编制设计:修订间差异

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{{Version|1.9}}
{{Version|1.9}} 编制设计器是位于用户界面的部署菜单中的实用工具。它允许玩家为师(可以分配到指挥组和参与陆战的单位)创建编制,然后训练、装备和部署它们。可以修改师编制,并且此类修改将自动应用于使用该编制的所有师。
The [[division designer]] is a utility located in the [[recruit & deploy]] menu of the [[user interface]]. It allows players to create organizational templates for [[divisions]] — units that can be assigned to [[command groups]] and engage in [[land warfare]] — which are then able to be trained, equipped, and deployed. Templates can be modified, and such modifications apply automatically to all divisions using that template. To transition divisions to a new template on an individual or rolling basis rather than all at once, the template change can be made in a duplicate template and divisions reassigned to the modified template when desired.


Players need to be mindful of opportunities to improve their forces by adding better templates as they gain army experience, since the starting forces of most countries do not represent ideal formations. The starting units tend to be smaller or pure infantry, and will benefit later from adding other troops types. 
玩家在获得军队经验的同时,需要注意要通过创建更好的编制来提高部队实力,因为大多数国家的起始部队并不是理想的战斗编制。开始的单位往往编制较小或纯步兵,需要增加其他部队类型以加强。


[[File:Division-Designer-WtT.png|thumb|right|605px|Editing a template in the division designer.]]
一些推荐的编制将列在本页底部[[File:Division-Designer-WtT.png|thumb|right|605px|Editing a template in the division designer.]]


== Creating a template ==
== 创建模板 ==
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=== General options ===
 
=== 常规选项 ===
[[File:Division designer customization.png|thumb|right|Top-left corner options.]]
[[File:Division designer customization.png|thumb|right|Top-left corner options.]]


==== Selecting Template ====
==== 选择初始模板 ====
As every nation starts with some form of basic template, it is often advisable to edit this as technology, {{icon|army exp}} army experience, manpower and equipment become available. It is also possible to design a template from the ground up using the '''create new''' option in the template selection menu.
每个国家都从某些基本编制开始,因此,随着技术、军队经验{{icon|army exp}} 、人力和装备的可用,通常建议对其进行编辑。也可以使用编制菜单中的创建新部队从头开始设计编制。
 
==== 选择师命名规则 ====
在1.5版本后中,编制现在可以用历史师名称命名这些师。此函数(由其左侧的“dog tag”指示)根据所选列表重命名此类型的所有模板。名称以白色显示,而绿色分区名称是一个自定义函数(尽管有些单元的模板中预先选择了历史名称,开始游戏时使用绿色类型的自定义名称)。名字列表本身是不可编辑的,除非通过mods。
 
==== 选择所用装备 ====
[[File:Division equipment.png|thumb|right|This division won't receive M1 Garand rifles.]]降落伞图标右侧是“师装备”按钮。选择此按钮将弹出一个新菜单,显示此编制可以使用的所有库存设备。这允许玩家控制使用此编制的单位可以使用的武器类型,因此如果玩家希望某些师使用较旧的设备,并为其他师或其他目的(如租借法案)储备新设备,这是很有价值的。已经在该领域的设备将不会被退回,除非新的装备被生产出以替换旧装备或更改编制。  
 
==== 获取装备优先级 ====
装备菜单下面、编制名称右侧是“装备优先级”选项。优先级较高的师将在优先级较低的师之前获得装备和增援。编制可以有三个优先级选项之一:


==== Selecting Name List ====
预备队:拥有此编制的部队将在最后接收装备,并且在部署后以最低优先级接收装备。非常适合守卫基地或控制抵抗的单位。
With the 1.5 patch, templates can now have a namelist to with historical unit names selected. This function (indicated by the "dog-tag" to its left) renames all templates of this type according to the list selected. The names appear in white type in contrast to green division names that are a custom function (despite some units with templates with historical names preselected starting the game with green type custom names). The name list itself is not editable except through mods.


==== Division Equipment ====
默认值:使用此编制的部队部署后获得装备和增援的平均优先级。推荐用于标准部队。
[[File:Division equipment.png|thumb|right|This division won't receive M1 Garand rifles.]]To the right of the parachute icon is the Division Equipment button. Selecting this button will bring up a new menu showing all of the equipment stockpiled that the template can use. This allows the player to control what specific weapon types the units with this template may use, so it is valuable if the player is seeking to have certain units use older equipment and stockpile a reserve of new equipment for other units or other purposes such as lend-lease shipments. Equipment already in the field won't be returned unless it is replaced by an upgrade or the template changes so that type is no longer used.  


