占领区:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
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{{hatnote|For the pre-1.9 occupation system see [[Special:Permalink/28799|a previous version of this page]].}}
{{hatnote|For the pre-1.9 occupation system see [[Special:Permalink/28799|a previous version of this page]].}}
[[File: Occupied_territories.png|thumb|right|]]
[[File: Occupied_territories.png|thumb|right|]]
In patch 1.9 occupation and resistance mechanics were reworked. All states are now divided into two categories: core states and occupied states.
1.9 版本重制了占领与抵抗机制。所有的地区被均分为核心区与占领区。一国所控制的无该国核心的地块则被认定为占领区,适用抵抗与顺从度系统。
Any state controlled by a country that does not have a core on said state is considered an occupied state.
==抵抗==
Occupied states now have two values attached to them: resistance and compliance.
{{SVersion|1.9}}
抵抗系统相关的两个概念:抵抗力量与抵抗目标。


==Resistance==
===抵抗力量===
{{SVersion|1.9}}
抵抗力量是衡量一个地区抵抗程度的指标,可以反映该地区抵抗运动的频度及严重程度,同时影响该地区因抵抗运动而造成的负面修正。当抵抗力量达到某些特定阈值之时,该地区会由于抵抗活动产生不同程度的基础负面修正。
Resistance system has two values: Resistance target and Resistance strength.


===Resistance strength===
Resistance strength is a current measurement of resistance occurring in a state.
It affects the debuffs applied to the state, frequency and severity of resistance actions. When resistance strength reaches certain thresholds, various debuffs begin to apply on per state basis:
{|class = "wikitable"
{|class = "wikitable"
! Name
! 抵抗运动
! Resistance level needed
! 抵抗力量阈值
! Effect
! 效果
|-
|-
| [[File:Resistance organized resistance.png]] Organized Resistance
| [[File:Resistance organized resistance.png]] 组织抵抗
| {{red| 25% }}
| {{red| 25% }}
| Garrison Penetration Chance: {{red| +50% }}
| 抵抗组织渗透驻军几率: {{red| +50% }}
|-
|-
| [[File:Resistance emboldened resistance.png]] Emboldened Resistance
| [[File:Resistance emboldened resistance.png]] 鼓励抵抗
| {{red| 50% }}
| {{red| 50% }}
| Damage to Garrisons: {{red| +100% }}
| 抵抗组织对驻军伤害: {{red| +100% }}
|-
|-
| [[File:Resistance uprising.png]] Uprising
| [[File:Resistance uprising.png]] 起义
| {{red| 75% }}
| {{red| 75% }}
|
|
Divisions speed: {{red| -50% }}
陆军师速度: {{red| -50% }}


Strategic Redeployment Disabled: {{red| Yes }}
战略部署不可用: {{red| }}


Local Supplies: {{red| -50% }}
当地补给能力: {{red| -50% }}


Division Attrition: {{red| +30% }}
陆军损耗: {{red| +30% }}
|-
|-
|}
|}


If the average amount of Resistance strength reaches {{red| 90%}}, a full-scale [[File:Resistance rebellion.png]] Rebellion will occur and Occupied states will declare independence, spawning rebel units and reverting to the control of the original state owner (if that country no longer exists, the rebellion itself will re-establish that country).
当平均抵抗力量达到{{red| 90%}} , 全面叛乱[[File:Resistance rebellion.png]] 就会发生,占领区会宣告独立, 产生叛军并将地区的控制权交还于该地区的原所有国 (当原持有国不存在时,叛乱者会自行建立该政权)。


===Resistance target===
=== 抵抗目标===
Resistance target reflects a potential amount of unrest in the state. It is a value, towards which the resistance strength will drift.
抵抗目标反映了一个地区潜在的不稳定程度,其数值体现了抵抗力量的变化程度。
It has the following modifiers attached to it:
与其相关的修正如下:


*Resistance Target base: {{red| 35%}}
* 抵抗目标基数: {{red| 35%}}
*Target country has capitulated: {{red| 10%}}
* 被占领国停止抵抗: {{red| 10%}}
*Target country has government in exile: from {{red| 2%}} to {{red| 20%}}, depending on legitimacy
* 被占领国流亡:from {{red| 2%}} to {{red| 20%}} ,取决于其正统性
*Controller has a claim: {{green| -5% }}
* 控制者拥有宣称:{{green| -5% }}
*Controller is at peace: {{green| -10% }}
* 控制者处于和平状态: {{green| -10% }}
*Victory points in state:
* 该地区的胜利点(VP):
**0-5 VP: '''0%'''
**0-5 VP: '''0%'''
**5-20 VP: {{red| +5%}}
**5-20 VP: {{red| +5%}}
**20-50 VP: {{red| +10%}}
**20-50 VP: {{red| +10%}}
**50-... VP: {{red| +20%}}
**50-... VP: {{red| +20%}}
*Spread from neighbouring state, if their resistance targets are different (from higher resistance target state to lower), whichever is higher:
* 由邻近地区扩散(高抵抗目标的地区向其所接壤的低抵抗目标地块扩散),具体数值下列数值的较高者确定:
**{{red| +50% }} of neighbour's resistance target
** 相邻地区抵抗目标的{{red| 50% }}
**{{red| +50% }} of neighbour's spread from neighboring state
** 相邻地区接受其邻近地区扩散的抵抗目标的{{red| 50% }} 
*From compliance in state: {{green| -50%}} of compliance
* 当地的顺从度 :衰减值为顺从度的{{green| 50%}} 
*From controller stability: <math>(100-Stability)*0.2</math> ({{red|0%}} to {{red|+20%}})
* 控制者的稳定度:<math>(100- 稳定度)*0.2</math> ({{red|0%}} to {{red|+20%}})
*[[#Occupation laws|Occupation laws]]: {{green|-65%}} to {{red|+40%}}
*[[# 占领政策| 占领政策]] {{green|-65%}} to {{red|+40%}}
*[[Continuous focus]] "Resistance Suppression": {{green|-5%}}
*[[#持续性国策|持续性国策]] " 镇压抵抗" {{green|-5%}}
*Enemy Intelligence Operations: {{red|+10%}} or {{red|+20%}} (Bonus Outcome) per successful mission
* 敌对势力的情报行动: 每次成功的行动的奖励成果造成{{red|+10%}} or {{red|+20%}}
*Your Agents "Root Out Resistance Mission": Base {{green|-15%}} (can be increased by updating agency or by using more agents in one province. The second agent has only half the efficency and so on.)
* 特工“根除抵抗组织”: 基础值 {{green|-15%}} (可由升级情报机构或在同一地区部署更多的特工提升,部署的第二个特工仅能达到第一个特工一半的效率,以此类推。)


==Compliance==
== 顺从度==
{{SVersion|1.9}}
{{SVersion|1.9}}
Compliance is a representation of a non-core territory's population's loyalty to the occupying regime. The in-game number represents the proportion of people in the local population that are loyalists.
顺从度反映了非核心地区民众对占领政权的忠诚度,游戏中的这一数值代表了该地区忠于占领政权的当地民众的比例。


Compliance is calculated on a per-state basis with its own local effects while providing overall bonuses for occupied land when reaching a certain average threshold.
顺从度基于每个地区计算出,并对这一地区施加影响。当所有占领区的平均顺从度达到特定阈值时也会产生全面的增益。


