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{{Version|1.11}}
{{Version|1.12}}{{Under construction}}{{expansion|NSB|small=no}}Updated for version 1.13.5{{LandWarfareNavColumn}}
[[File:Tank role bonus screen.png|thumb|500px|Picking a tank role in the tank designer.]]
Tank equipment modules are being unlocked through the [[armor technology]] tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the [[artillery technology]].
Additional supporting or special modules become available via the common tech trees (such as radios from the [[engineering technology|engineering tech tree]]).


{{LandWarfareNavColumn}}
== Tank chassis ==
{{expansion|NSB|small=no}}(In addition, {{icon|mtg|1}} is also required to design any amphibious tanks, using the drive or chassis.)


Armored vehicles now require many different technologies for different parts: armor technology for chassis, engines and armor, various artillery technology for guns, radio for radios, engineering for flamethrowers and dozer-blades, &c.
=== Tank chassis types ===
The chassis is the frame of the tank. Basic categories are light, medium, heavy, modern and amphibious, of which light, medium and heavy can be improved by research. Chassis define largest type of turret it can handle, thus limiting armament type of tank. This can be bypassed only by switching turret for fixed superstructure.
{| class="wikitable sortable"
! class="unsortable" | !! Chassis !! Year
! Max Speed !! Armor !! Hardness!! Reliability
! Production Cost !! Resource
use per factory
! Service
Manpower
|- id="Inter-War Light Tank Chassis"
| [[File:Generic inter war light tank chassis.png]] || Inter-War Light Tank Chassis || 1922
| 4 km/h || 10 || 80%|| 80%
| 1{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Basic Light Tank Chassis"
| [[File:Generic light tank chassis 1.png]] || Basic Light Tank Chassis || 1934
| 5 km/h || 15 || 80%|| 95%
| 1.25{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Improved Light Tank Chassis"
| [[File:Generic light tank chassis 2.png]] || Improved Light Tank Chassis || 1936
| 6 km/h || 20 || 80%|| 110%
| 1.6{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Advanced Light Tank Chassis"
| [[File:Generic light tank chassis 3.png]] || Advanced Light Tank Chassis || 1942
| 7 km/h || 25 || 80%|| 130%
| 2{{icon|production cost|width=24px}} || 2{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Inter-War Medium Tank Chassis"
| [[File:Generic inter war medium tank chassis.png]] || Inter-War Medium Tank Chassis || 1922
| 4 km/h || 20 || 85%|| 75%
| 2.5{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Basic Medium Tank Chassis"
| [[File:Generic medium tank chassis 1.png]] || Basic Medium Tank Chassis || 1938
| 5 km/h || 30 || 85%|| 80%
| 2.5{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Improved Medium Tank Chassis"
| [[File:Generic medium tank chassis 2.png]] || Improved Medium Tank Chassis || 1940
| 6 km/h || 40 || 85%|| 100%
| 3.2{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Advanced Medium Tank Chassis"
| [[File:Generic medium tank chassis 3.png]] || Advanced Medium Tank Chassis || 1943
| 6 km/h || 50 || 85%|| 120%
| 4{{icon|production cost|width=24px}} || 2{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Inter-War Heavy Tank Chassis"
| [[File:Generic inter war heavy tank chassis.png]] || Inter-War Heavy Tank Chassis || 1922
| 3 km/h || 35 || 95%|| 75%
| 10{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Basic Heavy Tank Chassis"
| [[File:Generic heavy tank chassis 1.png]] || Basic Heavy Tank Chassis || 1934
| 5 km/h || 55 || 95%|| 80%
| 10{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Improved Heavy Tank Chassis"
| [[File:Generic heavy tank chassis 2.png]] || Improved Heavy Tank Chassis || 1940
| 5 km/h || 60 || 95%|| 110%
| 10{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}}1{{icon|chromium|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Advanced Heavy Tank Chassis"
| [[File:Generic heavy tank chassis 3.png]] || Advanced Heavy Tank Chassis || 1943
| 5 km/h || 75 || 95%|| 120%
| 12{{icon|production cost|width=24px}} || 2{{icon|steel|width=24px}}1{{icon|chromium|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Modern Tank Chassis"
| [[File:Generic modern tank chassis.png]] || Modern Tank Chassis || 1945
| 7 km/h || 65 || 95%|| 120%
| 6{{icon|production cost|width=24px}} || 2{{icon|steel|width=24px}}1{{icon|chromium|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Super-Heavy Tank Chassis"
| [[File:Generic super heavy tank chassis.png]] || Super-Heavy Tank Chassis || 1943
| 4 km/h || 90 || 100%|| 100%
| 28{{icon|production cost|width=24px}} || 3{{icon|steel|width=24px}}2{{icon|chromium|width=24px}} || 2{{icon|manpower|width=24px}}
|- id="Amphibious Tank Chassis"
| [[File:Generic amphibious tank 1.png]] || Amphibious Tank Chassis || 1938
| 5 km/h || 15 || 85%|| 110%
| 4.5{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 2{{icon|manpower|width=24px}}
|}
 
== Engine ==


Where no technology or year is given, the module is already available when it is first possible to mount it.
=== Engine types ===
Type of engine helps in certain uses of tank, either increasing maximum speed, reliability, defense and breakthrough, which can come at cost of higher production cost or fuel usage.
{| class="wikitable sortable plainlist"
! class="unsortable" | !! Module
! Max
Speed
! Breakthrough !! Defense !! Reliability
! Fuel
Usage
! Production
Cost
!Design
Cost
|- id="Diesel Engine"
| [[File:Tank module diesel engine.png]] || Diesel Engine
| || || || {{Green|+25%}}
| 2[[File:Fuel.png|Fuel usage|24px]] || 1{{icon|production cost|width=24px}}
|6[[File:Experience army.png|Design cost|21px]]
|- id="Gas Turbine"
| [[File:Tank module gas turbine engine.png]] || Gas Turbine
| {{Green|0.5 km/h +25%}}
| || || {{Red|–10%}}
| 4[[File:Fuel.png|Fuel usage|24px]] || 3{{icon|production cost|width=24px}}
|6[[File:Experience army.png|Design cost|21px]]
|- id="Gasoline Engine"
| [[File:Tank module gasoline engine.png]] || Gasoline Engine
| {{Green|0.5 km/h +15%}}
| || ||
| 2[[File:Fuel.png|Fuel usage|24px]] || 1{{icon|production cost|width=24px}}
|Default type
(otherwise 6[[File:Experience army.png|Design cost|21px]])
|- id="Petrol-Electric Engine"
| [[File:Tank module petrol electric engine.png]] || Petrol-Electric Engine
|
| 2 {{Green|+15%}}|| 2 {{Green|+15%}}|| {{Red|–50%}}
| 2[[File:Fuel.png|Fuel usage|24px]] || 2{{icon|production cost|width=24px}} + 15%{{icon|production cost|width=24px}}
|6[[File:Experience army.png|Design cost|21px]]
|}


== Basics of design ==
=== Engine upgrades ===
Designing an armored vehicle is a balance of attack, speed, armor, reliability, cost, resources and more. Some may want a tank based on speed and power. Others may want an impenetrable steel block. But what matters is which modules and aspects you use to your advantage.[[File:TEMP Example image Tank designer.png|alt=Example image Tank designer|thumb|Example image tank designer]]
It is possible to improve the stats of the engine by upgrading its level. Each level provides the same stacking effects.


==Chassis==
Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.
[[File:HOI4 NSB Tank tech in png.png|alt=NSB Tank tech tree|thumb|NSB Tank tech tree]]
{{SVersion|1.11}}


{| class="wikitable sortable"
{| class="wikitable plainlist"
! rowspan="2" | Chassis type
! class="unsortable" | !! Technology !! Effects !! Effects per upgraded level
! rowspan="2" | Chassis
! rowspan="2" | Year
! rowspan="2" | Base Speed (km/h)
! rowspan="2" | Reliability
! rowspan="2" | Armor
! rowspan="2" |{{Icon|production cost|Production Cost}} (empty chassis)
! colspan="2" | Resources
|-
|-
!{{Icon|steel}}
| [[File:Nsb engine tech 1.png|40px]] || Basic Engine || Enables engine upgrade levels of 5-9
!{{Icon|chromium}}
| rowspan=4 |Max speed: {{Green|0.1 km/h}}
 
Reliability: {{red| –1.5%}}
 
Fuel Usage: 0.05[[File:Fuel.png|Fuel consumption|21px]]
 
Production Cost: 0.1{{icon|production cost|width=21px}}
 
Design Cost: 1[[File:Experience army.png|Design cost|21px]]
|-
|-
| rowspan="4" | Light Tank
| [[File:Nsb engine tech 2.png|40px]] || Improved Engine || Enables engine upgrade levels of 10-14
| Inter-War
|1918
| 4.0
| 80.0%
| 5
| 1.00
| 1
|-
|-
| Basic
| [[File:Nsb engine tech 3.png|40px]] || Advanced Engine || Enables engine upgrade levels of 15-17
|1934
| 4.0
| 95.0%
| 10
| 1.25
| 1
|
|-
| Improved
|1936
| 4.5
| 110.0%
| 15
| 1.60
| 1
|-
| Advanced
|1941
| 5.0
| 130.0%
| 20
| 2.00
| 2
|
|-
| colspan="2" | Amphibious Tank
|1938
| 4.0
| 110.0%
| 15
| 4.50
| 1
|
|-
| rowspan="4" | Medium Tank
| Inter-War
|1918
| 4.0
| 75.0%
| 25
| 2.50
| 1
|
|-
| Basic
|1934
| 4.0
| 100.0%
| 35
| 2.50
| 1
|
|-
| Improved
|1940
| 4.0
| 130.0%
| 45
| 3.20
| 1
|
|-
| Advanced
|1943
| 4.5
| 160.0%
| 50
| 4.00
| 2
|
|-
| rowspan="4" | Heavy Tank
| Inter-War
|1918
| 4.0
| 100.0%
| 30
| 10.00
| 1
|
|-
| Basic
|1934
| 3.5
| 100.0%
| 35
| 10.00
| 1
|
|-
| Improved
|1940
| 4.0
| 115.0%
| 55
| 10.00
| 1
| 1
|-
| Advanced
|1943
| 4.0
| 130.0%
| 75
| 12.00
| 2
| 1
|-
| colspan="2" | Super-Heavy Tank
|1943
| 2.5
| 130.0%
| 85
| 24.00
| 3
| 2
|-
| colspan="2" | Modern Tank
|1945
| 4.5
| 160.0%
| 75
| 6.00
| 2
| 1
|-
|-
| [[File:Nsb engine tech 4.png|40px]] || Modern Engine || Enables engine upgrade levels of 18-20
|}
== Suspension ==
A tank's suspension system is designed to support the weight of the tank and its crew, while also providing a smooth ride.
=== Tracked suspension ===
Tracked suspension are availible for all chassis types. Bogie suspension is default type with no additional production cost, other types increase certain stats for additional production cost.
{| class="wikitable sortable plainlist"
! class="unsortable" | !! Module
! Max
Speed
! Breakthrough !! Reliability
! Production
Cost
!Design
Cost
|- id="Bogie Suspension"
| [[File:Tank module bogie suspension.png]] || Bogie Suspension
| || ||
|
|Default type
(otherwise 6[[File:Experience army.png|Design cost|21px]])
|- id="Christie Suspension"
| [[File:Tank module christie suspension.png]] || Christie Suspension
| {{Green|+20%}}|| ||
| 1{{icon|production cost|width=24px}}
|6[[File:Experience army.png|Design cost|21px]]
|- id="Interleaved Roadwheels"
| [[File:Tank module interleaved roadwheels.png]] || Interleaved Roadwheels
| || 4 ||
| 2{{icon|production cost|width=24px}}
|6[[File:Experience army.png|Design cost|21px]]
|- id="Torsion Bar"
| [[File:Tank module torsion bar.png]] || Torsion Bar
| || || {{Green|+15%}}
| 1{{icon|production cost|width=24px}}
|6[[File:Experience army.png|Design cost|21px]]
|}
|}


==Main gun==
=== Non-tracked suspension ===
A tank's weapon is one of its most distinguishing features in conjunction to all its others. In addition to providing most, if not all, the firepower of the vehicle, the main gun also determines which role(s) the design can fill. Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role.
Wheeled suspension is available after researching Early Truck, Half-track suspension is unlocked by researching Mechanized I. Non-tracked suspensions are only available for [[#light chassis|light chassis]]. They decrease production cost, decrease reliability and lower hardness.


Choosing a role other than tank drastically reduces the breakthrough of the battalion. Other than that, there are only minor differences in the base stats depending on the role chosen, other than the extra width of artillery. But depending on technology, doctrines and leaders, different roles may get very different bonuses.
{| class="wikitable sortable plainlist"
! class="unsortable" | !! Module!! Hardness !! Reliability
! Production
Cost
!Design
Cost
|- id="Half-track Suspension"
| [[File:Tank module half track suspension.png]]|| Half-track Suspension|| {{Red|–30%}}|| {{Red|–10%}}
| {{Green|–5%}}{{icon|production cost|width=24px}}
|6[[File:Experience army.png|Design cost|21px]]
|- id="Wheeled Suspension"
| [[File:Tank module wheeled suspension.png]]|| Wheeled Suspension|| {{Red|–40%}}|| {{Red|– 20%}}
| {{Green|–10%}}{{icon|production cost|width=24px}}
|6[[File:Experience army.png|Design cost|21px]]
|}


===Categories of main guns===
== Armor ==
The vehicle designer features a plethora of different main guns, but most fall into a few distinct categories:
The armor modules represent the processes used during the construction of the tank's chassis and its armor.


===='Regular' Cannons====
=== Armor types ===
Cannons are all-round weapons with good all-round stats for soft and hard attack, good piercing and a moderately low price. They are outperformed by a more specialised cannon for a given situation, but in turn outperform the specialised weapon in other areas, meaning they're never an awful choice.
At start of the game both riveted and cast armor are available after researching Inter-War Tank Development tech, welded armor is unlocked after researching Basic Armor Protection.
{| class="wikitable sortable plainlist"
! class="unsortable" | !! Module
! Armor !! Breakthrough !! Defense !! Hardness
! Production
Cost
! Resource
use per


They come in small, medium, heavy and super-heavy sizes, suitable for the various chassis. Like with the chassis, further research into the artillery tree will unlock improved and advanced cannons.
factory
!Design
Cost
|- id="Riveted Armor"
| [[File:Tank module riveted armor.png]] || Riveted Armor
| || 2 || 2 ||
| {{Green|–20%}}{{icon|production cost|width=24px}} || || Default type
(otherwise 8[[File:Experience army.png|Design cost|21px]])
|- id="Cast Armor"
| [[File:Tank module cast armor.png]] || Cast Armor
| {{Green|+30%}}|| 3 || 3 || {{Green|+2.0%}}
| {{Red|+20%}}{{icon|production cost|width=24px}} || || 8[[File:Experience army.png|Design cost|21px]]
|- id="Welded Armor"
| [[File:Tank module welded armor.png]] || Welded Armor
| {{Green|+30%}}|| 4 || 4 ||
| || 1{{icon|chromium|width=24px}} || 8[[File:Experience army.png|Design cost|21px]]
|}


All but the small cannons enable a tank to fulfil the tank destroyer role, if chosen to be one.
=== Armor upgrades ===
It is possible to improve the armor stats by upgrading its level. Each level provides the same stacking effects.


====Anti-infantry/howitzer cannons====
Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.
Generally larger calibre and low velocity, these weapons are intended to fire large shells. Large shells, as per the square-cubed law, can carry proportionally more explosive filling for their width than smaller calibre shells. The low velocity allows the use of less robust shells with thinner walls, allowing even higher proportions of explosives for their caliber. As such, these weapons are ideal to destroy soft targets, but their low shell velocity dramatically inhibits their ability to engage other armored units.


This category includes weapons with high soft attack and little to no hard attack and piercing.
{| class="wikitable plainlist"
! class="unsortable" | !! Technology !! Effects !! Effects per upgraded level
!Resource
use per factory
|-
| [[File:Nsb armor tech 1.png|40px]] || Basic Armor Protection || Enables armor upgrade levels of 5-9
| rowspan=4 |Breakthrough: {{Green|1.2}}


Like with Anti-tank weapons, and unlike cannons, the "Next level" of howitzer demands increasing chassis requirements. It starts off as capable of being mounted in small turrets, but the most advanced version requires a large turret or medium fixed superstructure to handle, and the intermediary howitzers need medium turret or light fixed superstructure to handle. This makes designing Self-Propelled (SP) artillery somewhat synergistic with the nature of this line of weapons.
Max speed: {{Red|−0.1 km/h}}


All of these allow the SP artillery role.
Armor {{Green|2.5}}


====Anti-tank cannons====
Reliability: {{red|–1.5%}}
High-velocity cannons use their increased shell velocity to more effectively pierce heavier armor. To achieve this, a gun is made longer, or more propellant is added; but as a consequence, the calibre of the weapon is smaller to keep recoil at a sustainable level. As such, the reduced shell size reduces the power of high-explosive shells, represented in-game by their low soft attack.


Similar to Anti-infantry cannons, these increase in size as they advance, meaning only a larger hull and turret can sustain them. If intended to be mounted on tank destroyers, this is of little issue, as a fixed superstructure can handle a larger gun on a smaller chassis.
Production cost: {{Red|0.2}}{{icon|production cost|width=21px}}


These enables the SP TD role.
Design Cost: {{Red|1}}[[File:Experience army.png|Design cost|21px]]
*
| rowspan="4" |
*At level 5 and above: {{Red|+1}}{{icon|Steel|width=21px}}


====Anti-air guns====
*
AA guns are anti-air weapons adapted to a tank chassis, giving the crew a mobile and armored platform to shoot down planes with. Sadly, the AA gun does not seem to be a fast-firing "Heavy machinegun", so they are ineffective against ground targets.
|-
| [[File:Nsb armor tech 2.png|40px]] || Improved Armor Protection || Enables armor upgrade levels of 10-14
|-
| [[File:Nsb armor tech 3.png|40px]] || Advanced Armor Protection || Enables armor upgrade levels of 15-17
|-
| [[File:Nsb armor tech 4.png|40px]] || Modern Armor Protection || Enables armor upgrade levels of 18-20
|}


Mutually exclusive with any role except SP AA.
== Turret ==
Turrets are the main source of breakthrough, representing visibility from vehicle, size of crew workspace and their workload. Type of chassis determine maximus size of turret. Size of turret determines size of the weapon it can mount. Smaller weapons can be always mounted. Fixed super-structure allows mounting of larger sized guns and provides a higher reliability rate though it comes at the cost of breakthrough. Fixed super-structure cannot mount AA guns as it cannot track the target or elevate the gun far enough to hit planes


====Fast-Firing ground-targeting weapons====
{| class="wikitable sortable plainlist"
For a period while tanks were still rare and the armored doctrine still immature, the idea of a tank to be armed as a mobile pillbox was considered. As such, they were armed only with machine guns, or the larger autocannon, and intended to mow down infantry, whilst other units capable of dealing with tanks dealt with opposing armor.
! class="unsortable" |
!Chassis
Type
! Module
!Allowed<br>roles
! Maximum
armament
size
! Max<br>speed !! Soft<br>attack !! Hard<br>attack
! Breakthrough !! Defense !! Reliability
! Production
Cost
! Design
Cost
|- id="Light Fixed Superstructure"
| [[File:Tank module light fixed superstructure.png]]
| rowspan="4" |Light


Machine guns are incredibly inexpensive if used as a main armament, but have low stats overall and minimal anti-armor ability.
Medium


Automatic cannons, which are somewhere between a large-calibre heavy machinegun or a small and rapid-fire cannon, have greatly increased (relative) anti-armor capability of machineguns whilst retain cost-effective soft attack, but still are inferior in hard attack compared with "true" cannons.
Heavy


==== Flamethrowers ====
Super-Heavy
Flamethrowers spew flames at the enemy. Due to their nature, a tank must get impractically close to any target if it intends to hit anything with a flamethrower, but the nature of this weapon means it is effective when engaging immobile fortifications to burn-out dug-in units.
| Light Fixed Superstructure
|{{icon|no|width=16px}} Anti-air
| Medium
| || ||
| {{Red|−25%}}|| 3 || {{Green|+20%}}
| 0.75{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|- id="Light One Man Turret"
| [[File:Tank module light one man turret.png]]|| Light One Man Turret
|
| Small
| || ||
| 7 || ||
| 0.5{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|- id="Light Two Man Turret"
| [[File:Tank module light two man turret.png]]|| Light Two Man Turret
|
| Small
| || ||
| 10 || ||
| 0.75{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|- id="Light Three Man Turret"
| [[File:Tank module light three man turret.png]]|| Light Three Man Turret
|
| Small
| {{Red|−0.1 km/h}}|| ||
| 14 || ||
| 1{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|- id="Medium Fixed Superstructure"
| [[File:Tank module medium fixed superstructure.png]]
| rowspan="4" |Medium


There is only one flamethrower module, which has absolutely no hard attack power and minimal soft attack.
Heavy


Flamethrowers uniquely adapt to the size of the tank chassis, but this only affects the bonuses given as a flame tank company rather than its attack power.* (Citation needed)
Super-Heavy
| Medium Fixed Superstructure
|{{icon|no|width=16px}} Anti-air
| Heavy
| || ||
| {{Red|−25%}}|| 3 || {{Green|+20%}}
| 1.5{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]


=== Table of main guns ===
|- id="Medium One Man Turret"
{| class="wikitable sortable"
| [[File:Tank module medium one man turret.png]]|| Medium One Man Turret
! rowspan="2" | Category
! colspan="2" rowspan="2" |Gun
! rowspan="2" |Size
! rowspan="2" |Technology
! rowspan="2" |Year
! rowspan="2" | Speed  (km/h)
! rowspan="2" | Reliability
! rowspan="2" | Soft attack
! rowspan="2" | Hard attack
! rowspan="2" | Piercing
! rowspan="2" | Breakthrough
! rowspan="2" | Air attack
! rowspan="2" |{{Icon|production cost|Production Cost}}
! colspan="3" |Resources
! colspan="2" |Roles allowed
|-
!Steel
!{{Icon|tungsten}}
!{{Icon|chromium}}
!
!
|-
| rowspan="10" | Regular cannons
|(Basic)
| rowspan="2" | Small cannon
| rowspan="2" |Small
| rowspan="2" |Artillery
|1934
|  -0.1
| -10%
| 10
| 6
| 25
|
|
| 1.50
|
|
| Medium
| || {{Red|–10%}}|| {{Red|–10%}}
| colspan="2" rowspan="2" |Tank
| 8 || ||
|-
| 1{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|Improved
|- id="Medium Two Man Turret"
|1936
| [[File:Tank module medium two man turret.png]]|| Medium Two Man Turret
| -0.2
| -10%
| 15
| 15
| 50
| 3.00
|
|
|
| Medium
|
| || ||
|-
| 16 || ||
|(Basic)
| 1.5{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
| rowspan="3" | Medium cannon
|- id="Medium Three Man Turret"
| rowspan="3" |Medium
| [[File:Tank module medium three man turret.png]]|| Medium Three Man Turret
|Artillery or Anti-Tank
|1939
| -0.2
| -15%
| 20
| 15
| 60
| +2
| 3.00
|1
| 1
|
| rowspan="3" |Tank
| rowspan="3" |Tank-destroyer
|-
| rowspan="2" |Improved
|Artillery
|1942
| rowspan="2" |  -0.3
| rowspan="2" |  -15%
| rowspan="2" | 32
| rowspan="2" | 20
| rowspan="2" | 90
| rowspan="2" |  +4
|
| rowspan="2" | 4.00
| rowspan="2" |2
| rowspan="2" | 1
| rowspan="2" | 1
|-
|Anti-tank
|1941
|
|
|-
| Medium
|Basic
| {{Red| −0.2 km/h}}|| ||
| rowspan="4" | Heavy cannon
| 24 || ||
| rowspan="4" |Large
| 2{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|AA or
|- id="Heavy Fixed Superstructure"
Anti-Tank
| [[File:Tank module heavy fixed superstructure.png]]
|1936
| rowspan="3" |Heavy
| -0.3
Super-Heavy
| -25%
| Heavy Fixed Superstructure
| 20
|{{icon|no|width=16px}} Anti-air
| 20
| Super-Heavy
| 90
| || ||
| {{Red| −25%}}|| 3 || {{Green|+20%}}
| 5{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
| 6.00
 
|2
|- id="Heavy Two Man Turret"
| 1
| [[File:Tank module heavy two man turret.png]]|| Heavy Two Man Turret
| 1
| rowspan="4" |Tank
| rowspan="4" |Tank-destroyer
|-
| rowspan="2" |Improved
|AA
|1941
| rowspan="2" |  -0.4
| rowspan="2" |  -25%
| rowspan="2" | 25
| rowspan="2" | 35
| rowspan="2" | 125
| rowspan="2"
| rowspan="2"
| rowspan="2" | 7.00
| rowspan="2" |2
| rowspan="2" | 2
| rowspan="2" | 1
|-
|Anti-tank
|1940
|-
|Advanced
|AA or
Anti-Tank
|1943
| -0.5
| -30%
|30
|40
|170
|
|
| Heavy
| || ||
| 18 || ||
| 5{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|- id="Heavy Three Man Turret"
| [[File:Tank module heavy three man turret.png]]|| Heavy Three Man Turret
|
|
|8.00
| Heavy
|3
| {{Red|−0.2 km/h}}|| ||
|3
| 22 || ||
|1
| 5.5{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|-
|- id="Super-Heavy Three Man Turret"
| [[File:Tank module super heavy three man turret.png]]
| rowspan="2" |Super-Heavy|| Super-Heavy Three Man Turret
|
|
| Superheavy cannon
| Super-Heavy
|BFG
| {{Red|−0.2 km/h}}|| || {{Red|–10%}}
|Superheavy Tank
| 24 || || {{Red|–10%}}
|1943
| 10{{icon|production cost|width=21px}} {{Red|+50%}}{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
| -0.6
|- id="Super-Heavy Four Man Turret"
| -35%
| [[File:Tank module super heavy four man turret.png]] || Super-Heavy Four Man Turret
| 35
| 45
| 225
| 12.50
|
|
| 5
| Super-Heavy
| 2
| {{Red|−0.5 km/h}}|| ||
|Tank
| 35 || || {{Red|−25%}}
|Tank-destroyer
| 12{{icon|production cost|width=21px}} {{Red|+50%}}{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|-
 
|Flamethrower
|- id="Modern Turret"
| [[File:Tank module modern turret.png]]
|Modern|| Modern Turret
|
|
| Flamethrower
| Heavy
|Small
| || ||
|Support Engineers
| 24 || ||
| 8{{icon|production cost|width=21px}}|| 2[[File:Experience army.png|Design cost|24px]]
|}
 
== Weapons ==
A tank's weapon is one of its most distinguishing features. In addition to providing most, if not all, of the firepower of the vehicle, the main gun also determines which roles the design can fill. For example, mounting an anti-air gun will prevent the tank design from being used as a "tank".
 
