装甲车辆科技解锁了不同种类的装甲车辆,除了属于步兵科技的机械化装备。
坦克科技
坦克科技树结构如下:
- 一战坦克是树根。
- 科技树先分叉为轻型坦克和重型坦克两分枝。两个主枝上分别有三个科技。
- 轻型坦克在1939年分化出中型坦克。
- 轻型坦克在1950年分化出两栖坦克。(需要炮手就位DLC)。
- 中型坦克 II 和重型坦克 II 可以共存。
- 中型坦克 III 和重型坦克 III 可以共存。
- 重型坦克在1943年分化出超重型坦克(从重型坦克 II )。
- 现代坦克在拥有中型坦克 II 和重型坦克 II 之后可以在1945年研究。
- 坦克营种类细节如下。每种营都需要本分枝最新的装备。例如,中型坦克营不需要一战坦克,但正在使用轻型坦克 I 的轻型坦克营需要轻型坦克 II 。轻型坦克营会使用一战坦克。Tank battalion types are detailed below. Each battalion type will request upgraded equipment within its line. For example, Medium Tank battalions will not request Great War Tanks, but Light Tank brigades currently using Light Tank I will request Light Tank II. Great War tanks are used by light tank battalions.
Battalion types
Type
|
Equipment required
|
Manpower
|
Training time
|
轻型坦克
|
60
|
500
|
180
|
两栖坦克
|
50
|
500
|
180
|
中型坦克
|
50
|
500
|
180
|
重型坦克
|
40
|
500
|
180
|
超重型坦克
|
15
|
500
|
180
|
现代坦克
|
50
|
500
|
180
|
Light tanks
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
一战坦克
|
1918
|
170天
|
|
第一次世界大战中的坦克由英国和法国在同一时间分别研发出来。它们被用于打破西线战场堑壕战的僵局。英国人在研发的最初阶段使用了坦克(tank,本意为水箱)这个称呼,用于掩盖它们真实的研发内容。早期的坦克装备着机枪和小型的加农炮,移动速度缓慢,它们的装甲只能抵挡轻武器的火力。
|
|
2
|
|
|
|
Defense: 4.0
|
Breakthrough: 18.0
|
Hardness: 80.0%
|
Soft attack: 8.0
|
Hard attack: 4.0
|
Max Speed: 6.0 km/h
|
Armor: 5.0
|
Piercing: 15.0
|
Reliability: 80.0%
|
Fuel Usage: 1.0
|
Production Cost: 7.0
|
|
|
|
轻型坦克 I
|
1934
|
170天
|
一战坦克
|
轻型坦克是体型较小,灵活性较高的坦克,可以承担侦察任务,也可以对抗轻装甲目标。
|
|
2
|
|
|
|
Defense: 4.0
|
Breakthrough: 26.0
|
Hardness: 80.0%
|
Soft attack: 13.0
|
Hard attack: 4.0
|
Max Speed: 10.0 km/h
|
Armor: 10.0
|
Piercing: 10.0
|
Reliability: 80.0%
|
Fuel Usage: 2.4
|
Production Cost: 8.0
|
|
|
|
轻型坦克 II
|
1936
|
170天
|
轻型坦克 I
|
Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.
|
|
3
|
|
|
|
Defense: 5.0
|
Breakthrough: 36.0
|
Hardness: 80.0%
|
Soft attack: 16.0
|
Hard attack: 6.0
|
Max Speed: 12.0 km/h
|
Armor: 15.0
|
Piercing: 30.0
|
Reliability: 80.0%
|
Fuel Usage: 2.4
|
Production Cost: 9.0
|
|
|
|
轻型坦克 III
|
1941
|
170天
|
轻型坦克 II
|
Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.
|
|
4
|
|
|
|
Defense: 6.0
|
Breakthrough: 46.0
|
Hardness: 80.0%
|
Soft attack: 22.0
|
Hard attack: 9.0
|
Max Speed: 14.0 km/h
|
Armor: 30.0
|
Piercing: 50.0
|
Reliability: 80.0%
|
Fuel Usage: 2.4
|
Production Cost: 10.0
|
|
|
|
Basic Amphibious Tank
|
1940
|
170天
|
轻型坦克 II
|
Essentially a light tank modified to float, this vehicle offers fire support to units establishing a beachhead.
|
|
2
|
|
|
|
Defense: 4.0
|
Breakthrough: 26.0
|
Hardness: 80.0%
|
Soft attack: 13.0
|
Hard attack: 4.0
|
Max Speed: 7.0 km/h
|
Armor: 20.0
|
Piercing: 10.0
|
Reliability: 80.0%
|
Fuel Usage: 4.0
|
Production Cost: 10.0
|
|
|
Medium tanks
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Medium Tank I
|
1939
|
170天
|
Light Tank II
|
Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
|
|
2 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 36.0
|
Hardness: 90.0%
|
Soft attack: 19.0
|
Hard attack: 14.0
|
Max Speed: 8.0 km/h
|
Armor: 60.0
|
Piercing: 61.0
|
Reliability: 80.0%
|
Fuel Usage: 3.6
|
Production Cost: 12.0
|
|
|
|
Medium Tank II
|
1941
|
170天
|
Medium Tank I or Heavy Tank II
|
Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
|
|
2 3
|
|
|
|
Defense: 7.0
|
Breakthrough: 51.0
|
Hardness: 90.0%
|
Soft attack: 25.0
|
Hard attack: 19.0
|
Max Speed: 9.0 km/h
|
Armor: 80.0
|
Piercing: 81.0
|
Reliability: 80.0%
|
Fuel Usage: 3.6
|
Production Cost: 13.0
|
|
|
|
Medium Tank III
|
1943
|
170天
|
Medium Tank II or Heavy Tank III
|
Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
|
|
2 4
|
|
|
|
Defense: 9.0
|
Breakthrough: 66.0
|
Hardness: 90.0%
|
Soft attack: 32.0
|
Hard attack: 24.0
|
Max Speed: 10.0 km/h
|
Armor: 90.0
|
Piercing: 91.0
|
Reliability: 80.0%
|
Fuel Usage: 3.6
|
Production Cost: 14.0
|
|
|
|
Improved Amphibious Tank
|
1942
|
170天
|
Basic Amphibious Tank
|
A medium tank modified to move through water. The added versatility and mobility comes at the cost of fuel efficiency
|
|
2 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 36.0
|
Hardness: 90.0%
|
Soft attack: 19.0
|
Hard attack: 14.0
|
Max Speed: 8.0 km/h
|
Armor: 80.0
|
Piercing: 61.0
|
Reliability: 80.0%
|
Fuel Usage: 4.0
|
Production Cost: 13.0
|
|
|
|
Modern Tank
|
1945
|
170天
|
Medium Tank III or Heavy Tank III
|
Modern tanks are agile multi-purpose tanks which are able to take on many roles such as scouting, support, and most importantly, front-line tanks. They usually have a good balance of armor, agility, firepower, and weight. Many post war tank designs were developed, ranging from the light tank amx 13's to the heavily armored centurion.
|
|
3 4
|
|
|
|
Defense: 10.0
|
Breakthrough: 84.0
|
Hardness: 98.0%
|
Soft attack: 40.0
|
Hard attack: 32.0
|
Max Speed: 10.0 km/h
|
Armor: 130.0
|
Piercing: 131.0
|
Reliability: 80.0%
|
Fuel Usage: 5.0
|
Production Cost: 28.0
|
|
|
Heavy tanks
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Heavy Tank I
|
1934
|
170天
|
Great War Tank
|
Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
|
|
3 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 36.0
|
Hardness: 95.0%
|
Soft attack: 15.0
|
Hard attack: 12.0
|
Max Speed: 5.0 km/h
|
Armor: 70.0
|
Piercing: 35.0
|
Reliability: 80.0%
|
Fuel Usage: 4.4
|
Production Cost: 25.0
|
|
|
|
Heavy Tank II
|
1941
|
212 days
|
Heavy Tank I or Medium Tank II
|
Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
|
|
3 3
|
|
|
|
Defense: 8.0
|
Breakthrough: 52.0
|
Hardness: 95.0%
|
Soft attack: 27.0
|
Hard attack: 30.0
|
Max Speed: 6.0 km/h
|
Armor: 110.0
|
Piercing: 111.0
|
Reliability: 80.0%
|
Fuel Usage: 4.4
|
Production Cost: 27.0
|
|
|
|
Heavy Tank III
|
1943
|
212 days
|
Heavy Tank II or Medium Tank III
|
Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
|
|
4 3
|
|
|
|
Defense: 9.0
|
Breakthrough: 67.0
|
Hardness: 95.0%
|
Soft attack: 35.0
|
Hard attack: 40.0
|
Max Speed: 6.0 km/h
|
Armor: 130.0
|
Piercing: 131.0
|
Reliability: 80.0%
|
Fuel Usage: 4.4
|
Production Cost: 30.0
|
|
|
|
Super Heavy Tank
|
1943
|
212 days
|
Heavy Tank II
|
Super heavy tanks are an evolution of the Heavy tank concept. Bigger, better armed, with more armor, they are also slower and have severe problems with soft ground and few bridges can hope to handle their weight.
|
|
3 4
|
|
|
|
Defense: 10.0
|
Breakthrough: 74.0
|
Hardness: 99.0%
|
Soft attack: 38.0
|
Hard attack: 45.0
|
Max Speed: 4.0 km/h
|
Armor: 145.0
|
Piercing: 146.0
|
Reliability: 80.0%
|
Fuel Usage: 10.0
|
Production Cost: 100.0
|
|
|
Variants
Each tank model has three variants, each unlocked by an individual tech: Tank Destroyers, SP Artillery, and SP Anti-Air. The buttons for these techs are attached to the base models. The techs themselves are much quicker to research than the base models (base 42 days).
Variant battalions can only be used as line battalions, not support brigades. Switching production from the base model to a variant results in a much lower loss of production efficiency than usual; it can be useful to co-opt an obsolete tank line into producing variants rather than upgraded tanks. This represents the historical practice of repurposing obsolete tanks into specialized variants, which was much cheaper and quicker than simply scrapping them.
Light, medium, heavy, super-heavy and modern variants each have their own battalion types and will not request equipment from other lines. Heavier variants are slower, so they should be reserved for heavier divisions since they will negate the speed advantage of light divisions. They use less equipment than the corresponding tank battalions.
Battalion types
Type
|
Equipment required
|
Manpower
|
Training time
|
Light Tank Destroyer
|
30
|
500
|
180
|
Light SP Artillery
|
36
|
500
|
180
|
Light SP Anti-Air
|
15
|
500
|
180
|
Medium Tank Destroyer
|
24
|
500
|
180
|
Medium SP Artillery
|
36
|
500
|
180
|
Medium SP Anti-Air
|
12
|
500
|
180
|
Heavy Tank Destroyer
|
20
|
500
|
180
|
Heavy SP Artillery
|
24
|
500
|
180
|
Heavy SP Anti-Air
|
8
|
500
|
180
|
Super Heavy Tank Destroyer
|
7
|
500
|
180
|
Super Heavy SP Artillery
|
12
|
500
|
180
|
Super Heavy SP Anti-Air
|
4
|
500
|
180
|
Modern Tank Destroyer
|
24
|
500
|
180
|
Modern SP Artillery
|
40
|
500
|
180
|
Modern SP Anti-Air
|
12
|
500
|
180
|
Tank destroyers
Tank destroyers are dedicated anti-tank vehicles. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped.
Compared to the base models, they have similar defense, very low breakthrough (none more than 2), lower soft attack, and much higher hard attack and piercing, especially for the early models. They have no organization and do not benefit from doctrines that provide organization to tank battalions, so they cannot be used by themselves (except the AirLand Battle doctrine at the end of the Superior Firepower tree that gives them 5 organization). They can pierce heavy tanks of earlier tech year, but not the same tech year. They have higher hard attack and piercing compared to infantry anti-tank of the same tech year.
Light tank destroyers
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Light Tank Destroyer I
|
1934
|
42 days
|
Light Tank I
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.
|
|
2 2
|
|
|
|
Defense: 4.0
|
Breakthrough: 1.0
|
Hardness: 80.0%
|
Soft attack: 6.0
|
Hard attack: 10.0
|
Max Speed: 10.0 km/h
|
Armor: 10.0
|
Piercing: 50.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 8.0
|
|
|
|
Light Tank Destroyer II
|
1936
|
42 days
|
Light Tank II
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.
|
|
3 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 1.3
|
Hardness: 80.0%
|
Soft attack: 6.0
|
Hard attack: 16.0
|
Max Speed: 12.0 km/h
|
Armor: 15.0
|
Piercing: 77.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 9.0
|
|
|
|
Light Tank Destroyer III
|
1941
|
42 days
|
Light Tank III
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.
|
|
4 2
|
|
|
|
Defense: 7.0
|
Breakthrough: 1.8
|
Hardness: 80.0%
|
Soft attack: 8.0
|
Hard attack: 24.0
|
Max Speed: 14.0 km/h
|
Armor: 30.0
|
Piercing: 99.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 10.0
|
|
|
Medium tank destroyers
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Medium Tank Destroyer I
|
1939
|
42 days
|
Medium Tank I
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
|
|
4 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 1.3
|
Hardness: 90.0%
|
Soft attack: 5.0
|
Hard attack: 20.0
|
Max Speed: 8.0 km/h
|
Armor: 60.0
|
Piercing: 88.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 12.0
|
|
|
|
Medium Tank Destroyer II
|
1941
|
42 days
|
Medium Tank II
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
|
|
4 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 1.5
|
Hardness: 90.0%
|
Soft attack: 6.0
|
Hard attack: 26.0
|
Max Speed: 9.0 km/h
|
Armor: 80.0
|
Piercing: 110.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 13.0
|
|
|
|
Medium Tank Destroyer III
|
1943
|
42 days
|
Medium Tank III
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
|
|
4 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 1.8
|
Hardness: 90.0%
|
Soft attack: 8.0
|
Hard attack: 32.0
|
Max Speed: 10.0 km/h
|
Armor: 90.0
|
Piercing: 120.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 14.0
|
|
|
|
Modern Tank Destroyer
|
1945
|
42 days
|
Modern Tank
|
Modern Tank Destroyers are an evolution of earlier light and medium TDs, providing mobility and stealth to heavy armor.
|
|
3 4
|
|
|
|
Defense: 8.0
|
Breakthrough: 2.0
|
Hardness: 98.0%
|
Soft attack: 10.0
|
Hard attack: 42.0
|
Max Speed: 10.0 km/h
|
Armor: 130.0
|
Piercing: 165.0
|
Reliability: 80.0%
|
Fuel Usage: 2.5
|
Production Cost: 28.0
|
|
|
Heavy tank destroyers
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Heavy Tank Destroyer I
|
1934
|
42 days
|
Heavy Tank I
|
A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.
|
|
3 3
|
|
|
|
Defense: 4.0
|
Breakthrough: 1.0
|
Hardness: 95.0%
|
Soft attack: 6.0
|
Hard attack: 25.0
|
Max Speed: 5.0 km/h
|
Armor: 70.0
|
Piercing: 96.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 25.0
|
|
|
|
Heavy Tank Destroyer II
|
1941
|
42 days
|
Heavy Tank II
|
A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.
|
|
4 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 1.5
|
Hardness: 95.0%
|
Soft attack: 8.0
|
Hard attack: 42.0
|
Max Speed: 6.0 km/h
|
Armor: 110.0
|
Piercing: 140.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 27.0
|
|
|
|
Heavy Tank Destroyer III
|
1943
|
42 days
|
Heavy Tank III
|
A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.
|
|
4 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 1.8
|
Hardness: 95.0%
|
Soft attack: 10.0
|
Hard attack: 60.0
|
Max Speed: 6.0 km/h
|
Armor: 130.0
|
Piercing: 160.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 30.0
|
|
|
|
Super Heavy SP Tank Destroyer
|
1943
|
42 days
|
Super Heavy Tank
|
A super heavy tank chassis with more frontal armour and an even larger gun in a fixed mount instead of a turret.
|
|
3 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 1.8
|
Hardness: 99.0%
|
Soft attack: 12.0
|
Hard attack: 70.0
|
Max Speed: 4.0 km/h
|
Armor: 145.0
|
Piercing: 170.0
|
Reliability: 80.0%
|
Fuel Usage: 5.0
|
Production Cost: 100.0
|
|
|
SP Artillery
Self-propelled artillery are essentially artillery guns on tank chassis. They can be thought of as the armored or mobile equivalent of infantry artillery brigades, but unlike infantry equipment it cannot be used as a support brigade. Most SP artillery had a fixed gun mounting with limited horizontal travel instead of a turret, and many early models were open-topped.
They have much more soft attack than infantry artillery, but are much more expensive. Compared to the base tank models, they have negligible breakthrough, piercing and hard attack, lower hardness and armor, comparable defense, and much higher soft attack. They have no organization and do not benefit from doctrines that provide organization to armored battalions, so they cannot be used by themselves. They are especially useful in motorized and light tank divisions to boost their soft attack.
Light SP artillery
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Light SP Artillery I
|
1934
|
42 days
|
Light Tank I
|
A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
|
|
2 1
|
|
|
|
Defense: 4.0
|
Breakthrough: 2.0
|
Hardness: 50.0%
|
Soft attack: 34.0
|
Hard attack: 0.5
|
Max Speed: 10.0 km/h
|
Armor: 5.0
|
Piercing: 4.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 8.0
|
|
|
|
Light SP Artillery II
|
1936
|
42 days
|
Light Tank II
|
A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
|
|
3 1
|
|
|
|
Defense: 5.0
|
Breakthrough: 2.5
|
Hardness: 50.0%
|
Soft attack: 42.0
|
Hard attack: 1.0
|
Max Speed: 12.0 km/h
|
Armor: 10.0
|
Piercing: 4.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 9.0
|
|
|
|
Light SP Artillery III
|
1941
|
42 days
|
Light Tank III
|
A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
|
|
4 1
|
|
|
|
Defense: 7.0
|
Breakthrough: 3.5
|
Hardness: 50.0%
|
Soft attack: 46.0
|
Hard attack: 1.5
|
Max Speed: 14.0 km/h
|
Armor: 25.0
|
Piercing: 4.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 10.0
|
|
|
Medium SP artillery
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Medium SP Artillery I
|
1939
|
42 days
|
Medium Tank I
|
A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
|
|
3 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 3.0
|
Hardness: 65.0%
|
Soft attack: 42.0
|
Hard attack: 1.0
|
Max Speed: 8.0 km/h
|
Armor: 45.0
|
Piercing: 5.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 12.0
|
|
|
|
Medium SP Artillery II
|
1941
|
42 days
|
Medium Tank II
|
A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
|
|
3 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 3.0
|
Hardness: 65.0%
|
Soft attack: 50.0
|
Hard attack: 1.5
|
Max Speed: 9.0 km/h
|
Armor: 50.0
|
Piercing: 5.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 13.0
|
|
|
|
Medium SP Artillery III
|
1943
|
42 days
|
Medium Tank III
|
A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
|
|
3 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 4.0
|
Hardness: 65.0%
|
Soft attack: 55.0
|
Hard attack: 2.0
|
Max Speed: 10.0 km/h
|
Armor: 58.0
|
Piercing: 5.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 14.0
|
|
|
|
Modern SP Artillery
|
1945
|
42 days
|
Modern Tank
|
Although some modern TD's superficially resemble tanks and can sometimes even fill the same roles, they represent a clean break from older SPG's, providing greater mobility and stealth. However, their armor is thinner and only sufficient to resist small cannons, shrapnel, and handheld arms fire.
|
|
3 4
|
|
|
|
Defense: 8.0
|
Breakthrough: 4.0
|
Hardness: 85.0%
|
Soft attack: 80.0
|
Hard attack: 3.0
|
Max Speed: 10.0 km/h
|
Armor: 90.0
|
Piercing: 10.0
|
Reliability: 80.0%
|
Fuel Usage: 2.5
|
Production Cost: 28.0
|
|
|
Heavy SP artillery
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Heavy SP Artillery I
|
1934
|
42 days
|
Heavy Tank I
|
A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
|
|
3 3
|
|
|
|
Defense: 4.0
|
Breakthrough: 2.0
|
Hardness: 80.0%
|
Soft attack: 55.0
|
Hard attack: 1.0
|
Max Speed: 5.0 km/h
|
Armor: 45.0
|
Piercing: 8.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 25.0
|
|
|
|
Heavy SP Artillery II
|
1941
|
42 days
|
Heavy Tank II
|
A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
|
|
4 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 3.0
|
Hardness: 80.0%
|
Soft attack: 74.0
|
Hard attack: 2.0
|
Max Speed: 6.0 km/h
|
Armor: 68.0
|
Piercing: 8.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 27.0
|
|
|
|
Heavy SP Artillery III
|
1943
|
42 days
|
Heavy Tank III
|
A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
|
|
5 3
|
|
|
|
Defense: 7.0
|
Breakthrough: 3.5
|
Hardness: 80.0%
|
Soft attack: 80.0
|
Hard attack: 2.5
|
Max Speed: 6.0 km/h
|
Armor: 90.0
|
Piercing: 8.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 30.0
|
|
|
|
Super Heavy SP Artillery
|
1943
|
42 days
|
Super Heavy Tank
|
Some of the largest non-naval guns that man can muster, super heavy artillery has good armor and a massive gun in exchange for low mobility and high costs.
|
|
3 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 3.5
|
Hardness: 90.0%
|
Soft attack: 85.0
|
Hard attack: 3.0
|
Max Speed: 4.0 km/h
|
Armor: 100.0
|
Piercing: 9.0
|
Reliability: 80.0%
|
Fuel Usage: 5.0
|
Production Cost: 100.0
|
|
|
SP Anti-Air
Dedicated armoured vehicles carrying anti-air guns came late in the war, the earliest example being the Hungarian 40M Nimród (in the game this is Light SP AA II). Most mobile anti-air was simply mounted on trucks and so was motorized rather than armoured. They can be thought of as the mobile or armoured version of infantry anti-air.
SP AA has minor hard and soft attack compared to other vehicles; they have the same air attack as infantry AA (actually less after upgrades), but are fast and armoured. However, they are capable of piercing light tanks, obsolete medium tanks, and mechanized battalions. Like SP Anti-Air they have no organization by themselves and no doctrines (not even AirLand Battle) give them any, so they must be supported by infantry (probably motorized or mechanized) or tanks. In terms of production, they do not require additional tungsten beyond what the base model needs; light SP AA is slightly more expensive than the base models.
Light SP anti-air
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Light SP Anti-Air I
|
1934
|
42 days
|
Light Tank I
|
Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets. This model is mounted on the chassis of a light tank.
|
|
2
|
|
|
|
Defense: 2.0
|
Breakthrough: 2.0
|
Hardness: 50.0%
|
Soft attack: 2.0
|
Hard attack: 1.0
|
Air attack: 15.0
|
Max Speed: 10.0 km/h
|
Armor: 5.0
|
Piercing: 5.0
|
Reliability: 80.0%
|
Fuel Usage: 0.6
|
Production Cost: 10.0
|
|
|
Light SP Anti-Air II
|
1936
|
42 days
|
Light Tank II
|
Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets. This model is mounted on the chassis of a light tank.
|
|
3
|
|
|
|
Defense: 2.5
|
Breakthrough: 2.5
|
Hardness: 50.0%
|
Soft attack: 3.0
|
Hard attack: 1.5
|
Air attack: 17.0
|
Max Speed: 12.0 km/h
|
Armor: 10.0
|
Piercing: 20.0
|
Reliability: 80.0%
|
Fuel Usage: 0.6
|
Production Cost: 11.0
|
|
|
Light SP Anti-Air III
|
1941
|
42 days
|
Light Tank III
|
Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against lightly armored ground targets. This model is mounted on the chassis of a light tank.
|
|
4
|
|
|
|
Defense: 3.5
|
Breakthrough: 3.5
|
Hardness: 50.0%
|
Soft attack: 4.5
|
Hard attack: 4.0
|
Air attack: 32.0
|
Max Speed: 14.0 km/h
|
Armor: 25.0
|
Piercing: 35.0
|
Reliability: 80.0%
|
Fuel Usage: 0.6
|
Production Cost: 12.0
|
|
Medium SP anti-air
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Medium SP Anti-Air I
|
1939
|
42 days
|
Medium Tank I
|
Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increace their anti-air abilities. These cannons only have limited effectiveness against ground targets.
|
|
2 2
|
|
|
|
Defense: 2.5
|
Breakthrough: 2.5
|
Hardness: 65.0%
|
Soft attack: 4.5
|
Hard attack: 3.0
|
Air attack: 22.0
|
Max Speed: 8.0 km/h
|
Armor: 45.0
|
Piercing: 40.0
|
Reliability: 80.0%
|
Fuel Usage: 0.9
|
Production Cost: 12.0
|
|
|
Medium SP Anti-Air II
|
1941
|
42 days
|
Medium Tank II
|
Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increase their anti-air abilities. These cannons only have limited effectiveness against ground targets.
|
|
2 3
|
|
|
|
Defense: 3.0
|
Breakthrough: 3.0
|
Hardness: 65.0%
|
Soft attack: 6.0
|
Hard attack: 4.5
|
Air attack: 32.0
|
Max Speed: 9.0 km/h
|
Armor: 50.0
|
Piercing: 60.0
|
Reliability: 80.0%
|
Fuel Usage: 0.9
|
Production Cost: 13.0
|
|
|
Medium SP Anti-Air III
|
1943
|
42 days
|
Medium Tank III
|
Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increase their anti-air abilities. These cannons only have limited effectiveness against ground targets.
|
|
2 4
|
|
|
|
Defense: 3.5
|
Breakthrough: 3.5
|
Hardness: 65.0%
|
Soft attack: 7.5
|
Hard attack: 6.0
|
Air attack: 43.0
|
Max Speed: 10.0 km/h
|
Armor: 58.0
|
Piercing: 70.0
|
Reliability: 80.0%
|
Fuel Usage: 0.9
|
Production Cost: 14.0
|
|
|
Modern SP Anti-Air
|
1945
|
42 days
|
Modern Tank
|
A combination of anti-air missiles and rapid fire cannon, modern anti-air artillery presents a deadly threat to aircraft. Many also have radar and anti-tank capabilities.
|
|
3 4
|
|
|
|
Defense: 4.0
|
Breakthrough: 4.0
|
Hardness: 85.0%
|
Soft attack: 9.0
|
Hard attack: 7.5
|
Air attack: 50.0
|
Max Speed: 10.0 km/h
|
Armor: 90.0
|
Piercing: 100.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 28.0
|
|
Heavy SP anti-air
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Heavy SP Anti-Air I
|
1934
|
42 days
|
Heavy Tank I
|
A powerful anti-air armament mounted on a heavy chassis.
|
|
3 3
|
|
|
|
Defense: 2.0
|
Breakthrough: 2.0
|
Hardness: 80.0%
|
Soft attack: 4.5
|
Hard attack: 4.0
|
Air attack: 17.0
|
Max Speed: 5.0 km/h
|
Armor: 45.0
|
Piercing: 25.0
|
Reliability: 80.0%
|
Fuel Usage: 1.1
|
Production Cost: 25.0
|
|
|
Heavy SP Anti-Air II
|
1941
|
42 days
|
Heavy Tank II
|
A powerful anti-air armament mounted on a heavy chassis.
|
|
3 3
|
|
|
|
Defense: 3.0
|
Breakthrough: 3.0
|
Hardness: 80.0%
|
Soft attack: 6.0
|
Hard attack: 4.5
|
Air attack: 33.0
|
Max Speed: 6.0 km/h
|
Armor: 68.0
|
Piercing: 60.0
|
Reliability: 80.0%
|
Fuel Usage: 1.1
|
Production Cost: 27.0
|
|
|
Heavy SP Anti-Air III
|
1943
|
42 days
|
Heavy Tank III
|
A powerful anti-air armament mounted on a heavy chassis.
|
|
4 3
|
|
|
|
Defense: 3.5
|
Breakthrough: 3.5
|
Hardness: 80.0%
|
Soft attack: 7.5
|
Hard attack: 6.0
|
Air attack: 44.0
|
Max Speed: 6.0 km/h
|
Armor: 90.0
|
Piercing: 88.0
|
Reliability: 80.0%
|
Fuel Usage: 1.1
|
Production Cost: 30.0
|
|
|
Super Heavy SP Anti-Air
|
1943
|
42 days
|
Super Heavy Tank
|
Super heavy tank chassis with anti-aircraft armament.
|
|
3 4
|
|
|
|
Defense: 3.5
|
Breakthrough: 3.5
|
Hardness: 90.0%
|
Soft attack: 11.5
|
Hard attack: 9.0
|
Air attack: 50.0
|
Max Speed: 4.0 km/h
|
Armor: 100.0
|
Piercing: 98.0
|
Reliability: 80.0%
|
Fuel Usage: 2.5
|
Production Cost: 100.0
|
|
hoi4fr:Technologie des blindés