===Compliance gain===
=== 顺从度增长===
Compliance base gain is {{green|0.08%}}/day and modified by occupation laws. It decays depending on compliance already reached, up to {{red|-0.08%}}/day at maximum compliance.
顺从度的基础增长值为每天{{green|0.08%}} ,同时也会受到占领政策的影响。 现有的顺从度的数值会造成顺从度的衰减,衰减值有现有的顺从度决定,当顺从度达到最大后,每天会有{{red|0.08%}} 的衰减。
Another way of getting compliance is by [[Operations#Prepare collaboration government|preparing a collaboration government]] prior to occupation, thus increasing compliance from the start.
优先在占领时[[Operations#preparing a collaboration government|筹备合作政府]] 也可获得顺从,建立[[#Collaborationist Government| 合作政府]] 可以将占领区转化为傀儡地区,从而免除了抵抗活动,顺从度也不再必要了。
Setting up the [[#Collaborationist Government|collaboration government]] switches the occupied states to a puppet state and dispenses with resistance, making compliance unnecessary.


===Compliance and industry===
=== 顺从度与工业===
Compliance provides bonuses to available factories within a state. The formula looks like this:
顺从度可以为该地区提供可用的额外工厂。公式如下:




:<math>
<math>
\text {Factories available} = 100% - 75% + 65% \cdot \text {Compliance level}
\text { 提供的额外工厂数} = 100% - 75% + 65% \cdot \text { 顺从度等级}
</math>
</math>




The same applies to the resources and manpower provided by the occupied states:
该机制同样适用于占领区所提供的资源和人力:




:<math>
<math>
\text {Resources available} = 100% - 65% + 60% \cdot \text {Compliance level}
\text { 可用资源} = 100% - 65% + 60% \cdot \text { 顺从度等级}
</math>
</math>




:<math>
:<math>
\text {Manpower available} = 100% - 75% + 18% \cdot \text {Compliance level}
\text { 可用人力} = 100% - 75% + 18% \cdot \text { 顺从度等级}
</math>
</math>




Average level of compliance between states also provides flat percentage bonuses:
地区顺从度的平均值也可以产生百分比的增益。


{|class = "wikitable"
{|class = "wikitable"
! Name
! 增益
! Compliance level needed
! 所需顺从度
! Effect
! 效果
|-
|-
| [[File:Compliance informants.png]] Informants
| [[File:Compliance informants.png]] 告密者
| {{green|15%}}
| {{green|15%}}
| Enemy operative detection chance offset: {{green| +25% }}
| 敌方特工被发现几率抵消:{{green| +25% }}
|-
|-
| [[File:Compliance local police force.png]] Local Police Force
| [[File:Compliance local police force.png]] 地方警察
| {{green|25%}}
| {{green|25%}}
|
|
Required Garrisons: {{green| -25% }}
驻军需求:{{green| -25% }}


Additional Recruitable Population: {{green| +5% }}
额外适役人口:{{green| +5% }}
|-
|-
| [[File:Compliance reorganized workforce.png]] Reorganized Workforce
| [[File:Compliance reorganized workforce.png]] 重组劳动力
| {{green|40%}}
| {{green|40%}}
|
|
Local Resources: {{green| +10% }}
当地资源: {{green| +10% }}


Local factories: {{green| +10% }}
当地人力: {{green| +10% }}
|-
|-
| [[File:Compliance volunteer program.png]] Volunteer Program
| [[File:Compliance volunteer program.png]] 志愿军计划
| {{green|60%}}
| {{green|60%}}
| Recruitable Population: {{green| +20% }}
| 适役人口: {{green| +20% }}
|-
|-
| [[File:Compliance a new regime.png]] A New Regime
| [[File:Compliance a new regime.png]] 新政权
| {{green|80%}}
| {{green|80%}}
| Triggers event to establish a Collaboration Government
| 触发事件建立合作政府
|-
|-
|}
|}


==={{anchor|Collaborationist Government}}Collaboration government===
==={{anchor|Collaborationist Government}} 合作政府===
[[File:Collaboration Government.png]]
[[File:Collaboration Government.png]]
The collaboration value represents the local population's willingness to cooperate with and aid the occupiers. Collaboration is necessary for curbing and eliminating resistance.
合作度体现了当地民众配合或援助占领者的意愿,对于抑制和消除抵抗是不可或缺的。
合作存在两个阶段:民众的配合以及合作政府。
There are two stages of collaboration: local collaboration and collaboration governments.
There are two stages of collaboration: local collaboration and collaboration governments.
Local collaboration is gained through the "create a collaboration government" covert [[Operation|operation]] and provides the following effects:
Local collaboration is gained through the "create a collaboration government" covert [[Operation|operation]] and provides the following effects:

2020年9月11日 (五) 15:49的版本

For the pre-1.9 occupation system see a previous version of this page.
Occupied territories.png

1.9版本重制了占领与抵抗机制。所有的地区被均分为核心区与占领区。一国所控制的无该国核心的地块则被认定为占领区,适用抵抗与顺从度系统。

抵抗

抵抗系统相关的两个概念:抵抗力量与抵抗目标。

抵抗力量

抵抗力量是衡量一个地区抵抗程度的指标,可以反映该地区抵抗运动的频度及严重程度,同时影响该地区因抵抗运动而造成的负面修正。当抵抗力量达到某些特定阈值之时,该地区会由于抵抗活动产生不同程度的基础负面修正。

抵抗运动 抵抗力量阈值 效果
Resistance organized resistance.png 组织抵抗 25% 抵抗组织渗透驻军几率: +50%
Resistance emboldened resistance.png 鼓励抵抗 50% 抵抗组织对驻军伤害: +100%
Resistance uprising.png 起义 75%

陆军师速度: -50%

战略部署不可用:

当地补给能力: -50%

陆军损耗: +30%

当平均抵抗力量达到 90%时, 全面叛乱Resistance rebellion.png 就会发生,占领区会宣告独立,产生叛军并将地区的控制权交还于该地区的原所有国 (当原持有国不存在时,叛乱者会自行建立该政权)。

抵抗目标

抵抗目标反映了一个地区潜在的不稳定程度,其数值体现了抵抗力量的变化程度。 与其相关的修正如下:

  • 抵抗目标基数: 35%
  • 被占领国停止抵抗: 10%
  • 被占领国流亡:from 2% to 20%,取决于其正统性
  • 控制者拥有宣称: -5%
  • 控制者处于和平状态: -10%
  • 该地区的胜利点(VP):
    • 0-5 VP: 0%
    • 5-20 VP: +5%
    • 20-50 VP: +10%
    • 50-... VP: +20%
  • 由邻近地区扩散(高抵抗目标的地区向其所接壤的低抵抗目标地块扩散),具体数值下列数值的较高者确定:
    • 相邻地区抵抗目标的 50%
    • 相邻地区接受其邻近地区扩散的抵抗目标的 50%
  • 当地的顺从度 :衰减值为顺从度的 50%
  • 控制者的稳定度:[math]\displaystyle{ (100-稳定度)*0.2 }[/math] (0% to +20%)
  • 占领政策-65% to +40%
  • 持续性国策 "镇压抵抗": -5%
  • 敌对势力的情报行动: 每次成功的行动的奖励成果造成+10% or +20%
  • 特工“根除抵抗组织”: 基础值 -15% (可由升级情报机构或在同一地区部署更多的特工提升,部署的第二个特工仅能达到第一个特工一半的效率,以此类推。)

顺从度

顺从度反映了非核心地区民众对占领政权的忠诚度,游戏中的这一数值代表了该地区忠于占领政权的当地民众的比例。

顺从度基于每个地区计算出,并对这一地区施加影响。当所有占领区的平均顺从度达到特定阈值时也会产生全面的增益。

顺从度增长

顺从度的基础增长值为每天0.08%,同时也会受到占领政策的影响。 现有的顺从度的数值会造成顺从度的衰减,衰减值有现有的顺从度决定,当顺从度达到最大后,每天会有0.08%的衰减。 优先在占领时筹备合作政府也可获得顺从,建立合作政府可以将占领区转化为傀儡地区,从而免除了抵抗活动,顺从度也不再必要了。

顺从度与工业

顺从度可以为该地区提供可用的额外工厂。公式如下:


[math]\displaystyle{ \text {提供的额外工厂数} = 100% - 75% + 65% \cdot \text {顺从度等级} }[/math]


该机制同样适用于占领区所提供的资源和人力:


[math]\displaystyle{ \text {可用资源} = 100% - 65% + 60% \cdot \text {顺从度等级} }[/math]


[math]\displaystyle{ \text {可用人力} = 100% - 75% + 18% \cdot \text {顺从度等级} }[/math]


地区顺从度的平均值也可以产生百分比的增益。

增益 所需顺从度 效果
Compliance informants.png 告密者 15% 敌方特工被发现几率抵消: +25%
Compliance local police force.png 地方警察 25%

驻军需求: -25%

额外适役人口: +5%

Compliance reorganized workforce.png 重组劳动力 40%

当地资源: +10%

当地人力: +10%

Compliance volunteer program.png 志愿军计划 60% 适役人口: +20%
Compliance a new regime.png 新政权 80% 触发事件建立合作政府

合作政府

Collaboration Government.png 合作度体现了当地民众配合或援助占领者的意愿,对于抑制和消除抵抗是不可或缺的。 合作存在两个阶段:民众的配合以及合作政府。 There are two stages of collaboration: local collaboration and collaboration governments. Local collaboration is gained through the "create a collaboration government" covert operation and provides the following effects:

  • increases initial starting compliance in occupied states by 30-45% per use, up to a maximum of 100% collaboration (as an example, 70% collaboration will give you 70% compliance)
  • decreases the surrender progress threshold needed for capitulation

The current amount of collaboration can be seen in the "collaboration governments" tab in the country screen.

If the average local collaboration in all occupied states rises to 80%, the occupying nation will be given the opportunity to install a collaboration government formed from loyal and sympathetic local civilians, to administer and govern the occupied territories. Note that a democratic country cannot create collaboration governments. The collaboration government itself is a special type of puppet, available with 抵抗运动抵抗运动 DLC and it has the following puppet rules:

  • No Can declare wars
  • No Can decline call to war
  • No Control over deployed units go to overlord
  • No Can create collaboration governments
  • No Can be Spy Master
  • No Contributes Operatives to Spy Master
  • 是 Master can build constructions on the subject's territory
  • Technology sharing bonus -50%
  • Subject manpower requirement: +100%
  • Extra trade to overlord: +100%
  • Overlord trade cost: -90%
  • Civilian industry to overlord: +75%
  • Military industry to overlord: +75%


Once created, the collaboration government is a separate tag and will be given the Generic national focus tree for use, unless the opposing country for the cores doesn't exist. Additionally, the collaboration government will also gain cores on every state that is a core state of the country the collaboration government is meant to represent, regardless of what territory the collaboration government actually controls. The collaboration government will adopt the puppet master's color and will also use the puppet master's adjective in its name to represent the close connection between the two governments. However the puppet will be granted the research progression of the country it is meant to represent. if you are creating a collaboration government of a tag that is using the generic tree by default, your collaborationist government also inherits the generic tree progression despite the continued existence of that country.

  • As an example, if 日本的国旗 日本 creates a collaboration government representing 中华民国的国旗 中华民国 in East Hebei (which starts off controlled by Japan), the collaboration government will be named "Japanese China" and gain cores on every state that 中华民国的国旗 中华民国 itself has a core on while being of the same map color as Japan. When Japan creates Japanese China only after they completely annexed regular China in a peace conference, the new formed China will use the National China Focus Tree, and will get all Chinese Cores controlled by Japan.

Currently Compliance will only be checked from one tag per state. which it is depends on the previous core owner when capitulated, when not capitulated the compliance reverts to whichever core tag is listed first left to right. this means that console commanded annexed countries in china will count from nationalist Chinese compliance instead of its previous owner, due to the Nationalist Chinese core claim being the first listed. An example: Japan may create a collaboration network in communist china, when the advance reaches yan'an and communist china capitluates, the collaboration will be counted from communist china towards japan for Shaanxi (state) only. this means they can immediately be released as a collaboration government, since communist chinas collaboration is NOT checked for the other japanese owned states in China, as their collaboration is counted from Nat china toward Japan. When released they will only receive the provinces from which their compliance is calculated but retain their other cores.

This mechanic prevents formation of some pre-existing tags that are another nations core. ex: Macedonia, Croatia, Occitania, Algeria etc. they cannot be formed into collaboration governments (unless released attacked and annexed), only released as regular puppets. this also prevents the formation of a collaboration government from provinces in which the releasing nation has cores, these prvinces will however be released with an eventual collaboration government. An example of this is if Italy creates a yugoslavian collaboration government, they would then lose control and their core on Istria which would be ceded to the collaboration government in yugoslavia

Since a collaboration government has cores on its territory, the puppet master will not need to garrison the territory and resistance will not form.

Collaboration governments cannot be created from an existing puppet, but they themselves can increase their own autonomy status and become a regular puppet, allowing them to eventually become independent through the normal puppet autonomy ladder.

Garrison

In order to combat resistance and police the population, occupied states will need to be garrisoned by military troops to perform police duties. The in-game Garrison represents this and can be assigned from the Occupied Territories tab.

With high enough values of resistance strength, Garrison will start to receive damage in the form of losses to both manpower and equipment. Both types of damage will be scaled by the hardness of the division template used by the garrison, so higher hardness will reduce losses significantly.

Occupation laws are scaled with Garrison Efficiency. If a Garrison reinforcement order is not fullfiled, all effects from the occupation law will be scaled by this value:


[math]\displaystyle{ \text {Modifier} = 100% - \text {max}(\text {(Manpower requirement)}^2 \text {; (Equipment requirement)}^3) }[/math]


For every point of resistance you will require 0.75 points of suppression. However, even if resistance power gets lower than 10%, the amount of garrisons needed will remain as if it was 10%. The same rule applies, when resistance strength rises above 50%.

占领政策

Occupation laws can be selected in the occupied territories if you have any non-core land. Occupation laws regulate resistance target, compliance generation rate, amount of industry and resources available to you and can give several other advantages. Each state can be assigned with an individual occupation law.

Name Resistance target Compliance gain Required Garrisons Damage to Garrisons Local Resources Local Factories Local Manpower Additional effects
No Garrison +40% - -100% - - - - Compliance change disabled
Civilian Oversight -10% - -50% -25% - - - -
Local Police Force -20% -0.025% -65% -50% - - - -
Secret Police -30% -0.04% -30% -15% +5% +5% -

Enemy intel network strength gain: -25%

Enemy operative detection chance offset: +1%

Military Governor -40% -0.045% -10% - +10% - +8% -
Martial Law -50% -0.055% - - +10% - - -
Forced Labor -40% -0.08% +50% +30% +40% +5% -

Civilian Factory Repair Speed: +25%

Resource Sabotage Chance: -25%

Resource Sabotage Duration: -25%

Harsh Quotas -40% -0.08% +60% +50% +5% +25% -

Military Factory Repair Speed: +25%

Civilian Factory Repair Speed: +25%

Military Factory Sabotage Chance: -25%

Civilian Factory Sabotage Chance: -25%

Brutal Oppression -75% -0.11% +100% +100% +10% - -

Resistance Decay Speed: +100%

Exclusive to Fascists

Liberated Workers -15% -0.025% -20% +25% +30% +20% - Exclusive to Communists
Local Autonomy - +0.02% -60% -25% - - - Exclusive to Democracies