坦克设计

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Updated for version 1.13.5

Picking a tank role in the tank designer.

Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees (such as radios from the engineering tech tree).

Tank chassis

Tank chassis types

The chassis is the frame of the tank. Basic categories are light, medium, heavy, modern and amphibious, of which light, medium and heavy can be improved by research. Chassis define largest type of turret it can handle, thus limiting armament type of tank. This can be bypassed only by switching turret for fixed superstructure.

Chassis Year Max Speed Armor Hardness Reliability Production Cost Resource

use per factory

Service

Manpower

Generic inter war light tank chassis.png Inter-War Light Tank Chassis 1922 4 km/h 10 80% 80% 1生产花费 1钢 2人力
Generic light tank chassis 1.png Basic Light Tank Chassis 1934 5 km/h 15 80% 95% 1.25生产花费 1钢 2人力
Generic light tank chassis 2.png Improved Light Tank Chassis 1936 6 km/h 20 80% 110% 1.6生产花费 1钢 2人力
Generic light tank chassis 3.png Advanced Light Tank Chassis 1942 7 km/h 25 80% 130% 2生产花费 2钢 2人力
Generic inter war medium tank chassis.png Inter-War Medium Tank Chassis 1922 4 km/h 20 85% 75% 2.5生产花费 1钢 2人力
Generic medium tank chassis 1.png Basic Medium Tank Chassis 1938 5 km/h 30 85% 80% 2.5生产花费 1钢 2人力
Generic medium tank chassis 2.png Improved Medium Tank Chassis 1940 6 km/h 40 85% 100% 3.2生产花费 1钢 2人力
Generic medium tank chassis 3.png Advanced Medium Tank Chassis 1943 6 km/h 50 85% 120% 4生产花费 2钢 2人力
Generic inter war heavy tank chassis.png Inter-War Heavy Tank Chassis 1922 3 km/h 35 95% 75% 10生产花费 1钢 2人力
Generic heavy tank chassis 1.png Basic Heavy Tank Chassis 1934 5 km/h 55 95% 80% 10生产花费 1钢 2人力
Generic heavy tank chassis 2.png Improved Heavy Tank Chassis 1940 5 km/h 60 95% 110% 10生产花费 1钢1铬 2人力
Generic heavy tank chassis 3.png Advanced Heavy Tank Chassis 1943 5 km/h 75 95% 120% 12生产花费 2钢1铬 2人力
Generic modern tank chassis.png Modern Tank Chassis 1945 7 km/h 65 95% 120% 6生产花费 2钢1铬 2人力
Generic super heavy tank chassis.png Super-Heavy Tank Chassis 1943 4 km/h 90 100% 100% 28生产花费 3钢2铬 2人力
Generic amphibious tank 1.png Amphibious Tank Chassis 1938 5 km/h 15 85% 110% 4.5生产花费 1钢 2人力

Engine

Engine types

Type of engine helps in certain uses of tank, either increasing maximum speed, reliability, defense and breakthrough, which can come at cost of higher production cost or fuel usage.

Module Max

Speed

Breakthrough Defense Reliability Fuel

Usage

Production

Cost

Design

Cost

File:Tank module diesel engine.png Diesel Engine +25% 2Fuel usage 1生产花费 6Design cost
File:Tank module gas turbine engine.png Gas Turbine 0.5 km/h +25% –10% 4Fuel usage 3生产花费 6Design cost
File:Tank module gasoline engine.png Gasoline Engine 0.5 km/h +15% 2Fuel usage 1生产花费 Default type

(otherwise 6Design cost)

File:Tank module petrol electric engine.png Petrol-Electric Engine 2 +15% 2 +15% –50% 2Fuel usage 2生产花费 + 15%生产花费 6Design cost

Engine upgrades

It is possible to improve the stats of the engine by upgrading its level. Each level provides the same stacking effects.

Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.

