| Line 59: | Line 59: | ||
Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree. | Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree. | ||
== | == 陆军学说列表st of all doctrines== | ||
=== | === 机动作战=== | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
This path focuses on mobile mechanized and armored units and is the default German path. Armor and motorized/mechanized units will have the largest gains in this path. It also reduces the time needed for planning bonuses to reach maximum. This path is somewhat frontloaded with early bonuses. The first branching in this tree allows you to choose between Mobile Infantry or Armor as your main focus. While Mobile Infantry isn't as effective in combat, it is cheaper and can be used in greater numbers, so it could be an alternative strategy for Germany, or be used by a less industrially powerful nation. The second split offers the choice between switching over to a defensive posture, maximizing Manpower gains and improving partisans, as Germany historically did, or continuing to develop offensive mobile doctrines. | This path focuses on mobile mechanized and armored units and is the default German path. Armor and motorized/mechanized units will have the largest gains in this path. It also reduces the time needed for planning bonuses to reach maximum. This path is somewhat frontloaded with early bonuses. The first branching in this tree allows you to choose between Mobile Infantry or Armor as your main focus. While Mobile Infantry isn't as effective in combat, it is cheaper and can be used in greater numbers, so it could be an alternative strategy for Germany, or be used by a less industrially powerful nation. The second split offers the choice between switching over to a defensive posture, maximizing Manpower gains and improving partisans, as Germany historically did, or continuing to develop offensive mobile doctrines. | ||
| Line 172: | Line 172: | ||
}} | }} | ||
=== | === 优势火力=== | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
The American default path, this doctrine focuses on well-equipped divisions with a lot of support companies and artillery which gain additional bonuses when fighting in areas with friendly air superiority. The first split offers the choice between improving support companies or focusing on line artillery. The second split will let you pick between Airland battle for combined arms warfare, or Shock and Awe historically used by United States long after WW2 (particularly the Gulf War and Iraq War), which keeps the majority of your focus on ground-based firepower. | The American default path, this doctrine focuses on well-equipped divisions with a lot of support companies and artillery which gain additional bonuses when fighting in areas with friendly air superiority. The first split offers the choice between improving support companies or focusing on line artillery. The second split will let you pick between Airland battle for combined arms warfare, or Shock and Awe historically used by United States long after WW2 (particularly the Gulf War and Iraq War), which keeps the majority of your focus on ground-based firepower. | ||
| Line 506: | Line 506: | ||
{| class="wikitable sortable" style="text-align:right;" | {| class="wikitable sortable" style="text-align:right;" | ||
|+陆军属 | |+陆军属 性修正 | ||
! rowspan="2" style="white-space: nowrap;" class="unsortable" |不同的陆军学说 | ! rowspan="2" style="white-space: nowrap;" class="unsortable" |不同的陆军学说 | ||
! colspan="24" | | ! colspan="24" | 军队 | ||
|- | |- | ||
! data-sort-type="number" |软攻 | ! data-sort-type="number" |软攻 | ||
| Line 519: | Line 519: | ||
! data-sort-type="number" |组织度回复 | ! data-sort-type="number" |组织度回复 | ||
! data-sort-type="number" |移动时组织度损失 | ! data-sort-type="number" |移动时组织度损失 | ||
! data-sort-type="number" |侦察 | ! data-sort-type="number" |侦察 (需侦察连) | ||
! data-sort-type="number" |计划上限 | ! data-sort-type="number" |计划上限 | ||
! data-sort-type="number" |计划速度 | ! data-sort-type="number" |计划速度 | ||
| Line 532: | Line 532: | ||
! data-sort-type="number" |人力 | ! data-sort-type="number" |人力 | ||
! data-sort-type="number" |最小训练程度 | ! data-sort-type="number" |最小训练程度 | ||
! class="unsortable" | | ! class="unsortable" | 进攻战术 | ||
! class="unsortable" | | ! class="unsortable" | 防守战术 | ||
|- | |- | ||
| style="text-align:left;" |机动作战 | | style="text-align:left;" |机动作战 | ||
| Line 557: | Line 557: | ||
| style="text-align:left;" |优势火力 | | style="text-align:left;" |优势火力 | ||
左+右 | 左+右 | ||
| || || || || || || || || ||{{green|+1}} | | || || || || || || || || ||{{green|+1}} || || ||{{green|+2%}}|| || || || || || || || || ||Suppressive_Barrage<br>Blitz<br>Breakthrough||Delay<br>Elastic_Defense<br>Overwhelming_Fire<br>Tactical_Withdrawal | ||
|- | |- | ||
| style="text-align:left;" |优势火力 | | style="text-align:left;" |优势火力 | ||
| Line 565: | Line 565: | ||
| style="text-align:left;" |优势火力 | | style="text-align:left;" |优势火力 | ||
右+右 | 右+右 | ||
| || || || || || || || || ||{{green|+1}} | | || || || || || || || || ||{{green|+1}} || || ||{{green|+2%}}|| || || || || || || || || ||Suppressive_Barrage<br>Blitz<br>Breakthrough||Delay<br>Elastic_Defense<br>Overwhelming_Fire<br>Tactical_Withdrawal | ||
|- | |- | ||
| style="text-align:left;" |决战计划 | | style="text-align:left;" |决战计划 | ||
| Line 573: | Line 573: | ||
| style="text-align:left;" |决战计划 | | style="text-align:left;" |决战计划 | ||
右 | 右 | ||
|{{green|+5%}}|| ||{{green|+25%}}|| ||{{green|+10%}}||{{green|+10}}||{{green|+25%}}|| || ||{{green|+1}} | |{{green|+5%}}|| ||{{green|+25%}}|| ||{{green|+10%}}||{{green|+10}}||{{green|+25%}}|| || ||{{green|+1}} ||{{green|+10%}}|| ||{{green|+2%}}|| || ||{{green|−10%}}|| || || || || || ||Well_Planned_Attack<br>Infiltration_Assault<br>Blitz||Elastic_Defense | ||
|- | |- | ||
| style="text-align:left;" |人海突击 | | style="text-align:left;" |人海突击 | ||
Revision as of 09:20, 6 April 2021
- 重定向 Template:分栏
Land doctrine is a technology group that allows a nation to specialize the way its army conducts land warfare. The doctrine tree consists of four exclusive branches that provide different bonuses.
Base time to research
The first doctrine research has a base time to research of 191 days. All following doctrines researches have 382 days. By spending 100
- 重定向 Template:图标 Army experience the research speed can be increased by 100%. All other research speed modifiers are added to this.
Research time example:
With the 100% research speed bonus from 100
- 重定向 Template:图标 Army experience spent,
and the 10% research speed bonus from Free Trade,
the resulting research time is:
[math]\displaystyle{ \text{Research Time} = 382 / (1 + 100\% + 10\%) = 382 / 2.1 \approx 182 \text{ days} }[/math]
Doctrine branches
- 机动作战学说
- 机动作战专注于以速度和机动分割并瓦解敌军。
- 优势火力学说
- 优势火力学说重视以倾斜炮火而非投入士兵来制敌。人命关天,但子弹价廉。
- 决战计划学说
- 周密策划和充分准备后再展开作战是决胜关键
- 人海突击学说
- "完美无缺" 的武器被高估了, 海量“可堪一用”的武器才能将我军导向胜利!
Some nations start the game with a pre-enabled army doctrine:
| Doctrine | Countries |
|---|---|
| |
| |
| |
|
Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree.
陆军学说列表st of all doctrines
机动作战
|
|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
This path focuses on mobile mechanized and armored units and is the default German path. Armor and motorized/mechanized units will have the largest gains in this path. It also reduces the time needed for planning bonuses to reach maximum. This path is somewhat frontloaded with early bonuses. The first branching in this tree allows you to choose between Mobile Infantry or Armor as your main focus. While Mobile Infantry isn't as effective in combat, it is cheaper and can be used in greater numbers, so it could be an alternative strategy for Germany, or be used by a less industrially powerful nation. The second split offers the choice between switching over to a defensive posture, maximizing Manpower gains and improving partisans, as Germany historically did, or continuing to develop offensive mobile doctrines.

