The Air technology research tree is used to unlock and improve different types of aircraft. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. These variants are able to launch from and land on aircraft carriers.
Light airframes
Fighter
Fighters are fast and nimble and can do many jobs. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. They can perform Air Superiority and Interception air missions.
Icon (generic) |
Technology |
Year |
Research Time |
Prerequisites |
Description |
Statistics
|
|
Interwar Fighter
|
1933
|
170 days
|
|
While fighter aircraft underwent many changes through the Great War, and since, the bi-plane design is becoming obsolete. We must begin to translate civilian technological advances into military applications.
|
|
1 2 1
|
|
|
|
Service Manpower: 20
|
Operational Range 570
|
Air Defense: 8.0
|
Air Attack: 9.0
|
Agility: 45.0
|
Air Superiority: 1.0
|
Naval Attack: 1.0
|
Naval Targeting: 10.0
|
Max Speed: 330.0 km/h
|
Reliability: 80.0%
|
Production Cost: 22.0
|
|
|
|
Interwar Carrier Fighter
|
1933
|
85 days
|
Interwar Fighter
|
An early fighter modified to launch from and land on aircraft carriers.
|
|
1 2 1
|
|
|
|
Service Manpower: 20
|
Operational Range 456
|
Air Defense: 8.0
|
Air Attack: 9.0
|
Agility: 45.0
|
Air Superiority: 1.0
|
Naval Attack: 2.0
|
Naval Targeting: 10.0
|
Max Speed: 297.0 km/h
|
Reliability: 80.0%
|
Production Cost: 26.4
|
|
|
|
Fighter I
|
1936
|
170 days
|
Interwar Fighter
|
Light airframes have been revolutionized with the introduction of radial engines, monoplane designs and all metal skin construction. This design is our attempt at creating our first modern fighter plane.
|
|
1 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 700
|
Air Defense: 10.0
|
Air Attack: 18.0
|
Agility: 50.0
|
Air Superiority: 1.0
|
Naval Attack: 2.0
|
Naval Targeting: 10.0
|
Max Speed: 500.0 km/h
|
Reliability: 80.0%
|
Production Cost: 24.0
|
|
|
|
Carrier Fighter I
|
1936
|
85 days
|
Fighter I
|
An early fighter modified to launch from and land on aircraft carriers.
|
|
1 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 560
|
Air Defense: 11.0
|
Air Attack: 18.0
|
Agility: 50.0
|
Air Superiority: 1.0
|
Naval Attack: 3.0
|
Naval Targeting: 10.0
|
Max Speed: 450.0 km/h
|
Reliability: 80.0%
|
Production Cost: 28.4
|
|
|
|
Fighter II
|
1940
|
170 days
|
Fighter I
|
The pace of fighter advancements is astounding, and as such, we must continue to incorporate the technology as well as improve upon existing concepts. Our new fighter design must be capable of high speed, high performance at altitude and the best range possible. Additionally, it must be very well armed.
|
|
2 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 1K
|
Air Defense: 12.0
|
Air Attack: 27.0
|
Agility: 65.0
|
Air Superiority: 1.0
|
Naval Attack: 4.0
|
Naval Targeting: 10.0
|
Max Speed: 650.0 km/h
|
Reliability: 80.0%
|
Production Cost: 26.0
|
|
|
|
Carrier Fighter II
|
1940
|
85 days
|
Fighter II
|
An improved fighter modified to launch from and land on aircraft carriers.
|
|
2 2 1
|
|
|
|
Service Manpower: 20
|
Operational Range 800
|
Air Defense: 13.0
|
Air Attack: 27.0
|
Agility: 65.0
|
Air Superiority: 1.0
|
Naval Attack: 6.0
|
Naval Targeting: 10.0
|
Max Speed: 585.0 km/h
|
Reliability: 80.0%
|
Production Cost: 30.4
|
|
|
|
Fighter III
|
1944
|
170 days
|
Fighter II
|
While our previous generations of fighter plane have proven worthy, any advantage gained by a better design should be taken. This aircraft will be the pinnacle platform of piston-engined fighter that will have excellent power, high agility, deadly weaponry and good range.
