陆军单位

本页面所适用的版本可能已经过时,最后更新于1.5
Mikufan parawiki讨论 | 贡献2020年8月20日 (四) 18:56的版本 (战斗数据还差一点)

术语

游戏中使用的术语(如团、旅)在不同国家的军队中历来有不同的含义。本节将解释这些术语在本游戏中的定义。

主条目:Division

军队由组成,这是玩家可以直接控制的最小单位。

每个师由1-25个营组成。这是主要的作战部队,也是大多数统计数据的来源。人力和装备主要消耗于此。

营组和团

所有的营都属于一个特定的营组,如“步兵部队”、“机动部队”和“装甲部队”。

团是模板设计中的“列”。不同分类的营必须位于不同的团(列)中。 团并没有其他效果。 一个师最多有5个团/列,而营只有3种分类,足够玩家使用。并且一般不使用全部的25个营槽,不混合使用超过1-2个营组。

支援连

除了营之外,一个师可以有5个支援连。它们通常提供额外增益。支援连可以被粗略地分成四类:

  • 火炮支援,为没有炮兵营的师提供有限的火炮攻击能力
  • 基本支援,需要支援装备
  • 机动支援,需要支援装备与摩托化装备
  • 侦察支援,需要骑兵(步兵武器,支援装备),摩托化(步兵武器,支援装备和摩托化装备),装甲车或轻坦克

基本属性

以营为基本统计单位,每个师都有一系列的数值。

请注意,有些数值取决于实际装备。师会显示使用了“最好的”装备时的数值。但由于装备损失、装备缴获、产量不足等原因,许多老旧装备会被投入战场。尽管每个士兵都不缺装备了,但师的数值也随之降低。当然对于某些师来说,故意限制其可用装备更有利于总体战略。

这些数值中大部分可以通过制造装甲衍生型(包括坦克和其他装甲部队)来提高。然而,增加一个数值也会对其他的数值产生影响,参考衍生型以及衍生型升级衍生装甲单位。研究陆战理论也会增加数值

基础数据

  • 最大速度. 每个师的最大速度取决于最慢的营。支援连不影响师的速度;它们与整个师的机动性相同。
  • 生命值HP. HP是生命值的英文缩写。用于显示部队承受伤害的能力,很大程度上取决于部队的人力与种类。HP(人力与种类)和装备在游戏中也和部队的“强度”息息相关。师的HP大小表示,在一个师被彻底摧毁之前能承受的打击或伤害,数值是下属营与连的总和。机械化步兵营有30HP;骑兵营、步兵营、摩托化步兵营有25HP;伞兵营有22HP;山地步兵营和海军陆战队营有20HP;坦克营有2HP;所有的火炮营/摩托化火炮营都有0.6HP。在支援连中,侦察连、工兵连、后勤连和野战医院连都有2HP;宪兵连,维修连和通信连都有1HP;火炮支援连、反坦克支援连和防空支援连有0.2HP。当一个师受到伤害后,战斗属性会成比例地下降;举个例子,一个师只有一半HP的时候,战斗中攻防自然会减半。从数据中可以看出,坦克和火炮在承受伤害方面相对脆弱,只有人力多的营,如各种类型的步兵,才能使师承受高伤害并继续战斗直至组织消失。参考陆战伤害
  • 组织度. 类似其他游戏中的士气,组织度是指一个师执行战斗的准备度(一个单位愿意继续进攻或防守自己所在的省份)。师的组织度是所属营与连的平均值。由于步兵营的组织度比其他营高很多,所以一般的师都会编入步兵以提高组织度;尤其是装甲部队(尽量编入摩托化步兵营或机械化步兵营以防师的速度降低)。当师进行移动时,每小时降低0.2的组织度(参考 Defines NMilitary HOURLY_ORG_MOVEMENT_IMPACT)。当发生战斗或者补给不足时组织度也会减少(参考Attrition and accidents Organization lossLogistics Out of supply penalties)。当一个师组织度为零时将不会服从命令,无法进行战斗和按照指令移动。战斗往往是双方组织度的比拼(参考Land warfare Damage dealing),当一个师的组织度为零时,会引发下列两种情况:
    • 如果该师是进攻方,将停止进攻,并返回到所属地区或者是原地待命。师会失去它的移动进程。在组织度恢复到一定程度之前,无法再次发动进攻。
    • 如果该师是防御方,则尝试撤退到最近的友方省份。如果无法撤出该省,则将直接撤出战斗,直到该省所有战斗停止或被占领。
  • 恢复速度. 不参加战斗的师都会以固定的速度进行恢复。这个数据是额外恢复,允许部队更快恢复以参加战斗。如果一个师缺少补给,恢复速度也会降低。参考Logistics Out of supply penalties。师的恢复速率是所有营和连的平均值
  • 侦察. 有助于战斗中的侦察。在战斗中,拥有侦察优势(来自部队与将领)的一方可以了解敌方的部署情况,更有可能在战斗中选择合适的战术(参考战术)。侦察连可以在战斗中给予指挥官额外的侦察点数。参考Support Companies technology
  • 镇压能力. 压制当地抵抗的能力(参考占领区)。数值表示该师能阻止党派力量的形成与镇压它们活动的能力。师的镇压能力是所有营和连的总和
  • 运输重量. 表示部队的规模或者“重量”。运输重量越大,海运需要的运输船越多,空投需要的运输机也越多。师的运输重量是所有营和连的总和
  • 补给使用. 表示该单位每天消耗多少补给。此处请阅读后勤里的定义。编入一个后勤连可以减少师的日常补给消耗。参考Support Companies technology。师的补给使用为营和连的总和
  • 可靠性. 可靠性是防止军事装备故障与损失的能力。可靠性越高,战斗中或损耗时装备故障与损失的几率就越小。参考Land warfare Damage dealingAttrition and accidents。在师中编入一个维修连(参考Support Companies technology),可以增加该师装备的可靠性。
  • 伤兵复原. 战斗中损失的士兵是无法再次编入部队的。尽管人力还会源源不断地补充到部队里面,但补充速率十分缓慢。伤兵复原是指可以让负伤的士兵重新编入部队以节省人力。编入野战医院连可以让师拥有伤兵复原能力。参考Support Companies technology
  • 经验损失. 经验损失指单位出现伤亡时,会损失多少的经验。数值越低越好,野战医院连可以降低因伤亡而产生的经验损失。参考Support Companies technology。需要注意,增援会引起额外的经验损失。

战斗数据

  • 对人员杀伤. 每小时对敌方师的低装甲度部队进行多少次攻击。在战斗中,这个数据表示对低装甲度目标(如步兵或骑兵)而不是对高装甲度目标(如坦克和坦克衍生型)进行多少次攻击。数据大小为所有营和连的总和
  • 对装甲杀伤. 每小时对敌方师的高装甲度部队进行多少次攻击。在战斗中,这个数据表示对高装甲度目标(如坦克和坦克衍生型)进行多少次攻击。数据大小为所有营和连的总和
  • 对空攻击. 一支部队对敌机造成多少伤害。对空攻击可以降低敌方空军对你的部队的压制效果(击落敌机的能力)。对空攻击高时,可以降低敌方的空优效果。数据大小为所有营和连的总和
  • 防御. 类似其他游戏的“防御力”。这个数据表示师在防守时有多少防御力,也就是可以躲避多少次攻击。当一个师没有防御力时,在战斗中更容易被攻击中,且无法守住防线。高防御力可以让一个师以低伤亡的代价坚守更长时间。数据大小为所有营和连的总和
  • 突破. 类似其他游戏的“韧性”。作用与防御类似,只是在师进攻时起效。这个数据表示师在进攻时有多少防御力,也就是可以躲避多少次防御方的攻击。当师突破低时,在战斗中更容易被击中,无法持续进攻。高突破可以让一个师持续有效地突破防线。数据大小为所有营和连的总和
  • 装甲厚度. 如果进攻方的穿甲深度低于防守方的装甲厚度,则对防守方的攻击减半。如果部队的装甲厚度高于敌方的穿甲深度,进攻也会增加,并且每次攻击造成的敌方组织度损失更高,因为高厚度的部队可以更自由地在交战中移动。一个师的装甲厚度等于该师最高装甲厚度的30%加上平均装甲厚度的70%(平均装甲厚度等于师的装甲厚度除以营数+1)。装甲厚度不是取决于单位种类,而是仅取决于装备。
  • 穿甲深度. 表示师能击穿敌方装甲并压制敌方装甲部队的能力。如果数值高于敌方的装甲厚度,那么该师的进攻不受装甲方面的惩罚。一个师的穿甲深度等于该师最高穿甲深度的40%
  • 主动性. 高主动性可以增加计划速度,如果主动性为20%,并配备1级的通信连,可以将计划速度从2%/天增至2.4%/天。高主动性也会增加师从预备队增援前线的概率。
  • 堑壕. 表示部队修筑堑壕等临时防御工事,并选择有利地形展开阵型的能力。当你选中部队时,会显示部队当前的堑壕等级。师在不参加战斗且原地待命时,每小时修筑一次堑壕。在防御时,堑壕可以提供大量的防守加成,效果如同直接增派部队。
  • 战斗宽度. 表示在前线作战时师所占的空间。为了适应战场,投入战场的师必须适应战场的宽度(一般宽度为80)。每个师的战斗宽度越少,可以同时投入战场的师就越多。然而师的战斗宽度小也会意味着更加脆弱。不同的营的战斗宽度不同。比如步兵营和装甲营占2个战斗宽度,炮兵营占3个战斗宽度,反坦克营和防空营占1个战斗宽度。支援连不占用战斗宽度(详见陆军师)。人海战术学说可以降低步兵营战斗宽度(从2宽度减至1.6宽度)。数据大小为所有营的总和。以下是战斗宽度的补充说明:
    • The normal maximum combat width provided by the battlefield is 80.
    • If attacking divisions come from more than one province, then another 40 width is added to the battlefield for each province.
    • Due to the above battlefield width numbers, divisions widths of 10, 20, and 40 tend to be common. However, numbers divisible by 4 will also work well.
    • Only full divisions can join a fight.
    • Fielding more divisions than the battlefield width supports will result in penalties. When this happens, the Battle Interface will automatically put these extra divisons into reserve.
    • Frontage Reduction can reduce the amount of width taken up by divisions, thus allowing more to be used or slightly bigger divisions to be fielded.
  • 装甲度. Represents what proportion of the division is made up of battalions which are armored and protected, that is, how "hard" (armored) the division is—the proportion of hard attacks to soft attacks it receives. Different battalions have different levels of hardness, for example, infantry being very "soft" (0%), mechanized infantry being quite hard (60-84%) and super heavy tanks being very hard (99%). Multiply this with the attacker's hard attack and multiply 1-hardness (i.e. softness) with the attacker's soft attack to find out how many attacks are made against the division. Divisions with high hardness will suffer more hard attacks and fewer soft attacks. Divisions with low hardness will suffer more soft attacks and fewer hard attacks.

Other Stats

  • Fuel capacity: How much fuel a unit can store. Higher fuel capacity means that the unit will be able to operate at full capacity longer when it lacks fuel supply.
  • Fuel Usage: How much fuel a unit uses while it is operating. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption.
  • Paradrop: A simple true/false check if the division can be paradropped. For it to be true, all Battalions must be Paratroopers. However, Companies can be mixed in freely.
  • Special Forces Cap: All Special Forces Battalions are under a country cap. Divisions cannot be changed, trained, given a different template or have their template adjusted if that would result in exceeding that cap. Reference Infantry technology Special forces.

Equipment cost

Each division will require a certain amount of manpower, equipment, and training time to produce. Most of these values are simply a sum.

However, training time is the exception. It is based on the longest training time of any Battalion or Company. Reference Army planner Training and Command Group Exercise.

Terrain modifiers

主条目:Terrain

Terrain can influence the performance of different unit types in offense, defense and even movement. Terrain modifiers are averaged between all Battalions, but the Support Companies (Engineer and Recon only) are additive.

Unit types

NOTE: The table below is not fully accurate. The table below is prepared using first generation equipment. Detailed information for subsequent generations will be found in Land units by unit and for a comparison of equipment of equivalent generation: Land units by year. Generally non-combat statistics are defined per battalion. But combat statistics are a function of equipment and thus not static. Additionally, battalions add modifiers to its equipment. For example, a Marine combat battalion adds +30% Breakthrough to its infantry equipment while an artillery support company has a -40% Soft Attack, -40% Hard Attack, -40% Defense, and -40% Breakthrough to its artillery equipment.

Things are a little more complicated for Mechanized battalions. They use both Weapon and Mechanized equipment and the stats are a sum of both pieces of equipment (with a 10% bonus to Weapon Soft Attack and 500% bonus to Weapon Hard Attack).

Anti-air, anti-tank, and artillery are available as battalions placed in the brigade columns, or as support companies in the support column. Support companies of AA, AT, or Arty have fewer guns than line battalions. Divisions can have both support and line versions. However, since a line battalion puts out more firepower than a smaller support unit, many commanders would prefer to have the extra firepower of a full battalion and leave the support slot open for a specialist company.

Category Unit Icon NATO Symbol Base Cost Equipment Modifier Category Equipment Stats (for most basic equipment, advanced versions here: Equipment/Land units by year) Unit
HP Org. Recov. Suppr. Weight Supply Width Special Effects 人力人力 Training Equip. Speed Soft Atk. Hard Atk. Air Atk. Defense Breakthr. Armor Pierce Hardness Fuel Capacity Fuel Usage Prod Cost
Infantry Infantry Infantry.png NATO infantry.png +25.0 60 0.3 +1.5 +0.5 +0.07 +2.0 1000 90 100 Infantry Equipment Front line, foot infantry, all infantry, all army 4.0 +3.0 +0.5 +20.0 +2.0 1 0% 0 0 +43.0 Infantry
Bicycle Bicycle Battalion.png NATO bicycle.png +25.0 60 0.3 +2.0 +0.5 +0.07 +2.0 1000 90 100 Infantry Equipment, 10 Support Equipment +60% Max Speed Front line, foot infantry, all infantry, all army 6.4 +3.0 +0.5 +20.0 +2.0 1 0% 0 0 +83.0 Bicycle
Mountain Mountaineers.png NATO mountain.png +20.0 70 0.4 +1.0 +0.5 +0.07 +2.0 1000 120 140 Infantry Equipment +30% Breakthr. Front line, foot infantry, all infantry, all army 4.0 +3.0 +0.5 +20.0 +2.6 1 0% 0 0 +60.2 Mountain
Marines Marine.png NATO marine.png +20.0 70 0.4 +1.0 +0.5 +0.06 +2.0 1000 120 150 Infantry Equipment +30% Breakthr. Front line, foot infantry, all infantry, all army 4.0 +3.0 +0.5 +20.0 +2.6 1 0% 0 0 +64.5 Marines
Paratrooper Paratroop.png NATO paratroop.png +22.0 70 0.4 +1.0 +0.5 +0.06 +2.0 1000 150 130 Infantry Equipment Front line, foot infantry, all infantry, all army 4.0 +3.0 +0.5 +20.0 +2.0 1 0% 0 0 +55.9 Paratrooper
Anti-Tank Anti-tank.png NATO anti-tank.png +0.6 0 +0.5 +0.10 +1.0 500 120 36 Anti-Tank Front line, line artillery, all army 4.0 +4.0 +15.0 +4.0 75 0% 0 0 +144.0 Anti-Tank
Anti-Air Anti-air.png NATO anti-air.png +0.6 0 0.1 +0.5 +0.10 +1.0 500 120 30 Anti-Air line artillery, all army 4.0 +3.0 +7.0 +19.0 +4.0 +1.0 25 0% 0 0 +120.0 Anti-Air
Artillery Artillery.png NATO artillery.png +0.6 0 0.1 +0.5 +0.20 +3.0 500 120 36 Artillery line artillery, artillery, all army 4.0 +25.0 +2.0 +10.0 +6.0 5 0% 0 0 +126.0 Artillery
Rocket Artillery Rocket artillery.png NATO rocket artillery.png +0.6 0 0.1 +0.5 +0.20 +3.0 500 120 36 Rocket Artillery line artillery, all army 4.0 +30.0 +1.0 +12.0 +9.0 2 0% 0 0 +144.0 Rocket Artillery
Mobile Battalions Motorized Anti-Tank Motorized anti-tank.png NATO motorized anti-tank.png +0.6 0 +0.5 +0.15 +1.0 500 120 36 Anti-Tank, 50 Motorized (Trucks) line artillery, all army 12.0 +4.0 +15.0 +4.0 75 10% 46.08 1.20 +269.0 Motorized Anti-Tank
