战术[1] 可以在陆战中提供伤害、防御、移动速度和战斗宽度等修正。
战术将每隔12小时根据权重,在可用战术中切换一次。拥有主动权的一方更容易选择克制对方的战术。如果战术被克制,则其效果将被无效。
为了确保主动权在哪一方,需要比较双方将领等级的高低。拥有较高侦查属性(包括预备部队)的一方将会得到5点等级优势奖励,经计算后技能等级较高的一方得到主动权。
丧失主动权的一方将先选择战术,拥有主动权的一方随后选择,如果可用战术中存在克制敌方的战术,则该战术获得一个额外35%的被选择修正,但是主动权并不会提供规避选择被克制战术的修正。
各情景战术
常规战术
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名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Attack | – | 4 | Counter-Attack | +5% | – | – | – | – | – |
Assault | – | 2, in urban terrain else 0.4
4, if has trait Aggressive Assaulter and in urban terrain else 2.4 |
Counter-Attack | +25% | – | – | – | Close combat | – |
Encirclement |
|
4
8, if at least 1 of the following:
|
Tactical Withdrawal | +25% | +5% | +50% | – | – | – |
Shock | – | 4
8, if has trait Aggressive Assaulter |
Ambush | – | −25% | – | – | – | – |
Breakthrough | At least 1 of the following: | 4 | Backhand Blow | +25% | −15% | – | +50% | – | |
Blitz |
|
4
8, if at least 1 of the following:
|
Elastic Defense | +15% | −15% | – | +50% | – | |
Seize Bridge |
|
2 | – | +20% | −5% | −25% | +10% | Seize bridge | – |
Mass Charge |
|
4 | – | +10% | +10% | +50% | – | – | People's Army |
Banzai Charge | Country is 日本. | 4 | Overwhelming Fire | +25% | +10% | – | +10% | – | – |
Infiltration Assault | – | 4 | – | +10% | −5% | – | – | – | Land doctrine#Infantry Offensive |
Well-Planned Attack | – | 4 | – | +15% | – | – | – | – | Grand Assault |
Relentless Assault | – | 4 | – | +20% | +5% | – | +15% | – | Large Front Operations |
Unexpected Thrust | – | 4 | – | +15% | – | – | +15% | – | Land doctrine#Mobile Warfare 2 |
Suppressive Barrage | – | 4 | – | +10% | -20% | – | – | – | Land doctrine#Superior Firepower 2
|
Defend | – | 4 | – | – | +5% | – | – | – | – |
Counter-Attack | Skill advantage is over 0. | 4
8, if has trait Unyielding Defender. |
– | – | +25% | – | – | – | – |
Delay | – | 4 | Shock | −25% | −15% | – | −25% | – | |
Tactical Withdrawal | At least 1 of the following: | 4 | – | −25% | −5% | −25% | – | Tactical withdrawal | – |
Ambush | At least 1 of the following: | 4 | Breakthrough | −25% | – | – | – | – | – |
Elastic Defense | At least 1 of the following:
|
4 | – | −15% | +10% | – | −25% | – | |
Backhand Blow | At least 1 of the following:
|
4 | – | −20% | +25% | – | −30% | – | |
Hold Bridge |
|
2 | – | +20% | −5% | −25% | +10% | Hold bridge | – |
Guerrilla Tactics | At least 1 of the following: | 4 | – | −70% | −60% | −50% | – | – | |
Overwhelming Fire | – | 2 | – | −10% | +10% | – | – | – |
近距离作战
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名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Close Quarters Attack | – | 4 | – | +10% | +5% | – | – | – | – |
Close Quarters Storm | – | 2 | – | +20% | +20% | – | – | – | – |
Close Quarters Withdraw | – | 1 | – | −5% | −5% | – | – | Default | – |
Close Quarters Defense | – | 4 | – | +5% | +10% | – | – | – | – |
Close Quarters Local Strongpoint | – | 2 | – | −20% | – | – | – | – | – |
战术撤退
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名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Tactical Withdrawal Attack | – | 4 | – | −25% | −10% | −25% | – | – | – |
Pursuit | – | 4 | – | −15% | −5% | −25% | – | – | – |
Intercept | – | 4 | – | −5% | −10% | – | – | Default | – |
Withdrawal | – | 4 | – | −30% | −5% | −25% | – | – | – |
Evade | – | 4 | – | −40% | −10% | −25% | – | – | – |
占领桥梁
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名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Hold Bridge | – | 4 | – | +20% | – | −25% | – | – | – |
Defend Bridge | Skill is over 4. | 4 | – | +20% | −10% | −25% | – | – | – |
Assault Bridge | – | 4 | – | – | −5% | −25% | – | – | – |
Reckless Assault | Skill is under 3. | 4 | – | +25% | −10% | −25% | – | – | – |
Recapture Bridge | At least one of the following: | 4 | Defend Bridge | +10% | −5% | −25% | – | Hold bridge | – |
坚守桥梁
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名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Attack | – | 4 | – | +10% | – | −25% | – | – | – |
Rush Bridge | Skill is over 4. | 4 | – | +20% | – | −25% | – | – | – |
Storm Bridge | – | 2 | Defend Bridge | +20% | +5% | −25% | – | Seize bridge | – |
Hold Bridge | Skill is under 3. | 2 | – | +20% | −10% | −25% | – | – | – |
Defend Bridge | At least one of the following: | 2 | – | +10% | +5% | −25% | – | – | – |
Footnotes
- ↑ See in /Hearts of Iron IV/common/combat_tactics.txt.
机制
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |