人力:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
(merge from offical wiki)
 
无编辑摘要
第1行: 第1行:
{{version|1.8}}
{{version|1.9}}
[[File:Country_manpower.jpg|thumb|A country's manpower tooltip shows a breakdown of its free and used manpower by branch as well as the current global recruitment ratio]]
[[File:Country_manpower.jpg|thumb| 一个国家的人力显示了按单位划分的剩余人力和使用的人力的细目以及其他相关信息]]
{{Icon|manpower}}'''Manpower''' encompasses the number of people serving in the different branches of military and the number of people available for service. As all military [[unit]]s need manpower, it is critical to manage its availability. The free manpower for the player's [[country]] is shown at the top left of the screen. The tooltip when mousing over the number shows a more detailed breakdown.
{{Icon|manpower}} '''人力'''('''Manpower''' )包括在不同军事部门服役的人力和剩余人力。由于所有军队都需要人力,因此管理其可用性至关重要。屏幕左上方显示了玩家[[ 国家]] 的可用人力。将鼠标悬停在数字上时,工具提示会显示更详细的分类。


==Free manpower==
== 剩余人力==
{{SVersion|1.8}}
{{SVersion|1.9}}
{{See also|Population}}
{{See also| 人口}}
Free manpower is available for training/deploying new units, like [[division]]s, [[air wing]]s, and [[ship]]s, and for [[reinforcement]]s. It is usually the sum of recruitable populations in all [[state]]s the country controls, but a country can also store free manpower off-map if necessary.
Free manpower is available for training/deploying new units, like [[division]]s, [[air wing]]s, and [[ship]]s, and for [[reinforcement]]s. It is usually the sum of recruitable populations in all [[state]]s the country controls, but a country can also store free manpower off-map if necessary.



2020年8月22日 (六) 15:58的版本

一个国家的人力显示了按单位划分的剩余人力和使用的人力的细目以及其他相关信息

人力 人力Manpower)包括在不同军事部门服役的人力和剩余人力。由于所有军队都需要人力,因此管理其可用性至关重要。屏幕左上方显示了玩家国家的可用人力。将鼠标悬停在数字上时,工具提示会显示更详细的分类。

剩余人力

参见:人口

Free manpower is available for training/deploying new units, like divisions, air wings, and ships, and for reinforcements. It is usually the sum of recruitable populations in all states the country controls, but a country can also store free manpower off-map if necessary.

It can be increased in multiple ways:

  • Extracting more manpower from already controlled states.
    • Enacting new conscription laws or otherwise increasing the recruitable population ratio (e.g. through certain national focuses). This usually provides the bulk of free manpower increase but needs to be planned in advance because it takes time to mobilize the recruits.
    • Some focuses and decisions (e.g. USA's decision to grant statehood to Alaska) allow changing states into cores, removing the non-core penalty from their recruitable population ratio.
    • A Prince of Terror political adviser changes the recruitable population penalty in non-core states from -98% to -96%.
    • Picking gentler occupation policies increases recruitable population in occupied non-core states. Annexing a state in a peace conference removes the occupation penalty entirely.
  • Monthly population growth in states passively contributes a small amount of recruitable population each month
  • Taking control of additional states, especially if they are cores.
  • Some events and focuses grant flat amounts of manpower.
  • Less important units can be disbanded, deleted, or reduced in size to gain back some free manpower instantly.

Manpower gained through one of the last two options will be stored in controlled states or off-map if all states are at capacity.

Recruitable manpower in states can be lost if they are captured by the enemy.

Used manpower

The used manpower is split into the three branches of military.

Army

The army manpower includes all divisions of the country. The army manpower in the field, used as a condition in some focuses, includes all divisions that have been deployed and have not been sent as volunteers. Army manpower in training includes all divisions that have not yet been deployed. The amount of manpower that can be used for training new divisions is restricted to 75% of the manpower in the field or 100000, whichever is higher. Divisions can start training partially while just a fraction of the required manpower is available.

Manpower is needed for every battalion or support company in your land units. For example:

  • Infantry battalions need 1000 manpower to be full strength.
  • Engineer support companies need 300 manpower to be full strength.

The division designer shows the total manpower required by a division template.

Air force and navy

For the air force and navy, the total service manpower of their units is shown in the manpower tooltip respectively. Ships and air wings can only be deployed if the required service manpower is available.

For example:

  • Destroyers 1s (1922) require 250 naval service manpower
  • Carriers 3s (1940) require 5.5K naval service manpower
  • Air wings with tactical bombers require 40 air wing service manpower for each plane
  • Air wings with fighters require 20 air wing service manpower for each plane

Total manpower

This is the sum of the country's off-map free manpower and all controlled states' recruitable population caps, additionally itemized by core and non-core states. It has no practical purpose for the game and importantly is not the sum of any of the other manpower numbers.

Loss

Division manpower reinforcement.jpg

Manpower can be lost as casualties of war. When damage taken by units during accidents or combat results in casualties, they are instantly removed from the units manpower pool, which may reduce the units combat effectiveness. If a division gets overrun or disbanded/destroyed in an encirclement, 20% of its remaining manpower gets returned, the rest is lost.

Divisions that lack full manpower request reinforcements from the free manpower pool as long as they have a supply line back to the capital. Reinforcements arrive in increments of 10% of the division's full manpower. Ships can replenish lost crew at a rate of 5% daily.

Exercising divisions, air wings, or task forces does not cause casualties, nor does any kind of attrition on divisions.


hoi4de:Manpower hoi4es:Manpower hoi4fr:Manpower hoi4pl:Manpower hoi4pt:Manpower hoi4ru:Manpower