Motorized Anti-Air Motorized anti-air.png NATO motorized anti-air.png +0.6 0 0.1 +0.5 +0.15 +1.0 500 120 30 Anti-Air, 50 Motorized (Trucks) line artillery, all army 12.0 +3.0 +7.0 +19.0 +4.0 +1.0 25 10% 46.08 1.20 +245.0 Motorized Anti-Air
Motorized Artillery Motorized artillery.png NATO motorized artillery.png +0.6 0 0.1 +0.5 +0.30 +3.0 500 120 36 Artillery, 50 Motorized (Trucks) line artillery, all army 12.0 +25.0 +2.0 +10.0 +6.0 5 10% 46.08 1.20 +251.0 Motorized Artillery
Motorized Rocket Artillery Motorized rocket brigade.png NATO motorized rocket brigade.png +0.6 0 0.1 +0.5 +0.28 +3.0 500 120 36 Rocket Artillery, 50 Motorized (Trucks) line artillery, all army 12.0 +30.0 +1.0 +12.0 +9.0 2 10% 46.00 1.2 +269.0 Motorized Rocket Artillery
Motorized Rocket (Katyusha) Motorized rocket brigade.png NATO motorized rocket brigade.png +0.6 0 0.1 +0.5 +0.28 +3.0 500 120 20 Mot. R. Artillery, 15 Motorized (Trucks) line artillery, all army 12.0 +36.0 +1.0 +15.0 +12.0 2 10% 50.688 1.32 +277.5 Motorized Rocket (Katyusha)
Cavalry Cavalry.png NATO cavalry.png +25.0 70 0.3 +2.0 +0.5 +0.12 +2.0 1000 120 120 Infantry Equipment +60% Max Speed Front line, all army 6.4 +3.0 +0.5 +20.0 +2.0 1 0% 0 0 +51.6 Cavalry
Motorized Infantry Motorized.png NATO motorized.png +25.0 60 0.3 +1.0 +0.75 +0.11 +2.0 1200 90 100 Infantry Equipment, 50 Motorized (Trucks) front line, all infantry, all army 12.0 +3.0 +0.5 +20.0 +2.0 1 10% 46.08 1.20 +168.0 Motorized Infantry
Mechanized Mechanized.png NATO mechanized.png +30.0 60 0.3 +1.0 +1.0 +0.18 +2.0 1200 120 100 Infantry Equipment, 50 Mechanized +10% Soft Atk. and +400% Hard Atk. Front line, all infantry, all army 8.0/10.0/12.0 +3.3 +2.5 +46.0 +6.0 10/15/20 12 60%
72%
84%
92.16 2.40 +440.0 Mechanized
Armored Car Armored Car.png NATO armored car.png +2.0 10 0.3 +2.5 +0.8 +0.14 +2.0 500 180 60 Armored Cars Front line, all infantry, all army 9.0 +6.0 +2.0 +2.0 +12.0 3 6 65% 30.67 0.8 +240.0 Armored Car
Tanks Light Tank Light tank.png NATO light tank.png +2.0 10 0.3 2.5 +1.0 +0.20 +2.0 500 180 60 Light Tanks Front line, tank, all armor, all army 10.0/12.0/14.0 +13.0 +4.0 +4.0 +26.0 10 10 80% 92.16 2.40 +480.0 Light Tank
Medium Tank Medium tank.png NATO medium tank.png +2.0 10 0.3 2.5 +1.25 +0.22 +2.0 500 180 50 Medium Tanks Front line, tank, all armor, all army 8.0/9.0/10.0 +19.0 +14.0 +5.0 +36.0 60 61 90% 138.24 3.60 +600.0 Medium Tank
Heavy Tank Heavy tank.png NATO heavy armor.png +2.0 10 0.3 2.5 +1.5 +0.30 +2.0 500 180 40 Heavy Tanks Front line, tank, all armor, all army 5.0/6.0/6.0 +15.0 +12.0 +6.0 +36.0 70 35 95% 168.96 4.40 +1000.0 Heavy Tank
Super Heavy Tank Super heavy tank.png NATO super heavy armor.png +2.0 10 0.3 2.5 +1.75 +0.40 +2.0 500 180 15 Super Heavy Tanks Front line, tank, all armor, all army 4.0 +38.0 +45.0 +10.0 +74.0 145 146 99% 384.00 10.00 +1500.0 Super Heavy Tank
Modern Tank Modern tank.png NATO modern armor.png +2.0 10 0.3 2.5 +1.5 +0.25 +2.0 500 180 50 Modern Tanks Front line, tank, all armor, all army 10.0 +33.0 +32.0 +10.0 +84.0 130 131 98% 192.00 5.00 +1400.0 Modern Tank
Amphibious Tank *requires Man the Guns DLC Amphibious Tank.png NATO Amphibious Tank.png +2.0 10 0.3 +1.0 +0.20 +2.0 increased attack (+20% marsh, +30% river, +50% amphibious) 500 180 50 Amphibious Tanks Front line, tank, all armor, all army 7.0 +13.0 +4.0 +4.0 +26.0 20 10 80% 192.00 4.00 +500.0 Amphibious Tank *requires Man the Guns DLC