Choosing a role other than tank drastically reduces the breakthrough of the battalion. Other than that, there are only minor differences in the base stats depending on the chosen role. It is important to note that different may receive different bonuses depending on researched technologies, doctrines or leaders.
 
{| class="wikitable sortable plainlist"
! class="unsortable" | !! Module
! Allowed<br>roles !! Weapon<br>size !! Breakthrough
! Soft<br>Attack !! Hard<br>Attack
! Air<br>Attack !! Max<br>Speed!! Piercing!! Reliability
! Production
Cost
! Resource
use per
 
factory
!Design
Cost
!Research Year
|- id="Heavy Machine Gun"
| [[File:Tank module heavy machine gun.png]] || Heavy Machine Gun
| || data-sort-value="1" | Small ||
| 8 || 2
| || || 6||
| 0.5{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|1918
|- id="Flamethrower"
| [[File:Tank module flamethrower.png]] || Flamethrower
| Flame
| data-sort-value="1" | Small ||
| 5 ||
| || || || {{Red|–5%}}
| 0.5{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|1939
|1939
|
|  -5%
| 5
|
|
|
|
| 0.50
|
|
|
| colspan="2" |Flame-tank
|-
|-
| rowspan="3" |Fast-Firing Anti-Ground
|[[File:Tank module flamethrower 2.png]]
|
|Advanced Flamethrower
|HMG
|Flame
|Small
|Small
|
|
|
|
|8
|2
|6
|6
|12
|
|
|
|
|0.50
|
|
|
|
|{{Red|–5%}}
|1.2{{icon|production cost|width=24px}}
|
|
| colspan="2" |Tank
|1[[File:Experience army.png|Design cost|24px]]
|-
|1941
|(Basic)
|- id="Automatic Cannon"
| rowspan="2" |Automatic cannon
| [[File:Tank module auto cannon.png]] || Automatic Cannon
| rowspan="2" |Small
| || data-sort-value="1" | Small ||
| rowspan="2" |AA
| 15 || 5
| || {{Red|−0.1 km/h}}|| 20|| {{Red|–10%}}
| 1.5{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|1936
|1936
| -0.1
|- id="Improved Automatic Cannon"
| -10%
| [[File:Tank module auto cannon 2.png]] || Improved Automatic Cannon
|15
| || data-sort-value="1" | Small ||
|5
| 20 || 7
|20
| || {{Red|−0.1 km/h}}|| 35|| {{Red| –10%}}
|
| 2{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|
|1.50
|
|
|
| colspan="2" rowspan="2" |Tank
|-
|Improved
|1940
|1940
| -0.1
|- id="Basic Anti-Air Gun"
| -10%
| [[File:Tank module aa gun.png]] || Basic Anti-Air Gun
|20
| Anti-air<br>{{icon|no|width=16px}} Tank || data-sort-value="1" | Small ||
|7
| 6 || 2 
|35
| 18 || || 10|| {{Red| –10%}}
|
| 2{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|
|2.00
|
|
|
|-
| rowspan="3" |Anti-Tank
|Basic
| rowspan="3" |High-velocity
|Small
| rowspan="3" |Anti-Tank
|1936
|1936
| -0.1
|- id="Improved Anti-Air Gun"
| -5%
| [[File:Tank module aa gun 2.png]] || Improved Anti-Air Gun
|10
| Anti-air<br>{{icon|no|width=16px}} Tank || data-sort-value="1" | Small ||
|26
| 8 ||
|68
| 36 || || 20|| {{Red| –10%}}
|
| 3{{icon|production cost|width=24px}}|| 2{{icon|steel|width=24px}}1{{icon|tungsten|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|
|1940
|3.00
|- id="Advanced Anti-Air Gun"
|2
| [[File:Tank module aa gun 3.png]] || Advanced Anti-Air Gun
|2
| Anti-air<br>{{icon|no|width=16px}} Tank || data-sort-value="2" | Medium ||
|
| 10 || 5 
| rowspan="3" |Tank
| 46 || || 30|| {{Red| –10%}}
| rowspan="3" |Tank-destroyer
| 4{{icon|production cost|width=24px}}|| 3{{icon|steel|width=24px}}1{{icon|tungsten|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|-
|Improved
|Medium
|1942
| -0.3
| -17.5%
|20
|35
|125
|
|
|5.00
|2
|2
|1
|-
|Advanced
|Large
|1943
|1943
| -0.4
|- id="Small Cannon"
| -20%
| [[File:Tank module small cannon.png]] || Small Cannon
|25
| || data-sort-value="1" | Small ||
|45
| 10 || 6
|200
| || {{Red|−0.1 km/h}}|| 25|| {{Red|–10%}}
|
| 1.5{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|
|1934
|7.00
|- id="Improved Small Cannon"
|3
| [[File:Tank module small cannon 2.png]] || Improved Small Cannon
|2
| || data-sort-value="1" | Small ||
|1
| 15 || 15
|-
| || {{Red|−0.1 km/h}}|| 50|| {{Red|–10%}}
| rowspan="6" |Anti-infantry
| 3{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|
|1936
|Close support gun
|- id="Medium Cannon"
|Small
| [[File:Tank module medium cannon.png]]|| Medium Cannon
|Artillery
| Tank destroyer
{{icon|no|width=16px}} Light Tank
| data-sort-value="2" | Medium || 2
| 20 || 15
| || {{Red|−0.2 km/h}}|| 60|| {{Red|–15%}}
| 3{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}}1{{icon|tungsten|width=24px}} || 1[[File:Experience army.png|Design cost|24px]]
|1939
|- id="Improved Medium Cannon"
| [[File:Tank module medium cannon 2.png]]|| Improved Medium Cannon
| Tank destroyer
{{icon|no|width=16px}} Light Tank
| data-sort-value="2" | Medium || 4
| 32 || 20
| || {{Red|−0.3 km/h}}|| 90|| {{Red|–15%}}
| 4{{icon|production cost|width=24px}} || 2{{icon|steel|width=24px}}1{{icon|tungsten|width=24px}}1{{icon|chromium|width=24px}} || 1[[File:Experience army.png|Design cost|24px]]
|1941
|- id="Close Support Gun"
| [[File:Tank module close support gun.png]]|| Close Support Gun
| Artillery || data-sort-value="1" | Small ||
| 25 || 5
| || {{Red|−0.2 km/h}}|| 10|| {{Red|–10%}}
| 4{{icon|production cost|width=24px}} || 1{{icon|steel|width=24px}} || 1[[File:Experience army.png|Design cost|24px]]
|1936
|1936
| -0.2
|- id="Medium Howitzer"
| -10%
| [[File:Tank module medium howitzer.png]] || Medium Howitzer
|25
| Artillery
|5
{{icon|no|width=16px}} Light Tank
|10
| data-sort-value="2" | Medium || –2
|
| 35 || 1
|
| || {{Red|−0.3 km/h}}|| 20|| {{Red| –20%}}
|4.00
| 4{{icon|production cost|width=24px}}|| 2{{icon|steel|width=24px}}1{{icon|tungsten|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|1
|
|
|Tank
|SP Artillery
|-
|(Basic)
| rowspan="2" |Medium howitzer
| rowspan="2" |Medium
| rowspan="2" |Artillery
|1939
|1939
| -0.3
|- id="Improved Medium Howitzer"
| -20%
| [[File:Tank module medium howitzer 2.png]] || Improved Medium Howitzer
|35
| Artillery
|1
{{icon|no|width=16px}} Light Tank
|20
| data-sort-value="2" | Medium || –2
| -2
| 45 || 2
|
| || {{Red|−0.4 km/h}}|| 30|| {{Red|–20%}}
|4.00
| 5.5{{icon|production cost|width=24px}}|| 3{{icon|steel|width=24px}}1{{icon|tungsten|width=24px}}1{{icon|chromium|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|2
|1
|
| rowspan="2" |Tank
| rowspan="2" |SP Artillery
|-
|Improved
|1941
|1941
| -0.4
|- id="Rocket Launcher"
| -20%
| [[File:Tank module rocket artillery 1.png]] || Rocket Launcher
|45
| Artillery<br>{{icon|no|width=16px}} Tank || data-sort-value="2" | Medium || –4
|2
| 25 || 1 
|30
| || {{Red|−0.1 km/h}}|| 2|| {{Red|–10%}}
| -2
| 4{{icon|production cost|width=24px}}|| 1{{icon|steel|width=24px}}2{{icon|tungsten|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|
|5.50
|3
|1
|1
|-
|(Basic)
| rowspan="2" |Rocket Launcher
| rowspan="2" |Medium
| rowspan="2" |Rocket
|1940
|1940
| -0.1
|- id="Improved Rocket Launcher"
| -10%
| [[File:Tank module rocket artillery 2.png]] || Improved Rocket Launcher
|25
| Artillery<br>{{icon|no|width=16px}} Tank || data-sort-value="2" | Medium || –4
|1
| 35 || 1 
|2
| || {{Red| −0.2 km/h}}|| 2|| {{Red|–10%}}
| -4
| 5{{icon|production cost|width=24px}}|| 1{{icon|steel|width=24px}}2{{icon|tungsten|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|
|4.00
|1
|2
|
| colspan="2" rowspan="2" |SP Artillery
|-
|Improved
|1943
|1943
| -0.2
|- id="Basic High-Velocity Cannon"
| -10%
| [[File:Tank module high velocity cannon.png]] || Basic High-Velocity Cannon
|35
| Tank destroyer || data-sort-value="1" | Small ||
|1
| 10 || 26
|2
| || {{Red|−0.1 km/h}}|| 68|| {{Red|–5%}}
| -4
| 3{{icon|production cost|width=24px}}|| 2{{icon|steel|width=24px}}2{{icon|tungsten|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|
|1936
|5.00
|- id="Improved High-Velocity Cannon"
|1
| [[File:Tank module high velocity cannon 2.png]] || Improved High-Velocity Cannon
|2
| Tank destroyer
|
{{icon|no|width=16px}} Light Tank
|-
| data-sort-value="2" | Medium ||
|
| 20 || 35
|Heavy howitzer
| || {{Red|−0.3 km/h}}|| 125|| {{Red|–17.5%}}
|Large
| 5{{icon|production cost|width=24px}}|| 2{{icon|steel|width=24px}}2{{icon|tungsten|width=24px}}1{{icon|chromium|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|Artillery
|1942
|- id="Advanced High-Velocity Cannon"
| [[File:Tank module high velocity cannon 3.png]] || Advanced High-Velocity Cannon
| Tank destroyer
{{icon|no|width=16px}} Medium Tank
| data-sort-value="3" | Heavy ||
| 25 || 45
| || {{Red|−0.4 km/h}}|| 200|| {{Red|–20%}}
| 7{{icon|production cost|width=24px}}|| 3{{icon|steel|width=24px}}2{{icon|tungsten|width=24px}}1{{icon|chromium|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|1943
|1943
| -0.5
|- id="Basic Heavy Cannon"
| -30%
| [[File:Tank module heavy cannon.png]] || Basic Heavy Cannon
|55
| Tank destroyer
|2
{{icon|no|width=16px}} Medium Tank
|60
| data-sort-value="3" | Heavy ||
| -4
| 20 || 20
|
| || {{Red|−0.3 km/h}}|| 90|| {{Red| –25%}}
|7.00
| 6{{icon|production cost|width=24px}}|| 2{{icon|steel|width=24px}}1{{icon|tungsten|width=24px}}1{{icon|chromium|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|3
|1
|1
|Tank
|SP Artillery
|-
| rowspan="3" |Anti-air
|Basic
| rowspan="3" |Anti-air gun
|Small
| rowspan="3" |AA
|1936
|1936
|
|- id="Improved Heavy Cannon"
| -10%
| [[File:Tank module heavy cannon 2.png]] || Improved Heavy Cannon
|6
| Tank destroyer
|2
{{icon|no|width=16px}} Medium Tank
|10
| data-sort-value="3" | Heavy ||
|
| 25 || 35
|16
| || {{Red|−0.4 km/h}}|| 125|| {{Red|–25%}}
|2.00
| 7{{icon|production cost|width=24px}}|| 2{{icon|steel|width=24px}}2{{icon|tungsten|width=24px}}1{{icon|chromium|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|
|
|
| colspan="2" rowspan="3" |SP AA
|-
|Improved
|Small
|1940
|1940
|
|- id="Advanced Heavy Cannon"
| -10%
| [[File:Tank module heavy cannon 3.png]] || Advanced Heavy Cannon
|8
| Tank destroyer
|5
{{icon|no|width=16px}} Medium Tank
|20
| data-sort-value="3" | Heavy ||
|
| 30 || 40
|32
| || {{Red|−0.5 km/h}}|| 170|| {{Red|–30%}}
|3.00
| 8{{icon|production cost|width=24px}}|| 3{{icon|steel|width=24px}}3{{icon|tungsten|width=24px}}1{{icon|chromium|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|2
|1943
|1
|- id="Heavy Howitzer"
|
| [[File:Tank module heavy howitzer.png]] || Heavy Howitzer
|-
| Artillery
|Advanced
{{icon|no|width=16px}} Medium Tank
|Medium
| data-sort-value="3" | Heavy || –4
| 55 || 2 
| || {{Red|−0.5 km/h}}|| 60|| {{Red|–30%}}
| 7{{icon|production cost|width=24px}}|| 3{{icon|steel|width=24px}}1{{icon|tungsten|width=24px}}1{{icon|chromium|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|1943
|- id="Super-Heavy Cannon"
| [[File:Tank module super heavy cannon.png]] || Super-Heavy Cannon
| Tank destroyer<br />
{{icon|no|width=16px}} Heavy Tank<br />
{{icon|no|width=16px}} Modern Tank
| data-sort-value="4" | Super-heavy ||
| 35 || 45
| || {{Red|−0.6 km/h}}|| 225|| {{Red|–35%}}
| 12.5{{icon|production cost|width=24px}}|| 5{{icon|tungsten|width=24px}}2{{icon|chromium|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|1943
|1943
|
| -10%
|10
|5
|30
|
|43
|4.00
|3
|1
|
|}
|}


== Battalions level stats ==
== Special modules ==
{| class="wikitable"
=== Amphibious drive ===
!
The ''Amphibious Drive'' module allows tanks to be assigned the ''amphibious'' role though it comes the cost of forbidding any other role. The module can only be mounted on light, medium and heavy chassis.
! colspan="6" |Vehicles required per battalion of ...
 
|-
{| class="wikitable sortable plainlist"
! Chassis type !! Tank
! class="unsortable" | !! Module
!Amphibious
! Reliability
!Tank destroyer
! Production
!Self-propelled
Cost
artillery
! Design
!Self-propelled
Cost
anti-air
|- id="Amphibious Drive"
!Flame tank
| [[File:Tank module amphibious drive.png]] || Amphibious Drive
|-
| {{Red| –15%}}
| Light tank chassis || 60
| 2{{icon|production cost|width=24px}} {{Red|+10%}}{{icon|production cost|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|50
|50
|50
|36
|15
|-
| Amphibious tank chassis || N/A
|50
|N/A
|N/A
|N/A
|N/A
|-
| Medium tank chassis || 50
|50
|50
|50
|36
|15
|-
| Heavy tank chassis || 40
|50
|40
|40
|36
|15
|-
| Super-heavy tank chassis || 40
|N/A
|40
|40
|36
|N/A
|-
| Modern tank chassis || 50
|N/A
|50
|50
|36
|N/A
|}
Armored recon company uses 24 light tanks.
{| class="wikitable"
!
! colspan="6" |Supply use per battalion of ...
|-
! Chassis type !! Tank
!Amphibious
!Tank destroyer
!Self-propelled
artillery
!Self-propelled
anti-air
!Flame tank
|-
| Light tank chassis || 0.22
|
|
|0.42
|
|
|-
| Amphibious tank chassis || N/A
|
|N/A
|N/A
|N/A
|N/A
|-
| Medium tank chassis || 0.25
|
|
|0.46
|
|
|-
| Heavy tank chassis || 0.32
|
|
|0.60
|
|
|-
| Super-heavy tank chassis || 0.40
|N/A
|
|0.80
|
|N/A
|-
| Modern tank chassis || 0.25
|N/A
|
|0.50
|
|N/A
|}
{| class="wikitable"
!
! colspan="3" |Hardness of battalion of ...
|-
! Chassis type !! Tank or
tank destroyer
!Amphibious
!Self-propelled
artillery or anti-air
|-
| Light tank chassis || 80%
|55%
|50%
|-
| Amphibious tank chassis || N/A
|85%
|N/A
|-
| Medium tank chassis || 85%
|70%
|65%
|-
| Heavy tank chassis || 95%
|80%
|80%
|-
| Super-heavy tank chassis || 100%
|N/A
|90%
|-
| Modern tank chassis || 95%
|N/A
|85%
|}
Recon and flame support companies do not affect hardness.
{| class="wikitable"
!
! colspan="5" |Breakthrough modfier for ...
|-
! Chassis type !! Tank
!Tank
destroyer
!Self-propelled
artillery
!Self-propelled
anti-air
!Amphibious
|-
| Light tank chassis || rowspan="5" | +15%
| −42%
| −42%
| −55%
| rowspan="3" |(No modifier)
|-
| Medium tank chassis
| rowspan="4" | −25%
| rowspan="4" | −25%
| −53%
|-
| Heavy tank chassis
| −35%
|-
| Super-heavy tank chassis
| −35%
|N/A
|-
| Modern tank chassis
| −53%
|N/A
|-
|Amphibious tank chassis
|N/A
|N/A
|N/A
|N/A
|(No modifier)
|}
|}


== Company level stats ==
=== Extra armor ===
As support companies are only a fraction of the size of line battalions, they only apply a fraction of their stats to the division.
{| class="wikitable sortable"
{| class="wikitable"
! class="unsortable" | !! Module
|+
! Armor !! Breakthrough
!
! Production
!Attack
Cost
!Breakthrough
! Design
!Defence
Cost
!Armor
|- id="Armor Skirts"
|-
| [[File:Tank module add on armor.png]]|| Armor Skirts
|Armored recon
| 3 || 3
| −60%
| 0.5{{icon|production cost|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
| −60%
|- id="Sloped Armor"
| −60%
| [[File:Tank module sloped armor.png]]|| Sloped Armor
| −60%
| {{Green|+25%}}||
|-
| {{Red|+10%}}{{icon|production cost|width=24px}}|| 10[[File:Experience army.png|Design cost|24px]]
|Light flametank
| colspan="4" | −75%
|-
|Medium flametank
| colspan="4" | −70%
|-
|Heavy flametank
| colspan="4" | −62.5%
|}
|}
Note that these modifiers are added together with any other modifiers: E.g. having both of the "+25% soft attack to support companies"s from the Superior Firepower doctrine would change the soft attack of medium flametanks to −20.0%.


The hardness of a division is unaffected by the hardness of equipment used in its support companies.
=== Operational range ===
An externally mounted fuel drum extends the operational range of an armored vehicle.


== Tank Role Bonus ==
{| class="wikitable sortable"
! class="unsortable" | !! Module!! Fuel
Capacity
! Max
Speed
! Production
Cost
! Design
Cost
|- id="Fuel Drum"
| [[File:Tank module fuel drum.png]] || Fuel Drum|| 100
| {{Red|−0.2 km/h}}
| 1{{icon|production cost|width=24px}} || 3[[File:Experience army.png|Design cost|24px]]
|}


[[File:Tank role bonus screen.png|thumb|right|Example for a bonus for Tank Roles]]
=== Other ===
{| class="wikitable sortable"
! class="unsortable" | !! Module!! Defense
! Soft<br>Attack !! Piercing
! Breakthrough !! Entrenchment!! Reliability
! Production
Cost
! Resource
use per


Certain researches give a bonus for Tank Roles.
factory
!Design
Cost
|- id="Additional Machineguns"
| [[File:Tank module additional machine guns.png]] || Additional Machineguns|| 2
| 1 ||
| || ||
| 0.5{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|- id="Auto Loader"
| [[File:Tank module autoloader.png]] || Auto Loader|| 4
| ||
| 4 || ||
| 2.5{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|- id="Dozer Blade"
| [[File:Tank module dozer blade.png]] || Dozer Blade||
| ||
| || 1||
| 1{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|- id="Easy Maintenance"
| [[File:Tank module easy maintenance access.png]] || Easy Maintenance||
| ||
| || || {{Green|+10%}}
| {{Green|-5%}}{{icon|production cost|width=24px}}|| || 30[[File:Experience army.png|Design cost|24px]]
|- id="Extra Ammunition Storage"
| [[File:Tank module extra ammo storage.png]] || Extra Ammunition Storage|| 4
| ||
| 2 || || {{Red|–10%}}
| || || 1[[File:Experience army.png|Design cost|24px]]
|- id="Smoke Launchers"
| [[File:Tank module smoke launcher.png]] || Smoke Launchers|| 2
| ||
| 1 || ||
| 0.5{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|- id="Squeeze-bore Adaptor"
| [[File:Tank module squeezebore adaptor.png]] || Squeeze-bore Adaptor||
| || {{Green|+10%}}
| || ||
| || 1{{icon|tungsten|width=24px}}|| 1[[File:Experience army.png|Design cost|24px]]
|- id="Stabilizer"
| [[File:Tank module stabilizer.png]] || Stabilizer||
| ||
| 5 || ||
| 2{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|- id="Wet Ammunition Storage"
| [[File:Tank module wet ammo storage.png]] || Wet Ammunition Storage||
| ||
| || || {{Green|+15%}}
| 1{{icon|production cost|width=24px}}|| || 1[[File:Experience army.png|Design cost|24px]]
|}


These Upgrades stack. If you have researched the Advanced Artillery Upgrade (1943), your Self-propelled artillery will get {{green|+35%}} Soft attack.
=== Secondary turrets ===
Secondary turrets increase the attack power of the tank. Number of additional mountable turrets depend on chassis type:
* Light chassis can only mount up to 1 secondary turret.
* Medium chassis can only mount up to 2 secondary turrets.
* Heavy and super-heavy chassis  can mount up to 4 secondary turrets.
* Amphibious and modern chassis cannot mount secondary turret at all.


{| class="wikitable"
{| class="wikitable sortable plainlist"
|-
! class="unsortable" | !! Module!! Breakthrough
!
! Soft<br>Attack !! Hard<br>Attack !! Reliability
! Tank destroyer
! Production
! Self-propelled artillery
Cost
! Self-propelled anti-air
! Design
! Flame tank
Cost
!Amphibious
|- id="Heavy Machine Gun"
|-
| [[File:Tank module secondary turret hmg.png]] || Heavy Machine Gun||
| Anti-Tank Upgrade(1939)
| 4 || ||
|| {{green|+15%}} Hard attack
| 1.5{{icon|production cost|width=24px}} || 1[[File:Experience army.png|Design cost|24px]]
{{green|+20%}} Piercing
|- id="Small Cannon"
|
| [[File:Tank module secondary turret small cannon.png]] || Small Cannon|| 2
|
| 5 || 3 || {{Red| –10%}}
|
| 3{{icon|production cost|width=24px}} || 1[[File:Experience army.png|Design cost|24px]]
|
|-
| Improved Anti-Tank Upgrade I (1941)
|| {{green|+10%}} Hard attack
{{green|+5%}} Piercing
|
|
|
|
|-
| Improved Anti-Tank Upgrade II (1942)
|| {{green|+5%}} Hard attack
{{green|+5%}} Piercing
|
|
|
|
|-
| Interwar Artillery (1936) || 
|{{green|+15%}} Soft attack
|
|
|
|-
| Improved Artillery Upgrade I (1940) ||
|{{green|+10%}} Soft attack
|
|
|
|-
| Improved Artillery Upgrade II (1941) ||
|{{green|+5%}} Soft attack
|
|
|
|-
|Advanced Artillery Upgrade (1943)
|
|{{green|+5%}} Soft attack
|
|
|
|-
|工兵连 III (1942)
|
|
|
|{{green|+10%}} Attack on Urban
{{green|+10%}} Attack on Fort
|
|-
| 工兵连 IV (1945)
|
|
|
|{{green|+10%}} Attack on Urban
{{green|+10%}} Attack on Fort
|
|}
|}


==Turrets==
=== Radio ===
Turrets are the main source of breakthrough. Do note that roles other than tank reduce breakthrough a lot.
{| class="wikitable sortable plainlist"
! class="unsortable" | !! Module!! Defense
! Breakthrough
! Production Cost !! Design
Cost
|- id="Basic Radio"
| [[File:Tank module radio 1.png]] || Basic Radio|| {{Green|+20%}}
| {{Green|+15%}}
| 0.5{{icon|production cost|width=24px}} || 1[[File:Experience army.png|Design cost|24px]]
|- id="Improved Radio"
| [[File:Tank module radio 2.png]] || Improved Radio|| {{Green|+40%}}
| {{Green|+25%}}
| 1.5{{icon|production cost|width=24px}} || 1[[File:Experience army.png|Design cost|24px]]
|- id="Advanced Radio"
| [[File:Tank module radio 3.png]] || Advanced Radio|| {{Green|+60%}}
| {{Green|+40%}}
| 2.5{{icon|production cost|width=24px}} || 1[[File:Experience army.png|Design cost|24px]]
|}


To summarize:
== Tank Roles ==
* A fixed super-structure allows a gun one size larger to be mounted, has the highest reliability, and provides some additional defense, but sacrifices breakthrough. Its cost is equivalent to a 2-man turret. An AA gun cannot be mounted in a fixed super-structure, since it cannot track the target or elevate the gun far enough to hit planes.
In tank designer you can specify role of equipment, which allows using of such equipment in other battalions or support companies than basic tanks battalion. Changing tank role changes stats of tank variant.
* The 1-man turret is cheapest, but also has the smallest bonuses. Medium 1-man turrets also have a penalty to attack.
{| class="wikitable sortable"
* The 3-man turret is the most expensive and has a penalty to speed, but also has the best breakthrough. It's the option to choose if cost and speed don't matter.
!Tank variant
* The 2-man turret is intermediate in bonuses and cost, but compared to the 3-man turret it has no speed penalty, making it perhaps the best option for fast tanks, unless they also need to be very cheap.
!Battalion Type
 
!Supply Use
The tradeoffs for super heavy turrets are similar.
!Soft Attack
{| class="wikitable"
!Hard Attack
|+
!Piercing
!Chassis
!Armor
!Turret available
!Breakthough
|-
|Amphibious
|Light to Medium
|-
|Modern
|Light to Heavy, Modern
|-
|Other
|(As expected)
|}
{| class="wikitable"
|+
!Turret size
!Crew
!Gun size
!Speed (km/h)
!Reliability
!Attack
!Breakthrough
!Defense
!Defense
!{{Icon|production cost|Production cost}}
!Supression
!Notes
|-
| rowspan="4" |Light
|Fixed super-structure
|Medium
|
| +20%
|
| −25%
|3
|0.75
|Forbids AA role
|-
|1
| rowspan="3" |Small
|
|
|
|7
|
|0.50
|
|-
|2
|
|
|
|10
|
|0.75
|
|-
|-
|3
|Light Tank
|  −0.25
|Light Tank
|
|
|14
|
|
|1.00
|
|
|-
| rowspan="4" |Medium
|Fixed super-structure
|Large
|
|
| +20%
|
|
| −25%
|3
|1.50
|Forbids AA role
|-
|1
| rowspan="3" |Medium
|
|
|
|
|Soft and hard −25%
|10
|
|
|1.00
|
|
|-
|-
|2
|Medium Tank
|
|Medium Tank
|
|
|
|
|16
|
|
|1.50
|
|
|-
|3
|  −0.25
|
|
|
|
|20
|
|
|2.00
|
|
|-
|-
| rowspan="3" |Large
|Heavy Tank
|Fixed super-structure
|Heavy Tank
|BFG
|
|
| +20%
|
|
| −25%
|3
|5.00
|Forbids AA role
|-
|2
| rowspan="2" |Large
|
|
|
|18
|
|5.00
|
|-
|3
|  −0.25
|
|
|
|
|22
|
|
|5.50
|
|
|-
| rowspan="2" |Superheavy
|3
| rowspan="2" |BFG
| −0.2
| −10%
|Hard −10%
|24
|
|
|10.00
|
|
|-
|-
|4
|Modern Tank
| −0.5
|Modern Tank
| −25%
|
|35
|
|
|12.00
|
|
|-
|Modern
|
|
|Large
|
|
|
|
|
|
|24
|
|
|8.00
|
|
|}
== Special modules ==
Special modules come in three types: Extra turrets, radios and special modules.
Extra turrets enable the ability to mimick real-world inter-war designs.
Radios boost breakthrough and defense.
Special modules do a little bit of everything.
{| class="wikitable"
|+
! Module
! Year
! Breakthrough
! Defense
! {{Icon|production cost|Production cost}}
! Notes
|-
| {{iconify|Basic radio}}
|1936
| +15%
|  +20%
|0.50
| rowspan="3" style="vertical-align: middle" |Limit of one radio per vehicle
|-
|-
| {{iconify|Improved radio}}
| rowspan="4" |Amphibious Tank
|1938
|Amphibious Tank Battalion
|  +25%
|  +40%
|1.50
|-
| {{iconify|Advanced radio}}
|1940
|  +40%
|  +60%
|2.50
|}
{| class="wikitable sortable"
! rowspan="2" | Special module
! rowspan="2" |Technology
! rowspan="2" |Year
! rowspan="2" | Reliability
! rowspan="2" | Soft attack
! rowspan="2" | Piercing
! rowspan="2" | Armor
! rowspan="2" | Breakthrough
! rowspan="2" | Defense
! rowspan="2" | Entrenchment
! rowspan="2" |{{Icon|production cost|Production cost}}
! colspan="2" | Resources
! rowspan="2" |Notes
|-
!{{Icon|chromium}}
!{{Icon|tungsten}}
|-
| Additional Machineguns
|
|
|
|
|
| 1.0
|
|
|
| 2.0
|
| 0.50
|
|
|
|
|-
| Amphibious Drive
|Amphibious
|1941
|  −15.0%
|
|
|
|
|
|
| 2.00 +10.0%
|
|
|Allows amphibous role, forbids any other role
Can only be mounted on light, medium and heavy chassis
|-
| Armor Skirts
|Armor
|1936
|
|
|
| 2.0
| 3.0
|
|
| 0.50
|
|
|Limit of one per vehicle
|-
| Auto Loader
|Artillery, AA or AT
|1943
|
|
|
|
| 4.0
| 4.0
|
| 2.50
|
|
|Limit of one per vehicle
|-
| Dozer Blade
|Support Engineer
|1939
|
|
|
|
|
|
| 1
| 1.00
|
|
|Limit of one per vehicle
The bonus applies to the whole division, even if only a single support company has tanks with this module<ref>For details, see [[Forum:1564579|this forum thread]]</ref>
|-
| Easy Maintenance
|Support Maintenance
|1939
| 10.0%
|
|
|
|
|
|
|  -5.0%
|
|
|Limit of one per vehicle
|-
| Extra Ammunition Storage
|
|
|
|
| −10.0%
|
|
|
| 2.0
| 4.0
|
|
|
|
|
|
|-
| Sloped Armor
|
|
|
|
|
|
|
|  +25.0%
|
|
|
|  +10.0%
|
|
|Limit of one per vehicle
|-
|-
| Smoke Launchers
|Light Amphibious Tank Battalion
| {{Green|- 0.02}}
|
|
|
|
|
|
|
|
| 1.0
| 2.0
|
| 0.50
|
|
|
|
|-
| Squeeze-bore Adaptor
|Anti-tank
|1939
|
|
|  +10.0%
|
|
|
|
|
|
| 1
|Limit of one per vehicle
|-
| Stabilizer
|Computing
|1940
|
|
|
|
| 5.0
|
|
| 2.00
|
|
|Limit of one per vehicle
|-
| Wet Ammunition Storage
|
|
| 15.0%
|
|
|
|
|
|
| 1.00
|
|
|Limit of one per vehicle
|}
<references />
Wet ammo storage and easy maintenance are good sources of extra reliability.
Conversely, extra ammo storage can convert extra reliability to more breakthrough.
{| class="wikitable"
|+
!Secondary turret
!Reliability
!Soft attack
!Hard attack
!Breakthrough
!{{Icon|production cost|Production Cost}}
|-
|Small Cannon
| −10.0%
|5.0
|3.0
|2.0
|3.0
|-
|HMG
|
|4.0
|
|
| {{Red|–15%}}
|
|
|1.5
| {{Red| –250%}}
|}
Secondary turrets have a limitation to how many can be mounted, based on the weight class of the chassis. Modern and amphibious chassis cannot mount any, light chassis can only mount 1 and medium can only mount 2. Heavy and super heavy are not limited, but there is a soft-cap of 4, because you only have 4 slots to mount them in.
 
== Suspensions ==
Suspensions are the mechanical component of how the tank body would be kept above the ground and kept moving. Specifically, it determines how the suspension can handle terrain changes, and the complexity of such a component. Several inventors developed seperate and unique ways to accomplish this, with each having their own strengths and weaknesses. In-game, there are 4 "Main" suspension types for a tank: The simple Bogie, the reliable Torsion bar, the nimble Christie and the sturdy but difficult maintenance Interleaved.
 
Non-tracked suspensions are only available for Light chassis. They are very cheap, somewhat unreliable, and have low hardness; they will take increased damage from weapons effective against infantry (Conversely, this means they take less from anti-tank weapons).
 
Of the various tracked suspensions, Christie is a good source of speed, relative to a gasoline engine.
{| class="wikitable sortable"
! Module type
! Module
!Technology
!Year
! Max Speed (km/h)
! Reliability
! Hardness
! Breakthrough
!{{Icon|production cost|Production Cost}}
|-
|-
| rowspan="4" | Tracked Suspension
|Medium Amphibious Tank Battalion
| Bogie Suspension
| {{Green|- 0.05}}
|
|
|
|
|
|
|
| 0.0
|-
| Christie Suspension
|
|
|
|
|  +20.0%
|
|
|
| 1.0
|-
| Interleaved Roadwheels
|
|
| {{Red|–15%}}
|
|
| {{Red| –250%}}
|
| 4.0
| 2.0
|-
|-
| Torsion Bar
|Heavy Amphibious Tank Battalion
| {{Green|- 0.12}}
|
|
|
|
| 15.0%
|
|
| 1.0
|-
| rowspan="2" | Non-tracked Suspension
| Half-track Suspension
|Mobile Infantry
|1940
|
|  -10.0%
|  -20.0%
|
|  -5%
|-
| Wheeled Suspension
|Trucks
|1936
|
|  -20.0%
|  -30.0%
|
|  -10%
|}
== Armor ==
The armor module of tanks describes the processes used during the construction of the tank. Riveted armor uses rivets to join armor plates; welds use welds, and cast armor casts the hull or turret of a tank as one piece. Each has its own strengths and drawbacks, represented in-game with the stats for effective armor (modifying armor value %), Production cost, and the base breakthrough and defense.
The armor investment (-)(+) modifies the armor value, and by extension the additional breakthrough value.
"Sloped armor" (Special module) can boost the armor value further, though it takes up a module slot, and marginally increases production cost.
{| class="wikitable sortable"
!
!
!Technology
!Year
! Armor
! Breakthrough
! Defense
!{{Icon|production cost|Production Cost}}
|-
| rowspan="3" | Armor Type
| Cast Armor
|
|
|
|
|  +50.0%
| 4.0
| 4.0
|  +20.0%
|-
| Riveted Armor
|
|
| {{Red|–15%}}
|
|
| +00.0%
| {{Red| –250%}}
| 2.0
| 2.0
|  -20.0%
|-
| Welded Armor
|Armor
|1934
| +30.0%
| 2.0
| 2.0
|
|-
|-
|Special Module
| rowspan="5" |Tank Destroyer
|Sloped Armor
|Light Tank Destroyer
| {{Green|- 0.02}}
|
|
| {{Green|+30%}}
| {{Green|+30%}}
|
|
| +25.0%
| {{Red|–57%}}
|
|
|
| {{Red| –150%}}
|  +10.0%
|}
 
== Engine ==
Gasoline engines give an extra boost to speed, though at higher opportunity cost than Christie suspension.
 
Diesel is a good source of extra reliability; combining it with Christie suspension is a decent compromise for many designs.
 
The other two engines are far more situational.
{| class="wikitable sortable" style="text-align:right;"
!
! Technology
! Year
! colspan=2 | Max speed
! Reliability
! colspan=2 | Breakthrough
! colspan=2 | Defense
! Fuel usage
! colspan=2 | {{Icon|production cost|Production cost}}
|-
|-
| style="text-align:left;" | Diesel Engine
|Medium Tank Destroyer
| {{Green|- 0.03}}
|
|
| {{Green|+30%}}
| {{Green|+30%}}
|
|
| colspan=2
| {{Red| –40%}}
| 25%
| colspan=2 |
| colspan=2 |
| 2.0
| 1.0
|
|
| {{Red|–125%}}
|-
|-
| style="text-align:left;" | {{iconify|Gas turbine}}
|Heavy Tank Destroyer
| style="text-align:left;" | {{iconify|Jet engines}}
| {{Green|- 0.02}}
|1944
| +0.5 km/h
| +25%
|  −10%
| colspan=2 |
| colspan=2 |
| 4.0
| 3.0
|
|
|-
| {{Green|+30%}}
| style="text-align:left;" | Gasoline Engine
| {{Green|+30%}}
|
|
| {{Red|–40%}}
|
|
| +0.5 km/h
| {{Red| –125%}}
| +15%
|
| colspan=2 |
| colspan=2 |
| 2.0
| 1.0
|
|-
|-
| style="text-align:left;" | Petrol-Electric Engine
|Super Heavy Tank Destroyer
|
|
|
|
| colspan=2 |
| {{Green|+30%}}
|  −50%
| {{Green|+30%}}
| 2.0
| +15%
| 2.0
| +15%
| 2.0
| 2.0
| +15%
|}
 
==Additional engine power or armor==
Finally, extra engine power or armor can be added to the design.
 
Armor and engine upgrades are a (-)(+) button with up to 20 levels. Engine upgrades improve speed at the cost of reliability and fuel usage. Armor upgrades improve armor/breakthrough at the cost of speed and reliability.
 
Higher levels require higher technology and increase resource cost.
 
{| class="wikitable sortable"
! rowspan="2" |
! rowspan="2" |Level
! rowspan="2" | Technology
required
! rowspan="2" | Year
! colspan="2" | Extra Resources
(in total)
! rowspan="2" |Speed
! rowspan="2" |Reliability
! rowspan="2" |Breakthrough
! rowspan="2" |Armor
! rowspan="2" |Fuel use
! rowspan="2" |{{Icon|production cost|Production Cost}}
|-
!{{Icon|steel}}
!{{Icon|chromium}}
|-
| rowspan="5" | Engine
|1-4
|
|
|
| {{Red| –25%}}
|
| rowspan="5" | +10.0%
per level
| rowspan="5" |  -1.5%
per level
| rowspan="5" |
| rowspan="5" |
| rowspan="5" |0.05
per level
| rowspan="5" |0.10
per level
|-
|5-9
| I
|1934
|
|
|-
|10-14
| II
|1936
|
|
|-
|15-18
| III
|1941
|
|
|-
|19-20
|IV
|1944
|
|
|-
| rowspan="5" | Armor
|1-4
|
|
|
|
| rowspan="5" | -5.0%
per level
| rowspan="5" |  -1.5%
per level
| rowspan="5" |1.2
per level
| rowspan="5" |  +8.5%
per level
| rowspan="5" |
| rowspan="5" |0.20
per level
|-
|5-9
| I
|1934
| 1
|
|-
|10-14
| II
|1936
| 1
|
|-
|15-18
| III
|1941
| 1
|
|-
|19-20
| IV
|1944
| 1
|
|-
|}
==Complete list of all modules==
{{SVersion|1.11}}
The source for the Tank modules modifiers is the file "...\Steam\steamapps\common\Hearts of Iron IV\common\units\equipment\modules\00_tank_modules.txt"
{| class="wikitable sortable"
! rowspan="2" | Module type
! rowspan="2" | Module
! rowspan="2" | Max Speed (km/h)
! rowspan="2" | Reliability
! rowspan="2" | Soft attack
! rowspan="2" | Hard attack
! rowspan="2" | Piercing
! rowspan="2" | Hardness
! rowspan="2" | Armor
! rowspan="2" | Breakthrough
! rowspan="2" | Defense
! rowspan="2" | Air attack
! rowspan=“2” | Fuel Capacity
! rowspan="2" | Fuel Usage
! rowspan="2" | Entrenchment
! rowspan="2" | {{Icon|production cost|Production Cost}}
! colspan="3" | Resources
|-
! {{Icon|chromium}}
! {{Icon|tungsten}}
! {{Icon|steel}}
|-
| rowspan=9 | Small Armaments
| Basic Anti-Air Gun
|
| -10.0%
| 6.0
| 2.0
| 10.0
|
|
|
|
| 16.0
|
|
|
| 2.00
|
|
|
|
| {{Red|–125%}}
|-
|-
| Improved Anti-Air Gun
|Modern Tank Destroyer
|
| -10.0%
| 8.0
| 5.0
| 20.0
|
|
|
|
| 32.0
|
|
|
| 3.00
|
| 1
| 2
|-
| Automatic Cannon
| -0.1
| -10.0%
| 15.0
| 5.0
| 20.0
|
|
|
|
|
|
|
|
| 1.50
|
|
|
|
|-
| Improved Automatic Cannon
| -0.1
| -10.0%
| 20.0
| 7.0
| 35.0
|
|
|
|
|
|
|
|
| 2.00
|
|
|
|
|-
| {{Green|+30%}}
| Close Support Gun
| {{Green|+30%}}
| -0.2
| -10.0%
| 25.0
| 5.0
| 12.0
|
|
|
|
|
|
|
|
| 4.00
|
|
|1
|-
| Heavy Machine Gun
|
|
| 8.0
| 2.0
| 6.0
|
|
|
|
|
|
|
|
| 0.50
|
|
|
|
|-
| {{Red| –40%}}
| Basic High-Velocity Cannon
| -0.1
| -5.0%
| 10.0
| 26.0
| 65.0
|
|
|
|
|
|
|
|
| 3.00
|
| 2
|2
|-
| Small Cannon
| -0.15
| -10.0%
| 10.0
| 6.0
| 25.0
|
|
|
|
|
|
|
|
| 1.50
|
|
|
|
| {{Red|–125%}}
|-
|-
| Improved Small Cannon
| rowspan="5" |Artilery
| -0.2
|Light SP Artillery
| -10.0%
|{{Red|+0.2}}
| 15.0
| {{Green|+35%}}
| 15.0
| 50.0
|
|
|
|
|
|
|
| 3.00
|
|
|
|-
| rowspan=8 | Medium Armaments
| Improved High-Velocity Cannon
| -0.3
| -17.5%
| 20.0
| 35.0
| 125.0
|
|
|
|
|
|
|
|
| 5.00
| 1
| 2
| 2
|-
| Medium Cannon
| -0.2
| -15.0%
| 20.0
| 15.0
| 60.0
|
|
| 2.0
|
|
|
|
|
| 3.00
|
| 1
| 1
|-
| Improved Medium Cannon
| -0.3
| -15.0%
| 32.0
| 20.0
| 90.0
|
|
| 4.0
|
|
|
|
|
| 4.00
| 1
| 1
| 2
|-
| Medium Howitzer
| -0.3
| -20.0%
| 35.0
| 1.0
| 20.0
|
|
| -2.0
|
|
|
|
|
| 4.00
|
| 1
| 2
|-
| Improved Medium Howitzer
| -0.4
| -20.0%
| 45.0
| 2.0
| 30.0
|
|
| -2.0
|
|
|
|
|
| 5.50
| 1
| 1
| 3
|-
| Rocket Launcher
| -0.1
| -10.0%
| 25.0
| 1.0
| 2.0
|
|
| -4.0
|
|
|
|
|
| 4.00
|
| 2
| 1
|-
| Improved Rocket Launcher
| -0.2
| -10.0%
| 35.0
| 1.0
| 2.0
|
|
| -4.0
|
|
|
|
|
| 5.00
|
| 2
| 1
|-
| Advanced Anti-Air Gun
|
| -10.0%
| 10.0
| 5.0
| 30.0
|
|
|
|
| 43.0
|
|
|
| 4.00
|
| 1
| 3
|-
| rowspan=5 | Heavy Armaments
| Basic Heavy Cannon
| -0.3
| -25.0%
| 20.0
| 20.0
| 90.0
|
|
|
|
|
|
|
|
| 6.00
| 1
| 1
| 2
|-
| Improved Heavy Cannon
| -0.4
| -25.0%
| 25.0
| 35.0
| 125.0
|
|
|
|
|
|
|
|
| 7.00
| 1
| 2
| 2
|-
| Advanced Heavy Cannon
| -0.5
| -30.0%
| 30.0
| 40.0
| 170.0
|
|
|
|
|
|
|
|
| 8.00
| 1
| 3
| 3
|-
| Heavy Howitzer
| -0.5
| -30.0%
| 55.0
| 2.0
| 60.0
|
|
|  -4.0%
|
|
|
|
|
| 7.00
| 1
| 1
| 3
|-
| Advanced High-Velocity Cannon
| -0.4
| -20.0%
| 25.0
| 45.0
| 200.0
|
|
|
|
|
|
|
|
| 7.00
| 1
| 2
| 3
|-
| rowspan=1 | Super-Heavy Armaments
| Super-Heavy Cannon
| -0.6
| -35.0%
| 35.0
| 45.0
| 225.0
|
|
|
|
|
|
|
|
| 12.50
| 2
| 5
|
|
|-
| rowspan=1 | Flamethrowers
| Flamethrower
|
| -5.0%
| 5.0
|
|
|
|
|
|
|
|
|
|
| 0.50
|
|
|
|
|-
| {{Red| –57%}}
| rowspan=4 | Light Turret Type
| Light Fixed Superstructure
|
| 20.0%
|
|
|
|
|
| -25.0%
| 3.0
|
|
|
|
| 0.75
|
|
|
|
| {{Red|–125%}}
|-
|-
| One Man Turret
|Medium SP Artillery
|{{Red|+0.21}}
|
| {{Green|+35%}}
|
|
|
|
|
| 7.0
|
|
|
|
|
| 0.50
|
|
|-
| Two Man Turret
|
|
|
|
|
|
|
|
| 10.0
|
|
|
|
| 0.75
|
|
|
|
|-
| Three Man Turret
| -0.25
|
|
|
|
|
|
| 14.0
|
|
|
|
|
| 1.00
|
|
|
|
|-
| {{Red| –40%}}
| rowspan=4 | Medium Turret Type
| Medium Fixed Superstructure
|
| 20.0%
|
|
|
|
|
| -25.0%
| 3.0
|
|
|
|
| 1.50
|
|
|
|
| {{Red|–100%}}
|-
|-
| One Man Turret
|Heavy SP Artillery
|{{Red|+0.28}}
| {{Green|+35%}}
| -25.0%
| -25.0%
|
|
| 10.0
|
|
|
|
|
| 1.00
|
|
|
|-
| Two Man Turret
|
|
|
|
|
|
|
| 16.0
|
|
|
|
|
| 1.50
|
|
|
|
|-
| Three Man Turret
| -0.25
|
|
|
|
|
|
| 20.0
|
|
|
|
|
| 2.00
|
|
|
|
|-
| {{Red| –40%}}
| rowspan=3 | Heavy Turret Type
| Heavy Fixed Superstructure
|
| 20.0%
|
|
|
|
|
| -25.0%
| 3.0
|
|
|
|
| 5.00
|
|
|
|
| {{Red|–100%}}
|-
|-
| Two Man Turret
|Super Heavy SP Artillery
|{{Red|+0.4}}
|
| {{Green|+35%}}
|
|
|
|
| 18.0
|
|
|
|
|
| 5.00
|
|
|-
| Three Man Turret
| -0.25
|
|
|
|
|
|
| 22.0
|
|
|
|
|
| 5.50
|
|
|
|
|-
| rowspan=2 | Super-Heavy Turret Type
| Three Man Turret
|  -0.2
| -10.0%
|
| -10.0%
|
|
|
| 24.0
|
|
|
|
|
| 10.00
|
|
|
|
|-
| {{Red| –25%}}
| Four Man Turret
|  -0.5
| -25.0%
|
|
|
|
|
| 35.0
|
|
|
|
|
| 12.00
|
|
|
|
| {{Red|–125%}}
|-
|-
| rowspan=1 | Modern Turret Type
|Modern SP Artillery
| Modern Turret
|{{Red|+0.25}}
|
| {{Green|+35%}}
|
|
|
|
| 24.0
|
|
|
|
|
| 8.00
|
|
|-
| rowspan=13 | Special Modules
| Additional Machineguns
|
|
| 2.0
|
|
|
|
|
| 2.0
|
|
|
|
| 0.50
|
|
|
|
|-
| Amphibious Drive
|
| -15.0%
|
|
|
|
|
|
|
|
|
|
|
| 2.00 +10.0%
|
|
|
|
|-
| {{Red| –40%}}
| Armor Skirts
|
|
|
|
|
|
| 2.0
| 3.0
|
|
|
|
|
| 0.50
|
|
|
| {{Red|–100%}}
|-
|-
| Auto Loader
| rowspan="5" |Anti-Air
|
|Light SP Anti-Air
|
| {{Green|- 0.12}}
|
| 4.0
| 4.0
|
|
|
|
| 2.50
|
|
|
|
|-
| Dozer Blade
|
|
|
|
|
|
|
|
|
|
|
|
| 1
| 1.00
|
|
|
|
|-
| Easy Maintenance
|
| 10.0%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
| Fuel Drum
| -0.25
|
|
|
|
|
|
|
|
|
| 100.0
|
|
| 2.00
|
|
|
|
|-
| {{Red| –70%}}
| Extra Ammunition Storage
|
| -10.0%
|
|
|
|
|
| 2.0
| 4.0
|
|
|
|
|
|
|
|
|
| {{Red|–175%}}
|-
|-
| Sloped Armor
|Medium SP Anti-Air
| {{Green|- 0.15}}
|
|
|
|
|
| +20.0%
|
|
|
|
|
|
| +10.0%
|
|
|
|
|-
| Smoke Launchers
|
|
|
|
|
|
|
| 1.0
| 2.0
|
|
|
|
| 0.50
|
|
|
|
|-
| Squeeze-bore Adaptor
|
|
|
|
| +10.0%
|
|
|
|
|
|
|
|
|
|
| 1
|
|
|-
| Stabilizer
|
|
|
|
|
|
|
| 5.0
|
|
|
|
|
| 2.00
|
|
|
|
|-
| {{Red| –68%}}
| Wet Ammunition Storage
|
| 15.0%
|
|
|
|
|
|
|
|
|
|
|
| 1.00
|
|
|
|
| {{Red|–170%}}
|-
|-
| rowspan=3 | Radio
|Heavy SP Anti-Air
| Basic Radio
| {{Green|- 0.22}}
|
|
|
|
|
|
|
|  +15.0%
| +25.0%
|
|
|
| 0.50
|
|
|
|
|-
| Improved Radio
|
|
|
|
|
|
|
|  +30.0%
| +45.0%
|
|
|
|
| 1.50
|
|
|
|
|-
| Advanced Radio
|
|
|
|
|
|
|
|  +45.0%
| +65.0%
|
|
|
|
| 2.50
|
|
|
|
|-
| rowspan=2 | Secondary Turret
| Heavy Machine Gun
|
| -5.0%
| 3.0
| 1.0
|
|
|
| 1.0
|
|
|
|
|
| 1.00
|
|
|
|
|-
| {{Red| –50%}}
| Small Cannon
| -0.2
| -10.0%
| 5.0
| 3.0
|
|
| -5.0%
| 2.0
|
|
|
|
|
| 2.00
|
|
|
|
| {{Red|–175%}}
|-
|-
| rowspan=4 | Tracked Suspension
|Super Heavy SP Anti-Air
| Bogie Suspension
| {{Green|- 0.3}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
| Christie Suspension
| +20.0%
|
|
|
|
|
|
|
|
|
|
|
|
| 1.00
|
|
|
|
|-
| Interleaved Roadwheels
|
| -10.0%
|
|
|
|
|
| 4.0
|
|
|
|
|
| 1.00
|
|
|
|
|-
| Torsion Bar
|
| 10.0%
|
|
|
|
|
|
|
|
|
|
|
| 1.00
|
|
|
|
|-
| {{Red| –35%}}
| rowspan=2 | Non-tracked Suspension
| Half-track Suspension
|
| -10.0%
|
|
|
| -20.0%
|
|
|
|
|
|
|
|  -5.0%
|
|
|
|
| {{Red|–175%}}
|-
|-
| Wheeled Suspension
|Modern SP Anti-Air
|
| {{Green|- 0.15}}
| -20.0%
|
|
| -30.0%
|
|
|
|
|
|
|
|  -10.0%
|
|
|
|
|-
| rowspan=3 | Armor Type
| Cast Armor
|
|
|
|
|
|
| +50.0%
| 4.0
| 4.0
|
|
|
|
| +20.0%
|
|
|
|
|-
| Riveted Armor
|
|
|
|
|
|
|
| 2.0
| 2.0
|
|
|
|
| -20.0%
|
|
|
|
|-
| Welded Armor
|
|
|
|
|
|
| +40.0%
| 2.0
| 2.0
|
|
|
|
|
|
|
|
|
|-
| {{Red| –68%}}
| rowspan=4 | Engine Type
| Diesel Engine
|
| 25.0%
|
|
|
|
|
|
|
|
|
| 2.00
|
| 1.00
|
|
|
|
| {{Red|–50%}}
|-
|-
| Gas Turbine
| rowspan="3" |Flame
| +0.5 +25.0%
|Light Flame Tank Company
| -10.0%
| {{Green|- 0.2}}
|
| {{Red| –75%}}
|
| {{Red| –75%}}
|
|
|
|
|
|
|
| 4.00
| 3.00
|
|
| {{Red|–75%}}
| {{Red|–90%}}
| {{Red|–75%}}
| {{Red|–250%}}
|-
|-
| Gasoline Engine
|Medium Flame Tank Company
| +0.5 +15.0%
| {{Green|- 0.22}}
| {{Red| –70%}}
| {{Red| –70%}}
|
|
|
|
|
|
|
| 2.00
|
| 1.00
|
|
|
| {{Red|–70%}}
| {{Red|–85%}}
| {{Red|–70%}}
| {{Red|–250%}}
|-
|-
| Petrol-Electric Engine
|Heavy Flame Tank Company
| {{Green|- 0.29}}
| -50.0%
| {{Red| –62.5%}}
|
| {{Red| –62.5%}}
|
|
|
| 2.0 +15.0%
| 2.0 +15.0%
| 2.00
|
| 2.00 +15.0%
|
|
|
|
|-
| {{Red|–62.5%}}
| {{Red|–77.5%}}
| {{Red|–62.5%}}
| {{Red|–250%}}
|}
|}