==== Equipment priorities ====
精英:拥有此编制的部队在部署后将以最高优先级先于任何师接收装备。把它用在军队最优秀的人身上,好钢用在刀刃上。
Below is the division equipment button and to the right of the template name are the division priority options. Divisions with higher priorities will receive equipment and reinforcements before divisions with lower priorities. A template can have one of three priority options:
* '''Reserves''': Units with this template will receive equipment last and at the lowest priority once deployed. Perfect for units set to guard bases or control resistance.
* '''Default''': Units with this template get average priority for equipment and reinforcement once deployed. Recommended for the player's standard divisions.
* '''Elite''': Units with this template will receive equipment before anyone else once deployed and at the highest priority. Use it for the army's best men and where they can do the most good.


=== Battalions and companies ===
=== 设计编制中的营和支援连 ===
[[File:Division designer companies.png|thumb|right]]
[[File:Division designer companies.png|thumb|right]]


==== Combat battalions ====
==== 作战营 ====
Combat battalions are the frontline troops of a division. They are organized into columns, each a regiment which can have up to five battalions, totaling up to a maximum capacity of 25 combat battalions per division. These may be referred to as "line" troops. Line troops fall into three broad categories, infantry, mobile and armor. The [[Infantry technology|infantry]] type includes infantry, [[Infantry technology#Special forces|special forces]] and horse-drawn [[Artillery technology#Artillery|artillery]] ([[Artillery technology#AA|AA]], [[Artillery technology#anti-tank|anti-tank]], [[Artillery technology#Artillery|artillery]], [[Artillery technology#Rocket Artillery|rocket artillery]]). Mobile type is cavalry, [[Infantry technology#Motorized|motorized/mechanized infantry and artillery]]. [[Armor technology|Armor]] includes all tanks and variants.
作战营是一个师的前线部队。他们被组织成团(纵列),每个团最多可有5个营,每个师最多可容纳25个作战营。这些部队可称为“一线”部队。前线部队分为三大类:步兵、机动部队和装甲部队。步兵类型包括步兵、特种部队和牵引式火炮(防空炮、反坦克炮、大炮、火箭炮)。机动类型为骑兵、摩托化步兵/ 机械化步兵和摩托化火炮。装甲包括所有坦克和变种。增加或删除一个相同类型的营需要花费5{{Icon|Army exp}} ,如果模板中增加了另一个类型,例如增加了坦克的机动模板,则额外花费20{{icon|army exp}} 。此外,类型不能在一个团中混合,这意味着有坦克的团不能有步兵或机动部队。
It costs {{red|5}}{{Icon|Army exp}} to add or remove a battalion of the same type, with a penalty of {{red|+20}}{{icon|army exp}} if another type is added to the template, e.g. a motorized template having tanks added. Furthermore, types can not be mixed in a regiment/column, which means a column with tanks in the first row will only accept tanks and variants in the lower rows.


==== Support companies ====
==== 支援连 ====
[[Division#Support_Companies|Support companies]] are auxiliary forces that stay behind the front line, providing general all-round bonuses to the divisions they're assigned to. There are a total of 11 possible support companies that can be unlocked through the [[Support Companies technology|Support Companies]] and [[Artillery technology|Artillery research trees]]. Up to five can be assigned to a division, but no more than one of each type. They do not affect a division's combat width or max speed other than the specific terrain movement bonuses that Engineer and Recon Companies provide. Support companies of Paratrooper divisions paradrop with their division. Each support company costs {{red|10}} [[File:Army experience.png|link=]] Army Experience to add, replace or remove from a template.
[[Division#Support_Companies|Support companies]] 支援连是辅助部队,为所属师提供全面增益。总共有支援连可以通过支援连和炮兵研究树解锁。一个师最多可分配五个志愿连,志愿连不会影响一个师的战斗宽度或最大速度''' (但侦查连 喷火坦克除外)''' ,但工兵连和侦察连会提供特定地形移动奖励。它可以为伞兵连提供支援。每个支援连需要花费10[[File:Army experience.png|link=]] 陆军经验来添加、替换或从模板中移除。


