Armor technology unlocks different models of armored vehicles, except mechanized, which is an infantry technology.
Tank technologies
The tank tech tree is structured as follows:
- The Great War Tank is the root.
- The tree splits into Light Tank and Heavy Tank branches. Each main branch has three techs.
- Light Tanks spin off Medium Tanks in 1939.
- Light Tanks spin off Amphibious Tanks in 1940 (requires Man the Guns DLC).
- Medium Tank II and Heavy Tank II each allow the other to be researched.
- Medium Tank III and Heavy Tank III each allow the other to be researched.
- Heavy Tanks spin off Super Heavy Tanks in 1943 (from Heavy Tank II).
- Modern Tanks can be researched in 1945 after either Medium Tank III or Heavy Tank III.
- Tank battalion types are detailed below. Each battalion type will request upgraded equipment within its line. For example, Medium Tank battalions will not request Great War Tanks, but Light Tank brigades currently using Light Tank I will request Light Tank II. Great War tanks are used by light tank battalions.
Battalion types
Type
|
Equipment required
|
Manpower
|
Training time
|
Light Tank
|
60
|
500
|
180
|
Amphibious Tank
|
50
|
500
|
180
|
Medium Tank
|
50
|
500
|
180
|
Heavy Tank
|
40
|
500
|
180
|
Super Heavy Tank
|
15
|
500
|
180
|
Modern Tank
|
50
|
500
|
180
|
Light tanks
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Great War Tank
|
1918
|
170 days
|
|
Tanks in World War I were developed separately and simultaneously by the United Kingdom and France as a means to break the deadlock of trench warfare on the Western Front. The name Tank was adopted by the British during the early stages of their development, as a security measure to conceal their purpose. Early tanks were armed with machine guns and small cannons, moved slowly, and were armored only enough to stop small arms fire. As the war progressed, tank designs divided into different specializations. Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents. Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks. Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications. Post war, different countries found different things important, so later tanks resembled one of the three former classes, though some more than others.
|
|
2
|
|
|
|
Defense: 4.0
|
Breakthrough: 18.0
|
Hardness: 80.0%
|
Soft attack: 8.0
|
Hard attack: 4.0
|
Max Speed: 6.0 km/h
|
Armor: 5.0
|
Piercing: 15.0
|
Reliability: 80.0%
|
Fuel Usage: 1.0
|
Production Cost: 7.0
|
|
|
|
Light Tank I
|
1934
|
170 days
|
Great War Tank
|
Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.
|
|
2
|
|
|
|
Defense: 4.0
|
Breakthrough: 26.0
|
Hardness: 80.0%
|
Soft attack: 13.0
|
Hard attack: 4.0
|
Max Speed: 10.0 km/h
|
Armor: 10.0
|
Piercing: 10.0
|
Reliability: 80.0%
|
Fuel Usage: 2.4
|
Production Cost: 8.0
|
|
|
|
Light Tank II
|
1936
|
170 days
|
Light Tank I
|
Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.
|
|
3
|
|
|
|
Defense: 5.0
|
Breakthrough: 36.0
|
Hardness: 80.0%
|
Soft attack: 16.0
|
Hard attack: 6.0
|
Max Speed: 12.0 km/h
|
Armor: 15.0
|
Piercing: 30.0
|
Reliability: 80.0%
|
Fuel Usage: 2.4
|
Production Cost: 9.0
|
|
|
|
Light Tank III
|
1941
|
170 days
|
Light Tank II
|
Light tanks are small, agile tanks which are able to both scout and fight lightly armored opponents.
|
|
4
|
|
|
|
Defense: 6.0
|
Breakthrough: 46.0
|
Hardness: 80.0%
|
Soft attack: 22.0
|
Hard attack: 9.0
|
Max Speed: 14.0 km/h
|
Armor: 30.0
|
Piercing: 50.0
|
Reliability: 80.0%
|
Fuel Usage: 2.4
|
Production Cost: 10.0
|
|
|
|
Basic Amphibious Tank
|
1940
|
170 days
|
Light Tank II
|
Essentially a light tank modified to float, this vehicle offers fire support to units establishing a beachhead.
|
|
2
|
|
|
|
Defense: 4.0
|
Breakthrough: 26.0
|
Hardness: 80.0%
|
Soft attack: 13.0
|
Hard attack: 4.0
|
Max Speed: 7.0 km/h
|
Armor: 20.0
|
Piercing: 10.0
|
Reliability: 80.0%
|
Fuel Usage: 4.0
|
Production Cost: 10.0
|
|
|
Medium tanks
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Medium Tank I
|
1939
|
170 days
|
Light Tank II
|
Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
|
|
2 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 36.0
|
Hardness: 90.0%
|
Soft attack: 19.0
|
Hard attack: 14.0
|
Max Speed: 8.0 km/h
|
Armor: 60.0
|
Piercing: 61.0
|
Reliability: 80.0%
|
Fuel Usage: 3.6
|
Production Cost: 12.0
|
|
|
|
Medium Tank II
|
1941
|
170 days
|
Medium Tank I or Heavy Tank II
|
Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
|
|
2 3
|
|
|
|
Defense: 7.0
|
Breakthrough: 51.0
|
Hardness: 90.0%
|
Soft attack: 25.0
|
Hard attack: 19.0
|
Max Speed: 9.0 km/h
|
Armor: 80.0
|
Piercing: 81.0
|
Reliability: 80.0%
|
Fuel Usage: 3.6
|
Production Cost: 13.0
|
|
|
|
Medium Tank III
|
1943
|
170 days
|
Medium Tank II or Heavy Tank III
|
Medium tanks are reasonably agile multi-purpose tanks which are able to take on many roles such as scouts, support, or even front-line tanks.
|
|
2 4
|
|
|
|
Defense: 9.0
|
Breakthrough: 66.0
|
Hardness: 90.0%
|
Soft attack: 32.0
|
Hard attack: 24.0
|
Max Speed: 10.0 km/h
|
Armor: 90.0
|
Piercing: 91.0
|
Reliability: 80.0%
|
Fuel Usage: 3.6
|
Production Cost: 14.0
|
|
|
|
Improved Amphibious Tank
|
1942
|
170 days
|
Basic Amphibious Tank
|
A medium tank modified to move through water. The added versatility and mobility comes at the cost of fuel efficiency
|
|
2 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 36.0
|
Hardness: 90.0%
|
Soft attack: 19.0
|
Hard attack: 14.0
|
Max Speed: 8.0 km/h
|
Armor: 80.0
|
Piercing: 61.0
|
Reliability: 80.0%
|
Fuel Usage: 4.0
|
Production Cost: 13.0
|
|
|
|
Modern Tank
|
1945
|
212 days
|
Medium Tank III or Heavy Tank III
|
Modern tanks are agile multi-purpose tanks which are able to take on many roles such as scouting, support, and most importantly, front-line tanks. They usually have a good balance of armor, agility, firepower, and weight. Many post war tank designs were developed, ranging from the light tank amx 13's to the heavily armored centurion.
