | {{icon|independent}}
* [[File:Research_speed.png]] Research speed: {{green|+8%}}
| Independent
}}
| <code>independent</code>
|-
| style="text-align: center" | {{icon|Dominion}}
| Dominion
| <code>dominion</code>
|-
| style="text-align: center" | {{icon|Colony}}
| Colony
| <code>colony</code>
|-
| style="text-align: center" | {{icon|Puppet}}
| Puppet
| <code>puppet</code>
|-
| style="text-align: center" | {{icon|Integrated Puppet}}
| Integrated Puppet
| <code>integrated puppet</code>
|-
| style="text-align: center" | {{icon|Satellite}}
| Satellite
| <code>satellite</code>
|-
| style="text-align: center" | {{icon|Reichsprotectorate}}
| Reichsprotectorate
| <code>reichsprotectorate</code>
|-
| style="text-align: center" | {{icon|Reichskomissariat}}
| Reichskomissariat
| <code>reichskomissariat</code>
|-
| style="text-align: center" | {{icon|Imperial Subject}}
| Imperial Subject
| <code>imperial subject</code>
|-
| style="text-align: center" | {{icon|Imperial Associate}}
| Imperial Associate
| <code>imperial associate</code>
|-
| style="text-align: center" | {{icon|Imperial Protectorate}}
| Imperial Protectorate
| <code>imperial protectorate</code>
|-
| style="text-align: center" | {{icon|Supervised State}}
| Supervised State
| <code>supervised state</code>
|-
| style="text-align: center" | {{icon|Collaboration Government}}
| Collaboration Government
| <code>collaboration government</code>
|-
| style="text-align: center" | {{icon|Personal Union}}
| Personal Union
| <code>personal union</code>
|}
{{end box wrapper}}


=== Resources ===
{{box wrapper}}
{| class="wikitable" style="margin-right: 1em"
|+ Strategic resources
! Icon
! Concept
! Code
|-
| style="text-align: center;" | {{Icon|aluminum}}
| Aluminum
| <code>aluminum</code>
|-
| style="text-align: center;" | {{Icon|chromium}}
| Chromium
| <code>chromium</code>
|-
| style="text-align: center;" | {{Icon|oil}}
| Oil
| <code>oil</code>
|-
| style="text-align: center;" | {{Icon|rubber}}
| Rubber
| <code>rubber</code>
|-
| style="text-align: center;" | {{Icon|steel}}
| Steel
| <code>steel</code>
|-
| style="text-align: center;" | {{Icon|tungsten}}
| Tungsten
| <code>tungsten</code>
|}
|}


==== Ships ====
{| class="wikitable"
{| class="wikitable"
|+ National resources
! style="width:25em;" | Technology
! Icon
! Year
! Concept
! {{nowrap|Base time}}
! Code
! Prerequisites
! style="width:350px;" | Equipment modules
 
|-
|-
| style="text-align: center" | {{icon|air exp}}
| {{iconbox|Basic fire control system|All fire of the ship's guns is controlled from a central position, ensuring a tighter grouping of shots and increases accuracy.|extension=png}}
| Air Experience
| 1936
| <code>air exp</code>
| 100 days
| [[#Mechanical_computing|Mechanical computing]]
| {{Equipment
|version=1.11
|width=340px
|name=Director fire
|file=Fire_control_system_1
|desc=A central director station fires all guns simultaneously at the command of the gunnery officer.
|left={{Equipment/row|Light attack|+10.0%}}
{{Equipment/row|Naval AA attack|+10.0%}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|90}}
|right={{Equipment/row|Heavy attack|+10.0%}}
{{Equipment/row|Reliability|−5.0%}}
}}
 
|-
|-
| style="text-align: center" | {{icon|army exp}}
| {{iconbox|Improved fire control system|By entering course, speed and distance of a target, a mechanical computer can accurately predict where the target will be when the next salvo is ready to fire.|extension=png}}
| Army Experience
| 1939
| <code>army exp</code>
| 100 days
| [[#Basic fire control system|Basic fire control system]]
| {{Equipment
|version=1.11
|width=340px
|name=Mechanical rangekeeper
|file=Fire_control_system_2
|desc=A mechanical computer in the ship continuously updates range and bearing to target from information fed to it by rangefinders and other sensors.
|left={{Equipment/row|Light attack|+15.0%}}
{{Equipment/row|Naval AA attack|+15.0%}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|120}}
|right={{Equipment/row|Heavy attack|+15.0%}}
{{Equipment/row|Reliability|−7.5%}}
}}
 
|-
|-
| style="text-align: center" | {{icon|navy exp}}
| {{iconbox|Advanced fire control system|By entering course, speed and distance of a target, a mechanical computer can accurately predict where the target will be when the next salvo is ready to fire.|extension=png}}
| Navy Experience
| 1941
| <code>navy exp</code>
| 100 days
|-
| [[#Improved fire control system|Improved fire control system]]
| style="text-align: center" | {{icon|manpower}}
| {{Equipment
| Manpower
|version=1.11
| <code>manpower</code>
|width=340px
|-
|name=Ballistic computer
| style="text-align: center" | {{icon|population}}
|file=Fire_control_system_3
| Population
|desc=A more complex mechanical computer considers a large variety of factors when calculating the ballistic solutions to engage the target.
| <code>pop</code>, <code>population</code>
|left={{Equipment/row|Light attack|+20.0%}}
|-
{{Equipment/row|Naval AA attack|+20.0%}}
| style="text-align: center" | {{icon|victory point}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|180}}
| Victory point
|right={{Equipment/row|Heavy attack|+20.0%}}
| <code>vp</code>, <code>victory point</code>
{{Equipment/row|Reliability| −10.0%}}
|-
}}
| style="text-align: center" | {{icon|political power}}
 
| Political Power
| <code>political power</code>
|-
| style="text-align: center" | {{icon|stability}}
| Stability
| <code>stability</code>
|-
| style="text-align: center" | {{icon|war support}}
| War support
| <code>war support</code>
|-
| style="text-align: center" | {{icon|construction cost}}
| Construction cost
| <code>construction cost</code>
|-
| style="text-align: center" | {{icon|production cost}}
| Production cost
| <code>production cost</code>
|}
|}
{{end box wrapper}}


