| This article is undergoing a major reconstruction. You are welcome to assist in its overhaul. |
|
只适用于DLC寸步不退激活时。 |
Updated for version 1.13.5
- 重定向 Template:分栏
Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees (such as radios from the engineering tech tree).
Tank chassis
Tank chassis types
The chassis is the frame of the tank. Basic categories are light, medium, heavy, modern and amphibious, of which light, medium and heavy can be improved by research. Chassis define largest type of turret it can handle, thus limiting armament type of tank. This can be bypassed only by switching turret for fixed superstructure.
| Chassis | Year | Max Speed | Armor | Hardness | Reliability | Production Cost | Resource
use per factory |
Service
Manpower | |
|---|---|---|---|---|---|---|---|---|---|
![]() |
Inter-War Light Tank Chassis | 1922 | 4 km/h | 10 | 80% | 80% | 1
| ||
![]() |
Basic Light Tank Chassis | 1934 | 5 km/h | 15 | 80% | 95% | 1.25
| ||
![]() |
Improved Light Tank Chassis | 1936 | 6 km/h | 20 | 80% | 110% | 1.6
| ||
![]() |
Advanced Light Tank Chassis | 1942 | 7 km/h | 25 | 80% | 130% | 2
| ||
![]() |
Inter-War Medium Tank Chassis | 1922 | 4 km/h | 20 | 85% | 75% | 2.5
| ||
![]() |
Basic Medium Tank Chassis | 1938 | 5 km/h | 30 | 85% | 80% | 2.5
| ||
![]() |
Improved Medium Tank Chassis | 1940 | 6 km/h | 40 | 85% | 100% | 3.2
| ||
![]() |
Advanced Medium Tank Chassis | 1943 | 6 km/h | 50 | 85% | 120% | 4
| ||
![]() |
Inter-War Heavy Tank Chassis | 1922 | 3 km/h | 35 | 95% | 75% | 10
| ||
![]() |
Basic Heavy Tank Chassis | 1934 | 5 km/h | 55 | 95% | 80% | 10
| ||
![]() |
Improved Heavy Tank Chassis | 1940 | 5 km/h | 60 | 95% | 110% | 10
| ||
![]() |
Advanced Heavy Tank Chassis | 1943 | 5 km/h | 75 | 95% | 120% | 12
| ||
![]() |
Modern Tank Chassis | 1945 | 7 km/h | 65 | 95% | 120% | 6
| ||
![]() |
Super-Heavy Tank Chassis | 1943 | 4 km/h | 90 | 100% | 100% | 28
| ||
![]() |
Amphibious Tank Chassis | 1938 | 5 km/h | 15 | 85% | 110% | 4.5
|
Engine
Engine types
Type of engine helps in certain uses of tank, either increasing maximum speed, reliability, defense and breakthrough, which can come at cost of higher production cost or fuel usage.
| Module | Max
Speed |
Breakthrough | Defense | Reliability | Fuel
Usage |
Production
Cost |
Design
Cost | |
|---|---|---|---|---|---|---|---|---|
| File:Tank module diesel engine.png | Diesel Engine |
|
2 |
1
|
6Design cost | |||
| File:Tank module gas turbine engine.png | Gas Turbine |
|
|
4 |
3
|
6Design cost | ||
| File:Tank module gasoline engine.png | Gasoline Engine |
|
2 |
1
|
Default type
(otherwise 6Design cost) | |||
| File:Tank module petrol electric engine.png | Petrol-Electric Engine | 2
|
2 |
2
|
6Design cost |
Engine upgrades
It is possible to improve the stats of the engine by upgrading its level. Each level provides the same stacking effects.
Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.
| Technology | Effects | Effects per upgraded level | |
|---|---|---|---|
| Basic Engine | Enables engine upgrade levels of 5-9 | Max speed:
Reliability:
Production Cost: 0.1
Design Cost: 1Design cost | |
| Improved Engine | Enables engine upgrade levels of 10-14 | ||
| Advanced Engine | Enables engine upgrade levels of 15-17 | ||
| Modern Engine | Enables engine upgrade levels of 18-20 |
Suspension
A tank's suspension system is designed to support the weight of the tank and its crew, while also providing a smooth ride.
Tracked suspension
Tracked suspension are availible for all chassis types. Bogie suspension is default type with no additional production cost, other types increase certain stats for additional production cost.
| Module | Max
Speed |
Breakthrough | Reliability | Production
Cost |
Design
Cost | |
|---|---|---|---|---|---|---|
| File:Tank module bogie suspension.png | Bogie Suspension | Default type
(otherwise 6Design cost) | ||||
| File:Tank module christie suspension.png | Christie Suspension |
|
1
|
6Design cost | ||
| File:Tank module interleaved roadwheels.png | Interleaved Roadwheels | 4 | 2
|
6Design cost | ||
| File:Tank module torsion bar.png | Torsion Bar |
|
1
|
6Design cost |
Non-tracked suspension
Wheeled suspension is available after researching Early Truck, Half-track suspension is unlocked by researching Mechanized I. Non-tracked suspensions are only available for light chassis. They decrease production cost, decrease reliability and lower hardness.
| Module | Hardness | Reliability | Production
Cost |
Design
Cost | |
|---|---|---|---|---|---|
| File:Tank module half track suspension.png | Half-track Suspension |
|
|
6Design cost | |
| File:Tank module wheeled suspension.png | Wheeled Suspension |
|
|
6Design cost |
Armor
The armor modules represent the processes used during the construction of the tank's chassis and its armor.
Armor types
At start of the game both riveted and cast armor are available after researching Inter-War Tank Development tech, welded armor is unlocked after researching Basic Armor Protection.
| Module | Armor | Breakthrough | Defense | Hardness | Production
Cost |
Resource
use per factory |
Design
Cost | |
|---|---|---|---|---|---|---|---|---|
| File:Tank module riveted armor.png | Riveted Armor | 2 | 2 |
(otherwise 8Design cost) | ||||
| File:Tank module cast armor.png | Cast Armor |
|
| |||||
| File:Tank module welded armor.png | Welded Armor |
|
1
|
Armor upgrades
It is possible to improve the armor stats by upgrading its level. Each level provides the same stacking effects.
Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.
| Technology | Effects | Effects per upgraded level | Resource
use per factory | |
|---|---|---|---|---|
| Basic Armor Protection | Enables armor upgrade levels of 5-9 | Breakthrough:
Max speed:
Armor
Reliability:
Production cost:
Design Cost: |
| |
| Improved Armor Protection | Enables armor upgrade levels of 10-14 | |||
| Advanced Armor Protection | Enables armor upgrade levels of 15-17 | |||
| Modern Armor Protection | Enables armor upgrade levels of 18-20 |
Turret
Turrets are the main source of breakthrough, representing visibility from vehicle, size of crew workspace and their workload. Type of chassis determine maximus size of turret. Size of turret determines size of the weapon it can mount. Smaller weapons can be always mounted. Fixed super-structure allows mounting of larger sized guns and provides a higher reliability rate though it comes at the cost of breakthrough. Fixed super-structure cannot mount AA guns as it cannot track the target or elevate the gun far enough to hit planes.
Weapons
A tank's weapon is one of its most distinguishing features. In addition to providing most, if not all, of the firepower of the vehicle, the main gun also determines which roles the design can fill. For example, mounting an anti-air gun will prevent the tank design from being used as a "tank".
Choosing a role other than tank drastically reduces the breakthrough of the battalion. Other than that, there are only minor differences in the base stats depending on the chosen role. It is important to note that different may receive different bonuses depending on researched technologies, doctrines or leaders.