|
|
2 4 1
|
|
|
|
Service Manpower: 20
|
Operational Range 1.2K
|
Air Defense: 14.0
|
Air Attack: 32.0
|
Agility: 80.0
|
Air Superiority: 1.0
|
Naval Attack: 6.0
|
Naval Targeting: 10.0
|
Max Speed: 720.0 km/h
|
Reliability: 80.0%
|
Production Cost: 28.0
|
|
|
|
Carrier Fighter III
|
1944
|
85 days
|
Fighter III
|
An advanced fighter modified to launch from and land on aircraft carriers.
|
|
2 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 960
|
Air Defense: 15.0
|
Air Attack: 32.0
|
Agility: 80.0
|
Air Superiority: 1.0
|
Naval Attack: 8.0
|
Naval Targeting: 10.0
|
Max Speed: 648.0 km/h
|
Reliability: 80.0%
|
Production Cost: 32.4
|
|
|
Close Air Support
Close Air Support planes are designed to provide support in land combat. They can perform Close Air Support, Naval Strike, and Port Strike air missions.
Icon (generic) |
Technology |
Year |
Research Time |
Prerequisites |
Description |
Statistics
|
|
Close Air Support I
|
1936
|
170 days
|
Interwar Fighter
|
Our CAS doctrine requires an aircraft capable of precision surface attack. While these aircraft carry a lesser payload compared to our larger Tactical Bombers, they are capable of attacking and destroying small targets of opportunity through strafing and dive bombing.
|
|
1 2 1
|
|
|
|
Service Manpower: 20
|
Operational Range 700
|
Air Defense: 14.0
|
Air Attack: 6.0
|
Agility: 35.0
|
Air Superiority: 1.0
|
Naval Attack: 3.0
|
Naval Targeting: 10.0
|
Ground Attack: 10.0
|
Max Speed: 390.0 km/h
|
Reliability: 80.0%
|
Production Cost: 22.0
|
|
|
Carrier Close Air Support I
|
1936
|
85 days
|
Close Air Support I
|
An early close air support plane modified to launch from and land on aircraft carriers.
|
|
1 2 1
|
|
|
|
Service Manpower: 20
|
Operational Range 400
|
Air Defense: 14.0
|
Air Attack: 6.0
|
Agility: 35.0
|
Air Superiority: 1.0
|
Naval Attack: 4.0
|
Naval Targeting: 10.0
|
Ground Attack: 10.0
|
Max Speed: 351.0 km/h
|
Reliability: 80.0%
|
Production Cost: 26.4
|
|
|
Close Air Support II
|
1940
|
170 days
|
Close Air Support I
|
Early war experiences have shown that increased speed, armor and maneuverability are necessary for CAS aircraft survivability against enemy fighters and ground fire. This next generation of ground attack aircraft will also utilize larger bombs, cannons and machineguns to inflict greater damage to their targets.
|
|
1 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 1K
|
Air Defense: 16.0
|
Air Attack: 10.0
|
Agility: 39.0
|
Air Superiority: 1.0
|
Naval Attack: 5.0
|
Naval Targeting: 10.0
|
Ground Attack: 15.0
|
Max Speed: 450.0 km/h
|
Reliability: 80.0%
|
Production Cost: 24.0
|
|
|
Carrier Close Air Support II
|
1940
|
85 days
|
Close Air Support II
|
An improved close air support plane modified to launch from and land on aircraft carriers.
|
|
1 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 640
|
Air Defense: 16.0
|
Air Attack: 10.0
|
Agility: 39.0
|
Air Superiority: 1.0
|
Naval Attack: 7.0
|
Naval Targeting: 10.0
|
Ground Attack: 15.0
|
Max Speed: 405.0 km/h
|
Reliability: 80.0%
|
Production Cost: 28.4
|
|
|
Close Air Support III
|
1944
|
170 days
|
Close Air Support II
|
The ever increasing capability of target AA and enemy interceptors require further evolution of our CAS aircraft. The new design incorporates increased engine power, airframe improvements for increased diving capability and protection, as well as even greater payloads.
