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空军学说是一种[[ 科研|科技]] 类别,它允许一个国家特化其空军进行[[ 空军作战]] 的方式。学说一共由三种提供不同类型加成的分支组成。 | |||
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{{anchor|Air doctrine research tree}} | {{anchor|Air doctrine research tree}} | ||
<div style="align-center; text-align:center;"><!--Interactive--> ''' | <div style="align-center; text-align:center;"><!--Interactive--> ''' 空军学说科技树'''<br>[[File:Air doctrine research tree.png|center|1225px|link=|]]</div> | ||
== | == 研究基础时间 == | ||
The first doctrine research has a base [[time to research]] of 191 days. All following doctrines researches have 255 days. By spending 100 {{Icon|air exp}} [[Experience|Air experience]] the research speed can be increased by 100%. All other [[Research#Research_modifiers| research speed modifiers]] are added to this. | The first doctrine research has a base [[time to research]] of 191 days. All following doctrines researches have 255 days. By spending 100 {{Icon|air exp}} [[Experience|Air experience]] the research speed can be increased by 100%. All other [[Research#Research_modifiers| research speed modifiers]] are added to this. | ||
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<math>\text{Research Time} = 255/ (1 + 100\% + 10\%) = 255 / 2.1 \approx 121 \text{ days}</math> | <math>\text{Research Time} = 255/ (1 + 100\% + 10\%) = 255 / 2.1 \approx 121 \text{ days}</math> | ||
== | == 学说分支 == | ||
;[[#Strategic Destruction|Strategic Destruction]] | ;[[#Strategic Destruction|Strategic Destruction]] | ||
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Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree. | Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree. | ||
== | == 定义和术语 == | ||
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* '''Bomber Defense''': Bomber Defense is how many hits, represented by hit points (HP), that a bomber can take before being shot down. Reference [[Air units#Heavy Air Frame|Heavy Air Frame]] | * '''Bomber Defense''': Bomber Defense is how many hits, represented by hit points (HP), that a bomber can take before being shot down. Reference [[Air units#Heavy Air Frame|Heavy Air Frame]] | ||
== | == 空军学说一览 == | ||
=== | === 战略破坏学说 === | ||
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}} | }} | ||
=== | === 战场支援学说 === | ||
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}} | }} | ||
=== | === 连续作战学说 === | ||
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}} | }} | ||
== | == 比较表格 == | ||
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{| class="wikitable sortable" style="text-align:right;" | {| class="wikitable sortable" style="text-align:right;" | ||
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{| class="wikitable sortable" style="text-align:right;" | {| class="wikitable sortable" style="text-align:right;" | ||
|+ | |+ 单位属性 | ||
! class="unsortable" | Doctrine with Variation | ! class="unsortable" | Doctrine with Variation | ||
! data-sort-type="number" | Fighter, Heavy Fighter<br>Agility | ! data-sort-type="number" | Fighter, Heavy Fighter<br>Agility |
2020年12月14日 (一) 16:50的版本
空军学说是一种科技类别,它允许一个国家特化其空军进行空军作战的方式。学说一共由三种提供不同类型加成的分支组成。
研究基础时间
The first doctrine research has a base time to research of 191 days. All following doctrines researches have 255 days. By spending 100 Air experience the research speed can be increased by 100%. All other research speed modifiers are added to this.
Research time example:
With the 100% research speed bonus from 100 Air experience spent,
and the 10% research speed bonus from Free Trade,
the resulting research time is:
[math]\displaystyle{ \text{Research Time} = 255/ (1 + 100\% + 10\%) = 255 / 2.1 \approx 121 \text{ days} }[/math]
学说分支
- Strategic Destruction
- By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine.
- Battlefield Support
- By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support.
- Operational Integrity
- Tactical bombers are flexible and can perform both ground support and regular bombing.
The 德意志国 has enabled the Battlefield Support air doctrine Formation Flying at game start 1936.
Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree.
定义和术语
这部分内容可能已不适合当前版本,最后更新于1.5。 |
- Fighter Detection: Fighter detection is the chance of finding enemy planes while on an air superiority mission. Reference Detection, Disruption, Damage
- Interception Detection: Interception detection is the chance of finding enemy planes while on an interception detection mission. Reference Detection, Disruption, Damage
- Air Support Mission Efficiency: Air support mission efficiency is the percentage of an air wing's planes that can actually carry out the assigned air support mission. Reference Missions
- Air Superiority Mission Efficiency: Air superiority mission efficiency is the percentage of an air wing's planes that can actually carry out the assigned air superiority mission. Reference Missions
- Interception Mission Efficiency: Interception mission efficiency is the percentage of an air wing's planes that can actually carry out the assigned interception mission. Reference Missions
- Naval Mission Efficiency: Naval mission efficiency is the percentage of an air wing's planes that can actually carry out the assigned naval mission. Reference Missions
- Escort Efficiency: In theory, escort efficiency is the percentage of an air wing's planes that can actually carry out the assigned escort mission. However, the game no longer features escort missions, so this bonus has no effect.[1]
- Strategic Bombing Visibility: Strategic bombing visibility is the chance of being detected by the enemy when on a strategic bombing mission. Reference Detection, Disruption, Damage
- Night Time Strategic Bombing Penalty: Night time strategic bombing penalty is the malus when strategically bombing targets at night.
