指挥官特质会改变指挥官的技能, 强化他们在具体场景下的表现, 改变他们获取的经验值或产生其他效应.
陆军将领和元帅
个性特质
以下特质不能通过经验换取,也通常不能对下级产生影响。同时仅有这些特质能够伴随着新将领或元帅被招募时出现。
名称 | 个人修正 | 修正 | 能力 | 等级能力因数 | 标注 |
---|---|---|---|---|---|
![]() |
-25% 经验获取 | +1 最大堑壕 | |||
![]() |
+1 进攻 +1 计划 |
+1 进攻 +1 计划 |
|||
![]() |
+1 防御 +1 后勤 |
+1 防御 +1 后勤 |
|||
![]() |
-10% 经验获取 -50% 晋升花费 |
+1 计划 +1 后勤 |
|||
![]() |
-50% 晋升花费 +50% 重新任命所需时间 |
+1 进攻 +1 计划 |
不会出现在随机将领特质中 | ||
![]() |
-25% 晋升花费 | +1 计划 +1 后勤 |
|||
![]() |
-20% 计划速度 -50% 受伤几率 |
+1 防御 +1 后勤 |
|||
![]() |
+20% 计划速度 +50% 受伤几率 |
+1 进攻 -1 防御 +1 计划 |
|||
![]() |
+100% 重新任命所需时间 | +1 攻击 +1 防御 |
|||
![]() |
-10% 组织度恢复 | +1 进攻 | +1 进攻 +1 后勤 |
||
![]() |
火炮进攻: +15% | 仅在通过我们可爱的战熊沃伊泰克从不会落下任何一筐东西事件获得的佛伊泰克身上出现 | |||
![]() |
+1 防御 +1 计划 |
+100% 陆军将领经验获取 | |||
![]() |
+1 进攻 +1 后勤 |
+100% 骑兵将领经验获取 | |||
![]() |
+1 进攻 +1 计划 |
+100% 装甲将领经验获取 |
可习得特质
这些特质可以通过将领在战场上通过积累相关经验获取,某些将领特质在被提升为元帅后会失效。每多获得一个此类特质,同类特质获取速度将会减慢一些,拥有一个特质后获取速度减半;拥有两个特质后速度减为原来的三分之一,以此类推.
名称 | 经验获取 | 仅限将领生效 | 修正 | 备注 |
---|---|---|---|---|
![]() |
使用战斗计划 | 计划速度:+10% | ||
![]() |
装甲比例 > 40.00% | 装甲部队速度:+5% 装甲部队进攻:+10% |
+2 进攻能力 | |
![]() |
骑兵部队或摩托化或机械化率 > 40% | 骑兵进攻:+15% 摩托化部队进攻:+15% 机械化部队进攻:+15% |
||
![]() |
在要塞或跨河修正中战斗 | 河流地形进攻: +10.0% 要塞地形进攻: +10.0% |
||
![]() |
步兵比例 > 80% | 步兵部队防御:+13% | ||
![]() |
两栖入侵 | 两栖入侵速度:+30.00% 入侵准备时间:-30.00% |
||
![]() |
至少下列之一为真: 温度低于 -15 温度高于 27 拥有战斗修正:空降 拥有战斗修正:登陆惩罚 |
非战斗补给耗尽惩罚:-25% | ||
![]() |
侧翼进攻或者被侧翼进攻 | 侦查:+25% | ||
![]() |
控制有超过 24 支部队 | 将领最大领导数量:+6 | +2 后勤能力 | |
![]() |
在![]() |
![]()
|
||
![]() |
在![]() |
![]()
|
||
![]() |
在![]() |
![]()
|
||
![]() |
在![]() |
![]()
|
||
![]() |
在![]() |
![]()
|
||
![]() |
在![]() |
![]()
|
||
![]() |
在![]() |
![]()
|
||
![]() |
温度低于 -10 | 冬季损耗: −50.00% |
可分配特质
除了初始将领, 以下特质必须有DLC唤醒勇虎 才可用, 并且是手动分配的. 许多特质使指挥官拥有指挥点数技能(也是本DLC另一个特色). 分配一个特质需要花费15指挥点数
.
[20230107: 大部分将领/元帅似乎只能分配3个可分配特质]
陆军元帅
陆军上将
Trait | Prerequisites | Effect |
---|---|---|
![]() |
Has trait Panzer Leader Does not have trait Combined Arms Expert |
Armor Division Defense: +10.00% Increased chance of executing Blitz and Encirclement tactics |
![]() |
Has trait Panzer Leader Does not have trait Panzer Expert or Cavalry Expert |
Motorized Defense: +15.00% Mechanized Defense: +15.00% Increased chance of executing Blitz and Encirclement tactics |
![]() |
Has trait Cavalry Leader Does not have trait Combined Arms Expert |
Cavalry Defense: +10.00% |
![]() |
Has trait Engineer Does not have trait Scavenger |
Fort: Attack: +15.0% Enables Ability: Siege Artillery |
![]() |
Has trait Engineer Does not have trait Fortress Buster |
Equipment Capture Ratio Gain: +3.0% |
![]() |
Has trait Infantry Leader Does not have trait Ambusher |
Infantry Division Attack: +10.00% |
![]() |
Has trait Infantry Leader Does not have trait Infantry Expert |
Max Entrenchment: +5.0 Recon Bonus While Entrenched: +25.0% |
![]() |
Has trait Invader | Extra Marine Supply Grace: +240.0 Hour(s) Enables Ability: Naval Assault Plan |
![]() |
Has trait Invader | Shore Bombardment Bonus: +25.0% |
![]() |
Has trait Commando | Enables Ability: Probing Attack |
![]() |
Has trait Commando | Extra Paratrooper Supply Grace: +240.0 Hour(s) Enables Ability: Glider Planes |
![]() |
Has trait Commando | Damage Reduction Against CAS: +50.0% Air Support (CAS) Bonus in Combat: -50.0% |
![]() |
Has trait Trickster At Least 1 Terrain Trait |
Movement Bonus On Land: +10% Enables Ability: Makeshift Bridges |
![]() |
Has trait Trickster | Entrenchment Speed: +50% |
![]() |
已拥有两个地形特质。 | 削弱地形惩罚: +30.00% (全部其他地形修正叠加之后再适用该修正, not applied to terrain features) Cold acclimation gain factor: +0.1 Hot acclimation gain factor: +0.1 |
![]() |
Assignable when has trait Winter Specialist | Cold acclimation gain factor: +0.2 |
海军上将
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.8。 |
Personality Traits
These traits can not be gained through experience. Conversely they are the only traits that can appear on newly hired admirals.
Earned Traits
Trait | Effect | Experience gained while | XP required |
---|---|---|---|
![]() |
+20% Submarine Attack | More than 80% submarines in fleet. | 700 |
![]() |
+20% Retreat decision chance +15% Fleet speed while retreating +5% Convoy speed while retreating |
Bravely retrating in the face of overwhelming force. | 500 |
![]() |
+25% Positioning | Having the advantage in combat. | 500 |
![]() |
+10% Spotting speed | Spotting the enemy. | 500 |
![]() |
+10% Naval AA attack | Fighting enemy air units. | 300 |
![]() |
+10% Capital Ship Armor | Commanding or fighting Capital Ships. | 500 |
![]() |
+10% Sortie efficiency +10% Naval Air Targeting from Carriers |
Has carrier with air wings on a mission or carrier has air wings in combat it is a part of. | 500 |
![]() |
+20% Screening efficiency | More than 50% screening vessels in fleet. | 500 |
![]() |
Attrition: -8% | While weather is Arctic Water | 1000 |
![]() |
Fjords and Archipelagos: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Fjords and Archipelagos | 1000 |
![]() |
Deep Oceans: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Deep Oceans | 1000 |
![]() |
Shallow Sea: Movement: +10% Attack: +10% Defense: +10% |
Fighting on terrain: Shallow Sea | 1000 |
Assignable Traits
Admirals may get traits assigned if they have the prerequisite earned traits. Assigning traits cost 15 command power. There is however no experience requirement for these traits. The maximum of assignable traits depends on the admiral's level.