损耗与事故:修订间差异

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'''Attrition''' is the loss of [[装备]] — not [[manpower|人力]] — during the course of a war when fighting on the offensive. While only land units suffer from attrition, air units may suffer '''accidents''', especially when moving in harsh [[weather]], resulting in loss of equipment.
在战斗中,损耗是[[装备]] 的损失,而非[[manpower|人力]] 的损失。陆军单位会遭受损耗,而空军单位会遭受事故,尤其是在恶劣天气重行动时。


== Causes ==
== 原因 ==
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* [[Training]]: {{red|6%}} attrition.<ref name=defines>See in {{path|defines}}</ref>
* [[Training]]: {{red|6%}} attrition.<ref name=defines>See in {{path|defines}}</ref>

2021年2月19日 (五) 01:32的版本

在战斗中,损耗是装备的损失,而非人力的损失。陆军单位会遭受损耗,而空军单位会遭受事故,尤其是在恶劣天气重行动时。

原因

组织度的损失

不论是否处于战斗中,损耗都会导致一支部队每小时损失 0.1 * 损耗 的组织度。

When out of supply, the division also suffers from an extra organization loss of 0.3 per hour scaled by out of supply progress, reaching full in 30 days.

装备的损失

更高的可靠性会降低损耗导致的装备损失。

陆军单位

对于陆军单位, 每一种装备平均每小时遭受的损失(equipment loss per hour)是

[math]\displaystyle{ \text{equipment lost per hour} = 0.5 \cdot \text{attrition} \cdot P(\text{loss}) \cdot \max\{1, \text{number of equipment} \cdot P(\text{per type loss}) \cdot (1 - \text{reliability} )\} }[/math]

其中 P(loss) 和 P(per type loss) 分别为 ATTRITION_EQUIPMENT_LOSS_CHANCE (基础数值为0.1) 和 ATTRITION_EQUIPMENT_PER_TYPE_LOSS_CHANCE (基础数值0.1) 。参考来源: defines.

具体而言:

当可靠性小于1-10/装备总数时,损失由损耗、可靠性、装备总数共同决定: [math]\displaystyle{ \text{reliability} \lt 100\% - \frac{10}{\text{number of equipment}}, \frac{\text{equipment lost per day}}{\text{number of equipment}} = 12\% \cdot \text{attrition} \cdot (100\% - \text{reliability}) }[/math];

否则,仍会存在一个基本损失,仅由损耗决定: [math]\displaystyle{ \text{equipment lost per day} = 1.2 \cdot \text{attrition} }[/math].

例如,若损耗为100%、可靠性为0%, 则每天都会有12%的装备损失掉。

又例如,当可靠性为80%,(假设装备总数大于50且库存充足),100天的持续训练(这足够将1级训练为2或3级)将会损失14.4%的装备。


请注意,同一种装备的不同类型的损失是分开独立计算的,所以总损失会受到装备类型数的影响。这种情况会发生在你的部队使用了缴获的装备或者是不同变种的装备之时。

并且,基本损失相对于数量较小的装备而言,也会很大。比如说炮火支援连(12门)和重自行防空炮营(8辆)。例如,若损耗为100%,则炮火支援连每天都会损失10%,重自行防空炮营则为15%。


为了最小化装备损耗,让改装装备的可靠性大于 [math]\displaystyle{ 1 - \frac{10}{\text{number of equipment}} }[/math] 就可以了。这意味着,装备数小于等于10,则可靠性需要大于0%;12则为16.7%;24则为58%;50则为80%;200则为95%;等等。因此,对于使用昂贵装备(比如坦克)的大编制部队,通过改装增加装备的可靠性和配备维修支援连很重要。


另外值得注意的是,火炮的可靠性为50%,而火箭炮为80%。

Air units

While aircraft do not suffer from attrition, they have a chance of accidents when taking off/landing. This is

[math]\displaystyle{ \text{accident chance} = 0.1\% \cdot \left( 100\% - \text{reliability} \right) }[/math]

or equal to 1% attrition for land units. Carrier-based aircraft suffer twice the accident rate. It can quickly turn into a major issue, chewing down through the pool of accessible planes regardless of how well the air combat goes.

Naval units

Ships do not suffer from attrition, but the reliability corresponds with probability of getting critically hit by enemy attack.

Methods to reduce equipment loss

There are several ways to reduce the effects of equipment loss. One way is to improve reliability by attaching a Maintenance Company to a division or creating new variants of equipment, such as tanks, ships, or planes, with increased reliability. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%.

Custom difficulty settings

Adjusting the strength slider of a major country prior to a game will reduce the amount of attrition that that country's units will receive. However, doing so disables achievements.

Footnotes

  1. 1.0 1.1 See in /Hearts of Iron IV/common/defines/00_defines.lua


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