坦克设计

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Updated for version 1.13.5

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钢铁雄心 IV
  1. 重定向 Template:分栏
Picking a tank role in the tank designer.

Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees (such as radios from the engineering tech tree).

Tank chassis

Tank chassis types

The chassis is the frame of the tank. Basic categories are light, medium, heavy, modern and amphibious, of which light, medium and heavy can be improved by research. Chassis define largest type of turret it can handle, thus limiting armament type of tank. This can be bypassed only by switching turret for fixed superstructure.

Chassis Year Max Speed Armor Hardness Reliability Production Cost Resource

use per factory

Service

Manpower

Generic inter war light tank chassis.png Inter-War Light Tank Chassis 1922 4 km/h 10 80% 80% 1
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Generic light tank chassis 1.png Basic Light Tank Chassis 1934 5 km/h 15 80% 95% 1.25
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Generic light tank chassis 2.png Improved Light Tank Chassis 1936 6 km/h 20 80% 110% 1.6
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Generic light tank chassis 3.png Advanced Light Tank Chassis 1942 7 km/h 25 80% 130% 2
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  2. 重定向 Template:图标 || 2
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Generic inter war medium tank chassis.png Inter-War Medium Tank Chassis 1922 4 km/h 20 85% 75% 2.5
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  2. 重定向 Template:图标 || 2
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Generic medium tank chassis 1.png Basic Medium Tank Chassis 1938 5 km/h 30 85% 80% 2.5
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  2. 重定向 Template:图标 || 2
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Generic medium tank chassis 2.png Improved Medium Tank Chassis 1940 6 km/h 40 85% 100% 3.2
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  2. 重定向 Template:图标 || 2
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Generic medium tank chassis 3.png Advanced Medium Tank Chassis 1943 6 km/h 50 85% 120% 4
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Generic inter war heavy tank chassis.png Inter-War Heavy Tank Chassis 1922 3 km/h 35 95% 75% 10
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Generic heavy tank chassis 1.png Basic Heavy Tank Chassis 1934 5 km/h 55 95% 80% 10
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Generic heavy tank chassis 2.png Improved Heavy Tank Chassis 1940 5 km/h 60 95% 110% 10
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Generic heavy tank chassis 3.png Advanced Heavy Tank Chassis 1943 5 km/h 75 95% 120% 12
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Generic modern tank chassis.png Modern Tank Chassis 1945 7 km/h 65 95% 120% 6
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Generic super heavy tank chassis.png Super-Heavy Tank Chassis 1943 4 km/h 90 100% 100% 28
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Generic amphibious tank 1.png Amphibious Tank Chassis 1938 5 km/h 15 85% 110% 4.5
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  2. 重定向 Template:图标 || 2
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Engine

Engine types

Type of engine helps in certain uses of tank, either increasing maximum speed, reliability, defense and breakthrough, which can come at cost of higher production cost or fuel usage.

Module Max

Speed

Breakthrough Defense Reliability Fuel

Usage

Production

Cost

Design

Cost

File:Tank module diesel engine.png Diesel Engine
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2Fuel usage 1
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6Design cost
File:Tank module gas turbine engine.png Gas Turbine
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
4Fuel usage 3
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6Design cost
File:Tank module gasoline engine.png Gasoline Engine
  1. 重定向 Template:绿字
2Fuel usage 1
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Default type

(otherwise 6Design cost)

File:Tank module petrol electric engine.png Petrol-Electric Engine 2
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2Fuel usage 2
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6Design cost

Engine upgrades

It is possible to improve the stats of the engine by upgrading its level. Each level provides the same stacking effects.

Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.

Technology Effects Effects per upgraded level
Nsb engine tech 1.png Basic Engine Enables engine upgrade levels of 5-9 Max speed:
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Reliability:

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Fuel Usage: 0.05Fuel consumption

Production Cost: 0.1

  1. 重定向 Template:图标

Design Cost: 1Design cost

Nsb engine tech 2.png Improved Engine Enables engine upgrade levels of 10-14
Nsb engine tech 3.png Advanced Engine Enables engine upgrade levels of 15-17
Nsb engine tech 4.png Modern Engine Enables engine upgrade levels of 18-20

Suspension

A tank's suspension system is designed to support the weight of the tank and its crew, while also providing a smooth ride.

Tracked suspension

Tracked suspension are availible for all chassis types. Bogie suspension is default type with no additional production cost, other types increase certain stats for additional production cost.

Module Max

Speed

Breakthrough Reliability Production

Cost

Design

Cost

File:Tank module bogie suspension.png Bogie Suspension Default type

(otherwise 6Design cost)

File:Tank module christie suspension.png Christie Suspension
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1
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6Design cost
File:Tank module interleaved roadwheels.png Interleaved Roadwheels 4 2
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6Design cost
File:Tank module torsion bar.png Torsion Bar
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1
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6Design cost

Non-tracked suspension

Wheeled suspension is available after researching Early Truck, Half-track suspension is unlocked by researching Mechanized I. Non-tracked suspensions are only available for light chassis. They decrease production cost, decrease reliability and lower hardness.

Module Hardness Reliability Production

Cost

Design

Cost

File:Tank module half track suspension.png Half-track Suspension
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  2. 重定向 Template:红字
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6Design cost
File:Tank module wheeled suspension.png Wheeled Suspension
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6Design cost

Armor

The armor modules represent the processes used during the construction of the tank's chassis and its armor.

Armor types

At start of the game both riveted and cast armor are available after researching Inter-War Tank Development tech, welded armor is unlocked after researching Basic Armor Protection.

Module Armor Breakthrough Defense Hardness Production

Cost

Resource

use per

factory

Design

Cost

File:Tank module riveted armor.png Riveted Armor 2 2
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(otherwise 8Design cost)

File:Tank module cast armor.png Cast Armor
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File:Tank module welded armor.png Welded Armor
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1
  1. 重定向 Template:图标 || 8Design cost

Armor upgrades

It is possible to improve the armor stats by upgrading its level. Each level provides the same stacking effects.

Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.

Technology Effects Effects per upgraded level Resource

use per factory

Nsb armor tech 1.png Basic Armor Protection Enables armor upgrade levels of 5-9 Breakthrough:
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Max speed:

  1. 重定向 Template:红字

Armor

  1. 重定向 Template:绿字

Reliability:

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Production cost:

  1. 重定向 Template:红字
  2. 重定向 Template:图标

Design Cost:

  1. 重定向 Template:红字Design cost
  • At level 5 and above:
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Nsb armor tech 2.png Improved Armor Protection Enables armor upgrade levels of 10-14
Nsb armor tech 3.png Advanced Armor Protection Enables armor upgrade levels of 15-17
Nsb armor tech 4.png Modern Armor Protection Enables armor upgrade levels of 18-20

Turret

Turrets are the main source of breakthrough, representing visibility from vehicle, size of crew workspace and their workload. Type of chassis determine maximus size of turret. Size of turret determines size of the weapon it can mount. Smaller weapons can be always mounted. Fixed super-structure allows mounting of larger sized guns and provides a higher reliability rate though it comes at the cost of breakthrough. Fixed super-structure cannot mount AA guns as it cannot track the target or elevate the gun far enough to hit planes.

Chassis

Type

Module Allowed
roles
Maximum

armament size

Max
speed
Soft
attack
Hard
attack
Breakthrough Defense Reliability Production

Cost

Design

Cost

File:Tank module light fixed superstructure.png Light

Medium

Heavy

Super-Heavy

Light Fixed Superstructure
  1. 重定向 Template:图标 Anti-air
Medium
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0.75
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File:Tank module light one man turret.png Light One Man Turret Small 7 0.5
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File:Tank module light two man turret.png Light Two Man Turret Small 10 0.75
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File:Tank module light three man turret.png Light Three Man Turret Small
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14 1
  1. 重定向 Template:图标|| 2Design cost
File:Tank module medium fixed superstructure.png Medium

