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工业科技与建造过程、车间和工业能力直接相关。它提供了一系列的百分比形式的奖励并提高某地区的工业容量。ndustrial technology directly reflects the construction process, workshop, industrial level of progress. | |||
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== | == 工业科技列表 == | ||
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{| class="mildtable sortable plainlist" style="width:100%" | {| class="mildtable sortable plainlist" style="width:100%" |
2021年5月18日 (二) 15:30的版本
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工业科技与建造过程、车间和工业能力直接相关。它提供了一系列的百分比形式的奖励并提高某地区的工业容量。ndustrial technology directly reflects the construction process, workshop, industrial level of progress.
Industry research tree
工业科技列表
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
Research Area | Technology | Year | Effects | Description & notes |
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Production | Basic Machine Tools | 1936 | +10% Production efficiency cap | Is necessary to start the Industry research line. |
Improved Machine Tools | 1937 | +10% Production efficiency cap | Is necessary to unlock Improved Equipment Conversion. | |
Improved Equipment Conversion | 1937 | +40% Conversion speed bonus | Requires Death or Dishonor DLC. | |
Advanced Machine Tools | 1939 | +10% Production efficiency cap | ||
Advanced Equipment Conversion | 1939 | +40% Conversion speed bonus | Requires Death or Dishonor DLC. | |
Assembly Line Production | 1941 | +10% Production efficiency cap | ||
Flexible Line | 1943 |
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Is mutually exclusive with Streamlined Line. | |
Streamlined Line | 1943 |
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Is mutually exclusive with Flexible Line. | |
Industry | Concentrated Industry I to V | 1936-1943 |
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Dispersed Industry I | 1936 |
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Dispersed Industry II to V | 1937-1943 |
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Construction | Construction I | 1936 |
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Is necessary to unlock Excavation I. |
Excavation I | 1936 | +10% Resource Gain Efficiency | ||
Construction II | 1937 |
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Is necessary to unlock Excavation II. | |
Excavation II | 1937 | +10% Resource Gain Efficiency | ||
Construction III | 1939 |
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Is necessary to unlock Excavation III. | |
Excavation III | 1939 | +10% Resource Gain Efficiency | ||
Construction IV | 1941 |
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Is necessary to unlock Excavation IV. | |
Excavation IV | 1941 | +10% Resource Gain Efficiency | ||
Construction V | 1943 |
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Is necessary to unlock Excavation V. | |
Excavation V | 1943 | +10% Resource Gain Efficiency | ||
Fuel Silos | Fuel Silos | 1936 | Allows building of Fuel silo, which increases fuel storage by 100,000 | Is necessary to unlock Synthetic Oil and Fuel Refining |
Synthetic Oil | Synthetic Oil Experiments | 1936 | Enables building: Synthetic refinery, which gives +48 fuel and +1 Rubber | |
Synthetic Oil I | 1937 | Increases fuel from refinery by 50% | ||
Synthetic Rubber I | 1937 | Increases refinery output by +1 Rubber | ||
Synthetic Oil II | 1939 | Increases fuel from refinery by 50% | ||
Synthetic Rubber II | 1939 | Increases refinery output by +1 Rubber | ||
Synthetic Oil III | 1941 | Increases fuel from refinery by 50% | ||
Synthetic Rubber III | 1941 | Increases refinery output by +1 Rubber | ||
Synthetic Oil IV | 1943 | Increases fuel from refinery by 50% | ||
Synthetic Rubber IV | 1943 | Increases refinery output by +1 Rubber | ||
Fuel Refining | ||||
Fuel Refining I | 1936 |
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Fuel Refining II | 1937 |
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Fuel Refining III | 1939 |
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Fuel Refining IV | 1941 |
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Fuel Refining V | 1943 |
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Concentrated Industry vs. Dispersed Industry
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
In 1936, after researching the technology Basic Machine Tools, the player has a choice between two industrial technologies: Concentrated industry and Dispersed industry. These two branches are mutually exclusive, meaning that the player may only go down one of these two branches. Each of these has its positives and its negatives, and it depends on the player's play style.
- Concentrated Industry - Has 5 levels that can be researched which span from 1936 to 1943. Each new level provides the same bonus as previous levels. By choosing Concentrated Industry, the player is increasing his production substantially. This will allow the player to build more factories and make pre-existing ones more efficient.
- Dispersed Industry - Like Concentrated Industry, Dispersed Industry has 5 levels that can be researched between 1936 and 1943. Each new level provides the same bonuses except the first one, which provides different rewards than the rest. By choosing Dispersed Industry, the player is reducing vulnerability to bombing and allows for quicker changing of production lines.
Doctrine | Max Factories in a State | Factory Output | Dockyard Output | Production Efficiency Retention | Production Efficiency Base | Factory Bomb Vulnerability | Conversion Speed Bonus |
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Concentrated Industry | +100% | +75% | +50% | ||||
Dispersed Industry | +100% | +50% | +50% | +50% | +25% | -55% | +20% |
One can think of the two styles as maximizing potential production at any given production efficiency vs. decreasing time to achieve 100% production efficiency.
机制
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |