地图:修订间差异

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{{version|1.9}}{{需要翻译|译者=ps}}
{{version|1.12}}
[[File:HoI4 DD 1 map.jpg|thumb|right|600px|First official public screenshot of HoI4's map & interface, from the 7th February 'Our Vision' dev diary]]
[[File:HoI4 DD 1 map.jpg|thumb|right|600px|First official public screenshot of HoI4's map & interface, from the 7th February 'Our Vision' dev diary]]
The '''map''' is where most tactical and strategic decisions happen. It also provides information related to these purposes, such as, [[weather]], [[air combat]], [[land combat]], [[naval combat]], and [[buildings]].
The '''map''' is where most tactical and strategic decisions happen. It also provides information related to these purposes, such as, [[weather]], [[air combat]], [[land combat]], [[naval combat]], and [[buildings]].


== Map divisions ==
== Map divisions ==
{{SVersion|1.9}}
{{SVersion|1.14}}
The Map can be divided into four subdivisions:
The Map can be divided into three subdivisions:


* '''[[Province]]s''' are the smallest subunit of the map, it is here that [[terrain]], [[weather]], [[capital]]s, [[land combat]] and victory points are handled.
* '''[[Province]]s''' are the smallest subunit of the map.  It is here that [[terrain]], [[weather]], [[capital]]s, [[land combat]], [[Logistics|supply]], and [[Province#Victory_points|victory points]] are handled.


* '''[[State]]s''' are the next smallest subunit of the map, where [[construction]], [[manpower]], population, and country borders are decided.
* '''[[State]]s''' are the next smallest subunit of the map, where [[construction]], [[manpower]], [[State#Population|population]], and country borders are decided.
 
* '''[[Supply area]]s''' are the next largest subunit of the map, here logistics and supply are handled.


* '''[[Strategic Region]]s''' are the largest of the subdivisions, and are where [[naval combat]] and [[air combat]] occur.
* '''[[Strategic Region]]s''' are the largest of the subdivisions, and are where [[naval combat]] and [[air combat]] occur.


== Map modes ==
== Map modes ==
[[File:Mapmodes.png|300px|thumb|right|The map mode icons.]]
[[File:Mapmodes.png|300px|thumb|left|The map mode icons.]]
Using different '''map modes''', you can alter the information presented on the map.  These map modes can be activated by either clicking on the appropriate button (icon) located in the lower right corner of the main screen or by pressing the associated [[Hotkeys#Map mode interface hotkeys|hotkey]].  
Using different '''map modes''', you can alter the information presented on the map.  These map modes can be activated by either clicking on the appropriate button (icon) located in the lower right corner of the main screen or by pressing the associated [[Hotkeys#Map mode interface hotkeys|hotkey]].  Additional map modes can be revealed by clicking the [[File:Mapmodes open all button.png]] arrow button.
 
[[File:Mapmodes all.png|300px|thumb|right|Additional map modes.]]
 
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=== 默认地图模式 ===
=== Default map mode ===
[[File:Default map mode button.png|left]]
{{SVersion|1.14}}
[[File:Default map nogui 1.4.png|300px|thumb|right|The Default map mode without the day/night loop.]]
[[File:Default map mode button.png|left|Default map mode button]]
[[File:Default map nogui.jpg|300px|thumb|right|The Default map mode without the day/night loop.]]
Shows sovereign nations and armies.
Shows sovereign nations and armies.


