海军科技

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Perkinchen讨论 | 贡献2021年5月6日 (四) 15:41的版本 (搬运英文wiki)

海军科技树
Naval research tree.png

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Man the Guns replaces the existing naval technology system of set, successive designs with an extensive modular system that allows players to create more highly customized individual ship classes. Each ship has a number of slots for modules depending on its hull type, located above and below its portrait in the ship design screen. The bottom-side slots are considered fundamental mountings for the class and are universal to them, though some such as AA or Torpedoes need not be filled. For instance, all Destroyers have bottom-side mountings for one Battery Gun, one AA mount, a Fire Control/Sonar, a Sonar/Radar, a Torpedo Launcher, and an Engine. All ships also are required to have certain mountings -- a Destroyer, for instance, must have a Battery and an Engine, as otherwise it has no means to move or defend itself.

However, the mountings above the portrait are additional slots for customizing the class, and contain no mandatory elements. These are divided into three sections for the ship -- Front, Middle, and Rear, with up to two Front and Rear slots and three Middles ones. As an example, the Early Destroyer Hull only has one Middle and one Rear slot above-portrait, but the 1940 Destroyer Hull has a Middle, Rear, and Front.

Exactly what can go in the optional slots also changes from ship class to ship class. Cruisers and Battleships can only mount main guns or AA in their Front slots, but Destroyers can mount Depth Charges in theirs (as the 1940 technology bracket also unlocks the Depth Charge Mortar). A wide variety of equipment exists that can produce highly specialized ships.

Destroyers

Destroyer hulls

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Early Destroyer Hull Early Destroyer Hull 1922 127 days
2 Steel.png
Early Destroyer Hull
Service Manpower: 250 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 10.0
Depth Charges: 1.0 Max Speed: 36.3 kn
Max Range: 1500 km HP: 25.0
Reliability: 64.0% Fuel Usage: 7.0
Production cost.png Production Cost: 490

Unlocks
35,000 Shp Engine 35,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +21%
Reliability: −20% Fuel Usage: 7.0
Production cost.png Production Cost: 90
1936 Destroyer Hull 1936 Destroyer Hull 1936 127 days Early Destroyer Hull
2 Steel.png
1936 Destroyer Hull
Service Manpower: 325 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 10.0
Depth Charges: 1.0 Max Speed: 39.6 kn
Max Range: 1800 km HP: 40.0
Reliability: 68.0% Fuel Usage: 8.0
Production cost.png Production Cost: 620.00

Unlocks
40,000 Shp Engine 40,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +32%
Reliability: −20% Fuel Usage: 8.0
Production cost.png Production Cost: 120.00
1940 Destroyer Hull 1940 Destroyer Hull 1940 127 days 1936 Destroyer Hull
3 Steel.png
1940 Destroyer Hull
Service Manpower: 400 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 10.0
Depth Charges: 1.0 Max Speed: 42.6 kn
Max Range: 2000 km HP: 50.0
Reliability: 72.0% Fuel Usage: 10.0
Production cost.png Production Cost: 700.00

Unlocks
45,000 Shp Engine 45,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +42%
Reliability: −20% Fuel Usage: 10.0
Production cost.png Production Cost: 150.00
1944 Destroyer Hull 1944 Destroyer Hull 1944 170 days 1940 Destroyer Hull
4 Steel.png 1 Chromium.png
1944 Destroyer Hull
Service Manpower: 500 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 10.0
Depth Charges: 1.0 Max Speed: 42.6 kn
Max Range: 2500 km HP: 60.0
Reliability: 73.6% Fuel Usage: 10.0
Production cost.png Production Cost: 750.00

Unlocks
50,000 Shp Engine 50,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +47%
Reliability: −20% Fuel Usage: 10.0
Production cost.png Production Cost: 170.00

Anti-submarine warfare

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Basic Depth Charges Basic Depth Charges 1922 127 days Early Destroyer Hull
Unlocks
Depth Charge Rails Depth Charge Rails
Depth charges: 8.0 Max Speed: -2%
Production cost.png Production Cost: 90.00
Depth Charge Thrower Depth Charge Thrower 1936 127 days Basic Depth Charges
Unlocks
Depth Charge Thrower Depth Charge Thrower
Depth charges: 12.0 Max Speed: -2%
Production cost.png Production Cost: 120.00
Depth Charge Mortar Depth Charge Mortar 1940 127 days Depth Charge Thrower
Unlocks
Anti-submarine Mortar Anti-submarine Mortar
Depth charges: 16.0 Max Speed: -2%
Production cost.png Production Cost: 150.00
Improved Depth Charge Mortar Improved Depth Charge Mortar 1944 127 days Depth Charge Mortar
Unlocks
Advanced Anti-submarine Mortar Advanced Anti-submarine Mortar
Depth charges: 20.0 Max Speed: -2%
Production cost.png Production Cost: 180.00

Detection

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Smoke Generators Smoke Generators 1922 63 days Early Destroyer Hull
Global stats
Fleet speed while retreating: +20%
Passive Sonar Passive Sonar 1922 127 days Early Destroyer Hull
Unlocks
Sonar 1.png Hydrophones
Sub detection: 4.0 Production cost.png Production Cost: 40.00
Active Sonar Active Sonar 1936 127 days Passive Sonar
Unlocks
Sonar 2.png Active Sonar
Sub detection: 7.0 Production cost.png Production Cost: 60.00
Improved Airplane Catapult Improved Airplane Catapult 1936 63 days Early Cruiser Hull
Unlocks
Improved Floatplane Catapult Improved Floatplane Catapult
Surface Detection: 10.0 Sub Detection: 3.5
-Max Speed: -1% Production cost.png Production Cost: 170

Cruisers

Cruiser hulls

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Early Cruiser Hull Early Cruiser Hull 1922 127 days
1 Steel.png
Early Cruiser Hull
Service Manpower: 600 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 15
Max Speed: 30.0 kn Max Range: 2500 km
HP: 100 Reliability: 64.0%
Fuel Usage: 32.0 Production cost.png Production Cost: 2200

Unlocks
Floatplane Catapult Floatplane Catapult
Surface Detection: 7.0 Sub Detection: 2.5
Max Speed: −1% Production cost.png Production Cost: 150
Cruiser Armor I Cruiser Armor I
Max Speed: -5% Armor: 6.0
Production cost.png Production Cost: +10%
60,000 Shp Engine 60,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +20%
Reliability: −20% Fuel Usage: 12.0
Production cost.png Production Cost: 400
1936 Cruiser Hull 1936 Cruiser Hull 1936 127 days Early Cruiser Hull
2 Steel.png
1936 Cruiser Hull
Service Manpower: 800 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 15
Max Speed: 40.3 kn Max Range: 3000 km
HP: 110 Reliability: 68.0%
Fuel Usage: 36.0 Production cost.png Production Cost: 2380

Unlocks
70,000 Shp Engine 70,000 Shp Engine
Max Speed: 6.0 kn Max Speed: +30%
Reliability: −20% Fuel Usage: 16.0
Production cost.png Production Cost: 480
1940 Cruiser Hull 1940 Cruiser Hull 1940 127 days 1936 Cruiser Hull
2 Steel.png
1940 Cruiser Hull
Service Manpower: 1200 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 15
Max Speed: 42.9 kn Max Range: 4000 km
HP: 120 Reliability: 72.0%
Fuel Usage: 36.0 Production cost.png Production Cost: 2480

Unlocks
80,000 Shp Engine 80,000 Shp Engine
Max Speed: 7.0 kn Max Speed: +35%
Reliability: −20% Fuel Usage: 20.0
Production cost.png Production Cost: 550
1944 Cruiser Hull 1944 Cruiser Hull 1944 127 days 1940 Cruiser Hull
3 Steel.png
1944 Cruiser Hull
Service Manpower: 1400 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 15
Max Speed: 44.2 kn Max Range: 4500 km
HP: 130 Reliability: 76.0%
Fuel Usage: 36.0 Production cost.png Production Cost: 2580

Unlocks
90,000 Shp Engine 90,000 Shp Engine
Max Speed: 7.0 kn Max Speed: +40%
Reliability: −20% Fuel Usage: 24.0
Production cost.png Production Cost: 670

Cruiser armor

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Basic Cruiser Armor Scheme Basic Cruiser Armor Scheme 1936 106 days 1936 Cruiser Hull
Unlocks
1 Steel.png
Cruiser Armor II Cruiser Armor II
Max Speed: -7% HP: +5%
Armor: 8.0 Production cost.png Production Cost: +15%
Inclined Belt Cruiser Armor Scheme Inclined Belt Cruiser Armor Scheme 1940 106 days Basic Cruiser Armor Scheme
Unlocks
1 Steel.png 1 Chromium.png
Cruiser Armor III Cruiser Armor III
Max Speed: -10% HP: +10%
Armor: 10.0 Production cost.png Production Cost: +20%
All-or-Nothing Cruiser Armor Scheme All-or-Nothing Cruiser Armor Scheme 1944 106 days Inclined Belt Cruiser Armor Scheme
Unlocks
2 Steel.png 1 Chromium.png
Cruiser Armor IV Cruiser Armor IV
Max Speed: -12% HP: +15%
Armor: 12.0 Production cost.png Production Cost: +25%

Battleships

Battleship hulls

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Early Heavy Ship Hull Early Heavy Ship Hull 1922 148 days
1 Steel.png 1 Chromium.png
Early Heavy Ship Hull
Service Manpower: 4000 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 30.0
Max Speed: 27.0 kn Max Range: 3000 km
HP: 367.5 Armor: 26.0
Reliability: 64.0% Fuel Usage: 87.0
Production cost.png Production Cost: 6120

Unlocks
1 Steel.png
Battleship Armor I Battleship Armor I
Surface Visibility: 10.0 Max Speed: -20%
HP: +5% Armor: 26.0
Production cost.png Production Cost: +20%
Battlecruiser Armor I Battlecruiser Armor I
Surface Visibility: 8.0 Max Speed: -10%
HP: +5% Armor: 20.0
Production cost.png Production Cost: +7%
30,000 Shp Engine 30,000 Shp Engine
Max Speed: 7.0 kn Max Speed: +20%
Reliability: −20% Fuel Usage: 20.0
Production cost.png Production Cost: 1800
1936 Heavy Ship Hull 1936 Heavy Ship Hull 1936 127 days Early Ship Hull Heavy
1 Steel.png 1 Chromium.png
1936 Heavy Ship Hull
Service Manpower: 5200 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 30.0
Max Speed: 35.2 kn Max Range: 3500 km
HP: 388.5 Armor: 26.0
Reliability: 68.0% Fuel Usage: 92.0
Production cost.png Production Cost: 6720

Unlocks
90,000 Shp Engine 90,000 Shp Engine
Max Speed: 10.0 kn Max Speed: +30%
Reliability: −20% Fuel Usage: 25.0
Production cost.png Production Cost: 2200
Super Heavy Battleship Hull Super Heavy Battleship Hull 1936 127 days 1936 Heavy Ship Hull
1 Steel.png 1 Chromium.png
Super Heavy Battleship Hull
Service Manpower: 9000 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 30.0
Max Speed: 33.6 kn Max Range: 4500 km
HP: 770 Armor: 55
Reliability: 64.0% Fuel Usage: 100.0
Production cost.png Production Cost: 9625

Unlocks
2 Steel.png 1 Chromium.png
Super-Heavy Battleship Armor III Super-Heavy Battleship Armor III
Surface Visibility: 10.0 Max Speed: -25%
HP: +10% Armor: 55.0
Production cost.png Production Cost: +25%
1940 Heavy Ship Hull 1940 Heavy Ship Hull 1940 127 days 1936 Heavy Ship Hull
1 Steel.png 1 Chromium.png
1940 Heavy Ship Hull
Service Manpower: 6000 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 30.0
Max Speed: 37.4 kn Max Range: 4000 km
HP: 420 Armor: 26
Reliability: 72.0% Fuel Usage: 92.0
Production cost.png Production Cost: 6840

Unlocks
150,000 Shp Engine 150,000 Shp Engine
Max Speed: 11.0 kn Max Speed: +40%
Reliability: −20% Fuel Usage: 30.0
Production cost.png Production Cost: 2600
1944 Heavy Ship Hull 1944 Heavy Ship Hull 1944 127 days 1940 Heavy Ship Hull
1 Steel.png 1 Chromium.png
1944 Heavy Ship Hull
Service Manpower: 6000 Surface Detection: 20.0
Sub Detection: 1.0 Surface Visibility: 30.0
Max Speed: 39.6 kn Max Range: 4500 km
HP: 472.5 Armor: 26.0
Reliability: 76.0% Fuel Usage: 92.0
Production cost.png Production Cost: 6960

Unlocks
210,000 Shp Engine 210,000 Shp Engine
Max Speed: 12.0 kn Max Speed: +45%
Reliability: −20% Fuel Usage: 35.0
Production cost.png Production Cost: 3000

Battleship armor

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Inclined Belt Armor Scheme Inclined Belt Armor Scheme 1936 106 days Early Heavy Ship Hull
Unlocks
1 Steel.png
Battleship Armor II Battleship Armor II
Surface Visibility: 10.0 Max Speed: -20%
HP: +10% Armor: 31.0
Production cost.png Production Cost: +20%
1 Steel.png
Battlecruiser Armor II Battlecruiser Armor II
Surface Visibility: 8.0 Max Speed: -10%
HP: +10% Armor: 25.0
Production cost.png Production Cost: +7%
All-or-Nothing Armor Scheme All-or-Nothing Armor Scheme 1940 106 days Inclined Belt Armor Scheme
Unlocks
2 Steel.png 1 Chromium.png
Battleship Armor III Battleship Armor III
Surface Visibility: 10.0 Max Speed: -20%
HP: +15% Armor: 40.0
Production cost.png Production Cost: +20%
1 Steel.png 1 Chromium.png
Battlecruiser Armor III Battlecruiser Armor III
Surface Visibility: 8.0 Max Speed: -10%
HP: +15% Armor: 30.0
Production cost.png Production Cost: +7%

Carriers

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Deck Conversions Deck Conversions 1922 148 days
4 Steel.png 1 Chromium.png
Converted Battleship Hull
Service Manpower: 5000 Surface Detection: 26.0
Sub Detection: 5.0 Surface Visibility: 30.0
Max Speed: 36.0 kn Max Range: 4000 km
HP: 325.0 Reliability: 52.0%
Fuel Usage: 107.0 Production cost.png Production Cost: 4500
3 Steel.png 1 Chromium.png
Converted Cruiser Hull
Service Manpower: 1000 Surface Detection: 26.0
Sub Detection: 5.0 Surface Visibility: 30.0
Max Speed: 30.0 kn Max Range: 4000 km
HP: 125.0 Reliability: 52.0%
Fuel Usage: 99.0 Production cost.png Production Cost: 3100

Unlocks
1 Steel.png
Deck Armor Deck Armor
Max Speed: -5% HP: 25
Armor: 5.0 Production cost.png Production Cost: +10%
50,000 Shp Engine 50,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +20%
Reliability: −20% Fuel Usage: 12.0
Production cost.png Production Cost: 400
1 Steel.png
Hangar Space Hangar Space
Max Speed: -5% Desk Size: 20
Production cost.png Production Cost: 2000
1936 Carrier Hull 1936 Carrier Hull 1936 127 days Deck Conversions
3 Steel.png 1 Chromium.png
1936 Carrier Hull
Service Manpower: 4500 Surface Detection: 26.0
Sub Detection: 5.0 Surface Visibility: 30.0
Max Speed: 40.3 kn Max Range: 3000 km
HP: 250.0 Reliability: 56.0%
Fuel Usage: 103.0 Production cost.png Production Cost: 2930

Unlocks
120,000 Shp Engine 120,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +30%
Reliability: −20% Fuel Usage: 16.0
Production cost.png Production Cost: 480
1940 Carrier Hull 1940 Carrier Hull 1940 127 days 1936 Carrier Hull
4 Steel.png 1 Chromium.png
1940 Carrier Hull
Service Manpower: 5000 Surface Detection: 26.0
Sub Detection: 5.0 Surface Visibility: 30.0
Max Speed: 43.4 kn Max Range: 4000 km
HP: 325.0 Reliability: 60.0%
Fuel Usage: 107.0 Production cost.png Production Cost: 3150

Unlocks
150,000 Shp Engine 150,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +40%
Reliability: −20% Fuel Usage: 20.0
Production cost.png Production Cost: 550
1944 Carrier Hull 1944 Carrier Hull 1944 127 days 1940 Carrier Hull
4 Steel.png 2 Chromium.png
1944 Carrier Hull
Service Manpower: 5500 Surface Detection: 26.0
Sub Detection: 5.0 Surface Visibility: 30.0
Max Speed: 43.4 kn Max Range: 5000 km
HP: 350.0 Reliability: 64.0%
Fuel Usage: 107.0 Production cost.png Production Cost: 3800

Unlocks
210,000 Shp Engine 210,000 Shp Engine
Max Speed: 5 kn Max Speed: +45%
Reliability: −20% Fuel Usage: 24.0
Production cost.png Production Cost: 670

Submarines

Submarine hulls

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Early Submarine Hull Early Submarine Hull 1922 127 days Basic Torpedo
1 Steel.png
Early Submarine Hull
Service Manpower: 200 Surface Detection: 20.0
Surface Visibility: 1.0 Sub Visibility: 25.0
Max Speed: 19.9 kn Max Range: 2500 km
HP: 10.0 Reliability: 48.0%
Fuel Usage: 8.0 Production cost.png Production Cost: 310

Unlocks
Torpedo Tubes I Torpedo Tubes I
Torpedo Attack: 14.0 Production cost.png Production Cost: 80
1,000 Shp Engine 1,000 Shp Engine
Max Speed: 5.0 kn Max Speed: +5%
Reliability: −20% Fuel Usage: 7.0
Production cost.png Production Cost: 90
1936 Submarine Hull 1936 Submarine Hull 1936 127 days Early Submarine Hull
2 Steel.png
1936 Submarine Hull
Service Manpower: 200 Surface Detection: 20.0
Surface Visibility: 1.0 Sub Visibility: 19.0
Max Speed: 20.9 kn Max Range: 4000 km
HP: 20.0 Reliability: 56.0%
Fuel Usage: 9.0 Production cost.png Production Cost: 370

Unlocks
Torpedo Tubes II Torpedo Tubes II
Torpedo Attack: 18.0 Production cost.png Production Cost: 100
2000 Shp Engine 2,000 Shp Engine
Sub Visibility: −5% Max Speed: 5.0 kn
Max Speed: +10% Reliability: −20%
Fuel Usage: 8.0 Production cost.png Production Cost: 120
1940 Submarine Hull 1940 Submarine Hull 1940 170 days 1936 Submarine Hull
2 Steel.png
1940 Submarine Hull
Service Manpower: 200 Surface Detection: 20.0
Surface Visibility: 1.0 Sub Visibility: 14.2
Max Speed: 22.0 kn Max Range: 5000 km
HP: 30.0 Reliability: 60.0%
Fuel Usage: 9.0 Production cost.png Production Cost: 440

Unlocks
Torpedo Tubes III Torpedo Tubes III
Torpedo Attack: 22.0 Production cost.png Production Cost: 1200
3000 Shp Engine 3,000 Shp Engine
Sub Visibility: −10% Max Speed: 5.0 kn
Max Speed: +15% Reliability: −20%
Fuel Usage: 10.0 Production cost.png Production Cost: 150
1944 Submarine Hull 1944 Submarine Hull 1944 170 days 1940 Submarine Hull
3 Steel.png 1 Chromium.png
1944 Submarine Hull
Service Manpower: 200 Surface Detection: 20.0
Surface Visibility: 1.0 Sub Visibility: 11.4
Max Speed: 23.1 kn Max Range: 6000 km
HP: 35.0 Reliability: 64.0%
Fuel Usage: 9.0 Production cost.png Production Cost: 570

Unlocks
Torpedo Tubes IV Torpedo Tubes IV
Torpedo Attack: 28.0 Production cost.png Production Cost: 140
4,000 Shp Engine 4,000 Shp Engine
Sub Visibility: −15% Max Speed: 5.0 kn
Max Speed: 200% Reliability: −20%
Fuel Usage: 10.0 Production cost.png Production Cost: 170

Submarine snorkels

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Basic Submarine Snorkel Basic Submarine Snorkel 1940 85 days Either:
  • 1936 Submarine Hull
  • 1940 Submarine Hull
Unlocks
Basic Snorkel Basic Snorkel
Sub Visibility: -10% Production cost.png Production Cost: 50
Improved Submarine Snorkel Improved Submarine Snorkel 1944 170 days Basic Submarine Snorkel
Unlocks
Improved Snorkel Improved Snorkel
Sub Visibility: -20% Production cost.png Production Cost: 70

Ship-based torpedo tubes

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Basic Torpedo Basic Torpedo 1922 170 days
Unlocks
Torpedo Launcher I Torpedo Launcher I
Torpedo Attack: 18.0 Max Speed: -1%
Production cost.png Production Cost: 90
4x 450mm Torpedo Launcher Improved Ship Torpedo Launcher 1936 127 days Basic Torpedo
Unlocks
Torpedo Launcher II Torpedo Launcher II
Torpedo Attack: 27.0 Max Speed: -1%
Production cost.png Production Cost: 120
Advanced Ship Torpedo Launcher Advanced Ship Torpedo Launcher 1940 127 days Improved Ship Torpedo Launcher
Unlocks
Torpedo Launcher III Torpedo Launcher III
Torpedo Attack: 36.0 Max Speed: -1%
Production cost.png Production Cost: 150
Modern Ship Torpedo Launcher Modern Ship Torpedo Launcher 1944 127 days Advanced Ship Torpedo Launcher
Unlocks
Torpedo Launcher IV Torpedo Launcher IV
Torpedo Attack: 45.0 Max Speed: -1%
Production cost.png Production Cost: 180

Torpedo warfare

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Magnetic Detonator Magnetic Detonator 1936 212 days Basic Torpedo
Upgrades
Destroyers, Submarines, Light Cruisers, Heavy Cruisers
Torpedo Attack: +20%
Homing Torpedo Homing Torpedo 1942 212 days Magnetic Detonator
Upgrades
Destroyers, Submarines, Light Cruisers, Heavy Cruisers
Torpedo Attack: +20%
Electric Torpedo Electric Torpedo 1940 212 days Magnetic Detonator
Global stats
Torpedo Reveal Chance: -25%

Armaments

Batteries

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Naval Gunnery Naval Gunnery 1922 85 days
Unlocks
Light Battery I Light Battery I
Light Attack: 1.0 Light Piercing: 1.9
Max Speed: -1% Production cost.png Production Cost: 90
1 Steel.png
Heavy Cruiser Battery I Heavy Cruiser Battery I
Surface Visibility: 3.5 Heavy Attack: 8.0
Heavy Piercing: 22.0 Max Speed: -4%
HP: +40% Production cost.png Production Cost: 750
Light Cruiser Battery I Light Cruiser Battery I
Light Attack: 4.0 Light Piercing: 5.5
Max Speed: -3% HP: 20.0
Production cost.png Production Cost: 225
1 Steel.png
Heavy Battery I Heavy Battery I
Heavy Attack: 12.0 Heavy Piercing: 31.0
Max Speed: -5% Production cost.png Production Cost: 1250
Basic Light Battery Basic Light Battery 1936 85 days Naval Gunnery
Unlocks
Light Battery II Light Battery II
Light Attack: 1.5 Light Piercing: 2.0
Max Speed: -1% Production cost.png Production Cost: 120
Basic Medium Battery Basic Medium Battery 1936 85 days Naval Gunnery
Unlocks
1 Steel.png
Heavy Cruiser Battery II Heavy Cruiser Battery II
Surface Visibility: 3.5 Heavy Attack: 9.0
Heavy Piercing: 25.0 Max Speed: -6%
HP: +40% Production cost.png Production Cost: 800
Light Cruiser Battery II Light Cruiser Battery II
Light Attack: 5.0 Light Piercing: 7.0
Max Speed: -4% HP: 20.0
Production cost.png Production Cost: 275
Basic Heavy Battery Basic Heavy Battery 1936 85 days Naval Gunnery
Unlocks
1 Steel.png
Heavy Battery II Heavy Battery II
Heavy Attack: 14.0 Heavy Piercing: 36.0
Max Speed: -8% Production cost.png Production Cost: 1350
1 Steel.png 1 Chromium.png
Super-Heavy Battery V Super-Heavy Battery V
Heavy Attack: 18.0 Heavy Piercing: 50.0
Max Speed: -10% Production cost.png Production Cost: 1700
Improved Light Battery Improved Light Battery 1940 85 days Basic Light Battery
Unlocks
Light Battery III Light Battery III
Light Attack: 2.0 Light Piercing: 2.5
Max Speed: -1% Production cost.png Production Cost: 150
Improved Medium Battery Improved Medium Battery 1940 85 days Basic Medium Battery
Unlocks
2 Steel.png
Heavy Cruiser Battery III Heavy Cruiser Battery III
Surface Visibility: 3.5 Heavy Attack: 10.0
Heavy Piercing: 29.0 Max Speed: -7%
HP: +40% Production cost.png Production Cost: 825
1 Steel.png
Light Cruiser Battery III Light Cruiser Battery III
Light Attack: 6.0 Light Piercing: 8.0
Max Speed: -4% HP: 20.0
Production cost.png Production Cost: 300
Improved Heavy Battery Improved Heavy Battery 1940 85 days Basic Heavy Battery
Unlocks
1 Steel.png
Heavy Battery III Heavy Battery III
Heavy Attack: 15.0 Heavy Piercing: 40.0
Max Speed: -9% Production cost.png Production Cost: 1450
Advanced Light Battery Advanced Light Battery 1944 85 days Improved Light Battery
Unlocks
Light Battery IV Light Battery IV
Light Attack: 3.0 Light Piercing: 2.5
Max Speed: -2% Production cost.png Production Cost: 175
Advanced Medium Battery Advanced Medium Battery 1944 85 days Improved Medium Battery
Unlocks
2 Steel.png
Heavy Cruiser Battery IV Heavy Cruiser Battery IV
Surface Visibility: 3.5 Heavy Attack: 11.0
Heavy Piercing: 34.0 Max Speed: -8%
HP: +40% Production cost.png Production Cost: 900
1 Steel.png
Light Cruiser Battery IV Light Cruiser Battery IV
Light Attack: 7.5 Light Piercing: 9.0
Max Speed: -5% HP: 20.0
Production cost.png Production Cost: 350
Advanced Heavy Battery Advanced Heavy Battery 1944 85 days Improved Heavy Battery
Unlocks
1 Steel.png 1 Steel.png
Heavy Battery IV Heavy Battery IV
Heavy Attack: 16.0 Heavy Piercing: 43.0
Max Speed: -10% Production cost.png Production Cost: 1550

Shells

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Small-Caliber Semi-Armor Piercing Shell Small-Caliber Semi-Armor Piercing Shell 1936 127 days Basic Light Battery
Upgrades
Destroyers, Light Cruisers, Heavy Cruisers, Battleships, Battlecruisers, Carriers
Light Attack: +5%
Light Piercing: +5%
Small-Caliber Armor Piercing Shell Small-Caliber Armor Piercing Shell 1942 127 days Small-Caliber Semi-Armor Piercing Shell
Upgrades
Destroyers, Light Cruisers, Heavy Cruisers, Battleships, Battlecruisers, Carriers
Light Attack: +5%
Light Piercing: +5%
Armor-Piercing Capped Medium Shell Armor-Piercing Capped Medium Shell 1936 127 days Basic Medium Battery
Upgrades
Light Cruisers
Light Attack: +5%
Light Piercing: +5%
Heavy Cruisers
Heavy Attack: +5%
Heavy Piercing: +5%
Medium-Caliber Semi-Armor Piercing Shell Medium-Caliber Semi-Armor Piercing Shell 1942 127 days Armor-Piercing Capped Medium Shell
Upgrades
Light Cruisers
Light Attack: +5%
Light Piercing: +5%
Heavy Cruisers
Heavy Attack: +5%
Heavy Piercing: +5%
Armor-Piercing Capped Shell Armor-Piercing Capped Shell 1938 127 days Basic Heavy Battery
Upgrades
Battleships, Battlecruisers
Heavy Attack: +5%
Heavy Piercing: +5%
Super-Heavy Armor Piercing Shell Super-Heavy Armor Piercing Shell 1942 127 days Armor-Piercing Capped Shell
Upgrades
Battleships, Battlecruisers
Heavy Attack: +5%
Heavy Piercing: +5%

Secondary batteries

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Casemate Secondary Battery Casemate Secondary Battery 1922 68 days
Unlocks
Secondary Battery I Secondary Battery I
Light Attack: 3.0 Light Piercing: 5.5
Max Speed: -2% Production cost.png Production Cost: 180
Turreted Secondary Battery Turreted Secondary Battery 1936 68 days Casemate Secondary Battery
Unlocks
Secondary Battery II Secondary Battery II
Light Attack: 4.0 Light Piercing: 7.0
Max Speed: -2% Production cost.png Production Cost: 240
Dual-Purpose Secondary Battery Dual-Purpose Secondary Battery 1940 68 days Turreted Secondary Battery
Unlocks
Dual-Purpose Secondary Battery Dual-Purpose Secondary Battery
Light Attack: 4.5 Light Piercing: 8.0
Anti-Air: 2.5 Max Speed: -3%
Production cost.png Production Cost: 290
1 Steel.png
Dual-Purpose Battery Dual-Purpose Battery
Light Attack: 3.0 Light Piercing: 2.0
Anti-Air: 3.0 Max Speed: -2%
Production cost.png Production Cost: 300

Damage control

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Fire Fighting Drills Fire Fighting Drills 212 days
Global stats
Chance to Receive Critical Hit: -10%
Effects of sustained Critical Hits: -10%
Separate Fire Mains Separate Fire Mains 212 days Fire Fighting Drills
Global stats
Chance to Receive Critical Hit: -10%
Effects of sustained Critical Hits: -10%
Diesel-powered Emergency Pumps Diesel-powered Emergency Pumps 212 days Separate Fire Mains
Global stats
Chance to Receive Critical Hit: -10%
Effects of sustained Critical Hits: -10%

Fire control methods

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Fire Control Methods I Bracket Shooting 212 days
Upgrades
Battleships, Battlecruisers
Light Attack: +5%
Heavy Attack: +5%
Fire Control Methods II Ladder Shooting 212 days Bracket Shooting
Upgrades
Battleships, Battlecruisers
Light Attack: +10%
Heavy Attack: +10%
Heavy Cruisers
Light Attack: +5%
Heavy Attack: +5%
Fire Control Methods III Shell Dyes 212 days Ladder Shooting
Upgrades
Battleships, Battlecruisers
Light Attack: +15%
Heavy Attack: +15%
Heavy Cruisers, Light Cruisers
Light Attack: +10%
Heavy Attack: +10%
Destroyers
Light Attack: +5%
Heavy Attack: +5%

Transports

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Transport Ship Transport Ship 1922 212 days
Global stats
Troop convoy requirements: -50%
Naval Invasion Capacity: +10
Landing Craft Landing Craft 1940 212 days Transport Ship
Global stats
Invasion Preparation Time: -50%
Invasion Defense: +15%
Naval Invasion Capacity: +40
Advanced Landing Craft Advanced Landing Craft 1944 212 days Landing Craft
Global stats
Invasion Defense: +50%
Naval Invasion Capacity: +100
Amphibious Invasion Preparation Speed: +25%

Mine warfare

Mines

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Contact Mine Contact Mine 1922 170 days
Unlocks
Minelaying rails.png Minelaying Rails
Max Speed: -2% Minelaying: 1.0
Production cost.png Production Cost: 90
Minesweeping Gear Minesweeping Gear
Max Speed: -2% Minesweeping: 1.0
Production cost.png Production Cost: 30
Magnetic Mine Magnetic Mine 1936 170 days Contact Mine
Global Stats
Naval mines damage: +20%
Degaussing Degaussing 1938 85 days Magnetic Mine
Global Stats
Naval mines avoidance: +50%
Acoustic Mine Acoustic Mine 1942 170 days Magnetic Mine
Global Stats
Naval mines damage: +20%
Pressure Mine Pressure Mine 1945 170 days Acoustic Mine
Global Stats
Naval mines damage: +20%

Aerial minelaying

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Aerial Minelaying Aerial Minelaying 1942 170 days Acoustic Mine
Upgrades
Naval Bombers
Minelaying: 0.05
Tactical Bombers
Minelaying: 0.08
Strategic Bombers
Minelaying: 0.13
Aerial Minesweeping Aerial Minesweeping 1944 170 days Pressure Mine
Upgrades
Naval Bombers
Minesweeping: 0.10
Tactical Bombers
Minesweeping: 0.15

Submarine minelaying

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Minelaying Submarine Minelaying Submarine 1922 170 days Contact Mine
Unlocks
Minelaying Tubes Minelaying Tubes
Minelaying: 1.0 Production cost.png Production Cost: 90
Torpedo-tube Mine Deployment Torpedo-tube Mine Deployment 1940 170 days Minelaying Submarine
Upgrades
Submarines
Minelaying: +20%

没有炮手就位dlc

未拥有 炮手就位 炮手就位的海军科技树

海军科技科技树解锁了新的舰船海军入侵的新科技。可以在科研界面中陆军学说海军学说的选项卡之间找到。海军科技树上有31种不同的科技,28级不同的舰船,其分为了7种类型,另外还有3个海运科技。请注意,第一种海军运输科技运输船,是执行海军入侵所必需的。还要注意的是,舰船的肖像上有一颗蓝色的钻石,表示它是一艘主力舰。主力舰设计用于在水面战斗中击沉敌舰,除了航母是通过其搭载的近距离空中支援机(CAS)提供轰炸外,其余的主力舰可以进行对岸炮击。

驱逐舰

最小型的屏卫舰,屏卫效率十分重要,因为主力舰需要在屏卫舰的保护下免受敌方小型舰艇鱼雷侵害(鱼雷虽然命中率低,但是击中后能对大型舰艇造成严重伤害)。驱逐舰是廉价的屏卫舰,可以躲避大口径火力,增加防空能力,并让您侦察和对抗潜艇。

图标(整体) 科技名 科研年份 基础消耗

时间

先决条件 描述 效果
Destroyer I 驱逐舰 I 1922 127.5
为了确保运输船的安全,第一次世界大战的驱逐舰需要更改它们的定位并改变它们的设计。新的设计将拥有更多的鱼雷来增加与敌人交火的机会。
解锁

驱逐舰 I

驱逐舰 II 驱逐舰 II 1936 170 驱逐舰 I
更长的鱼雷射程和更快的装填时间,外加诸如高角炮塔的新设计将使我们的驱逐舰变成更高效的多面手。
解锁

驱逐舰 II

驱逐舰 III 驱逐舰 III 1940 170 驱逐舰 II
为了应对来自空中以及水下的威胁,新型驱逐舰必须装备有雷达和更加先进的防空与反潜武器。
解锁

驱逐舰 III

驱逐舰 IV 驱逐舰 IV 1944 170 驱逐舰 III
现代驱逐舰必须拥有多种不同的索敌装备,新型的深弹投放系统以及与以前的驱逐舰相比更大的吨位。
解锁

驱逐舰 IV

巡洋舰

轻型巡洋舰是一种轻型屏卫舰。它擅长于消灭其他屏卫舰,其主要职责是保护主力舰不受到敌军舰队中携带鱼雷的轻型舰船的攻击,但轻型巡洋舰也能发射威力强大的鱼雷,如果它们离得足够近的话,能够伤害到大型舰船。

重型巡洋舰是一种非常灵活的装甲巡洋舰,对于那些无力建造大型主力舰的国家来说,这是一个不错的选择。重型巡洋舰可以承受大量的攻击并携带大量的火力。

图标(整体) 科技名 科研年份 基础消耗

时间

先决条件 描述 效果
Light Cruiser I 轻型巡洋舰 I 1922 127.5
快速灵活的轻型巡洋舰仍然是执行侦察任务的一个不错的选择。
解锁 轻型巡洋舰 I
Light Cruiser II 轻型巡洋舰 II 1936 170 轻型巡洋舰 I

重型巡洋舰 II
虽然战后的条约对轻型巡洋舰提出了诸多限制,但是人们还是在条约的限制内设计出了火力出众的轻型船只。
解锁 轻型巡洋舰 II
Light Cruiser III 轻型巡洋舰 III 1940 170 轻型巡洋舰 II

重型巡洋舰 III
现在条约的限制解除了,人们可以设计更大也更重的巡洋舰,不过较弱的火力使它们还只能被划分为轻型巡洋舰。
解锁 轻型巡洋舰 III
Light Cruiser IV 轻型巡洋舰 IV 1944 170 轻型巡洋舰 III

重型巡洋舰 IV
由于战术中常常被用于保护其他大型船只,现代轻型巡洋舰可以摆脱过去的种种限制并专心应对来自空中的威胁。
解锁 轻型巡洋舰 IV
Heavy Cruiser I 重型巡洋舰 I 1922 127.5
华盛顿海军条约设立的目的就是为了避免巡洋舰以及其他舰种的竞赛,然而这看起来是不可避免的。通过削弱装甲,军舰上可以装备的武器大大增多。
解锁 重型巡洋舰 I
Heavy Cruiser II 重型巡洋舰 II 1936 170 轻型巡洋舰 II

重型巡洋舰 I
虽然人们在条约中做了很多努力,但是在轻型巡洋舰上装备更重的武器仍然是一种很有效的方法,尽管装甲依然十分贫弱。
解锁 重型巡洋舰 II
Heavy Cruiser III 重型巡洋舰 III 1940 170 轻型巡洋舰 III

重型巡洋舰 II
由于越来越多的国家开始无视条约的限制,人们现在可以建造装甲更重更平衡的重型巡洋舰了。更好的防空武器能使它们在对空战斗中发挥更大的作用。
解锁 重型巡洋舰 III
Heavy Cruiser IV 重型巡洋舰 IV 1944 170 轻型巡洋舰 IV

重型巡洋舰 III
这些重型巡洋舰的最终型号往往更长、更大也更重,它们还装备有高射速的速射武器。
解锁 重型巡洋舰 IV

战列巡洋舰

一种攻击能力接近战列舰的大型主力舰,但用较弱的装甲换取更快的速度。战列巡洋舰可以承受大量的打击和携带大量的火力。

图标(整体) 科技名 科研年份 基础消耗

时间

先决条件 描述 效果
Battlecruiser I 战列巡洋舰 I 1922 127.5
一战之后战列巡洋舰的火力竞赛催生出了几种火力强大,牺牲了装甲来获得相对战列舰的航速优势的设计。
解锁 战列巡洋舰 I
Battlecruiser II 战列巡洋舰 II 1940 170 战列巡洋舰 I

战列舰 III
为了保持对现代战列舰的速度优势,改进并且重新定位后的战列巡洋舰装甲更加贫弱,但它们现在拥有了更好的火控、索敌以及对空防御系统。
解锁 战列巡洋舰 II

战列舰

是最大的一种主力舰,消耗巨资却拥有最大的火炮和最厚的装甲。如此昂贵的投资值得小型屏卫舰的适当保护。战列舰可以承受大量的攻击和携带大量的火力。

图标(整体) 科技名 研究年份 基础消耗

时间

先决条件 描述 效果
Battleship I 战列舰 I 1922 127.5
虽然有些人认为战列舰是属于过去的海战的古董,但是另一些人认为它们是人类有史以来最令人印象深刻的舰船。没有人会否认这些战列舰竞赛的遗物是人们建造过的火力最强大、装甲最坚实的军舰。
解锁战列舰 I
Battleship II 战列舰 II 1936 170 战列舰 I
在不打破海军条约限制的前提下,新一代的战列舰与之前的设计相比拥有更好的稳定性以及更远的航程。
解锁 战列舰 II
Battleship III 战列舰 III 1940 170 战列巡洋舰 II

战列舰 II
只要使用得当,拥有更厚的装甲,更强劲的引擎,大口径的火炮以及更强的防空能力的战列舰在空军慢慢变成主角的海战中仍可找到自己的一席之地。
解锁 战列舰 III
Battleship IV 战列舰 IV 1944 170 战列舰 III
当全世界看到可能是最后一次大型战舰对抗时,重型武器和防空炮塔的重要性比以往任何时候都要大。
解锁 战列舰 IV
Super-Heavy Battleship I 超重战列舰 I 1936 170 战列舰 II
在当前的世界形势下遵守海军条约已经变得完全没有必要了。挣脱了种种限制之后,我们现在可以全心全意地建造能同时对付数艘较小敌舰的、有史以来最重并且装备最优良的战列舰。
解锁

超重战列舰 I

Super-Heavy Battleship II 超重战列舰 II 1944 170 战列舰 IV

超重战列舰 I
我们在之前的超重战列舰上装上了更强大的武器以及改装过的火控系统。
解锁

超重战列舰 II

航空母舰

一种能够携带强大作战能力的航母舰载机的主力舰。同时作为一个浮动机场也很有用,您可以在敌人的海岸之外搜索敌人。

图标(整体) 科技名 研究年份 基础消耗时间 先觉条件 描述 效果
Carrier I 航空母舰 I 1922 127.5
很多军事理论家相信未来是属于海军航空兵的。老旧的主力舰以及邮船改装的航空母舰将是这些新理论的第一个试验场。
解锁 Carrier I
Carrier II 航空母舰 II 1936 170 航空母舰 I
第一种专用航空母舰的设计工作开始了,我们必须确保这种航空母舰在不违反海军条约的前提下,有足够远的航程和足够快的速度来跟上舰队中其他的军舰。
解锁 Carrier II
Carrier III 航空母舰 III 1940 170 航空母舰 II
改进的建造方式以及诸如甲板边升降机这类的更加专业的系统使这些航空母舰可以更高效的携带更多飞机。
解锁 Carrier III
Carrier IV 航空母舰 IV 1944 170 航空母舰 III
随着海军条约被越来越多的国家所无视,我们现在可以建造能携带前所未有的数量的飞机来确保制空权的航空母舰了。
解锁 Carrier IV

潜艇

潜艇的作用是追捕敌方舰船,而不必直接挑战敌方的强大舰队来伤害他们。潜艇使用隐形和强大的鱼雷摧毁敌人的运输船队。如果敌人对潜艇的探测能力较低,潜艇也可以在常规舰队战斗中发挥作用。潜艇在战斗开始会隐藏起来,并在它接近驱逐舰或发射鱼雷后,它将试图逃脱并隐藏。在对付一个屏卫效率良好的舰队时,它不会是一个有效的武器,但无人保护的主力舰不会有太多的防御。

潜艇的目标主要是通过袭击运输船来打压敌人的经济水平。例如:

  • 攻击敌人贸易路线上的运输船队将使他们失去外国的资源。
  • 像英国这样在全球各地拥有领地的国家,必须从帝国的许多地方将本国资源护送到首都地区加以利用,这便使它们容易受到潜艇袭击。
  • 当接受租借装备时,运送装备的运输船队可能会被击沉,并将永远消失。
  • 在海外战场部署陆军部队时,一个国家必须向其处运送补给和补充装备。通过击沉这些运输船队,他们的部队将变得更弱,更容易被打败。
  • 正在运送或计划海军入侵的陆军部队可能受到潜艇攻击,导致部队被消灭或严重削弱。在战争时期派军队去某地之前,您总是要非常小心,保护好您的运输路线。
图标(整体) 科技名 研究年份 基础消耗

时间

先决条件 描述 效果
Submarine I 潜艇

I

1922 127.5
潜艇是擅长于对付无武装的运输船的暗影猎手。这些一战时期的早期型号为新海战方式的出现铺平了道路。
解锁

潜艇 I

Submarine II 潜艇 II 1936 170 潜艇 I

新的潜艇拥有更好的武装以及更佳的稳定性,它们在设计中就考虑到了海军战术的最新发展并拥有更大的航程来满足袭击更远的航运路线的需要。

解锁

潜艇 II

Submarine III 潜艇 III 1940 170 潜艇 II
关于潜艇在舰队中除了袭击运输船之外还应担任什么角色目前还有很大争议。各国海军都需要一种速度、航程以及武器三方面较为均衡的潜艇。
解锁

潜艇 III

Submarine IV 潜艇 IV 1944 170 潜艇 III 现代潜艇有着更深的测试潜深和更为优化的布局。根据战场上得到的经验,人们还为它们安装了更加合理的武器以及引擎。
解锁

潜艇 IV

运输舰

图标 科技名 研究所需年份 基础消耗

时间

先决条件 描述 效果
Transport Ship 运输船 1922 127.5
单纯用于移动军队的船只,毫无防御能力。
  • 部队运输船需求: -50%
  • 登陆作战上限: +10
Landing Craft 登陆艇 1940 170 运输船
专用登陆艇将使登陆敌方地区能稍稍容易些。
  • 登陆准备时间: -50%
  • 登陆防护: +15%
  • 登陆作战上限: +40
Advanced Landing Craft 先进登陆艇 1944 170 登陆艇
先进登陆艇将使我军士兵能在登陆作战中更高效迅速地接近海滩。
  • 登陆防护: +50%
  • 登陆作战上限: +100
  • 两栖登陆速度: +25%



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