地形:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
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[[File:Terrain map.png|thumb|800px|center|Terrain map.]]
[[File:Terrain map.png|thumb|800px|center|Terrain map.]]


== Types ==
== 类型 ==
{{SVersion|1.9}}
{{SVersion|1.9}}
Each land province has a terrain type, which is shown when the province is selected.
每个省份都有一个地形类型,当您选中省份时会显示该类型。
 
* '''Movement cost:''' Increases the distance units have to travel by this factor.
* '''Attrition:''' When at war, land units moving from this terrain type suffer this amount of attrition.
* '''Attack:''' Adjuster to the attacker's soft/hard attack and breakthrough when the defender is in this terrain.
* '''Enemy air superiority:''' If the enemy has air superiority, their bonus is reduced by this amount.


*'''移动成本''':将陆军单位必须经过的距离增加此因子。
*'''损耗''':在战争中,从这种地形类型移动的陆军单位遭受的这种损耗。
*'''进攻''':当防守方在此地形中时,针对进攻方的软/硬攻击和突破进行调整。
*'''敌方的空中优势''':如果敌方具有空中优势,则己方的空军对地加成将减少一定的百分比。
{|class = "wikitable sortable" style="text-align: center;"
{|class = "wikitable sortable" style="text-align: center;"
! Terrain
! Terrain

2020年8月16日 (日) 20:09的版本

本文介绍了陆地省份的地形。
有关海域,请参见海域
另请参阅:气候

省份的地形会影响部队的行动和作战表现,并导致人员损耗。严峻的地形更有利于防守方。

Terrain map.

类型

每个省份都有一个地形类型,当您选中省份时会显示该类型。

  • 移动成本:将陆军单位必须经过的距离增加此因子。
  • 损耗:在战争中,从这种地形类型移动的陆军单位遭受的这种损耗。
  • 进攻:当防守方在此地形中时,针对进攻方的软/硬攻击和突破进行调整。
  • 敌方的空中优势:如果敌方具有空中优势,则己方的空军对地加成将减少一定的百分比。
Terrain Movement cost Attrition (equipment loss) Attack Enemy air superiority Combat Width sickness Graphic (normal) Graphic (Winter)
Desert +5% +20% 1 Terrain desert.png Terrain desert winter.png
Forest +50% -20% -10% -20% Terrain forest.png Terrain forest winter.png
Hills +50% -30% -5% -30% Terrain hills.png Terrain hills winter.png
Jungle +50% +30% -30% -25% -25% 1 Terrain jungle.png Terrain jungle winter.png
Marsh +100% +50% -40% -25% 1 Terrain marsh.png Terrain marsh winter.png
Mountain +100% +40% -60% -10% -66% Terrain mountain.png Terrain mountain winter.png
Plains Terrain plains.png Terrain plains winter.png
Urban +20% -30% -50% Terrain urban.png Terrain urban winter.png
Lake

Paths

A path between two adjacent provinces is the straight line between their centers. It is traced on a pixel grid, making diagonal lines noticeably longer than north-south and east-west lines. The terrain along this path (along with its distance) determines its movement cost. The path may consist of the source and target province's terrain in varying proportions or even different terrains altogether. For example the path between two coastal mountain provinces at a fjord might consist of 40% mountain and 60% ocean, resulting in +40% movement cost for this path instead of +100% in a pure mountain range.

The path also determines whether direction-dependent terrain features apply.

Terrain features

Terrain features can apply adjusters and modifiers in addition to the base terrain. They stack multiplicatively with base terrain values. They only affect the attacker because some of them depend on the path and the defender might fight against attackers from different directions. The attack adjuster applies to the attacker's soft/hard attack and the defense adjuster to their breakthrough.

  • Small river: -30% to attack/defense and -25% to movement.
  • Large river: -60% to attack/defense and -50% to movement.
  • Amphibious landing: -70% to attack/defense.
  • Fort: -15% to attack/defense per level.

The river adjuster apply when a path intersects a river. If a river modifier is applied in combat, this also allows other battle tactics. The amphibious landing penalty applies when a unit attacks a land province from a sea province. The movement cost of an amphibious landing is a fixed length. The fort adjuster applies in all directions but with each flanking attack the bonus gets diminished.

Unit-specific adjusters

Units may have specific adjusters in addition to the base terrain and terrain feature adjusters. The net adjuster for a division is the average of its combat battalions, plus the sum of the adjusters of its support battalions. Among the regular terrain adjusters, the attack value modifies the attacker's attack and breakthrough, and the defense value modifies the defender's attack and defense. For terrain feature adjusters (except amphibious and forts), the attack value modifies the attacker's attack, and the defense value modifies the attacker's breakthrough. The amphibious and fort adjusters ignore their defense value[1] and use the attack value for both attack and breakthrough. The unit's adjuster stacks additively with the terrain and terrain feature adjuster respectively. Divisions lacking manpower have proportionately smaller bonuses and penalties.

Units moved at slowest speed of a combat battalion as adjusted for terrain. Recon units can increase the max speed of unit for some terrain.