The default map mode is a combination of the political map mode and terrain map mode from previous games. It shows the name of all the nations, with their political color. Zoomed out, mainly the nation's color is seen, however, when zooming in, the terrain becomes more and more visible, integrating both map modes into one. Air fields, naval bases, capitals, and almost any other object on the map can be seen in this mode, represented by different symbols: 
The default map mode is a combination of the political map mode and terrain map mode from previous games. It shows the name of all the nations, with their political color. Zoomed out, mainly the nation's color is seen, however, when zooming in, the terrain becomes more and more visible, integrating both map modes into one. Air fields, naval bases, capitals, and almost any other object on the map can be seen in this mode, represented by different symbols: 
*'''Naval bases''' are anchors.
*'''Naval bases''' are anchors [[File:Naval base icon.png|Naval base icon]].
*'''Airfields''' are a top down picture of an airplane.
*'''Airfields''' are a top down picture of an airplane.
*'''Capitals''' are a star, which can be {{green|green}} if it is the nation's capital, '''gray''' if they are any other nation's capital, or {{red|red}} if they are the capital of any of the nation's enemies.
*[[Province#Capital|'''Capitals''']] are a star, which can be {{green|green}} if it is the nation's capital, '''gray''' if they are any other nation's capital, or {{red|red}} if they are the capital of any of the nation's enemies.  All capitals contain victory points.
*'''Victory points''' are denoted by a small dot, which have a name when zoomed in, and particularly high value victory points are denoted by a slightly larger dot. They follow the color scheme of capitals.
*[[Province#Victory_points|'''Victory points''']] are denoted by either a square, a pentagon, or a circle depending on the value. They are named when zoomed in and follow the color scheme of capitals.
**square = minor vp (1, 2, 3, or 5 are common)
**pentagon = medium vp (10 or 15 are common)
**circle = major vp (20, 25, 30, or 40 are common)
**star = capital vp (1, 2, 3, 4, 5, 10, 13, 15, 20, 25, 30, 40, or 50 are common)
*'''Units''' can be seen as counters or sprites on the map.
*'''Units''' can be seen as counters or sprites on the map.
*[[Battles|'''Battles''']] can be seen as pointers that are {{green|green}} if the nation is winning the battle, '''yellow''' if the battle is favoring neither side, or {{red|red}} if the nation is losing the battle, and it shows a number that summarizes how much the battle favors one side or the other.
*[[Battles|'''Battles''']] can be seen as pointers that are {{green|green}} if the nation is winning the battle, <span style="color: orange;">'''yellow'''</span> if the battle is favoring neither side, or {{red|red}} if the nation is losing the battle, and it shows a number that summarizes how much the battle favors one side or the other.
*[[Naval combat|'''Naval combat''']] can be seen along with navies and their missions.
*[[Naval combat|'''Naval combat''']] can be seen along with navies and their missions.
*'''Aircraft''' can be seen flying where aircraft are in operation.
*'''Aircraft''' can be seen flying where aircraft are in operation.
*'''Forts''' and any other state- or province-wide constructions are also visible.
*'''Forts''' and any other state- or province-wide constructions are also visible.
*'''Demilitarized zones''' will be a {{red|red}} outline around any demilitarized area, such as the Rhineland.
*'''Demilitarized zones''' will be a {{red|red}} outline around any demilitarized area. The only time they are used is at the beginning of the game in the Rhineland, Danzig, the Turkish Straits (requires [[Battle_for_the_Bosporus|Battle for the Bosporus]] [[File:Battle_for_the_Bosporus_icon.png|28 px|Battle for the Bosporus]]) and Åland.  An exception is the option to create demilitarized zones (DMZ) during peace conferences (requires [[By_Blood_Alone|By Blood Alone]]  [[File:By Blood Alone icon.png|28 px|By Blood Alone]]) .
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=== Strategic navy map mode ===
=== Strategic navy map mode ===
{{SVersion|1.9}}
{{SVersion|1.12}}
[[File:Naval map nogui.png|300px|thumb|right|The Strategic Navy map mode.]]
[[File:Naval map nogui.png|300px|thumb|right|The Strategic Navy map mode.]]
[[File:Strategic Navy map mode button.png|left]]
[[File:Strategic Navy map mode button.png|left|Strategic Navy map mode button]]
Shows strategic regions relevant to naval activity, with information on naval supremacy and naval tasks.
Shows [[Strategic_region|strategic regions]] relevant to naval activity, with information on naval supremacy and naval tasks.


The naval map mode consists of the world's strategic regions, with a color scheme similar to the diplomacy for states on land under it. Convoy routes are also shown here with the following color scheme:
The naval map mode consists of the world's strategic regions, with a color scheme similar to the diplomacy for states on land under it. Convoy routes are also shown here with the following color scheme:
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*{{green|Green}} trade routes are lend lease routes.
*{{green|Green}} trade routes are lend lease routes.


Trade routes require [[convoys]] to operate.
Trade routes require [[Ship#Convoys|convoys]] to operate.


Strategic regions that have sea provinces will be highlighted with {{green|green}} if they are under allied naval superiority. Provinces that are striped {{red|red}} are out of the fleets' operational range.
Strategic regions that have sea provinces will be highlighted with {{green|green}} if they are under allied naval superiority. Provinces that are striped {{red|red}} are out of the fleets' operational range.


==== Straits ====
==== Straits ====
[[File:Strait canal icon.png|left]] Canals or any type of controlled strait are shown on this map mode, and by hovering over them it is possible to see the access permissions your country has as well as the land provinces controlling the strait (blue outline). Straits are also shown on the Supply Map Mode and the Resource Map mode.
[[File:Strait canal icon.png|left|Strait canal]] Canals or any type of controlled strait are shown on this map mode, and by hovering over them it is possible to see the access permissions your country has as well as the land provinces controlling the strait (<span style="color: blue;">'''blue'''</span> outline). Straits are also shown on the Supply Map Mode and the Resource Map mode.


The following, are the names and province control points of the straits/canals on map and their respective permissions granted to nations (depending on the relations with the strait controllers).
The following, are the names and province control points of the straits/canals on map and their respective permissions granted to nations (depending on the relations with the strait controllers).


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|-
|+ style="width: 55em; text-align: left;" | <!--Table title here-->
! Name !!Province Control
! Name !!Province Control
!Unit Permissions!!Contested?!!Enemy!!Friend!!Neutral
!Unit Permissions!!Contested?!!Enemy!!Friend!!Neutral
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|Trade
|Trade
|Yes
|Yes
|-
| rowspan="4" |The Dardanelles
| rowspan="4" |Edirne, Bursa
|Armies
| rowspan="4" |No
| rowspan="4" |No
| rowspan="4" |Yes
|No
|-
|Navies
|No
|-
|Submarines
|No
|-
|Trade
|Yes
|-
| rowspan="4" |Strait of Hormuz
| rowspan="4" |Fars, Abu Dhabi
|Armies|| rowspan="4" |No|| rowspan="4" |No|| rowspan="4" |Yes|| rowspan="4" |Yes
|-
|Navies
|-
|Submarines
|-
|Trade
|-
|-
| rowspan="4" |The Danish Belts
| rowspan="4" |The Danish Belts
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|Trade
|Trade
|Yes
|Yes
|-
| rowspan="4" |Otranto Strait
| rowspan="4" |Puglia, Vlorë
|Armies
|Yes
|No
| rowspan="4" |Yes
| rowspan="4" |Yes
|-
|Navies
|Yes
|No
|-
|Submarines
|Yes
|Yes
|-
|Trade
|Yes
|No
|}
|}
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=== Strategic air map mode ===
=== Strategic air map mode ===
{{SVersion|1.9}}
{{SVersion|1.14}}
[[File:Air map nogui.png|300px|thumb|right|The Strategic Air map mode.]]
[[File:Air map nogui.png|300px|thumb|right|The Strategic Air map mode.]]
[[File:Strategic Air map mode button.png|left]]
[[File:Strategic Air map mode button.png|left|Strategic Air map mode button]]
Shows strategic regions with information on aerial supremacy. It is automatically activated when an air base is selected.
Shows [[Strategic_region|strategic regions]] with information on aerial supremacy. It is automatically activated when an air base is selected.