Technology Effects Effects per upgraded level
Nsb engine tech 1.png Basic Engine Enables engine upgrade levels of 5-9 Max speed: 0.1 km/h

Reliability: –1.5%

Fuel Usage: 0.05Fuel consumption

Production Cost: 0.1生产花费

Design Cost: 1Design cost

Nsb engine tech 2.png Improved Engine Enables engine upgrade levels of 10-14
Nsb engine tech 3.png Advanced Engine Enables engine upgrade levels of 15-17
Nsb engine tech 4.png Modern Engine Enables engine upgrade levels of 18-20

Suspension

A tank's suspension system is designed to support the weight of the tank and its crew, while also providing a smooth ride.

Tracked suspension

Tracked suspension are availible for all chassis types. Bogie suspension is default type with no additional production cost, other types increase certain stats for additional production cost.

Module Max

Speed

Breakthrough Reliability Production

Cost

Design

Cost

File:Tank module bogie suspension.png Bogie Suspension Default type

(otherwise 6Design cost)

File:Tank module christie suspension.png Christie Suspension +20% 1生产花费 6Design cost
File:Tank module interleaved roadwheels.png Interleaved Roadwheels 4 2生产花费 6Design cost
File:Tank module torsion bar.png Torsion Bar +15% 1生产花费 6Design cost

Non-tracked suspension

Wheeled suspension is available after researching Early Truck, Half-track suspension is unlocked by researching Mechanized I. Non-tracked suspensions are only available for light chassis. They decrease production cost, decrease reliability and lower hardness.

Module Hardness Reliability Production

Cost

Design

Cost

File:Tank module half track suspension.png Half-track Suspension –30% –10% –5%生产花费 6Design cost
File:Tank module wheeled suspension.png Wheeled Suspension –40% – 20% –10%生产花费 6Design cost

Armor

The armor modules represent the processes used during the construction of the tank's chassis and its armor.

Armor types

At start of the game both riveted and cast armor are available after researching Inter-War Tank Development tech, welded armor is unlocked after researching Basic Armor Protection.

Module Armor Breakthrough Defense Hardness Production

Cost

Resource

use per

factory

Design

Cost

File:Tank module riveted armor.png Riveted Armor 2 2 –20%生产花费 Default type

(otherwise 8Design cost)

File:Tank module cast armor.png Cast Armor +30% 3 3 +2.0% +20%生产花费 8Design cost
File:Tank module welded armor.png Welded Armor +30% 4 4 1铬 8Design cost

Armor upgrades

It is possible to improve the armor stats by upgrading its level. Each level provides the same stacking effects.

Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.

Technology Effects Effects per upgraded level Resource

use per factory

Nsb armor tech 1.png Basic Armor Protection Enables armor upgrade levels of 5-9 Breakthrough: 1.2

Max speed: −0.1 km/h

Armor 2.5

Reliability: –1.5%

Production cost: 0.2生产花费

Design Cost: 1Design cost

  • At level 5 and above: +1钢
Nsb armor tech 2.png Improved Armor Protection Enables armor upgrade levels of 10-14
Nsb armor tech 3.png Advanced Armor Protection Enables armor upgrade levels of 15-17
Nsb armor tech 4.png Modern Armor Protection Enables armor upgrade levels of 18-20

Turret

Turrets are the main source of breakthrough, representing visibility from vehicle, size of crew workspace and their workload. Type of chassis determine maximus size of turret. Size of turret determines size of the weapon it can mount. Smaller weapons can be always mounted. Fixed super-structure allows mounting of larger sized guns and provides a higher reliability rate though it comes at the cost of breakthrough. Fixed super-structure cannot mount AA guns as it cannot track the target or elevate the gun far enough to hit planes.

Chassis

Type

Module Allowed
roles
Maximum

armament size

Max
speed
Soft
attack
Hard
attack
Breakthrough Defense Reliability Production

Cost

Design

Cost

File:Tank module light fixed superstructure.png Light

Medium

Heavy

Super-Heavy

Light Fixed Superstructure No Anti-air Medium −25% 3 +20% 0.75生产花费 2Design cost
File:Tank module light one man turret.png Light One Man Turret Small 7 0.5生产花费 2Design cost
File:Tank module light two man turret.png Light Two Man Turret Small 10 0.75生产花费 2Design cost
File:Tank module light three man turret.png Light Three Man Turret Small −0.1 km/h 14 1生产花费 2Design cost
File:Tank module medium fixed superstructure.png Medium

Heavy

Super-Heavy

Medium Fixed Superstructure No Anti-air Heavy −25% 3 +20% 1.5生产花费 2Design cost
File:Tank module medium one man turret.png Medium One Man Turret Medium –10% –10% 8 1生产花费 2Design cost
File:Tank module medium two man turret.png Medium Two Man Turret Medium 16 1.5生产花费 2Design cost
File:Tank module medium three man turret.png Medium Three Man Turret Medium −0.2 km/h 24 2生产花费 2Design cost
File:Tank module heavy fixed superstructure.png Heavy

Super-Heavy

Heavy Fixed Superstructure No Anti-air Super-Heavy −25% 3 +20% 5生产花费 2Design cost
File:Tank module heavy two man turret.png Heavy Two Man Turret Heavy 18 5生产花费 2Design cost
File:Tank module heavy three man turret.png Heavy Three Man Turret Heavy −0.2 km/h 22 5.5生产花费 2Design cost
File:Tank module super heavy three man turret.png Super-Heavy Super-Heavy Three Man Turret Super-Heavy −0.2 km/h –10% 24 –10% 10生产花费 +50%生产花费 2Design cost
File:Tank module super heavy four man turret.png Super-Heavy Four Man Turret Super-Heavy −0.5 km/h 35 −25% 12生产花费 +50%生产花费 2Design cost
File:Tank module modern turret.png Modern Modern Turret Heavy 24 8生产花费 2Design cost

Weapons

A tank's weapon is one of its most distinguishing features. In addition to providing most, if not all, of the firepower of the vehicle, the main gun also determines which roles the design can fill. For example, mounting an anti-air gun will prevent the tank design from being used as a "tank".

Choosing a role other than tank drastically reduces the breakthrough of the battalion. Other than that, there are only minor differences in the base stats depending on the chosen role. It is important to note that different may receive different bonuses depending on researched technologies, doctrines or leaders.

Module Allowed
roles
Weapon
size
Breakthrough Soft
Attack
Hard
Attack
Air
Attack
Max
Speed
Piercing Reliability Production

Cost

Resource

use per

factory

Design

Cost

Research Year
File:Tank module heavy machine gun.png Heavy Machine Gun Small 8 2 6 0.5生产花费 1Design cost 1918
File:Tank module flamethrower.png Flamethrower Flame Small 5 –5% 0.5生产花费 1Design cost 1939
File:Tank module flamethrower 2.png Advanced Flamethrower Flame Small 6 12 –5% 1.2生产花费 1Design cost 1941
File:Tank module auto cannon.png Automatic Cannon Small 15 5 −0.1 km/h 20 –10% 1.5生产花费 1Design cost 1936
File:Tank module auto cannon 2.png Improved Automatic Cannon Small 20 7 −0.1 km/h 35 –10% 2生产花费 1Design cost 1940
File:Tank module aa gun.png Basic Anti-Air Gun Anti-air
No Tank
Small 6 2 18 10 –10% 2生产花费 1Design cost 1936
File:Tank module aa gun 2.png Improved Anti-Air Gun Anti-air
No Tank
Small 8 5 36 20 –10% 3生产花费 2钢1钨 1Design cost 1940
File:Tank module aa gun 3.png Advanced Anti-Air Gun Anti-air
No Tank
Medium 10 5 46 30 –10% 4生产花费 3钢1钨 1Design cost 1943
File:Tank module small cannon.png Small Cannon Small 10 6 −0.1 km/h 25 –10% 1.5生产花费 1Design cost 1934
File:Tank module small cannon 2.png Improved Small Cannon Small 15 15 −0.1 km/h 50 –10% 3生产花费 1Design cost 1936
File:Tank module medium cannon.png Medium Cannon Tank destroyer

No Light Tank

Medium 2 20 15 −0.2 km/h 60 –15% 3生产花费 1钢1钨 1Design cost 1939
File:Tank module medium cannon 2.png Improved Medium Cannon Tank destroyer

No Light Tank

Medium 4 32 20 −0.3 km/h 90 –15% 4生产花费 2钢1钨1铬 1Design cost 1941
File:Tank module close support gun.png Close Support Gun Artillery Small 25 5 −0.2 km/h 10 –10% 4生产花费 1钢 1Design cost 1936
File:Tank module medium howitzer.png Medium Howitzer Artillery

No Light Tank

Medium –2 35 1 −0.3 km/h 20 –20% 4生产花费 2钢1钨 1Design cost 1939
File:Tank module medium howitzer 2.png Improved Medium Howitzer Artillery

No Light Tank

Medium –2 45 2 −0.4 km/h 30 –20% 5.5生产花费 3钢1钨1铬 1Design cost 1941
File:Tank module rocket artillery 1.png Rocket Launcher Artillery
No Tank
Medium –4 25 1 −0.1 km/h 2 –10% 4生产花费 1钢2钨 1Design cost 1940
File:Tank module rocket artillery 2.png Improved Rocket Launcher Artillery
No Tank
Medium –4 35 1 −0.2 km/h 2 –10% 5生产花费 1钢2钨 1Design cost 1943
File:Tank module high velocity cannon.png Basic High-Velocity Cannon Tank destroyer Small 10 26 −0.1 km/h 68 –5% 3生产花费 2钢2钨 1Design cost 1936
File:Tank module high velocity cannon 2.png Improved High-Velocity Cannon Tank destroyer

No Light Tank

Medium 20 35 −0.3 km/h 125 –17.5% 5生产花费 2钢2钨1铬 1Design cost 1942
File:Tank module high velocity cannon 3.png Advanced High-Velocity Cannon Tank destroyer

No Medium Tank

Heavy 25 45 −0.4 km/h 200 –20% 7生产花费 3钢2钨1铬 1Design cost 1943
File:Tank module heavy cannon.png Basic Heavy Cannon Tank destroyer

No Medium Tank

Heavy 20 20 −0.3 km/h 90 –25% 6生产花费 2钢1钨1铬 1Design cost 1936
File:Tank module heavy cannon 2.png Improved Heavy Cannon Tank destroyer

No Medium Tank

Heavy 25 35 −0.4 km/h 125 –25% 7生产花费 2钢2钨1铬 1Design cost 1940
File:Tank module heavy cannon 3.png Advanced Heavy Cannon Tank destroyer

No Medium Tank

Heavy 30 40 −0.5 km/h 170 –30% 8生产花费 3钢3钨1铬 1Design cost 1943
File:Tank module heavy howitzer.png Heavy Howitzer Artillery

No Medium Tank

Heavy –4 55 2 −0.5 km/h 60 –30% 7生产花费 3钢1钨1铬 1Design cost 1943
File:Tank module super heavy cannon.png Super-Heavy Cannon Tank destroyer

No Heavy Tank
No Modern Tank

Super-heavy 35 45 −0.6 km/h 225 –35% 12.5生产花费 5钨2铬 1Design cost 1943

Special modules

Amphibious drive

The Amphibious Drive module allows tanks to be assigned the amphibious role though it comes the cost of forbidding any other role. The module can only be mounted on light, medium and heavy chassis.

Module Reliability Production

Cost

Design

Cost

File:Tank module amphibious drive.png Amphibious Drive –15% 2生产花费 +10%生产花费 1Design cost

Extra armor

Module Armor Breakthrough Production

Cost

Design

Cost

File:Tank module add on armor.png Armor Skirts 3 3 0.5生产花费 1Design cost
File:Tank module sloped armor.png Sloped Armor +25% +10%生产花费 10Design cost

Operational range

An externally mounted fuel drum extends the operational range of an armored vehicle.

Module Fuel

Capacity

Max

Speed

Production

Cost

Design

Cost

File:Tank module fuel drum.png Fuel Drum 100 −0.2 km/h 1生产花费 3Design cost

Other

Module Defense Soft
Attack
Piercing Breakthrough Entrenchment Reliability Production

