机制: Difference between revisions

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{{Version|1.5}}
{{Version|1.9}}
'''Mechanics''' are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.
'''机制''' ('''Mechanics''' ),在游戏中各个方面需要具体讨论,此处给出各种机制的简介以及至细节页面的链接。
 
== 政治 ==
== Politics ==
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
! width=1% class="unsortable" | !! width=15% | Mechanic
! width=1% class="unsortable" | !! width=15% | 机制
! width=3% | Ver.
! width=3% | 版本
! width=60% class="unsortable" | Notes
! width=60% class="unsortable" | 描述
|-
|-
|  style="text-align:center;" | [[File:Unknown Ideology.png|22px|link=]] || [[Ideology]] || 1.9 || A political ideology is the sum of ideas, concepts and theories to justify political action. The game has four primary ideologies: communism, democracy, fascism and non-aligned (neutral).
|  style="text-align:center;" | [[File:Unknown Ideology.png|22px|link=]] || [[Ideology|意识形态]] || 1.9 || 意识形态是一系列能决定阵营所属的理念、概念和理论的集合。游戏有四大基础意识形态:共产主义、民主主义、法西斯主义和中立
|-
|-
| [[File:Relation join faction.png|22px|link=]] || [[Faction]] || 1.9
| [[File:Relation join faction.png|22px|link=]] || [[Faction|阵营]] || 1.9
| A faction is an alliance of nations that can call on each other when fighting a war. The player is never forced to join the war of other faction members.
| 阵营是可以呼叫其他成员进入战争的联盟,玩家不会被强迫加入其他阵营的战争
|-
|-
| [[File:Goal unknown.png|22px|link=]] || [[National focus]] || 1.6
| [[File:Goal unknown.png|22px|link=]] || [[National focus|国策]] || 1.6
| The national focus tree represents the decisions available to steer the country towards economic development, militarization or political action.
| 国策树表示了一系列可用的用以引导国家进行经济发展、军事活动或是政治行动的决定
|-
|-
| [[File:Ideas.png|22px|link=]] || [[Ideas]] || 1.8
| [[File:Ideas.png|22px|link=]] || [[Ideas|理念]] || 1.8
| Ideas are the set of laws, political advisers, research and production companies and the military staff available to each country.
| 理念是一系列可用法律,政治顾问,研究和生产公司与军事参谋的集合
|-
|-
| [[File:Political power.png|22px|link=]] || [[Government]] || 1.9
| [[File:Political power.png|22px|link=]] || [[Government|政府]] || 1.9
| The political aspects of a country.
| 政府是国家的政治概念
|-
|-
| [[File:Autonomy integrated puppet icon.png|22px|link=]] || [[Puppet]] || 1.8
| [[File:Autonomy integrated puppet icon.png|22px|link=]] || [[Puppet|傀儡国]] || 1.8
| A puppet is a country whose politics are largely controlled by another country.
| 傀儡国是一种在政治上极大受制于其他国家的国家
|-
|-
| [[File:Allied plans button.png|22px|link=]] || [[Diplomacy]] || 1.9
| [[File:Allied plans button.png|22px|link=]] || [[Diplomacy|外交]] || 1.9
| Diplomacy is the interaction between [[countries]].
| 外交是[[countries|国家]] 之间的互动
|-
|-
| [[File:World Tension.png|22px|link=]] || [[World tension]] || 1.5
| [[File:World Tension.png|22px|link=]] || [[World tension|全球紧张度]] || 1.5
| World tension is a measure of how heated the atmosphere between the countries is.
| 全球紧张度是衡量世界紧张氛围的热度的量
|-
|-
| [[File:Generic volunteer expedition bonus.png|22px|link=]] || [[Civil war]] || 1.8
| [[File:Generic volunteer expedition bonus.png|22px|link=]] || [[Civil war|内战]] || 1.8
| When a country is divided on ideological grounds and no peaceful solution is available, a civil war will begin.
| 当国家被分为不同的意识形态阵营且不能和平解决问题时,内战就会爆发
|-
|-
| [[File:Occupation.png|22px|link=]] || [[Occupation]] || 1.9
| [[File:Occupation.png|22px|link=]] || [[Occupation|占领区]] || 1.9
| When country obtains any non-core land it will become occupied.
| 当国家占有任何非核心领土时将处于占领状态
|-
|-
| [[File:Espionage.png|22px|link=]] || [[Intelligence agency]] || 1.9
| [[File:Espionage.png|22px|link=]] || [[Intelligence agency|情报机构]] || 1.9
| Intelligence agency is a foundation of your espionage network.
| 战略情报局是进行间谍活动的基础
|-
| [[File:Bop_texticon.png|22px|link=]] || [[Balance of power|权力平衡]] || 1.12
| 用于模拟两个政治派别的权力博弈
|}
|}