| Module | Allowed roles |
Weapon size |
Breakthrough | Soft Attack |
Hard Attack |
Air Attack |
Max Speed |
Piercing | Reliability | Production
Cost |
Resource
use per factory |
Design
Cost |
Research Year | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| File:Tank module heavy machine gun.png | Heavy Machine Gun | Small | 8 | 2 | 6 | 0.5
|
1918 | |||||||
| File:Tank module flamethrower.png | Flamethrower | Flame | Small | 5 |
|
0.5
|
1939 | |||||||
| File:Tank module flamethrower 2.png | Advanced Flamethrower | Flame | Small | 6 | 12 |
|
1.2
|
1Design cost | 1941 | |||||
| File:Tank module auto cannon.png | Automatic Cannon | Small | 15 | 5 |
|
1.5
|
1936 | |||||||
| File:Tank module auto cannon 2.png | Improved Automatic Cannon | Small | 20 | 7 |
|
2
|
1940 | |||||||
| File:Tank module aa gun.png | Basic Anti-Air Gun | Anti-air
|
6 | 2 | 18 | 10 |
|
2
|
1936 | |||||
| File:Tank module aa gun 2.png | Improved Anti-Air Gun | Anti-air
|
8 | 5 | 36 | 20 |
|
3
|
1940 | |||||
| File:Tank module aa gun 3.png | Advanced Anti-Air Gun | Anti-air
|
10 | 5 | 46 | 30 |
|
4
|
1943 | |||||
| File:Tank module small cannon.png | Small Cannon | Small | 10 | 6 |
|
1.5
|
1934 | |||||||
| File:Tank module small cannon 2.png | Improved Small Cannon | Small | 15 | 15 |
|
3
|
1936 | |||||||
| File:Tank module medium cannon.png | Medium Cannon | Tank destroyer
|
Medium | 2 | 20 | 15 |
|
3
|
1939 | |||||
| File:Tank module medium cannon 2.png | Improved Medium Cannon | Tank destroyer
|
Medium | 4 | 32 | 20 |
|
4
|
1941 | |||||
| File:Tank module close support gun.png | Close Support Gun | Artillery | Small | 25 | 5 |
|
4
|
1936 | ||||||
| File:Tank module medium howitzer.png | Medium Howitzer | Artillery
|
Medium | –2 | 35 | 1 |
|
4
|
1939 | |||||
| File:Tank module medium howitzer 2.png | Improved Medium Howitzer | Artillery
|
Medium | –2 | 45 | 2 |
|
5.5
|
1941 | |||||
| File:Tank module rocket artillery 1.png | Rocket Launcher | Artillery
|
25 | 1 |
|
4
|
1940 | |||||||
| File:Tank module rocket artillery 2.png | Improved Rocket Launcher | Artillery
|
35 | 1 |
|
5
|
1943 | |||||||
| File:Tank module high velocity cannon.png | Basic High-Velocity Cannon | Tank destroyer | Small | 10 | 26 |
|
3
|
1936 | ||||||
| File:Tank module high velocity cannon 2.png | Improved High-Velocity Cannon | Tank destroyer
|
Medium | 20 | 35 |
|
5
|
1942 | ||||||
| File:Tank module high velocity cannon 3.png | Advanced High-Velocity Cannon | Tank destroyer
|
Heavy | 25 | 45 |
|
7
|
1943 | ||||||
| File:Tank module heavy cannon.png | Basic Heavy Cannon | Tank destroyer
|
Heavy | 20 | 20 |
|
6
|
1936 | ||||||
| File:Tank module heavy cannon 2.png | Improved Heavy Cannon | Tank destroyer
|
Heavy | 25 | 35 |
|
7
|
1940 | ||||||
| File:Tank module heavy cannon 3.png | Advanced Heavy Cannon | Tank destroyer
|
Heavy | 30 | 40 |
|
8
|
1943 | ||||||
| File:Tank module heavy howitzer.png | Heavy Howitzer | Artillery
|
Heavy | –4 | 55 | 2 |
|
7
|
1943 | |||||
| File:Tank module super heavy cannon.png | Super-Heavy Cannon | Tank destroyer
|
Super-heavy | 35 | 45 |
|
12.5
|
1943 |
Special modules
Amphibious drive
The Amphibious Drive module allows tanks to be assigned the amphibious role though it comes the cost of forbidding any other role. The module can only be mounted on light, medium and heavy chassis.
| Module | Reliability | Production
Cost |
Design
Cost | |
|---|---|---|---|---|
| File:Tank module amphibious drive.png | Amphibious Drive |
|
2
|
Extra armor
| Module | Armor | Breakthrough | Production
Cost |
Design
Cost | |
|---|---|---|---|---|---|
| File:Tank module add on armor.png | Armor Skirts | 3 | 3 | 0.5
| |
| File:Tank module sloped armor.png | Sloped Armor |
|
|
Operational range
An externally mounted fuel drum extends the operational range of an armored vehicle.
| Module | Fuel
Capacity |
Max
Speed |
Production
Cost |
Design
Cost | |
|---|---|---|---|---|---|
| File:Tank module fuel drum.png | Fuel Drum | 100 |
|
1
|
Other
Secondary turrets
Secondary turrets increase the attack power of the tank. Number of additional mountable turrets depend on chassis type:
- Light chassis can only mount up to 1 secondary turret.