Cost

Resource

use per

factory

Design

Cost

File:Tank module additional machine guns.png Additional Machineguns 2 1 0.5生产花费 1Design cost
File:Tank module autoloader.png Auto Loader 4 4 2.5生产花费 1Design cost
File:Tank module dozer blade.png Dozer Blade 1 1生产花费 1Design cost
File:Tank module easy maintenance access.png Easy Maintenance +10% -5%生产花费 30Design cost
File:Tank module extra ammo storage.png Extra Ammunition Storage 4 2 –10% 1Design cost
File:Tank module smoke launcher.png Smoke Launchers 2 1 0.5生产花费 1Design cost
File:Tank module squeezebore adaptor.png Squeeze-bore Adaptor +10% 1钨 1Design cost
File:Tank module stabilizer.png Stabilizer 5 2生产花费 1Design cost
File:Tank module wet ammo storage.png Wet Ammunition Storage +15% 1生产花费 1Design cost

Secondary turrets

Secondary turrets increase the attack power of the tank. Number of additional mountable turrets depend on chassis type:

  • Light chassis can only mount up to 1 secondary turret.
  • Medium chassis can only mount up to 2 secondary turrets.
  • Heavy and super-heavy chassis can mount up to 4 secondary turrets.
  • Amphibious and modern chassis cannot mount secondary turret at all.
Module Breakthrough Soft
Attack
Hard
Attack
Reliability Production

Cost

Design

Cost

File:Tank module secondary turret hmg.png Heavy Machine Gun 4 1.5生产花费 1Design cost
File:Tank module secondary turret small cannon.png Small Cannon 2 5 3 –10% 3生产花费 1Design cost

Radio

Module Defense Breakthrough Production Cost Design

Cost

File:Tank module radio 1.png Basic Radio +20% +15% 0.5生产花费 1Design cost
File:Tank module radio 2.png Improved Radio +40% +25% 1.5生产花费 1Design cost
File:Tank module radio 3.png Advanced Radio +60% +40% 2.5生产花费 1Design cost

Tank Roles

In tank designer you can specify role of equipment, which allows using of such equipment in other battalions or support companies than basic tanks battalion. Changing tank role changes stats of tank variant.

Tank variant Battalion Type Supply Use Soft Attack Hard Attack Piercing Armor Breakthough Defense Supression
Light Tank Light Tank
Medium Tank Medium Tank
Heavy Tank Heavy Tank
Modern Tank Modern Tank
Amphibious Tank Amphibious Tank Battalion
Light Amphibious Tank Battalion - 0.02 –15% –250%
Medium Amphibious Tank Battalion - 0.05 –15% –250%
Heavy Amphibious Tank Battalion - 0.12 –15% –250%
Tank Destroyer Light Tank Destroyer - 0.02 +30% +30% –57% –150%
Medium Tank Destroyer - 0.03 +30% +30% –40% –125%
Heavy Tank Destroyer - 0.02 +30% +30% –40% –125%
Super Heavy Tank Destroyer +30% +30% –25% –125%
Modern Tank Destroyer +30% +30% –40% –125%
Artilery Light SP Artillery +0.2 +35% –57% –125%
Medium SP Artillery +0.21 +35% –40% –100%
Heavy SP Artillery +0.28 +35% –40% –100%
Super Heavy SP Artillery +0.4 +35% –25% –125%
Modern SP Artillery +0.25 +35% –40% –100%
Anti-Air Light SP Anti-Air - 0.12 –70% –175%
Medium SP Anti-Air - 0.15 –68% –170%
Heavy SP Anti-Air - 0.22 –50% –175%
Super Heavy SP Anti-Air - 0.3 –35% –175%
Modern SP Anti-Air - 0.15 –68% –50%
Flame Light Flame Tank Company - 0.2 –75% –75% –75% –90% –75% –250%
Medium Flame Tank Company - 0.22 –70% –70% –70% –85% –70% –250%
Heavy Flame Tank Company - 0.29 –62.5% –62.5% –62.5% –77.5% –62.5% –250%

References

  1. For module data, see reference file /Hearts of Iron IV/common/units/equipment/modules/00_tank_modules.txt.
  2. For chassis data, see reference file /Hearts of Iron IV/common/units/equipment/tank_chassis.txt.
  3. For tank upgrade data, see reference file /Hearts of Iron IV/common/units/equipment/upgrades/land_upgrades.txt.
  4. For flavor text, see reference files:
    1. tank_modules_l_english.yml.
    2. modifiers_l_english.yml.