== Production ==
== 生产 ==
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
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! width=15% | 机制
! width=3% | Ver.
! width=3% | 版本
! width=60% class="unsortable" | Notes
! width=60% class="unsortable" | 描述
|-
|-
| [[File:Traded factories.png|22px|link=]] || [[Trade]] || 1.9
| [[File:Traded factories.png|22px|link=]] || [[Trade|贸易]] || 1.9
| Resources can be traded between countries.
| 资源可以被交易于国家之间
|-
|-
| [[File:Industrial capacity.png|22px|link=]] || [[Production]] || 1.5
| [[File:Industrial capacity.png|22px|link=]] || [[Production|生产]] || 1.5
| Production of equipment or ships is necessary for all military units.
| 装备与船只对军事单位是不可或缺的
|-
|-
| [[File:Concentrated industry.png|22px|link=]] || [[Construction]] || 1.5
| [[File:Concentrated industry.png|22px|link=]] || [[Construction|建筑]] || 1.5
| Constructions are fixed assets that may be built in states.
| 建筑是可以在州内进行建造的固有资产
|-
|-
| [[File:Equipment.png|22px|link=]] || [[Equipment]] || 1.8
| [[File:Equipment.png|22px|link=]] || [[Equipment|装备]] || 1.8
| Equipment is a necessary component of combat units.
| 装备是作战单位的重要组成部分
|-
|-
| [[File: Fuel_icon.png|22px|link=]] || [[Fuel]] || 1.8
| [[File: Fuel_icon.png|22px|link=]] || [[Fuel|燃料]] || 1.8
| Fuel is a resource needed for the operation of vehicles with combustion engines, including trucks, tanks, aircraft, and ships.
| 燃料是使用内燃机的机动部队的必要资源,机动部队包括车辆、坦克、空军与船只
|}
|}