=== [[Ideology]] ===
=== Encryption methods ===
These technologies are only available without {{icon|lar}} ‘La Résistance’ DLC. [[#Computing machine|Computing machine]], [[#Improved computing machine|improved computing machine]] and [[#Advanced computing machine|advanced computing machine]] also count as encryption methods.
{| class="wikitable"
{| class="wikitable"
! Icon
! style="width:27em;" | Technology
! Concept
! Year
! Code
! {{nowrap|Base time}}
! Prerequisites
! Effects
 
|-
|-
| style="text-align: center;" | {{Icon|communism}}
| {{iconbox|Encryption - polyalphabetical ciphers|With new methods of communication comes new risks for interception. Rotor cipher machines can be used to allow for rapid, complex encryption.|extension=png}}
| Communism<br/> Communist
| 1938
| <code>communism</code><br/> <code>communist</code>
| 100 days
|-
| [[#Computing_machine|Computing machine]]
| style="text-align: center;" | {{Icon|democracy}}
| Encryption: {{green|+1}}
| Democracy<br/> Democratic
 
| <code>democracy</code><br/> <code>democratic</code>
|-
| style="text-align: center;" | {{Icon|fascism}}
| Fascism<br/> Fascist
| <code>fascism</code><br/> <code>fascist</code>
|-
| style="text-align: center;" | {{Icon|neutrality}}
| Neutrality<br/> Non-Aligned<br/> Unaligned
| <code>neutrality</code><br/> <code>non-aligned</code><br/> <code>unaligned</code>
|-
| style="text-align: center;" | {{Icon|anarchism}}
| Anarchism<br/> Anarchist
| <code>anarchism</code><br/> <code>anarchist</code>
|-
|-
| style="text-align: center;" | {{Icon|unknownid}}
| {{iconbox|Encryption - cyclic permutations|Limitation in the randomization of cipher machines can be exploited to break the ciphers. By improving the randomness of the rotor mechanics, we can make this kind of cryptanalysis more difficult.|extension=png}}
| Unknown Ideology
| 1940
| <code>unknownid</code>
| 100 days
|}
| [[#Improved computing machine|Improved computing machine]]
| Encryption: {{green|+1}}


=== Laws ===
{{box wrapper}}
{| class="wikitable" style="margin-right: 1em"
|+ Conscription laws
! Icon
! Concept
! Code
|-
| style="text-align: center" | {{icon|disarmed nation|width=40px}}
| Disarmed Nation
| <code>disarmed nation</code>
|-
| style="text-align: center" | {{icon|volunteer only|width=40px}}
| Volunteer Only
| <code>volunteer only</code>
|-
| style="text-align: center" | {{icon|limited conscription|width=40px}}
| Limited Conscription
| <code>limited conscription</code>
|-
| style="text-align: center" | {{icon|extensive conscription|width=40px}}
| Extensive Conscription
| <code>extensive conscription</code>
|-
|-
| style="text-align: center" | {{icon|service by requirement|width=40px}}
| {{iconbox|Encryption - pulse-code modulation|Technological improvements and hard-earned experience allows us to implement more traffic flow security measures in our communication.|extension=png}}
| Service by Requirement
| 1942
| <code>service by requirement</code>
| 100 days
|-
| [[#Advanced computing machine|Advanced computing machine]]
| style="text-align: center" | {{icon|scraping the barrel|width=40px}}
| Encryption: {{green|+1}}
| Scraping the Barrel
| <code>scraping the barrel</code>
|}


{| class="wikitable" style="margin-right: 1em"
|+ Trade laws
! Icon
! Concept
! Code
|-
| style="text-align: center" | {{icon|closed economy|width=40px}}
| Closed Economy
| <code>closed economy</code>
|-
| style="text-align: center" | {{icon|limited exports|width=40px}}
| Limited Exports
| <code>limited exports</code>
|-
| style="text-align: center" | {{icon|export focus|width=40px}}
| Export Focus
| <code>export focus</code>
|-
| style="text-align: center" | {{icon|free trade|width=40px}}
| Free Trade
| <code>free trade</code>
|-
| style="text-align: center" | {{icon|embargoed economy|width=40px}}
| Embargoed Economy
| <code>embargoed economy</code>
|}
|}


=== Decryption methods ===
These technologies are only available without {{icon|lar}} ‘La Résistance’ DLC. [[#Computing machine|Computing machine]], [[#Improved computing machine|improved computing machine]] and [[#Advanced computing machine|advanced computing machine]] also count as decryption methods.
{| class="wikitable"
{| class="wikitable"
|+ Economy laws
! style="width:27em;" | Technology
! Icon
! Year
! Concept
! {{nowrap|Base time}}
! Code
! Prerequisites
! Effects
 
|-
|-
| style="text-align: center" | {{icon|undisturbed isolation|width=40px}}
| {{iconbox|Decryption - frequency analysis|Cryptanalysis is increasingly becoming an advanced mathematical science. Systems like card catalogs and devices like cyclometers can aid the necessary work.|extension=png}}
| Undisturbed Isolation
| 1938
| <code>undisturbed isolation</code>
| 150 days
| [[#Computing_machine|Computing machine]]
| Decryption: {{green|+1}}
 
|-
|-
| style="text-align: center" | {{icon|isolation|width=40px}}
| {{iconbox|Decryption - side-channel attack|The development of more sophisticated computers allows for new applications of cryptanalysis methods like differencing, which can be used to break advanced cyphers when combined with new hand codebreaking methods.|extension=png}}
| Isolation
| 1940
| <code>isolation</code>
| 150 days
| [[#Improved computing machine|Improved computing machine]]
| Decryption: {{green|+1}}
 