Heavy

Super-Heavy

Medium Fixed Superstructure
  1. 重定向 Template:图标 Anti-air
Heavy
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  2. 重定向 Template:绿字
1.5
  1. 重定向 Template:图标|| 2Design cost
File:Tank module medium one man turret.png Medium One Man Turret Medium
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  2. 重定向 Template:红字
8 1
  1. 重定向 Template:图标|| 2Design cost
File:Tank module medium two man turret.png Medium Two Man Turret Medium 16 1.5
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File:Tank module medium three man turret.png Medium Three Man Turret Medium
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24 2
  1. 重定向 Template:图标|| 2Design cost
File:Tank module heavy fixed superstructure.png Heavy

Super-Heavy

Heavy Fixed Superstructure
  1. 重定向 Template:图标 Anti-air
Super-Heavy
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5
  1. 重定向 Template:图标|| 2Design cost
File:Tank module heavy two man turret.png Heavy Two Man Turret Heavy 18 5
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File:Tank module heavy three man turret.png Heavy Three Man Turret Heavy
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22 5.5
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File:Tank module super heavy three man turret.png Super-Heavy Super-Heavy Three Man Turret Super-Heavy
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24
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10
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File:Tank module super heavy four man turret.png Super-Heavy Four Man Turret Super-Heavy
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35
  1. 重定向 Template:红字
12
  1. 重定向 Template:图标
  2. 重定向 Template:红字
  3. 重定向 Template:图标|| 2Design cost
File:Tank module modern turret.png Modern Modern Turret Heavy 24 8
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Weapons

A tank's weapon is one of its most distinguishing features. In addition to providing most, if not all, of the firepower of the vehicle, the main gun also determines which roles the design can fill. For example, mounting an anti-air gun will prevent the tank design from being used as a "tank".

Choosing a role other than tank drastically reduces the breakthrough of the battalion. Other than that, there are only minor differences in the base stats depending on the chosen role. It is important to note that different may receive different bonuses depending on researched technologies, doctrines or leaders.

Module Allowed
roles
Weapon
size
Breakthrough Soft
Attack
Hard
Attack
Air
Attack
Max
Speed
Piercing Reliability Production

Cost

Resource

use per

factory

Design

Cost

Research Year
File:Tank module heavy machine gun.png Heavy Machine Gun Small 8 2 6 0.5
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1918
File:Tank module flamethrower.png Flamethrower Flame Small 5
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0.5
  1. 重定向 Template:图标|| || 1Design cost
1939
File:Tank module flamethrower 2.png Advanced Flamethrower Flame Small 6 12
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1.2
  1. 重定向 Template:图标
1Design cost 1941
File:Tank module auto cannon.png Automatic Cannon Small 15 5
  1. 重定向 Template:红字|| 20||
  2. 重定向 Template:红字
1.5
  1. 重定向 Template:图标|| || 1Design cost
1936
File:Tank module auto cannon 2.png Improved Automatic Cannon Small 20 7
  1. 重定向 Template:红字|| 35||
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2
  1. 重定向 Template:图标|| || 1Design cost
1940
File:Tank module aa gun.png Basic Anti-Air Gun Anti-air
  1. 重定向 Template:图标 Tank || data-sort-value="1" | Small ||
6 2 18 10
  1. 重定向 Template:红字
2
  1. 重定向 Template:图标|| || 1Design cost
1936
File:Tank module aa gun 2.png Improved Anti-Air Gun Anti-air
  1. 重定向 Template:图标 Tank || data-sort-value="1" | Small ||
8 5 36 20
  1. 重定向 Template:红字
3
  1. 重定向 Template:图标|| 2
  2. 重定向 Template:图标1
  3. 重定向 Template:图标|| 1Design cost
1940
File:Tank module aa gun 3.png Advanced Anti-Air Gun Anti-air
  1. 重定向 Template:图标 Tank || data-sort-value="2" | Medium ||
10 5 46 30
  1. 重定向 Template:红字
4
  1. 重定向 Template:图标|| 3
  2. 重定向 Template:图标1
  3. 重定向 Template:图标|| 1Design cost
1943
File:Tank module small cannon.png Small Cannon Small 10 6
  1. 重定向 Template:红字|| 25||
  2. 重定向 Template:红字
1.5
  1. 重定向 Template:图标|| || 1Design cost
1934
File:Tank module small cannon 2.png Improved Small Cannon Small 15 15
  1. 重定向 Template:红字|| 50||
  2. 重定向 Template:红字
3
  1. 重定向 Template:图标|| || 1Design cost
1936
File:Tank module medium cannon.png Medium Cannon Tank destroyer
  1. 重定向 Template:图标 Light Tank
Medium 2 20 15
  1. 重定向 Template:红字|| 60||
  2. 重定向 Template:红字
3
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标1
  3. 重定向 Template:图标 || 1Design cost
1939
File:Tank module medium cannon 2.png Improved Medium Cannon Tank destroyer
  1. 重定向 Template:图标 Light Tank
Medium 4 32 20
  1. 重定向 Template:红字|| 90||
  2. 重定向 Template:红字
4
  1. 重定向 Template:图标 || 2
  2. 重定向 Template:图标1
  3. 重定向 Template:图标1
  4. 重定向 Template:图标 || 1Design cost
1941
File:Tank module close support gun.png Close Support Gun Artillery Small 25 5
  1. 重定向 Template:红字|| 10||
  2. 重定向 Template:红字
4
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 1Design cost
1936
File:Tank module medium howitzer.png Medium Howitzer Artillery
  1. 重定向 Template:图标 Light Tank
Medium –2 35 1
  1. 重定向 Template:红字|| 20||
  2. 重定向 Template:红字
4
  1. 重定向 Template:图标|| 2
  2. 重定向 Template:图标1
  3. 重定向 Template:图标|| 1Design cost
1939
File:Tank module medium howitzer 2.png Improved Medium Howitzer Artillery
  1. 重定向 Template:图标 Light Tank
