日本:修订间差异

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{{Country navbox|Countries}}
{{Country navbox|Countries}}
[[分类:Countries with unique National Focus trees]]
[[分类: 有独特国策树的国家]]
[[en:Japan]]
[[en:Japan]]
[[fr:Japon]]
[[fr:Japon]]

2023年3月4日 (六) 23:15的版本

日本

Japan.png


首都:
东京

政府类型:
法西斯政体

阵营:
中立 (大东亚共荣圈)

日本的国旗 日本(Japan),是太平洋战场中轴心国的领导者。有人认为,第二次世界大战实际上是由日本入侵 中华民国的国旗 中华民国开始的,首先是占领了满洲并建立了他们的 满洲国的国旗 满洲国政权。1937年,马可波罗大桥(译者注:Marco Polo Bridge,中国称卢沟桥事变,即七七事变)事件后,日本向中国宣战,开始了第二次中日战争(Second Sino-Japanese War),日本入侵并征服了华东大部分地区,并在此过程中建立了其他伪政权,包括 蒙古国的国旗 蒙古国以及“中华民国改组国民政府”(Reorganized National Government of the Republic of China,即汪伪政权)。在入侵中国后,日本也开始向东南亚进攻,入侵并征服了 英属马来亚的国旗 英属马来亚荷属东印度的国旗 荷属东印度(印度尼西亚),获得了其丰富的资源,然后准备入侵 英属印度的国旗 英属印度

1945年8月6日, 美利坚合众国的国旗 美利坚合众国在广岛(Hiroshima)投下了一枚原子弹,夷平了整座城市。根据雅尔塔协议(Yalta agreements),8月8日傍晚, 苏维埃联盟的国旗 苏维埃联盟对日本宣战,并于8月9日午夜过后不久,袭击了 满洲国的国旗 满洲国蒙古国的国旗 蒙古国。仅仅几个小时后,美国人在长崎(Nagasaki)投下了第二枚原子弹。这些事件彻底震撼和迫使裕仁天皇(Emperor Hirohito)介入并迫使六大巨头商定结束战争的条件,这是盟军在波茨坦会议(Potsdam Conference)上决定的。经过数天的幕后谈判,在销毁由苏联伞兵捕获的满洲731部队(Unit 731 in Manchuria)生化武器库存的失败尝试和关东军(Kwantung Army)的崩溃后,8月15日,裕仁天皇通过广播向全国发表讲话,宣布日本投降。投降书的签字仪式于9月2日在美国海军战舰密苏里号(USS Missouri,BB-63)上举行。

地理

日本位于亚洲的远东地区,它主要由四个主要岛屿组成:九州(Kyushu),四国(Shikoku),本州(Honshu)和北海道(Hokkaido)。日本还拥有朝鲜半岛(Korean peninsular),天津(Tianjin)南萨哈林岛(South Sakhalin)以及太平洋中的许多战略性岛屿,包括:台湾(Taiwan),冲绳(Okinawa),塞班岛(Saipan),关岛(Guam)和硫磺岛(Iwo Jima)。日本还控制了 满洲国的国旗 满洲国蒙古国的国旗 蒙古国地区

日本本土以山脉为主,几乎遍布全国。它有几个主要城市,分别是东京(Tokyo),广岛(Hiroshima)和长崎(Nagasaki)。 日本主要城市周围都有平原。日本直接通过萨哈林岛和朝鲜北部边境以及 满洲国的国旗 满洲国的北部边境与 苏维埃联盟的国旗 苏维埃联盟接壤。他们还通过天津及其傀儡国 蒙古国的国旗 蒙古国中华民国的国旗 中华民国接壤。日本本土四面环海,西面是日本海,南面是东海,东面则是太平洋。

历史背景

在1868年明治维新(Meiji Restoration)期间日本统一之后,日本帝国(Japanese Empire)经历了一个快速的西化和工业化时期,其目标是使日本成为与其他西方国家同等的强国。日本以其工业力量,通过侵略邻国来弥补本土资源的匮乏,例如始于1895年对朝鲜的入侵,1894-1895年的第一次中日战争(First Sino-Japanese War),日本占领了台湾。继此之后,日本又在1904-1905年抗日战争中赢得了日俄战争(Russo-Japanese War),巩固了自己作为世界大国之一和第一个获得这一地位的非欧洲国家的地位。1902年,日本与英国结盟,在第一次世界大战中加入了协约国,征服了德国在太平洋和中国的殖民地。

在大萧条期间,日本政府变得越来越军国主义,并于1931年征服了满洲,从而造就了 满洲国的国旗 满洲国傀儡国的成立。1933年,日本进一步占领中国领土,导致了更多的傀儡国,例如 蒙古国的国旗 蒙古国。日本政府已经开始宣布一场“亚洲是亚洲人的亚洲”的运动,在这场运动中,他们或多或少的意思是“亚洲是日本人的亚洲”,并发生了一系列的“解放”战争,实际上这是对土地和资源的进一步争夺。

但是,日本政府仍然不满意,并以牺牲一切为代价的方式,寻求进一步扩大日本在东亚及其“大东亚共繁荣圈”("Greater East Asian Co-Prosperity Sphere")的统治。日本为征服亚洲制定了无数计划,其中一些计划是入侵东亚大陆,并将 中华民国的国旗 中华民国分裂为一些忠诚的傀儡国,另一些计划则是入侵 英属印度的国旗 英属印度,其他则涉及入侵印度尼西亚(Indonesia)和印度支那(Indochina)的欧洲国家殖民地。甚至更甚的计划要求入侵苏联,以夺取其西伯利亚的丰富资源,财富和广大领土,另一项计划涉及对准了 澳大利亚的国旗 澳大利亚新西兰的国旗 新西兰,而日本最大的野心便是入侵 美利坚合众国的国旗 美利坚合众国,以确保日本的资源和工业控制权,并推翻美国政府,以便日本称霸太平洋地区,从而成为一个洲际大国。

日本帝国是东亚最强大的力量,随时准备摧毁任何阻碍其前进的国家。

事件

主条目:日本事件

国策树

Japanese national focus tree.
主条目:日本国策树

日本的国旗 日本作为七个主要国家之一,拥有独特的国策树。

The Japanese national focus tree can be divided into 7 branches:

未曾設想的道路
The 共产主义Communist branch and is organized around the idea of establishing a Communist state in Japan with the possibility of either joining the Soviets or forming a faction with the Chinese Communists. It requires 唤醒勇虎唤醒勇虎.
Purge the Kodoha Faction Branch
The historical 法西斯主义Fascist tree, it focuses around the aggressive conquest of China, Indochina, Indonesia and the Philippines and an alliance with Siam.
National Mobilization Law/ National Defense State Sub-branches
Two Sub-branches that is used for both the Purge the Kodoha Faction Branch and the Support the Kodoha Faction Branch. It Increases economy law and allows Kamikaze Strikes.
Support the Kodoha Faction Branch
The 中立主义Non-Aligned Branch is focused on building up to a war with the 苏维埃联盟的国旗 苏维埃联盟 and joining the 德意志国的国旗 德意志国's faction.
Strengthen the Civilian Government Branch
The 民主主义Democratic branch starts a civil war with the fascists and installs a Constitutional Monarchy. It also liberates 大韩民国的国旗 大韩民国, the 菲律宾的国旗 菲律宾 and allows Japan to puppet or annex 荷属东印度的国旗 荷属东印度, 英属马来亚的国旗 英属马来亚 or Indochina. It requires 唤醒勇虎唤醒勇虎.
The Manchurian Project Branch
If 满洲国的国旗 满洲国 is a subject, this branch expands 满洲国的国旗 满洲国's Industry.
Army Expansion Law Branch
This branch expands 日本的国旗 日本's army while also giving it the Bicycle Infantry, a unique unit for Japan.
Fighter Modernization Sub-branch
This sub-branch expands 日本的国旗 日本's Airforce and connects to both the Army and Naval branches.
New Naval Estimates Branch
This branch expands 日本的国旗 日本's naval research and industry.