|-
|-
| style="text-align: center" | {{icon|civilian economy|width=40px}}
| {{iconbox|Decryption - automated deduction|The increased computation power that improved our cryptanalysis so far threatens to create nearly unbreakable ciphers in the future. To stay ahead, we must be prepared to work more aggressively on gaining inside information on the technology.|extension=png}}
| Civilian Economy
| 1942
| <code>civilian economy</code>
| 150 days
|-
| [[#Advanced computing machine|Advanced computing machine]]
| style="text-align: center" | {{icon|early mobilization|width=40px}}
| Decryption: {{green|+1}}
| Early Mobilization
 
| <code>early mobilization</code>
|-
| style="text-align: center" | {{icon|partial mobilization|width=40px}}
| Partial Mobilization
| <code>partial mobilization</code>
|-
| style="text-align: center" | {{icon|war economy|width=40px}}
| War Economy
| <code>war economy</code>
|-
| style="text-align: center" | {{icon|total mobilization|width=40px}}
| Total Mobilization
| <code>total mobilization</code>
|-
| style="text-align: center" | {{icon|Collectivized Society|width=40px}}
| Collectivized Society
| <code>collectivized society</code>
|-
| style="text-align: center" | {{icon|New Economic Policy|width=40px}}
| New Economic Policy
| <code>new economic policy</code>
|}
|}
{{end box wrapper}}


=== Buildings ===
== Nuclear technology  ==
{{SVersion|1.11}}
{{Anchor|Nuclear technology}}
{| class="wikitable"
{| class="wikitable"
! Icon
! style="width:27em;" | Technology
! Concept
! Year
! Code
! {{nowrap|Base time}}
! Prerequisites
! Effects
 
|-
|-
| style="text-align: center;" | {{Icon|building slot}}
| {{iconbox|Atomic research|In nuclear fission, splitting the atom yields enormous amounts of energy and limitless destructive capability.|extension=png}}
| Building slot
| 1940
| <code>building slot</code>
| 500 days
{{-}}
| [[File:Research_speed.png]] Research speed: {{green|+4%}}
 
|-
|-
| style="text-align: center;" | {{Icon|military factory}}
| {{iconbox|Nuclear reactor|This building provides the state with production of enriched Uranium for use in Nuclear weapons.|image=Nuclear_Reactor.png}}
| Military Factory
| 1943
| <code>mic</code>, <code>military factory</code>
| 500 days
| [[#Atomic research|Atomic research]]
| Unlocks {{iconify|nuclear reactor}} with a limit of '''1''' per state
 
|-
|-
| style="text-align: center;" | {{Icon|civilian factory}}
| {{iconbox|Nuclear bombs|A project to construct an atomic bomb will be one of the most secretive and difficult tasks a nation can undertake, but, if successful, may change not only the course of today's wars but of the future of the world.|extension=png}}
| Civilian Factory
| 1945
| <code>cic</code>, <code>civilian factory</code>
| 500 days
|-
| [[#Nuclear reactor|Nuclear reactor]]
| style="text-align: center;" | {{Icon|naval dockyard}}
| Enables [[nuclear bomb]]s
| Naval Dockyard
 
| <code>nic</code>, <code>naval factory</code>, <code>naval dockyard</code>
|-
| style="text-align: center;" | {{Icon|infrastructure}}
| Infrastructure
| <code>infra</code>, <code>infrastructure</code>
|-
| style="text-align: center;" | {{Icon|railway}}
| Railway
| <code>railway</code>
|-
| style="text-align: center;" | {{Icon|supply hub}}
| Supply hub
| <code>supply hub</code>
|-
| style="text-align: center;" | {{Icon|anti-air building}}
| Anti-air (building)
| <code>static aa</code>, <code>static anti air</code>, <code>static anti-air</code>, <code>aa building</code>, <code>anti air building</code>, <code>anti-air building</code>
|-
| style="text-align: center;" | {{Icon|air base}}
| Air base
| <code>air base</code>
|-
| style="text-align: center;" | {{Icon|naval base}}
| Naval base
| <code>naval base</code>
|-
| style="text-align: center;" | {{Icon|synthetic refinery}}
| Synthetic refinery
| <code>synth</code>, <code>synthetic</code>, <code>refinery</code>, <code>synthetic refinery</code>
|-
| style="text-align: center;" | {{Icon|fuel silo}}
| Fuel silo
| <code>fuel silo</code>
|-
| style="text-align: center;" | {{Icon|rocket site}}
| Rocket site
| <code>rocket site</code>
|-
| style="text-align: center;" | {{Icon|nuclear reactor}}
| Nuclear reactor
| <code>reactor</code>, <code>nuclear reactor</code>
|-
| style="text-align: center;" | {{Icon|land fort}}
| Land fort
| <code>land fort</code>
|-
| style="text-align: center;" | {{Icon|coastal fort}}
| Coastal fort
| <code>coastal fort</code>
|}
|}