Medium –2 45 2
  1. 重定向 Template:红字|| 30||
  2. 重定向 Template:红字
5.5
  1. 重定向 Template:图标|| 3
  2. 重定向 Template:图标1
  3. 重定向 Template:图标1
  4. 重定向 Template:图标|| 1Design cost
1941
File:Tank module rocket artillery 1.png Rocket Launcher Artillery
  1. 重定向 Template:图标 Tank || data-sort-value="2" | Medium || –4
25 1
  1. 重定向 Template:红字|| 2||
  2. 重定向 Template:红字
4
  1. 重定向 Template:图标|| 1
  2. 重定向 Template:图标2
  3. 重定向 Template:图标|| 1Design cost
1940
File:Tank module rocket artillery 2.png Improved Rocket Launcher Artillery
  1. 重定向 Template:图标 Tank || data-sort-value="2" | Medium || –4
35 1
  1. 重定向 Template:红字|| 2||
  2. 重定向 Template:红字
5
  1. 重定向 Template:图标|| 1
  2. 重定向 Template:图标2
  3. 重定向 Template:图标|| 1Design cost
1943
File:Tank module high velocity cannon.png Basic High-Velocity Cannon Tank destroyer Small 10 26
  1. 重定向 Template:红字|| 68||
  2. 重定向 Template:红字
3
  1. 重定向 Template:图标|| 2
  2. 重定向 Template:图标2
  3. 重定向 Template:图标|| 1Design cost
1936
File:Tank module high velocity cannon 2.png Improved High-Velocity Cannon Tank destroyer
  1. 重定向 Template:图标 Light Tank
Medium 20 35
  1. 重定向 Template:红字|| 125||
  2. 重定向 Template:红字
5
  1. 重定向 Template:图标|| 2
  2. 重定向 Template:图标2
  3. 重定向 Template:图标1
  4. 重定向 Template:图标|| 1Design cost
1942
File:Tank module high velocity cannon 3.png Advanced High-Velocity Cannon Tank destroyer
  1. 重定向 Template:图标 Medium Tank
Heavy 25 45
  1. 重定向 Template:红字|| 200||
  2. 重定向 Template:红字
7
  1. 重定向 Template:图标|| 3
  2. 重定向 Template:图标2
  3. 重定向 Template:图标1
  4. 重定向 Template:图标|| 1Design cost
1943
File:Tank module heavy cannon.png Basic Heavy Cannon Tank destroyer
  1. 重定向 Template:图标 Medium Tank
Heavy 20 20
  1. 重定向 Template:红字|| 90||
  2. 重定向 Template:红字
6
  1. 重定向 Template:图标|| 2
  2. 重定向 Template:图标1
  3. 重定向 Template:图标1
  4. 重定向 Template:图标|| 1Design cost
1936
File:Tank module heavy cannon 2.png Improved Heavy Cannon Tank destroyer
  1. 重定向 Template:图标 Medium Tank
Heavy 25 35
  1. 重定向 Template:红字|| 125||
  2. 重定向 Template:红字
7
  1. 重定向 Template:图标|| 2
  2. 重定向 Template:图标2
  3. 重定向 Template:图标1
  4. 重定向 Template:图标|| 1Design cost
1940
File:Tank module heavy cannon 3.png Advanced Heavy Cannon Tank destroyer
  1. 重定向 Template:图标 Medium Tank
Heavy 30 40
  1. 重定向 Template:红字|| 170||
  2. 重定向 Template:红字
8
  1. 重定向 Template:图标|| 3
  2. 重定向 Template:图标3
  3. 重定向 Template:图标1
  4. 重定向 Template:图标|| 1Design cost
1943
File:Tank module heavy howitzer.png Heavy Howitzer Artillery
  1. 重定向 Template:图标 Medium Tank
Heavy –4 55 2
  1. 重定向 Template:红字|| 60||
  2. 重定向 Template:红字
7
  1. 重定向 Template:图标|| 3
  2. 重定向 Template:图标1
  3. 重定向 Template:图标1
  4. 重定向 Template:图标|| 1Design cost
1943
File:Tank module super heavy cannon.png Super-Heavy Cannon Tank destroyer
  1. 重定向 Template:图标 Heavy Tank
  2. 重定向 Template:图标 Modern Tank
Super-heavy 35 45
  1. 重定向 Template:红字|| 225||
  2. 重定向 Template:红字
12.5
  1. 重定向 Template:图标|| 5
  2. 重定向 Template:图标2
  3. 重定向 Template:图标|| 1Design cost
1943