Note that positive amphibious, and fort attack adjusters cannot exceed the base penalty. (River adjusters can.)

Attack

List of terrain attack adjusters by unit
Unit Type Forest.png
Forest
Hills.png
Hills
Mountain.png
Mountain
Plains.png
Plains
Urban.png
Urban
Jungle.png
Jungle
Marsh.png
Marsh
Desert.png
Desert
River.png
River
Amphibious.png
Amphibious
Fort.png
Fort
Amphibious Armor Combat −20% -10% -10% -40% -30% +30% +40% +60%
Amphibious Mechanized Combat -20% -5% -20% -30% +20% +30% +60%
Anti-Air Combat −10% −20% −20% −20% −40%
Anti-Tank Combat −20% −25% −20% −20% −40% +10%
Armored Car Combat −20% -10% -30% −30% −10% −20% −40%
Artillery Combat −20% −25% −20% −20% −40% +10%
Bicycle Battalion Combat
Cavalry Combat −5% −5% −10% −5% −10% −40%
Engineer Company Support (+10%[2]) (+10%[3]) +25% +10% (+20%[4])
Field Hospital Support
Heavy SP Anti-Air Combat −40% −20% −30% −50% −60% −40% −40% −80%
Heavy SP Artillery Combat −40% −20% −30% −50% −60% −40% −40% −80%
Heavy Tank Combat −40% −20% −30% −50% −60% −40% −40% −80% +10%
Heavy Tank Destroyer Combat −40% −20% −30% −50% −60% −40% −40% −80% +5%
Infantry Combat
Light SP Anti-Air Combat −20% −10% −40% −30% −10% −20% −60%
Light SP Artillery Combat −20% −10% −40% −30% −10% −20% −60%
Light Tank Combat −20% −10% −40% −30% −10% −20% −40%
Light Tank Destroyer Combat −20% −10% −40% −30% −10% −20% −60%
Logistics Company Support
Maintenance Company Support
Marines Combat +30% +30% +50%
Mechanized Infantry Combat −20% −5% −20% −30% −10% −20% −40%
Medium SP Anti-Air Combat −30% −10% −20% −40% −40% −10% −20% −70%
Medium SP Artillery Combat −30% −10% −20% −40% −40% −10% −20% −70%
Medium Tank Combat −30% −10% −20% −40% −40% −10% −20% −80%
Medium Tank Destroyer Combat −30% −10% −20% −40% −40% −10% −20% −70%
Military Police Support
Modern SP Anti-Air Combat −30% −10% −20% −40% −40% −10% −20% −70%
Modern SP Artillery Combat −30% −10% −20% −40% −40% −10% −20% −70%
Modern Tank Combat −30% −10% −20% −40% −40% −10% −20% −70%
Modern Tank Destroyer Combat −30% −10% −20% −40% −40% −10% −20% −70%
Motorized Anti-Air Combat −10% −20% −20% −20% −40%
Motorized Anti-Tank Combat -20% -25% -20% -20% -40% +10%
Motorized Artillery Combat −20% −25% −20% −20% −40% +10%
Motorized Infantry Combat −10% −5% −10% −20% −10% −10% −20%
Motorized Rocket Artillery Combat −20% −25% −20% −20% −40% +10%
Motorized Rocket(Katyusha} Combat −10% −25% −20% −20% −40% +10%
Mountaineers Combat +20% +35%
Paratroopers Combat
Recon Company Support
Rocket Artillery Combat −20% −25% −20% −20% −40% +10%
Signal Company Support
Super Heavy SP Anti-Air Combat −50% −30% −40% −60% −70% −50% −50% −100%
Super Heavy SP Artillery Combat −50% −30% −40% −60% −70% −50% −50% −100%
Super Heavy Tank Destroyer Combat −50% −30% −40% −60% −70% −50% −50% −100% +30%
Super-Heavy Tank Combat −50% −30% −40% −60% −70% −50% −50% −100% +50%
Support Anti-Air Support
Support Anti-Tank Support
Support Artillery Support
Support Rocket Artillery Support

Defense

List of terrain defense adjusters by unit
Unit Type Forest.png
Forest
Hills.png
Hills
Mountain.png
Mountain
Plains.png
Plains
Urban.png
Urban
Jungle.png
Jungle
Marsh.png
Marsh
Desert.png
Desert
River.png
River
Amphibious.png
Amphibious
Fort.png
Fort
Amphibious Mechanized Combat -5%
Amphibious Tank Combat -10%
Anti-Air Combat
Anti-Tank Combat
Armored Car Combat
Artillery Combat
Bicycle Battalion Combat
Cavalry Combat
Engineer Company Support +25% +10% (+10%[2]) +25% +25% +25% (+35%[3]) +25% (+35%[4])
Field Hospital Support
Heavy SP Anti-Air Combat −20%
Heavy SP Artillery Combat −20%
Heavy Tank Combat −20%
Heavy Tank Destroyer Combat −20%
Infantry Combat
Light SP Anti-Air Combat −10%
Light SP Artillery Combat −10%
Light Tank Combat −10%
Light Tank Destroyer Combat −10%
Logistics Company Support
Maintenance Company Support
Marines Combat
Mechanized Infantry Combat −5%
Medium SP Anti-Air Combat −10%
Medium SP Artillery Combat −10%
Medium Tank Combat −10%
Medium Tank Destroyer Combat −10%
Military Police Support
Modern SP Anti-Air Combat −10%
Modern SP Artillery Combat −10%
Modern Tank Combat −10%
Modern Tank Destroyer Combat −10%
Motorized Anti-Air Combat
Motorized Anti-Tank Combat
Motorized Artillery Combat
Motorized Infantry Combat -5%
Motorized Rocket Artillery Combat
Motorized Rocket (Katyusha) Combat
Mountaineers Combat +5% +10%
Paratroopers Combat
Recon Company Support
Rocket Artillery Combat
Signal Company Support
Super Heavy SP Anti-Air Combat −20%
Super Heavy SP Artillery Combat −20%
Super Heavy Tank Destroyer Combat −20%
Super-Heavy Tank Combat −20%
Support Anti-Air Support
Support Anti-Tank Support
Support Artillery Support
Support Rocket Artillery Support

Movement

List of terrain movement adjusters by unit
Unit Type Forest.png
Forest
Hills.png
Hills
Mountain.png
Mountain
Plains.png
Plains
Urban.png
Urban
Jungle.png
Jungle
Marsh.png
Marsh
Desert.png
Desert
River.png
River
Amphibious.png
Amphibious
Fort.png
Fort
Amphibious Mechanized Combat
Amphibious Tank Combat -40% -10% -10% -40%
Anti-Air Combat −10% −20% −20% −20%
Anti-Tank Combat −20% −5% −20% −25% −30% −20%
Armored Car Combat −40% -10% −50% −20% −20%
Armored Car Recon Company Support +5% +10% +5% +15% +5% +15% +10%
Artillery Combat −20% −5% −20% −20% −30% −20%
Bicycle Battalion Combat +10% +5% +20% +20% +5% +5% −5% −5%
Cavalry Combat −5%
Cavalry Recon Company Support +5% +10% +10% +5% +10% +10% +5% +10%
Engineer Company Support +5% +20% +25%
Field Hospital Support
Heavy SP Anti-Air Combat −40% −40% −20% −40%
Heavy SP Artillery Combat −40% −40% −20% −40%
Heavy Tank Combat −40% −40% −70% −40%
Heavy Tank Destroyer Combat −40% −40% −20% −40%
Infantry Combat
Light SP Anti-Air Combat −40% −40% −10% −20%
Light SP Artillery Combat −40% −40% −10% −20%
Light Tank Combat −40% −40% −10% −20%
Light Tank Destroyer Combat −40% −40% −10% −20%
Light Tank Recon Company Support +10% +10% +10% +10% +10% +10% +10% +10%
Logistics Company Support
Maintenance Company Support
Marines Combat
Mechanized Infantry Combat −20%
Medium SP Anti-Air Combat −40% −40% −10% −20%
Medium SP Artillery Combat −40% −40% −10% −20%
Medium Tank Combat −40% −40% −10% −20%
Medium Tank Destroyer Combat −40% −40% −10% −20%
Military Police Support
Modern SP Anti-Air Combat −40% −40% −10% −20%
Modern SP Artillery Combat −40% −40% −10% −20%
Modern Tank Combat −40% −40% −10% −20%
Modern Tank Destroyer Combat −40% −40% −10% −20%
Motorized Anti-Air Combat −50% −20% −20% −20%
Motorized Anti-Tank Combat −50% −5% −20% −25% −30% −20%
Motorized Artillery Combat −50% −5% −20% −50% −30% −20%
Motorized Infantry Combat −50% −50% −30% −10%
Motorized Recon Company Support +5% +10% +10% +15% +5% +10% +20% +10%
Motorized Rocket Artillery Combat −50% −5% −20% −25% −30% −20%
Motorized Rocket (Katyusha) Combat −50% −5% −20% −50% −50% −20%
Mountaineers Combat +10% +20%
Paratroopers Combat
Rocket Artillery Combat −20% −5% −20% −20% −30% −20%
Signal Company Support
Super Heavy SP Anti-Air Combat −40% −40% −20% −40%
Super Heavy SP Artillery Combat −40% −40% −20% −50%
Super Heavy Tank Destroyer Combat −40% −40% −20% −50%
Super-Heavy Tank Combat −40% −40% −20% −50%
Support Anti-Air Support
Support Anti-Tank Support
Support Artillery Support
Support Rocket Artillery Support


hoi4de:Terrain hoi4es:Terrain hoi4fr:Terrain hoi4pl:Terrain hoi4pt:Terrain hoi4ru:Terrain

  1. This means Engineer Company's fort defense bonus of +25% does not work
  2. 2.0 2.1 requires Engineer Company IV
  3. 3.0 3.1 requires Engineer Company III
  4. 4.0 4.1 requires Engineer Company II