- Medium chassis can only mount up to 2 secondary turrets.
- Heavy and super-heavy chassis can mount up to 4 secondary turrets.
- Amphibious and modern chassis cannot mount secondary turret at all.
| Module | Breakthrough | Soft Attack |
Hard Attack |
Reliability | Production
Cost |
Design
Cost | |
|---|---|---|---|---|---|---|---|
| File:Tank module secondary turret hmg.png | Heavy Machine Gun | 4 | 1.5
| ||||
| File:Tank module secondary turret small cannon.png | Small Cannon | 2 | 5 | 3 |
|
3
|
Radio
| Module | Defense | Breakthrough | Production Cost | Design
Cost | |
|---|---|---|---|---|---|
| File:Tank module radio 1.png | Basic Radio |
|
|
0.5
| |
| File:Tank module radio 2.png | Improved Radio |
|
|
1.5
| |
| File:Tank module radio 3.png | Advanced Radio |
|
|
2.5
|
Tank Roles
In tank designer you can specify role of equipment, which allows using of such equipment in other battalions or support companies than basic tanks battalion. Changing tank role changes stats of tank variant.
| Tank variant | Battalion Type | Supply Use | Soft Attack | Hard Attack | Piercing | Armor | Breakthough | Defense | Supression |
|---|---|---|---|---|---|---|---|---|---|
| Light Tank | Light Tank | ||||||||
| Medium Tank | Medium Tank | ||||||||
| Heavy Tank | Heavy Tank | ||||||||
| Modern Tank | Modern Tank | ||||||||
| Amphibious Tank | Amphibious Tank Battalion | ||||||||
| Light Amphibious Tank Battalion |
|
|
| ||||||
| Medium Amphibious Tank Battalion |
|
|
| ||||||
| Heavy Amphibious Tank Battalion |
|
|
| ||||||
| Tank Destroyer | Light Tank Destroyer |
|
|
|
|
| |||
| Medium Tank Destroyer |
|
|
|
|
| ||||
| Heavy Tank Destroyer |
|
|
|
|
| ||||
| Super Heavy Tank Destroyer |
|
|
|
| |||||
| Modern Tank Destroyer |
|
|
|
| |||||
| Artilery | Light SP Artillery |
|
|
|
| ||||
| Medium SP Artillery |
|
|
|
| |||||
| Heavy SP Artillery |
|
|
|
| |||||
| Super Heavy SP Artillery |
|
|
|
| |||||
| Modern SP Artillery |
|
|
|
| |||||
| Anti-Air | Light SP Anti-Air |
|
|
| |||||
| Medium SP Anti-Air |
|
|
| ||||||
| Heavy SP Anti-Air |
|
|
| ||||||
| Super Heavy SP Anti-Air |
|
|
| ||||||
| Modern SP Anti-Air |
|
|
| ||||||
| Flame | Light Flame Tank Company |
|
|
|
|
|
|
| |
| Medium Flame Tank Company |
|
|
|
|
|
|
| ||
| Heavy Flame Tank Company |
|
|
|
|
|
|
|
References
- For module data, see reference file /Hearts of Iron IV/common/units/equipment/modules/00_tank_modules.txt.
- For chassis data, see reference file /Hearts of Iron IV/common/units/equipment/tank_chassis.txt.
- For tank upgrade data, see reference file /Hearts of Iron IV/common/units/equipment/upgrades/land_upgrades.txt.
- For flavor text, see reference files:
- tank_modules_l_english.yml.
- modifiers_l_english.yml.














