步兵科技科研树解锁了新的步兵装备,机动步兵装备和机械化装备,以及解锁和改进特种部队,并提升了步兵和骑兵的整体战斗力。
武器和装备
步兵武器
步兵装备代表步兵的标准武器套件,是任何部队的基础。每个国家都可以使用1918年的基本步兵装备,而所有主要国家和非主要国家都已完成1936年武器的研究。共有四种越来越先进的步兵装备。
图标(通用)
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科技
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年份
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基础花费
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先决条件
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描述
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统计
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基础步兵装备
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1918
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自动解锁
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无
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第一次世界大战中的发展的初级步兵装备。
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2
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防御: 20.0
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突破: 2.0
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对人员杀伤: 3.0
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对装甲杀伤: 0.5
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最大速度:4.0 km/h
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穿甲深度:1.0
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可靠性:90.0%
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建造花费:0.43
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解锁
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步兵
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人力:1000
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训练时间: 90
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恢复速度0.30
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补给速度:0.07
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镇压能力:1.5
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组织度: 60
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HP:25.0
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运输重量:0.5
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步兵装备 I
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1936
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127天
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需要基础步兵装备科技
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个人和部队使用的步兵武器,以及士兵所需的其他装备
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2
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防御:22.0
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突破:3.0
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对人员杀伤:6.0
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对装甲杀伤:1.0
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最大速度:4.0 km/h
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穿甲深度:4.0
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可靠性: 90.0%
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建造花费:0.5
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改良步兵装备 I
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1938
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127天
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需要步兵装备 I科技
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步兵适用的单位或重武器,亦涵括其他所需杂项装备;武器采用更先进型号,装备也更专业。
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步兵装备 II
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1939
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170天
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需要改良步兵装备 I科技
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个人和部队使用的步兵武器,以及士兵所需的其他装备。更现代化的增加了大量的冲锋枪和反坦克步枪。
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3
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防御:28.0
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突破:4.0
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对人员杀伤:9.0
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对装甲杀伤: 1.5
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最大速度:4.0 km/h
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穿甲深度:5.0
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可靠性: 90.0%
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建造花费:0.58
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改良步兵装备 II
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1940
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170天
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需要步兵装备 II科技
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步兵适用的单位或重武器,亦涵括其他所需杂项装备;武器采用更先进型号,装备也更专业。
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反坦克步枪 I
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1942
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127天
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需要步兵装备 II科技
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给我方步兵单位装备反坦克步枪能让他们对抗轻型装甲车辆的同时也保证不丧失机动力。
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升级
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对装甲杀伤:
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+25%
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穿甲深度:
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+100%
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反坦克步枪 II
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1943
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127天
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需要反坦克步枪 I科技
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为使步兵有效对抗更重型的装甲车辆,必须制造更小型的空心装药武器。
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升级
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对装甲杀伤:
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+25%
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穿甲深度:
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+100%
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步兵装备 III
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1942
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170天
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需要改良步兵装备 II科技
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个人和部队使用的步兵武器,以及士兵所需的其他装备。更现代化的增加了大量的冲锋枪和反坦克步枪。
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4
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防御:34.0
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突破: 5.0
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对人员杀伤:12.0
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对装甲杀伤: 2.0
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最大速度:4.0 km/h
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穿甲深度: 10.0
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可靠性:80.0%
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建造花费: 0.69
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改良步兵装备 III
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1944
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127天
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需要步兵装备 III科技
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步兵适用的单位或重武器,亦涵括其他所需杂项装备;包含突击步枪和反坦克火箭筒等先进武器;将原本小范围列装的武器普及。
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升级
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对人员杀伤:
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+10%
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对人员杀伤:
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+5%
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支援武器
支援武器,例如中型和重型机枪和迫击炮。这些科技为骑兵单位和所有类型的步兵单位的防御和突破提供了额外的加成。
夜视仪
夜视仪使士兵即使在黑暗中也能看得到,抵消了部队夜间战斗时所受到的 -50% 惩罚中的一部分,并且在与那些没有这种装备的敌人拥有优势。
图标(通用)
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科技
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年份
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基础花费
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先决条件
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描述
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统计
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夜视仪 I
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1943
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212天
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无
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敌不见我,我可见敌是夜战的关键。红外线科技上的发明让我军得以列装夜视装备到部队,数量虽然有限。
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夜视仪 II
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1946
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170天
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需要夜视仪 I科技
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早期红外瞄准镜虽意图供狙击手使用,但视野范围有限。随着便携性与视野范围同步改善,夜视装置将供更多部队夜战使用。
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机动步兵
摩托化步兵是步兵的更快、略硬的版本,但价格更高,可靠性更差。它代表的是配备了“软皮的——无装甲或略有装甲的——机动车辆(比如吉普车、卡车)”的步兵。它给步兵提供了更高的战略(部署至战区,即使地区基建只提供初等的战略机动)和作战(沿着前线移动)机动性,且适合于配合装甲部队。
摩托化科技可激活对机械化步兵的研究,机械化步兵使用越来越高级的载人装甲载具和步兵战车(比如装甲汽车和半履带车)。它们比摩托化步兵昂贵得多,初始时也更慢,但提供了更高的攻击,装甲厚度与装甲率,以及强大得多的战术机动性(交火时的机动,也就是“突破”属性)。机械化步兵应当升级以跟上更快的高级坦克。缺少坦克的机械化步兵在作为防御性的救火队时,要优于攻击性的部队(除非对抗的是相对较弱,跑得过的对手)。一般而言,正像现实中那样,机械化步兵最适合与装甲部队一起使用。
特种部队
除了常规,摩托化和机械化步兵,还有特殊的步兵种类(海军陆战队,山地步兵和伞兵)以适用于特殊的情境。它们需要标准步兵装备。
这三种特种步兵被称为特种部队或SF(请勿与陆军学说优势火力混淆)。每个国家都有一个特种部队营数上限。这个上限等于24和非特种部队营数的5%中较大的那个。 改变,训练,增加新部队模板或编辑模板都不能使特种部队超过营数上限。想要增加24的营数上限,你必须为了每1个多的特种部队营而增加20个多的非特种部队营。比如,25个特种部队营需要500个非特种部队营,26个需要520个,27个需要540个,等等。
海军陆战队
Marines are specialized infantry trained to engage in wet terrain and perform amphibious invasions. They receive +30.0% attack in marshes, +40.0% attack when fighting over rivers, and +50.0% attack when engaging enemies during amphibious landings. Marine Divisions are very effective when supported by Engineer Companies.
Icon (generic)
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Technology
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Year
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Base cost
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Prerequisites
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Description
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Statistics
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海军陆战队 I
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1936
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170天
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擅长专业两栖作战的部队越来越不可或缺。临时拼凑的手段、装备已经成为历史,我们的海军陆战兵现在已接受相关训练并接受专属登陆舰船支持。
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Unlocks
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Marines
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Manpower: 1000
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Training time: 120
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Recovery Rate: 0.40
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Breakthrough: 0.3
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Supply use: 0.06
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Suppression: 1.0
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Organization: 70
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HP: 20.0
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Weight: 0.5
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海军陆战队 II
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1939
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170天
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海军陆战队 I
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两栖作战需要持续不断地创新。改良的后勤保障和移动式临时港口让我方海军陆战队能在过去不可能的情况下进行登陆。
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Upgrades
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Soft attack:
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+5%
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Organization:
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+5
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海军陆战队 III
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1943
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170天
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海军陆战队 II
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海军陆战队无须单纯专精于两栖登陆。在未来,我方海军陆战队将成为最有组织纪律的特种部队。
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Upgrades
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Organization:
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+5
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山地步兵
Mountaineers are specialized infantry that excel in maneuvering through and engaging in rough terrain. They receive +10.0% movement, +20.0% attack, and +5.0% defense in hills and +20.0% movement, 35.0% attack, and 10.0% defense in mountains.
Icon (generic)
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Technology
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Year
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Base cost
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Prerequisites
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Description
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Statistics
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山地步兵 I
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1936
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170天
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在山脉上战斗会使部队暴露在许多知名风险之下,但有时这无可避免。士兵将接受山地特种训练以将风险最小化。
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Unlocks
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Mountaineers
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Manpower: 1000
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Training time: 120
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Recovery Rate: 0.40
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Breakthrough: 0.3
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Supply use: 0.07
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Suppression: 1.0
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Organization: 70
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HP: 20.0
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Weight: 0.5
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山地步兵 II
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1939
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127 days
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山地步兵 I
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我方部队接受训练后不仅能保存自己,甚至能灵活利用山脉地形创造优势。利用轻重型装备与骡马运输,山地步兵在山脉地形中将有比其他步兵更优秀的机动性。
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Upgrades
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Soft attack:
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+5%
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Organization:
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+5
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山地步兵 III
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1943
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170天
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山地步兵 II
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在高海拔低气温的艰苦山地环境执行任务,我军山地部队必须接受非比寻常的训练并拥有坚定纪律。
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Upgrades
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Organization:
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+5
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伞兵
While they take longer to train and only have slightly better stats than normal Infantry, Paratroopers are the only type of unit that can be paradropped into the field, which they do via transport plane. This allows them to perform operations behind enemy lines and in locations where other units cannot easily reach. The AI will use paratroopers in battle, but never uses them for paradrops.
Icon (generic)
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Technology
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Year
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Base cost
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Prerequisites
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Description
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Statistics
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Paratroopers I
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1936
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170天
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By incorporating airborne forces into our army, we can make forced entries and position key troops in previously inaccessible areas, allowing for new tactical opportunities.
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Unlocks
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Paratroopers
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Manpower: 1000
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Training time: 150
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Recovery Rate: 0.40
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Supply use: 0.06
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Suppression: 1.0
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Organization: 70
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HP: 22.0
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Weight: 0.5
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Paratroopers II
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1939
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127 days
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Paratroopers I
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Transitioning from small operations with only a few paratroopers to larger airborne divisions paves way for massive airborne landings, taking these forces beyond a novelty to a natural part of warfare.
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Upgrades
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Soft attack:
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+5%
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Organization:
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+5
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Paratroopers III
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1943
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170天
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Paratroops II
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Learning to adapt paradrop operations according to weather, standardizing equipment such as jump boots and extended specialized training will minimize the confusion and risks involved in these dangerous missions.
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Upgrades
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Organization:
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+5
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Special Forces Concentration
Special forces (marines, mountaineers, paratroopers) are trained and equipped for conditions that ordinary soldiers aren’t expected to excel in. The first tech will give them a boost to acclimatization speed. Afterwards, the tree splits. One option is to train your special forces harder, to improve their skills and their ability to fight for longer before having to be resupplied. The other option is to expand the special forces training programs to accept more recruits. Your special forces will be more numerous, but come with more drag and not quite as high speed. In the end though, they will still be elite forces and will be able to develop training to make them even more skilled in fighting in the harshest of conditions. Note: The maximum quantity of special forces is capped at 24 battalions or 5% of your fielded regular battalions (this limit can be increased by unlocking the Expanded Special Forces Program technology).
Special Forces research tree
Icon (generic)
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Technology
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Year
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Base cost
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Prerequisites
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Description
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Statistics
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Special Forces
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1938
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170天
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Unconventional fighting requires specialist training. We need to ensure that our troops are prepared and able to adapt to harsh conditions.
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Upgrades
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Hot Acclimatization gain factor: +5%
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Cold Acclimatization gain factor: +5%
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Advanced Special Forces Training
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1940
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170天
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Special Forces
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With extensive training, we can ensure that our special forces will be able to perform above and beyond that of normal men. Mutually exclusive with Expanded Special Forces Program.
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Upgrades
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Division Training Time: +10%
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Defense:
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+5%
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Organization:
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+5
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Extreme Environment Training
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1942
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170天
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Advanced Special Forces Training
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We need to be able to fight in the harshest of environments. With the right training and equipment, our troops will be able to fight in the most extreme conditions.
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Upgrades
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Division Training Time: +10%
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Supply Grace: +48 hr
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Hot Acclimatization gain factor: +50%
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Cold Acclimatization gain factor: +50%
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Expanded Special Forces Program
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1940
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170天
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Special Forces
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Special forces are able to perform missions that ordinary soldiers can not. We need to expand the training program to get more of our soldiers qualified. Mutually exclusive with Advanced Special Forces Training.
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Upgrades
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Capacity Multiplier: +5%
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Division Training Time: -10%
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Survival Training
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1942
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170天
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Expanded Special Forces Program
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Our special forces will often fight behind enemy lines and in short supply. We need to train them to endure harsh weather and fight with limited supplies.
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Upgrades
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Hot Acclimatization gain factor: +20%
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Cold Acclimatization gain factor: +20%
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Out of Supply: -10%
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Elite Forces
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1944
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170天
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Survival Training
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Only the best of the best will become special forces. The soldiers that make it through the training will be stronger. faster, and fight harder than anyone else.
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Upgrades
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Hot Acclimatization gain factor: +20%
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Cold Acclimatization gain factor: +20%
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Supply Grace: +48 hr
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Soft Attack: +5%
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Organization:
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+5
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Template:Hoi4fr:Technologie d'infanterie