科技

陆军科技 海军科技 空军科技 电子&工业
  • 步兵装备. I
  • 摩托化
  • 海军陆战队 I
  • 工兵连 I
  • 侦察连 I
  • 一战坦克
  • 轻型坦克 I
  • 牵引火炮 I
  • 驱逐舰 I
    • 改装型-吹雪级
  • 轻型巡洋舰 II
  • 重型巡洋舰 II
  • 战列巡洋舰 I
  • 战列舰 II
  • 航空母舰 II
  • 潜艇 II
  • 运输船
  • 间战期战斗机
    • 间战期舰载战斗机
  • 间战期轰炸机
  • 近地支援机 I
    • 舰载近地支援机 I
  • 海军轰炸机 I
    • 舰载海军轰炸机 I
  • 合成油实验
学说

Politics

民族精神

日本在标准游戏开局时有四种民族精神:

国立神道教 icon
国立神道教
  • 工厂被轰炸损失: −10%
  • 陆军恢复速度: +10%

自明治维新以来,我们一直寻求利用对神道教的崇拜来促进帝国的忠诚,并助力于国家建设。这使我们能够建立一个无惧牺牲的国家。

日本财阀 icon
日本财阀
  • 每日政治点数花费: +0.25
  • 贸易法案话花费: +25%
  • 经济法案花费: +25%
  • 民用工厂民用工厂 建造速度: +5.00%
  • 军用工厂军用工厂 建造速度: +5.00%
  • 海军船坞海军船坞 建造速度: +5.00%
  • 消费品工厂: 5%
重复的研究 icon
重复的研究
  • 空军研究速度: +10%
军国主义 icon
军国主义
  • 战争支持度: +20.00%
  • 动员成本: -25%
  • 正当化 战争目标War Goal 时间: -20.0%
  • 研究速度: +5.00%
  • 民用工厂民用工厂 建造速度: -10.00%

With the 唤醒勇虎唤醒勇虎 expansion enabled, Japan starts with an additional national spirit:

With the 炮手就位炮手就位 expansion enabled, Japan starts with an additional national spirit:

London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500Production cost (naval).png
  • Cruiser Max Cost: 5300Production cost (naval).png
  • Heavy Ship Max Cost: 10000Production cost (naval).png
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.


Diplomacy

傀儡国:开局时日本拥有两个傀儡国(附庸国)满洲国的国旗 满洲国蒙古国的国旗 蒙古国. Both of these countries are located in Northern China and are quite lackluster in terms of industry and military.

政党

党名 政治思想 支持率 政党领导人 国名 是否执政
大政翼赞会 法西斯主义 法西斯 100% 裕仁 日本
日本共产党 共产主义 共产主义 0% 德田球一 日本人民共和国
立宪民政党 民主主义 民主主义 0% 片山哲 日本国
中立 中立主义 中立 0% 随机 日本幕府

内阁成员与制造商

下面是日本可选择的内阁大臣和武器设计商:

政治顾问
顾问 类型 效果 花费(政治点数)
野坂参三 共产主义革命家
  • 每日共产主义支持率: +0.10

已完成国策 未曾设想的道路

150
桥本欣五郎 法西斯煽动者
  • 每日法西斯主义支持率: +0.10
150
币原喜重郎 民主改革者
  • 每日民主主义支持率: +0.10

已完成国策 强化文官政府

150
米内光正 沉默实干家
  • 政治点数获得: +15%
150
大岛浩 恐惧的巨头
  • 对驻军伤害: -25%
  • 来自外国颠覆活动效率: -30%
  • 非核心人力: +2%
150
杉原千亩 慈悲的绅士
  • 改善关系: +15%
150
伍堂卓雄 战争实业家
  • 军用工厂建造速度: +10.0%
  • 海军船坞建造速度: +10.0%
  • 储油罐建造速度: +10.0%
150
坦克制造商
制造商 类型 效果 花费(政治点数)
大阪陆军兵工厂 坦克制造商
  • 装甲研究时间: -10%
  • 装甲科技: 可靠性 +5%

选择这个制造商能够永久影响其被雇佣时所研发装备的能力

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Designer Type Effect Cost(政治点数)
Kure Naval Arsenal Battlefleet Designer
  • Naval Research Time: -10%
  • Capital Ship:
    • Armor: +15%
    • Naval firepower: +15%
  • Screen:
    • Torpedo attack: +25%
    • Sub detection : -25%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Supremacy of the Battlefleet

75
Yokosuka Naval Arsenal Pacific Fleet Designer
  • Naval Research Time: -10%
  • Carrier:
    • Deck size: +25%
    • Armor: -15%
    • Max Range: +25%
  • Capital Ship: Max Range: +25%
  • Screen: Max Range: +25%
  • Submarine: Max Range: +25%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Sasebo Naval Arsenal Coastal Defense Fleet Designer
  • Naval Research Time: -10%
  • Carrier:
    • Production Cost: -25%
    • Deck size: -20%
    • Max Range: -50%
  • Capital Ship:
    • Production Cost: -25%
    • Armor: -20 %
    • Naval firepower: -20%
    • Max Range: -50%
  • Screen:
    • Production Cost: -25%
    • Max Range: -50%
  • Submarine:
    • Production Cost: -25%
    • Max Range: -50%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Maizuru Naval Arsenal Escort Fleet Designer
  • Naval Research Time: -10%
  • Screen:
    • Max Range: +30%
    • Sub detection: +10%
    • Max Speed: +10%
    • Production Cost: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Aircraft Designers
Designer Type Effect Cost(政治点数)
Mitsubishi Agility-focused Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter:
    • Agility: +20%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +20%
    • Max Speed: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Agility Focus

150
Aichi Range-focused Aircraft Designer
  • Air Research Speed: +15.0%
  • Fighter: Range: +10%
  • Heavy Fighter:
    • Range: +10 %
    • Reliability: +20 %
  • Tactical Bomber: Reliability: +20%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
Has completed focus Range Focus

150
Nakajima Heavy Aircraft Designer
  • Air Research Speed: +15.0%
  • Strategic Bomber: Strategic Bombing: +10%

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Yokosuka Naval Aircraft Designer
  • Air Research Speed: +15.0%
  • Naval Bomber:
    • Operational Range: +10%
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Operational Range: +10%
    • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Designer Type Effect Cost(政治点数)
Tokyo Arsenal Infantry Equipment Designer
  • Weapons and Equipment Research Time: -10%
150
Nissan Motorized Equipment Designer
  • Motorization Research Time: -10%
150
Industrial Concern
Designer Type Effect Cost(政治点数)
Kawasaki Industrial Concern
  • Industrial Research Time: -10%
150
Sumitomo Electronics Concern
  • Electronics Research Time: -10%
150
Idemitsu Kosan Refining Concern
  • Industrial Research Time: -5%
  • Synthetic resources Research Time: -10%
150
Theorists
Designer Type Effect Cost(政治点数)
Tomoyuki Yamashita Grand Battleplan Expert
  • Army Experience Gain: +0.05 daily
  • Grand Battleplan Doctrine: -10%
250
Isoroku Yamamoto Naval Aviation Pioneer
  • Naval Experience Gain: +0.05 daily
  • Base Strike Doctrine: -10%
250
Yoshitoshi Tokugawa Assault Aviation
  • Air Experience Gain: +0.05 daily
  • Operational Integrity Doctrine: -10%
250
Hisaichi Terauchi Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7%
150
Minoru Genda Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7%
150
Hino Kumazo Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7%
150
Yoshio Nishina Nuclear Scientist
  • Nuclear Research Time: -10%
150
Hideo Itokawa Rocket Scientist
  • Rocket Research Time: -10%
150

Economy

Resource-wise, Japan finds itself in much the same place as Germany. While Japan has access to a satisfactory amount of chromium, tungsten, and steel, it suffers from a shortage of aluminum, and an extreme shortage of oil and rubber. Japan's shortage of oil and rubber at the game's beginning mostly shoehorns the Japanese player into the historical bog of an infantry army. Even a complete annexation of China will not solve Japan's problems, as China has more or less the same resource pool as Japan has. While the Japanese player can trade with the United States in the early game for oil, this ties up civilian factories, and the United States has an early focus to embargo Japan (which they will be likely to pursue with historical focus turned on).

Japan is in luck, however, as all the rubber and oil are a short boat ride and a war with the Allies away. Specifically, the largest supplies of rubber and oil in the game can be found in French Indochina, British Malaysia, and the Dutch East Indies. While Japan won't have complete control of these resources until they reach a peace conference with France, Britain, or the Netherlands, the available resources are more than abundant enough to fuel the construction of planes, ships, tanks, as well as any motorized designs Japan might have for the duration of the war. If the Japanese player does not desire war with the Allies, they will have access to the first technology allowing synthetic oil refineries in 1936, which opens up options for medium-scale production of aforementioned planes, ships, and tanks, without conquest. One thing to keep in mind when taking this route is that synthetic oil refineries are extremely expensive and time-consuming to construct, eating away time that could be used to build up other military and civilian factories with which to build up a force to take all the resources Japan could ever require to fulfill its dreams of Pacific domination.

法律

征兵法案 经济法案 贸易法案
Limited conscription.png 有限征兵
  • 2.5% 适役人口
Partial mobilization.png 部分动员
  • 25% 生活消费品工厂
  • +10% 军用工厂建造速度
  • −10% 军转民消耗
  • −10% 民转军消耗
  • -10% 石油转换燃油效率
Limited exports.png 有限出口
  • 25% 可出口资源
  • +1% 科研速度
  • +5% 工厂/海军船坞产出
  • +5% 建造速度
  • +10% 泄露给他国的民政情报
  • +5% 泄露给他国的海军情报

工业

1936年 工业概况
军用工厂
19 Military Factories军用工厂
海军船坞
15 Naval Dockyard海军船坞
民用工厂
25 Civilian Factories民用工厂
1939年工业概况
军用工厂
31 Military Factories军用工厂
海军船坞
21 Naval Dockyard海军船坞
民用工厂
48 Civilian Factories民用工厂

资源

1936年 资源一览
Oil.png
石油
Rubber.png
橡胶
Steel.png
钢铁
Aluminum.png
Tungsten.png
Chromium.png
4 0 94 7 47 88
1939年 资源一览
Oil.png
石油
Rubber.png
橡胶
Steel.png
钢铁
Aluminum.png
Tungsten.png
Chromium.png
4 0 108 7 47 88

这些数字代表可用资源,根据生效的贸易法案,一定数量的资源可能会被交易掉。

军事力量

此处及以下用于记录游戏中1936年及以后军队力量相关信息。

陆军

1936年,日本陆军由老兵和新兵共同组成。日本开局拥有45个步兵师,9个骑兵师,3支轻型坦克部队,2个摩托化师和一支海军陆战队。为了反映历史实际,日本军队开局时拥有2级经验等级和1级的武器装备(大概是想表现日本人装备不行,靠素质战斗)。这样的部队结合卢沟桥事变国策,允许玩家早在1936年就可以运用多种手段发动对华战争。日本也有一些部队仅列装了基础武器装备,这些部队主要胜任日本本土守卫和太平洋列岛的驻军任务。

日本军队模板的可选择名称如下:

  • 山地步兵师 - Yamahei-dan Shidan
  • 海军陆战队 - Tokubetsu RikusentaiRikusentai (海军步兵,而非陆战队)
  • 伞兵 - Teishin Shidan
  • 摩托化部队 - Jidousha Shidan
  • 机械化部队 - Kikaika Shidan
  • 装甲部队 - Sensha Shidan
摩托化单位名单
名称 型号 科技年份
94式 摩托化装备 1936
1式 Ho-Ki 机械化装备 I 1940
1式 Ho-Ha 机械化装备 II 1942
4式 Ka-Tsu 机械化装备 III 1944
坦克单位名单
名称 型号 科技年份 变体 TD / SPA / AAA
Ko-Gata 一战坦克 1918
94式 轻型坦克 I 1934
Ha-Go 轻型坦克 II 1936 无 / Ke-Nu / Ko-Hi AA
Ke-Ni 轻型坦克 III 1941 Ho-Ru / Ku-Se / Ta-Se
Chi-Ha 中型坦克 I 1939 Ho-Ni I / Ho-I / 无
Chi-Nu 中型坦克 II 1941 Ho-Ni II / Ho-Ro / 无
Chi-Ri 中型坦克 III 1943 Na-To / Ha-To / 无
95式 重型坦克 I 1934 Ka-To / Ji-Ro / 无
Iwakuro 重型坦克 II 1941 Ho-Ri / Ho-Chi / 无
O-I 重型坦克 III 1943
2064式 超重型坦克 1943
61式 现代坦克 1945

海军

Capital ships 1936
Carrier.png
4 航空母舰
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6 战列舰
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3 战列巡洋舰
Heavy Cruiser.png
16 重巡洋舰
Screens and Submarines 1936
Light Cruiser.png
19 轻巡洋舰
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94 驱逐舰
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53 潜艇

日本开局时拥有一些升级完成的1级船舶。赤城号航空母舰和长门号战列舰两条船拥有相当多的升级点数。日本开局时也拥有3条 II 级的金刚级战列舰和两条 II 级的最上级重巡洋舰。同时有1条苍龙级航空母舰、1条金刚级战列舰、1条最上级重巡洋舰以及3条驱逐舰和4艘潜艇在建。日本开局的海军科技较先进,同时日本还可以从国策中获取国家精神“长枪鱼雷”,这使得日本鱼雷射程比任何国家都要长。

Japan starts with several upgraded tier I ship classes. The Akagi carrier and Nagato battleship in particular have an especially high number of upgrade points. Japan also starts with 3 Kongo-class battleships which are tier II and 2 Mogami-class heavy cruisers that are also tier II. Under construction are 1 Soryu-class carrier, 1 Kongo-class battleship and 1 Mogami-class heavy cruiser along with 3 destroyers and 4 submarines. Japan starts with comparably high naval technology. Japan can also acquire Long Lance torpedoes from a national focus, which gives their torpedoes a longer range than any other nation.

海军单位名单
名称 型号 科技年份
峰风级 驱逐舰 I 1922
朝潮级 驱逐舰 II 1936
秋月级 驱逐舰 III 1940
岛风级 驱逐舰 IV 1944
天龙级 轻巡洋舰 I 1922
最上级轻巡洋舰 轻巡洋舰 II 1936
阿贺野级 轻巡洋舰 III 1940
吾妻级 轻巡洋舰 IV 1944
古鹰级 重巡洋舰 I 1922
最上级重巡洋舰 重巡洋舰 II 1936
利根级 重巡洋舰 III 1940
伊吹级 重巡洋舰 IV 1944
天城级 战列巡洋舰 I 1922
B-65大型巡洋舰 战列巡洋舰 II 1940
扶桑级 战列舰 I 1922
金刚级 战列舰 II 1936
Tajima Class 疑为田岛级 战列舰 III 1940
石见级 战列舰 IV 1944
大和级 超重巡洋舰 I 1936
超大和级 超重巡洋舰II 1944
加贺级 航空母舰 I 1922
苍龙级 航空母舰 II 1936
翔鹤级 航空母舰 III 1940
大凤级 航空母舰 IV 1944
RO-35级,亦称K6 型 潜艇 I 1922
Kaidai VI Class 疑为伊-168型 潜艇 II 1936
Ko/Otsu/Hei-Gata Class 巡潜丙型改潜艇 潜艇 III 1940
Sen-Toku Class 特殊潜水艇 潜艇 IV 1944

空军

1936年 空军一览
Close air support.png
327 近距支援机
Air Skirmish.png
339 战斗机
Naval Strike Tactics.png
102 海军轰炸机
Bomber.png
54 战术轰炸机
飞机型号
科技年份 近距离空中支援(海军改进型) 战斗机(海军改进型) 海军轰炸机 (海军改进型) 重型战斗机 战术轰炸机 战略轰炸机
1933 Type 91 (A4N) G3M Rikko
1936 Ki-32 (D1A2) Ki-27 (A5M) G3M1 (B5N) Ki-38 Ki-21 Ki-20
1940 Ki-51 (D3A) Ki-43 Hayabusa (A6M Zero-sen) G4M (B6N) Ki-45 Toryu Ki-48 Ki-49 Donryu
1944 Ki-66 (D4Y Suisei) Ki-84 Hayate (A7M Reppu) P1Y Ginga (B7A) Ki-102 Ki-67 G8N Renzan
喷气引擎科技
1945 Kikka Jet Tac Bomber I
1950 J7W Shidden-Kai Jet Tac Bomber II Jet Strat Bomber I

Military Staff

These are the Military Staff candidates for appointment of Imperial Japan.

Chief of Army
Candidate Type I Type II Effects Cost (政治点数)
Hajime Sugiyama Army Drill (Genius)
  • Division training time: -15%

Has completed focus Army Expansion

150
Prince Kan'in Kotohito Army Offense (Specialist)
  • Division Attack: +5%
150
东条英机 Army Morale (Expert)
  • Division recovery rate: +8%
150
Chief of Navy
Candidate Type I Type II Effects Cost (政治点数)
Prince Fushimi Hiroyasu Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +6%
  • Naval Air Agility from Carriers: +8%
150
Osami Nagano Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10%
150
Shigetaro Shimada Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
150
Chief of Airforce
Candidate Type I Type II Effects Cost (政治点数)
Torashiro Kawabe Night Operations (Specialist)
  • Night Operations Penalty: -10%
150
Korechika Anami Ground Support (Specialist)
  • Air Support: +5%
150
Kenji Doihara All-Weather (Specialist)
  • Bad Weather Penalty: -10%
150
Military High Command
Candidate Type I Type II Effects Cost (政治点数)
Tateo Kato Air Combat Training (Genius)
  • Ace Generation Chance +15%
150
Soemu Toyoda Capital Ships (Specialist)
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
150
Hitoshi Imamura Army Logistics (Expert)
  • Division Attrition: -8%
150
Matome Ugaki Naval Air Defense (Expert)
  • Naval AA attack: +15%
150
Shunroku Hata Concealment (Expert)
  • Enemy Air Support: -10%
150
Mitsuo Fuchida Tactical Bombing (Expert)
  • Ground Support: +15%
150
Yasuji Okamura Infantry (Expert)
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
150
Nishizo Tsukahara Naval Strike (Specialist)
  • Naval Bombing: +2%
  • Naval Targeting: +2%
  • Naval Agility: +2%
150
Chuichi Nagumo Carriers (Expert)
  • Sortie Efficiency +15%
150

Strategies and Guides

日本的国旗 日本 The Empire of Japan is by far the strongest nation in East Asia when it comes to military strength and has plenty of options for expanding its sphere of influence. That being said, Japan suffers from a chronic lack of resources, given the size of its military and will, as it realized in real life, become very dependent on trade to fuel its war machine unless the problem is properly addressed. Japan is also not a very popular nation globally—the 联合王国的国旗 联合王国, the 美利坚合众国的国旗 美利坚合众国 and the 苏维埃联盟的国旗 苏维埃联盟 all have national focuses that enable them to go to war with Japan and the Together for Victory DLC will also turn 澳大利亚的国旗 澳大利亚 and 新西兰的国旗 新西兰 into possible enemies.

Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors. The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.

Japan starts the game with a total of 59 factories (19 military, 25 civilian and 15 naval dockyards) which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.

The Imperial Japanese army consists of a rather colorful mix of units, ranging from Regular to Green in experience and with varying levels of equipment. Many of the division templates are also somewhat questionable when it comes to composition. A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers.

The Imperial Japanese Navy is the third-largest navy in the world and the largest one in East Asia. Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open. As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships.

Once the initial buildup is completed there are several paths for Japan to take:

Initial conquest options

The Second Sino-Japanese War

Located to Japan's Southwest, 中华民国的国旗 中华民国 presents a relatively early conquest goal for Japan. The Japanese national focus tree contains the necessary focuses to grant a war goal against China very early on in the game and this makes China a perfectly logical conquest option in the early game. When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest (highest after unification) starting core population in the game and this grants it a near-bottomless manpower supply. As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China. Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces. Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Qingdao peninsula followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.

Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction (which is mostly useless as you have enough construction slots in your capital and way better infrastructure) as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.

If the Japanese player elects to puppet China and has the Together For Victory DLC enabled, then they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet. If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan (which is the highest population state). China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.

With 1.9 alongside La Resistance, the Sino-Japanese War can easily turn into a meat grinder for Japan. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition. You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China. Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses. You can form the Collaboration Government with either Nationalist China or Communist China. Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area. Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.

Southern Strike

Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.

Unfortunately for Japan, these territories are controlled by European colonial nations (the 荷属东印度的国旗 荷属东印度 and 英属马来亚的国旗 英属马来亚) and as such Japan will likely not be able to achieve full control of these areas until later in the game unless the player can somehow force through a peace treaty. Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough. Invading the colonies will likely involve a lot of naval invasions or paratrooper drops (depending on personal preference) as well maintaining naval superiority around the islands.

Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas. This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.

In La Resistance it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies. Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.

Japan's national focus tree also contains focuses to aid in this path, allowing Japan to turn 暹罗的国旗 暹罗 into a puppet as well as pressuring 法国的国旗 法国 to give up Indochina.

Alternatively it's possible to justify on Dutch East Indies or Netherlands in the beginning and temporarily join Axis to take out Netherlands before they can join Allies.

Mid-game conquest options

傀儡印度

确保中国战场稳固后,可以向 英属印度的国旗 英属印度推进,这样拥有两个人力大国作为傀儡可以大幅减少本国人力损失。与中华民国的国旗 中华民国不同的是,印度是 联合王国的国旗 联合王国的殖民地,这会卷入与同盟国的战争中。鉴于印度和中国都人多枪少,推荐双线入侵;一个是取道滇系的国旗 滇系和{flag|暹罗}},同时海军入侵锡兰岛;另一条是取道喜马拉雅山脉直插印度腹地。不要给装备落后的印军喘息机会,但要提防盟军援助,这些可不是容易啃的骨头。

Oil Rush

Beyond India (the 英属印度的国旗 英属印度) lies the fifth biggest oil producer in the world - 伊朗的国旗 伊朗. Capturing it will secure twice as much oil as the 荷属东印度的国旗 荷属东印度, providing for Japan's medium-term oil needs as it expands in the Pacific.

Though small and non-aligned, Iran's border with India is very short and very mountainous, making the invasion surprisingly tough (but still a matter of weeks).

Iran also give you access to the 苏维埃联盟的国旗 苏维埃联盟. If the 德意志国的国旗 德意志国 are already close to Stalingrad, an invasion via Armenia could roll up the entire front. If not, you could blitz straight to Stalingrad or even Moscow while the bulk of Soviet forces are tied up in the West (which will collapse when half the front is deployed to deal with your invasion). You can end the war by Christmas.

继续南下

在征服东南亚后,日本可以入侵 澳大利亚的国旗 澳大利亚新西兰的国旗 新西兰。此南下将极大的拓宽日本的海洋实力与并移除盟军在南太平洋的军事存在。两国都是欧洲列强的附属国,科技发达却人力短缺,进攻方式须权变: 若卷入战争,因远征军故而本土空虚,宜速攻克之,否则强敌援至,不易登陆;If they choose to sever ties and become independent, however (via Together For Victory), then they will be less inclined to send their troops elsewhere and may therefore be able to mount a more solid defense. In addition to that, going down the national focus trees can lead to Australia and/or New Zealand joining the Axis or Comintern and Australia can even form a faction with the USA, puppet/annex New Zealand and attack Japan.

成就

Sunrise Invasion.png
Sunrise Invasion
旭日扩张
扮演日本,在1945年以前拥有墨西哥和欧洲。
Tojo Shot First.png
Tojo Shot First
东条先机
扮演日本,在美国研究原子武器之前对美国的任何一个地区投下原子弹。