集团军:修订间差异

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(Katyusha233移动页面Command group集团军
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{{hatnote|For naval command groups, see [[Fleet]].}}
{{hatnote| 想了解海军的话, 可以点击 [[ 海军]].}}
{{Version|1.8}}
{{Version|1.8}}
{{LandWarfareNavColumn}}
{{LandWarfareNavColumn}}
A '''command group''' is a collection of [[division]]s that can be assigned to and led by a [[commander]]. It is either an army or an army group. A command group is tied to the [[theater]] in which it operates.
一个集团军是若干个陆军师的集合,它可以被一个指挥官领导。它可以是一个军队或自成一个集团军群。集团军在它所从属的战区执行任务。 


== Colors and Insignia ==
== 颜色和徽章 ==
The game uses a limited number of preset colors for command groups, but allows for color customization. To change the colors, select the command group and click on the colored bar to the right of the command group's name above the list of divisions, or the icon of the command group.
游戏重集团军使用一些预设的颜色,颜色可选范围不大,但是玩家可以自行更改。若要更改,选中集团军并点击位于师列表上方的集团军名称右边的色条,或者点击集团军的徽章。集团军的徽章可以用来区分不同的集团军或者用来还原历史。徽章的更改方法于颜色相似。
Command groups can be assigned icons to differentiate between command groups or for historical immerersion. The insignia can be changed the same way as colors.


== Battle plan ==
=== 战争计划 ===
{{main|Battle plan}}
{{main| 作战计划}}
Battle plans are a mechanic to give orders to command groups as a whole or may include different specific orders for different parts of the command group.


An army group can be commanded like any other group of units and simply given a right-click move order to a destination. However, they fight better if they are given "plans" – a general order that is coordinated along a front, either to advance, defend or make an orderly withdrawal. Once the player hits the execute button, the AI will direct forces through the plan, although the player can still micromanage to correct the AI and for complex maneuvers such as encircling. The player may also decide whether the AI should act carefully, balanced or rushed.
  作战计划在是一种给集团军下达任务的机制,可以分配给整个集团军,也可以给各个部分分配不同的任务。


When selecting a command group, the player will see a row of general orders appear at the bottom of the screen. Each of these has rollover text that explains in detail how to use this instruction.
集团军群也可以简单地通过右键点击来命令其向某地移动。然而,给他们分配计划效果会更好,这个计划沿一条前线布置,它可以是进攻、防御或有序撤退。一旦玩家点击了“执行命令”按钮,AI会根据计划运作军队,然而当需要进行复杂的机动时,例如迂回作战,玩家仍然可以进行微操来纠正AI。玩家还可以选择AI是小心谨慎地、均衡地还是激进地执行计划。


== Commander ==
玩家选中集团军后,屏幕底部会出现一行指令。玩家可以将鼠标箭头放在指令上来获得详细信息。
 
== 指挥官 ==
{{anchor|Commander}}<!-- Used in the game, if this section changes name then make sure to keep the anchor ~~~~ -->
{{anchor|Commander}}<!-- Used in the game, if this section changes name then make sure to keep the anchor ~~~~ -->
{{Main|Commander}}
{{Main| 指挥官}}
Command groups may be assigned a commander, increasing their effectiveness in combat.
给集团军分配指挥官会提高它的作战能力。


== Exercise ==
== 演习 ==
Military exercises including drill, weapons practice, and field maneuvers are a less deadly way to gain experience than combat, although at some level there is no substitute for experiencing combat conditions. Any command group may exercise, which can provide two separate benefits. While exercising, the divisions gain experience until they reach regular status, after which they need combat experience to improve further. The country, however, gains land combat [[experience]] whenever troops that are trained or better are conducting an exercise. Such experience is needed to edit or create new divisions. Training is one way to provide needed land experience while at peace. Commanders do not gain experience from exercising, only combat time.
  军事演习,包括操练,武器使用训练,和战地机动,也能获得经验值,并且相对于战斗伤亡较少。但是在某些级别,也是无法通过演习替代战斗获得经验的。任何集团军都可以进行演习,它可以产生两个不同方面的好处。师通过演习可以获得经验直到正规军水平,此后,他们就需要通过战斗增加经验提高战斗能力。另一方面, 当部队在进行训练或者演习时,国家能获得陆军[[ 经验]] 。陆军经验在编辑或者创建新的师编制时是必须的。在和平时期, 训练是获得陆军经验的一种方式。指挥官无法从演习中获得经验,只能从战斗中获得。


