省份的地形会影响部队的行动和作战表现,并导致人员损耗。严峻的地形更有利于防守方。
类型
这部分内容可能已不适合当前版本,最后更新于1.9。 |
每个省份都有一个地形类型,当您选中省份时会显示该类型。
- 移动成本:将陆军单位必须经过的距离增加此因子。
- 损耗:在战争中,从这种地形类型移动的陆军单位遭受的这种损耗。
- 进攻:当防守方在此地形中时,针对进攻方的软/硬攻击和突破进行调整。
- 敌方空中优势:如果敌方具有空中优势,则己方的空军对地加成将减少一定的百分比。
路径
相邻两个省份之间的路径是其省份中心之间的直线。它位于像素网格上,使对角线明显长于南北和东西线。沿着这条路径的地形(及其距离)决定了其移动成本。路径可能包括所在省份和目标省份的地形,比例不同,甚至有可能完全不同。例如,峡湾的两个沿海山区省份之间的路径可能由40%的山脉和60%的海洋组成,因此,此路径的移动成本为+40%,而不是像在纯粹的山脉中一样+100%。
该路径还确定是否应用了与方向相关的地形特征。
Terrain features
这部分内容可能已不适合当前版本,最后更新于1.5。 |
Terrain features can apply adjusters and modifiers in addition to the base terrain. They stack multiplicatively with base terrain values. They only affect the attacker because some of them depend on the path and the defender might fight against attackers from different directions. The attack adjuster applies to the attacker's soft/hard attack and the defense adjuster to their breakthrough.
- Small river: -30% to attack/defense and -25% to movement.
- Large river: -60% to attack/defense and -50% to movement.
- Amphibious landing: -70% to attack/defense.
- Fort: -15% to attack/defense per level.
The river adjuster apply when a path intersects a river. If a river modifier is applied in combat, this also allows other battle tactics. The amphibious landing penalty applies when a unit attacks a land province from a sea province. The movement cost of an amphibious landing is a fixed length. The fort adjuster applies in all directions but with each flanking attack the bonus gets diminished.
Unit-specific adjusters
这部分内容可能已不适合当前版本,最后更新于1.9。 |
Units may have specific adjusters in addition to the base terrain and terrain feature adjusters. The net adjuster for a division is the average of its combat battalions, plus the sum of the adjusters of its support battalions. Among the regular terrain adjusters, the attack value modifies the attacker's attack and breakthrough, and the defense value modifies the defender's attack and defense. For terrain feature adjusters (except amphibious and forts), the attack value modifies the attacker's attack, and the defense value modifies the attacker's breakthrough. The amphibious and fort adjusters ignore their defense value[1] and use the attack value for both attack and breakthrough. The unit's adjuster stacks additively with the terrain and terrain feature adjuster respectively. Divisions lacking manpower have proportionately smaller bonuses and penalties.
Units moved at slowest speed of a combat battalion as adjusted for terrain. Recon units can increase the max speed of unit for some terrain.
Note that positive amphibious, and fort attack adjusters cannot exceed the base penalty. (River adjusters can.)
Attack
Unit | Type | Forest |
Hills |
Mountain |
Plains |
Urban |
Jungle |
Marsh |
Desert |
River |
Amphibious |
Fort |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Amphibious Armor | Combat | −20% | -10% | -10% | -40% | -30% | +30% | +40% | +60% | |||
Amphibious Mechanized | Combat | -20% | -5% | -20% | -30% | +20% | +30% | +60% | ||||
Anti-Air | Combat | −10% | −20% | −20% | −20% | −40% | ||||||
Anti-Tank | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Armored Car | Combat | −20% | -10% | -30% | −30% | −10% | −20% | −40% | ||||
Artillery | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Bicycle Battalion | Combat | |||||||||||
Cavalry | Combat | −5% | −5% | −10% | −5% | −10% | −40% | |||||
Engineer Company | Support | (+10%[2]) | (+10%[3]) | +25% | +10% (+20%[4]) | |||||||
Field Hospital | Support | |||||||||||
Heavy SP Anti-Air | Combat | −40% | −20% | −30% | −50% | −60% | −40% | −40% | −80% | |||
Heavy SP Artillery | Combat | −40% | −20% | −30% | −50% | −60% | −40% | −40% | −80% | |||
Heavy Tank | Combat | −40% | −20% | −30% | −50% | −60% | −40% | −40% | −80% | +10% | ||
Heavy Tank Destroyer | Combat | −40% | −20% | −30% | −50% | −60% | −40% | −40% | −80% | +5% | ||
Infantry | Combat | |||||||||||
Light SP Anti-Air | Combat | −20% | −10% | −40% | −30% | −10% | −20% | −60% | ||||
Light SP Artillery | Combat | −20% | −10% | −40% | −30% | −10% | −20% | −60% | ||||
Light Tank | Combat | −20% | −10% | −40% | −30% | −10% | −20% | −40% | ||||
Light Tank Destroyer | Combat | −20% | −10% | −40% | −30% | −10% | −20% | −60% | ||||
Logistics Company | Support | |||||||||||
Maintenance Company | Support | |||||||||||
Marines | Combat | +30% | +30% | +50% | ||||||||
Mechanized Infantry | Combat | −20% | −5% | −20% | −30% | −10% | −20% | −40% | ||||
Medium SP Anti-Air | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Medium SP Artillery | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Medium Tank | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −80% | |||
Medium Tank Destroyer | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Military Police | Support | |||||||||||
Modern SP Anti-Air | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Modern SP Artillery | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Modern Tank | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Modern Tank Destroyer | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Motorized Anti-Air | Combat | −10% | −20% | −20% | −20% | −40% | ||||||
Motorized Anti-Tank | Combat | -20% | -25% | -20% | -20% | -40% | +10% | |||||
Motorized Artillery | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Motorized Infantry | Combat | −10% | −5% | −10% | −20% | −10% | −10% | −20% | ||||
Motorized Rocket Artillery | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Motorized Rocket(Katyusha} | Combat | −10% | −25% | −20% | −20% | −40% | +10% | |||||
Mountaineers | Combat | +20% | +35% | |||||||||
Paratroopers | Combat | |||||||||||
Recon Company | Support | |||||||||||
Rocket Artillery | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Signal Company | Support | |||||||||||
Super Heavy SP Anti-Air | Combat | −50% | −30% | −40% | −60% | −70% | −50% | −50% | −100% | |||
Super Heavy SP Artillery | Combat | −50% | −30% | −40% | −60% | −70% | −50% | −50% | −100% | |||
Super Heavy Tank Destroyer | Combat | −50% | −30% | −40% | −60% | −70% | −50% | −50% | −100% | +30% | ||
Super-Heavy Tank | Combat | −50% | −30% | −40% | −60% | −70% | −50% | −50% | −100% | +50% | ||
Support Anti-Air | Support | |||||||||||
Support Anti-Tank | Support | |||||||||||
Support Artillery | Support | |||||||||||
Support Rocket Artillery | Support |
Defense
Unit | Type | Forest |
Hills |
Mountain |
Plains |
Urban |
Jungle |
Marsh |
Desert |
River |
Amphibious |
Fort |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Amphibious Mechanized | Combat | -5% | ||||||||||
Amphibious Tank | Combat | -10% | ||||||||||
Anti-Air | Combat | |||||||||||
Anti-Tank | Combat | |||||||||||
Armored Car | Combat | |||||||||||
Artillery | Combat | |||||||||||
Bicycle Battalion | Combat | |||||||||||
Cavalry | Combat | |||||||||||
Engineer Company | Support | +25% | +10% | (+10%[2]) | +25% | +25% | +25% (+35%[3]) | +25% (+35%[4]) | ||||
Field Hospital | Support | |||||||||||
Heavy SP Anti-Air | Combat | −20% | ||||||||||
Heavy SP Artillery | Combat | −20% | ||||||||||
Heavy Tank | Combat | −20% | ||||||||||
Heavy Tank Destroyer | Combat | −20% | ||||||||||
Infantry | Combat | |||||||||||
Light SP Anti-Air | Combat | −10% | ||||||||||
Light SP Artillery | Combat | −10% | ||||||||||
Light Tank | Combat | −10% | ||||||||||
Light Tank Destroyer | Combat | −10% | ||||||||||
Logistics Company | Support | |||||||||||
Maintenance Company | Support | |||||||||||
Marines | Combat | |||||||||||
Mechanized Infantry | Combat | −5% | ||||||||||
Medium SP Anti-Air | Combat | −10% | ||||||||||
Medium SP Artillery | Combat | −10% | ||||||||||
Medium Tank | Combat | −10% | ||||||||||
Medium Tank Destroyer | Combat | −10% | ||||||||||
Military Police | Support | |||||||||||
Modern SP Anti-Air | Combat | −10% | ||||||||||
Modern SP Artillery | Combat | −10% | ||||||||||
Modern Tank | Combat | −10% | ||||||||||
Modern Tank Destroyer | Combat | −10% | ||||||||||
Motorized Anti-Air | Combat | |||||||||||
Motorized Anti-Tank | Combat | |||||||||||
Motorized Artillery | Combat | |||||||||||
Motorized Infantry | Combat | -5% | ||||||||||
Motorized Rocket Artillery | Combat | |||||||||||
Motorized Rocket (Katyusha) | Combat | |||||||||||
Mountaineers | Combat | +5% | +10% | |||||||||
Paratroopers | Combat | |||||||||||
Recon Company | Support | |||||||||||
Rocket Artillery | Combat | |||||||||||
Signal Company | Support | |||||||||||
Super Heavy SP Anti-Air | Combat | −20% | ||||||||||
Super Heavy SP Artillery | Combat | −20% | ||||||||||
Super Heavy Tank Destroyer | Combat | −20% | ||||||||||
Super-Heavy Tank | Combat | −20% | ||||||||||
Support Anti-Air | Support | |||||||||||
Support Anti-Tank | Support | |||||||||||
Support Artillery | Support | |||||||||||
Support Rocket Artillery | Support |
Movement
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |
hoi4de:Terrain hoi4es:Terrain hoi4fr:Terrain hoi4pl:Terrain hoi4pt:Terrain hoi4ru:Terrain