Mobile Warfare
- Enables tactic: Unexpected Thrust
- Planning Speed:
- 重定向 Template:绿字
- 重定向 Template:绿字
- 重定向 Template:绿字
- Tanks & Armor Variants:
- 重定向 Template:绿字

Delay
- Enables tactic: Delay
- All Infantry & Mot/Mech:
- 重定向 Template:绿字

Elastic Defense
- Enables tactic: Elastic Defense
- Reinforce rate:
- 重定向 Template:绿字
- Tanks:
- 重定向 Template:绿字
- Tanks & Armor Variants:
- 重定向 Template:绿字
| ⇐ | 二选一 | ⇒ |

Mobile Infantry
- Motorized Infantry, Motorized Artillery/AA/AT, Amphibious Infantry, Mechanized Infantry:

Armored Spearhead
- Enables tactic: Blitz
- Tanks:

Mass Motorization
- All Infantry & Mot/Mech:
- 重定向 Template:绿字

Mechanized Offensive
- Enables tactic: Blitz
- Motorized Infantry, Mechanized Infantry, Amphibious Infantry:
- 重定向 Template:绿字
- Tanks:
- 重定向 Template:绿字

Blitzkrieg
- Enables tactic: Breakthrough
- Tanks:
- 重定向 Template:绿字
- Tanks & Armor Variants:
- 重定向 Template:绿字
- Motorized Infantry, Mechanized Infantry, Amphibious Infantry:
- 重定向 Template:绿字

Kampfgruppe
| ⇐ | 二选一 | ⇒ |

Backhand Blow
- Enables tactic: Backhand Blow

Werwolf Guerrillas
- Enables tactic: Guerrilla Tactics
- Damage to Enemy Garrisons:
- 重定向 Template:绿字

Modern Blitzkrieg
优势火力
|
|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
The American default path, this doctrine focuses on well-equipped divisions with a lot of support companies and artillery which gain additional bonuses when fighting in areas with friendly air superiority. The first split offers the choice between improving support companies or focusing on line artillery. The second split will let you pick between Airland battle for combined arms warfare, or Shock and Awe historically used by United States long after WW2 (particularly the Gulf War and Iraq War), which keeps the majority of your focus on ground-based firepower.

Superior Firepower
- Enables tactic: Suppressive Barrage
- All Frontline Battalions:
- 重定向 Template:绿字

Delay
- Enables tactic: Delay
- Leg infantry:
- 重定向 Template:绿字

Mobile Defense
- Enables tactic: Elastic Defense
- All Infantry & Mot/Mech:
- 重定向 Template:绿字
| ⇐ | 二选一 | ⇒ |

Dispersed Support
- Line Artillery:
- 重定向 Template:绿字

Overwhelming Firepower
- Enables tactic: Overwhelming Fire
- Line Artillery:
- 重定向 Template:绿字

Regimental Combat Teams
- Enables tactic: Overwhelming Fire
- Support Companies:

Mechanized Offensive
- Enables tactic: Blitz
- Tanks & Armor Variants:
- 重定向 Template:绿字
| ⇐ | 二选一 | ⇒ |

Concentrated Fire Plans
- Army:
- 重定向 Template:绿字

Centralized Fire Control

Combined Arms
- Enables tactic: Breakthrough
- Tanks & Armor Variants:

Tactical Control
- Enables tactic: Tactical Withdrawal
- Reinforce rate:
- 重定向 Template:绿字

Advanced Firebases
- Enables tactic: Tactical Withdrawal
- All Infantry & Mot/Mech:
- Tanks:
- 重定向 Template:绿字
- Tanks & Armor Variants:
- 重定向 Template:绿字

Shock and Awe
- Enables tactic: Breakthrough
- All Frontline Battalions:
- 重定向 Template:绿字
- All Infantry & Mot/Mech:
- Artillery (Support & Line):
决战计划
|
|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
This could be thought of as the traditional doctrine path, and is the default choice for the British Commonwealth, France, Italy, Japan, and Poland. This doctrine path gives divisions larger planning bonuses and boosts Infantry and Artillery. It is a bit weak on the offense to begin with, but has some defensive bonuses. The split offers the choice between increased offensive potential and steadily improving all unit types with the Assault path, or focusing heavily on Infantry with the more front-loaded Infiltration path (Note that the reduced supply consumption and night-battle bonus the right split offers could be particularly useful for the in-depth operations of Paratroopers). Grand Battleplan's strong point is its superior planning bonus, and using this advantage effectively takes patience and a compatible national strategic timetable, tempo of warfare, and style of command.

Grand Battle Plan
- 重定向 Template:绿字

Grand Assault
- Enables tactic: Well-Planned Attack
- Army:
| ⇐ | 二选一 | ⇒ |

Mechanized Offensive

Infantry Offensive
- Enables tactic: Infiltration Assault
- Leg infantry:

Assault Concentration
- Enables tactic: Overwhelming Fire
- Max planning:
- 重定向 Template:绿字

Armored Operations
- Enables tactic: Blitz
- Enables tactic: Elastic Defense
- Tanks:
- 重定向 Template:绿字
- Tanks & Armor Variants:
- 重定向 Template:绿字

Assault Breakthrough
- Enables tactic: Breakthrough
- Army:
- 重定向 Template:绿字

Central Planning
- 重定向 Template:绿字

C3I
人海突击
|
|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
The default doctrine for the USSR and China. It focuses on using large amounts of Manpower and offers increased morale, reinforce speed and reduced effective combat width, allowing more men to fight at once to take advantage of large divisions. Getting
Radio to speed reinforcements by +5% is key to take advantage of this. The early techs give some defensive bonuses and Infantry boosts. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units.
The Mass Mobilization path is shorter than the others; this is because it's more of a series of stopgap measures for nations in dire straits than a real doctrine, and encourages nations to swap out of it when/if their military technological and industrial situation improves. Mass Mobilization divisions often have more men than weapons to arm them, but this just means that the living will pick up the weapons of the dead and carry on the fight, an approach that tends to work better on defense than attack.
| ⇐ | 二选一 | ⇒ |

Large Front Operations
- Enables tactic: Relentless Assault
- Supply consumption:
- 重定向 Template:绿字

People's Army

Deep Operations
- Enables tactic: Blitz
- Tanks:
- 重定向 Template:绿字

Vast Offensives

Human Wave Offensive

Breakthrough Priority
- Enables tactic: Breakthrough
- Tanks:
- All Infantry & Mot/Mech:

Guerrilla Warfare
- Enables tactic: Guerrilla Tactics
- Out of supply:
- 重定向 Template:绿字
- 重定向 Template:绿字
- Army:
- 重定向 Template:绿字