In the simplest case, for a fully equipped, fully fueled division and a country that does not have training modifiers and did not reduce its division count recently, the amount of experience the country gets from an exercising division depends on the following components:
在最简单的情况下,一个满装备,满油料的师,国家也没有额外训练加成,并且最近没有师数量减少,国家从演习部队中获得的经验值取决于下列这些因素:
* B: number of battalions and support companies in the division
* B: 师所辖营和支持连的数量
* S: {{hover|NMilitary.UNIT_EXPERIENCE_PER_TRAINING_DAY|0.0015}} * {{hover|NMilitary.TRAINING_EXPERIENCE_SCALE|62}}
* S: {{hover|NMilitary.UNIT_EXPERIENCE_PER_TRAINING_DAY|0.0015}} * {{hover|NMilitary.TRAINING_EXPERIENCE_SCALE|62}}
* C(day): the number of divisions in the field and in training on a given day
* C( 某天): 某天在演习或在训练的师的数量
<math>\text{experience} = B / 10 * S / C(\text{today}) = 0.0093 * B / C(\text{today})</math>
<math>\text{ 经验值} = B / 10 * S / C(\text{ 今天}) = 0.0093 * B / C(\text{ 今天})</math>
 
更一般的情况需要考虑下面的因素:
* T: 国家的训练时间加成,比如来自 [[法律与顾问]] 的广泛征兵<ref>bug report [[forum:1402246|Training time modifier increases experience gain
]]</ref>
* F: (对于需要油料的作战单位)师里油料的可用度,由0到1表示
* R: 师的战斗力系数(当缺乏人员或者装备时,战斗力系数就会降低)
* I: 估算因子: {{hover|NMilitary.ARMY_COUNT_DAILY_LERP_FOR_TRAINING_XP|0.002}}
* D: 估算因子衰减: {{hover|NMilitary.ARMY_COUNT_DAILY_DECREASE_FOR_TRAINING_XP|0.1}}


More generally, the following additional inputs are considered:
<math>\text{ 估算师数量}(\text{ 某天}) = \text{max}(C(\text{某天}), \text{估算师数量}(\text{前一天}) + (C(\text{某天}) - \text{ 估算师数量}(\text{ 前一天})) * I - D)</math>
* T: country-specific {{hover|training_time_factor|Training time}} modifier, e.g. from [[idea]]s like Extensive Conscription<ref>bug report [[forum:1402246|Training time modifier increases experience gain
]]</ref>
* F: (for units needing fuel) fuel factor scales between 0 and 1 according to fuel availability in the division
* R: the division's fighting strength ratio (reduced when lacking manpower or equipment)
* I: interpolation factor; {{hover|NMilitary.ARMY_COUNT_DAILY_LERP_FOR_TRAINING_XP|0.002}}
* D: interpolation decrease; {{hover|NMilitary.ARMY_COUNT_DAILY_DECREASE_FOR_TRAINING_XP|0.1}}


<math>\text{interpolated division count}(\text{day}) = \text{max}(C(\text{day}), \text{interpolated division count}(\text{previous day}) + (C(\text{day}) - \text{interpolated division count}(\text{previous day})) * I - D)</math>
<math>\text{ 经验值} = B / 10 * S * T * F * R / \text{ 估算师的数量}(\text{ 某天})</math>


<math>\text{experience} = B / 10 * S * T * F * R / \text{interpolated division count}(\text{day})</math>
在演习过程中,师会增加6%的装备损失。 如果他们的[[Land units#Organization|组织度]]是20%, 演习停止后大约一周组织度完全恢复。注意,用仓库里的旧式武器装备新部队(通过师模板里的装备按钮设置使用旧式装备)可用将更昂贵的最新武器保留给战斗单位。为了做到这点,一个办法就是将所有需要参加演习的师配属到一个训练集团军,这个可以在集团军视图(快捷键“O”),点击或者SHIFT加点击选择所有需要训练的师,然后再右键点击训练集团军图标,发出集团军演习命令。同样,再将训练完的师重新分配回去。


While in an exercise, divisions have a 6% increase in attrition of their equipment. Their [[Land units#Organization|organization]] is set to 20% and may take about a week after they stop to fully recover. Note that arming fresh troops with older weapons from inventory (by setting their division template equipment button setting to use the older equipment) conserves more expensive current weapons for combat units. To help with this, it is sound practice to attach all divisions that need exercising to a training Army during the training period by using the Army View (hotkey "o") to click or shift-click to select all those needing training and then right-clicking on the training army icon to assign them there before giving the exercise order at the army command level. By checking periodically, the same process can be used to re-assign back the divisions that have completed their intended training.
你可以用SHIFT点击,这样。当所有部队都达到正规军水平时,自动停止演习。


You can shift-click to have the exercises automatically cancel when all troops are at regular level.