The air map mode is, at first glance, merely a map of the strategic regions of the map. However, when at war, the regions can be highlighted with three colors:
The air map mode is, at first glance, merely a map of the strategic regions of the map. However, when at war, the regions can be highlighted with three colors:
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=== {{Anchor|supplymapmode}}补给区域地图模式 ===
=== Operatives map mode ===
{{SVersion|1.8}}
{{SVersion|1.14}}
[[File:Supply map nogui.png|300px|thumb|right| 补给区域地图模式]]
{{expansion|lar}}
在补给区域地图上,展示了世界上的各个[[supply area| 补给区域]] 。就面积来说,一般补给区域比战区小,比单个省大。补给区往往由多个省组成。由国家及其盟友控制的补给区域中,驻扎了军队且没有超过[[supported supply| 可供应补给]] 上限的会显示为{{ 绿色|green}}。补给区颜色为{{红色|red}}表示不能为该区域内所有军队提供补给。没有军队,也即不需要补给的地区没有颜色。此外,海岸与邻国的补给区显示为{{蓝色|blue}} 。该模式下显示海洋贸易路线,同海军战略地图一样。
[[File:Operatives map mode.png|300px|thumb|right|The Operatives map mode.]]
[[File:Operatives map mode button.png|left|Operatives map mode button]]
Shows the operatives, their missions, on-going operations, and intel network spread.  See [[Intelligence_agency|Intelligence Agency]] for more detail. <br>
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每块补给区域都有一个桶和箱子组成的图标[[File:Supply consumption.png|24px]],旁边有一段铁轨{{icon|Infrastructure}} ,如果是临海且有海军基地的话,还会有一个船锚{{icon|Naval base}} 。每个图标旁都有相关的数字信息:
=== {{Anchor|supplymapmode}}Supply map mode ===
*桶与箱子组成的图标 [[File:Supply consumption.png|24px]] 上有一个数字,格式为'''0/114'''。第一个数字是友方军队和盟军使用的补给总量(数字为四舍五入的整数)。该总量为陆军、空军、海军所需补给的总和。第二个数字是补给上限。
{{SVersion|1.14}}
*图标 {{icon|Infrastructure}} 下方有一个数字,代表补给区域内所有地区的基础设施数量总和。
[[File:Supply map mode button.png|38px|Supply map mode button]]
** {{icon|Infrastructure}} 图标可以被点击,每次点击都会在建造界面为该补给区域内所有地区添加一个基础设施建造序列,当然每个地区基础设施总数不能超过10个。如果补给区域内有任何地区在建设基础设施,数字都会变为黄色并显示为"x/y"格式,其中"x"为建设完成后基础设施总数,"y"为当前基础设施总数。
The supply map mode shows the supply network for a nation, its territories, and its allies' territories. Reference [[Logistics|Logistics]] for more detail regarding supply.
**When hovering the cursor over a supply area, the {{icon|Infrastructure}} will also have a number above it, appearing in either white or {{red|red}}. This number appears to reflect the total supply throughput, measured as 2.5 times the square of the average infrastructure level in the supply area, rounded down (this is equivalent to the sum of the calculations performed to determine [[Logistics#Incoming_supply|overland incoming supply]] if the same supply area in question was considered both the receiving and sending area). If this number is {{red|red}}, it means the supply area is bottlenecked, i.e., the supply area could potentially receive more incoming supply, and pass along more supply, if the infrastructure in the supply area is upgraded.
[[File:Supply-006.png|300px|thumb|right|The two crates in the map mode selection area in the bottom-right of the screen indicate the supply map mode.]]
**Note that in the case where a supply area is coastal and its incoming supply arrives from overseas, the infrastructure's top number will instead be only 2 times the square of the average infrastructure level (i.e., there is no overland "sending" area).
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*The {{icon|Naval base}}, if it is applicable to the supply area, has a number below it which, unlike the infrastructure, is the highest naval base level in the supply area.
**Clicking on the {{icon|Naval base}} will queue a single upgrade of the highest-level naval base in the supply area. If upgrades to the highest-level naval based are queued, this number will appear in yellow and be expressed in an "x/y" format where "x" is the final total level of that naval base, and "y" is the current level.
**When hovering the cursor over a supply area, the {{icon|Naval base}} will also have a number above it, appearing in either white or {{red|red}}. This number appears to reflect the amount of supply that can be received from or passed forward overseas through naval bases in the supply area, measured as three times the sum total level of ''all'' naval bases in the supply area (this is equivalent to performing the [[Logistics#Incoming_supply|overseas incoming supply]] calculation, while ignoring whether the originating naval base might be of a lower level). Similar to the infrastructure's top number, if this number is {{red|red}} it means it is bottlenecked, i.e., the supply area could potentially receive more incoming supply if the naval base or bases in the supply area are upgraded.
*Note that hovering the cursor over a supply area will reveal an arrow showing the supply chain's path from the national capital to the area in question, and will reveal the infrastructure and naval base top numbers over each supply area in the chain. A red number indicates only the ''current'' bottleneck in the entire chain. Therefore, only one of the incoming supply paths in the area over which the cursor is hovering, either the infrastructure or naval base(s), can be currently bottlenecked. Accordingly, only one of these two numbers may appear red at any given time. If both numbers are white, there is no bottleneck in that supply area, but there may be a bottleneck elsewhere in the supply chain.
**A bottleneck in the capital supply area's infrastructure simply indicates that not all states in that area have infrastructure fully upgraded to level 10.
 
The calculations and consequences of these numbers are further detailed on the [[Logistics]] page.
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=== Terrain map mode ===
=== Terrain map mode ===
{{SVersion|1.9}}
{{SVersion|1.14}}
[[File:Terrain map mode button.png|38px|left|Terrain map mode button]]
[[File:Land Terrain Map.png|300px|thumb|right|Land terrain in terrain mapmode.]]
[[File:Land Terrain Map.png|300px|thumb|right|Land terrain in terrain mapmode.]]
[[File:Navalterrains.png|300px|thumb|right|Naval terrain in terrain mapmode.]]
[[File:Navalterrains.png|300px|thumb|right|Naval terrain in terrain mapmode.]]
The terrain map mode shows the [[terrain]] of each region on the map using simplified colors. Land terrain has high adjusters for attack, defense and movement of land units. The terrain map mode can be useful to plan your offense or defense in for you favorable terrain.
The terrain map mode shows the [[terrain]] of each region on the map using simplified colors. Land terrain has high adjusters for attack, defense and movement of land units while [[Strategic_region#Naval_terrain|naval terrain]] has different adjusters for attack, defense and movement of naval units. The terrain map mode can be useful to plan your offense or defense using favorable terrain.