=== Stats ===
=== 统计数据 ===
[[File:Division designer stats.png|thumb|right|The division designer's stats section.]]
[[File:Division designer stats.png|thumb|right|The division designer's stats section.]]
The right side of the division designer show the stats of the currently selected template. These stats will change as battalions and companies are added or removed from the division.
设计器的右侧显示当前选定模板的统计信息。这些数据将随着营和连的增加或从师中删除而改变。


==== Hardness ====
==== 装甲率 ====
Below the main stats window is a hardness indicator, shown as a bar with a tank icon to the left and an infantry helmet icon to the right. Some equipment, motorized and tanks in particular, have a hardness stat represented by a percentage. This stat contributes to the overall hardness of the division they are in. Divisions with high hardness take less damage from soft attacks, but receive more damage from hard attacks. To increase a template's hardness, add more units with higher hardness stats, or remove them to increase softness.
在主统计窗口下面是一个装甲率指示器,显示为一个条形图,左侧有一个坦克图标,右侧有一个步兵头盔图标。一些营特别是机动化部队的和坦克,有一个用百分比表示的装甲率。有助于他们所在师的整体装甲率。高硬度师受到的软攻击伤害较少,但受到的硬攻击伤害较多,例如40%装甲率会使师受到40%硬攻击伤害和60%软攻击伤害。若要增加模板的装甲率,请添加更多具有更高装甲率属性的单位,或移除装甲率低的单位。


==== Adjusters ====
==== 地形修正 ====
The net [[Terrain#adjuster|adjuster]] for a division is the average of its combat battalions, plus the sum of the adjusters of its support battalions for the division as a whole. Every adjuster has three small icons that indicate the respective adjusters in the fields of mobility, attack and defense, {{red|red}} being a disadvantage and {{green|green}} green being a bonus.
一个师的地形修正是其作战营地形修正的平均数,加上该师支援连地形修正之和。每个调节器都有三个小图标,分别表示速度、攻击和防御领域的地形修正,红色表示劣势,绿色表示奖励。


==== Cost ====
==== 成本 ====
The lower-right corner of the window, below the adjusters, shows what resources and the minimum and maximum [[production]] cost needed to produce the equipment to supply the division.
统计窗口右下角,调整器下方,显示了生产该师所需装备以及最低和最高生产成本。


== Subject forces ==
== 招募附庸部队 ==
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{{Expansion|tfv}}
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[[File:Subject forces1.png|thumb|With Together for Victory, players can select the colonial templates icon to view subjects' templates.]]
[[File:Subject forces1.png|thumb|With Together for Victory, players can select the colonial templates icon to view subjects' templates.]]
With the [[Together for Victory]] expansion, countries that have [[puppet#Autonomy system|subjects]] are able to recruit divisions using their subjects' templates. Subject forces draw equipment from their overlord and manpower from both their home country and their overlord. How much manpower comes from each depends on the subject's autonomy level. Colonies must provide for 70% of a division's manpower, puppets must provide 90%, and integrated puppets must provide 100%. Countries cannot recruit from a dominion, although they may still request the dominion to provide forces. Although subject forces are under complete control of their overlord, they can only be deployed in their home country, from which they may travel elsewhere. One cost of deploying them is that increases the subject's autonomy.
有了共赴胜利DLC,拥有附庸的国家可以使用附庸编制招募师,这些师从宗主国那里得到装备,从附庸国和领主那里得到人力。每个附庸提供多少人力取决于附庸的自治性水平。殖民地必须提供一个师70% 的人力,傀儡国必须提供90% ,半吞并傀儡国必须提供100% 。国家不能从自治领征兵,尽管他们仍然可以要求自治领提供部队。尽管这些师完全受其宗主国的控制,但他们只能部署在自己的祖国,从那里他们可以到别处去。部署它们的一个代价是增加主体的自主性。
 
为了招募目标部队,选择编制面板右上角的附庸模板按钮。这将列出附庸编制,并显示他们的自治水平。选择一个国家以查看其分区模板的列表。从这里可以查看或复制模板。选择“复制”按钮将把该编制的副本放入宗主国的模板列表中,在那里可以使用宗主国的陆军经验进行编辑。殖民地模板将在其图标的左下角显示其祖国的国旗。
 
== 初始编制 ==
每个国家都有起始师编制,其中一些编制已经被现有师使用。这些编制中有许多只包括一种类型的营,很少或没有支援连。即使他们看起来不适合战斗,他们可能是有用的占领军或驻军。机动部队比步兵强,是军队的宝贵资产,包括骑兵(基本上是骑兵)在内的师在一段时间内可能在这个角色上很有价值。


