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! class="col" ! colspan=2 | | ! class="col" ! colspan=2 | 需要经验 | ||
! class="col" ! colspan=2 | admiral | ! class="col" ! colspan=2 | admiral | ||
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! class="col" | | ! class="col" | 等级 | ||
! class="col" | general & field marshal | ! class="col" | general & field marshal | ||
! class="col" | admiral | ! class="col" | admiral | ||
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When leveling up a commander gains three points in specialized skill, randomly distributed (many generals' traits skew the distribution). For generals and field marshals they are: | When leveling up a commander gains three points in specialized skill, randomly distributed (many generals' traits skew the distribution). For generals and field marshals they are: | ||
* ''' | * ''' 进攻''', 增加对敌人单位的伤害 | ||
* '''defense''', reducing damage taken | * '''defense''', reducing damage taken | ||
* '''logistics''', reducing supply consumption | * '''logistics''', reducing supply consumption |
2023年1月27日 (五) 22:15的版本
指挥官带领着一定数量的军队,并且根据自己的特质和能力为他们提供加成,想要了解各国将领,可以点击总司令列表
聘用
可以招募更多的指挥官,每招募一个现有的同类型的指挥官需要花费5点政治点数(在招募将军时海军上将不计算在内,反之亦然)。指挥官通常不会死亡或被解职,但某些国家特定的事件会罢免特定的历史指挥官。
将军
将军们可以有效地指挥多达24个师,除非他们处于“警备区”模式,在此模式下,限制是原来的三倍,达到72个师。超过这个限制,他们的奖励和经验值会按比例减少。将军的特点是针对不同单位(如坦克、步兵)、不利地形/气候和战术情况(如攻击堡垒)的专业化。将军可以被提升为陆军元帅,但需要牺牲指挥能力和暂时损失一个技能等级。
陆军元帅
一位陆军元帅指挥着由几支军队组成的大型编队。一名陆军元帅最初可指挥五支军队;使用专家委派者特性,这个限制可以增加到七。他们的特性提供一般的加成,帮助任何类型的单位,例如,增加10%的恢复率,或增加最大军队规模。所有分配给陆军元帅集团军的部队都将获得这些奖励。将军的特性和元帅的技能等级适用于下属部队,并受到50%的惩罚。来自背景特征中的修饰符,如谨慎或政治关联,会传给将军而不受惩罚。
他们仍然可以作为将军使用,但当他们不指挥集团军时,他们的元帅特性将被禁用。
海军上将
海军上将可以指挥多达10个特遣部队。超过这个限制,他们的加成和经验值会按比例减少。
Skill
Commanders have a generic skill level and specialized skills for different aspects of warfare. Only admirals gain immediate benefits from their generic level.
需要经验 | admiral | |||
---|---|---|---|---|
等级 | general & field marshal | admiral | hit chance | coordination |
1 | 100 | 100 | +5% | +1% |
2 | 300 | 200 | +10% | +3% |
3 | 500 | 400 | +15% | +5% |
4 | 1000 | 800 | +20% | +7% |
5 | 1500 | 1600 | +25% | +9% |
6 | 2500 | 3200 | +30% | +12% |
7 | 5000 | 6400 | +35% | +14% |
8 | 7500 | 12800 | +40% | +16% |
9 | 10000 | 25600 | +45% | +18% |
When leveling up a commander gains three points in specialized skill, randomly distributed (many generals' traits skew the distribution). For generals and field marshals they are:
- 进攻, 增加对敌人单位的伤害
- defense, reducing damage taken
- logistics, reducing supply consumption
- planning, increasing the speed and value of plan preparation
For admirals:
- Attack, increasing the damage done to enemy ships by your weapons. Attack: +5% per level
- Defense, increasing ship armor and decreasing enemy damage. Defense: +5% per level
- Maneuvering, getting ships into and out of combat faster. Fleet speed while retreating: +1%, Positioning: +2.5% per level
- Coordination, increasing hit chance and improving mission execution. Fleet Coordination: (Level*2)-1%
指挥点数
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.8。 |
Commanders gain experience when the units under their command engage in combat. With enough experience, they will advance a skill level. For generals the amount of experience gained in each battle per hour depends on multiple factors:
- The base value is 0.45
- The number and size of actively fighting divisions under the general's command: Each division counts as 10%. Small divisions (< 8 battalions and support companies) count proportionately for less, e.g. a division containing only 3 battalions would count only as 3.75%.
- damage comparison: the side dealing more damage (HP and organization combined) in the last 24 hours gains more XP while the opposite side gets less. The bonus is reduced if the battle lasted less than 24 hours yet.
- The side that dealt more damage gets up to 400% of normal XP when dealing up to 400% as much damage as it received
- The side dealing less damage gets their XP gain scaled down by the average equipment ratio and average organization ratio of their divisions (including reserve), e.g. when all division are at half strength and have half of their organization, the experience is scaled to 25%.
- These two effects do not stack with each other, i.e. each side is only affected by one of them.
- decay over time: every hour of combat XP gain decays linearly by 0.125% until reaching 10% (after 30 days)
- If multiple generals fight on the same side, each one only gets 50% + 50% / (number of generals). This results in 100%, 75%, 67% etc. for each general of a total of 1, 2, 3 etc.
- command limit penalty: A general receives a scaling penalty when commanding too many units. The penalty reaches 100% when commanding twice as many units as the usual limit.
- modifiers: national ideas and leader traits (e.g. Old Guard and Politically Connected) can increase or reduce the XP gain. They all stack additively.
If the battle matches any traits gainable through combat, the experience also counts towards those.
If the general is under the command of a field marshal, the latter also gains 25% of the experience, including towards their applicable traits. A field marshal does not gain experience from units without a general.
XP type | Division-combat-hours per XP |
---|---|
General trait | 25 |
General level | 50 |
Field Marshal trait | 200 |
Field Marshal level | 400 |
Traits
- 主条目:Commander trait
Each commander may have a number of traits, represented by medal icons. Traits are acquired when units do a certain action in combat; for instance, if an army under a general manages to encircle and destroy an amount of enemy divisions, the general may acquire the 'trickster' trait which boosts reconnaissance.
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