Colors of the terrains:
Colors of the terrains:
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=== Resistance map mode===
=== Resistance map mode===
{{SVersion|1.9}}
{{SVersion|1.14}}
[[File:Resistance map mode button.png|38px|left|Resistance map mode button]]
[[File:Resistance map nogui.png|300px|thumb|right|Resistance map mode.]]
[[File:Resistance map nogui.png|300px|thumb|right|Resistance map mode.]]
The resistance map mode shows [[resistance]] per state. Yellow indicates low, orange higher and red high resistance.<br>
The resistance map mode shows [[resistance]] per state. Yellow indicates low, orange higher and red high resistance.<br>
The percentage of resistance (0%-100%) is shown for each state. A green arrow downwards shows decreasing resistance, a red arrow upwards increasing resistance.<br>
The percentage of resistance (0%-100%) is shown for each state. A green arrow downwards shows decreasing resistance, a red arrow upwards increasing resistance.<br>
Also 3 resistance tiers are shown:
Also 4 resistance tiers are shown:
* [[File:Resistance organized resistance.png]] '''Organized Resistance''' if the resistance is {{red| >25% }}
* [[File:Resistance organized resistance.png]] '''Organized Resistance''' if the resistance is {{red| >25% }}
* [[File:Resistance emboldened resistance.png]] '''Emboldened Resistance''' if the resistance is {{red| >50% }}
* [[File:Resistance emboldened resistance.png]] '''Emboldened Resistance''' if the resistance is {{red| >50% }}
* [[File:Resistance uprising.png]] '''Uprising''' if the resistance is {{red| >75% }}
* [[File:Resistance uprising.png]] '''Uprising''' if the resistance is {{red| >75% }}
* [[File:Resistance rebellion.png]] '''Rebellion''' if the resistance is {{red| >90% }}
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=== Compliance map mode===
=== Compliance map mode===
{{SVersion|1.9}}
{{SVersion|1.14}}
[[File:Compliance map mode button.png|38px|left|Compliance map mode button]]
[[File:Compliance map.png|300px|thumb|right|Compliance map mode.]]
[[File:Compliance map.png|300px|thumb|right|Compliance map mode.]]
Shows [[compliance]] per state. 
Shows [[compliance]] per state. 
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=== Resource map mode ===
=== Resource map mode ===
{{SVersion|1.9}}
{{SVersion|1.14}}
[[File:Resource map mode button.png|38px|left|Resource map mode button]]
[[File:Resource map nogui.png|300px|thumb|right|The Resource map mode.]]
[[File:Resource map nogui.png|300px|thumb|right|The Resource map mode.]]
Shows [[resource]] locations and trade routes.
Shows [[resource]] locations and trade routes.


