空战

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鲸人讨论 | 贡献2020年8月18日 (二) 20:08的版本

空战指的是将空军连队部署至战区——一个他们能针对敌空中力量,陆军单位海军单位或建筑执行任务的地区。 鉴于空战是唯一一种能在全局战略上对三种战斗形式(海,陆,空)起到影响的战斗,空战在某种意义上是那些策划成功战略的玩家所必须考量的内容。

部署

空战是在相应的空中战略地图中管理。大部分空中行动都是在一定规模的战区中进行的。

空军基地

位于日本关东的一个空军基地以及一个停泊于海军基地的航母舰队地图上的标记。

空军基地要想进行空中行动,必须要拥有空军基地。它是一种州域建筑,这意味着他们需要在建造窗口被建造或修复。与其它州域建筑不同,空军基地坐落在一个具体的区域中(在每个州的固定位置),而一个区域空军基地的使用权属于个区域的所有者。当一个空军基地被占领时,如果可行,这个空军基地中的飞机会自动飞向其它空军基地而不会损失。

基地容量

一个位于关东的空军基地界面表明该基地的总容量为1200架(6级)以及目前有252架航空器驻扎于此。

每个陆基空军基地在每个等级都能增加容纳200架航空器而无需任何附加条件。 空军基地的最高等级为10级,最大容量为2000架航空器。 所有型号的飞行器都必须驻扎在这些空军基地中,包括舰载型。

空军基地的存量在盟国中是共享的。空军基地的提示框显示出位于此地的总飞行器量,各个国家的空军联队以及飞行器型号。 如果驻扎在一个基地的飞行器总量超过该基地的容量,那么每增加百分之一的飞行器都会带来2%的拥挤罚款。当额外飞行器数量超过容量的50%时,罚款将会达到100%,所以合理的管理空余机场容量非常重要。 空军基地会被战略轰炸任务Strategic Bombing Mission.png造成伤害。伤害会使基地容量下降直到基地被修复。

航母舰队

Aircraft carriers act as additional, floating air bases. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. 航空母舰

Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range.

Air wing

The Air Forces screen show a list of all air wings. It can be opened from the Air Overview button Air Forces.png in the top right of the screen.

Air wings are a group of planes forming an air unit attached to an air base. A new air wing is deployed from the air base screen. An air wing may be created only if there are sufficient planes and service manpower available.

The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row.

All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. However, different models of plane within the same type (e.g. 1936 fighters and 1940 fighters) may be mixed in the same air wing.

The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines.

Wings can be Split.png split or multiple wings of the same type Merge.png merged into one in the air base view. There is also a Reorganize option Reorganize.png that allows greater control over moving planes between two or more wings of the same type.

Once a new air wing is created, it will take several days for the planes to arrive at the air base. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive.

If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings.

Missions

主条目:Air missions

Air wings can be assigned to various missions.

Air combat

主条目:Air combat

Air superiority

36 interwar fighters operating in the Iberian Peninsula produce 1.3 air power

Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Air superiority is provided by planes actively performing their mission and depends on their type as well. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below).

Air Superiority Table
Aircraft Type Superiority Power
Heavy Fighter 1.25
Fighter, Carrier Fighter, Jet Fighter, CAS, Carrier CAS, NAV, Carrier NAV, TAC, Jet TAC 1.00
Strategic Bomber, Jet Strategic Bomber 0.01

Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency.

Air map mode screenshot showing different air superiority levels

A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). The colors and interpretation of the colors is listed in the table below.

Air Superiority Region Color Table
Color Air Superiority Percentage Explanation
Red < 40% enemy has air superiority
Yellow 40% - 60% contested region
Green > 60% you (or allies) have air superiority

Static AA Anti-air (building).png can also reduce air superiority in an air region. Each building level (maximum level 5 per state) removes 5[1] air power from the opposing side.

Every 50 points of air superiority advantage in a strategic region gives a +1% air support penalty to enemy land combat defense and breakthrough. For this reason it is advised to hold air superiority as much as possible. AA inside divisions can reduce this penalty. Air superiority also inflicts a penalty to enemy movement.

Having air superiority in a sea region can increase the chance to spot enemy vessels [2] or to reduce enemy ship mission efficiency [3].

Air superiority can also affect other air missions such as:

  • a port strike cannot be performed unless the enemy has less than 30% air superiority [4].
  • a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority [5].
  • paratroopers cannot be dropped unless you have at least 70% air superiority [6].

Aces

Air combat has a chance of generating aces. An air wing may be assigned up to one ace only.

Skill Level Chance Fighter Ace Strategic Bomber Ace CAS, TAC, or Naval Ace
"Good" 0.9
  • +3% Air Attack
  • +3% Speed
  • +5% Agility
  • +5% Bomb Targeting
  • +3% Range
  • +5% Naval Targeting
  • +3% Ground Bomb Targeting
  • +5% Agility
"Unique" 0.4
  • +6% Air Attack
  • +5% Speed
  • +10% Agility
  • +10% Bomb Targeting
  • +6% Range
  • +10% Naval Targeting
  • +5% Ground Bomb Targeting
  • +10% Agility
"Genius" 0.05
  • +10% Air Attack
  • +8% Speed
  • +15% Agility
  • +15% Bomb Targeting
  • +10% Range
  • +15% Naval Targeting
  • +8% Ground Bomb Targeting
  • +15% Agility

The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes.

Strategy

Dealing with low mission efficiency

Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient.

If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. The player might:

  • Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range.
  • Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. That will allow them to redeploy wings with up to 200 planes to be located within the region.
  • Use strategic bombers to bomb enemy buildings, including air bases. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. But this may only work if their air bases are already close to full capacity.
  • Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Especially if the attack on the region is being carried out by a naval invasion. The carrier fleet can carry out the multiple roles of protecting the transport convoys, and providing shore bombardment.
  • Abandon trying to compete for air superiority with the player's fighters, and rely only on interception missions. Fighters on interception missions only take off and attack bomber wings if they detect a target. This causes lower losses of the player's fighters. It will give the player's enemy the air superiority bonus in combat however.


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