Light TD Light tank anti-tank.png NATO light tank anti-tank.png +0.6 0 0.3 1.0 +1.0 +0.20 +2.0 500 180 30 L. Tank Destroyer Front line, all armor, all army 10.0/12.0/14.0 +6.0 +10.0 +4.0 +1.0 10 50 80% 46.08 1.20 +240.0 Light TD
Medium TD Medium tank anti-tank.png NATO medium tank anti-tank.png +0.6 0 0.3 1.25 +1.25 +0.22 +2.0 500 180 24 M. Tank Destroyer Front line, all armor, all army 8.0/9.0/10.0 +5.0 +20.0 +5.0 +1.3 60 88 90% 69.12 1.80 +288.0 Medium TD
Heavy TD Heavy tank anti-tank.png NATO heavy armor anti-tank.png +0.6 0 0.3 1.25 +1.5 +0.30 +2.0 500 180 20 H. Tank Destroyer Front line, all armor, all army 5.0/6.0/6.0 +6.0 +25.0 +4.0 +1.0 70 96 95% 84.48 2.20 +500.0 Heavy TD
Super Heavy TD Super heavy tank anti-tank.png NATO super heavy armor anti-tank.png +0.6 0 0.3 1.25 +1.75 +0.40 +2.0 500 180 7 SH. Tank Destroyer Front line, all armor, all army 4.0 +12.0 +70.0 +7.0 +1.8 145 170 99% 192.00 5.00 +700.0 Super Heavy TD
Modern TD Modern tank anti-tank.png NATO modern armor anti-tank.png +0.6 0 0.3 1.25 +1.5 +0.25 +2.0 500 180 24 Modern Tank Destroyer Front line, all armor, all army 10 +10.0 +42.0 +8.0 +2.0 130 165 98% 96.00 2.50 +672.0 Modern TD
Light SP Artillery Light tank artillery.png NATO light tank artillery.png +0.6 0 0.1 1.25 +1.0 +0.40 +3.0 500 180 36 Light SP Artillery All armor, all army 10.0/12.0/14.0 +34.0 +0.5 +4.0 +2.0 5 4 50% 46.08 1.20 +288.0 Light SP Artillery
Medium SP Artillery Medium tank artillery.png NATO medium tank artillery.png +0.6 0 0.1 1.5 +1.25 +0.44 +3.0 500 180 36 Medium SP Artillery All armor, all army 8.0/9.0/10.0 +42.0 +1.0 +5.0 +3.0 45 5 65% 69.12 1.80 +432.0 Medium SP Artillery
Heavy SP Artillery Heavy tank artillery.png NATO heavy armor artillery.png +0.6 0 0.1 1.5 +1.5 +0.60 +3.0 500 180 24 Heavy SP Artillery All armor, all army 5.0/6.0/6.0 +55.0 +1.0 +4.0 +2.0 45 8 80% 84.48 2.20 +600.0 Heavy SP Artillery
Super Heavy SP Artillery Super heavy tank artillery.png NATO super heavy armor artillery.png +0.6 0 0.1 1.25 +1.75 +0.80 +3.0 500 180 12 SH SP Artillery All armor, all army 4.0 +85.0 +3.0 +7.0 +3.5 100 9 90% 192.00 5.00 +1200.0 Super Heavy SP Artillery
Modern SP Artillery Modern tank artillery.png NATO modern armor artillery.png +0.6 0 0.1 1.5 +1.5 +0.50 +3.0 500 180 40 Modern SP Artillery All armor, all army 10 +80.0 +3.0 +8.0 +4.0 90 10 85% 96.00 2.50 +1120.0 Modern SP Artillery
Light SP Anti-Air Light tank anti-air.png NATO light tank anti-air.png +0.6 0 0.1 0.75 +1.0 +0.10 +1.0 500 180 15 Light SP Anti-Air +50% Soft Atk. All armor, all army 10.0/12.0/14.0 +3.0 +1.0 +15.0 +2.0 +2.0 5 5 50% 23.04 0.60 +150.0 Light SP Anti-Air
Medium SP Anti-Air Medium tank anti-air.png NATO medium tank anti-air.png +0.6 0 0.1 0.8 +1.25 +0.10 +1.0 500 180 12 Medium SP Anti-Air All armor, all army 8.0/9.0/10.0 +6.75 +3.0 +22.0 +2.5 +2.5 45 40 65% 34.56 0.90 +144.0 Medium SP Anti-Air
Heavy SP Anti-Air Heavy tank anti-air.png NATO heavy armor anti-air.png +0.6 0 0.1 0.75 +1.5 +0.10 +1.0 500 180 8 Heavy SP Anti-Air All armor, all army 5.0/6.0/6.0 +6.75 +4.0 +17.0 +2.0 +2.0 45 25 80% 42.24 1.10 +200.0 Heavy SP Anti-Air
Super Heavy SP Anti-Air Super heavy tank anti-air.png NATO super heavy armor anti-air.png +0.6 0 0.1 0.75 +1.75 +0.10 +1.0 500 180 4 SH. SP Anti-Air All armor, all army 4.0 +17.25 +9.0 +50.0 +3.5 +3.5 100 98 90% 96.00 2.50 +400.0 Super Heavy SP Anti-Air