Special modules

Amphibious drive

The Amphibious Drive module allows tanks to be assigned the amphibious role though it comes the cost of forbidding any other role. The module can only be mounted on light, medium and heavy chassis.

Module Reliability Production

Cost

Design

Cost

File:Tank module amphibious drive.png Amphibious Drive
  1. 重定向 Template:红字
2
  1. 重定向 Template:图标
  2. 重定向 Template:红字
  3. 重定向 Template:图标|| 1Design cost

Extra armor

Module Armor Breakthrough Production

Cost

Design

Cost

File:Tank module add on armor.png Armor Skirts 3 3 0.5
  1. 重定向 Template:图标|| 1Design cost
File:Tank module sloped armor.png Sloped Armor
  1. 重定向 Template:绿字||
  1. 重定向 Template:红字
  2. 重定向 Template:图标|| 10Design cost

Operational range

An externally mounted fuel drum extends the operational range of an armored vehicle.

Module Fuel

Capacity

Max

Speed

Production

Cost

Design

Cost

File:Tank module fuel drum.png Fuel Drum 100
  1. 重定向 Template:红字
1
  1. 重定向 Template:图标 || 3Design cost

Other

Module Defense Soft
Attack
Piercing Breakthrough Entrenchment Reliability Production

Cost

Resource

use per

factory

Design

Cost

File:Tank module additional machine guns.png Additional Machineguns 2 1 0.5
  1. 重定向 Template:图标|| || 1Design cost
File:Tank module autoloader.png Auto Loader 4 4 2.5
  1. 重定向 Template:图标|| || 1Design cost
File:Tank module dozer blade.png Dozer Blade 1 1
  1. 重定向 Template:图标|| || 1Design cost
File:Tank module easy maintenance access.png Easy Maintenance
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  2. 重定向 Template:图标|| || 30Design cost
File:Tank module extra ammo storage.png Extra Ammunition Storage 4 2
  1. 重定向 Template:红字
1Design cost
File:Tank module smoke launcher.png Smoke Launchers 2 1 0.5
  1. 重定向 Template:图标|| || 1Design cost
File:Tank module squeezebore adaptor.png Squeeze-bore Adaptor
  1. 重定向 Template:绿字
1
  1. 重定向 Template:图标|| 1Design cost
File:Tank module stabilizer.png Stabilizer 5 2
  1. 重定向 Template:图标|| || 1Design cost
File:Tank module wet ammo storage.png Wet Ammunition Storage
  1. 重定向 Template:绿字
1
  1. 重定向 Template:图标|| || 1Design cost

Secondary turrets

Secondary turrets increase the attack power of the tank. Number of additional mountable turrets depend on chassis type:

  • Light chassis can only mount up to 1 secondary turret.
  • Medium chassis can only mount up to 2 secondary turrets.
  • Heavy and super-heavy chassis can mount up to 4 secondary turrets.
  • Amphibious and modern chassis cannot mount secondary turret at all.
Module Breakthrough Soft
Attack
Hard
Attack
Reliability Production

Cost

Design

Cost

File:Tank module secondary turret hmg.png Heavy Machine Gun 4 1.5
  1. 重定向 Template:图标 || 1Design cost
File:Tank module secondary turret small cannon.png Small Cannon 2 5 3
  1. 重定向 Template:红字
3
  1. 重定向 Template:图标 || 1Design cost

Radio

Module Defense Breakthrough Production Cost Design

Cost

File:Tank module radio 1.png Basic Radio
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0.5
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File:Tank module radio 2.png Improved Radio
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1.5
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File:Tank module radio 3.png Advanced Radio
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2.5
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Tank Roles

In tank designer you can specify role of equipment, which allows using of such equipment in other battalions or support companies than basic tanks battalion. Changing tank role changes stats of tank variant.

Tank variant Battalion Type Supply Use Soft Attack Hard Attack Piercing Armor Breakthough Defense Supression
Light Tank Light Tank
Medium Tank Medium Tank
Heavy Tank Heavy Tank
Modern Tank Modern Tank
Amphibious Tank Amphibious Tank Battalion
Light Amphibious Tank Battalion
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Medium Amphibious Tank Battalion
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Heavy Amphibious Tank Battalion
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Tank Destroyer Light Tank Destroyer
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Medium Tank Destroyer
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Heavy Tank Destroyer
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Super Heavy Tank Destroyer
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Modern Tank Destroyer
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Artilery Light SP Artillery
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Medium SP Artillery
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Heavy SP Artillery
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Super Heavy SP Artillery
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Modern SP Artillery
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Anti-Air Light SP Anti-Air
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Medium SP Anti-Air
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Heavy SP Anti-Air
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Super Heavy SP Anti-Air
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Modern SP Anti-Air
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Flame Light Flame Tank Company
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Medium Flame Tank Company
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Heavy Flame Tank Company
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References

  1. For module data, see reference file /Hearts of Iron IV/common/units/equipment/modules/00_tank_modules.txt.
  2. For chassis data, see reference file /Hearts of Iron IV/common/units/equipment/tank_chassis.txt.
  3. For tank upgrade data, see reference file /Hearts of Iron IV/common/units/equipment/upgrades/land_upgrades.txt.
  4. For flavor text, see reference files:
    1. tank_modules_l_english.yml.
    2. modifiers_l_english.yml.