== Research and technology ==
== 科研与科技 ==
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
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! width=3% | Ver.
! width=3% | 版本
! width=60% class="unsortable" | Notes
! width=60% class="unsortable" | 描述
|-
|-
| [[File:Atomic research.png|22px|link=]] || [[Research]] || 1.5
| [[File:Atomic research.png|22px|link=]] || [[Research|科研]] || 1.5
| Research is required to unlock technologies.
| 科研可以解锁科技
|-
|-
| {{icon|unknown}} || [[Infantry technology]] || 1.9
| {{icon|unknown}} || [[Infantry technology|步兵科技]] || 1.9
| Research technologies that improve infantry weapons and equipment, and unlock and improve motorized, mechanized, and special forces infantry.
| 研究提升步兵武器装备;并解锁摩托化、机械化和特种部队的科技
|-
|-
| {{icon|unknown}} || [[Support Companies technology]] || 1.9
| {{icon|unknown}} || [[Support Companies technology|支援装备科技]] || 1.9
| Research technologies that unlock and improve all types of support battalions.
| 研究解锁、升级各种支援装备的科技
|-
|-
| {{icon|unknown}} || [[Armor technology]] || 1.9
| {{icon|unknown}} || [[Armor technology|装甲科技]] || 1.9
| Research technologies that unlock all types and models of tanks, from light to super heavy chassis, as well as their variants.
| 研究解锁、升级各种坦克的科技,包括从轻型坦克到超重型坦克及其各种变种的科技
|-
|-
| {{icon|unknown}} || [[Artillery technology]] || 1.9
| {{icon|unknown}} || [[Artillery technology|炮兵科技]] || 1.9
| Research technologies that unlock and improve all types of artillery, including anti-tank, anti-air and rocket artillery.
| 研究解锁、升级各种火炮的科技,包括反坦克炮、防空炮和火箭炮的科技
|-
|-
| {{icon|unknown}} || [[Land doctrine]] || 1.7
| {{icon|unknown}} || [[Land doctrine|陆军学说]] || 1.7
| Research one of the four land doctrine trees: mobile warfare, superior firepower, grand battleplan and mass assault.
| 研究四种陆军学说之一:机动作战、火力优势、决战计划和人海战术的科技
|-
|-
| {{icon|unknown}} || [[Naval technology]] || 1.8
| {{icon|unknown}} || [[Naval technology|海军科技]] || 1.8
| Research technologies that unlock new ship types and classes, as well as submarine and improve transports for naval invasions.
| 研究解锁新各种型号、新级别的舰船、潜艇和运输船的科技的科技
|-
|-
| {{icon|unknown}} || [[Naval doctrine]] || 1.5
| {{icon|unknown}} || [[Naval doctrine|海战学说]] || 1.5
| Research one of the three naval doctrine trees: fleet in being, trade interdiction and base strike.
| 研究三种海军学说之一:存在舰队、贸易拦截和基地打击的科技
|-
|-
| {{icon|unknown}} || [[Air technology]] || 1.5
| {{icon|unknown}} || [[Air technology|空军科技]] || 1.5
Research technologies that unlock or improve all types of airframes: light, medium or heavy, as well as their jet propulsion versions.
研究解锁、升级各种空军的科技,包括轻型、中型和重型战机及其变种的科技
|-
|-
| {{icon|unknown}} || [[Air doctrine]] || 1.5
| {{icon|unknown}} || [[Air doctrine|空战学说]] || 1.5
| Research one of the three air doctrine trees: strategic destruction, battlefield support and operational integrity.
| 研究三种空军学说之一:战略破坏、战场支援和连续作战的科技
|-
|-
| {{icon|unknown}} || [[Engineering technology]] || 1.9
| {{icon|unknown}} || [[Engineering technology|工程学科技]] || 1.9
| Research technologies related to electronic engineering (computers, radios, cryptography), rockets and atomic research.
| 研究与电子工程(电脑、雷达和密码学)、火箭和核研究相关的科技
|-
|-
| {{icon|unknown}} || [[Industry technology]] || 1.9
| {{icon|unknown}} || [[Industry technology|工业科技]] || 1.9
| Research technologies that improve production efficiency and volume of all factories, improve resources excavation, and unlock and improve synthetic refineries.
| 研究提升工业效率和工业生产能力上限;提升资源开采和解锁、提升合成精炼厂的科技
|}
|}


== Military and warfare ==
== 军事与战争 ==
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
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! width=15% | 机制
! width=3% | Ver.
! width=3% | 版本
! width=60% class="unsortable" | Notes
! width=60% class="unsortable" | 描述
|-
|-
| [[File:Relation wargoal.png|22px|link=]] || [[Warfare]] || 1.8
| [[File:Relation wargoal.png|22px|link=]] || [[Warfare|战争]] || 1.8
| When diplomacy is not enough.
| 纸笔不足,则以干戈
|-
|-
| [[File:Generic infantry bonus.png|22px|link=]] || [[Land units]] || 1.5
| [[File:Generic infantry bonus.png|22px|link=]] || [[Land units|陆军单位]] || 1.5
| All army components need to be designed, produced, deployed and supplied to conduct land warfare.
| 所有的陆军部队都需要被设计、生产、部署并被指派参与陆战
|-
|-
| [[File:Overwhelming Firepower.png|22px|link=]] || [[Land warfare]] || 1.7
| [[File:Overwhelming Firepower.png|22px|link=]] || [[Land warfare|陆战]] || 1.7
| Land warfare consists of assigning command groups to theaters, through which they can engage enemy armies and capture territory.
| 陆战由指派集团军应对威胁、与敌人展开遭遇战和占有领土组成
|-
|-
| {{icon|unknown}} || [[Division designer]] || 1.9
| {{icon|unknown}} || [[Division designer|编制设计]] || 1.9
| Designing divisions allow to customize them battalion by battalion.
| 编制设计允许你以营为单位设计一个师
|-
|-
| [[File:People's Army.png|22px|link=]] || [[Army planner]] || 1.8
| [[File:People's Army.png|22px|link=]] || [[Army planner|部队计划]] || 1.8
| Designed divisions need to be recruited and trained to be deployed on the field.
| 设计好编制的师需要在被招募和训练后部署到战场
|-
|-
| [[File:General Staff.png|22px|link=]] || [[Command group]] || 1.8
| [[File:General Staff.png|22px|link=]] || [[Command group|集团军]] || 1.8
| Organization of divisions in command group(s) is necessary to assign them some specific tasks, such as exercise.
| 由师组成的集团军需要被指派任务,例如训练
|-
|-
| [[File:Old Guard.png|15px|link=]] || [[Commander]] || 1.8
| [[File:Old Guard.png|15px|link=]] || [[Commander|指挥官]] || 1.8
| Command groups can be led by a more skillful commander, if available.
| 如果可以,集团军最好由一名经验丰富的指挥官来领导
|-
|-
| [[File:Operational Concentration.png|22px|link=]] || [[Battle plan]] || 1.5
| [[File:Operational Concentration.png|22px|link=]] || [[Battle plan|作战计划]] || 1.5
| A battle plan enables automatic management of divisions in a specific role.
| 作战计划保证了师在具体行动中的指令得以自动执行
|-
|-
| [[File:Tactics combat width.png|22px|link=]] || [[Combat tactics]] || 1.9
| [[File:Tactics combat width.png|22px|link=]] || [[Combat tactics|战术]] || 1.9
| Combat tactics are determined for both sides at the beginning of a battle and after every 24 hours.
| 交战双方的战术于战斗开始时和其后的每24小时被敲定
|-
|-
| [[File:Generic navy bonus.png|22px|link=]] || [[Ship]] || 1.5
| [[File:Generic navy bonus.png|22px|link=]] || [[Ship|海军单位]] || 1.5
| All navies require ship design, production and a naval base to conduct naval missions.
| 所有的船只都需要被设计和付诸生产,并需要被指定一个港口来执行海军任务
|-
|-
| [[File:Floating Fortress.png|22px|link=]] || [[Naval warfare]] || 1.8
| [[File:Floating Fortress.png|22px|link=]] || [[Naval warfare|海战]] || 1.8
| Naval combat is mostly automated through mission orders assigned to fleets and to be carried out in particular Sea Regions.
| 海战几乎靠指派海军任务来自动进行,并且爆发于某一具体的海域之内
|-
|-
| [[File:Generic air bonus.png|22px|link=]] || [[Aircraft]] || 1.9
| [[File:Generic air bonus.png|22px|link=]] || [[Aircraft|空军单位]] || 1.9
| All air wings require plane design, production and an air base to conduct air missions.
| 所有的飞行器都需要被设计和付诸生产,并需要被指定一个空军基地来执行空军任务
|-
|-
| [[File:Strategic Destruction.png|22px|link=]] || [[Air warfare]] || 1.7
| [[File:Strategic Destruction.png|22px|link=]] || [[Air warfare|空战]] || 1.7
| Air warfare consists of the deployment of air wings to Strategic Regions, where they can undertake missions.
| 空战需要将飞行器部署到它们得以执行任务的空域来进行
|-
|-
| [[File:Army experience.png|link=]] || [[Experience]] || 1.5
| [[File:Army experience.png|link=]] || [[Experience|经验]] || 1.5
| Experience is gained mainly during combat and training, but also some national foci give experience. It can be used to create variants and division templates.
| 经验主要由战斗和训练获得,但也可以凭借某些国家的国策获取。其可以用于研发变种武器和改变师的编制
|-
|-
| [[File:Onmap attrition.png|link=]] || [[Attrition and accidents]] || 1.8
| [[File:Onmap attrition.png|link=]] || [[Attrition and accidents|损耗与事故]] || 1.8
| Equipment loss as a result of a sustained offensive.
| 装备会由于持续的进攻而遭受损失
|-
|-
| [[File:Convoys.png|22px|link=]] || [[Logistics]] || 1.5
| [[File:Convoys.png|22px|link=]] || [[Logistics|后勤]] || 1.5
| All military components require supply to function.
| 所有的陆军部队都需要补给来正常运作
|-
|-
| [[File:Manpower.png|22px|link=]] || [[Manpower]] || 1.8
| [[File:Manpower.png|22px|link=]] || [[Manpower|人力]] || 1.8
| Manpower is needed to recruit and strengthen divisions.
| 人力是招募和增强部队所必需的
|-
|-
| [[File:Nuclear Bombs.png|24px]] || [[Nuclear bomb]] || 1.9
| [[File:Nuclear Bombs.png|24px]] || [[Nuclear bomb|核弹]] || 1.9
| Nuclear bombs can be used to inflict heavy damage to the opposing side.
| 核弹可以对对立阵营造成巨大损失
|}
|}