|
|
3 4
|
|
|
|
Defense: 10.0
|
Breakthrough: 84.0
|
Hardness: 98.0%
|
Soft attack: 40.0
|
Hard attack: 32.0
|
Max Speed: 10.0 km/h
|
Armor: 130.0
|
Piercing: 131.0
|
Reliability: 80.0%
|
Fuel Usage: 5.0
|
Production Cost: 28.0
|
|
|
Heavy tanks
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Heavy Tank I
|
1934
|
170 days
|
Great War Tank
|
Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
|
|
3 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 36.0
|
Hardness: 95.0%
|
Soft attack: 15.0
|
Hard attack: 12.0
|
Max Speed: 5.0 km/h
|
Armor: 70.0
|
Piercing: 35.0
|
Reliability: 80.0%
|
Fuel Usage: 4.4
|
Production Cost: 25.0
|
|
|
|
Heavy Tank II
|
1941
|
212 days
|
Heavy Tank I or Medium Tank II
|
Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
|
|
3 3
|
|
|
|
Defense: 8.0
|
Breakthrough: 52.0
|
Hardness: 95.0%
|
Soft attack: 27.0
|
Hard attack: 30.0
|
Max Speed: 6.0 km/h
|
Armor: 110.0
|
Piercing: 111.0
|
Reliability: 80.0%
|
Fuel Usage: 4.4
|
Production Cost: 27.0
|
|
|
|
Heavy Tank III
|
1943
|
212 days
|
Heavy Tank II or Medium Tank III
|
Heavy tanks are large, armored monsters which are designed to destroy enemy tanks and fortifications.
|
|
4 3
|
|
|
|
Defense: 9.0
|
Breakthrough: 67.0
|
Hardness: 95.0%
|
Soft attack: 35.0
|
Hard attack: 40.0
|
Max Speed: 6.0 km/h
|
Armor: 130.0
|
Piercing: 131.0
|
Reliability: 80.0%
|
Fuel Usage: 4.4
|
Production Cost: 30.0
|
|
|
|
Super Heavy Tank
|
1943
|
212 days
|
Heavy Tank II
|
Super heavy tanks are an evolution of the Heavy tank concept. Bigger, better armed, with more armor, they are also slower and have severe problems with soft ground and few bridges can hope to handle their weight.
|
|
3 4
|
|
|
|
Defense: 10.0
|
Breakthrough: 74.0
|
Hardness: 99.0%
|
Soft attack: 38.0
|
Hard attack: 45.0
|
Max Speed: 4.0 km/h
|
Armor: 145.0
|
Piercing: 146.0
|
Reliability: 80.0%
|
Fuel Usage: 10.0
|
Production Cost: 100.0
|
|
|
Variants
Each tank model has three variants, each unlocked by an individual tech: Tank Destroyers, SP Artillery, and SP Anti-Air. The buttons for these techs are attached to the base models. The techs themselves are much quicker to research than the base models (base 42 days).
Variant battalions can only be used as line battalions, not support brigades. Switching production from the base model to a variant results in a much lower loss of production efficiency than usual; it can be useful to co-opt an obsolete tank line into producing variants rather than upgraded tanks. This represents the historical practice of repurposing obsolete tanks into specialized variants, which was much cheaper and quicker than simply scrapping them.
Light, medium, heavy, super-heavy and modern variants each have their own battalion types and will not request equipment from other lines. Heavier variants are slower, so they should be reserved for heavier divisions since they will negate the speed advantage of light divisions. They use less equipment than the corresponding tank battalions.
Battalion types
Type
|
Equipment required
|
Manpower
|
Training time
|
Light Tank Destroyer
|
30
|
500
|
180
|
Light SP Artillery
|
36
|
500
|
180
|
Light SP Anti-Air
|
15
|
500
|
180
|
Medium Tank Destroyer
|
24
|
500
|
180
|
Medium SP Artillery
|
36
|
500
|
180
|
Medium SP Anti-Air
|
12
|
500
|
180
|
Heavy Tank Destroyer
|
20
|
500
|
180
|
Heavy SP Artillery
|
24
|
500
|
180
|
Heavy SP Anti-Air
|
8
|
500
|
180
|
Super Heavy Tank Destroyer
|
7
|
500
|
180
|
Super Heavy SP Artillery
|
12
|
500
|
180
|
Super Heavy SP Anti-Air
|
4
|
500
|
180
|
Modern Tank Destroyer
|
24
|
500
|
180
|
Modern SP Artillery
|
40
|
500
|
180
|
Modern SP Anti-Air
|
12
|
500
|
180
|
Tank destroyers
Tank destroyers are dedicated anti-tank vehicles. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped.
Compared to the base models, they have similar defense, very low breakthrough (none more than 2), lower soft attack, and much higher hard attack and piercing, especially for the early models. They have no organization and do not benefit from doctrines that provide organization to tank battalions, so they cannot be used by themselves (except the AirLand Battle doctrine at the end of the Superior Firepower tree that gives them 5 organization). They can pierce heavy tanks of earlier tech year, but not the same tech year. They have higher hard attack and piercing compared to infantry anti-tank of the same tech year.
Light tank destroyers
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Light Tank Destroyer I
|
1934
|
42 days
|
Light Tank I
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.
|
|
2 2
|
|
|
|
Defense: 4.0
|
Breakthrough: 1.0
|
Hardness: 80.0%
|
Soft attack: 6.0
|
Hard attack: 10.0
|
Max Speed: 10.0 km/h
|
Armor: 10.0
|
Piercing: 50.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 8.0
|
|
|
|
Light Tank Destroyer II
|
1936
|
42 days
|
Light Tank II
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.
|
|
3 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 1.3
|
Hardness: 80.0%
|
Soft attack: 6.0
|
Hard attack: 16.0
|
Max Speed: 12.0 km/h
|
Armor: 15.0
|
Piercing: 77.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 9.0
|
|
|
|
Light Tank Destroyer III
|
1941
|
42 days
|
Light Tank III
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs.
|
|
4 2
|
|
|
|
Defense: 7.0
|
Breakthrough: 1.8
|
Hardness: 80.0%
|
Soft attack: 8.0
|
Hard attack: 24.0
|
Max Speed: 14.0 km/h
|
Armor: 30.0
|
Piercing: 99.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 10.0
|
|
|
Medium tank destroyers
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Medium Tank Destroyer I
|
1939
|
42 days
|
Medium Tank I
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
|
|
4 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 1.3
|
Hardness: 90.0%
|
Soft attack: 5.0
|
Hard attack: 20.0
|
Max Speed: 8.0 km/h
|
Armor: 60.0
|
Piercing: 88.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 12.0
|
|
|
|
Medium Tank Destroyer II
|
1941
|
42 days
|
Medium Tank II
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
|
|
4 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 1.5
|
Hardness: 90.0%
|
Soft attack: 6.0
|
Hard attack: 26.0
|
Max Speed: 9.0 km/h
|
Armor: 80.0
|
Piercing: 110.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 13.0
|
|
|
|
Medium Tank Destroyer III
|
1943
|
42 days
|
Medium Tank III
|
Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower.
|
|
4 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 1.8
|
Hardness: 90.0%
|
Soft attack: 8.0
|
Hard attack: 32.0
|
Max Speed: 10.0 km/h
|
Armor: 90.0
|
Piercing: 120.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 14.0
|
|
|
|
Modern Tank Destroyer
|
1945
|
42 days
|
Modern Tank
|
Modern Tank Destroyers are an evolution of earlier light and medium TDs, providing mobility and stealth to heavy armor.
|
|
3 4
|
|
|
|
Defense: 8.0
|
Breakthrough: 2.0
|
Hardness: 98.0%
|
Soft attack: 10.0
|
Hard attack: 42.0
|
Max Speed: 10.0 km/h
|
Armor: 130.0
|
Piercing: 165.0
|
Reliability: 80.0%
|
Fuel Usage: 2.5
|
Production Cost: 28.0
|
|
|
Heavy tank destroyers
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Heavy Tank Destroyer I
|
1934
|
42 days
|
Heavy Tank I
|
A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.
|
|
3 3
|
|
|
|
Defense: 4.0
|
Breakthrough: 1.0
|
Hardness: 95.0%
|
Soft attack: 6.0
|
Hard attack: 25.0
|
Max Speed: 5.0 km/h
|
Armor: 70.0
|
Piercing: 96.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 25.0
|
|
|
|
Heavy Tank Destroyer II
|
1941
|
42 days
|
Heavy Tank II
|
A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.
|
|
4 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 1.5
|
Hardness: 95.0%
|
Soft attack: 8.0
|
Hard attack: 42.0
|
Max Speed: 6.0 km/h
|
Armor: 110.0
|
Piercing: 140.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 27.0
|
|
|
|
Heavy Tank Destroyer III
|
1943
|
42 days
|
Heavy Tank III
|
A heavy tank with the turret removed to carry an even larger gun in a fixed mounting.
|
|
4 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 1.8
|
Hardness: 95.0%
|
Soft attack: 10.0
|
Hard attack: 60.0
|
Max Speed: 6.0 km/h
|
Armor: 130.0
|
Piercing: 160.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 30.0
|
|
|
|
Super Heavy SP Tank Destroyer
|
1943
|
42 days
|
Super Heavy Tank
|
A super heavy tank chassis with more frontal armour and an even larger gun in a fixed mount instead of a turret.
|
|
3 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 1.8
|
Hardness: 99.0%
|
Soft attack: 12.0
|
Hard attack: 70.0
|
Max Speed: 4.0 km/h
|
Armor: 145.0
|
Piercing: 170.0
|
Reliability: 80.0%
|
Fuel Usage: 5.0
|
Production Cost: 100.0
|
|
|
SP Artillery
Self-propelled artillery are essentially artillery guns on tank chassis. They can be thought of as the armored or mobile equivalent of infantry artillery brigades, but unlike infantry equipment it cannot be used as a support brigade. Most SP artillery had a fixed gun mounting with limited horizontal travel instead of a turret, and many early models were open-topped.
They have much more soft attack than infantry artillery, but are much more expensive. Compared to the base tank models, they have negligible breakthrough, piercing and hard attack, lower hardness and armor, comparable defense, and much higher soft attack. They have no organization and do not benefit from doctrines that provide organization to armored battalions, so they cannot be used by themselves. They are especially useful in motorized and light tank divisions to boost their soft attack.
Light SP artillery
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Light SP Artillery I
|
1934
|
42 days
|
Light Tank I
|
A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
|
|
2 1
|
|
|
|
Defense: 4.0
|
Breakthrough: 2.0
|
Hardness: 50.0%
|
Soft attack: 34.0
|
Hard attack: 0.5
|
Max Speed: 10.0 km/h
|
Armor: 5.0
|
Piercing: 4.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 8.0
|
|
|
|
Light SP Artillery II
|
1936
|
42 days
|
Light Tank II
|
A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
|
|
3 1
|
|
|
|
Defense: 5.0
|
Breakthrough: 2.5
|
Hardness: 50.0%
|
Soft attack: 42.0
|
Hard attack: 1.0
|
Max Speed: 12.0 km/h
|
Armor: 10.0
|
Piercing: 4.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 9.0
|
|
|
|
Light SP Artillery III
|
1941
|
42 days
|
Light Tank III
|
A small artillery cannon mounted on a light chassis, a light SPG does not pack the firepower of its larger brethren, but they are more mobile.
|
|
4 1
|
|
|
|
Defense: 7.0
|
Breakthrough: 3.5
|
Hardness: 50.0%
|
Soft attack: 46.0
|
Hard attack: 1.5
|
Max Speed: 14.0 km/h
|
Armor: 25.0
|
Piercing: 4.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 10.0
|
|
|
Medium SP artillery
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Medium SP Artillery I
|
1939
|
42 days
|
Medium Tank I
|
A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
|
|
3 2
|
|
|
|
Defense: 5.0
|
Breakthrough: 3.0
|
Hardness: 65.0%
|
Soft attack: 42.0
|
Hard attack: 1.0
|
Max Speed: 8.0 km/h
|
Armor: 45.0
|
Piercing: 5.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 12.0
|
|
|
|
Medium SP Artillery II
|
1941
|
42 days
|
Medium Tank II
|
A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
|
|
3 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 3.0
|
Hardness: 65.0%
|
Soft attack: 50.0
|
Hard attack: 1.5
|
Max Speed: 9.0 km/h
|
Armor: 50.0
|
Piercing: 5.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 13.0
|
|
|
|
Medium SP Artillery III
|
1943
|
42 days
|
Medium Tank III
|
A medium artillery cannon mounted on a medium chassis, a medium SPG packs respectable firepower while still being quite mobile.
|
|
3 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 4.0
|
Hardness: 65.0%
|
Soft attack: 55.0
|
Hard attack: 2.0
|
Max Speed: 10.0 km/h
|
Armor: 58.0
|
Piercing: 5.0
|
Reliability: 80.0%
|
Fuel Usage: 1.8
|
Production Cost: 14.0
|
|
|
|
Modern SP Artillery
|
1945
|
42 days
|
Modern Tank
|
Although some modern TD's superficially resemble tanks and can sometimes even fill the same roles, they represent a clean break from older SPG's, providing greater mobility and stealth. However, their armor is thinner and only sufficient to resist small cannons, shrapnel, and handheld arms fire.
|
|
3 4
|
|
|
|
Defense: 8.0
|
Breakthrough: 4.0
|
Hardness: 85.0%
|
Soft attack: 80.0
|
Hard attack: 3.0
|
Max Speed: 10.0 km/h
|
Armor: 90.0
|
Piercing: 10.0
|
Reliability: 80.0%
|
Fuel Usage: 2.5
|
Production Cost: 28.0
|
|
|
Heavy SP artillery
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Heavy SP Artillery I
|
1934
|
42 days
|
Heavy Tank I
|
A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
|
|
3 3
|
|
|
|
Defense: 4.0
|
Breakthrough: 2.0
|
Hardness: 80.0%
|
Soft attack: 55.0
|
Hard attack: 1.0
|
Max Speed: 5.0 km/h
|
Armor: 45.0
|
Piercing: 8.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 25.0
|
|
|
|
Heavy SP Artillery II
|
1941
|
42 days
|
Heavy Tank II
|
A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
|
|
4 3
|
|
|
|
Defense: 6.0
|
Breakthrough: 3.0
|
Hardness: 80.0%
|
Soft attack: 74.0
|
Hard attack: 2.0
|
Max Speed: 6.0 km/h
|
Armor: 68.0
|
Piercing: 8.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 27.0
|
|
|
|
Heavy SP Artillery III
|
1943
|
42 days
|
Heavy Tank III
|
A large artillery piece mounted on a heavy chassis, these self-propelled guns carry a lot of firepower.
|
|
5 3
|
|
|
|
Defense: 7.0
|
Breakthrough: 3.5
|
Hardness: 80.0%
|
Soft attack: 80.0
|
Hard attack: 2.5
|
Max Speed: 6.0 km/h
|
Armor: 90.0
|
Piercing: 8.0
|
Reliability: 80.0%
|
Fuel Usage: 2.2
|
Production Cost: 30.0
|
|
|
|
Super Heavy SP Artillery
|
1943
|
42 days
|
Super Heavy Tank
|
Some of the largest non-naval guns that man can muster, super heavy artillery has good armor and a massive gun in exchange for low mobility and high costs.
|
|
3 4
|
|
|
|
Defense: 7.0
|
Breakthrough: 3.5
|
Hardness: 90.0%
|
Soft attack: 85.0
|
Hard attack: 3.0
|
Max Speed: 4.0 km/h
|
Armor: 100.0
|
Piercing: 9.0
|
Reliability: 80.0%
|
Fuel Usage: 5.0
|
Production Cost: 100.0
|
|
|
SP Anti-Air
Dedicated armoured vehicles carrying anti-air guns came late in the war, the earliest example being the Hungarian 40M Nimród (in the game this is Light SP AA II). Most mobile anti-air was simply mounted on trucks and so was motorized rather than armoured. They can be thought of as the mobile or armoured version of infantry anti-air.
SP AA has minor hard and soft attack compared to other vehicles; they have the same air attack as infantry AA (actually less after upgrades), but are fast and armoured. However, they are capable of piercing light tanks, obsolete medium tanks, and mechanized battalions. Like SP Anti-Air they have no organization by themselves and no doctrines (not even AirLand Battle) give them any, so they must be supported by infantry (probably motorized or mechanized) or tanks. In terms of production, they do not require additional tungsten beyond what the base model needs; light SP AA is slightly more expensive than the base models.
Light SP anti-air
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Light SP Anti-Air I
|
1934
|
42 days
|
Light Tank I
|
Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets. This model is mounted on the chassis of a light tank.
|
|
2
|
|
|
|
Defense: 2.0
|
Breakthrough: 2.0
|
Hardness: 50.0%
|
Soft attack: 2.0
|
Hard attack: 1.0
|
Air attack: 15.0
|
Max Speed: 10.0 km/h
|
Armor: 5.0
|
Piercing: 5.0
|
Reliability: 80.0%
|
Fuel Usage: 0.6
|
Production Cost: 10.0
|
|
|
Light SP Anti-Air II
|
1936
|
42 days
|
Light Tank II
|
Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against ground targets. This model is mounted on the chassis of a light tank.
|
|
3
|
|
|
|
Defense: 2.5
|
Breakthrough: 2.5
|
Hardness: 50.0%
|
Soft attack: 3.0
|
Hard attack: 1.5
|
Air attack: 17.0
|
Max Speed: 12.0 km/h
|
Armor: 10.0
|
Piercing: 20.0
|
Reliability: 80.0%
|
Fuel Usage: 0.6
|
Production Cost: 11.0
|
|
|
Light SP Anti-Air III
|
1941
|
42 days
|
Light Tank III
|
Anti-air artillery is primarily designed to shoot down hostile planes, although the rapid fire cannons can also be effective against lightly armored ground targets. This model is mounted on the chassis of a light tank.
|
|
4
|
|
|
|
Defense: 3.5
|
Breakthrough: 3.5
|
Hardness: 50.0%
|
Soft attack: 4.5
|
Hard attack: 4.0
|
Air attack: 32.0
|
Max Speed: 14.0 km/h
|
Armor: 25.0
|
Piercing: 35.0
|
Reliability: 80.0%
|
Fuel Usage: 0.6
|
Production Cost: 12.0
|
|
Medium SP anti-air
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Medium SP Anti-Air I
|
1939
|
42 days
|
Medium Tank I
|
Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increace their anti-air abilities. These cannons only have limited effectiveness against ground targets.
|
|
2 2
|
|
|
|
Defense: 2.5
|
Breakthrough: 2.5
|
Hardness: 65.0%
|
Soft attack: 4.5
|
Hard attack: 3.0
|
Air attack: 22.0
|
Max Speed: 8.0 km/h
|
Armor: 45.0
|
Piercing: 40.0
|
Reliability: 80.0%
|
Fuel Usage: 0.9
|
Production Cost: 12.0
|
|
|
Medium SP Anti-Air II
|
1941
|
42 days
|
Medium Tank II
|
Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increase their anti-air abilities. These cannons only have limited effectiveness against ground targets.
|
|
2 3
|
|
|
|
Defense: 3.0
|
Breakthrough: 3.0
|
Hardness: 65.0%
|
Soft attack: 6.0
|
Hard attack: 4.5
|
Air attack: 32.0
|
Max Speed: 9.0 km/h
|
Armor: 50.0
|
Piercing: 60.0
|
Reliability: 80.0%
|
Fuel Usage: 0.9
|
Production Cost: 13.0
|
|
|
Medium SP Anti-Air III
|
1943
|
42 days
|
Medium Tank III
|
Mobile anti-air artillery mounted on a medium tank chassis. These often carry larger numbers of small cannon than their lighter counterparts, which increase their anti-air abilities. These cannons only have limited effectiveness against ground targets.
|
|
2 4
|
|
|
|
Defense: 3.5
|
Breakthrough: 3.5
|
Hardness: 65.0%
|
Soft attack: 7.5
|
Hard attack: 6.0
|
Air attack: 43.0
|
Max Speed: 10.0 km/h
|
Armor: 58.0
|
Piercing: 70.0
|
Reliability: 80.0%
|
Fuel Usage: 0.9
|
Production Cost: 14.0
|
|
|
Modern SP Anti-Air
|
1945
|
42 days
|
Modern Tank
|
A combination of anti-air missiles and rapid fire cannon, modern anti-air artillery presents a deadly threat to aircraft. Many also have radar and anti-tank capabilities.
|
|
3 4
|
|
|
|
Defense: 4.0
|
Breakthrough: 4.0
|
Hardness: 85.0%
|
Soft attack: 9.0
|
Hard attack: 7.5
|
Air attack: 50.0
|
Max Speed: 10.0 km/h
|
Armor: 90.0
|
Piercing: 100.0
|
Reliability: 80.0%
|
Fuel Usage: 1.2
|
Production Cost: 28.0
|
|
Heavy SP anti-air
Icon (generic) |
Technology |
Year |
Base cost |
Prerequisites |
Description |
Statistics
|
|
Heavy SP Anti-Air I
|
1934
|
42 days
|
Heavy Tank I
|
A powerful anti-air armament mounted on a heavy chassis.
|
|
3 3
|
|
|
|
Defense: 2.0
|
Breakthrough: 2.0
|
Hardness: 80.0%
|
Soft attack: 4.5
|
Hard attack: 4.0
|
Air attack: 17.0
|
Max Speed: 5.0 km/h
|
Armor: 45.0
|
Piercing: 25.0
|
Reliability: 80.0%
|
Fuel Usage: 1.1
|
Production Cost: 25.0
|
|
|
Heavy SP Anti-Air II
|
1941
|
42 days
|
Heavy Tank II
|
A powerful anti-air armament mounted on a heavy chassis.
|
|
3 3
|
|
|
|
Defense: 3.0
|
Breakthrough: 3.0
|
Hardness: 80.0%
|
Soft attack: 6.0
|
Hard attack: 4.5
|
Air attack: 33.0
|
Max Speed: 6.0 km/h
|
Armor: 68.0
|
Piercing: 60.0
|
Reliability: 80.0%
|
Fuel Usage: 1.1
|
Production Cost: 27.0
|
|
|
Heavy SP Anti-Air III
|
1943
|
42 days
|
Heavy Tank III
|
A powerful anti-air armament mounted on a heavy chassis.
|
|
4 3
|
|
|
|
Defense: 3.5
|
Breakthrough: 3.5
|
Hardness: 80.0%
|
Soft attack: 7.5
|
Hard attack: 6.0
|
Air attack: 44.0
|
Max Speed: 6.0 km/h
|
Armor: 90.0
|
Piercing: 88.0
|
Reliability: 80.0%
|
Fuel Usage: 1.1
|
Production Cost: 30.0
|
|
|
Super Heavy SP Anti-Air
|
1943
|
42 days
|
Super Heavy Tank
|
Super heavy tank chassis with anti-aircraft armament.
|
|
3 4
|
|
|
|
Defense: 3.5
|
Breakthrough: 3.5
|
Hardness: 90.0%
|
Soft attack: 11.5
|
Hard attack: 9.0
|
Air attack: 50.0
|
Max Speed: 4.0 km/h
|
Armor: 100.0
|
Piercing: 98.0
|
Reliability: 80.0%
|
Fuel Usage: 2.5
|
Production Cost: 100.0
|
|
hoi4fr:Technologie des blindés