- Bomber Defense: Bomber Defense is how many hits, represented by hit points (HP), that a bomber can take before being shot down. Reference Heavy Air Frame
空军学说一览
战略破坏学说
这部分内容可能已不适合当前版本,最后更新于1.6。 |
Air Superiority
- Fighter Detection: +10%
Infrastructure Destruction
- Ground support: +10%
Home Defense
- Interception Detection: +10%
- Naval Mission Efficiency: +15%
⇐ | 二选一 | ⇒ |
Fighter Sweeps
- Interception Mission Efficiency: +20%
- Air Wing Mission Experience Gain: +10%
Dogfighting Experience
- Air Superiority Mission Efficiency: +20%
- Air Wing Mission Experience Gain: +10%
Multi-Altitude Flying
- Fighter, Heavy Fighter:
- Agility: +10%
Logistical Bombing
- Air Superiority: +15%
⇐ | 二选一 | ⇒ |
Day Bombing
- Strategic Bombing: +30%
Massed Bomber Formations
- Strategic Bombing: +20%
Fighter Escorts
- Escort Efficiency: +25%[1]
Flying Fortress
- Bomber defense: +25%
Offensive Formations
- Air Superiority: +15%
Mass Destruction
- Strategic Bombing: +20%
战场支援学说
这部分内容可能已不适合当前版本,最后更新于1.6。 |
Formation Flying
- Fighter Detection: +15%
- Air Wing Mission Experience Gain: +10%
Direct Ground Support
- Ground Support: +20%
⇐ | 二选一 | ⇒ |
Formation Fighting
- Air Superiority Mission Efficiency: +15%
- Air Wing Mission Experience Gain: +10%
Fighter Ace Initiative
- Ace generation chance: +25%
- Air Wing Mission Experience Gain: +10%
Battlefield Support
- Air Superiority: +20%
Keypoint Bombing
- Tactical Bomber:
- Strategic Bombing: +10%
Ground Support Integration
- Ground Support: +20%
- Naval Mission Efficiency: +10%
Strategic Destruction
- Strategic Bombing: +15%
Forward Interception
- Interception Detection: +15%
连续作战学说
这部分内容可能已不适合当前版本,最后更新于1.6。 |
Force Rotation
- Interception Detection: +20%
- Air Wing Mission Experience Gain: +10%
Fighter Baiting
- Interception Mission Efficiency: +20%
- Ace generation chance: +10%
Low Echelon Support
- Ground Support: +10%
Dispersed Fighting
- Fighter Detection: +20%
Operational Destruction
- Air Superiority: +15%
Ground Attack Veteran Initiative
- Air Support Mission Efficiency: +15%
- Air Wing Training Experience Gain: +10%
- Naval Mission Efficiency: +10%
Carousel Bombing
- Tactical Bomber:
- Strategic Bombing: +20%
High Level Bombing
- Bomber Defense: +20%
比较表格
这部分内容可能已不适合当前版本,最后更新于1.5。 |
Doctrine with Variation | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Strategic Destruction Path L & L | +10% | +10% | +10% | +15% | +20% | 0 | 0 | +30% | −50% | +40% | 0 | +25% | 0 | 0 |
Strategic Destruction Path L & R | +10% | +10% | +10% | +15% | +20% | 0 | 0 | +30% | 0 | +50% | +25%[1] | +25% | 0 | 0 |
Strategic Destruction Path R & L | +10% | +10% | +10% | +15% | 0 | +20% | 0 | +30% | −50% | +40% | 0 | +25% | 0 | 0 |
Strategic Destruction Path R & R | +10% | +10% | +10% | +15% | 0 | +20% | 0 | +30% | 0 | +50% | +25%[1] | +25% | 0 | 0 |
Battlefield Support Path L | +15% | +40% | +15% | +10% | 0 | +15% | +40% | +30% | 0 | +15% | 0 | 0 | 0 | 0 |
Battlefield Support Path R | +15% | +40% | +15% | +10% | 0 | 0 | +40% | +30% | 0 | +20% | 0 | 0 | +25% | 0 |
Operational Integrity | +20% | +10% | +20% | +10% | +20% | +20% | +15% | +15% | 0 | 0 | 0 | +20% | +20% | −50% |
Doctrine with Variation | Fighter, Heavy Fighter Agility |
Close Air Support Agility |
Tactical Bomber Strategic Bombing |
---|---|---|---|
Strategic Destruction Path L & L | +10% | 0 | 0 |
Strategic Destruction Path L & R | +10% | 0 | 0 |
Strategic Destruction Path R & L | +10% | 0 | 0 |
Strategic Destruction Path R & R | +10% | 0 | 0 |
Battlefield Support Path L | 0 | +20% | +10% |
Battlefield Support Path R | 0 | +20% | +10% |
Operational Integrity | +10% | 0 | +20% |
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |
hoi4de:Air doctrine hoi4fr:Doctrine aérienne
- ↑ 1.0 1.1 1.2 1.3 As of version 1.5.4, testing of the game's air combat mechanics showed that the escort bonus was not used in the code and has no effect.