=== Units===
== Rocketry technology ==
Codes given are examples. More are supported.
{{SVersion|1.11}}
{{box wrapper}}
Note: Bug [[forum:1521765]] regarding guided missile graphics erroneously showing resource costs and production costs.  Guided missiles are produced at no cost through rocket sites at the rate of 1 missile per day per site.  Please disregard all guided missile costs shown in the table below. 
{| class="wikitable" style="margin-right:1em"
|+ Infantry
! Icon
! Concept
! Code
|-
| style="text-align: center;" | {{Icon|infantry}}
| Infantry
| <code>inf</code>, <code>infantry</code>
|-
| style="text-align: center;" | {{Icon|marine}}
| Marines
| <code>marines</code>
|-
| style="text-align: center;" | {{Icon|paratroopers}}
| Paratroopers
| <code>paratroopers</code>
|-
| style="text-align: center;" | {{Icon|mountaineers}}
| Mountaineers
| <code>mountaineers</code>
|-
|}
{| class="wikitable" style="margin-right:1em"
|+ Mobile
! Icon
! Concept
! Code
|-
| style="text-align: center;" | {{Icon|cavalry}}
| Cavalry
| <code>cav</code>, <code>cavalry</code>
|-
| style="text-align: center;" | {{Icon|motorized}}
| Motorized
| <code>mot</code>, <code>motorized</code>
|-
| style="text-align: center;" | {{Icon|mechanized}}
| Mechanized
| <code>mech</code>, <code>mechanized</code>
|}
{| class="wikitable" style="margin-right:1em"
|+ Artillery
! Icon
! Concept
! Code
|-
| style="text-align: center;" | {{Icon|antiair}}
| Anti-Air
| <code>aa</code>, <code>anti-air</code>
|-
| style="text-align: center;" | {{Icon|antitank}}
| Anti-Tank
| <code>at</code>, <code>anti-tank</code>
|-
| style="text-align: center;" | {{Icon|artillery}}
| Artillery
| <code>arty</code>, <code>artillery</code>
|-
| style="text-align: center;" | {{Icon|rocket artillery}}
| Rocket Artillery
| <code>rart</code>, <code>rocket artillery</code>
|-
| style="text-align: center;" | {{Icon|motorized rocket artillery}}
| Motorized Rocket Artillery
| <code>mot rart</code>, <code>motorized rocket artillery</code>
|}
{| class="wikitable"
{| class="wikitable"
|+ Attachments
! style="width:25em;" | Technology
! Icon
! Year
! Concept
! {{nowrap|Base time}}
! Code
! Prerequisites
! style="width:320px;" | Effects
! style="width:350px;" | Equipment and modules
 
|-
|-
| style="text-align: center;" | {{Icon|engineers}}
| {{iconbox|Experimental rockets|Advancing the science of rocketry by improving the range and reliability of liquid-fuel rockets will teach us enough about the technology to allow the construction of launch sites for more advanced models.|extension=png}}
| Engineers
| 1943
| <code>eng</code>, <code>engineers</code>
| 150 days
{{-}}
| Unlocks {{iconify|rocket site}} with a limit of '''2''' per state
{{-}}
 
|-
|-
| style="text-align: center;" | {{Icon|field hospital}}
| {{iconbox|Rocket engines|Knowledge of rocket propulsion is reaching a point where we can construct flying bombs and rocket-powered aircraft, operating at previously unreachable speeds.|extension=png}}
| Field Hospital
| 1944
| <code>fh</code>, <code>field hospital</code>
| 200 days
| [[#Experimental rockets|Experimental rockets]]
| {{iconify|Support rocket artillery}}, {{iconify|Rocket artillery}}, {{iconify|Truck-drawn rocket artillery}} and {{iconify|Motorized rocket artillery}}:
* Soft attack: {{green|+5%}}
| {{Equipment
|version=1.11
|width=340px
|name=Rocket Interceptor I
|desc=Short range experimental interceptor powered by an unreliable chemical rocket engine.
|resources=3{{icon|aluminium}} 2{{icon|tungsten}} 1{{icon|rubber}}
|left={{Equipment/row|[[File:Manpower.png|19px|link=Manpower]] Service manpower|5}}
{{Equipment/row|Air defense|5}}
{{Equipment/row|Agility|30}}
{{Equipment/row|Naval attack|5}}
{{Equipment/row|Max speed|950 km/h}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|16}}
|right={{Equipment/row|Range|150 km}}
{{Equipment/row|Air attack|47}}
{{Equipment/row|Air superiority|1.0}}
{{Equipment/row|Naval targetting|10}}
{{Equipment/row|Reliability|30%}}
}}
{{Equipment
|version=1.11
|width=340px
|name=Basic guided missile
|desc=Unmanned flying bomb
|file=Guided_missile_1
|resources=3{{icon|aluminium}} 3{{icon|tungsten}}
|left={{Equipment/row|Range|500 km}}
{{Equipment/row|Strategic bombing|300}}
{{Equipment/row|Naval targetting|0.6}}
{{Equipment/row|Reliability|80%}}
|right={{Equipment/row|Agility|10}}
{{Equipment/row|Naval attack|1.5}}
{{Equipment/row|Max speed|640 km/h}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|54}}
}}
 
|-
|-
| style="text-align: center;" | {{Icon|logistics}}
| {{iconbox|Jet engines|A breakthrough in propulsion technology, the Jet Engine will enable the development of an entirely new generation of aircraft.|extension=png}}
| Logistics Company
| 1944
| <code>logistics</code>, <code>logistics company</code>
| 200 days
| [[#Rocket engines|Rocket engines]]
| ''The development of Jet Engines is an essential prerequisite for the development of jet powered aircraft. This must be researched before you can research advanced aircraft''
| {{Equipment
|version=1.11
|width=340px
|name=Gas turbine
|desc=An turbine developed from jet engines. High fuel consumption, but the highest speed of any engine at a given Engine Size.
|left={{Equipment/row|Max speed|+0.5 km/h}}
{{Equipment/row|Reliability|−10%}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|3}}
|right={{Equipment/row|Max speed|+25%}}
{{Equipment/row|Fuel usage|+4}}
}}
 