== Map ==
== 地图 ==
{| class="mildtable sortable" width=70%
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! width=3% | 版本
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! width=60% class="unsortable" | 描述
|-
|-
| [[File:Province buildings.png|22px|link=]] || [[Map]] || 1.5
| [[File:Province buildings.png|22px|link=]] || [[Map|地图]] || 1.5
| The map is split in finite regions of various size characteristics.
| 地图被分为不同规格的有限区域
|-
|-
| [[File:Victory point texticon.png|link=]] || [[Province]] || 1.5
| [[File:Victory point texticon.png|link=]] || [[Province|省份]] || 1.5
| The smallest division of the map. Provinces contain a specific terrain and enable some constructions.
| 地图的最小单位,一个省份包含一种地形,并且允许建造某些建筑。
|-
|-
| [[File:River.png|22px|link=]] || [[Terrain]] || 1.5
| [[File:River.png|22px|link=]] || [[Terrain|地形]] || 1.5
| Terrain may apply limitations and penalties to military, actions and attrition.
| 地形可以带来军队移动、行动或损耗等方面的限制与惩罚
|-
|-
| [[File:Storm.png|22px|link=]] || [[Weather]] || 1.9
| [[File:Storm.png|22px|link=]] || [[Weather|天气]] || 1.9
| Weather may apply penalties to military movement, actions and attrition.
| 天气可以造成军队移动、行动或损耗方面的处罚
|-
|-
| [[File:State buildings.png|22px|link=]] || [[State]] || 1.8
| [[File:State buildings.png|22px|link=]] || [[State|地区]] || 1.8
| States are made of one or multiple provinces. States enable some constructions and provide resources and manpower.
| 地区由多个省份组成,地区内允许建造某些建筑并提供资源与人力
|}
|}


== Events ==
== 事件与决议 ==
{| class="mildtable sortable" width=70%
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! width=60% class="unsortable" | 描述
|-
| [[File:Report event soldiers marching.png|22px|link=]] || [[Events|事件]] || -
| 事件将为游戏带来趣味,并且其选择会影响游戏进程
|-
|-
| [[File:Report event soldiers marching.png|22px|link=]] || [[Events]] || ~
| [[File:Report event soldiers marching.png|22px|link=]] || [[ 决议]] || -
| Events add flavor to the game or provide choices that will affect the course of the game.
| 决议将为游戏带来趣味,并且其选择会影响游戏进程
|}
|}


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{{Mechanics_Navbox}}
{{Mechanics_Navbox}}


[[Category:Game concepts|#]]
[[ 分类:Game concepts|#]]


[[hoi4de:Mechanics]]
[[en:Mechanics]]
[[hoi4es:Mechanics]]
[[hoi4fr:Mechanics]]
[[hoi4pl:Mechanics]]
[[hoi4pt:Mechanics]]
[[hoi4ru:Mechanics]]

Latest revision as of 16:54, 11 May 2024

机制Mechanics),在游戏中各个方面需要具体讨论,此处给出各种机制的简介以及至细节页面的链接。

政治

机制 版本 描述
Unknown Ideology.png 意识形态 1.9 意识形态是一系列能决定阵营所属的理念、概念和理论的集合。游戏有四大基础意识形态:共产主义、民主主义、法西斯主义和中立
Relation join faction.png 阵营 1.9 阵营是可以呼叫其他成员进入战争的联盟,玩家不会被强迫加入其他阵营的战争
Goal unknown.png 国策 1.6 国策树表示了一系列可用的用以引导国家进行经济发展、军事活动或是政治行动的决定
Ideas.png 理念 1.8 理念是一系列可用法律,政治顾问,研究和生产公司与军事参谋的集合
Political power.png 政府 1.9 政府是国家的政治概念
Autonomy integrated puppet icon.png 傀儡国 1.8 傀儡国是一种在政治上极大受制于其他国家的国家
Allied plans button.png 外交 1.9 外交是国家之间的互动
World Tension.png 全球紧张度 1.5 全球紧张度是衡量世界紧张氛围的热度的量
Generic volunteer expedition bonus.png 内战 1.8 当国家被分为不同的意识形态阵营且不能和平解决问题时,内战就会爆发
Occupation.png 占领区 1.9 当国家占有任何非核心领土时将处于占领状态
Espionage.png 情报机构 1.9 战略情报局是进行间谍活动的基础
Bop texticon.png 权力平衡 1.12 用于模拟两个政治派别的权力博弈

生产

机制 版本 描述
Traded factories.png 贸易 1.9 资源可以被交易于国家之间
Industrial capacity.png 生产 1.5 装备与船只对军事单位是不可或缺的
Concentrated industry.png 建筑 1.5 建筑是可以在州内进行建造的固有资产
Equipment.png 装备 1.8 装备是作战单位的重要组成部分
Fuel icon.png 燃料 1.8 燃料是使用内燃机的机动部队的必要资源,机动部队包括车辆、坦克、空军与船只