|
|
2 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 1.2K
|
Air Defense: 20.0
|
Air Attack: 14.0
|
Agility: 44.0
|
Air Superiority: 1.0
|
Naval Attack: 10.0
|
Naval Targeting: 10.0
|
Ground Attack: 20.0
|
Max Speed: 550.0 km/h
|
Reliability: 80.0%
|
Production Cost: 26.0
|
|
|
Carrier Close Air Support III
|
1944
|
85 days
|
Close Air Support III
|
An advanced close air support plane modified to launch from and land on aircraft carriers.
|
|
2 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 800
|
Air Defense: 20.0
|
Air Attack: 14.0
|
Agility: 44.0
|
Air Superiority: 1.0
|
Naval Attack: 13.0
|
Naval Targeting: 10.0
|
Ground Attack: 20.0
|
Max Speed: 495.0 km/h
|
Reliability: 80.0%
|
Production Cost: 30.4
|
|
Naval Bomber
Naval Bombers are able to perform attacks against enemy ships. They can perform Port Strike and Naval Strike air missions.
Icon (generic) |
Technology |
Year |
Research Time |
Prerequisites |
Description |
Statistics
|
|
Naval Bomber I
|
1936
|
170 days
|
Interwar Fighter
|
Naval aviation will be vital in the coming decade to confront new developments in naval warfare, such as the increased importance of submarines. Seaplanes with capacity to work as dive bombers and recon vehicles will be of use.
|
|
1 2 1
|
|
|
|
Service Manpower: 20
|
Operational Range 850
|
Air Defense: 12.0
|
Air Attack: 6.0
|
Agility: 30.0
|
Air Superiority: 1.0
|
Naval Attack: 15.0
|
Naval Targeting: 7.5
|
Max Speed: 230.0 km/h
|
Reliability: 80.0%
|
Production Cost: 26.0
|
|
|
|
Carrier Naval Bomber I
|
1936
|
85 days
|
Naval Bomber I
|
An early naval bomber modified to launch from and land on aircraft carriers.
|
|
1 2 1
|
|
|
|
Service Manpower: 20
|
Operational Range 680
|
Air Defense: 13.0
|
Air Attack: 6.0
|
Agility: 30.0
|
Air Superiority: 1.0
|
Naval Attack: 15.0
|
Naval Targeting: 7.5
|
Max Speed: 207.0 km/h
|
Reliability: 80.0%
|
Production Cost: 31.2
|
|
|
|
Naval Bomber II
|
1940
|
170 days
|
Naval Bomber I
|
New engine technology and aerodynamically refined designs will boost the speed and diving attack capability of naval planes significantly.
|
|
1 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 930
|
Air Defense: 14.0
|
Air Attack: 10.0
|
Agility: 35.0
|
Air Superiority: 1.0
|
Naval Attack: 20.0
|
Naval Targeting: 10.0
|
Max Speed: 300.0 km/h
|
Reliability: 80.0%
|
Production Cost: 28.0
|
|
|
|
Carrier Naval Bomber II
|
1940
|
85 days
|
Naval Bomber II
|
An improved naval bomber modified to launch from and land on aircraft carriers.
|
|
1 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 744
|
Air Defense: 15.0
|
Air Attack: 10.0
|
Agility: 35.0
|
Air Superiority: 1.0
|
Naval Attack: 20.0
|
Naval Targeting: 10.0
|
Max Speed: 270.0 km/h
|
Reliability: 80.0%
|
Production Cost: 33.2
|
|
|
|
Naval Bomber III
|
1944
|
170 days
|
Naval Bomber II
|
All-metal designs and powerful airbrakes allow for more complex naval aeronautics. The planes of the future will demand a larger crew to operate these advanced systems, however.
|
|
2 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 1.1K
|
Air Defense: 16.0
|
Air Attack: 14.0
|
Agility: 40.0
|
Air Superiority: 1.0
|
Naval Attack: 25.0
|
Naval Targeting: 12.5
|
Max Speed: 400.0 km/h
|
Reliability: 80.0%
|
Production Cost: 30.0
|
|
|
|
Carrier Naval Bomber III
|
1944
|
85 days
|
Naval Bomber III
|
An advanced naval bomber modified to launch from and land on aircraft carriers.
|
|
2 3 1
|
|
|
|
Service Manpower: 20
|
Operational Range 880
|
Air Defense: 17.0
|
Air Attack: 14.0
|
Agility: 40.0
|
Air Superiority: 1.0
|
Naval Attack: 25.0
|
Naval Targeting: 12.5
|
Max Speed: 360.0 km/h
|
Reliability: 80.0%
|
Production Cost: 35.2
|
|
|
Medium airframes
Tactical Bomber
Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions.
Icon (generic) |
Technology |
Year |
Research Time |
Prerequisites |
Description |
Statistics
|
|
Interwar Bomber
|
1933
|
170 days
|
|
It is widely believed that the next war will be won entirely by bombing the enemy to extinction. It is imperative that we begin designing our own bomber plane that is capable of carrying heavy payloads at adequate speed.
|
|
1 2 1
|
|
|
|
Service Manpower: 40
|
Operational Range 1.4K
|
Air Defense: 15.0
|
Air attack: 5.0
|
Agility: 16.0
|
Strategic Bombing: 10.0
|
Air Superiority: 1.0
|
Naval Attack: 4.0
|
Naval Targeting: 6.0
|
Ground Attack: 3.0
|
Max Speed: 250.0 km/h
|
Reliability: 80.0%
|
Production Cost: 35.0
|
|
|
|
Tactical Bomber I
|
1936
|
170 days
|
Interwar Bomber
|
Medium bombers need to be versatile and fast, capable of fulfilling a range of roles. A twin-engined design, remaining relatively light, can continue to be of use for many years to come.
|
|
1 3 1
|
|
|
|
Service Manpower: 40
|
Operational Range 2.4K
|
Air Defense: 18.0
|
Air attack: 8.0
|
Agility: 20.0
|
Strategic Bombing: 12.0
|
Air Superiority: 1.0
|
Naval Attack: 8.0
|
Naval Targeting: 6.0
|
Ground Attack: 6.0
|
Max Speed: 430.0 km/h
|
Reliability: 80.0%
|
Production Cost: 37.0
|
|
|
|
Tactical Bomber II
|
1940
|
170 days
|
Tactical Bomber I
|
Heavier designs of tactical bombers can extend range, payload and speed while maintaining the planes' capacity to perform a wide variety of missions.
|
|
1 4 1
|
|
|
|
Service Manpower: 40
|
Operational Range 2.5K
|
Air Defense: 21.0
|
Air attack: 13.0
|
Agility: 25.0
|
Strategic Bombing: 14.0
|
Air Superiority: 1.0
|
Naval Attack: 12.0
|
Naval Targeting: 6.0
|
Ground Attack: 9.0
|
Max Speed: 440.0 km/h
|
Reliability: 80.0%
|
Production Cost: 39.0
|
|
|
|
Tactical Bomber III
|
1944
|
170 days
|
Tactical Bomber II
|
Taking a page from the advancements in fighter planes, unconventional materials and shapes can make new designs some of the fastest and best performing twin-engine planes ever built.
|
|
1 5 1
|
|
|
|
Service Manpower: 40
|
Operational Range 3K
|
Air Defense: 24.0
|
Air attack: 20.0
|
Agility: 30.0
|
Strategic Bombing: 16.0
|
Air Superiority: 1.0
|
Naval Attack: 15.0
|
Naval Targeting: 6.0
|
Ground Attack: 15.0
|
Max Speed: 480.0 km/h
|
Reliability: 80.0%
|
Production Cost: 41.0
|
|
|
Heavy Fighter
Heavy fighters have a long range and powerful weapons. They are good both for protecting bombers at range and intercepting enemy bombers. Their lower agility however means that they will struggle against regular fighters. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions.
Icon (generic) |
Technology |
Year |
Research Time |
Prerequisites |
Description |
Statistics
|
|
Heavy Fighter I
|
1936
|
170 days
|
Interwar Bomber
|
Our bomber force needs escort protection from enemy fighters all the way to their targets and back. In order to provide this escort, we must design fighter aircraft with bomber range. Out of necessity these aircraft are larger, slower and less agile than light fighters, though they can carry significant armament.
|
|
1 2 1
|
|
|
|
Service Manpower: 40
|
Operational Range 1.3K
|
Air Defense: 13.0
|
Air attack: 36.0
|
Agility: 25.0
|
Air Superiority: 1.25
|
Naval Attack: 3.0
|
Naval Targeting: 6.0
|
Max Speed: 500.0 km/h
|
Reliability: 80.0%
|
Production Cost: 28.0
|
|
|
|
Heavy Fighter II
|
1940
|
170 days
|
Heavy Fighter I
|
The war has taught us that our heavy fighter design is vulnerable to more nimble fighters, but quite good at the interception of enemy bombers due to heavy armament. This next design will focus on increased attack capability against enemy aircraft and even ground targets. Its speed and range will be improved as well.
|
|
1 3 1
|
|
|
|
Service Manpower: 40
|
Operational Range 1.7K
|
Air Defense: 15.0
|
Air attack: 46.0
|
Agility: 30.0
|
Air Superiority: 1.25
|
Naval Attack: 6.0
|
Naval Targeting: 10.0
|
Max Speed: 550.0 km/h
|
Reliability: 80.0%
|
Production Cost: 30.0
|
|
|
|
Heavy Fighter III
|
1944
|
170 days
|
Heavy Fighter II
|
Though our heavy fighter force has shown adeptness in various roles, we must consider a new design that will enhance its ability relative to enemy fighters, as well as allow it to continue intercepting increasingly faster and better defended enemy bombers.
|
|
1 4 1
|
|
|
|
Service Manpower: 40
|
Operational Range 2K
|
Air Defense: 18.0
|
Air attack: 54.0
|
Agility: 33.0
|
Air Superiority: 1.25
|
Naval Attack: 9.0
|
Naval Targeting: 10.0
|
Max Speed: 600.0 km/h
|
Reliability: 80.0%
|
Production Cost: 32.0
|
|
|
Heavy airframes
Strategic Bomber
Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. They can perform Strategic Bombing air missions, as well as drop nuclear bombs.
Reconnaissance aircraft
Scout Planes
Scout Planes perform aerial scouting and intel gathering. They can perform Air Recon air missions.
Icon (generic) |
Technology |
Year |
Research Time |
Prerequisites |
Description |
Statistics
|
|
Scout Plane I
|
1936
|
170 days
|
|
Gathering intelligence on enemy troop movements and providing reports of enemy naval deployments has been the original mission for airplanes since their first deployment in the Great War, and is still an important mission.
|
|
2 1
|
|
|
|
Service Manpower: 40
|
Range: 1300 km
|
Air Defense: 13.0
|
Agility: 25.0
|
Max Speed: 500.0 km/h
|
Reliability: 80.0%
|
Fuel Usage: 0.2
|
Production Cost: 20.00
|
|
|
Scout Plane II
|
1940
|
170 days
|
Scout Plane I
|
By developing dedicated planes for aerial surveillance and long-range reconnaissance, we ensure that we gain and maintain an accurate picture of our opponent's intentions and capabilities.
|
|
3 1
|
|
|
|
Service Manpower: 40
|
Range: 1700 km
|
Air Defense: 15.0
|
Agility: 30.0
|
Max Speed: 550.0 km/h
|
Reliability: 80.0%
|
Fuel Usage: 0.2
|
Production Cost: 20.00
|
|
Jets
In order to unlock these airframes, Jet Engines in the Engineering technology research tree must already be researched. These quicker, more powerful — albeit more expensive — fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research.
Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs.
Icon (generic) |
Technology |
Year |
Research Time |
Prerequisites |
Description |
Statistics
|
|
Jet Fighter I
|
1945
|
170 days
|
Jet Engines and Close Air Support III, Fighter III, or Naval Bomber II
|
Previous increases in speed pale in comparison to the introduction of the first jet fighters. While we have yet to learn how to best construct planes for these engines, regular fighter planes cannot compete.
|
|
2 3 1
|
|
|
|
Service Manpower: 40
|
Operational Range 1.2K
|
Air Defense: 15.0
|
Air Attack: 36.0
|
Agility: 72.0
|
Air Superiority: 1.0
|
Naval Attack: 5.0
|
Naval Targeting: 10.0
|
Max Speed: 950.0 km/h
|
Reliability: 80.0%
|
Production Cost: 30.0
|
|
|
|
Jet Fighter II
|
1950
|
170 days
|
Jet Fighter II
|
New swept wing designs and lighter material choices will allow us to extend the range and speed of the revolutionary jet fighters even further.
|
|
3 3 1
|
|
|
|
Service Manpower: 40
|
Operational Range 2.2K
|
Air Defense: 18.0
|
Air Attack: 40.0
|
Agility: 72.0
|
Air Superiority: 1.0
|
Naval Attack: 5.0
|
Naval Targeting: 10.0
|
Max Speed: 1.1K km/h
|
Reliability: 80.0%
|
Production Cost: 32.0
|
|
|
|
Jet Tactical Bomber I
|
1945
|
170 days
|
Jet Engines and Tactical Bomber III
|
The advent of jet fighters necessitates bombers that can outrun or at least match their speed. First-generation medium bombers and bomber-fighters equipped with jet engines will fill this role.
|
|
2 3 1
|
|
|
|
Service Manpower: 80
|
Operational Range 1.8K
|
Air Defense: 24.0
|
Air Attack: 18.0
|
Agility: 57.0
|
Strategic Bombing: 16.0
|
Air Superiority: 1.0
|
Naval Attack: 15.0
|
Naval Targeting: 6.0
|
Ground Attack: 15.0
|
Max Speed: 1.0K km/h
|
Reliability: 80.0%
|
Production Cost: 45.0
|
|
|
|
Jet Tactical Bomber II
|
1950
|
170 days
|
Jet Tactical Bomber I
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Not content with speed, future jet bombers will set altitude and range records, delivering payloads and performing reconnaissance on intercontinental missions.
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3 3 1
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Service Manpower: 80
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Operational Range 5K
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Air Defense: 28.0
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Air Attack: 22.0
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Agility: 57.0
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Strategic Bombing: 20.0
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Air Superiority: 1.0
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Naval Attack: 15.0
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Naval Targeting: 6.0
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Ground Attack: 20.0
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Max Speed: 1.0K km/h
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Reliability: 80.0%
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Production Cost: 48.0
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Jet Strategic Bomber I
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1950
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170 days
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Jet Engines and Strategic Bomber III
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Multiple jet engines allow new designs unprecedented speed while maintaining a large payload and long range. These planes are built for a new era of weapons of mass destruction.
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3 3 1
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Service Manpower: 160
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Operational Range 7K
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Air Defense: 54.0
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Air Attack: 100.0
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Agility: 14.0
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Strategic Bombing: 64.0
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Air Superiority: 0.01
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Naval Attack: 1.5
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Naval Targeting: 0.6
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Max Speed: 920.0 km/h
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Reliability: 80.0%
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Production Cost: 80.0
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hoi4fr:Air technology