The resources map mode shows any convoy/ trade routes that are connected to the nation and canals/ straits across the world, similar to the naval map mode. However, this map mode looks like the default map mode when zoomed out, but when zoomed in, it shows a resource icon above any state that has a resource, along with the number of that resource produced in that province.
The resources map mode shows any convoy/ trade routes that are connected to the nation and canals/ straits across the world, similar to the naval map mode. However, this map mode looks like the default map mode when zoomed out, but when zoomed in, it shows a resource icon above any state that has a resource, along with the number of that resource produced in that state.
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=== Diplomacy map mode ===
=== Diplomacy map mode ===
{{SVersion|1.9}}
{{SVersion|1.14}}
[[File:Diplomacy map mode button.png|38px|left|Diplomacy map mode button]]
[[File:Diplomacy map nogui.png|300px|thumb|right|The Diplomacy map mode.]]
[[File:Diplomacy map nogui.png|300px|thumb|right|The Diplomacy map mode.]]
Shows [[Diplomacy|diplomatic]] relations.
Shows [[Diplomacy|diplomatic]] relations.
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*{{red|Red}} is the color of any nations that the nation is currently at war with.
*{{red|Red}} is the color of any nations that the nation is currently at war with.
*{{red|Light red}} is the color of friendly territory that is occupied by enemies.
*{{red|Light red}} is the color of friendly territory that is occupied by enemies.
*'''Neon orange''' is the color of countries that the nation has [[wargoals]] against.
*<span style="color: orange;">'''Neon orange'''</span> is the color of countries that the nation has [[wargoals]] against.
*'''Light orange''' is the color of any country the nation has very bad relations with.
*<span style="color: orange;">'''Light orange'''</span> is the color of any country the nation has very bad relations with.
*{{blue|Blue}} is the color of any allied nations.
*{{blue|Blue}} is the color of any allied nations.
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=== Factions map mode ===
=== Factions map mode ===
{{SVersion|1.9}}
{{SVersion|1.14}}
[[File:Factions map mode button.png|38px|left|Factions map mode button]]
[[File:Faction map nogui.png|300px|thumb|right|The Factions map mode.]]
[[File:Faction map nogui.png|300px|thumb|right|The Factions map mode.]]
The [[factions]] map mode shows the factions that exist around the world. The faction is colored the color of the leader nation, i.e. the Axis is grey due to the color of Germany, and it stretches across all nations in that faction.
The [[factions]] map mode shows the factions that exist around the world. The faction is colored the color of the leader nation, i.e. the Axis is grey due to the color of Germany, and it stretches across all nations in that faction.
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=== States map mode ===
=== States map mode ===
{{SVersion|1.9}}
{{SVersion|1.14}}
[[File:States map mode button.png|38px|left|States map mode button]]
[[File:States map nogui.png|300px|thumb|right|The States map mode.]]
[[File:States map nogui.png|300px|thumb|right|The States map mode.]]
Shows [[states]] and population/ state category.
Shows [[states]] and state category/[[Construction#Slot_count|shared building slots]].
 
The states map mode shows an outline of every state in the world. These outlines are different colors based on the state category which is associated with the quantity of shared building slots. This directly controls how many factories are allowed to be built in a state. The type of state can be found by simply hovering over it.
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=== Infrastructure map mode ===
{{SVersion|1.14}}
[[File:Infrastructure map mode button.png|38px|left|Infrastructure map mode button]]
[[File:Infrastructure screenshot.png|300px|thumb|right|The Infrastructure map mode.]]
The infrastructure map mode shows the level of [[Construction#Infrastructure|infrastructure]] in each state.
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The states map mode shows an outline of every state in the world. These outlines are different colors based on the population of the state/ state category. This directly controls how many factories are allowed to be built in a state. The type of state can be found by simply hovering over it.
=== Population map mode ===
{{SVersion|1.14}}
[[File:Population map mode button.png|38px|left|Population map mode button]]
[[File:Population screenshot.png|300px|thumb|right|The Population map mode.]]
The Population map mode shows the amount of [[State#Population|population]] in each state.
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=== Ideology map mode ===
{{SVersion|1.14}}
[[File:Ideology map mode button.png|38px|left|Ideology map mode button]]
The Ideology map mode shows the countries by their [[Ideology|ideology]]. 
* {{red|Red}} is the color of communist nations.
* {{blue|Blue}} is the color of democratic nations.
* <span style="color:brown;">'''Brown'''</span> is the color of fascist nations.
* <span style="color:gray;">'''Gray'''</span> is the color of non-aligned nations.
[[File:Ideology screenshot.png|300px|thumb|right|The Ideology map mode.]]
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{{Mechanics_Navbox}}
{{Mechanics_Navbox}}

2024年8月5日 (一) 23:51的最新版本

First official public screenshot of HoI4's map & interface, from the 7th February 'Our Vision' dev diary

The map is where most tactical and strategic decisions happen. It also provides information related to these purposes, such as, weather, air combat, land combat, naval combat, and buildings.

Map divisions

The Map can be divided into three subdivisions:

Map modes

The map mode icons.

Using different map modes, you can alter the information presented on the map. These map modes can be activated by either clicking on the appropriate button (icon) located in the lower right corner of the main screen or by pressing the associated hotkey. Additional map modes can be revealed by clicking the Mapmodes open all button.png arrow button.

Additional map modes.

Default map mode

Default map mode button
File:Default map nogui.jpg
The Default map mode without the day/night loop.

Shows sovereign nations and armies.