Modern SP Anti-Air Modern tank anti-air.png NATO modern armor anti-air.png +0.6 0 0.1 2.0[1] +1.5 +0.10 +1.0 500 180 12 Modern SP Anti-Air All armor, all army 10 +13.5 +7.5 +50.0 +4.0 +4.0 90 100 85% 48.00 1.25 +336.0 Modern SP Anti-Air
Support Anti-Tank Support anti-tank.png NATO support anti-tank.png +0.2 0 0.1 +0.1 +0.08 300 120 24 Anti-Tank Reduced values for support companies Front line, support, all army +2.0 +7.5 +2.0 63.7 0 0 +96.0 Anti-Tank
Anti-Air Support anti-air.png NATO support anti-air.png +0.2 0 0.1 +0.1 +0.10 300 120 20 Anti-Air Support, all army +1.8 +4.2 +15.2 +2.4 +0.6 25 0 0 +80.0 Anti-Air
Artillery Support artillery.png NATO support artillery.png +0.2 0 0.1 +0.1 +0.16 300 120 12 Artillery Support, artillery, all army +15.0 +1.2 +6.0 +3.6 5 0 0 +42.0 Artillery
Rocket Artillery Support rocket artillery.png NATO support rocket artillery.png +0.2 0 0.1 +0.1 +0.16 300 120 12 Rocket Artillery Support, artillery, all army +15.0 +0.5 +6.0 +4.5 2 0 0 +48.0 Rocket Artillery
Cavalry Recon Recon.png NATO recon.png +2.0 20 0.3 +0.1 +0.02 +1 Recon 500 120 40 Infantry Equipment, 10 Support Equipment Support, front line, all army +0.3 +10.0 +1.0 1 0 0 +57.2 Cavalry Recon
Motorized Recon Motorized Recon.png NATO Motorized Recon.png +2.0 20 0.3 +0.1 +0.02 +1.5 Recon 500 120 40 Infantry Equipment, 10 Support Equipment, 20 Motorized Support, front line, all army +0.3 0.05 +2.0 +1.0 1 10% 46 1.2 +107.2.0 Motorized Recon
Armored Car Recon Armored Car Recon.png NATO Armored Car Recon.png +2.0 20 0.3 +0.1 +0.02 +2 Recon 500 120 24 Armored Cars Support, front line, all army +0.6 +0.2 +1.0 +6.0 3 6 65% 30.67 0.8 +96 Armored Car Recon
Light Tank Recon Light Tank Recon.png NATO Light Tank Recon.png +2.0 20 0.3 +0.1 +0.02 +1 Recon 500 120 24 light tanks Support, front line, all army +1.3 +0.4 +2.0 +13.0 10 10 80% 92 2.4 +192 Light Tank Recon
Engineers Engineer.png NATO engineer.png +2.0 20 0.3 +0.1 +0.02 +5 Max. Entrenchment, improves fort & amphibious combat, adds defense bonus 300 120 10 Infantry Equipment, 30 Support Equipment Support, front line, all army +1.5 +0.5 +22.0 +3.0 1 0 0 +124.0 Engineers
Field Hospital Field hospital.png NATO field hospital.png +2.0 20 0.3 +0.1 +0.05 +20% Manpower regained,
-10% Experience lost from casualties
500 120 20 Motorized, 30 Support Equipment Support, all army 0 0 +170.0 Field Hospital
Logistics Company Logistics company.png NATO logistics company.png +1.0 10 0.3 +0.1 -10% Supply Consumption, -5% Fuel Consumption 500 120 10 Motorized, 20 Support Equipment Support, all army 0 0 +105.0 Logistics Company
Maintenance Company Maintenance company.png NATO maintenance company.png +1.0 20 0.3 +0.1 +0.03 + 5% Reliability,
+5% equipment capture ratio
500 120 25 Support Equipment Support, all army 0 0 +100.0 Maintenance Company
Military Police Military police.png NATO military police.png +1.0 0 0.3 +0.1 +0.02 +20% Suppression 500 180 40 Infantry Equipment, 10 Support Equipment Support, all army +3.0 +0.5 +20.0 +2.0 1 0 0 +56.0 Military Police
Signal Company Signal company.png NATO signal company.png +1.0 20 0.3 +0.1 +0.02 +20% Initiative 500 120 10 Motorized, 20 Support Equipment Support, all army 0 0 +105.0 Signal Company

Equipment

主条目:Equipment

Equipment is produced by Production Lines. All units use Equipment of some sort. An Equipment Type is a more abstract grouping, such as Medium Tanks. A Division that has a Division template that uses Medium Tanks can use any type of Medium Tank Equipment to fill its Equipment needs. The statistics of a unit are determined by the statistics of its equipment types. This may be modified by the unit itself; for example, support units typically get penalties to most combat statistics.

Self-Propelled Variants

Armored units have the following self-propelled variants in addition to the base "tank" type:

  • Self-propelled anti-air (SPAA).
  • Self-propelled artillery (SPA or SPART). Also commonly known as self-propelled gun (SPG).
  • Tank destroyer (TD). Also lesser known as self-propelled anti-tank (SPAT).

These are found as additional research option tabs on the tank icon in the research tree.

Compared with the towed versions, self-propelled battalions provide the following benefits:

  • Speed - Towed battalions have a speed of 4.0 km/h (although towed support units match division speed).
  • Damage - With the exception of AA, considerably higher damage is available.
  • Armor - General increase in armor values for the division.
  • Hardness - Towed versions have 0% Hardness.
  • Reliability - Self-propelled vehicles can have their Reliability stat upgraded. Towed versions are locked at 80%.
  • Cost - The Production Cost is generally higher for self-propelled variants per battalion, but converting obsolete tanks to self-propelled versions is much cheaper and faster to produce than their towed counterparts in addition to conserving valuable resources.

Motorized units have the following variant:

  • Motorized rocket artillery.
  • Motorized artillery.
  • Motorized anti-tank.
  • Motorized anti-Air.

Having the ability to switch an existing tank production line to self-propelled variants efficiently is one reason why it may be advisable to divide production of a tank among multiple production lines.

Division Examples


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