|
|
第1行: |
第1行: |
| | {{需要翻译|译者=Joezedlone}} |
| {{version|1.9}} | | {{version|1.9}} |
| {{LandWarfareNavColumn}} | | {{LandWarfareNavColumn}} |
2021年5月13日 (四) 16:17的版本
步兵科技科研树解锁了新的步兵装备,机动步兵装备和机械化装备,以及解锁和改进特种部队,并提升了步兵和骑兵的整体战斗力。
武器和装备
步兵武器
步兵装备代表步兵的标准武器套件,是任何部队的基础。每个国家都可以使用1918年的基本步兵装备,而所有主要国家和非主要国家都已完成1936年武器的研究。共有四种越来越先进的步兵装备。
图标(通用)
|
科技
|
年份
|
基础花费
|
先决条件
|
描述
|
统计
|
|
基础步兵装备
|
1918
|
自动解锁
|
无
|
第一次世界大战中的发展的初级步兵装备。
|
|
2
|
|
|
|
防御: 20.0
|
突破: 2.0
|
对人员杀伤: 3.0
|
对装甲杀伤: 0.5
|
最大速度:4.0 km/h
|
穿甲深度:1.0
|
可靠性:90.0%
|
建造花费:0.43
|
解锁
|
步兵
|
|
人力:1000
|
训练时间: 90
|
恢复速度0.30
|
补给速度:0.07
|
镇压能力:1.5
|
组织度: 60
|
HP:25.0
|
运输重量:0.5
|
|
|
步兵装备 I
|
1936
|
127天
|
需要基础步兵装备科技
|
个人和部队使用的步兵武器,以及士兵所需的其他装备
|
|
2
|
|
|
|
防御:22.0
|
突破:3.0
|
对人员杀伤:6.0
|
对装甲杀伤:1.0
|
最大速度:4.0 km/h
|
穿甲深度:4.0
|
可靠性: 90.0%
|
建造花费:0.5
|
|
|
改良步兵装备 I
|
1938
|
127天
|
需要步兵装备 I科技
|
步兵适用的单位或重武器,亦涵括其他所需杂项装备;武器采用更先进型号,装备也更专业。
|
|
|
步兵装备 II
|
1939
|
170天
|
需要改良步兵装备 I科技
|
个人和部队使用的步兵武器,以及士兵所需的其他装备。更现代化的增加了大量的冲锋枪和反坦克步枪。
|
|
3
|
|
|
|
防御:28.0
|
突破:4.0
|
对人员杀伤:9.0
|
对装甲杀伤: 1.5
|
最大速度:4.0 km/h
|
穿甲深度:5.0
|
可靠性: 90.0%
|
建造花费:0.58
|
|
|
改良步兵装备 II
|
1940
|
170天
|
需要步兵装备 II科技
|
步兵适用的单位或重武器,亦涵括其他所需杂项装备;武器采用更先进型号,装备也更专业。
|
|
|
反坦克步枪 I
|
1942
|
127天
|
需要步兵装备 II科技
|
给我方步兵单位装备反坦克步枪能让他们对抗轻型装甲车辆的同时也保证不丧失机动力。
|
|
升级
|
|
对装甲杀伤:
|
+25%
|
穿甲深度:
|
+100%
|
|
|
反坦克步枪 II
|
1943
|
127天
|
需要反坦克步枪 I科技
|
为使步兵有效对抗更重型的装甲车辆,必须制造更小型的空心装药武器。
|
|
升级
|
|
对装甲杀伤:
|
+25%
|
穿甲深度:
|
+100%
|
|
|
步兵装备 III
|
1942
|
170天
|
需要改良步兵装备 II科技
|
个人和部队使用的步兵武器,以及士兵所需的其他装备。更现代化的增加了大量的冲锋枪和反坦克步枪。
|
|
4
|
|
|
|
防御:34.0
|
突破: 5.0
|
对人员杀伤:12.0
|
对装甲杀伤: 2.0
|
最大速度:4.0 km/h
|
穿甲深度: 10.0
|
可靠性:80.0%
|
建造花费: 0.69
|
|
|
改良步兵装备 III
|
1944
|
127天
|
需要步兵装备 III科技
|
步兵适用的单位或重武器,亦涵括其他所需杂项装备;包含突击步枪和反坦克火箭筒等先进武器;将原本小范围列装的武器普及。
|
|
升级
|
|
|
对人员杀伤:
|
+10%
|
|
|
对人员杀伤:
|
+5%
|
|
支援武器
支援武器,例如中型和重型机枪和迫击炮。这些科技为骑兵单位和所有类型的步兵单位的防御和突破提供了额外的加成。
夜视仪
夜视仪使士兵即使在黑暗中也能看得到,抵消了部队夜间战斗时所受到的 -50% 惩罚中的一部分,并且在与那些没有这种装备的敌人拥有优势。
图标(通用)
|
科技
|
年份
|
基础花费
|
先决条件
|
描述
|
统计
|
|
夜视仪 I
|
1943
|
212天
|
无
|
敌不见我,我可见敌是夜战的关键。红外线科技上的发明让我军得以列装夜视装备到部队,数量虽然有限。
|
|
|
夜视仪 II
|
1946
|
170天
|
需要夜视仪 I科技
|
早期红外瞄准镜虽意图供狙击手使用,但视野范围有限。随着便携性与视野范围同步改善,夜视装置将供更多部队夜战使用。
|
|
机动步兵
摩托化步兵是步兵的更快、略硬的版本,但价格更高,可靠性更差。它代表的是配备了“软皮的——无装甲或略有装甲的——机动车辆(比如吉普车、卡车)”的步兵。它给步兵提供了更高的战略(部署至战区,即使地区基建只提供初等的战略机动)和作战(沿着前线移动)机动性,且适合于配合装甲部队。
摩托化科技可激活对机械化步兵的研究,机械化步兵使用越来越高级的载人装甲载具和步兵战车(比如装甲汽车和半履带车)。它们比摩托化步兵昂贵得多,初始时也更慢,但提供了更高的攻击,装甲厚度与装甲率,以及强大得多的战术机动性(交火时的机动,也就是“突破”属性)。机械化步兵应当升级以跟上更快的高级坦克。缺少坦克的机械化步兵在作为防御性的救火队时,要优于攻击性的部队(除非对抗的是相对较弱,跑得过的对手)。一般而言,正像现实中那样,机械化步兵最适合与装甲部队一起使用。
Special forces
In addition to regular, motorized, and mechanized infantry, there are three specialized infantry types (Marines, Mountaineers, and Paratroopers) that are useful in specific situations. They require standard infantry equipment.
These three types of specialized infantry types are known as Special Forces or SF (not to be confused with the army doctrine Superior Firepower). Special Forces have a Battalion cap for each country. This cap is the greater of either 24 battalions or 5% of your total battalions (excluding SF battalions) making up the rest of your divisions. Divisions cannot be changed, trained, given a different template or have their template adjusted if that would result in exceeding the SF cap. To increase the 24 SF battalion cap, you would have to exceed the 480 non-SF battalion breakeven point by 20 for each additional SF battalion. For example, you would need 500 non-SF battalions for 25 SF battalions, 520 non-SF battalions for 26 SF battalions, 540 non-SF battalions for 27 SF battalions, etc.