Mechanized Wave
- Mechanized Infantry, Motorized Infantry, Amphibious Infantry:
- Tanks:
- 重定向 Template:绿字
- Tanks & Armor Variants:
- 重定向 Template:绿字
Comparison of doctrines
|
|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
The following tables will compare the differences between every possible path of the selected land doctrines. The two tables separate army and overall bonuses from division unit bonuses. To calculate the overall bonus a unit type receives add the army bonus, the general support/frontline battalion bonus, the unit type bonus, and the equipment bonus.
For example, a tank in the superior firepower doctrine (L&L) has a total soft attack bonus of 20% (0%[army] + 10%[frontline battalion] + 10%[tank battalion] + 0% [equipment bonus]).
| 不同的陆军学说 | 军队 | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 软攻 | 硬攻 | 夜战攻击 | 空优 | 突破 | 最大堑壕 | 堑壕速度 | 组织度回复 | 移动时组织度损失 | 侦察(需侦察连) | 计划上限 | 计划速度 | 支援率 | 移动速度 | 损耗 | 补给消耗 | 补给携带 | 补给耗尽惩罚 | 对敌方驻军伤害 | 抵抗速度增长 | 人力 | 最小训练程度 | 进攻战术 | 防守战术 | |
| 机动作战
左+左 |
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| 机动作战
左+右 |
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| 机动作战
右+左 |
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| 机动作战
右+右 |
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| 优势火力
左+左 |
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| 优势火力
左+右 |
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| 优势火力
右+左 |
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| 优势火力
右+右 |
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| 决战计划
左 |
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| 决战计划
右 |
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| 人海突击
左 |
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| 人海突击
右 |
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| Doctrine with Variation | Front line Battalions | Support Companies | Line Artillery | Artillery Support & Line | Leg Infantry | Infantry | Mechanized & Motorized Infantry | Tanks | Armor Variants | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Soft Attack | Organization | Soft Attack | Organization | Soft Attack | Recovery Rate | Soft Attack | Hard Attack | Soft Attack | Hard Attack | Defense | Breakthrough | Organization | Recovery Rate | Recovery Rate | Combat Width | Soft Attack | Hard Attack | Defense | Breakthrough | Organization | Recovery Rate | Max Speed | Soft Attack | Hard Attack | Breakthrough | Organization | Recovery Rate | Max Speed | Soft Attack | Hard Attack | Breakthrough | Recovery Rate | Max Speed | |
| Mobile Warfare L&L |
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| Mobile Warfare L&R |
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| Mobile Warfare R&L |
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| Mobile Warfare R&R |
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| Superior Firepower L&L |
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| Superior Firepower L&R |
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| Superior Firepower R&L |
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| Superior Firepower R&R |
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| Grand Battleplan L |
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| Grand Battleplan R |
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| Mass Assault L |
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| Mass Assault R |
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Sample divisions with bonuses
|
|
这部分内容可能已不适合当前版本,最后更新于1.9。 |
Below are a few example 20 combat width divisions with 1939 technologies applied. Do note that Mass Assault doctrine changes width of infantry battalions, so the resulting division may be under 20 width. You can either use more battalions in the template to compensate, or let the game fill the front with more divisions. Either way, the specific numbers shown below may be slightly deceptive in case of Mass Assault.
All divisions have support companies: engineer, artillery, anti-tank, and anti-air.
| Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
| Mobile Warfare L&L | 123.8 | 30.9 | 54.8 | 352.2 | 69.2 |
| |||||
| Mobile Warfare L&R | 123.8 | 30.9 | 54.8 | 352.2 | 76.4 |
| |||||
| Mobile Warfare R&L | 123.8 | 30.9 | 54.8 | 352.2 | 62.1 |
| |||||
| Mobile Warfare R&R | 123.8 | 30.9 | 54.8 | 352.2 | 69.2 |
| |||||
| Superior Firepower L&L | 134.1 | 34.9 | 54.8 | 380.2 | 55.7 |
| |||||
| Superior Firepower L&R | 151.2 | 31.7 | 54.8 | 380.2 | 58.5 |
| |||||
| Superior Firepower R&L | 157.1 | 34.9 | 54.8 | 380.2 | 61.4 |
| |||||
| Superior Firepower R&R | 174.2 | 31.7 | 54.8 | 380.2 | 64.2 |
| |||||
| Grand Battleplan L | 130.6 | 30.9 | 65.2 | 380.2 | 58.5 |
| |||||
| Grand Battleplan R | 130.6 | 30.9 | 64.0 | 380.2 | 58.5 |
| |||||
| Mass Assault L | 123.8 | 30.9 | 58.8 | 352.2 | 51.4 |
| |||||
| Mass Assault R | 123.8 | 30.9 | 54.8 | 352.2 | 55.0 |
| |||||
| Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
| Mobile Warfare L&L | 123.8 | 30.9 | 54.8 | 352.2 | 80.0 |
| |||||
| Mobile Warfare L&R | 123.8 | 30.9 | 54.8 | 352.2 | 87.1 |
| |||||
| Mobile Warfare R&L | 123.8 | 30.9 | 54.8 | 352.2 | 65.7 |
| |||||
| Mobile Warfare R&R | 123.8 | 30.9 | 54.8 | 352.2 | 72.8 |
| |||||
| Superior Firepower L&L | 134.1 | 34.9 | 54.8 | 380.2 | 48.5 |
| |||||
| Superior Firepower L&R | 151.2 | 31.7 | 54.8 | 380.2 | 51.4 |
| |||||
| Superior Firepower R&L | 157.1 | 34.9 | 54.8 | 380.2 | 54.2 |
| |||||
| Superior Firepower R&R | 174.2 | 31.7 | 54.8 | 380.2 | 57.1 |
| |||||
| Grand Battleplan L | 130.6 | 30.9 | 65.2 | 380.2 | 62.1 |