{{Template:WarfareNavbox}}
== References ==
<references/>
# For module data, see reference file {{path|common/units/equipment/modules/00_tank_modules.txt}}.
# For chassis data, see reference file {{path|common/units/equipment/tank_chassis.txt}}.
# For tank upgrade data, see reference file {{path|common/units/equipment/upgrades/land_upgrades.txt}}.
# For flavor text, see reference files:
## {{path|custom=1|tank_modules_l_english.yml}}.
## {{path|custom=1|modifiers_l_english.yml}}.


{{WarfareNavbox}}
{{Mechanics_Navbox}}
{{Mechanics_Navbox}}
 
[[Category:Units]]
[[en:Tank_design]]

Revision as of 12:24, 10 February 2025

Updated for version 1.13.5

Nav top.png
钢铁雄心 IV
  1. 重定向 Template:分栏
Picking a tank role in the tank designer.

Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees (such as radios from the engineering tech tree).

Tank chassis

Tank chassis types

The chassis is the frame of the tank. Basic categories are light, medium, heavy, modern and amphibious, of which light, medium and heavy can be improved by research. Chassis define largest type of turret it can handle, thus limiting armament type of tank. This can be bypassed only by switching turret for fixed superstructure.

Chassis Year Max Speed Armor Hardness Reliability Production Cost Resource

use per factory

Service

Manpower

Generic inter war light tank chassis.png Inter-War Light Tank Chassis 1922 4 km/h 10 80% 80% 1
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic light tank chassis 1.png Basic Light Tank Chassis 1934 5 km/h 15 80% 95% 1.25
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic light tank chassis 2.png Improved Light Tank Chassis 1936 6 km/h 20 80% 110% 1.6
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic light tank chassis 3.png Advanced Light Tank Chassis 1942 7 km/h 25 80% 130% 2
  1. 重定向 Template:图标 || 2
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic inter war medium tank chassis.png Inter-War Medium Tank Chassis 1922 4 km/h 20 85% 75% 2.5
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic medium tank chassis 1.png Basic Medium Tank Chassis 1938 5 km/h 30 85% 80% 2.5
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic medium tank chassis 2.png Improved Medium Tank Chassis 1940 6 km/h 40 85% 100% 3.2
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic medium tank chassis 3.png Advanced Medium Tank Chassis 1943 6 km/h 50 85% 120% 4
  1. 重定向 Template:图标 || 2
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic inter war heavy tank chassis.png Inter-War Heavy Tank Chassis 1922 3 km/h 35 95% 75% 10
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic heavy tank chassis 1.png Basic Heavy Tank Chassis 1934 5 km/h 55 95% 80% 10
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标
Generic heavy tank chassis 2.png Improved Heavy Tank Chassis 1940 5 km/h 60 95% 110% 10
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标1
  3. 重定向 Template:图标 || 2
  4. 重定向 Template:图标
Generic heavy tank chassis 3.png Advanced Heavy Tank Chassis 1943 5 km/h 75 95% 120% 12
  1. 重定向 Template:图标 || 2
  2. 重定向 Template:图标1
  3. 重定向 Template:图标 || 2
  4. 重定向 Template:图标
Generic modern tank chassis.png Modern Tank Chassis 1945 7 km/h 65 95% 120% 6
  1. 重定向 Template:图标 || 2
  2. 重定向 Template:图标1
  3. 重定向 Template:图标 || 2
  4. 重定向 Template:图标
Generic super heavy tank chassis.png Super-Heavy Tank Chassis 1943 4 km/h 90 100% 100% 28
  1. 重定向 Template:图标 || 3
  2. 重定向 Template:图标2
  3. 重定向 Template:图标 || 2
  4. 重定向 Template:图标
Generic amphibious tank 1.png Amphibious Tank Chassis 1938 5 km/h 15 85% 110% 4.5
  1. 重定向 Template:图标 || 1
  2. 重定向 Template:图标 || 2
  3. 重定向 Template:图标

Engine

Engine types

Type of engine helps in certain uses of tank, either increasing maximum speed, reliability, defense and breakthrough, which can come at cost of higher production cost or fuel usage.

Module Max

Speed

Breakthrough Defense Reliability Fuel

Usage

Production

Cost

Design

Cost

File:Tank module diesel engine.png Diesel Engine
  1. 重定向 Template:绿字
2Fuel usage 1
  1. 重定向 Template:图标
6Design cost
File:Tank module gas turbine engine.png Gas Turbine
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
4Fuel usage 3
  1. 重定向 Template:图标
6Design cost
File:Tank module gasoline engine.png Gasoline Engine
  1. 重定向 Template:绿字
2Fuel usage 1
  1. 重定向 Template:图标
Default type

(otherwise 6Design cost)

File:Tank module petrol electric engine.png Petrol-Electric Engine 2
  1. 重定向 Template:绿字|| 2
  2. 重定向 Template:绿字||
  3. 重定向 Template:红字
2Fuel usage 2
  1. 重定向 Template:图标 + 15%
  2. 重定向 Template:图标
6Design cost

Engine upgrades

It is possible to improve the stats of the engine by upgrading its level. Each level provides the same stacking effects.

Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.

Technology Effects Effects per upgraded level
Nsb engine tech 1.png Basic Engine Enables engine upgrade levels of 5-9 Max speed:
  1. 重定向 Template:绿字

Reliability:

  1. 重定向 Template:红字

Fuel Usage: 0.05Fuel consumption

Production Cost: 0.1

  1. 重定向 Template:图标

Design Cost: 1Design cost

Nsb engine tech 2.png Improved Engine Enables engine upgrade levels of 10-14
Nsb engine tech 3.png Advanced Engine Enables engine upgrade levels of 15-17
Nsb engine tech 4.png Modern Engine Enables engine upgrade levels of 18-20

Suspension

A tank's suspension system is designed to support the weight of the tank and its crew, while also providing a smooth ride.

Tracked suspension

Tracked suspension are availible for all chassis types. Bogie suspension is default type with no additional production cost, other types increase certain stats for additional production cost.

Module Max

Speed

Breakthrough Reliability Production

Cost

Design

Cost

File:Tank module bogie suspension.png Bogie Suspension Default type

(otherwise 6Design cost)

File:Tank module christie suspension.png Christie Suspension
  1. 重定向 Template:绿字|| ||
1
  1. 重定向 Template:图标
6Design cost
File:Tank module interleaved roadwheels.png Interleaved Roadwheels 4 2
  1. 重定向 Template:图标
6Design cost
File:Tank module torsion bar.png Torsion Bar
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1
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6Design cost

Non-tracked suspension

Wheeled suspension is available after researching Early Truck, Half-track suspension is unlocked by researching Mechanized I. Non-tracked suspensions are only available for light chassis. They decrease production cost, decrease reliability and lower hardness.

Module Hardness Reliability Production

Cost

Design

Cost

File:Tank module half track suspension.png Half-track Suspension
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6Design cost
File:Tank module wheeled suspension.png Wheeled Suspension
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6Design cost

Armor

The armor modules represent the processes used during the construction of the tank's chassis and its armor.

Armor types

At start of the game both riveted and cast armor are available after researching Inter-War Tank Development tech, welded armor is unlocked after researching Basic Armor Protection.

Module Armor Breakthrough Defense Hardness Production

Cost

Resource

use per

factory

Design

Cost

File:Tank module riveted armor.png Riveted Armor 2 2
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(otherwise 8Design cost)

File:Tank module cast armor.png Cast Armor
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File:Tank module welded armor.png Welded Armor
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1
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Armor upgrades

It is possible to improve the armor stats by upgrading its level. Each level provides the same stacking effects.

Four upgrade levels are available at the beginning with additional levels unlocking after researching the appropriate technologies in the armor tech tree.

Technology Effects Effects per upgraded level Resource

use per factory

Nsb armor tech 1.png Basic Armor Protection Enables armor upgrade levels of 5-9 Breakthrough:
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Max speed:

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Armor

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Reliability:

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Production cost:

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Design Cost:

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  • At level 5 and above:
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Nsb armor tech 2.png Improved Armor Protection Enables armor upgrade levels of 10-14
Nsb armor tech 3.png Advanced Armor Protection Enables armor upgrade levels of 15-17
Nsb armor tech 4.png Modern Armor Protection Enables armor upgrade levels of 18-20

Turret

Turrets are the main source of breakthrough, representing visibility from vehicle, size of crew workspace and their workload. Type of chassis determine maximus size of turret. Size of turret determines size of the weapon it can mount. Smaller weapons can be always mounted. Fixed super-structure allows mounting of larger sized guns and provides a higher reliability rate though it comes at the cost of breakthrough. Fixed super-structure cannot mount AA guns as it cannot track the target or elevate the gun far enough to hit planes.

Chassis

Type

Module Allowed
roles
Maximum

armament size

Max
speed
Soft
attack
Hard
attack
Breakthrough Defense Reliability Production

Cost

Design

Cost

File:Tank module light fixed superstructure.png Light

Medium

Heavy

Super-Heavy

Light Fixed Superstructure
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Medium
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0.75
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File:Tank module light one man turret.png Light One Man Turret Small 7 0.5
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File:Tank module light two man turret.png Light Two Man Turret Small 10 0.75
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File:Tank module light three man turret.png Light Three Man Turret Small
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14 1
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File:Tank module medium fixed superstructure.png Medium

Heavy

Super-Heavy

Medium Fixed Superstructure
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Heavy
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1.5
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File:Tank module medium one man turret.png Medium One Man Turret Medium
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8 1
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File:Tank module medium two man turret.png Medium Two Man Turret Medium 16 1.5
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File:Tank module medium three man turret.png Medium Three Man Turret Medium
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24 2
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File:Tank module heavy fixed superstructure.png Heavy

Super-Heavy

Heavy Fixed Superstructure
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Super-Heavy
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5
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File:Tank module heavy two man turret.png Heavy Two Man Turret Heavy 18 5
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File:Tank module heavy three man turret.png Heavy Three Man Turret Heavy
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22 5.5
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File:Tank module super heavy three man turret.png Super-Heavy Super-Heavy Three Man Turret Super-Heavy
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24
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10
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File:Tank module super heavy four man turret.png Super-Heavy Four Man Turret Super-Heavy
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35
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12
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File:Tank module modern turret.png Modern Modern Turret Heavy 24 8
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Weapons

A tank's weapon is one of its most distinguishing features. In addition to providing most, if not all, of the firepower of the vehicle, the main gun also determines which roles the design can fill. For example, mounting an anti-air gun will prevent the tank design from being used as a "tank".

Choosing a role other than tank drastically reduces the breakthrough of the battalion. Other than that, there are only minor differences in the base stats depending on the chosen role. It is important to note that different may receive different bonuses depending on researched technologies, doctrines or leaders.

Module Allowed
roles
Weapon
size
Breakthrough Soft
Attack
Hard
Attack
Air
Attack
Max
Speed
Piercing Reliability Production

Cost

Resource

use per

factory

Design

Cost

Research Year
File:Tank module heavy machine gun.png Heavy Machine Gun Small 8 2 6 0.5
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1918
File:Tank module flamethrower.png Flamethrower Flame Small 5
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0.5
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1939
File:Tank module flamethrower 2.png Advanced Flamethrower Flame Small 6 12
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1.2
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1Design cost 1941
File:Tank module auto cannon.png Automatic Cannon Small 15 5
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1.5
  1. 重定向 Template:图标|| || 1Design cost
1936
File:Tank module auto cannon 2.png Improved Automatic Cannon Small 20 7
  1. 重定向 Template:红字|| 35||
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2
  1. 重定向 Template:图标|| || 1Design cost
1940
File:Tank module aa gun.png Basic Anti-Air Gun Anti-air
  1. 重定向 Template:图标 Tank || data-sort-value="1" | Small ||
6 2 18 10
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2
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1936
File:Tank module aa gun 2.png Improved Anti-Air Gun Anti-air
  1. 重定向 Template:图标 Tank || data-sort-value="1" | Small ||
8 5 36 20
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3
  1. 重定向 Template:图标|| 2
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1940
File:Tank module aa gun 3.png Advanced Anti-Air Gun Anti-air
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10 5 46 30
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4
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1943
File:Tank module small cannon.png Small Cannon Small 10 6
  1. 重定向 Template:红字|| 25||
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1.5
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1934
File:Tank module small cannon 2.png Improved Small Cannon Small 15 15
  1. 重定向 Template:红字|| 50||
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3
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1936
File:Tank module medium cannon.png Medium Cannon Tank destroyer
  1. 重定向 Template:图标 Light Tank
Medium 2 20 15
  1. 重定向 Template:红字|| 60||
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3
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1939
File:Tank module medium cannon 2.png Improved Medium Cannon Tank destroyer
  1. 重定向 Template:图标 Light Tank
Medium 4 32 20
  1. 重定向 Template:红字|| 90||
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4
  1. 重定向 Template:图标 || 2
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1941
File:Tank module close support gun.png Close Support Gun Artillery Small 25 5
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4
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  2. 重定向 Template:图标 || 1Design cost
1936
File:Tank module medium howitzer.png Medium Howitzer Artillery
  1. 重定向 Template:图标 Light Tank
Medium –2 35 1
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4
  1. 重定向 Template:图标|| 2
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1939
File:Tank module medium howitzer 2.png Improved Medium Howitzer Artillery
  1. 重定向 Template:图标 Light Tank
Medium –2 45 2
  1. 重定向 Template:红字|| 30||
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5.5
  1. 重定向 Template:图标|| 3
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1941
File:Tank module rocket artillery 1.png Rocket Launcher Artillery
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25 1
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4
  1. 重定向 Template:图标|| 1
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1940
File:Tank module rocket artillery 2.png Improved Rocket Launcher Artillery
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35 1
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5
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1943
File:Tank module high velocity cannon.png Basic High-Velocity Cannon Tank destroyer Small 10 26
  1. 重定向 Template:红字|| 68||
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3
  1. 重定向 Template:图标|| 2
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1936
File:Tank module high velocity cannon 2.png Improved High-Velocity Cannon Tank destroyer
  1. 重定向 Template:图标 Light Tank
Medium 20 35
  1. 重定向 Template:红字|| 125||
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5
  1. 重定向 Template:图标|| 2
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1942
File:Tank module high velocity cannon 3.png Advanced High-Velocity Cannon Tank destroyer
  1. 重定向 Template:图标 Medium Tank
Heavy 25 45
  1. 重定向 Template:红字|| 200||
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7
  1. 重定向 Template:图标|| 3
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1943
File:Tank module heavy cannon.png Basic Heavy Cannon Tank destroyer
  1. 重定向 Template:图标 Medium Tank
Heavy 20 20
  1. 重定向 Template:红字|| 90||
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6
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1936
File:Tank module heavy cannon 2.png Improved Heavy Cannon Tank destroyer
  1. 重定向 Template:图标 Medium Tank
Heavy 25 35
  1. 重定向 Template:红字|| 125||
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7
  1. 重定向 Template:图标|| 2
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  4. 重定向 Template:图标|| 1Design cost
1940
File:Tank module heavy cannon 3.png Advanced Heavy Cannon Tank destroyer
  1. 重定向 Template:图标 Medium Tank
Heavy 30 40
  1. 重定向 Template:红字|| 170||
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8
  1. 重定向 Template:图标|| 3
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1943
File:Tank module heavy howitzer.png Heavy Howitzer Artillery
  1. 重定向 Template:图标 Medium Tank
Heavy –4 55 2
  1. 重定向 Template:红字|| 60||
  2. 重定向 Template:红字
7
  1. 重定向 Template:图标|| 3
  2. 重定向 Template:图标1
  3. 重定向 Template:图标1
  4. 重定向 Template:图标|| 1Design cost
1943
File:Tank module super heavy cannon.png Super-Heavy Cannon Tank destroyer
  1. 重定向 Template:图标 Heavy Tank
  2. 重定向 Template:图标 Modern Tank
Super-heavy 35 45
  1. 重定向 Template:红字|| 225||
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12.5
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  3. 重定向 Template:图标|| 1Design cost
1943

Special modules

Amphibious drive

The Amphibious Drive module allows tanks to be assigned the amphibious role though it comes the cost of forbidding any other role. The module can only be mounted on light, medium and heavy chassis.

Module Reliability Production

Cost

Design

Cost

File:Tank module amphibious drive.png Amphibious Drive
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2
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Extra armor

Module Armor Breakthrough Production

Cost

Design

Cost

File:Tank module add on armor.png Armor Skirts 3 3 0.5
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File:Tank module sloped armor.png Sloped Armor
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Operational range

An externally mounted fuel drum extends the operational range of an armored vehicle.

Module Fuel

Capacity

Max

Speed

Production

Cost

Design

Cost

File:Tank module fuel drum.png Fuel Drum 100
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1
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Other

Module Defense Soft
Attack
Piercing Breakthrough Entrenchment Reliability Production

Cost

Resource

use per

factory

Design

Cost

File:Tank module additional machine guns.png Additional Machineguns 2 1 0.5
  1. 重定向 Template:图标|| || 1Design cost
File:Tank module autoloader.png Auto Loader 4 4 2.5
  1. 重定向 Template:图标|| || 1Design cost
File:Tank module dozer blade.png Dozer Blade 1 1
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File:Tank module easy maintenance access.png Easy Maintenance
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File:Tank module extra ammo storage.png Extra Ammunition Storage 4 2
  1. 重定向 Template:红字
1Design cost
File:Tank module smoke launcher.png Smoke Launchers 2 1 0.5
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File:Tank module squeezebore adaptor.png Squeeze-bore Adaptor
  1. 重定向 Template:绿字
1
  1. 重定向 Template:图标|| 1Design cost
File:Tank module stabilizer.png Stabilizer 5 2
  1. 重定向 Template:图标|| || 1Design cost
File:Tank module wet ammo storage.png Wet Ammunition Storage
  1. 重定向 Template:绿字
1
  1. 重定向 Template:图标|| || 1Design cost

Secondary turrets

Secondary turrets increase the attack power of the tank. Number of additional mountable turrets depend on chassis type:

  • Light chassis can only mount up to 1 secondary turret.
  • Medium chassis can only mount up to 2 secondary turrets.
  • Heavy and super-heavy chassis can mount up to 4 secondary turrets.
  • Amphibious and modern chassis cannot mount secondary turret at all.
Module Breakthrough Soft
Attack
Hard
Attack
Reliability Production

Cost

Design

Cost

File:Tank module secondary turret hmg.png Heavy Machine Gun 4 1.5
  1. 重定向 Template:图标 || 1Design cost
File:Tank module secondary turret small cannon.png Small Cannon 2 5 3
  1. 重定向 Template:红字
3
  1. 重定向 Template:图标 || 1Design cost

Radio

Module Defense Breakthrough Production Cost Design

Cost

File:Tank module radio 1.png Basic Radio
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0.5
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File:Tank module radio 2.png Improved Radio
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1.5
  1. 重定向 Template:图标 || 1Design cost
File:Tank module radio 3.png Advanced Radio
  1. 重定向 Template:绿字
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2.5
  1. 重定向 Template:图标 || 1Design cost

Tank Roles

In tank designer you can specify role of equipment, which allows using of such equipment in other battalions or support companies than basic tanks battalion. Changing tank role changes stats of tank variant.

Tank variant Battalion Type Supply Use Soft Attack Hard Attack Piercing Armor Breakthough Defense Supression
Light Tank Light Tank
Medium Tank Medium Tank
Heavy Tank Heavy Tank
Modern Tank Modern Tank
Amphibious Tank Amphibious Tank Battalion
Light Amphibious Tank Battalion
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Medium Amphibious Tank Battalion
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Heavy Amphibious Tank Battalion
  1. 重定向 Template:绿字
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Tank Destroyer Light Tank Destroyer
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Medium Tank Destroyer
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Heavy Tank Destroyer
  1. 重定向 Template:绿字
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Super Heavy Tank Destroyer
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Modern Tank Destroyer
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Artilery Light SP Artillery
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Medium SP Artillery
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Heavy SP Artillery
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Super Heavy SP Artillery
  1. 重定向 Template:红字
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Modern SP Artillery
  1. 重定向 Template:红字
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Anti-Air Light SP Anti-Air
  1. 重定向 Template:绿字
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Medium SP Anti-Air
  1. 重定向 Template:绿字
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Heavy SP Anti-Air
  1. 重定向 Template:绿字
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Super Heavy SP Anti-Air
  1. 重定向 Template:绿字
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Modern SP Anti-Air
  1. 重定向 Template:绿字
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Flame Light Flame Tank Company
  1. 重定向 Template:绿字
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Medium Flame Tank Company
  1. 重定向 Template:绿字
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Heavy Flame Tank Company
  1. 重定向 Template:绿字
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  1. 重定向 Template:红字

References

  1. For module data, see reference file /Hearts of Iron IV/common/units/equipment/modules/00_tank_modules.txt.
  2. For chassis data, see reference file /Hearts of Iron IV/common/units/equipment/tank_chassis.txt.
  3. For tank upgrade data, see reference file /Hearts of Iron IV/common/units/equipment/upgrades/land_upgrades.txt.
  4. For flavor text, see reference files:
    1. tank_modules_l_english.yml.
    2. modifiers_l_english.yml.