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[[Category:Military]]
[[ 分类:Military]]


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2023年2月20日 (一) 14:28的最新版本

想了解海军的话, 可以点击 海军.

一个集团军是若干个陆军师的集合,它可以被一个指挥官领导。它可以是一个军队或自成一个集团军群。集团军在它所从属的战区执行任务。

颜色和徽章

游戏重集团军使用一些预设的颜色,颜色可选范围不大,但是玩家可以自行更改。若要更改,选中集团军并点击位于师列表上方的集团军名称右边的色条,或者点击集团军的徽章。集团军的徽章可以用来区分不同的集团军或者用来还原历史。徽章的更改方法于颜色相似。

战争计划

主条目:作战计划

作战计划在是一种给集团军下达任务的机制,可以分配给整个集团军,也可以给各个部分分配不同的任务。

集团军群也可以简单地通过右键点击来命令其向某地移动。然而,给他们分配计划效果会更好,这个计划沿一条前线布置,它可以是进攻、防御或有序撤退。一旦玩家点击了“执行命令”按钮,AI会根据计划运作军队,然而当需要进行复杂的机动时,例如迂回作战,玩家仍然可以进行微操来纠正AI。玩家还可以选择AI是小心谨慎地、均衡地还是激进地执行计划。

玩家选中集团军后,屏幕底部会出现一行指令。玩家可以将鼠标箭头放在指令上来获得详细信息。

指挥官

主条目:指挥官

给集团军分配指挥官会提高它的作战能力。

演习

军事演习,包括操练,武器使用训练,和战地机动,也能获得经验值,并且相对于战斗伤亡较少。但是在某些级别,也是无法通过演习替代战斗获得经验的。任何集团军都可以进行演习,它可以产生两个不同方面的好处。师通过演习可以获得经验直到正规军水平,此后,他们就需要通过战斗增加经验提高战斗能力。另一方面,当部队在进行训练或者演习时,国家能获得陆军经验。陆军经验在编辑或者创建新的师编制时是必须的。在和平时期,训练是获得陆军经验的一种方式。指挥官无法从演习中获得经验,只能从战斗中获得。

在最简单的情况下,一个满装备,满油料的师,国家也没有额外训练加成,并且最近没有师数量减少,国家从演习部队中获得的经验值取决于下列这些因素:

  • B: 师所辖营和支持连的数量
  • S: 0.0015 * 62
  • C(某天): 某天在演习或在训练的师的数量

[math]\displaystyle{ \text{经验值} = B / 10 * S / C(\text{今天}) = 0.0093 * B / C(\text{今天}) }[/math]

更一般的情况需要考虑下面的因素:

  • T: 国家的训练时间加成,比如来自 法律与顾问 的广泛征兵[1]
  • F: (对于需要油料的作战单位)师里油料的可用度,由0到1表示
  • R: 师的战斗力系数(当缺乏人员或者装备时,战斗力系数就会降低)
  • I: 估算因子: 0.002
  • D: 估算因子衰减: 0.1

[math]\displaystyle{ \text{估算师数量}(\text{某天}) = \text{max}(C(\text{某天}), \text{估算师数量}(\text{前一天}) + (C(\text{某天}) - \text{估算师数量}(\text{前一天})) * I - D) }[/math]

[math]\displaystyle{ \text{经验值} = B / 10 * S * T * F * R / \text{估算师的数量}(\text{某天}) }[/math]

在演习过程中,师会增加6%的装备损失。 如果他们的组织度是20%, 演习停止后大约一周组织度完全恢复。注意,用仓库里的旧式武器装备新部队(通过师模板里的装备按钮设置使用旧式装备)可用将更昂贵的最新武器保留给战斗单位。为了做到这点,一个办法就是将所有需要参加演习的师配属到一个训练集团军,这个可以在集团军视图(快捷键“O”),点击或者SHIFT加点击选择所有需要训练的师,然后再右键点击训练集团军图标,发出集团军演习命令。同样,再将训练完的师重新分配回去。

你可以用SHIFT点击,这样。当所有部队都达到正规军水平时,自动停止演习。



hoi4de:Command group hoi4es:Command group hoi4fr:Command group hoi4pl:Command group hoi4pt:Command group hoi4ru:Command group