In order to recruit subject forces, select the colonial templates button in the upper-right corner of the templates panel. This will bring up a list of available subjects where troops can be raised, as well as show their autonomy level. Select a subject to see a list of their division templates. From here the templates can be viewed or copied. Selecting the copy button will place a copy of that template into the home country's template list, where they can be edited using the overlord's Army Experience. Colonial templates will show the flag of their home country to the bottom-left of their icon.
它通常很方便作为编制的原始形式的副本进行修改,是用作以后设计的基础。它们很容易复制,并以不同的名称保存在编制设计器中。


== Early Template Divisions ==
== 推荐编制 ==
Each country has starting division templates, some of which will be already in use by existing divisions. Many of these templates include only one type of battalion and have few or no support companies. Even if they do not appear combat-worthy, they may be useful as occupation or garrison troops. Mobile units are able to outpace infantry, are a valuable asset for an army, and divisions including cavalry (which is basically mounted infantry) may be valuable in this role for some time
{{see also|历史上的师编制}}
{{SVersion|1.11}}
考虑到大多数地形的宽度,一般认为21宽、42宽的师PvE通用性更好。当然,不同的作战方向可以有不同的编组,例如多山的地形用25宽,丘陵地区可以使用以前版本的20宽、40宽。


It is often handy and saves experience points (XP) to keep a copy of the original form of a template that is being modified so it can be used as a base for later designs. They are easily duplicated and saved under a different name in the division designer.  
因此,一个在40年欧洲战场上的主力师,通常有42宽、150到200的软攻、14以上的装甲穿深。如果有需要,穿深或装甲要在攻防两端提高到40毫米。
相应地,在亚洲战场受限于地形和产能,21宽100软攻4毫米装甲水平的部队就非常实用了。(BV1MY411W7Zx)


最重要的,'''一定要有喷火坦克'''。


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[[Category:Game concepts]]
[[ 分类:Game concepts]]
[[hoi4fr:Division designer]]
[[en:Division designer]]
[[fr:Division designer]]

2023年2月20日 (一) 14:27的最新版本

编制设计器是位于用户界面的部署菜单中的实用工具。它允许玩家为师(可以分配到指挥组和参与陆战的单位)创建编制,然后训练、装备和部署它们。可以修改师编制,并且此类修改将自动应用于使用该编制的所有师。

玩家在获得军队经验的同时,需要注意要通过创建更好的编制来提高部队实力,因为大多数国家的起始部队并不是理想的战斗编制。开始的单位往往编制较小或纯步兵,需要增加其他部队类型以加强。

一些推荐的编制将列在本页底部

Editing a template in the division designer.

创建模板

常规选项

Top-left corner options.

选择初始模板

每个国家都从某些基本编制开始,因此,随着技术、军队经验陆军经验、人力和装备的可用,通常建议对其进行编辑。也可以使用编制菜单中的创建新部队从头开始设计编制。

选择师命名规则

在1.5版本后中,编制现在可以用历史师名称命名这些师。此函数(由其左侧的“dog tag”指示)根据所选列表重命名此类型的所有模板。名称以白色显示,而绿色分区名称是一个自定义函数(尽管有些单元的模板中预先选择了历史名称,开始游戏时使用绿色类型的自定义名称)。名字列表本身是不可编辑的,除非通过mods。

选择所用装备

This division won't receive M1 Garand rifles.

降落伞图标右侧是“师装备”按钮。选择此按钮将弹出一个新菜单,显示此编制可以使用的所有库存设备。这允许玩家控制使用此编制的单位可以使用的武器类型,因此如果玩家希望某些师使用较旧的设备,并为其他师或其他目的(如租借法案)储备新设备,这是很有价值的。已经在该领域的设备将不会被退回,除非新的装备被生产出以替换旧装备或更改编制。

获取装备优先级

装备菜单下面、编制名称右侧是“装备优先级”选项。优先级较高的师将在优先级较低的师之前获得装备和增援。编制可以有三个优先级选项之一:

预备队:拥有此编制的部队将在最后接收装备,并且在部署后以最低优先级接收装备。非常适合守卫基地或控制抵抗的单位。

默认值:使用此编制的部队部署后获得装备和增援的平均优先级。推荐用于标准部队。

精英:拥有此编制的部队在部署后将以最高优先级先于任何师接收装备。把它用在军队最优秀的人身上,好钢用在刀刃上。

设计编制中的营和支援连

Division designer companies.png

作战营

作战营是一个师的前线部队。他们被组织成团(纵列),每个团最多可有5个营,每个师最多可容纳25个作战营。这些部队可称为“一线”部队。前线部队分为三大类:步兵、机动部队和装甲部队。步兵类型包括步兵、特种部队和牵引式火炮(防空炮、反坦克炮、大炮、火箭炮)。机动类型为骑兵、摩托化步兵/机械化步兵和摩托化火炮。装甲包括所有坦克和变种。增加或删除一个相同类型的营需要花费5陆军经验,如果模板中增加了另一个类型,例如增加了坦克的机动模板,则额外花费20陆军经验。此外,类型不能在一个团中混合,这意味着有坦克的团不能有步兵或机动部队。

支援连

Support companies 支援连是辅助部队,为所属师提供全面增益。总共有支援连可以通过支援连和炮兵研究树解锁。一个师最多可分配五个志愿连,志愿连不会影响一个师的战斗宽度或最大速度(但侦查连 喷火坦克除外),但工兵连和侦察连会提供特定地形移动奖励。它可以为伞兵连提供支援。每个支援连需要花费10Army experience.png陆军经验来添加、替换或从模板中移除。

统计数据

The division designer's stats section.

设计器的右侧显示当前选定模板的统计信息。这些数据将随着营和连的增加或从师中删除而改变。

装甲率

在主统计窗口下面是一个装甲率指示器,显示为一个条形图,左侧有一个坦克图标,右侧有一个步兵头盔图标。一些营特别是机动化部队的和坦克,有一个用百分比表示的装甲率。有助于他们所在师的整体装甲率。高硬度师受到的软攻击伤害较少,但受到的硬攻击伤害较多,例如40%装甲率会使师受到40%硬攻击伤害和60%软攻击伤害。若要增加模板的装甲率,请添加更多具有更高装甲率属性的单位,或移除装甲率低的单位。

地形修正

一个师的地形修正是其作战营地形修正的平均数,加上该师支援连地形修正之和。每个调节器都有三个小图标,分别表示速度、攻击和防御领域的地形修正,红色表示劣势,绿色表示奖励。

成本

统计窗口右下角,调整器下方,显示了生产该师所需装备以及最低和最高生产成本。

招募附庸部队

With Together for Victory, players can select the colonial templates icon to view subjects' templates.

有了共赴胜利DLC,拥有附庸的国家可以使用附庸编制招募师,这些师从宗主国那里得到装备,从附庸国和领主那里得到人力。每个附庸提供多少人力取决于附庸的自治性水平。殖民地必须提供一个师70%的人力,傀儡国必须提供90%,半吞并傀儡国必须提供100%。国家不能从自治领征兵,尽管他们仍然可以要求自治领提供部队。尽管这些师完全受其宗主国的控制,但他们只能部署在自己的祖国,从那里他们可以到别处去。部署它们的一个代价是增加主体的自主性。

为了招募目标部队,选择编制面板右上角的附庸模板按钮。这将列出附庸编制,并显示他们的自治水平。选择一个国家以查看其分区模板的列表。从这里可以查看或复制模板。选择“复制”按钮将把该编制的副本放入宗主国的模板列表中,在那里可以使用宗主国的陆军经验进行编辑。殖民地模板将在其图标的左下角显示其祖国的国旗。

初始编制

每个国家都有起始师编制,其中一些编制已经被现有师使用。这些编制中有许多只包括一种类型的营,很少或没有支援连。即使他们看起来不适合战斗,他们可能是有用的占领军或驻军。机动部队比步兵强,是军队的宝贵资产,包括骑兵(基本上是骑兵)在内的师在一段时间内可能在这个角色上很有价值。

它通常很方便作为编制的原始形式的副本进行修改,是用作以后设计的基础。它们很容易复制,并以不同的名称保存在编制设计器中。

推荐编制

考虑到大多数地形的宽度,一般认为21宽、42宽的师PvE通用性更好。当然,不同的作战方向可以有不同的编组,例如多山的地形用25宽,丘陵地区可以使用以前版本的20宽、40宽。

因此,一个在40年欧洲战场上的主力师,通常有42宽、150到200的软攻、14以上的装甲穿深。如果有需要,穿深或装甲要在攻防两端提高到40毫米。 相应地,在亚洲战场受限于地形和产能,21宽100软攻4毫米装甲水平的部队就非常实用了。(BV1MY411W7Zx)

最重要的,一定要有喷火坦克