The default map mode is a combination of the political map mode and terrain map mode from previous games. It shows the name of all the nations, with their political color. Zoomed out, mainly the nation's color is seen, however, when zooming in, the terrain becomes more and more visible, integrating both map modes into one. Air fields, naval bases, capitals, and almost any other object on the map can be seen in this mode, represented by different symbols:

  • Naval bases are anchors Naval base icon.
  • Airfields are a top down picture of an airplane.
  • Capitals are a star, which can be green if it is the nation's capital, gray if they are any other nation's capital, or red if they are the capital of any of the nation's enemies. All capitals contain victory points.
  • Victory points are denoted by either a square, a pentagon, or a circle depending on the value. They are named when zoomed in and follow the color scheme of capitals.
    • square = minor vp (1, 2, 3, or 5 are common)
    • pentagon = medium vp (10 or 15 are common)
    • circle = major vp (20, 25, 30, or 40 are common)
    • star = capital vp (1, 2, 3, 4, 5, 10, 13, 15, 20, 25, 30, 40, or 50 are common)
  • Units can be seen as counters or sprites on the map.
  • Battles can be seen as pointers that are green if the nation is winning the battle, yellow if the battle is favoring neither side, or red if the nation is losing the battle, and it shows a number that summarizes how much the battle favors one side or the other.
  • Naval combat can be seen along with navies and their missions.
  • Aircraft can be seen flying where aircraft are in operation.
  • Forts and any other state- or province-wide constructions are also visible.
  • Demilitarized zones will be a red outline around any demilitarized area. The only time they are used is at the beginning of the game in the Rhineland, Danzig, the Turkish Straits (requires Battle for the Bosporus Battle for the Bosporus) and Åland. An exception is the option to create demilitarized zones (DMZ) during peace conferences (requires By Blood Alone By Blood Alone) .

Strategic navy map mode

The Strategic Navy map mode.
Strategic Navy map mode button

Shows strategic regions relevant to naval activity, with information on naval supremacy and naval tasks.

The naval map mode consists of the world's strategic regions, with a color scheme similar to the diplomacy for states on land under it. Convoy routes are also shown here with the following color scheme:

  • Blue trade routes are resource transfers. These are imports, exports or resource transfers from owned oversea resources.
  • White trade routes are supply transfers to oversea units.
  • Green trade routes are lend lease routes.

Trade routes require convoys to operate.

Strategic regions that have sea provinces will be highlighted with green if they are under allied naval superiority. Provinces that are striped red are out of the fleets' operational range.

Straits

Strait canal

Canals or any type of controlled strait are shown on this map mode, and by hovering over them it is possible to see the access permissions your country has as well as the land provinces controlling the strait (blue outline). Straits are also shown on the Supply Map Mode and the Resource Map mode.

The following, are the names and province control points of the straits/canals on map and their respective permissions granted to nations (depending on the relations with the strait controllers).

Name Province Control Unit Permissions Contested? Enemy Friend Neutral
Suez Canal Cairo, Sinai Armies No No Yes Yes
Navies
Submarines
Trade
Gibraltar Strait Gibraltar, Spanish Africa Armies No No Yes Yes
Navies No No
Submarines Yes Yes
Trade No No
Bosphorus Strait Istanbul Armies No No Yes No
Navies No
Submarines No
Trade Yes
The Dardanelles Edirne, Bursa Armies No No Yes No
Navies No
Submarines No
Trade Yes
Strait of Hormuz Fars, Abu Dhabi Armies No No Yes Yes
Navies
Submarines
Trade
The Danish Belts Sjaelland, Jutland Armies No No Yes Yes
Navies No
Submarines Yes
Trade No
Kiel Canal Schleswig-Holstein Armies No No Yes No
Navies No
Submarines No
Trade Yes
The Panama Canal Panama Canal (US occupied), Panama Armies No No Yes No
Navies No
Submarines No
Trade Yes
Otranto Strait Puglia, Vlorë Armies Yes No Yes Yes
Navies Yes No
Submarines Yes Yes
Trade Yes No

Strategic air map mode

The Strategic Air map mode.
Strategic Air map mode button

Shows strategic regions with information on aerial supremacy. It is automatically activated when an air base is selected.

The air map mode is, at first glance, merely a map of the strategic regions of the map. However, when at war, the regions can be highlighted with three colors:

  • Red, which means the enemy has air superiority.
  • Green, which means the nation or its allies has air superiority.
  • Yellow, which means the air superiority is contested.

This map mode also shows all of the air missions currently set with the total number of planes assigned.
In the strategic air map mode More Ground Crews.png more ground crews can be assigned, by clicking the icon in the desired strategic region. This gives a +10% bonus to mission efficiency in the strategic region.

Operatives map mode

File:Operatives map mode.png
The Operatives map mode.
Operatives map mode button

Shows the operatives, their missions, on-going operations, and intel network spread. See Intelligence Agency for more detail.

Supply map mode

Supply map mode button The supply map mode shows the supply network for a nation, its territories, and its allies' territories. Reference Logistics for more detail regarding supply.

The two crates in the map mode selection area in the bottom-right of the screen indicate the supply map mode.

Terrain map mode

Terrain map mode button
Land terrain in terrain mapmode.
Naval terrain in terrain mapmode.

The terrain map mode shows the terrain of each region on the map using simplified colors. Land terrain has high adjusters for attack, defense and movement of land units while naval terrain has different adjusters for attack, defense and movement of naval units. The terrain map mode can be useful to plan your offense or defense using favorable terrain.

Colors of the terrains:

  • Plains: Brown
  • Forest: Green
  • Jungle: Green
  • Marsh: Green/blue
  • Hills: Light grayish with a bit yellow or green
  • Mountain: Gray
  • Urban: Dark Gray with road patterns
  • Desert: Yellow
  • Ocean: Blue
  • Deep ocean: Dark blue
  • Shallow sea: Light blue
  • Fjords and archipelagos: Cyan

Resistance map mode

Resistance map mode button
Resistance map mode.

The resistance map mode shows resistance per state. Yellow indicates low, orange higher and red high resistance.
The percentage of resistance (0%-100%) is shown for each state. A green arrow downwards shows decreasing resistance, a red arrow upwards increasing resistance.
Also 4 resistance tiers are shown:

  • Resistance organized resistance.png Organized Resistance if the resistance is >25%
  • Resistance emboldened resistance.png Emboldened Resistance if the resistance is >50%
  • Resistance uprising.png Uprising if the resistance is >75%
  • Resistance rebellion.png Rebellion if the resistance is >90%

Compliance map mode

Compliance map mode button
Compliance map mode.

Shows compliance per state. Lighter blue means more compliance.
The percentage of compliance (0%-100%) is shown for each state.
Also 5 compliance tiers are shown:

  • Compliance informants.png Informants if the compliance is >15%
  • Compliance local police force.png Local Police Force if the compliance is >25%
  • Compliance reorganized workforce.png Reorganized Workforce if the compliance is >40%
  • Compliance volunteer program.png Volunteer Program if the compliance is >60%
  • Compliance a new regime.png A New Regime if the compliance is >80%

Resource map mode

Resource map mode button
The Resource map mode.

Shows resource locations and trade routes.

The resources map mode shows any convoy/ trade routes that are connected to the nation and canals/ straits across the world, similar to the naval map mode. However, this map mode looks like the default map mode when zoomed out, but when zoomed in, it shows a resource icon above any state that has a resource, along with the number of that resource produced in that state.

Diplomacy map mode

Diplomacy map mode button
The Diplomacy map mode.

Shows diplomatic relations.

The diplomacy map mode shows its information through a multitude of colors.

  • Green is the color that any land owned and controlled by the nation
  • Light green is the color that any land occupied by the nation will be colored.
  • Dark green is the color of any nation that has very good relations with the nation.
  • Red is the color of any nations that the nation is currently at war with.
  • Light red is the color of friendly territory that is occupied by enemies.
  • Neon orange is the color of countries that the nation has wargoals against.
  • Light orange is the color of any country the nation has very bad relations with.
  • Blue is the color of any allied nations.

Factions map mode

Factions map mode button
The Factions map mode.

The factions map mode shows the factions that exist around the world. The faction is colored the color of the leader nation, i.e. the Axis is grey due to the color of Germany, and it stretches across all nations in that faction.

States map mode

States map mode button
The States map mode.

Shows states and state category/shared building slots.

The states map mode shows an outline of every state in the world. These outlines are different colors based on the state category which is associated with the quantity of shared building slots. This directly controls how many factories are allowed to be built in a state. The type of state can be found by simply hovering over it.

Infrastructure map mode

Infrastructure map mode button
File:Infrastructure screenshot.png
The Infrastructure map mode.

The infrastructure map mode shows the level of infrastructure in each state.

Population map mode

Population map mode button
File:Population screenshot.png
The Population map mode.

The Population map mode shows the amount of population in each state.

Ideology map mode

Ideology map mode button

The Ideology map mode shows the countries by their ideology.

  • Red is the color of communist nations.
  • Blue is the color of democratic nations.
  • Brown is the color of fascist nations.
  • Gray is the color of non-aligned nations.
File:Ideology screenshot.png
The Ideology map mode.

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