海军陆战队
Marines are specialized infantry trained to engage in wet terrain and perform amphibious invasions. They receive +30.0% attack in marshes, +40.0% attack when fighting over rivers, and +50.0% attack when engaging enemies during amphibious landings. Marine Divisions are very effective when supported by Engineer Companies.
Icon (generic)
|
Technology
|
Year
|
Base cost
|
Prerequisites
|
Description
|
Statistics
|
|
Marines I
|
1936
|
170 days
|
|
Troops specializing in amphibious warfare are growing ever more indispensable. Improvised methods and equipment become things of the past as our naval infantry is supported by specialized landing craft and training.
|
|
Unlocks
|
Marines
|
|
Manpower: 1000
|
Training time: 120
|
Recovery Rate: 0.40
|
Breakthrough: 0.3
|
Supply use: 0.06
|
Suppression: 1.0
|
Organization: 70
|
HP: 20.0
|
Weight: 0.5
|
|
|
|
Marines II
|
1939
|
127 days
|
Marines I
|
Amphibious warfare requires constant innovation. Improved logistical support and portable harbors can enable our marines to perform landings that may otherwise have been impossible.
|
|
Upgrades
|
|
|
Soft attack:
|
+5%
|
Organization:
|
+5
|
|
|
Marines III
|
1943
|
170 days
|
Marines II
|
Marines can be more than just amphibious infantry. In the future, our marine corps will be among the most disciplined and organized special forces.
|
|
Upgrades
|
|
|
Organization:
|
+5
|
|
山地步兵
Mountaineers are specialized infantry that excel in maneuvering through and engaging in rough terrain. They receive +10.0% movement, +20.0% attack, and +5.0% defense in hills and +20.0% movement, 35.0% attack, and 10.0% defense in mountains.
Icon (generic)
|
Technology
|
Year
|
Base cost
|
Prerequisites
|
Description
|
Statistics
|
|
Mountain Infantry I
|
1936
|
170 days
|
|
Combat in mountain ranges exposes troops to many perils, but sometimes cannot be avoided. We can minimize these risks by providing our soldiers with specialized training for this environment.
|
|
Unlocks
|
Mountaineers
|
|
Manpower: 1000
|
Training time: 120
|
Recovery Rate: 0.40
|
Breakthrough: 0.3
|
Supply use: 0.07
|
Suppression: 1.0
|
Organization: 70
|
HP: 20.0
|
Weight: 0.5
|
|
|
|
Mountain Infantry II
|
1939
|
127 days
|
Mountain Infantry I
|
Going beyond survival, our forces can be trained to use mountains to their advantage. With light equipment and mule transports, they can maneuver in this terrain better than other infantry.
|
|
Upgrades
|
|
|
Soft attack:
|
+5%
|
Organization:
|
+5
|
|
|
Mountain Infantry III
|
1943
|
170 days
|
Mountain Infantry II
|
Preparing for the most arduous mountain missions in high altitudes and low temperatures will require extraordinary training and discipline from our mountain troops.
|
|
Upgrades
|
|
|
Organization:
|
+5
|
|
伞兵
While they take longer to train and only have slightly better stats than normal Infantry, Paratroopers are the only type of unit that can be paradropped into the field, which they do via transport plane. This allows them to perform operations behind enemy lines and in locations where other units cannot easily reach. The AI will use paratroopers in battle, but never uses them for paradrops.
Icon (generic)
|
Technology
|
Year
|
Base cost
|
Prerequisites
|
Description
|
Statistics
|
|
Paratroopers I
|
1936
|
170 days
|
|
By incorporating airborne forces into our army, we can make forced entries and position key troops in previously inaccessible areas, allowing for new tactical opportunities.
|
|
Unlocks
|
Paratroopers
|
|
Manpower: 1000
|
Training time: 150
|
Recovery Rate: 0.40
|
Supply use: 0.06
|
Suppression: 1.0
|
Organization: 70
|
HP: 22.0
|
Weight: 0.5
|
|
|
Paratroopers II
|
1939
|
127 days
|
Paratroopers I
|
Transitioning from small operations with only a few paratroopers to larger airborne divisions paves way for massive airborne landings, taking these forces beyond a novelty to a natural part of warfare.
|
|
Upgrades
|
|
|
Soft attack:
|
+5%
|
Organization:
|
+5
|
|
|
Paratroopers III
|
1943
|
170 days
|
Paratroops II
|
Learning to adapt paradrop operations according to weather, standardizing equipment such as jump boots and extended specialized training will minimize the confusion and risks involved in these dangerous missions.
|
|
Upgrades
|
|
|
Organization:
|
+5
|
|
Special Forces Concentration
Special forces (marines, mountaineers, paratroopers) are trained and equipped for conditions that ordinary soldiers aren’t expected to excel in. The first tech will give them a boost to acclimatization speed. Afterwards, the tree splits. One option is to train your special forces harder, to improve their skills and their ability to fight for longer before having to be resupplied. The other option is to expand the special forces training programs to accept more recruits. Your special forces will be more numerous, but come with more drag and not quite as high speed. In the end though, they will still be elite forces and will be able to develop training to make them even more skilled in fighting in the harshest of conditions. Note: The maximum quantity of special forces is capped at 24 battalions or 5% of your fielded regular battalions (this limit can be increased by unlocking the Expanded Special Forces Program technology).
Special Forces research tree
Icon (generic)
|
Technology
|
Year
|
Base cost
|
Prerequisites
|
Description
|
Statistics
|
|
Special Forces
|
1938
|
170 days
|
|
Unconventional fighting requires specialist training. We need to ensure that our troops are prepared and able to adapt to harsh conditions.
|
|
Upgrades
|
|
|
Hot Acclimatization gain factor: +5%
|
Cold Acclimatization gain factor: +5%
|
|
|
Advanced Special Forces Training
|
1940
|
170 days
|
Special Forces
|
With extensive training, we can ensure that our special forces will be able to perform above and beyond that of normal men. Mutually exclusive with Expanded Special Forces Program.
|
|
Upgrades
|
|
|
Division Training Time: +10%
|
Defense:
|
+5%
|
Organization:
|
+5
|
|
|
Extreme Environment Training
|
1942
|
170 days
|
Advanced Special Forces Training
|
We need to be able to fight in the harshest of environments. With the right training and equipment, our troops will be able to fight in the most extreme conditions.
|
|
Upgrades
|
|
|
Division Training Time: +10%
|
Supply Grace: +48 hr
|
Hot Acclimatization gain factor: +50%
|
Cold Acclimatization gain factor: +50%
|
|
|
Expanded Special Forces Program
|
1940
|
170 days
|
Special Forces
|
Special forces are able to perform missions that ordinary soldiers can not. We need to expand the training program to get more of our soldiers qualified. Mutually exclusive with Advanced Special Forces Training.
|
|
Upgrades
|
|
|
Capacity Multiplier: +5%
|
Division Training Time: -10%
|
|
|
Survival Training
|
1942
|
170 days
|
Expanded Special Forces Program
|
Our special forces will often fight behind enemy lines and in short supply. We need to train them to endure harsh weather and fight with limited supplies.
|
|
Upgrades
|
|
|
Hot Acclimatization gain factor: +20%
|
Cold Acclimatization gain factor: +20%
|
Out of Supply: -10%
|
|
|
Elite Forces
|
1944
|
170 days
|
Survival Training
|
Only the best of the best will become special forces. The soldiers that make it through the training will be stronger. faster, and fight harder than anyone else.
|
|
Upgrades
|
|
|
Hot Acclimatization gain factor: +20%
|
Cold Acclimatization gain factor: +20%
|
Supply Grace: +48 hr
|
Soft Attack: +5%
|
Organization:
|
+5
|
|
hoi4fr:Technologie d'infanterie