(merge from offical wiki) |
小 (傻狗本狗~移动页面Experience至经验) |
(没有差异)
|
2020年8月22日 (六) 14:38的版本
Experience, often abbreviated to XP, is gained at the national, commander, and unit level. It is used to modify land divisions, ships, and planes, and is mainly earned through combat.
National experience
这部分内容可能已不适合当前版本,最后更新于1.9。 |
National experience is gained during combat and training, including attaches,volunteer forces and lend-leased equipment. Advisors who are theorists give daily static bonuses to experience they are specified to. Some national focuses and ideas can also give national experience. There are three types of national experience: army, naval, and air, each can be used to modify equipment, templates or to receive a 100% research speed bonus in the relevant doctrines. Storing of experience at national level is capped at 500.
Army experience
Army experience is used to modify division templates or to create variants of land equipment. It also can give doctrine research bonuses and can sometimes be used as a resource in decisions.
Navy experience is used to create ship variants and give doctrine research bonuses.
Air experience
Air experience is used to create aircraft variants and give doctrine research bonuses.
Commander experience
这部分内容可能已不适合当前版本,最后更新于1.5。 |
Commanders gain experience as the forces under their command engage in combat. There are no air commanders, however, air combat may generate Aces. Aces boosts the air group they are assigned to, and give the best bonus to small air groups. The listed bonuses for aces are the bonuses given for an air wing of 100 planes. Commanders have skill levels to indicate their gained experience. These skill levels affect four skills - Attack, Defence, Planning and Logistics. Each Skill Level of Army Commanders gives a flat bonus - +5% to Attack or Defence, +5% planning speed and +2% max planning, or -2% supply consumption respectively. Each Skill Level of admirals increases Fleet Coordination and Naval Hit Chance. The current advance to the next skill level can be seen by hovering over the skill level number. Commanders do not only gain experience but also traits during combat, which give more situational but still helpful boni.
Unit experience
这部分内容可能已不适合当前版本,最后更新于1.9。 |
Individual land, air wings and naval units also gain experience. This gives a modifier to combat:
Experience level | Minimum experience | Land Modifier | Naval Modifier | Air Modifier |
---|---|---|---|---|
Green/Fresh/Rookies | 0% | −25% | Damage:-10% Defense:-10% |
Air Attack:-15% Agility:-15% Night Operations Penalty:+15% |
Trained | 10% | 0% | 0% | Air Attack: 0% Agility: 0% Night Operations Penalty: 0% |
Regular | 30% | +25% | Damage:+9.90% Defense:+6.60% |
Air Attack:+4% Agility:+6% Night Operations Penalty:-4% |
Seasoned | 75% 70% for air wings |
+50% | Damage:+19.90% Defense:+13.30% |
Air Attack:+14% Agility:+21% Night Operations Penalty:-14% |
Veterans | 90% | +75% | Damage:+30% Defense:+20% |
Air Attack:+20% Agility:+30% Night Operations Penalty:-20% |
Air units scale the experience effects between levels according to experience progress, so that 99% progress on the 'trained' level gives the same bonuses as 0% progress on the 'seasoned' level. Note that scout planes receive significantly lower bonuses and penalties.
Newly deployed land units normally begin with 'trained' experience, but can be deployed early with 'green' experience. Naval and air units always start on the 'fresh' and 'rookies' levels, respectively.Exercising units in the field allows them to advance up to regular experience level, at the cost of time and equipment (and fuel in case of fuel-consuming units). Higher levels can only be gained through combat.
Replacing casualties reduces the experience of a unit. This loss can be reduced with Field Hospitals. Air units lose -30% less experience over friendly territory. For navies, some terrain types increase the amount of casualties and XP loss.
Changes to the template or increase of wing size reduces the experience of a unit.
政策 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 陆军单位 • 陆战 • 编制设计 • Army planner • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 海战 • 空军单位 • 空战 • 经验 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |
hoi4de:Experience hoi4es:Experience hoi4fr:Experience hoi4pl:Experience hoi4pt:Experience hoi4ru:Experience