| |||||
| Grand Battleplan R | 130.6 | 30.9 | 60.0 | 380.2 | 55.0 |
| |||||
| Mass Assault L | 123.8 | 30.9 | 58.8 | 352.2 | 55.0 |
| |||||
| Mass Assault R | 123.8 | 30.9 | 54.8 | 352.2 | 51.4 |
| |||||
| Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
| Mobile Warfare L&L | 161.4 | 30.4 | 55.6 | 289.8 | 52.6 |
| |||||
| Mobile Warfare L&R | 161.4 | 30.4 | 55.6 | 289.8 | 58.0 |
| |||||
| Mobile Warfare R&L | 161.4 | 30.4 | 55.6 | 289.8 | 47.3 |
| |||||
| Mobile Warfare R&R | 161.4 | 30.4 | 55.6 | 289.8 | 52.6 |
| |||||
| Superior Firepower L&L | 175.0 | 34.4 | 55.6 | 309.4 | 42.6 |
| |||||
| Superior Firepower L&R | 194.1 | 31.2 | 55.6 | 309.4 | 44.6 |
| |||||
| Superior Firepower R&L | 192.0 | 34.4 | 55.6 | 309.4 | 48.8 |
| |||||
| Superior Firepower R&R | 211.1 | 31.2 | 55.6 | 309.4 | 50.7 |
| |||||
| Grand Battleplan L | 169.9 | 30.4 | 66.4 | 309.4 | 44.6 |
| |||||
| Grand Battleplan R | 169.9 | 30.4 | 63.8 | 309.4 | 44.6 |
| |||||
| Mass Assault L | 161.4 | 30.4 | 58.4 | 289.8 | 39.2 |
| |||||
| Mass Assault R | 161.4 | 30.4 | 55.6 | 289.8 | 41.9 |
| |||||
| Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
| Mobile Warfare L&L | 167.4 | 28.4 | 65.6 | 289.8 | 60.7 |
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| Mobile Warfare L&R | 167.4 | 28.4 | 65.6 | 289.8 | 66.1 |
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| Mobile Warfare R&L | 167.4 | 28.4 | 65.6 | 289.8 | 50.0 |
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| Mobile Warfare R&R | 167.4 | 28.4 | 65.6 | 289.8 | 55.3 |
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| Superior Firepower L&L | 182.2 | 32.2 | 65.6 | 309.4 | 37.3 |
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| Superior Firepower L&R | 202.5 | 29.1 | 65.6 | 309.4 | 39.2 |
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| Superior Firepower R&L | 198.0 | 32.2 | 65.6 | 309.4 | 43.4 |
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| Superior Firepower R&R | 218.3 | 29.1 | 65.6 | 309.4 | 45.3 |
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| Grand Battleplan L | 176.5 | 28.4 | 78.4 | 309.4 | 47.3 |
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| Grand Battleplan R | 176.5 | 28.4 | 72.0 | 309.4 | 41.9 |
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| Mass Assault L | 167.4 | 28.4 | 68.4 | 289.8 | 41.9 |
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| Mass Assault R | 167.4 | 28.4 | 65.6 | 289.8 | 39.2 |
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| Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
| Mobile Warfare L&L | 190.6 | 118.4 | 326.4 | 171.6 | 32.0 |
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| Mobile Warfare L&R | 190.6 | 118.4 | 376.8 | 171.6 | 36.6 |
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| Mobile Warfare R&L | 190.6 | 118.4 | 376.8 | 171.6 | 29.2 |
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| Mobile Warfare R&R | 190.6 | 118.4 | 427.2 | 171.6 | 33.8 |
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| Superior Firepower L&L | 221.2 | 141.0 | 301.2 | 180.0 | 23.5 |
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| Superior Firepower L&R | 222.3 | 118.7 | 301.2 | 180.0 | 22.4 |
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| Superior Firepower R&L | 244.2 | 141.0 | 301.2 | 180.0 | 29.2 |
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| Superior Firepower R&R | 245.3 | 118.7 | 301.2 | 180.0 | 28.1 |
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| Grand Battleplan L | 200.9 | 118.4 | 331.2 | 180.0 | 25.6 |
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| Grand Battleplan R | 200.9 | 118.4 | 303.6 | 180.0 | 24.0 |
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| Mass Assault L | 190.6 | 118.4 | 302.4 | 171.6 | 25.0 |
| |||||
| Mass Assault R | 190.6 | 118.4 | 276.0 | 171.6 | 22.4 |
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| Doctrine with Variation | Base Values | Max. Planning (Attacker) | Max. Entrenchment (Defender) | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Soft Attack | Hard Attack | Breakthrough | Defense | Avg. Org. | Soft Attack | Hard Attack | Breakthrough | Soft Attack | Hard Attack | Defense | |
| Mobile Warfare L&L | 217.6 | 78.4 | 204.0 | 166.6 | 31.2 |
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| Mobile Warfare L&R | 217.6 | 78.4 | 232.8 | 166.6 | 35.0 |
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| Mobile Warfare R&L | 217.6 | 78.4 | 232.8 | 166.6 | 27.5 |
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| Mobile Warfare R&R | 217.6 | 78.4 | 261.6 | 166.6 | 31.3 |
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| Superior Firepower L&L | 245.2 | 93.0 | 189.0 | 175.0 | 21.9 |
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| Superior Firepower L&R | 240.7 | 78.7 | 189.0 | 175.0 | 21.3 |
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| Superior Firepower R&L | 268.2 | 93.0 | 189.0 | 175.0 | 28.0 |
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| Superior Firepower R&R | 263.7 | 78.7 | 189.0 | 175.0 | 27.5 |
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| Grand Battleplan L | 229.3 | 78.4 | 208.8 | 175.0 | 24.8 |
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| Grand Battleplan R | 229.3 | 78.4 | 191.4 | 175.0 | 22.8 |
| |||||
| Mass Assault L | 217.6 | 78.4 | 189.6 | 166.6 | 23.4 |
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| Mass Assault R | 217.6 | 78.4 | 174.0 | 166.6 | 21.3 |
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