|-
|-
| style="text-align: center;" | {{Icon|maintenance}}
| {{iconbox|Improved rocket engines|The first long-range ballistic missiles can be built and made ever more precise, reaching distant enemy cities and even into space.|extension=png}}
| Maintenance Company
| 1945
| <code>maintenance</code>, <code>maintenance company</code>
| 150 days
| [[#Rocket engines|Rocket engines]]
| {{iconify|Support rocket artillery}}, {{iconify|Rocket artillery}}, {{iconify|Truck-drawn rocket artillery}} and {{iconify|Motorized rocket artillery}}:
* Soft attack: {{green|+5%}}
| {{Equipment
|version=1.11
|width=340px
|name=Rocket Interceptor II
|desc=Short range interceptor powered by a slightly more reliable chemical rocket engine.
|resources=3{{icon|aluminium}} 3{{icon|tungsten}} 1{{icon|rubber}}
|left={{Equipment/row|[[File:Manpower.png|19px|link=Manpower]] Service manpower|5}}
{{Equipment/row|Air defense|7}}
{{Equipment/row|Agility|36}}
{{Equipment/row|Naval attack|5}}
{{Equipment/row|Max speed|1100 km/h}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|18}}
|right={{Equipment/row|Range|300 km}}
{{Equipment/row|Air attack|56}}
{{Equipment/row|Air superiority|1.0}}
{{Equipment/row|Naval targetting|10}}
{{Equipment/row|Reliability|50%}}
}}
{{Equipment
|version=1.11
|width=340px
|name=Improved guided missile
|desc=Better unmanned flying bomb
|file=Guided_missile_2
|resources=3{{icon|aluminium}} 3{{icon|tungsten}}
|left={{Equipment/row|Range|640 km}}
{{Equipment/row|Strategic bombing|450}}
{{Equipment/row|Naval targetting|0.6}}
{{Equipment/row|Reliability|80%}}
|right={{Equipment/row|Agility|10}}
{{Equipment/row|Naval attack|1.5}}
{{Equipment/row|Max speed|5760 km/h}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|54}}
}}
 
|-
|-
| style="text-align: center;" | {{Icon|military police}}
| {{iconbox|Advanced rocket engines|The future of rocketry opens up possibilities like intercontinental missiles, the range of which knows few limits while the payloads grow more lethal.|extension=png}}
| Military Police
| 1946
| <code>mp</code>, <code>military police</code>
| 150 days
|-
| [[#Improved rocket engines|Improved rocket engines]]
| style="text-align: center;" | {{Icon|recon}}
| {{iconify|Support rocket artillery}}, {{iconify|Rocket artillery}}, {{iconify|Truck-drawn rocket artillery}} and {{iconify|Motorized rocket artillery}}:
| Recon Company
* Soft attack: {{green|+5%}}
| <code>recon</code>, <code>recon company</code>
| {{Equipment
|-
|version=1.11
| style="text-align: center;" | {{Icon|signal}}
|width=340px
| Signal Company
|name=Rocket Interceptor III
| <code>signal</code>, <code>signal comapny</code>
|desc=We have finally worked out most of the problems with the rocket engines and the Rocket Interceptor is now a solid close range defender of facilities.
|-
|resources=3{{icon|aluminium}} 3{{icon|tungsten}} 1{{icon|rubber}}
| style="text-align: center;" | {{Icon|support anti-air}}
|left={{Equipment/row|[[File:Manpower.png|19px|link=Manpower]] Service manpower|5}}
| Support Anti-Air
{{Equipment/row|Air defense|10}}
| <code>sup aa</code>, <code>support anti-air</code>
{{Equipment/row|Agility|60}}
|-
{{Equipment/row|Naval attack|5}}
| style="text-align: center;" | {{Icon|support anti-tank}}
{{Equipment/row|Max speed|1150 km/h}}
| Support Anti-Tank
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|20}}
| <code>sup at</code>, <code>support anti-tank</code>
|right={{Equipment/row|Range|500 km}}
|-
{{Equipment/row|Air attack|60}}
| style="text-align: center;" | {{Icon|support artillery}}
{{Equipment/row|Air superiority|1.0}}
| Support Artillery
{{Equipment/row|Naval targetting|10}}
| <code>sup art</code>, <code>support artillery</code>
{{Equipment/row|Reliability|80%}}
|-
}}
| style="text-align: center;" | {{Icon|support rocket artillery}}
{{Equipment
| Support Rocket Artillery
|version=1.11
| <code>sup r art</code>, <code>support rocket artillery</code>
|width=340px
|name=Advanced guided missile
|desc=Best unmanned flying bomb
|file=Guided_missile_3
|resources=3{{icon|aluminium}} 3{{icon|tungsten}}
|left={{Equipment/row|Range|11,000 km}}
{{Equipment/row|Strategic bombing|600}}
{{Equipment/row|Naval targetting|0.6}}
{{Equipment/row|Reliability|80%}}
|right={{Equipment/row|Agility|10}}
{{Equipment/row|Naval attack|1.5}}
{{Equipment/row|Max speed|9999 km/h}}
{{Equipment/row|[[File:Production cost.png|link=Production]] Production cost|54}}
}}
 
|}
|}
{| class="wikitable" style="margin-right:1em"
 
|+ Armor
{{research navbox}}
! Icon
{{Mechanics_Navbox}}
! Concept
[[Category:Technology]]
! Code
 
|-
[[hoi4fr:Ingénierie]]
| style="text-align: center;" | {{Icon|lighttank}}
| Light Tank
| <code>light tank</code>, <code>light armor</code>
|-
| style="text-align: center;" | {{Icon|light sp artillery}}
| Light SP Artillery
| <code>light sp artillery</code>, <code>light sp art</code>
|-
| style="text-align: center;" | {{Icon|light tank destroyer}}
| Light Tank Destroyer
| <code>light tank destroyer</code>, <code>light td</code>
|-
| style="text-align: center;" | {{Icon|light sp anti-air}}
| Light SP Anti-Air
| <code>light sp anti-air</code>, <code>light sp aa</code>
|-
| style="text-align: center;" | {{Icon|mediumtank}}
| Medium Tank
| <code>medium tank</code>, <code>med armor</code>
|-
| style="text-align: center;" | {{Icon|medium sp artillery}}
| Medium SP Artillery
| <code>medium sp artillery</code>, <code>med sp art</code>
|-
| style="text-align: center;" | {{Icon|medium tank destroyer}}
| Medium Tank Destroyer
| <code>medium tank destroyer</code>, <code>medium td</code>
|-
| style="text-align: center;" | {{Icon|medium sp anti-air}}
| Medium SP Anti-Air
| <code>medium sp anti-air</code>, <code>medium sp aa</code>
|-
| style="text-align: center;" | {{Icon|heavytank}}
| Heavy Tank
| <code>heavy tank</code>, <code>heavy armor</code>
|-
| style="text-align: center;" | {{Icon|heavy sp artillery}}
| Heavy SP Artillery
| <code>heavy sp artillery</code>, <code>heavy sp art</code>
|-
| style="text-align: center;" | {{Icon|heavy tank destroyer}}
| Heavy Tank Destroyer
| <code>heavy tank destroyer</code>, <code>heavy td</code>
|-
| style="text-align: center;" | {{Icon|heavy sp anti-air}}
| Heavy SP Anti-Air
| <code>heavy sp anti-air</code>, <code>heavy sp aa</code>
|-
| style="text-align: center;" | {{Icon|superheavytank}}
| Super Heavy Tank
| <code>super heavy tank</code>, <code>s heavy armor</code>
|-
| style="text-align: center;" | {{Icon|super heavy sp artillery}}
| Super Heavy SP Artillery
| <code>super heavy sp artillery</code>, <code>s heavy sp art</code>
|-
| style="text-align: center;" | {{Icon|super heavy tank destroyer}}
| Super Heavy Tank Destroyer
| <code>super heavy tank destroyer</code>, <code>s heavy td</code>
|-
| style="text-align: center;" | {{Icon|super heavy sp anti-air}}
| Super Heavy SP Anti-Air
| <code>super heavy sp anti-air</code>, <code>s heavy sp aa</code>
|-
| style="text-align: center;" | {{Icon|moderntank}}
| Modern Tank
| <code>modern tank</code>, <code>modern armor</code>
|-
| style="text-align: center;" | {{Icon|modern sp artillery}}
| Modern SP Artillery
| <code>modern sp artillery</code>, <code>modern sp art</code>
|-
| style="text-align: center;" | {{Icon|modern tank destroyer}}
| Modern Tank Destroyer
| <code>modern tank destroyer</code>, <code>modern td</code>
|-
| style="text-align: center;" | {{Icon|modern sp anti-air}}
| Modern SP Anti-Air
| <code>modern sp anti-air</code>, <code>modern sp aa</code>
|-
|}
{{end box wrapper}}

2022年8月15日 (一) 23:55的版本

Engineering technology unlocks radar, nuclear weapons, jet and rocket engines, and improves research speed, encryption, decryption, and rocket artillery attack.

Engineering technology is separate from industrial technology, meaning the player must hire an engineering design company such as the USA's General Electric (+15%) in order to get research bonuses for engineering technology research. A nation may also be offered political decisions, for example "Give refuge to German scientists (+5%)" or "Give refuge to Italian scientists (+5%)", that give a bonus to engineering technology research for a 政治点数 (PP) cost.

Engineering research tree

Clicking on a technology icon leads to the appropriate table row.
Electronic mechanical engineeringRadioMechanical computingAtomic researchRadio detectionBasic fire control systemNuclear reactorExperimental rocketsDecimetric radarEncryption - polyalphabetical ciphersComputing machineDecryption - frequency analysisRocket enginesJet enginesImproved decimetric radarImproved fire control systemNuclear bombsImproved rocket enginesCentimetric radarEncryption - cyclic permutationsImproved computing machineDecryption - side-channel attackAdvanced rocket enginesImproved centimetric radarAdvanced fire control systemAdvanced centimetric radarEncryption - pulse-code modulationAdvanced computing machineDecryption - automated deductionEngineering research tree.png

Electronics

This tree unlocks radar, radio, and improves research speed, encryption, and decryption. Electronics is also named electronic engineering.

Technology Year Base time Effects Equipment modules
Electronic mechanical engineering.png
Electronic mechanical engineering
We live in an age when electrical machines can no longer only warm and light us, but help us think and communicate. Electronics will be key to military intelligence in the coming century.
1936 100 days File:Research speed.png Research speed: +3%
Central rangefinding
Fire control system.png


A central station high up in the ship's mast determines the range to the target and transmits that information to the gun mounts.

Light attack:
+5.0%

Production cost.png Production cost:
60

Heavy attack:
+5.0%

RADAR technology

Technology Year Base time Prerequisites Effects Equipment modules
Radio.png
Radio
Adopting the inventions of amateur radio operators and extending the use of FM radio will reduce radio interference and allow us to find new uses for radio technology.
1936 175 days Electronic mechanical engineering
Basic radio


A basic two-way radio allows tanks to coordinate their tactical maneuvers on a small scale.

Defense:
+25.0%

Production cost.png Production cost:
0.5

Breakthrough:
+15.0%
Radio detection.png
Radio detection
Adopting the inventions of amateur radio operators and extending the use of FM radio will reduce radio interference and allow us to find new uses for radio technology.
1936 175 days Radio
  • Coordination: +1%
  • Unlocks Radar stationradar station with a limit of 1 per state
Decimetric radar.png
Decimetric radar
Many units rely on the element of surprise for their efficiency. Development of decimetric radar allows us to deprive them of this advantage.
1938 125 days Radio detection
  • Coordination: +1%
  • Increases Radar stationradar station limit to 2 per state
Decimetric naval search radar
Radar 1.png


A central station high up in the ship's mast determines the range to the target and transmits that information to the gun mounts.

Surface detection:
+5

Production cost.png Production cost:
80
Improved radio


An improved radio allows commanders effective control over larger formations of tanks, permitting large-scale operational maneuvers.

Defense:
+45.0%

Production cost.png Production cost:
1.5

Breakthrough:
+30.0%
Improved decimetric radar.png
Improved decimetric radar
The use of radar has already proven crucial, but our decimetric radar sets are too few to ensure good coverage. Fitting more units with radar will allow us to maximize our technological edge.
1939 125 days Decimetric radar
  • Coordination: +1%
  • Increases Radar stationradar station limit to 3 per state
Improved decimetric naval search radar
Radar 2.png


An improved radar set working in the 30cm wavelength range can accurately measure the range and bearing of even a small ship at ranges of over 25 kilometers.

Surface detection:
+7

Production cost.png Production cost:
110

Sub detection:
+2
Centimetric radar.png
Centimetric radar
New radar operating in the microwave bands enable us to detect objects too small for previous radars to pick up.
1940 125 days Improved decimetric radar
  • Coordination: +1%
  • Static anti air hit chance factor: +20%
  • Increases Radar stationradar station limit to 4 per state
Centrimetric gunnery radar
Radar 3.png


Equipped with cavity magnetrons, this radar set allows not only the detection of very small targets but even detecting the splashes of shells. This allows for true blind-fire against targets, even at night or in bad weather.

Light attack:
+5.0%

Naval AA attack:
+5.0%

Sub detection:
+6

Heavy attack:
+5.0%

Surface detection:
+12

Production cost.png Production cost:
140
Advanced radio


With a more powerful transmitter and better reception, this radio allows communications over dozens of kilometers and in the face of enemy jamming.

Defense:
+65.0%

Production cost.png Production cost:
2.5

Breakthrough:
+45.0%
Improved centimetric radar.png
Improved centimetric radar
New radar operating in the microwave bands enable us to detect objects too small for previous radars to pick up.
1941 125 days Centimetric radar
  • Coordination: +1%
  • Static anti air hit chance factor: +20%
  • Increases Radar stationradar station limit to 5 per state
Advanced centimetric radar.png
Advanced centimetric radar
Despite our advanced radars, there are still ways for the enemy to avoid detection. New developments like the Pulse-Doppler radar allows us to eliminate many of these limitations in our equipment.
1942 125 days Improved centimetric radar
  • Coordination: +1%
  • Static anti air hit chance factor: +20%
  • Increases Radar stationradar station limit to 6 per state
Integrated fire control radar
Radar 4.png


Working in the centimeter wavelength range, this radar set is fully integrated into the ships gunnery control and allows highly accurate gunfire control in all weather conditions.

Light attack:
+10.0%

Naval AA attack:
+10.0%

Sub detection:
+14

Heavy attack:
+10.0%

Surface detection:
+18

Production cost.png Production cost:
170

Computing technology

Technology Year Base time Prerequisites Effects
Mechanical computing.png
Mechanical computing
Constructing machines capable of advanced differential analysis will radically change what sort of machine-assisted calculations can be made.
1936 250 days Electronic mechanical engineering
Computing machine.png
Computing machine
Developing a theoretical groundwork for modern computers and constructing electromechanical machines to start putting them into practice will be the first steps into this realm of possibilities.
1938 250 days Mechanical computing
Improved computing machine.png
Improved computing machine
Electronic digital computers can now be made which are programmable. Although still expensive and large, these machines allow for intelligence analysis far beyond human capacity.
1940 250 days Computing machine
Advanced computing machine.png
Advanced computing machine
Beginning to work on computers capable of storing programs and making use of transistors will put us on the path to a Digital Revolution where these machines may be used in nearly any field.
1942 250 days Improved computing machine

Ships

Technology Year Base time Prerequisites Equipment modules
Basic fire control system.png
Basic fire control system
All fire of the ship's guns is controlled from a central position, ensuring a tighter grouping of shots and increases accuracy.
1936 100 days Mechanical computing
Director fire
Fire control system 1.png


A central director station fires all guns simultaneously at the command of the gunnery officer.

Light attack:
+10.0%

Naval AA attack:
+10.0%

Production cost.png Production cost:
90

Heavy attack:
+10.0%

Reliability:
−5.0%
Improved fire control system.png
Improved fire control system
By entering course, speed and distance of a target, a mechanical computer can accurately predict where the target will be when the next salvo is ready to fire.
1939 100 days Basic fire control system
Mechanical rangekeeper
Fire control system 2.png


A mechanical computer in the ship continuously updates range and bearing to target from information fed to it by rangefinders and other sensors.

Light attack:
+15.0%

Naval AA attack:
+15.0%

Production cost.png Production cost:
120

Heavy attack:
+15.0%

Reliability:
−7.5%
Advanced fire control system.png
Advanced fire control system
By entering course, speed and distance of a target, a mechanical computer can accurately predict where the target will be when the next salvo is ready to fire.
1941 100 days Improved fire control system
Ballistic computer
Fire control system 3.png


A more complex mechanical computer considers a large variety of factors when calculating the ballistic solutions to engage the target.

Light attack:
+20.0%

Naval AA attack:
+20.0%

Production cost.png Production cost:
180

Heavy attack:
+20.0%

Reliability:
−10.0%

Encryption methods

These technologies are only available without 抵抗运动 ‘La Résistance’ DLC. Computing machine, improved computing machine and advanced computing machine also count as encryption methods.

Technology Year Base time Prerequisites Effects
File:Encryption - polyalphabetical ciphers.png
Encryption - polyalphabetical ciphers
With new methods of communication comes new risks for interception. Rotor cipher machines can be used to allow for rapid, complex encryption.
1938 100 days Computing machine Encryption: +1
File:Encryption - cyclic permutations.png
Encryption - cyclic permutations
Limitation in the randomization of cipher machines can be exploited to break the ciphers. By improving the randomness of the rotor mechanics, we can make this kind of cryptanalysis more difficult.
1940 100 days Improved computing machine Encryption: +1
File:Encryption - pulse-code modulation.png
Encryption - pulse-code modulation
Technological improvements and hard-earned experience allows us to implement more traffic flow security measures in our communication.
1942 100 days Advanced computing machine Encryption: +1

Decryption methods

These technologies are only available without 抵抗运动 ‘La Résistance’ DLC. Computing machine, improved computing machine and advanced computing machine also count as decryption methods.

Technology Year Base time Prerequisites Effects
File:Decryption - frequency analysis.png
Decryption - frequency analysis
Cryptanalysis is increasingly becoming an advanced mathematical science. Systems like card catalogs and devices like cyclometers can aid the necessary work.
1938 150 days Computing machine Decryption: +1
File:Decryption - side-channel attack.png
Decryption - side-channel attack
The development of more sophisticated computers allows for new applications of cryptanalysis methods like differencing, which can be used to break advanced cyphers when combined with new hand codebreaking methods.
1940 150 days Improved computing machine Decryption: +1
File:Decryption - automated deduction.png
Decryption - automated deduction
The increased computation power that improved our cryptanalysis so far threatens to create nearly unbreakable ciphers in the future. To stay ahead, we must be prepared to work more aggressively on gaining inside information on the technology.
1942 150 days Advanced computing machine Decryption: +1

Nuclear technology

Technology Year Base time Prerequisites Effects
Atomic research.png
Atomic research
In nuclear fission, splitting the atom yields enormous amounts of energy and limitless destructive capability.
1940 500 days File:Research speed.png Research speed: +4%
Nuclear Reactor.png
Nuclear reactor
This building provides the state with production of enriched Uranium for use in Nuclear weapons.
1943 500 days Atomic research Unlocks Nuclear reactornuclear reactor with a limit of 1 per state
File:Nuclear bombs.png
Nuclear bombs
A project to construct an atomic bomb will be one of the most secretive and difficult tasks a nation can undertake, but, if successful, may change not only the course of today's wars but of the future of the world.
1945 500 days Nuclear reactor Enables nuclear bombs

Rocketry technology

Note: Bug forum:1521765 regarding guided missile graphics erroneously showing resource costs and production costs. Guided missiles are produced at no cost through rocket sites at the rate of 1 missile per day per site. Please disregard all guided missile costs shown in the table below.

Technology Year Base time Prerequisites Effects Equipment and modules
Experimental rockets.png
Experimental rockets
Advancing the science of rocketry by improving the range and reliability of liquid-fuel rockets will teach us enough about the technology to allow the construction of launch sites for more advanced models.
1943 150 days Unlocks Rocket siterocket site with a limit of 2 per state
Rocket engines.png
Rocket engines
Knowledge of rocket propulsion is reaching a point where we can construct flying bombs and rocket-powered aircraft, operating at previously unreachable speeds.
1944 200 days Experimental rockets Support rocket artillerySupport rocket artillery, Rocket artilleryRocket artillery, Truck-drawn rocket artilleryTruck-drawn rocket artillery and Motorized rocket artilleryMotorized rocket artillery:
  • Soft attack: +5%
Rocket Interceptor I
3Aluminum 2Tungsten 1橡胶
Rocket Interceptor I.png


Short range experimental interceptor powered by an unreliable chemical rocket engine.

Manpower.png Service manpower:
5

Air defense:
5

Agility:
30

Naval attack:
5

Max speed:
950 km/h

Production cost.png Production cost:
16

Range:
150 km

Air attack:
47

Air superiority:
1.0

Naval targetting:
10

Reliability:
30%
Basic guided missile
3Aluminum 3Tungsten
Guided missile 1.png


Unmanned flying bomb

Range:
500 km

Strategic bombing:
300

Naval targetting:
0.6

Reliability:
80%

Agility:
10

Naval attack:
1.5

Max speed:
640 km/h

Production cost.png Production cost:
54
Jet engines.png
Jet engines
A breakthrough in propulsion technology, the Jet Engine will enable the development of an entirely new generation of aircraft.
1944 200 days Rocket engines The development of Jet Engines is an essential prerequisite for the development of jet powered aircraft. This must be researched before you can research advanced aircraft
Gas turbine


An turbine developed from jet engines. High fuel consumption, but the highest speed of any engine at a given Engine Size.

Max speed:
+0.5 km/h

Reliability:
−10%

Production cost.png Production cost:
3

Max speed:
+25%

Fuel usage:
+4
Improved rocket engines.png
Improved rocket engines
The first long-range ballistic missiles can be built and made ever more precise, reaching distant enemy cities and even into space.
1945 150 days Rocket engines Support rocket artillerySupport rocket artillery, Rocket artilleryRocket artillery, Truck-drawn rocket artilleryTruck-drawn rocket artillery and Motorized rocket artilleryMotorized rocket artillery:
  • Soft attack: +5%
Rocket Interceptor II
3Aluminum 3Tungsten 1橡胶
Rocket Interceptor II.png


Short range interceptor powered by a slightly more reliable chemical rocket engine.

Manpower.png Service manpower:
5

Air defense:
7

Agility:
36

Naval attack:
5

Max speed:
1100 km/h

Production cost.png Production cost:
18

Range:
300 km

Air attack:
56

Air superiority:
1.0

Naval targetting:
10

Reliability:
50%
Improved guided missile
3Aluminum 3Tungsten
Guided missile 2.png


Better unmanned flying bomb

Range:
640 km

Strategic bombing:
450

Naval targetting:
0.6

Reliability:
80%

Agility:
10

Naval attack:
1.5

Max speed:
5760 km/h

Production cost.png Production cost:
54
Advanced rocket engines.png
Advanced rocket engines
The future of rocketry opens up possibilities like intercontinental missiles, the range of which knows few limits while the payloads grow more lethal.
1946 150 days Improved rocket engines Support rocket artillerySupport rocket artillery, Rocket artilleryRocket artillery, Truck-drawn rocket artilleryTruck-drawn rocket artillery and Motorized rocket artilleryMotorized rocket artillery:
  • Soft attack: +5%
Rocket Interceptor III
3Aluminum 3Tungsten 1橡胶
Rocket Interceptor III.png


We have finally worked out most of the problems with the rocket engines and the Rocket Interceptor is now a solid close range defender of facilities.

Manpower.png Service manpower:
5

Air defense:
10

Agility:
60

Naval attack:
5

Max speed:
1150 km/h

Production cost.png Production cost:
20

Range:
500 km

Air attack:
60

Air superiority:
1.0

Naval targetting:
10

Reliability:
80%
Advanced guided missile
3Aluminum 3Tungsten
Guided missile 3.png


Best unmanned flying bomb

Range:
11,000 km

Strategic bombing:
600

Naval targetting:
0.6

Reliability:
80%

Agility:
10

Naval attack:
1.5

Max speed:
9999 km/h

Production cost.png Production cost:
54

hoi4fr:Ingénierie