科研与科技

机制 版本 描述
Atomic research.png 科研 1.5 科研可以解锁科技
  1. 重定向 Template:图标 || 步兵科技 || 1.9
研究提升步兵武器装备;并解锁摩托化、机械化和特种部队的科技
  1. 重定向 Template:图标 || 支援装备科技 || 1.9
研究解锁、升级各种支援装备的科技
  1. 重定向 Template:图标 || 装甲科技 || 1.9
研究解锁、升级各种坦克的科技,包括从轻型坦克到超重型坦克及其各种变种的科技
  1. 重定向 Template:图标 || 炮兵科技 || 1.9
研究解锁、升级各种火炮的科技,包括反坦克炮、防空炮和火箭炮的科技
  1. 重定向 Template:图标 || 陆军学说 || 1.7
研究四种陆军学说之一:机动作战、火力优势、决战计划和人海战术的科技
  1. 重定向 Template:图标 || 海军科技 || 1.8
研究解锁新各种型号、新级别的舰船、潜艇和运输船的科技的科技
  1. 重定向 Template:图标 || 海战学说 || 1.5
研究三种海军学说之一:存在舰队、贸易拦截和基地打击的科技
  1. 重定向 Template:图标 || 空军科技 || 1.5
研究解锁、升级各种空军的科技,包括轻型、中型和重型战机及其变种的科技
  1. 重定向 Template:图标 || 空战学说 || 1.5
研究三种空军学说之一:战略破坏、战场支援和连续作战的科技
  1. 重定向 Template:图标 || 工程学科技 || 1.9
研究与电子工程(电脑、雷达和密码学)、火箭和核研究相关的科技
  1. 重定向 Template:图标 || 工业科技 || 1.9
研究提升工业效率和工业生产能力上限;提升资源开采和解锁、提升合成精炼厂的科技

军事与战争

机制 版本 描述
Relation wargoal.png 战争 1.8 纸笔不足,则以干戈
Generic infantry bonus.png 陆军单位 1.5 所有的陆军部队都需要被设计、生产、部署并被指派参与陆战
Overwhelming Firepower.png 陆战 1.7 陆战由指派集团军应对威胁、与敌人展开遭遇战和占有领土组成
  1. 重定向 Template:图标 || 编制设计 || 1.9
编制设计允许你以营为单位设计一个师
People's Army.png 部队计划 1.8 设计好编制的师需要在被招募和训练后部署到战场
General Staff.png 集团军 1.8 由师组成的集团军需要被指派任务,例如训练
Old Guard.png 指挥官 1.8 如果可以,集团军最好由一名经验丰富的指挥官来领导
Operational Concentration.png 作战计划 1.5 作战计划保证了师在具体行动中的指令得以自动执行
Tactics combat width.png 战术 1.9 交战双方的战术于战斗开始时和其后的每24小时被敲定
Generic navy bonus.png 海军单位 1.5 所有的船只都需要被设计和付诸生产,并需要被指定一个港口来执行海军任务
Floating Fortress.png 海战 1.8 海战几乎靠指派海军任务来自动进行,并且爆发于某一具体的海域之内
Generic air bonus.png 空军单位 1.9 所有的飞行器都需要被设计和付诸生产,并需要被指定一个空军基地来执行空军任务
Strategic Destruction.png 空战 1.7 空战需要将飞行器部署到它们得以执行任务的空域来进行
Army experience.png 经验 1.5 经验主要由战斗和训练获得,但也可以凭借某些国家的国策获取。其可以用于研发变种武器和改变师的编制
Onmap attrition.png 损耗与事故 1.8 装备会由于持续的进攻而遭受损失
Convoys.png 后勤 1.5 所有的陆军部队都需要补给来正常运作
Manpower.png 人力 1.8 人力是招募和增强部队所必需的
Nuclear Bombs.png 核弹 1.9 核弹可以对对立阵营造成巨大损失

地图

机制 版本 描述
Province buildings.png 地图 1.5 地图被分为不同规格的有限区域
Victory point texticon.png 省份 1.5 地图的最小单位,一个省份包含一种地形,并且允许建造某些建筑。
River.png 地形 1.5 地形可以带来军队移动、行动或损耗等方面的限制与惩罚
Storm.png 天气 1.9 天气可以造成军队移动、行动或损耗方面的处罚
State buildings.png 地区 1.8 地区由多个省份组成,地区内允许建造某些建筑并提供资源与人力

事件与决议

机制 版本 描述
Report event soldiers marching.png 事件 - 事件将为游戏带来趣味,并且其选择会影响游戏进程
Report event soldiers marching.png 决议 - 决议将为游戏带来趣味,并且其选择会影响游戏进程